mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-07-03 05:03:17 -04:00
Modularize Hurt Container mode hook (#5874)
* Modularize Hurt Container mode hook * Hook condition was wrong - fixed it * Change type of hurtEnabled for clarity * Change type back to bool * Add VB hook * Don't duplicate health capacity modifier calculation * Add constants, replace magic numbers * Clang format * Publicize more health unit macros * Make mod file self-contained
This commit is contained in:
@@ -9,6 +9,10 @@
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#include "soh/Enhancements/randomizer/randomizer_entrance.h"
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#include "soh/Enhancements/boss-rush/BossRush.h"
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#define FULL_HEART_HEALTH 0x10
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#define STARTING_HEALTH (3 * FULL_HEART_HEALTH)
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#define MAX_HEALTH (20 * FULL_HEART_HEALTH)
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typedef enum {
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/* 0x0 */ MAGIC_STATE_IDLE, // Regular gameplay
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/* 0x1 */ MAGIC_STATE_CONSUME_SETUP, // Sets the speed at which magic border flashes
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@@ -0,0 +1,42 @@
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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#include "soh/ShipInit.hpp"
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extern "C" {
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#include "variables.h"
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extern SaveContext gSaveContext;
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}
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static constexpr int32_t CVAR_HURT_CONTAINER_DEFAULT = 0;
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#define CVAR_HURT_CONTAINER_NAME CVAR_ENHANCEMENT("HurtContainer")
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#define CVAR_HURT_CONTAINER_VALUE CVarGetInteger(CVAR_HURT_CONTAINER_NAME, CVAR_HURT_CONTAINER_DEFAULT)
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static bool hurtEnabled = false;
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static void UpdateHurtContainerModeState() {
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hurtEnabled = CVAR_HURT_CONTAINER_VALUE;
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uint16_t heartPieceContainers = gSaveContext.ship.stats.heartPieces / 4;
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uint16_t heartContainers = gSaveContext.ship.stats.heartContainers;
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uint16_t healthCapacityMod = (heartPieceContainers + heartContainers) * FULL_HEART_HEALTH;
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if (hurtEnabled != CVAR_HURT_CONTAINER_DEFAULT) {
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gSaveContext.healthCapacity = MAX_HEALTH - healthCapacityMod;
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} else {
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gSaveContext.healthCapacity = STARTING_HEALTH + healthCapacityMod;
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}
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}
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static void RegisterHurtContainer() {
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if (GameInteractor::IsSaveLoaded(false)) {
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UpdateHurtContainerModeState();
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}
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COND_HOOK(OnLoadGame, hurtEnabled != CVAR_HURT_CONTAINER_VALUE, [](int32_t) { UpdateHurtContainerModeState(); });
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COND_VB_SHOULD(VB_HEARTS_INCREASE_WITH_CONTAINERS, CVAR_HURT_CONTAINER_VALUE, {
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*should = false;
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gSaveContext.healthCapacity -= FULL_HEART_HEALTH;
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gSaveContext.health -= FULL_HEART_HEALTH;
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});
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}
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static RegisterShipInitFunc initFunc(RegisterHurtContainer, { CVAR_HURT_CONTAINER_NAME });
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@@ -101,8 +101,10 @@ void UnsetFlag::_Apply() {
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GameInteractionEffectQueryResult ModifyHeartContainers::CanBeApplied() {
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if (!GameInteractor::IsSaveLoaded(true)) {
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return GameInteractionEffectQueryResult::TemporarilyNotPossible;
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} else if ((parameters[0] > 0 && (gSaveContext.healthCapacity + (parameters[0] * 0x10) > 0x140)) ||
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(parameters[0] < 0 && (gSaveContext.healthCapacity + (parameters[0] * 0x10) < 0x10))) {
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} else if ((parameters[0] > 0 &&
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(gSaveContext.healthCapacity + (parameters[0] * FULL_HEART_HEALTH) > MAX_HEALTH)) ||
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(parameters[0] < 0 &&
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(gSaveContext.healthCapacity + (parameters[0] * FULL_HEART_HEALTH) < FULL_HEART_HEALTH))) {
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return GameInteractionEffectQueryResult::NotPossible;
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}
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@@ -17,7 +17,7 @@ extern PlayState* gPlayState;
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#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
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void GameInteractor::RawAction::AddOrRemoveHealthContainers(int16_t amount) {
