mirror of https://github.com/ClassiCube/ClassiCube
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| 2D | ||
| Blocks | ||
| Commands | ||
| Entities | ||
| Game | ||
| GraphicsAPI | ||
| Launcher | ||
| MeshBuilders | ||
| Model | ||
| Network | ||
| Physics | ||
| Properties | ||
| Rendering | ||
| Utils | ||
| .gitignore | ||
| Camera.cs | ||
| ClassicalSharp.csproj | ||
| ClassicalSharp.sln | ||
| Map.cs | ||
| OpenTK.dll | ||
| OpenTK.dll.config | ||
| Program.cs | ||
| app.config | ||
| license.txt | ||
| readme.txt | ||
readme.txt
ClassicalSharp is a custom Minecraft Classic client written in C#. It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way. === What ClassicalSharp is === * Works with both Minecraft.net and ClassiCube.net * Lightweight, minimal memory usage compared to standard client. * Should work with effectively all graphics cards that support OpenGL. === What ClassicalSharp is not === * It does not work with 'modern/premium' minecraft servers. * It does not provide singleplayer support. === Requirements === * ClassicalSharp requires .NET Framework 2.0. (Vista and above already include later versions of the .NET Framework) * Mono should also work in theory, but I have not tested that. === Todo list === * Texture animations. * Proper SelectionBox sorting. * DirectX API support. * Some of the remaining CPE extensions. * Test that Mojang Accounts work properly. * Fix issues with framerate limiting not working properly on same cards. (will require 'sleeping'of main thread)