Set the x86 SIMD baseline that the code already requires

ps2_runtime.h includes <smmintrin.h> unconditionally, and the
recompiler emits SSE4.1-only intrinsics (_mm_blendv_ps and friends) for
the COP2 and FPU select idioms. SSE4.1 is therefore a hard requirement
of the codebase, not a tuning option.

Nothing sets it for GCC or Clang. MSVC does not need it -- its
intrinsics are not gated behind a target feature -- and the only place
any x86 feature is named is /arch:AVX2 inside EnableFastReleaseMode,
which is MSVC-only and applies to Release and RelWithDebInfo only. GCC
and Clang default to the plain x86-64 baseline, which is SSE2, so on a
stock Linux or macOS toolchain the affected translation units fail with
"always_inline function ... requires target feature 'sse4.1'".

Adds EnableX86SimdBaseline and applies it to ps2_runtime in every
configuration rather than in EnableFastReleaseMode, since a Debug build
needs it just as much. PUBLIC, so recompiled game code linking against
ps2_runtime inherits it -- that code is where most of the SSE4.1
intrinsics actually are. Guarded on the target processor so ARM builds
are unaffected.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Sinan KARAKAYA
2026-08-17 22:57:21 +02:00
parent 6bf1feff8b
commit 226bae250b
2 changed files with 25 additions and 0 deletions
+5
View File
@@ -552,6 +552,11 @@ if(PS2X_IS_VITA)
endif()
endif()
# Every configuration, not just Release: SSE4.1 is required to compile, not an
# optimisation. PUBLIC so recompiled game code linking against ps2_runtime
# inherits it -- that code is where most of the SSE4.1 intrinsics actually are.
EnableX86SimdBaseline(ps2_runtime)
if(CMAKE_BUILD_TYPE STREQUAL "Release" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
EnableFastReleaseMode(ps2_runtime)
EnableFastReleaseMode(ps2EntryRunner)
+20
View File
@@ -2,6 +2,26 @@ include(CheckIPOSupported)
check_ipo_supported(RESULT IPO_SUPPORTED OUTPUT IPO_ERROR)
# ps2_runtime.h unconditionally includes <smmintrin.h> and the recompiler emits
# SSE4.1-only intrinsics (_mm_blendv_ps and friends) for the COP2/FPU select
# idioms, so SSE4.1 is a hard requirement of the codebase rather than a tuning
# knob. MSVC enables it implicitly (its intrinsics are not gated by a target
# feature), but GCC and Clang default to the plain x86-64 baseline, which is
# SSE2 -- so on any stock Linux or macOS toolchain those translation units fail
# to compile with "always_inline function ... requires target feature 'sse4.1'".
#
# This must not live in EnableFastReleaseMode: that is only applied for Release
# and RelWithDebInfo, whereas the requirement applies to every configuration.
function(EnableX86SimdBaseline TargetName)
if(MSVC)
return()
endif()
if(NOT CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|AMD64|amd64|i[3-6]86|x86)$")
return()
endif()
target_compile_options(${TargetName} PUBLIC -msse4.1)
endfunction()
function(EnableFastReleaseMode TargetName)
message("> Enabling optimization for: ${TargetName}")
if(MSVC)