Merge branch 'develop' into aManchipelago

This commit is contained in:
aMannus
2025-05-07 21:04:16 +02:00
51 changed files with 340 additions and 198 deletions
+2
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@@ -1044,6 +1044,7 @@ VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec);
VecSph* OLib_Vec3fToVecSphGeo(VecSph* arg0, Vec3f* arg1);
VecSph* OLib_Vec3fDiffToVecSphGeo(VecSph* arg0, Vec3f* a, Vec3f* b);
Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b);
void OnePointCutscene_SetCsCamPoints(Camera* camera, s16 actionParameters, s16 initTimer, CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints);
s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s16 camIdx);
s16 OnePointCutscene_EndCutscene(PlayState* play, s16 camIdx);
s32 OnePointCutscene_Attention(PlayState* play, Actor* actor);
@@ -1102,6 +1103,7 @@ void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx);
s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input);
u8 PlayerGrounded(Player* player);
void Player_SetBootData(PlayState* play, Player* player);
void Player_StartAnimMovement(PlayState* play, Player* player, s32 flags);
s32 Player_InBlockingCsMode(PlayState* play, Player* player);
s32 Player_TryCsAction(PlayState* play, Actor* actor, s32 csAction);
s32 Player_InCsMode(PlayState* play);
@@ -1,6 +1,6 @@
#include <libultraship/libultraship.h>
class TimeDisplayWindow : public Ship::GuiWindow {
class TimeDisplayWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -0,0 +1,110 @@
#include <libultraship/bridge.h>
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include "global.h"
extern "C" {
#include "functions.h"
#include "objects/gameplay_keep/gameplay_keep.h"
extern PlayState* gPlayState;
}
#define CVAR_CRAWL_SPEED_NAME CVAR_ENHANCEMENT("CrawlSpeed")
#define CVAR_CRAWL_SPEED_DEFAULT 1
#define CVAR_CRAWL_SPEED_VALUE CVarGetInteger(CVAR_CRAWL_SPEED_NAME, CVAR_CRAWL_SPEED_DEFAULT)
#define CVAR_GLITCH_AIDING_NAME CVAR_ENHANCEMENT("GlitchAidingCrawlspaces")
#define CVAR_GLITCH_AIDING_DEFAULT 0
#define CVAR_GLITCH_AIDING_VALUE CVarGetInteger(CVAR_GLITCH_AIDING_NAME, CVAR_GLITCH_AIDING_DEFAULT)
extern "C" void ExitCrawlspace(Player* player, PlayState* play) {
LinkAnimationHeader* animExit = (LinkAnimationHeader*)gPlayerAnim_link_child_tunnel_end;
LinkAnimationHeader* animEnter = (LinkAnimationHeader*)gPlayerAnim_link_child_tunnel_start;
if (player->linearVelocity > 0.0f) {
// Leaving a crawlspace forwards
player->actor.shape.rot.y = player->actor.wallYaw + 0x8000;
LinkAnimation_Change(play, &player->skelAnime, animExit, ((CVAR_CRAWL_SPEED_VALUE + 1.0f) / 2.0f), 0.0f,
Animation_GetLastFrame(animExit), ANIMMODE_ONCE, 0.0f);
Player_StartAnimMovement(play, player, 0x9D);
OnePointCutscene_Init(play, 9601, 999, NULL, MAIN_CAM);
} else {
// Leaving a crawlspace backwards
player->actor.shape.rot.y = player->actor.wallYaw;
LinkAnimation_Change(play, &player->skelAnime, animEnter, -1.0f * ((CVAR_CRAWL_SPEED_VALUE + 1.0f) / 2.0f),
Animation_GetLastFrame(animEnter), 0.0f, ANIMMODE_ONCE, 0.0f);
Player_StartAnimMovement(play, player, 0x9D);
OnePointCutscene_Init(play, 9602, 999, NULL, MAIN_CAM);
}
}
extern "C" void ExitCrawlspaceCS(PlayState* play, Camera* csCam, int16_t actionParameters, int16_t initTimer,
CutsceneCameraPoint* atPoints, CutsceneCameraPoint* eyePoints) {
s16 camCrawlTemp = CVAR_CRAWL_SPEED_VALUE;
s16 camCrawlTimer = initTimer / camCrawlTemp;
OnePointCutscene_SetCsCamPoints(csCam, actionParameters | 0x1000, camCrawlTimer, atPoints, eyePoints);
}
extern "C" void EnterCrawlspace(Player* player, PlayState* play) {
LinkAnimationHeader* anim = (LinkAnimationHeader*)gPlayerAnim_link_child_tunnel_start;
LinkAnimation_Change(play, &player->skelAnime, anim, ((CVAR_CRAWL_SPEED_VALUE + 1.0f) / 2.0f), 0.0f,
Animation_GetLastFrame(anim), ANIMMODE_ONCE, 0.0f);
}
extern "C" void IncreaseCrawlSpeed(Player* player, PlayState* play) {
Input* sControlInput = &play->state.input[0];
player->linearVelocity = sControlInput->rel.stick_y * 0.03f * CVAR_CRAWL_SPEED_VALUE;
}
void CrawlSpeed_Register() {
bool shouldRegister = CVAR_CRAWL_SPEED_VALUE > 1;
COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT, shouldRegister, {
Player* player = GET_PLAYER(gPlayState);
bool excludeWellBackroom = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) &&
(player->actor.world.pos.z > -1510.0f) && (player->actor.world.pos.z < -1490.0f) &&
gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL;
bool excludeGlitchAiding = CVAR_GLITCH_AIDING_VALUE;
if (excludeGlitchAiding && excludeWellBackroom) {
*should = true;
} else {
ExitCrawlspace(player, gPlayState);
*should = false;
}
});
COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT_CS, shouldRegister, {
Player* player = GET_PLAYER(gPlayState);
Camera* csCam = va_arg(args, Camera*);
s16 csId = va_arg(args, s16);
s16 actionParameters = va_arg(args, s16);
s16 initTimer = va_arg(args, s16);
CutsceneCameraPoint* atPoints = va_arg(args, CutsceneCameraPoint*);
CutsceneCameraPoint* eyePoints = va_arg(args, CutsceneCameraPoint*);
bool excludeWellBackroom = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) &&
(player->actor.world.pos.z > -1510.0f) && (player->actor.world.pos.z < -1490.0f) &&
gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL;
bool excludeGlitchAiding = CVAR_GLITCH_AIDING_VALUE;
if (excludeGlitchAiding && excludeWellBackroom) {
*should = true;
} else {
ExitCrawlspaceCS(gPlayState, csCam, actionParameters, initTimer, atPoints, eyePoints);
*should = false;
}
});
COND_VB_SHOULD(VB_CRAWL_SPEED_ENTER, shouldRegister, {
Player* player = GET_PLAYER(gPlayState);
EnterCrawlspace(player, gPlayState);
*should = false;
});
COND_VB_SHOULD(VB_CRAWL_SPEED_INCREASE, shouldRegister, {
Player* player = GET_PLAYER(gPlayState);
IncreaseCrawlSpeed(player, gPlayState);
*should = false;
});
}
static RegisterShipInitFunc initSpeed(CrawlSpeed_Register, { CVAR_CRAWL_SPEED_NAME });
+1 -1
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@@ -7,7 +7,7 @@
#include <imgui.h>
#include "AudioCollection.h"
class AudioEditor : public Ship::GuiWindow {
class AudioEditor final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
+2 -2
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@@ -17,7 +17,7 @@ typedef enum {
STICK_MODE_ALWAYS_HIDDEN,
} StickMode;
class InputViewer : public Ship::GuiWindow {
class InputViewer final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -33,7 +33,7 @@ class InputViewer : public Ship::GuiWindow {
