Commit Graph

56 Commits

Author SHA1 Message Date
WerWolv 980438008c
fix: Crashes and usability issues with the pattern tree filter 2025-12-01 19:35:22 +01:00
WerWolvTranslationBot 58eec483c9
lang: Translations update from Weblate (#2480)
Translations update from [Weblate](https://weblate.werwolv.net) for
[ImHex/Builtin](https://weblate.werwolv.net/projects/imhex/builtin/).


It also includes following components:

* [ImHex/Diffing](https://weblate.werwolv.net/projects/imhex/diffing/)

* [ImHex/UI](https://weblate.werwolv.net/projects/imhex/ui/)

*
[ImHex/Disassembler](https://weblate.werwolv.net/projects/imhex/disassembler/)

* [ImHex/Yara
Rules](https://weblate.werwolv.net/projects/imhex/yara-rules/)

* [ImHex/Fonts](https://weblate.werwolv.net/projects/imhex/fonts/)

* [ImHex/Hashes](https://weblate.werwolv.net/projects/imhex/hashes/)

* [ImHex/Remote](https://weblate.werwolv.net/projects/imhex/remote/)

* [ImHex/Script
Loader](https://weblate.werwolv.net/projects/imhex/script-loader/)

*
[ImHex/Visualizers](https://weblate.werwolv.net/projects/imhex/visualizers/)

* [ImHex/Windows](https://weblate.werwolv.net/projects/imhex/windows/)



Current translation status:

![Weblate translation
status](https://weblate.werwolv.net/widgets/imhex/-/builtin/horizontal-auto.svg)

Co-authored-by: Weblate <noreply@weblate.org>
Co-authored-by: liushuyu <liushuyu011@gmail.com>
2025-11-29 13:02:09 +01:00
WerWolvTranslationBot d3896ccfda
lang: Added Ukrainian language (#2444)
Translation by @RutarAndriy
Translations update from [Weblate](https://weblate.werwolv.net) for
[ImHex/Builtin](https://weblate.werwolv.net/projects/imhex/builtin/).


It also includes following components:

* [ImHex/Diffing](https://weblate.werwolv.net/projects/imhex/diffing/)

* [ImHex/Yara
Rules](https://weblate.werwolv.net/projects/imhex/yara-rules/)

*
[ImHex/Disassembler](https://weblate.werwolv.net/projects/imhex/disassembler/)

* [ImHex/Fonts](https://weblate.werwolv.net/projects/imhex/fonts/)

* [ImHex/Hashes](https://weblate.werwolv.net/projects/imhex/hashes/)

* [ImHex/Remote](https://weblate.werwolv.net/projects/imhex/remote/)

* [ImHex/Script
Loader](https://weblate.werwolv.net/projects/imhex/script-loader/)

* [ImHex/UI](https://weblate.werwolv.net/projects/imhex/ui/)

*
[ImHex/Visualizers](https://weblate.werwolv.net/projects/imhex/visualizers/)

* [ImHex/Windows](https://weblate.werwolv.net/projects/imhex/windows/)



Current translation status:

![Weblate translation
status](https://weblate.werwolv.net/widgets/imhex/-/builtin/horizontal-auto.svg)

Co-authored-by: Weblate <noreply@weblate.org>
Co-authored-by: Rutar Andriy <RutarAndriy@gmail.com>
2025-09-17 20:52:24 +02:00
WerWolv 3c661842a2 lang: Added empty files for Ukrainian 2025-09-12 22:15:10 +02:00
WerWolv 920578003e lang: Added skeleton structure for Ukrainian language
#2443
2025-09-12 21:55:53 +02:00
Shadow775711 d7a830ca95
lang: Update Polish translation (#2420)
Unfortunately, I had to create a new fork and branch because GitHub kept
rejecting my push due to the workflow files (nightly_release.yml and
release.yml), even though they were not intentionally modified.

I only made changes in two language files and added a helper script
Formatter.py.

Please test if everything works correctly in the interface.