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gSaveContext.healthCapacity += amount * 0x10;
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gSaveContext.healthCapacity += amount * FULL_HEART_HEALTH;
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}
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void GameInteractor::RawAction::AddOrRemoveMagic(int8_t amount) {
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@@ -46,17 +46,17 @@ void GameInteractor::RawAction::AddOrRemoveMagic(int8_t amount) {
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void GameInteractor::RawAction::HealOrDamagePlayer(int16_t hearts) {
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if (hearts > 0) {
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Health_ChangeBy(gPlayState, hearts * 0x10);
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Health_ChangeBy(gPlayState, hearts * FULL_HEART_HEALTH);
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} else if (hearts < 0) {
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Player* player = GET_PLAYER(gPlayState);
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Health_ChangeBy(gPlayState, hearts * 0x10);
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Health_ChangeBy(gPlayState, hearts * FULL_HEART_HEALTH);
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func_80837C0C(gPlayState, player, 0, 0, 0, 0, 0);
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player->invincibilityTimer = 28;
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}
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}
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void GameInteractor::RawAction::SetPlayerHealth(int16_t hearts) {
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gSaveContext.health = hearts * 0x10;
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gSaveContext.health = hearts * FULL_HEART_HEALTH;
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}
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void GameInteractor::RawAction::SetLinkInvisibility(bool active) {
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@@ -1175,6 +1175,14 @@ typedef enum {
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// - None
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VB_HEALTH_METER_BE_CRITICAL,
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// #### `result`
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// ```c
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// true
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// ```
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// #### `args`
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// - None
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VB_HEARTS_INCREASE_WITH_CONTAINERS,
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// #### `result`
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// ```c
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// (respawnFlag == 1) || (respawnFlag == -1)
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@@ -486,28 +486,6 @@ void RegisterEnemyDefeatCounts() {
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});
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}
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void UpdateHurtContainerModeState(bool newState) {
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static bool hurtEnabled = false;
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if (hurtEnabled == newState) {
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return;
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}
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hurtEnabled = newState;
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uint16_t getHeartPieces = gSaveContext.ship.stats.heartPieces / 4;
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uint16_t getHeartContainers = gSaveContext.ship.stats.heartContainers;
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if (hurtEnabled) {
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gSaveContext.healthCapacity = 320 - ((getHeartPieces + getHeartContainers) * 16);
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} else {
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gSaveContext.healthCapacity = 48 + ((getHeartPieces + getHeartContainers) * 16);
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}
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}
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void RegisterHurtContainerModeHandler() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>(
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[](int32_t fileNum) { UpdateHurtContainerModeState(CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)); });
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}
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void RegisterRandomizedEnemySizes() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
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// Randomized Enemy Sizes
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@@ -572,6 +550,5 @@ void InitMods() {
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RegisterEnemyDefeatCounts();
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RegisterRandomizedEnemySizes();
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RegisterPatchHandHandler();
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RegisterHurtContainerModeHandler();
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RandoKaleido_RegisterHooks();
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}
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@@ -9,7 +9,6 @@ extern "C" {
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void DirtPathFix_UpdateZFightingMode(int32_t sceneNum);
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void UpdateMirrorModeState(int32_t sceneNum);
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void UpdateHurtContainerModeState(bool newState);
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void UpdateToTMedallions();
