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https://github.com/HarbourMasters/Shipwright
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Fix boolean logic error breaking Talon cutscene skip (#7211)
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@@ -461,13 +461,10 @@ void EnTa_RunAwayStart(EnTa* this, PlayState* play) {
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void EnTa_TalkAwakeInCastle(EnTa* this, PlayState* play) {
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if (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) {
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s16 csCamIdx = OnePointCutscene_Init(play, 4175, -99, &this->actor, CAM_ID_MAIN);
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OnePointCutscene_Init(play, 4175, -99, &this->actor, CAM_ID_MAIN);
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EnTa_SetupAction(this, EnTa_RunAwayStart, EnTa_AnimRepeatCurrent);
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this->timer = 5;
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Flags_SetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE);
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if (GameInteractor_Should(VB_PLAY_ONEPOINT_ACTOR_CS, true, this)) {
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OnePointCutscene_EndCutscene(play, csCamIdx);
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}
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Animation_PlayOnce(&this->skelAnime, &gTalonRunTransitionAnim);
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this->currentAnimation = &gTalonRunAnim;
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}
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