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Merge pull request #1293 from aMannus/rando-lost-woods-target-crash-fix
Rando: Lost Woods target crash fix
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@@ -521,6 +521,9 @@ void EnExItem_DrawItems(EnExItem* this, GlobalContext* globalCtx) {
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case EXITEM_BOMBCHUS_COUNTER:
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randoGetItem = Randomizer_GetItemFromKnownCheck(RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, GI_BOMBCHUS_10);
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break;
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case EXITEM_BULLET_BAG:
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randoGetItem = Randomizer_GetItemFromKnownCheck(RC_LW_TARGET_IN_WOODS, GI_BULLET_BAG_50);
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break;
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}
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EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItem);
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