Thanks for the project, and I’m happy to help further if needed.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-09-11 20:10:53 +02:00
WerWolv fbde2942de build: Refactor ContentRegistry into multiple separate files 2025-08-14 21:22:03 +02:00
WerWolv d920718b44 build: Refactor ImHexAPI into multiple separate files 2025-08-14 20:16:40 +02:00
WerWolv b5a3a8b4c2 impr: Rewrite Localization Manager to use more standard format and load localizations on the fly 2025-08-12 18:00:10 +02:00
WerWolv 9cff9043ee impr: Remove hex::format, improve format and logging type safety 2025-08-06 20:02:23 +02:00
WerWolv 83d92dde35 build: Update VSCode Icons font 2025-07-30 23:17:13 +02:00
WerWolv da2aa85a8a build: Fix cppcheck issues 2025-07-10 13:57:08 +02:00
Shadow775711 df3b85765d
Polish translation (#2295)
Feature description

This pull request introduces full Polish language support to ImHex.
It is a new feature that allows users to switch the UI to Polish,
improving accessibility for Polish-speaking users.

Implementation description

-Translated a total of 10 JSON language files into Polish (pl_PL.json)

-All translations were done manually, with the help of tools such as
DeepL, large language models (LLMs), and technical dictionaries

-Validated the JSON files using [jsonlint.com](https://jsonlint.com/)

-Performed initial UI testing — all translated strings appear and render
correctly

Screenshots

Below is an example of the UI in Polish:
![Zrzut ekranu z 2025-06-05
21-31-55](https://github.com/user-attachments/assets/762ab695-0851-4183-80c5-f52d4e02ac18)

![Zrzut ekranu z 2025-06-05
21-34-47](https://github.com/user-attachments/assets/2df0b26d-4f88-4ddc-b445-8793c8549723)



Additional things

-I'm a beginner with both ImHex and English, so I may have missed some
things

-I'm fully open to any suggestions or corrections — whether related to
translation accuracy or JSON formatting/style

-I would greatly appreciate it if the reviewer could:

-Confirm that the project still compiles correctly (it built fine on my
side using ninja)

-Check that the pl_PL.json files are properly formatted and follow the
project's standards

If there are preferred tools or workflows for validating and formatting
JSON in this repository, I’d be happy to adopt them in the future.

---------

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-06-24 02:02:42 -07:00
only9464 2b352c6d7a
i18n: update Chinese (Simplified) translations (#2313)
<!--
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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
Updated
[plugins/builtin/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/builtin/romfs/lang/zh_CN.json)、
[plugins/diffing/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/diffing/romfs/lang/zh_CN.json)、
[plugins/disassembler/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/disassembler/romfs/lang/zh_CN.json)、
[plugins/fonts/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/fonts/romfs/lang/zh_CN.json)、
[plugins/hashes/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/hashes/romfs/lang/zh_CN.json)、
[plugins/ui/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/ui/romfs/lang/zh_CN.json)、
[plugins/visualizers/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/visualizers/romfs/lang/zh_CN.json)
file to add support for Chinese language
### Implementation description
<!-- Explain what you did to correct the problem -->
| Plugin | Before
Modification([WerWolv/ImHex](https://github.com/WerWolv/ImHex)) | After
Modification([only9464/ImHex](https://github.com/only9464/ImHex)) |

|---------------|-------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------|
| builtin |
[plugins/builtin/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/builtin/romfs/lang/zh_CN.json)
|
[plugins/builtin/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/builtin/romfs/lang/zh_CN.json)
|
| diffing |
[plugins/diffing/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/diffing/romfs/lang/zh_CN.json)
|
[plugins/diffing/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/diffing/romfs/lang/zh_CN.json)
|
| disassembler |
[plugins/disassembler/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/disassembler/romfs/lang/zh_CN.json)
|
[plugins/disassembler/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/disassembler/romfs/lang/zh_CN.json)
|
| fonts |
[plugins/fonts/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/fonts/romfs/lang/zh_CN.json)
|
[plugins/fonts/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/fonts/romfs/lang/zh_CN.json)
|
| hashes |
[plugins/hashes/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/hashes/romfs/lang/zh_CN.json)
|
[plugins/hashes/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/hashes/romfs/lang/zh_CN.json)
|
| ui |
[plugins/ui/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/ui/romfs/lang/zh_CN.json)
|
[plugins/ui/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/ui/romfs/lang/zh_CN.json)
|
| visualizers |
[plugins/visualizers/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/visualizers/romfs/lang/zh_CN.json)
|
[plugins/visualizers/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/visualizers/romfs/lang/zh_CN.json)
|

### Screenshots
<!-- If your change is visual, take a screenshot showing it. Ideally,
make before/after sceenshots -->
I don't think this PR needs a screenshot, maybe
### Additional things
<!-- Anything else you would like to say -->
Nothing
2025-06-23 05:07:43 -07:00
paxcut 702b5f2888
fix: Problems with textures in 3d visualizer with bitmap visualizer. (#2167)
The bitmap visualizer has been simplified considerably. The previous version was designed to work with the TIM format which has some peculiarities that are not general enough. The current implementation has the following specifications.

