fix: free look releases the door peek camera (#6756)

* fix(camera): let free look release the door peek camera

After walking through a door, the door camera (CAM_SET_DOORC) held the view and
only handed control back once the player moved or pressed a button, so the right
stick did nothing until then. With free look the camera appeared frozen after
every door.

Treat right-stick movement as a release condition too, using the same stick
threshold as free-look activation.

* refactor(camera): move door-cam free-look release to a VB_SHOULD hook

Reimplements the door peek camera free-look release as a vanilla-behavior
hook instead of inline logic in z_camera.c, keeping the decomp file close
to upstream.

- Add VB_RELEASE_DOORC_CAMERA wrapping the existing Camera_Special9 release
  condition; the vanilla button/xzSpeed expression is left untouched.
- Move the right-stick / free-look threshold logic into a new enhancement,
  FreeLookDoorCamRelease.cpp, registered with COND_VB_SHOULD and gated on
  FreeLook.Enabled so the hook only exists while Free Look is on.

Behavior is unchanged from the previous fix; this only relocates the logic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
David Racine
2026-06-19 09:58:12 -04:00
committed by GitHub
parent d912fd2c01
commit 497d34570b
3 changed files with 46 additions and 8 deletions
@@ -0,0 +1,26 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/controls/Mouse.h"
#include "soh/ShipInit.hpp"
#include <math.h>
extern "C" {
#include "global.h"
}
void RegisterFreeLookDoorCamRelease() {
COND_VB_SHOULD(VB_RELEASE_DOORC_CAMERA, CVarGetInteger(CVAR_SETTING("FreeLook.Enabled"), 0), {
Camera* camera = va_arg(args, Camera*);
// Also release the door peek camera when free look moves it, reusing SetCameraManual's threshold.
f32 freeLookX = -camera->play->state.input[0].cur.right_stick_x * 10.0f;
f32 freeLookY = camera->play->state.input[0].cur.right_stick_y * 10.0f;
Mouse_HandleThirdPerson(&freeLookX, &freeLookY);
if (fabsf(freeLookX) >= 15.0f || fabsf(freeLookY) >= 15.0f) {
*should = true;
}
});
}
static RegisterShipInitFunc initFunc(RegisterFreeLookDoorCamRelease, { CVAR_SETTING("FreeLook.Enabled") });
@@ -2083,6 +2083,13 @@ typedef enum {
VB_RED_ICE_MELTED_FLAG,
// #### `result`
// ```c
// camera->xzSpeed > 0.001f || <any release button pressed> || params->interfaceFlags & 0x8
// ```
// #### `args`
// - `Camera*` (`camera`)
VB_RELEASE_DOORC_CAMERA,
// #### `result`
// ```c
// true
+13 -8
View File
@@ -6921,14 +6921,19 @@ s32 Camera_Special9(Camera* camera) {
camera->unk_14C |= (0x400 | 0x10);
sCameraInterfaceFlags = 0;
if (camera->xzSpeed > 0.001f || CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_A) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_CLEFT) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_CDOWN) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_CUP) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_CRIGHT) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_R) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_Z) || params->interfaceFlags & 0x8) {
// SOH [Enhancement] VB_RELEASE_DOORC_CAMERA lets free look hand the door peek camera
// back on right-stick input (see soh/Enhancements/camera/FreeLookDoorCamRelease.cpp).
if (GameInteractor_Should(
VB_RELEASE_DOORC_CAMERA,
camera->xzSpeed > 0.001f || CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_A) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_CLEFT) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_CDOWN) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_CUP) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_CRIGHT) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_R) ||
CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_Z) || params->interfaceFlags & 0x8,
camera)) {
Camera_ChangeSettingFlags(camera, camera->prevSetting, 2);
camera->unk_14C |= (0x4 | 0x2);