void RenderButton(std::string btn, std::string btnOutline, int state, ImVec2 size, int outlineMode);
};
class InputViewerSettingsWindow : public Ship::GuiWindow {
class InputViewerSettingsWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -17,7 +17,7 @@ typedef struct {
N64ButtonMask defaultBtn;
} CustomButtonMap;
class SohInputEditorWindow : public Ship::GuiWindow {
class SohInputEditorWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
~SohInputEditorWindow();
@@ -60,7 +60,7 @@ void CosmeticsEditor_ResetAll();
void CosmeticsEditor_ResetGroup(CosmeticGroup group);
void ApplyOrResetCustomGfxPatches(bool manualChange = true);
class CosmeticsEditorWindow : public Ship::GuiWindow {
class CosmeticsEditorWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -25,7 +25,7 @@ void MessageDebug_DisplayCustomMessage(const char* customMessage);
#ifdef __cplusplus
}
class MessageViewer : public Ship::GuiWindow {
class MessageViewer final : public Ship::GuiWindow {
public:
static inline const char* TABLE_ID = "MessageViewer";
using GuiWindow::GuiWindow;
@@ -3,7 +3,7 @@
#include <libultraship/libultraship.h>
class SohStatsWindow : public Ship::GuiWindow {
class SohStatsWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
~SohStatsWindow(){};
+1 -1
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@@ -2,7 +2,7 @@
#include <libultraship/libultraship.h>
class ActorViewerWindow : public Ship::GuiWindow {
class ActorViewerWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
+1 -1
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@@ -20,7 +20,7 @@ extern "C" {
extern PlayState* gPlayState;
}
typedef enum ColRenderSetting { ColRenderDisabled, ColRenderSolid, ColRenderTransparent } ColRenderSetting;
enum ColRenderSetting { ColRenderDisabled, ColRenderSolid, ColRenderTransparent };
static std::unordered_map<int32_t, const char*> ColRenderSettingNames = {
{ ColRenderDisabled, "Disabled" },
+1 -1
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@@ -5,7 +5,7 @@
typedef enum { COLVIEW_DISABLED, COLVIEW_SOLID, COLVIEW_TRANSPARENT } ColViewerRenderSetting;
#ifdef __cplusplus
class ColViewerWindow : public Ship::GuiWindow {
class ColViewerWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -106,7 +106,7 @@ char z2ASCII(int code) {
return char(ret);
}
typedef enum MagicLevel { MAGIC_LEVEL_NONE, MAGIC_LEVEL_SINGLE, MAGIC_LEVEL_DOUBLE };
enum MagicLevel { MAGIC_LEVEL_NONE, MAGIC_LEVEL_SINGLE, MAGIC_LEVEL_DOUBLE };
std::unordered_map<int8_t, const char*> magicLevelMap = {
{ MAGIC_LEVEL_NONE, "None" },
@@ -114,7 +114,7 @@ std::unordered_map<int8_t, const char*> magicLevelMap = {
{ MAGIC_LEVEL_DOUBLE, "Double" },
};
typedef enum AudioOutput {
enum AudioOutput {
AUDIO_STEREO,
AUDIO_MONO,
AUDIO_HEADSET,
@@ -128,7 +128,7 @@ std::unordered_map<uint8_t, const char*> audioMap = {
{ AUDIO_SURROUND, "Surround" },
};
typedef enum ZTarget {
enum ZTarget {
Z_TARGET_SWITCH,
Z_TARGET_HOLD,
};
@@ -1770,7 +1770,7 @@ const std::vector<std::string> state3 = {
"Travelling to Hook Target",
};
class SaveEditorWindow : public Ship::GuiWindow {
class SaveEditorWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
+1 -1
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@@ -2,7 +2,7 @@
#include <libultraship/libultraship.h>
class DLViewerWindow : public Ship::GuiWindow {
class DLViewerWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
+1 -1
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@@ -1,6 +1,6 @@
#include <libultraship/libultraship.h>
class HookDebuggerWindow : public Ship::GuiWindow {
class HookDebuggerWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
+1 -1
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@@ -33,7 +33,7 @@ typedef struct {
uint32_t y;
} ValueTableElement;
class ValueViewerWindow : public Ship::GuiWindow {
class ValueViewerWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -22,6 +22,7 @@ DEFINE_HOOK(OnFlagSet, (int16_t flagType, int16_t flag));
DEFINE_HOOK(OnFlagUnset, (int16_t flagType, int16_t flag));
DEFINE_HOOK(OnSceneSpawnActors, ());
DEFINE_HOOK(OnPlayerUpdate, ());
DEFINE_HOOK(OnSetDoAction, (uint16_t action));
DEFINE_HOOK(OnOcarinaSongAction, ());
DEFINE_HOOK(OnCuccoOrChickenHatch, ());
DEFINE_HOOK(OnShopSlotChange, (uint8_t cursorIndex, int16_t price));
@@ -85,6 +85,10 @@ void GameInteractor_ExecuteOnPlayerUpdate() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayerUpdate>();
}
void GameInteractor_ExecuteOnSetDoAction(uint16_t action) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSetDoAction>(action);
}
void GameInteractor_ExecuteOnOcarinaSongAction() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnOcarinaSongAction>();
}
@@ -25,6 +25,7 @@ void GameInteractor_ExecuteOnFlagSet(int16_t flagType, int16_t flag);
void GameInteractor_ExecuteOnFlagUnset(int16_t flagType, int16_t flag);
void GameInteractor_ExecuteOnSceneSpawnActors();
void GameInteractor_ExecuteOnPlayerUpdate();
void GameInteractor_ExecuteOnSetDoAction(uint16_t action);
void GameInteractor_ExecuteOnOcarinaSongAction();
void GameInteractor_ExecuteOnCuccoOrChickenHatch();
void GameInteractor_ExecuteOnActorInit(void* actor);
@@ -294,6 +294,43 @@ typedef enum {
// - `*ObjKibako2`
VB_CRATE_SETUP_DRAW,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - None
VB_CRAWL_SPEED_ENTER,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - None
VB_CRAWL_SPEED_EXIT,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - `*Camera`
// - 'int16_t' (csId)
// - 'int16_t' (actionParameters)
// - 'int16_t' (initTimer)
// - 'CutsceneCameraPoint*' (atPoints)
// - 'CutsceneCameraPoint*' (eyePoints)
VB_CRAWL_SPEED_EXIT_CS,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - None
VB_CRAWL_SPEED_INCREASE,
// #### `result`
// ```c
// !Flags_GetItemGetInf(ITEMGETINF_1C)
+1 -1
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@@ -1,6 +1,6 @@
#include <libultraship/libultraship.h>
class GameplayStatsWindow : public Ship::GuiWindow {
class GameplayStatsWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -219,18 +219,18 @@ void ProcessExits(Region* region, GetAccessibleLocationsStruct& gals, Randomizer
}
ValidateSphereZero(gals);
}
// If the exit is accessible and hasn't been added yet, add it to the pool
// RANDOTODO do we want to add the region after the loop now, considering we
// are processing the new region immediately. Maybe a reverse for loop in ProcessRegion?
