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https://github.com/HarbourMasters/Shipwright
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avoid ganon's castle blue warp dropping Link in lava (#6647)
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@@ -700,17 +700,18 @@ void Entrance_OverrideSpawnScene(s32 sceneNum, s32 spawn) {
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modifiedLinkActorEntry.rot = gPlayState->linkActorEntry->rot;
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modifiedLinkActorEntry.params = gPlayState->linkActorEntry->params;
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if (Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) == RO_DUNGEON_ENTRANCE_SHUFFLE_ON_PLUS_GANON) {
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// Move Ganon's Castle exit spawn to be on the small ledge near the castle and not over the void
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// to prevent Link from falling if the bridge isn't spawned
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if (sceneNum == SCENE_OUTSIDE_GANONS_CASTLE && spawn == 1) {
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modifiedLinkActorEntry.pos.x = 0xFEA8;
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modifiedLinkActorEntry.pos.y = 0x065C;
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modifiedLinkActorEntry.pos.z = 0x0290;
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modifiedLinkActorEntry.rot.y = 0x0700;
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modifiedLinkActorEntry.params = 0x0DFF; // stationary spawn
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gPlayState->linkActorEntry = &modifiedLinkActorEntry;
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}
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// Move Ganon's Castle exit spawn to be on the small ledge near the castle and not over the void
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// to prevent Link from falling if the bridge isn't spawned
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if (sceneNum == SCENE_OUTSIDE_GANONS_CASTLE && spawn == 1 &&
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(Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) == RO_DUNGEON_ENTRANCE_SHUFFLE_ON_PLUS_GANON ||
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Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF ||
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Randomizer_GetSettingValue(RSK_SHUFFLE_GANONS_TOWER_ENTRANCE))) {
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modifiedLinkActorEntry.pos.x = 0xFEA8;
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modifiedLinkActorEntry.pos.y = 0x065C;
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modifiedLinkActorEntry.pos.z = 0x0290;
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modifiedLinkActorEntry.rot.y = 0x0700;
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modifiedLinkActorEntry.params = 0x0DFF; // stationary spawn
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gPlayState->linkActorEntry = &modifiedLinkActorEntry;
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}
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if (Randomizer_GetSettingValue(RSK_SHUFFLE_BOSS_ENTRANCES) != RO_BOSS_ROOM_ENTRANCE_SHUFFLE_OFF) {
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