. Whether colors are in a lookup table or part of the image itself they are always 32 bit R8G8B8A8.

. If using a color LUT the image then has indices as its element. Indices can have 16(32000 colors), 8 (256 colors) or 4(16 colors) bits each.

.For the cases 0f 16 and 8 bits, the data should be an array of N*M elements of the given size where N is the number of rows and M is the number of columns of the image.

. For the 4 bit case use an array of N*M/2 bytes so that each column contains two indices.

ToDo: Documentation, sample patterns and unit tests.

The 3-d visualizer can now handle textures from both the command line or the user interface and things should work as expected. A command line entry will be automatically displayed in the user interface, but changes will be applied immediately as you type or use the file picker. If the user interface text is deleted, then the command line texture will be used again.  If a texture is invalid for any reason, then the previous one, if any, will be still in use and an error message will be displayed until the problem is cleared. Valid textures are image files that the stb library can open.
2025-05-27 09:25:20 -07:00
paxcut 8f222dab99
fix: unable to display models if indices are not contiguous in the input file (#2248)
If you tried to collect the indices using addressof like stl pattern
collects vertices you get a small square for visualizer and no error
message. The changes here are able to extract the indices if they can be
extracted and give an error message if they can't.
2025-05-14 22:08:16 -07:00
Geky be44676b01
i18n: Added french translation (#2171) 2025-04-24 11:14:41 +02:00
WerWolv e1580e51cf build: Make ImHex fully compile with warnings enabled in MSVC 2025-02-10 09:42:35 +01:00
WerWolv e6ab2c3b7e impr: Various small fixes and improvements 2025-01-31 19:43:39 +01:00
WerWolv 803ebe34ed build: Update for software defined 128 bit types 2025-01-29 21:37:41 +01:00
WerWolv 24e7c2f3db fix: Make sure all textures are destroyed before glfw gets uninitialized 2025-01-27 22:10:30 +01:00
Bananchiki 4d7021ece1
lang: Added Russian translation (#1964)
<!--
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If you're planing on changing fundamental behaviour or add big new
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### Description
This pull request introduces a complete Russian translation for ImHex,
ensuring that Russian-speaking users can navigate and utilize the
software in their native language. The translation covers all user
interface elements, menus, dialogs, and messages, providing a seamless
experience for Russian users.

### Testing
The translation has been thoroughly tested to ensure accuracy and
completeness. All translated text has been reviewed for grammatical
correctness and contextual appropriateness.

### Screenshots

![image](https://github.com/user-attachments/assets/455ca03d-0b33-45d2-9ed5-ddb404bd0728)

![image](https://github.com/user-attachments/assets/a7ebdb40-806f-43d9-ab36-deea730505c1)

![image](https://github.com/user-attachments/assets/29c5d21b-7443-4751-9129-e5fa054066d3)

Co-authored-by: Lemon4ksan <senya20151718@gmail.com>
2025-01-25 20:06:18 +01:00
WerWolv 3a888d48df fix: ID collision with color inline visualizer 2025-01-20 21:25:00 +01:00
WerWolv 117eb1e2a7 feat: Added more granular font settings
Fixes #1260
2025-01-18 23:34:43 +01:00
paxcut 8abaafab79
fix: Crash in 3D Visualizer, improved error messages (#2062)
The recently added data checks allowed invalid sized vertex arrays to be
used as if they were valid making ImHex crash.

Moved all the error messages into localization strings for translation.
2025-01-15 19:38:38 +01:00
WerWolv 384aa6e6a9 fix: Narrow to wide type compare in loop in timestamp visualizer 2024-12-16 22:17:58 +01:00
paxcut df5e01d4eb
impr: Better 3D Visualizer error messages, wrap long visualizer errors (#1969)
### Problem description
Long error messages were forcing the width of the window to span the
entire screen.

### Implementation description
The fix was sending the long message to the log and outputting a short
message to the 3d visualizer window.

---------

Co-authored-by: WerWolv <werwolv98@gmail.com>
2024-12-15 10:12:14 +01:00
WerWolv 6a28de100c impr: Rename font definition files 2024-12-14 20:36:09 +01:00
Nik 2a0bb79513
fix: Potential overflow when calculating audio sample index
Fixes
[https://github.com/WerWolv/ImHex/security/code-scanning/223](https://github.com/WerWolv/ImHex/security/code-scanning/223)

To fix the problem, we need to ensure that the multiplication is
performed using a larger integer type to avoid overflow. This can be
achieved by casting one of the operands to `u64` before performing the
multiplication. This way, the multiplication will be done in the larger
type, preventing overflow.