if (!exitRegion->addedToPool) {
exitRegion->addedToPool = true;
gals.regionPool.push_back(exit.GetConnectedRegionKey());
}
// process the region we just expanded to, to reduce looping
ProcessRegion(exitRegion, gals, ignore, stopOnBeatable, addToPlaythrough);
}
// If the exit is accessible and hasn't been added yet, add it to the pool
// RANDOTODO do we want to add the region after the loop now, considering we
// are processing the new region immediately. Maybe a reverse for loop in ProcessRegion?
if (!exitRegion->addedToPool && exit.ConditionsMet()) {
exitRegion->addedToPool = true;
gals.regionPool.push_back(exit.GetConnectedRegionKey());
}
if (addToPlaythrough) {
// RANDOTODO Should this match the regular spheres?
// Add shuffled entrances to the entrance playthrough
@@ -327,13 +327,12 @@ bool IsBeatableWithout(RandomizerCheck excludedCheck, bool replaceItem,
auto ctx = Rando::Context::GetInstance();
RandomizerGet copy = ctx->GetItemLocation(excludedCheck)->GetPlacedRandomizerGet(); // Copy out item
ctx->GetItemLocation(excludedCheck)->SetPlacedItem(RG_NONE); // Write in empty item
ctx->playthroughBeatable = false;
logic->Reset();
CheckBeatable(ignore);
bool result = CheckBeatable(ignore);
if (replaceItem) {
ctx->GetItemLocation(excludedCheck)->SetPlacedItem(copy); // Immediately put item back
}
return ctx->playthroughBeatable;
return result;
}
// Reset non-Logic-class logic, and optionally apply the initial inventory
@@ -581,6 +580,7 @@ void GeneratePlaythrough() {
// return if the seed is currently beatable or not
bool CheckBeatable(RandomizerGet ignore /* = RG_NONE*/) {
auto ctx = Rando::Context::GetInstance();
ctx->playthroughBeatable = false;
GetAccessibleLocationsStruct gals(0);
ResetLogic(ctx, gals, true);
do {
@@ -929,10 +929,8 @@ static void AssumedFill(const std::vector<RandomizerGet>& items, const std::vect
// If ALR is off, then we check beatability after placing the item.
// If the game is beatable, then we can stop placing items with logic.
if (!ctx->GetOption(RSK_ALL_LOCATIONS_REACHABLE)) {
ctx->playthroughBeatable = false;
logic->Reset();
CheckBeatable();
if (ctx->playthroughBeatable) {
if (CheckBeatable()) {
SPDLOG_DEBUG("Game beatable, now placing items randomly. " + std::to_string(itemsToPlace.size()) +
" major items remaining.\n\n");
FastFill(itemsToPlace, GetEmptyLocations(allowedLocations), true);
@@ -2358,7 +2358,7 @@ void StaticData::HintTable_Init() {
{QM_YELLOW, QM_GREEN}));
hintTextTable[RHT_BIGGORON_HINT] = HintText(CustomMessage("Arrrrrre you here to claim my finest #[[1]]#? Shoooooow me your #Claim Check#.",
/*german*/ "Arrrrr, bist du hier, um mein feinsten #[[1]]# zu beanspruchen? Zeig mir deinen #Zertifikat#!"