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void UpdatePermanentHeartLossState();
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void UpdateHyperEnemiesState();
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@@ -391,11 +391,11 @@ void RandomizerOnItemReceiveHandler(GetItemEntry receivedItemEntry) {
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if (receivedItemEntry.modIndex == MOD_NONE &&
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(receivedItemEntry.itemId == ITEM_HEART_PIECE || receivedItemEntry.itemId == ITEM_HEART_PIECE_2 ||
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receivedItemEntry.itemId == ITEM_HEART_CONTAINER)) {
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gSaveContext.healthAccumulator = 0x140; // Refill 20 hearts
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gSaveContext.healthAccumulator = MAX_HEALTH; // Refill 20 hearts
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if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000) {
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gSaveContext.inventory.questItems ^= 0x40000000;
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gSaveContext.healthCapacity += 0x10;
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gSaveContext.health += 0x10;
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gSaveContext.healthCapacity += FULL_HEART_HEALTH;
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gSaveContext.health += FULL_HEART_HEALTH;
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}
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}
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@@ -6221,7 +6221,7 @@ extern "C" u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
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case RG_DOUBLE_DEFENSE:
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gSaveContext.isDoubleDefenseAcquired = true;
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gSaveContext.inventory.defenseHearts = 20;
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gSaveContext.healthAccumulator = 0x140;
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gSaveContext.healthAccumulator = MAX_HEALTH;
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break;
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case RG_TYCOON_WALLET:
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Inventory_ChangeUpgrade(UPG_WALLET, 3);
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@@ -773,7 +773,7 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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(IS_RANDO || CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipMiscInteractions"), IS_RANDO))) {
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if (IS_RANDO || *should) {
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Flags_SetRandomizerInf(flag);
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gSaveContext.healthAccumulator = 0x140;
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gSaveContext.healthAccumulator = MAX_HEALTH;
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Magic_Fill(gPlayState);
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}
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*should = false;
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@@ -655,10 +655,10 @@ void SaveManager::InitFileNormal() {
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gSaveContext.ship.filenameLanguage =
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(gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG;
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}
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gSaveContext.healthCapacity = 0x30;
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gSaveContext.health = 0x30;
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gSaveContext.healthCapacity = STARTING_HEALTH;
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gSaveContext.health = STARTING_HEALTH;
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gSaveContext.magicLevel = 0;
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gSaveContext.magic = 0x30;
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gSaveContext.magic = MAGIC_NORMAL_METER;
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gSaveContext.rupees = 0;
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gSaveContext.swordHealth = 0;
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gSaveContext.naviTimer = 0;
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@@ -950,10 +950,10 @@ void SaveManager::InitFileMaxed() {
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gSaveContext.ship.filenameLanguage =
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(gSaveContext.language == LANGUAGE_JPN) ? NAME_LANGUAGE_NTSC_JPN : NAME_LANGUAGE_NTSC_ENG;
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}
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gSaveContext.healthCapacity = 0x140;
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gSaveContext.health = 0x140;
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gSaveContext.healthCapacity = MAX_HEALTH;
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gSaveContext.health = MAX_HEALTH;
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gSaveContext.magicLevel = 2;
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gSaveContext.magic = 0x60;
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gSaveContext.magic = MAGIC_DOUBLE_METER;
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gSaveContext.rupees = 500;
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gSaveContext.swordHealth = 8;
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gSaveContext.naviTimer = 0;
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@@ -1568,9 +1568,6 @@ void SohMenu::AddMenuEnhancements() {
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.Options(CheckboxOptions().Tooltip("A Wallmaster follows Link everywhere, don't get caught!"));
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AddWidget(path, "Hurt Container Mode", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("HurtContainer"))
