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Fix cutscene skips causing credits to spawn player in Lake Hylia (#6534)
SkipBlueWarp was intercepting credits. Disable during GAMEMODE_END_CREDITS
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@@ -86,8 +86,7 @@ void RegisterShouldPlayBlueWarp() {
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* should also account for the difference between your first and following visits to the blue warp.
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*/
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REGISTER_VB_SHOULD(VB_PLAY_TRANSITION_CS, {
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// Do nothing when in a boss rush
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if (IS_BOSS_RUSH) {
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if (IS_BOSS_RUSH || gSaveContext.gameMode == GAMEMODE_END_CREDITS) {
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return;
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}
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