/*german*/ "Arrrrr, bist du hier, um mein feinsten #[[1]]# zu beanspruchen? Zeig mir deinen #Zertifikat#!",
/*french*/ "Eeeeeees-tu ici pour réclaaaaaamer mon plus beau #[[1]]#? Moooooontre-moi ton #Certificat#.",
{QM_GREEN, QM_RED}));
@@ -16,7 +16,7 @@ extern "C" {
#include "soh/Enhancements/randomizer/item.h"
#ifdef __cplusplus
class PlandomizerWindow : public Ship::GuiWindow {
class PlandomizerWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -535,6 +535,8 @@ void Rando::StaticData::RegisterCrateLocations() {
locationTable[RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2] = Location::SmallCrate(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1151, -939), "Before Child Climb Small Crate 2", RHT_CRATE_SPIRIT_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2));
locationTable[RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-512, -4592), "MQ Triple Hallway Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1));
locationTable[RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-666, -4671), "MQ Triple Hallway Small Crate 2", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2));
locationTable[RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1381, -2115), "MQ Jigglies Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1));
locationTable[RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2] = Location::SmallCrate(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1341, -2116), "MQ Jigglies Small Crate 2", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2));
locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1599, -1322), "MQ Frozen Eye Switch Small Crate 1", RHT_CRATE_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1));
locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2364, -873), "MQ Frozen Eye Switch Small Crate 2", RHT_CRATE_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2));
locationTable[RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3] = Location::SmallCrate(RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2312, -874), "MQ Frozen Eye Switch Small Crate 3", RHT_CRATE_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3));
@@ -497,7 +497,7 @@ void Rando::StaticData::RegisterGrassLocations() {
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-91, -2815), "MQ Basement Grass 1", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1));
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(231, -3575), "MQ Basement Grass 2", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2));
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(305, -3481), "MQ Basement Grass 3", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3));
locationTable[RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1089, -1489), "MQ Wigglers Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS));
locationTable[RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1089, -1489), "MQ Jigglies Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS));
locationTable[RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(652, -5687), "MQ Like Like Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS));
locationTable[RC_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(1228, -2647), "MQ Basement Boomerang Grass", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_BOOMERANG_GRASS));
locationTable[RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1] = Location::Grass(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1360, -3606), "MQ After Big Octo Grass 1", RHT_JABU_JABUS_BELLY_GRASS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1));
+32 -32
View File
@@ -1489,62 +1489,62 @@ int EntranceShuffler::ShuffleAllEntrances() {
// If a boss room is inside a boss door, make the blue warp go outside the dungeon's entrance
std::map<std::string, Entrance*> bossExits = {
{ EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE)) },
GetEntrance(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE) },
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL)) },
GetEntrance(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL) },
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN)) },
GetEntrance(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN) },
{ EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW)) },
GetEntrance(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW) },
{ EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL)) },
GetEntrance(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL) },
{ EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA)) },
GetEntrance(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA) },
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE)) },
GetEntrance(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) },
{ EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION)) },
GetEntrance(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION) },
};
// If a boss room is inside a dungeon entrance (or inside a dungeon which is inside a dungeon entrance), make
// the blue warp go to that dungeon's blue warp target
std::map<std::string, Entrance*> dungeonExits = {
{ EntranceNameByRegions(RR_DEKU_TREE_ENTRYWAY, RR_KF_OUTSIDE_DEKU_TREE),
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)) },
GetEntrance(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE) },
{ EntranceNameByRegions(RR_DODONGOS_CAVERN_ENTRYWAY, RR_DEATH_MOUNTAIN_TRAIL),
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)) },
GetEntrance(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL) },
{ EntranceNameByRegions(RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN),
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)) },
GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN) },
{ EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW),
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)) },
GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW) },
{ EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL),
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)) },
GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL) },
{ EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA),
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)) },
GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA) },
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_ENTRYWAY, RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE),
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS)) },
GetEntrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS) },
{ EntranceNameByRegions(RR_SHADOW_TEMPLE_ENTRYWAY, RR_GRAVEYARD_WARP_PAD_REGION),
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION)) },
GetEntrance(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION) },
};
// Pair <BlueWarp exit, BossRoom reverse exit>
std::vector<EntrancePair> bossRoomExitPairs = {
{ GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE)),
GetEntrance(EntranceNameByRegions(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL)),
GetEntrance(EntranceNameByRegions(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)),
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)),
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)),
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)),
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS)),
GetEntrance(EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY)) },
{ GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION)),
GetEntrance(EntranceNameByRegions(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY)) },
{ GetEntrance(RR_DEKU_TREE_BOSS_ROOM, RR_KF_OUTSIDE_DEKU_TREE),
GetEntrance(RR_DEKU_TREE_BOSS_ROOM, RR_DEKU_TREE_BOSS_ENTRYWAY) },
{ GetEntrance(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DEATH_MOUNTAIN_TRAIL),
GetEntrance(RR_DODONGOS_CAVERN_BOSS_ROOM, RR_DODONGOS_CAVERN_BOSS_ENTRYWAY) },
{ GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN),