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.Callback([](WidgetInfo& info) {
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UpdateHurtContainerModeState(CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0));
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})
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.Options(CheckboxOptions().Tooltip("Changes Heart Piece and Heart Container functionality.\n\n"
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" - Each Heart Container or full Heart Piece reduces Link's Hearts by 1.\n"
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" - Can be enabled retroactively after a File has already started."));
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@@ -1707,7 +1707,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
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}
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if (dropId == ITEM00_FLEXIBLE) {
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if (gSaveContext.health <= 0x10) { // 1 heart or less
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if (gSaveContext.health <= FULL_HEART_HEALTH) { // 1 heart or less
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Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0,
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FAIRY_HEAL_TIMED, true);
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EffectSsDeadSound_SpawnStationary(play, spawnPos, NA_SE_EV_BUTTERFRY_TO_FAIRY, true,
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@@ -393,9 +393,9 @@ void HealthMeter_Draw(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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Vtx* sp154 = interfaceCtx->beatingHeartVtx;
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s32 curHeartFraction = gSaveContext.health % 0x10;
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s16 totalHeartCount = gSaveContext.healthCapacity / 0x10;
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s16 fullHeartCount = gSaveContext.health / 0x10;
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s32 curHeartFraction = gSaveContext.health % FULL_HEART_HEALTH;
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s16 totalHeartCount = gSaveContext.healthCapacity / FULL_HEART_HEALTH;
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s16 fullHeartCount = gSaveContext.health / FULL_HEART_HEALTH;
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s32 pad2;
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f32 sp144 = interfaceCtx->unk_22A * 0.1f;
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s32 curCombineModeSet = 0;
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@@ -410,7 +410,7 @@ void HealthMeter_Draw(PlayState* play) {
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OPEN_DISPS(gfxCtx);
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if (!(gSaveContext.health % 0x10)) {
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if (!(gSaveContext.health % FULL_HEART_HEALTH)) {
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fullHeartCount--;
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}
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@@ -4653,7 +4653,7 @@ void Message_Update(PlayState* play) {
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}
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if ((msgCtx->textId >= 0xC2 && msgCtx->textId < 0xC7) ||
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(msgCtx->textId >= 0xFA && msgCtx->textId < 0xFE)) {
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gSaveContext.healthAccumulator = 0x140; // Refill 20 hearts
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gSaveContext.healthAccumulator = MAX_HEALTH; // Refill 20 hearts
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}
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if (msgCtx->textId == 0x301F || msgCtx->textId == 0xA || msgCtx->textId == 0xC || msgCtx->textId == 0xCF ||
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msgCtx->textId == 0x21C || msgCtx->textId == 9 || msgCtx->textId == 0x4078 ||
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@@ -4691,12 +4691,9 @@ void Message_Update(PlayState* play) {
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}
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if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000) {
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gSaveContext.inventory.questItems ^= 0x40000000;
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if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) {
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gSaveContext.healthCapacity += 0x10;
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gSaveContext.health += 0x10;
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} else {
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gSaveContext.healthCapacity -= 0x10;
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gSaveContext.health -= 0x10;
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if (GameInteractor_Should(VB_HEARTS_INCREASE_WITH_CONTAINERS, true)) {
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gSaveContext.healthCapacity += FULL_HEART_HEALTH;
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gSaveContext.health += FULL_HEART_HEALTH;
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}
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}
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if (msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE) {
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@@ -2318,19 +2318,16 @@ u8 Item_Give(PlayState* play, u8 item) {
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gSaveContext.ship.stats.heartPieces++;
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if (item == ITEM_HEART_CONTAINER) {
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if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) {
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gSaveContext.healthCapacity += 0x10;
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gSaveContext.health += 0x10;
