mirror of https://github.com/ClassiCube/ClassiCube
18 lines
384 B
GLSL
18 lines
384 B
GLSL
varying vec4 out_col;
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varying vec2 out_uv;
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uniform sampler2D texImage;
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uniform vec4 fogVal;
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// fogVal.rgb = fog colour
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// fogVal.a = fog end
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void main() {
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vec4 col = texture(texImage, out_uv) * out_col;
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float depth = 1.0 / gl_FragCoord.w;
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float f = clamp(1.0 - fogVal.a * depth, 0.0, 1.0);
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col.rgb = mix(fogVal.rgb, col.rgb, f);
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gl_FragColor = col;
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}
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