GetEntrance(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY) },
{ GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW),
GetEntrance(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY) },
{ GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL),
GetEntrance(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY) },
{ GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA),
GetEntrance(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY) },
{ GetEntrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_DESERT_COLOSSUS),
GetEntrance(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY) },
{ GetEntrance(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_GRAVEYARD_WARP_PAD_REGION),
GetEntrance(RR_SHADOW_TEMPLE_BOSS_ROOM, RR_SHADOW_TEMPLE_BOSS_ENTRYWAY) },
};
for (EntrancePair pair : bossRoomExitPairs) {
@@ -286,12 +286,12 @@ void Rando::StaticData::InitItemTable() {
itemTable[RG_TREASURE_GAME_HEART] = Item(RG_TREASURE_GAME_HEART, Text{ "Piece of Heart (WINNER)", "Quart de Coeur (Chasse-aux-Trésors)", "Herzstück (Schatztruhenminispiel)" }, ITEMTYPE_ITEM, GI_HEART_PIECE_WIN, true, LOGIC_PIECE_OF_HEART, RHT_TREASURE_GAME_HEART, ITEM_HEART_PIECE_2, OBJECT_GI_HEARTS, GID_HEART_PIECE, 0xFA, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_NONE);
itemTable[RG_TREASURE_GAME_GREEN_RUPEE] = Item(RG_TREASURE_GAME_GREEN_RUPEE, Text{ "Green Rupee (LOSER)", "Rubis Vert (Chasse-aux-Trésors)", "Grüner Rubin (Schatztruhenminispiel)" }, ITEMTYPE_ITEM, GI_RUPEE_GREEN_LOSE, false, LOGIC_NONE, RHT_TREASURE_GAME_GREEN_RUPEE, ITEM_RUPEE_GREEN, OBJECT_GI_RUPY, GID_RUPEE_GREEN, 0xF4, 0x00, CHEST_ANIM_SHORT, ITEM_CATEGORY_MAJOR, MOD_NONE);
// Shop
itemTable[RG_BUY_DEKU_NUTS_5] = Item(RG_BUY_DEKU_NUTS_5, Text{ "Buy Deku Nut (5)", "Acheter: Noix Mojo (5)", "Deku-Nuß kaufen (5)" }, ITEMTYPE_SHOP, GI_NUTS_5_2, true, LOGIC_NUTS, RHT_DEKU_NUTS_5, ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 15);
itemTable[RG_BUY_DEKU_NUTS_5] = Item(RG_BUY_DEKU_NUTS_5, Text{ "Buy Deku Nut (5)", "Acheter: Noix Mojo (5)", "Deku-Nuß kaufen (5)" }, ITEMTYPE_SHOP, GI_NUTS_5_2, true, LOGIC_BUY_NUTS, RHT_DEKU_NUTS_5, ITEM_NUTS_5, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 15);
itemTable[RG_BUY_ARROWS_30] = Item(RG_BUY_ARROWS_30, Text{ "Buy Arrows (30)", "Acheter: Flèches (30)", "Pfeile kaufen (30)" }, ITEMTYPE_SHOP, GI_ARROWS_MEDIUM, true, LOGIC_BUY_ARROW, RHT_ARROWS_30, ITEM_ARROWS_MEDIUM, OBJECT_GI_ARROW, GID_ARROWS_MEDIUM, 0xE6, 0x49, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 60);
itemTable[RG_BUY_ARROWS_50] = Item(RG_BUY_ARROWS_50, Text{ "Buy Arrows (50)", "Acheter: Flèches (50)", "Pfeile kaufen (50)" }, ITEMTYPE_SHOP, GI_ARROWS_LARGE, true, LOGIC_BUY_ARROW, RHT_ARROWS_30, ITEM_ARROWS_LARGE, OBJECT_GI_ARROW, GID_ARROWS_LARGE, 0xE6, 0x4A, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 90);
itemTable[RG_BUY_BOMBS_525] = Item(RG_BUY_BOMBS_525, Text{ "Buy Bombs (5) [25]", "Acheter: Bombes (5) [25]", "Bomben kaufen (5) [25]" }, ITEMTYPE_SHOP, GI_BOMBS_5, true, LOGIC_BUY_BOMB, RHT_BOMBS_5, ITEM_BOMBS_5, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 25);
itemTable[RG_BUY_DEKU_NUTS_10] = Item(RG_BUY_DEKU_NUTS_10, Text{ "Buy Deku Nut (10)", "Acheter: Noix Mojo (10)", "Deku-Nuß kaufen (10)" }, ITEMTYPE_SHOP, GI_NUTS_10, true, LOGIC_NUTS, RHT_DEKU_NUTS_10, ITEM_NUTS_10, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30);
itemTable[RG_BUY_DEKU_STICK_1] = Item(RG_BUY_DEKU_STICK_1, Text{ "Buy Deku Stick (1)", "Acheter: Bâton Mojo (1)", "Deku-Stab kaufen (1)" }, ITEMTYPE_SHOP, GI_STICKS_1, true, LOGIC_STICKS, RHT_DEKU_STICK_1, ITEM_STICK, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 10);
itemTable[RG_BUY_DEKU_NUTS_10] = Item(RG_BUY_DEKU_NUTS_10, Text{ "Buy Deku Nut (10)", "Acheter: Noix Mojo (10)", "Deku-Nuß kaufen (10)" }, ITEMTYPE_SHOP, GI_NUTS_10, true, LOGIC_BUY_NUTS, RHT_DEKU_NUTS_10, ITEM_NUTS_10, OBJECT_GI_NUTS, GID_NUTS, 0x34, 0x0C, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30);
itemTable[RG_BUY_DEKU_STICK_1] = Item(RG_BUY_DEKU_STICK_1, Text{ "Buy Deku Stick (1)", "Acheter: Bâton Mojo (1)", "Deku-Stab kaufen (1)" }, ITEMTYPE_SHOP, GI_STICKS_1, true, LOGIC_BUY_STICKS, RHT_DEKU_STICK_1, ITEM_STICK, OBJECT_GI_STICK, GID_STICK, 0x37, 0x0D, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 10);
itemTable[RG_BUY_BOMBS_10] = Item(RG_BUY_BOMBS_10, Text{ "Buy Bombs (10)", "Acheter: Bombes (10)", "Bomben kaufen (10)" }, ITEMTYPE_SHOP, GI_BOMBS_10, true, LOGIC_BUY_BOMB, RHT_BOMBS_10, ITEM_BOMBS_10, OBJECT_GI_BOMB_1, GID_BOMB, 0x32, 0x59, CHEST_ANIM_SHORT, ITEM_CATEGORY_JUNK, MOD_NONE, false, 50);
itemTable[RG_BUY_FISH] = Item(RG_BUY_FISH, Text{ "Buy Fish", "Acheter: Poisson", "Fisch kaufen" }, ITEMTYPE_SHOP, GI_FISH, true, LOGIC_FISH_ACCESS, RHT_BOTTLE_WITH_FISH, ITEM_FISH, OBJECT_GI_FISH, GID_FISH, 0x47, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, false, 200);
itemTable[RG_BUY_RED_POTION_30] = Item(RG_BUY_RED_POTION_30, Text{ "Buy Red Potion [30]", "Acheter: Potion Rouge [30]", "Rotes Elixier kaufen [30]" }, ITEMTYPE_SHOP, GI_POTION_RED, false, LOGIC_NONE, RHT_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED, OBJECT_GI_LIQUID, GID_POTION_RED, 0x43, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_JUNK, MOD_NONE, false, 30);
@@ -627,13 +627,10 @@ std::vector<Rando::Entrance*> GetShuffleableEntrances(Rando::EntranceType type,
return entrancesToShuffle;
}
// Get the specific entrance by name
Rando::Entrance* GetEntrance(const std::string name) {
for (RandomizerRegion region : Regions::GetAllRegions()) {
for (auto& exit : RegionTable(region)->exits) {
if (exit.GetName() == name) {
return &exit;
}
Rando::Entrance* GetEntrance(RandomizerRegion source, RandomizerRegion destination) {
for (auto& exit : RegionTable(source)->exits) {
if (exit.GetConnectedRegionKey() == destination) {
return &exit;
}
}
@@ -350,7 +350,7 @@ extern void DumpWorldGraph(std::string str);
void RegionTable_Init();
Region* RegionTable(const RandomizerRegion regionKey);
std::vector<Rando::Entrance*> GetShuffleableEntrances(Rando::EntranceType type, bool onlyPrimary = true);
Rando::Entrance* GetEntrance(const std::string name);
Rando::Entrance* GetEntrance(RandomizerRegion source, RandomizerRegion destination);
// Overworld
void RegionTable_Init_KokiriForest();
@@ -312,9 +312,11 @@ void RegionTable_Init_JabuJabusBelly() {
}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, logic->CanCutShrubs()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, logic->CanCutShrubs()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, logic->CanCutShrubs()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, logic->CanCutShrubs()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1, logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanBreakSmallCrates()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2, logic->CanUse(RG_FAIRY_SLINGSHOT) && logic->CanBreakSmallCrates()),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MQ_LIFT_ROOM, []{return logic->CanUse(RG_BOOMERANG) && logic->CanUse(RG_FAIRY_SLINGSHOT);}),
+2 -4
View File
@@ -322,11 +322,9 @@ bool Logic::CanUse(RandomizerGet itemName) {
case RG_KOKIRI_SWORD:
return IsChild; // || KokiriSwordAsAdult;
case RG_NUTS:
return (NutPot || NutCrate || DekuBabaNuts) &&
AmmoCanDrop; // RANDOTODO BuyNuts currently mixed in with Nuts, should be seperate as BuyNuts are
// also a Nuts source
return ((NutPot || NutCrate || DekuBabaNuts) && AmmoCanDrop) || GetInLogic(LOGIC_BUY_NUTS);
case RG_STICKS:
return IsChild /* || StickAsAdult;*/ && (StickPot || DekuBabaSticks);
return IsChild /* || StickAsAdult;*/ && (StickPot || DekuBabaSticks || GetInLogic(LOGIC_BUY_STICKS));
case RG_DEKU_SHIELD:
return IsChild; // || DekuShieldAsAdult;
case RG_PROGRESSIVE_BOMB_BAG:
@@ -1551,7 +1551,7 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
{ RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1 },
{ RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2 },
{ RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3, RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3 },
{ RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS },
{ RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS },
{ RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1, RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1 },
{ RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2, RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2 },
{ RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS, RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS },
@@ -3022,6 +3022,14 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
},
{
RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1,
RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1,
},
{
RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2,
RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2,
},
{
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
@@ -184,10 +184,10 @@ typedef enum {
LOGIC_GREG,
LOGIC_PIECE_OF_HEART,
LOGIC_HEART_CONTAINER,
LOGIC_NUTS,
LOGIC_BUY_NUTS,
LOGIC_BUY_ARROW,
LOGIC_BUY_BOMB,
LOGIC_STICKS,
LOGIC_BUY_STICKS,
LOGIC_FISH_ACCESS,
LOGIC_BUY_MAGIC_POTION,
LOGIC_BUY_BOMBCHUS,
@@ -2576,6 +2576,8 @@ typedef enum {
// MQ Dungeon Small Crates
RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1,
RC_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1,
RC_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2,
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2,
RC_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3,
@@ -3448,7 +3450,7 @@ typedef enum {
RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1,
RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2,
RC_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3,
RC_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS,
RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS,
RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1,
RC_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2,
RC_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS,
@@ -8,7 +8,7 @@
namespace CheckTracker {
class CheckTrackerSettingsWindow : public Ship::GuiWindow {
class CheckTrackerSettingsWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
~CheckTrackerSettingsWindow(){};
@@ -19,7 +19,7 @@ class CheckTrackerSettingsWindow : public Ship::GuiWindow {
void UpdateElement() override{};
};
class CheckTrackerWindow : public Ship::GuiWindow {
class CheckTrackerWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
void Draw() override;
@@ -91,7 +91,7 @@ s16 GetLastEntranceOverride();
s16 GetCurrentGrottoId();
const EntranceData* GetEntranceData(s16);
class EntranceTrackerSettingsWindow : public Ship::GuiWindow {
class EntranceTrackerSettingsWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -101,7 +101,7 @@ class EntranceTrackerSettingsWindow : public Ship::GuiWindow {
void UpdateElement() override{};
};
class EntranceTrackerWindow : public Ship::GuiWindow {
class EntranceTrackerWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
void Draw() override;
@@ -973,6 +973,8 @@ typedef enum {
RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_1,
RAND_INF_JABU_JABUS_BELLY_MQ_TRIPLE_HALLWAY_SMALL_CRATE_2,
RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_1,
RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_SMALL_CRATE_2,
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_1,
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_2,
RAND_INF_FOREST_TEMPLE_MQ_FROZEN_EYE_SWITCH_SMALL_CRATE_3,
@@ -1931,7 +1933,7 @@ typedef enum {
RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_1,
RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_2,
RAND_INF_JABU_JABUS_BELLY_MQ_BASEMENT_GRASS_3,
RAND_INF_JABU_JABUS_BELLY_MQ_WIGGLERS_GRASS,
RAND_INF_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS,
RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_1,
RAND_INF_JABU_JABUS_BELLY_MQ_AFTER_BIG_OCTO_GRASS_2,
RAND_INF_JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_GRASS,
@@ -30,7 +30,7 @@ typedef struct ItemTrackerDungeon {
std::vector<uint32_t> items;
} ItemTrackerDungeon;
class ItemTrackerSettingsWindow : public Ship::GuiWindow {
class ItemTrackerSettingsWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -40,7 +40,7 @@ class ItemTrackerSettingsWindow : public Ship::GuiWindow {
void UpdateElement() override{};
};
class ItemTrackerWindow : public Ship::GuiWindow {
class ItemTrackerWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
void Draw() override;
@@ -6,7 +6,7 @@ namespace Rando {
class Settings;
}
class RandomizerSettingsWindow : public Ship::GuiWindow {
class RandomizerSettingsWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
+2 -2
View File
@@ -17,7 +17,7 @@ extern "C" {
#include <libultraship/libultraship.h>
#ifdef __cplusplus
class TimeSplitWindow : public Ship::GuiWindow {
class TimeSplitWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
@@ -39,7 +39,7 @@ typedef enum SplitStatus {
SPLIT_STATUS_ACTIVE,
SPLIT_STATUS_INACTIVE,
SPLIT_STATUS_COLLECTED,
SPLIT_STATUS_SKIPPED
SPLIT_STATUS_SKIPPED,
} SplitStatus;
typedef enum SplitType {
+39 -2
View File
@@ -95,10 +95,8 @@ const char* GetLanguageCode() {
switch (CVarGetInteger(CVAR_SETTING("Languages"), 0)) {
case LANGUAGE_FRA:
return "fr-FR";
break;
case LANGUAGE_GER:
return "de-DE";
break;
}
return "en-US";
@@ -1148,6 +1146,44 @@ void RegisterOnSetGameLanguageHook() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSetGameLanguage>([]() { InitTTSBank(); });
}
void RegisterOnSetDoAction() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSetDoAction>([](uint16_t action) {
if (CVarGetInteger(CVAR_SETTING("A11yTTS"), 0)) {
uint8_t language = CVarGetInteger(CVAR_SETTING("Languages"), 0);
const char* text;
switch (action) {
case DO_ACTION_CHECK:
text = language == LANGUAGE_FRA ? "voir" : language == LANGUAGE_GER ? "lesen" : "check";
break;
case DO_ACTION_ENTER:
text = language == LANGUAGE_FRA ? "entrer" : language == LANGUAGE_GER ? "kriechen" : "enter";
break;
case DO_ACTION_OPEN:
text = language == LANGUAGE_FRA ? "ouvrir" : language == LANGUAGE_GER ? "öffnen" : "open";
break;
case DO_ACTION_CLIMB:
text = language == LANGUAGE_FRA ? "monter" : language == LANGUAGE_GER ? "hinauf" : "climb";
break;
case DO_ACTION_SPEAK:
text = language == LANGUAGE_FRA ? "parler" : language == LANGUAGE_GER ? "reden" : "speak";
break;
case DO_ACTION_GRAB:
text = language == LANGUAGE_FRA ? "action" : language == LANGUAGE_GER ? "aktion" : "grab";
break;
case DO_ACTION_DOWN: {
Player* player = GET_PLAYER(gPlayState);
if (player == NULL || !(player->stateFlags1 & PLAYER_STATE1_ON_HORSE))
return;
text = language == LANGUAGE_FRA ? "descendre" : language == LANGUAGE_GER ? "herab" : "down";
} break;
default:
return;
}
SpeechSynthesizer::Instance->Speak(text, GetLanguageCode());
}
});
}
void RegisterTTSModHooks() {
RegisterOnSetGameLanguageHook();
RegisterOnDialogMessageHook();
@@ -1156,6 +1192,7 @@ void RegisterTTSModHooks() {
RegisterOnInterfaceUpdateHook();
RegisterOnKaleidoscopeUpdateHook();
RegisterOnUpdateMainMenuSelection();
RegisterOnSetDoAction();
}
void RegisterTTS() {
+1 -1
View File
@@ -19,7 +19,7 @@ struct Options {
float remainingTime = 0.0f; // Seconds
};
class Window : public Ship::GuiWindow {
class Window final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
+6 -20
View File
@@ -1740,20 +1740,6 @@ std::wstring StringToU16(const std::string& s) {
return utf16;
}
int CopyStringToCharBuffer(const std::string& inputStr, char* buffer, const int maxBufferSize) {
if (!inputStr.empty()) {
// Prevent potential horrible overflow due to implicit conversion of maxBufferSize to an unsigned. Prevents
// negatives.