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} else {
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gSaveContext.healthCapacity -= 0x10;
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gSaveContext.health -= 0x10;
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if (GameInteractor_Should(VB_HEARTS_INCREASE_WITH_CONTAINERS, true)) {
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gSaveContext.healthCapacity += FULL_HEART_HEALTH;
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gSaveContext.health += FULL_HEART_HEALTH;
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}
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gSaveContext.ship.stats.heartContainers++;
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if (item == ITEM_HEART) {
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osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
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if (play != NULL) {
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Health_ChangeBy(play, 0x10);
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Health_ChangeBy(play, FULL_HEART_HEALTH);
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}
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return Return_Item(item, MOD_NONE, item);
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} else if (item == ITEM_MAGIC_SMALL) {
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@@ -2905,7 +2902,7 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
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gSaveContext.health = gSaveContext.healthCapacity;
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}
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heartCount = gSaveContext.health % 0x10;
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heartCount = gSaveContext.health % FULL_HEART_HEALTH;
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healthLevel = heartCount;
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if (heartCount != 0) {
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@@ -3516,7 +3513,7 @@ void Interface_DrawMagicBar(PlayState* play) {
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R_MAGIC_FILL_X - 1;
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}
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} else {
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if ((gSaveContext.healthCapacity - 1) / 0x10 >= lineLength && lineLength != 0) {
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if ((gSaveContext.healthCapacity - 1) / FULL_HEART_HEALTH >= lineLength && lineLength != 0) {
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magicBarY =
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magicBarY_original_l +
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magicDrop * (lineLength == 0 ? 0 : ((gSaveContext.healthCapacity - 1) / (0x10 * lineLength) - 1));
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@@ -150,9 +150,9 @@ void Sram_OpenSave() {
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osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
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osSyncPrintf(VT_RST);
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if (gSaveContext.health < 0x30) {
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if (gSaveContext.health < STARTING_HEALTH) {
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gSaveContext.health =
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CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30;
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CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : STARTING_HEALTH;
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}
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if (gSaveContext.scarecrowLongSongSet) {
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@@ -475,7 +475,7 @@ void BgDyYoseizo_HealPlayer_NoReward(BgDyYoseizo* this, PlayState* play) {
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}
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if (this->healingTimer == 110) {
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gSaveContext.healthAccumulator = 0x140;
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gSaveContext.healthAccumulator = MAX_HEALTH;
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Magic_Fill(play);
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this->refillTimer = 200;
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}
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@@ -743,7 +743,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
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}
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if (!this->healing) {
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gSaveContext.healthAccumulator = 0x140;
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gSaveContext.healthAccumulator = MAX_HEALTH;
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this->healing = true;
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if (actionIndex == 2) {
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Magic_Fill(play);
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@@ -771,7 +771,7 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, PlayState* play) {
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}
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this->itemSpawned = true;
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gSaveContext.healthAccumulator = 0x140;
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gSaveContext.healthAccumulator = MAX_HEALTH;
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Interface_ChangeAlpha(9);
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gSaveContext.itemGetInf[1] |= sItemGetFlags[actionIndex];
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Item_Give(play, sItemIds[actionIndex]);
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|
||||
@@ -584,7 +584,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
|
||||
this->unk_198 = 2;
|
||||
this->timers[2] = 110;
|
||||
if (GameInteractor_Should(VB_GANON_HEAL_BEFORE_FIGHT, true)) {
