mirror of
https://github.com/ran-j/PS2Recomp.git
synced 2026-09-26 16:59:35 -04:00
93e221feaa
* feat: remove memory and pad from stub section * feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function) feat: refactor entry point discovery one more try to reduce big generated file * feat: optmizations for release build * feat: remove unused file * feat: added some test cases for code gen * feat: added log macro and remove win specific code * feat: refactor runtime folder structure feat: added reset sound driver RPC state and compatibility layout feat: rename and added new test feat: update RPC calls to use defined constants feat: added more PSMC(16, 32) feat: change cd read to try find the asset ignoring case sensitive fix: fix some render problems feat: add logs on pad feat: added more RPC handles * feat: added game override for code veronica * feat: apply vita patch * feat: flags to disable build * feat: fix merges feat: break a lot of tests * feat: better throw error on empty cd path feat: remove recompiler unusde function feat: apply missing patch * feat: gamedp is now part of lib feat: missing file * feat: small cleanup * feat: missing vita changes * feat: fix more merge * feat: fix tests * feat: last missing feature * feat: added missing import * feat: rename test local functions * feat: init syscall on ps2 list * feat: added DMA helpers * feat: faster builds feat: more implement for darkcloud * feat: back missing file * feat: added missing includes * feat: remove test * feat: missing include * feat: read register funtion * feat: build fix * feat: force exit on detach thread
17 lines
246 B
C++
17 lines
246 B
C++
#ifndef PS2_PAD_H
|
|
#define PS2_PAD_H
|
|
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
|
|
class PSPadBackend
|
|
{
|
|
public:
|
|
PSPadBackend() = default;
|
|
~PSPadBackend() = default;
|
|
|
|
bool readState(int port, int slot, uint8_t *data, size_t size);
|
|
};
|
|
|
|
#endif
|