memset(buffer, 0, std::max<int>(0, maxBufferSize));
// Gaurentee that this value will be greater than 0, regardless of passed variables.
const int copiedCharLen = std::min<int>(std::max<int>(0, maxBufferSize - 1), inputStr.length());
memcpy(buffer, inputStr.c_str(), copiedCharLen);
return copiedCharLen;
}
return 0;
}
extern "C" void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char)) {
const std::vector<uint32_t> hira1 = {
u'', u'', u'', u'', u'', u'', u'', u'', u'', u'', u'-', u'', u'',
@@ -1985,7 +1971,7 @@ extern "C" void* getN64WeirdFrame(s32 i) {
return &weirdFrameBytes[i + sizeof(n64WeirdFrames)];
}
extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize) {
extern "C" size_t GetEquipNowMessage(char* buffer, char* src, const size_t maxBufferSize) {
CustomMessage customMessage("\x04\x1A\x08"
"Would you like to equip it now?"
"\x09&&"
@@ -2026,7 +2012,7 @@ extern "C" int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSi
if (!str.empty()) {
memset(buffer, 0, maxBufferSize);
const int copiedCharLen = std::min<int>(maxBufferSize - 1, str.length());
const size_t copiedCharLen = std::min<size_t>(maxBufferSize - 1, str.length());
memcpy(buffer, str.c_str(), copiedCharLen);
return copiedCharLen;
}
@@ -2168,7 +2154,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
uint16_t textId = msgCtx->textId;
Font* font = &msgCtx->font;
char* buffer = font->msgBuf;
const int maxBufferSize = sizeof(font->msgBuf);
const size_t maxBufferSize = sizeof(font->msgBuf);
CustomMessage messageEntry;
s16 actorParams = 0;
if (IS_RANDO) {
@@ -2479,14 +2465,14 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
switch (gSaveContext.language) {
case LANGUAGE_FRA:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetFrench(MF_RAW), buffer, maxBufferSize);
SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetFrench(MF_RAW), maxBufferSize);
case LANGUAGE_GER:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetGerman(MF_RAW), buffer, maxBufferSize);
SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetGerman(MF_RAW), maxBufferSize);
case LANGUAGE_ENG:
default:
return msgCtx->msgLength = font->msgLength =
CopyStringToCharBuffer(messageEntry.GetEnglish(MF_RAW), buffer, maxBufferSize);
SohUtils::CopyStringToCharBuffer(buffer, messageEntry.GetEnglish(MF_RAW), maxBufferSize);
}
return false;
}
+1 -1
View File
@@ -121,7 +121,7 @@ int Controller_ShouldRumble(size_t slot);
void Controller_BlockGameInput();
void Controller_UnblockGameInput();
void* getN64WeirdFrame(s32 i);
int GetEquipNowMessage(char* buffer, char* src, const int maxBufferSize);
size_t GetEquipNowMessage(char* buffer, char* src, const size_t maxBufferSize);
u32 SpoilerFileExists(const char* spoilerFileName);
Sprite* GetSeedTexture(uint8_t index);
uint8_t GetSeedIconIndex(uint8_t index);
+5
View File
@@ -382,6 +382,11 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Crawl Speed %dx", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_ENHANCEMENT("CrawlSpeed"))
.Options(IntSliderOptions().Min(1).Max(4).DefaultValue(1).Format("%dx"));
AddWidget(path, "Exclude Glitch-Aiding Crawlspaces", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("GlitchAidingCrawlspaces"))
.PreFunc([](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 0) == 1; })
.Options(CheckboxOptions().Tooltip("Don't increase crawl speed when exiting glitch-useful crawlspaces."
"Currently it is only the BOTW crawlspace to locked door"));
AddWidget(path, "King Zora Speed: %.2fx", WIDGET_CVAR_SLIDER_FLOAT)
.CVar(CVAR_ENHANCEMENT("MweepSpeed"))
.Options(FloatSliderOptions().Min(0.1f).Max(5.0f).DefaultValue(1.0f).Format("%.2fx"));
+1 -1
View File
@@ -4,7 +4,7 @@
#include "window/gui/GuiMenuBar.h"
#include "window/gui/GuiElement.h"
class SohModalWindow : public Ship::GuiWindow {
class SohModalWindow final : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
void Draw() override;
+8 -12
View File
@@ -364,8 +364,10 @@ const std::string& SohUtils::GetRandomizerCheckAreaPrefix(int32_t rcarea) {
}
void SohUtils::CopyStringToCharArray(char* destination, std::string source, size_t size) {
strncpy(destination, source.c_str(), size - 1);
destination[size - 1] = '\0';
if (size > 0) {
strncpy(destination, source.c_str(), size - 1);
destination[size - 1] = '\0';
}
}
std::string SohUtils::Sanitize(std::string stringValue) {
@@ -388,12 +390,9 @@ std::string SohUtils::Sanitize(std::string stringValue) {
}
size_t SohUtils::CopyStringToCharBuffer(char* buffer, const std::string& source, const size_t maxBufferSize) {
if (!source.empty()) {
// Prevent potential horrible overflow due to implicit conversion of maxBufferSize to an unsigned. Prevents
// negatives.
memset(buffer, 0, std::max<size_t>(0, maxBufferSize));
// Gaurentee that this value will be greater than 0, regardless of passed variables.
