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https://github.com/HarbourMasters/Shipwright
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Fix skulltula hints ending text too soon (#6516)
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@@ -140,7 +140,7 @@ void BuildSkulltulaPeopleMessage(uint16_t* textId, bool* loadFromMessageTable) {
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"et j'aurai quelque chose à te donner! [[color]]([[1]])%w");
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msg.InsertNumber(count);
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msg.Replace("[[color]]", item.GetColor());
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msg.InsertNames({ item.GetHint().GetHintMessage().GetForCurrentLanguage() });
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msg.InsertNames({ item.GetHint().GetHintMessage() });
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msg.AutoFormat();
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msg.LoadIntoFont();
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*loadFromMessageTable = false;
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@@ -158,7 +158,7 @@ void Build100SkullsHintMessage(uint16_t* textId, bool* loadFromMessageTable) {
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Rando::Item& item =
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Rando::StaticData::RetrieveItem(RAND_GET_ITEM_LOC(RC_KAK_100_GOLD_SKULLTULA_REWARD)->GetPlacedRandomizerGet());
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msg.Replace("[[color]]", item.GetColor());
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msg.InsertNames({ item.GetHint().GetHintMessage().GetForCurrentLanguage() });
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msg.InsertNames({ item.GetHint().GetHintMessage() });
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msg.AutoFormat();
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msg.LoadIntoFont();
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*loadFromMessageTable = false;
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