[Bug Fix] Fix Dark Link Crash/Missing Trails Bug (#6720)

Delete Unused Effect Slot
This commit is contained in:
ItsHeckinPat
2026-06-10 22:27:26 -04:00
committed by GitHub
parent 7022eca36b
commit 54d7ed365b
+4
View File
@@ -70,6 +70,10 @@ void DummyPlayer_Init(Actor* actor, PlayState* play) {
Player_SetModelGroup(player, Player_ActionToModelGroup(player, player->heldItemAction));
play->playerInit(player, play, gPlayerSkelHeaders[client.linkAge]);
// Prevent dummy players from holding a weapon trail effect slot, as they don't use it anyway
Effect_Delete(play, player->meleeWeaponEffectIndex);
player->meleeWeaponEffectIndex = TOTAL_EFFECT_COUNT;
play->func_11D54(player, play);
// #endregion