const size_t copiedCharLen = std::min<size_t>(std::max<size_t>(0, maxBufferSize - 1), source.length());
if (!source.empty() && maxBufferSize > 0) {
memset(buffer, 0, maxBufferSize);
const size_t copiedCharLen = std::min<size_t>(maxBufferSize - 1, source.length());
memcpy(buffer, source.c_str(), copiedCharLen);
return copiedCharLen;
}
@@ -408,10 +407,7 @@ bool SohUtils::IsStringEmpty(std::string str) {
std::string::size_type end = str.find_last_not_of(' ');
// Check if the string is empty after stripping spaces
if (start == std::string::npos || end == std::string::npos)
return true; // The string is empty
else
return false; // The string is not empty
return start == std::string::npos || end == std::string::npos;
}
uint32_t SohUtils::Hash(std::string str) {
+7 -20
View File
@@ -71,12 +71,6 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
f32 tempRand;
Unique9OnePointCs* csInfo = ONEPOINT_CS_INFO(csCam);
// #region SOH [Enhancement]
// the default is 90, lower values necessary to prevent camera swing as animation speeds up
s16 camCrawlTemp = CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1);
s16 camCrawlTimer = D_8012042C / camCrawlTemp;
// #endregion
switch (csId) {
case 1020:
if (timer < 20) {
@@ -336,26 +330,19 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 camIdx, s16 csId, Actor* actor
case 9601:
Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting);
if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) {
OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, camCrawlTimer, D_80120308, D_80120398);
} else {
if (GameInteractor_Should(VB_CRAWL_SPEED_EXIT_CS, true, csCam, csId, D_80120430, D_8012042C, D_80120308,
D_80120398)) {
OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, D_8012042C, D_80120308, D_80120398);
}
break;
case 9602:
// #region SOH [Enhancement]
if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) {
Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting);
OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, camCrawlTimer, D_80120308, D_80120434);
break;
// #endregion
} else {
Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting);
Play_CameraChangeSetting(play, camIdx, CAM_SET_CS_3);
Play_CameraChangeSetting(play, MAIN_CAM, mainCam->prevSetting);
if (GameInteractor_Should(VB_CRAWL_SPEED_EXIT_CS, true, csCam, csId, D_80120430, D_8012042C, D_80120308,
D_80120434)) {
OnePointCutscene_SetCsCamPoints(csCam, D_80120430 | 0x1000, D_8012042C, D_80120308, D_80120434);
break;
}
break;
case 4175:
csInfo->keyFrames = D_8012147C;
csInfo->keyFrameCnt = 4;
+1
View File
@@ -2791,6 +2791,7 @@ void Interface_SetDoAction(PlayState* play, u16 action) {
PauseContext* pauseCtx = &play->pauseCtx;
if (interfaceCtx->unk_1F0 != action) {
GameInteractor_ExecuteOnSetDoAction(action);
interfaceCtx->unk_1F0 = action;
interfaceCtx->unk_1EC = 1;
interfaceCtx->unk_1F4 = 0.0f;
@@ -7679,19 +7679,10 @@ s32 Player_TryEnteringCrawlspace(Player* this, PlayState* play, u32 interactWall
this->actor.world.pos.z = zVertex1 + (distToInteractWall * wallPolyNormZ);
func_80832224(this);
this->actor.prevPos = this->actor.world.pos;
// #region SOH [Enhancement]
if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) {
// increase animation speed when entering a tunnel
LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_child_tunnel_start,
((CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) + 1.0f) / 2.0f), 0.0f,
Animation_GetLastFrame(&gPlayerAnim_link_child_tunnel_start), ANIMMODE_ONCE,
0.0f);
Player_StartAnimMovement(play, this, 0x9D);
// #endregion
} else {
if (GameInteractor_Should(VB_CRAWL_SPEED_ENTER, true)) {
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_start);
Player_StartAnimMovement(play, this, 0x9D);
}
Player_StartAnimMovement(play, this, 0x9D);
return true;
}
}
@@ -7773,36 +7764,16 @@ s32 Player_TryLeavingCrawlspace(Player* this, PlayState* play) {
if (ABS(yawToWall) > 0x4000) {
Player_SetupAction(play, this, Player_Action_8084C81C, 0);
if (this->linearVelocity > 0.0f) {
// Leaving a crawlspace forwards
this->actor.shape.rot.y = this->actor.wallYaw + 0x8000;
// #region SOH [Enhancement]
if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) {
LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_child_tunnel_end,
((CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) + 1.0f) / 2.0f), 0.0f,
Animation_GetLastFrame(&gPlayerAnim_link_child_tunnel_end), ANIMMODE_ONCE,
0.0f);
Player_StartAnimMovement(play, this, 0x9D);
OnePointCutscene_Init(play, 9601, 999, NULL, MAIN_CAM);
// #endregion
} else {
if (GameInteractor_Should(VB_CRAWL_SPEED_EXIT, true)) {
if (this->linearVelocity > 0.0f) {
// Leaving a crawlspace forwards
this->actor.shape.rot.y = this->actor.wallYaw + 0x8000;
Player_AnimPlayOnce(play, this, &gPlayerAnim_link_child_tunnel_end);
Player_StartAnimMovement(play, this, 0x9D);
OnePointCutscene_Init(play, 9601, 999, NULL, MAIN_CAM);
}
} else {
// Leaving a crawlspace backwards
this->actor.shape.rot.y = this->actor.wallYaw;
// #region SOH [Enhancement]
if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) {
LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_child_tunnel_start,
-1.0f * ((CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) + 1.0f) / 2.0f),
Animation_GetLastFrame(&gPlayerAnim_link_child_tunnel_start), 0.0f,
ANIMMODE_ONCE, 0.0f);
Player_StartAnimMovement(play, this, 0x9D);
OnePointCutscene_Init(play, 9602, 999, NULL, MAIN_CAM);
// #endregion
} else {
// Leaving a crawlspace backwards
this->actor.shape.rot.y = this->actor.wallYaw;
LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_child_tunnel_start, -1.0f,
Animation_GetLastFrame(&gPlayerAnim_link_child_tunnel_start), 0.0f,
ANIMMODE_ONCE, 0.0f);
@@ -13587,12 +13558,7 @@ void Player_Action_8084C760(Player* this, PlayState* play) {
// player speed in a tunnel
if (!Player_TryLeavingCrawlspace(this, play)) {
// #region SOH [Enhancement]
if (CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1) > 1) {
this->linearVelocity =
sControlInput->rel.stick_y * 0.03f * CVarGetInteger(CVAR_ENHANCEMENT("CrawlSpeed"), 1);
// #endregion
} else {
if (GameInteractor_Should(VB_CRAWL_SPEED_INCREASE, true)) {
this->linearVelocity = sControlInput->rel.stick_y * 0.03f;
}
}