|
||||
gSaveContext.healthAccumulator = 0x140;
|
||||
gSaveContext.healthAccumulator = MAX_HEALTH;
|
||||
}
|
||||
Audio_QueueSeqCmd(NA_BGM_STOP);
|
||||
} else {
|
||||
@@ -800,7 +800,7 @@ void BossGanon_IntroCutscene(BossGanon* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->csTimer == 25) {
|
||||
gSaveContext.healthAccumulator = 0x140;
|
||||
gSaveContext.healthAccumulator = MAX_HEALTH;
|
||||
}
|
||||
|
||||
if (this->csTimer == 100) {
|
||||
|
||||
@@ -206,7 +206,7 @@ void EnBomBowlPit_Reset(EnBomBowlPit* this, PlayState* play) {
|
||||
// "Normal termination"/"completion"
|
||||
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 正常終了 ☆☆☆☆☆ \n" VT_RST);
|
||||
if (this->getItemId == GI_HEART_PIECE) {
|
||||
gSaveContext.healthAccumulator = 0x140;
|
||||
gSaveContext.healthAccumulator = MAX_HEALTH;
|
||||
// "Ah recovery!" (?)
|
||||
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ あぁ回復! ☆☆☆☆☆ \n" VT_RST);
|
||||
}
|
||||
|
||||
@@ -9499,7 +9499,7 @@ void func_80843AE8(PlayState* play, Player* this) {
|
||||
LinkAnimation_Change(play, &this->skelAnime, &gPlayerAnim_link_derth_rebirth, 1.0f, 99.0f,
|
||||
Animation_GetLastFrame(&gPlayerAnim_link_derth_rebirth), ANIMMODE_ONCE, 0.0f);
|
||||
}
|
||||
gSaveContext.healthAccumulator = 0x140;
|
||||
gSaveContext.healthAccumulator = MAX_HEALTH;
|
||||
this->av2.actionVar2 = -1;
|
||||
}
|
||||
} else if (gSaveContext.healthAccumulator == 0) {
|
||||
@@ -14581,20 +14581,20 @@ void Player_Action_8084EAC0(Player* this, PlayState* play) {
|
||||
rand = 3;
|
||||
}
|
||||
|
||||
if ((rand < 0) && (gSaveContext.health <= 0x10)) {
|
||||
if ((rand < 0) && (gSaveContext.health <= FULL_HEART_HEALTH)) {
|
||||
rand = 3;
|
||||
}
|
||||
|
||||
if (rand < 0) {
|
||||
Health_ChangeBy(play, -0x10);
|
||||
Health_ChangeBy(play, -FULL_HEART_HEALTH);
|
||||
} else {
|
||||
gSaveContext.healthAccumulator = rand * 0x10;
|
||||
gSaveContext.healthAccumulator = rand * FULL_HEART_HEALTH;
|
||||
}
|
||||
} else {
|
||||
s32 sp28 = D_808549FC[this->itemAction - PLAYER_IA_BOTTLE_POTION_RED];
|
||||
|
||||
if (sp28 & 1) {
|
||||
gSaveContext.healthAccumulator = 0x140;
|
||||
gSaveContext.healthAccumulator = MAX_HEALTH;
|
||||
}
|
||||
|
||||
if (sp28 & 2) {
|
||||
@@ -14738,7 +14738,7 @@ void Player_Action_8084EED8(Player* this, PlayState* play) {
|
||||
Player_PlaySfx(this, NA_SE_EV_BOTTLE_CAP_OPEN);
|
||||
Player_PlaySfx(this, NA_SE_EV_FIATY_HEAL - SFX_FLAG);
|
||||
} else if (LinkAnimation_OnFrame(&this->skelAnime, 47.0f)) {
|
||||
gSaveContext.healthAccumulator = 0x140;
|
||||
gSaveContext.healthAccumulator = MAX_HEALTH;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2209,7 +2209,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, heartBorder.r, heartBorder.g, heartBorder.b, 255);
|
||||
}
|
||||
|
||||
i = Save_GetSaveMetaInfo(fileIndex)->healthCapacity / 0x10;
|
||||
i = Save_GetSaveMetaInfo(fileIndex)->healthCapacity / FULL_HEART_HEALTH;
|
||||
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("FileSelectMoreInfo"), 0) == 0 || this->menuMode != FS_MENU_MODE_SELECT) {
|
||||
// draw hearts
|
||||
|
||||
@@ -140,7 +140,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
|
||||
|
||||
// Current Health Quarter (X / 4)
|
||||
KaleidoScope_DrawDigit(play, (gSaveContext.health % 0x10) / 4, 194, 15);
|
||||
KaleidoScope_DrawDigit(play, (gSaveContext.health % FULL_HEART_HEALTH) / 4, 194, 15);
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
@@ -169,7 +169,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
|
||||
|
||||
// Health capacity
|
||||
spD8[2] = 0;
|
||||
spD8[3] = gSaveContext.healthCapacity / 0x10;
|
||||
spD8[3] = gSaveContext.healthCapacity / FULL_HEART_HEALTH;
|
||||
while (spD8[3] >= 10) {
|
||||
spD8[2]++;
|
||||
spD8[3] -= 10;
|
||||
@@ -180,7 +180,7 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
|
||||
|
||||
// Health
|
||||
spD8[2] = 0;
|
||||
spD8[3] = gSaveContext.health / 0x10;
|
||||
spD8[3] = gSaveContext.health / FULL_HEART_HEALTH;
|
||||
while (spD8[3] >= 10) {
|
||||
spD8[2]++;
|
||||
spD8[3] -= 10;
|
||||
@@ -368,15 +368,15 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
|
||||
|
||||
case 1:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
|
||||
gSaveContext.healthCapacity -= 0x10;
|
||||
if (gSaveContext.healthCapacity < 0x30) {
|
||||
gSaveContext.healthCapacity = 0x30;
|
||||
gSaveContext.healthCapacity -= FULL_HEART_HEALTH;
|
||||
if (gSaveContext.healthCapacity < STARTING_HEALTH) {
|
||||
gSaveContext.healthCapacity = STARTING_HEALTH;
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN) ||
|
||||
CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
|
||||
gSaveContext.healthCapacity += 0x10;
|
||||
if (gSaveContext.healthCapacity >= 0x140) {
|
||||
gSaveContext.healthCapacity = 0x140;
|
||||
gSaveContext.healthCapacity += FULL_HEART_HEALTH;
|
||||
if (gSaveContext.healthCapacity >= MAX_HEALTH) {
|
||||
gSaveContext.healthCapacity = MAX_HEALTH;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -387,9 +387,9 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
|
||||
Health_ChangeBy(play, 4);
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
|
||||
Health_ChangeBy(play, -0x10);
|
||||
Health_ChangeBy(play, -FULL_HEART_HEALTH);
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
|
||||
Health_ChangeBy(play, 0x10);
|
||||
Health_ChangeBy(play, FULL_HEART_HEALTH);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
@@ -4773,8 +4773,9 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
// Reset frame counter to prevent autosave on respawn
|
||||
play->gameplayFrames = 0;
|
||||
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
|
||||
gSaveContext.health =
|
||||
CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0) ? gSaveContext.healthCapacity : 0x30;
|
||||
gSaveContext.health = CVarGetInteger(CVAR_ENHANCEMENT("FullHealthSpawn"), 0)
|
||||
? gSaveContext.healthCapacity
|
||||
: STARTING_HEALTH;
|
||||
Audio_QueueSeqCmd(0xF << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0xA);
|
||||
gSaveContext.healthAccumulator = 0;
|
||||
gSaveContext.magicState = MAGIC_STATE_IDLE;
|
||||
|
||||
Reference in New Issue
Block a user