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Fix Duplicate Reticles in Anchor (#6520)
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@@ -1906,8 +1906,10 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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}
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if (this->actor.scale.y >= 0.0f) {
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if (GameInteractor_Should(VB_DRAW_ADDITIONAL_RETICLES, (this->heldItemAction == PLAYER_IA_HOOKSHOT) ||
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(this->heldItemAction == PLAYER_IA_LONGSHOT))) {
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if (GameInteractor_Should(VB_DRAW_ADDITIONAL_RETICLES,
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(this->heldItemAction == PLAYER_IA_HOOKSHOT) ||
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(this->heldItemAction == PLAYER_IA_LONGSHOT),
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this)) {
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Matrix_MultVec3f(&D_80126184, &this->unk_3C8);
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if (heldActor != NULL) {
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