We will modify the line `index += frameCount *
device->playback.channels;` to cast `frameCount` to `u64` before the
multiplication.


_Suggested fixes powered by Copilot Autofix. Review carefully before
merging._

Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
2024-12-01 16:07:24 +01:00
paxcut 72822d03aa
fix: Stereo sound visualizations (#1970)
Even tough the sound visualizer has `channels` as one of its parameters
it wasn't using it properly.

### Problem description
The biggest problem is that at each frame the index was being advanced
per channel frame_count increments. The number of channels also
determines how many graph will be needed to display the graphs of the
visualized sound files. Besides these two problems there were many
others like incorrect playback time, cracking audio, etc. which will not
be mentioned.

### Implementation description
To sample the signal a channel sampler was created based on the one used
previously that returns as many sampled signals as there are channels.
This PR aims hopefully at fixing all the problems encountered, and it
has been tested extensively using `Audacity` exported samples to ensure
the visualizer fidelity on playback and graph appearance.

### Screenshots

![image](https://github.com/user-attachments/assets/03453860-693f-4af4-b6c6-e828a102c389)
2024-11-29 17:22:22 +01:00
WerWolv fe9eecd031 build: Updated ImGui to v1.91.5 2024-11-24 18:55:56 +01:00
paxcut 4b3bf2f358
fix: Textures, uv coordinates and light source not updating properly. (#1872)
### Problem description
The only time textures would update was through the file picker. Once UV
coordinates were used, disabling them didn't have any effect because the
vertex array didn't invalidate the corresponding buffer array. When
`shouldUpdate` is true, the light source needs to know as well,
otherwise it will set the location at 0,0.

### Implementation description

Textures were fixed by creating a member variable that holds the file
name of the texture used in the last model rendering.

Instead of invalidating buffer arrays it is much simpler to define a
default UV coordinate set for the case when no UV is specified. if a
texture is not present then the values of UV will not be used. If there
is a texture it must be a minimum of 1 pixel in size. So we choose the
UV coordinates so that every vertex gets assigned the color at the 0,0
coordinate of the texture.

When `shouldUpdate` is on, we also turn `shouldUpdateLightSource` on.

Also included are some formatting changes that are purely aesthetic.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-11-24 11:18:19 +01:00
paxcut d88252c6fd
fix: Unable to resize 3d-visualizer window in x-direction (#1860)
changes needed were:
1) add an extra dummy empty widget so that width of child and parent are
not always the same. 2) Width of reset button needs to be adjusted when
the width of the child is decreased so that the parent is decreased too.

<!--
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to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
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If it's not something big and you still want to contact us about it,
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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->

### Implementation description
<!-- Explain what you did to correct the problem -->

### Screenshots
<!-- If your change is visual, take a screenshot showing it. Ideally,
make before/after sceenshots -->

### Additional things
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2024-09-15 15:27:39 +02:00
paxcut fa28052958
fix: Avoid crashing ImHex when passing invalid data to the 3D visualizer (#1874)
### Problem description
There are some obvious constrains in the various array data sizes that
we can use to determine if their sizes and in some cases their values
are correct.

### Implementation description
To test their validity, the most important of the various arrays are the
indices, so their definition and use has been simplified a great deal.
In order to treat all variables in a similar manner the changes to the
uv variable posted in an earlier PR were also added here.

With this one, all the recently opened PR's combined should contain
exactly the same changes and fixes as the older 3-d visualizer PR #1850
which I will close shortly after this one is opened.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-09-15 15:19:41 +02:00
xtex 187d90e8f2
lang: Update Chinese (Simplified) translations (#1894)
Co-authored-by: JustFor <35858818+zhongqingsong@users.noreply.github.com>
2024-09-15 15:17:25 +02:00
paxcut 057543da15
feat: Extended bitmap visualizer to handle indexed colormaps (#1901)
### Problem description
Older image format use to store color values in a small lookup table so
that the image could simply store an index to the table. The pattern
language is not designed to handle this sort of operation which makes
this extension necessary to be able to visualize images of this type.

