Some more partial ice trap fixing that wasn't pushed earlier

This commit is contained in:
Christopher Leggett
2022-08-07 17:19:26 -04:00
parent 7516725f13
commit 58da0a5aa2
3 changed files with 8 additions and 6 deletions
@@ -1,5 +1,6 @@
#pragma once
#include "ItemTableTypes.h"
#include "z64item.h"
#define CHEST_ANIM_SHORT 0
#define CHEST_ANIM_LONG 1
@@ -8,7 +9,7 @@
{ itemId, field, (chestAnim != CHEST_ANIM_SHORT ? 1 : -1) * (drawId + 1), textId, objectId }
#define GET_ITEM_NONE \
{ 0, 0, 0, 0, 0 }
{ ITEM_NONE, 0, 0, 0, 0 }
#include <unordered_map>
@@ -4808,7 +4808,7 @@ void InitRandoItemTable() {
// Starting here, these do not have ItemIDs or GetItemIDs from vanilla, so I'm using their
// RandomizerGet enum values for both.
GET_ITEM(RG_ICE_TRAP, OBJECT_INVALID, GID_RUPEE_GOLD, 0, 0, CHEST_ANIM_SHORT),
GET_ITEM(RG_ICE_TRAP, OBJECT_GI_RUPY, GID_RUPEE_GOLD, 0, 0, CHEST_ANIM_SHORT),
GET_ITEM(RG_MAGIC_SINGLE, OBJECT_GI_MAGICPOT, GID_MAGIC_SMALL, 0xE4, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_MAGIC_DOUBLE, OBJECT_GI_MAGICPOT, GID_MAGIC_LARGE, 0xE8, 0x80, CHEST_ANIM_LONG),
GET_ITEM(RG_DOUBLE_DEFENSE, OBJECT_GI_HEARTS, GID_HEART_CONTAINER, 0xE9, 0x80, CHEST_ANIM_LONG),
@@ -12975,15 +12975,16 @@ void func_8084E6D4(Player* this, GlobalContext* globalCtx) {
else {
func_80832DBC(this);
if (this->getItemId == GI_ICE_TRAP) {
if ((this->getItemId == GI_ICE_TRAP && !gSaveContext.n64ddFlag) ||
(gSaveContext.n64ddFlag && this->getItemId == RG_ICE_TRAP)) {
this->stateFlags1 &= ~(PLAYER_STATE1_10 | PLAYER_STATE1_11);
if (this->getItemId != GI_ICE_TRAP) {
if ((this->getItemId != GI_ICE_TRAP && !gSaveContext.n64ddFlag) ||
(gSaveContext.n64ddFlag && this->getItemId != RG_ICE_TRAP)) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_CLEAR_TAG, this->actor.world.pos.x,
this->actor.world.pos.y + 100.0f, this->actor.world.pos.z, 0, 0, 0, 0);
func_8083C0E8(this, globalCtx);
}
else {
} else {
this->actor.colChkInfo.damage = 0;
func_80837C0C(globalCtx, this, 3, 0.0f, 0.0f, 0, 20);
}