### Implementation description

The changes add an optional parameter to the bitmap visualizer which
holds the color lookup table. If the image contains values that are
outside the range of possible colors then the first color in the map is
chosen. The dimensions of the image can be equal to or smaller than
rows*columns depending on how the indices to the color map are stored.
For example, you can use 4 bit indices which would make the image half
the size (in bytes) but that limits the number of colors to 16. To store
colors in sizes larger than one byte use an array of the appropriate
sized integers.

### Screenshots


![image](https://github.com/user-attachments/assets/d068cb7e-3ff3-450d-8ac2-1bfc6e38043f)
2024-09-15 15:16:36 +02:00
WerWolv 1a7bd49361 impr: Make all task names properly translatable 2024-07-27 16:29:06 +02:00
WerWolv d8e1284946 fix: Task names not displaying correctly anymore 2024-07-27 14:09:52 +02:00
checkraisefold 3bddaf509d
fix: Textures provided through the pattern language not rendering in the 3D visualizer (#1819)
<!--
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### Problem description
Because of `s_drawTexture` never being set to true, textures rarely or
never drew in the 3D visualizer.

### Implementation description
Set `s_drawTexture` to true when correct (valid texture file/object).
2024-07-21 20:33:05 +02:00
WerWolv 07c259c9c1 fix: Multiple issues causing visualizers to crash when used _slightly_ incorrectly 2024-07-10 20:50:58 +02:00
WerWolv beef0fff33 impr: Better background opacity for the digital signal visualizer 2024-06-20 22:33:55 +02:00
WerWolv 2e3f523f32 feat: Added digital signal pattern visualizer 2024-06-20 14:04:05 +02:00
SparkyTD e9b492a287
lang: Added Hungarian translations (#1683)
### Problem description
ImHex didn't support Hungarian :(

### Implementation description
I translated ImHex to Hungarian :)

### Translation Coverage
| Plugin        | Percentage |
|---------------|------------|
| builtin       | 99%        |
| diffing       | 100%       |
| disassembler  | 100%       |
| hashes        | 95%        |
| script_loader | 100%       |
| ui            | 100%       |
| visualizers   | 100%       |
| windows       | 100%       |
| yara_rules    | 100%       |

### Additional Notes
There are four Hungarian "special" characters that fall outside the
default Unicode ranges loaded by ImHex, resulting in them being replaced
with the "�" character. These letters are Ő (U+0150), ő (U+0151), Ű
(U+0170) and ű (U+0171), all included in the Latin Extended-A Unicode
block.

The easy fix for this is to include the "Unicode Latin Extended-A" range
when loading the font glyphs in
[init_tasks.cpp:189](99abc4e78a/plugins/builtin/source/content/init_tasks.cpp (L189)).
This change would also unlock the full character range of Bosnian,
Croatian, Czech, Estonian, Latvian, Lithuanian, Maltese, Polish,
Romanian, Slovak, Slovene and Turkish. I can add the commit to this PR
if maintainers are okay with it. **EDIT:** Added a commit that loads
Latin Extended-A by default.

Also note that some words are longer than their English counterparts,
resulting in certain UI labels overflowing from their parent containers,
and being cut off. I might change some of the longer labels to be more
compact in the future, but the container size limitations will have to
be addressed eventually (e.g. with horizontal scrollbars).

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-19 14:33:33 +02:00
xtex aa5a3ed080
lang: Refactored langtool, updated chinese translation (#1623)
- Better argument parsing
- Allow processing all language folders at the same time
- Allow an optional reference language when translating
- Save translations on KeyboardInterrupt
- Fixes a ooold input issues by importing readline
(https://github.com/kovidgoyal/kitty/issues/6560)
- Add untranslate mode to remove translations by a key regex

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-01 20:49:55 +02:00
WerWolv 1df0eea6c6 impr: Added support for SVG loading, improved texture loading API 2024-05-01 20:36:10 +02:00
WerWolv e9ebfe36b0 build: Updated ImGui to v1.90.5 2024-04-12 22:56:10 +02:00
WerWolv 0bd8c5d115 fix: Color vector in 3D visualizer not getting assigned the correct size 2024-04-10 22:53:51 +02:00
York Waugh aeabc0c436
lang: Updated Simplified Chinese translation (#1610)
Thank you for an outstanding program! I have updated the Simplified
Chinese translation. Hope you can adopt it.
2024-03-28 22:24:51 +01:00
WerWolv 6295c1d0c3 feat: Added table pattern visualizer 2024-03-17 13:19:37 +01:00
WerWolv 859574c014 impr: .0f -> .0F 2024-02-24 23:34:29 +01:00