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https://github.com/HarbourMasters/Shipwright
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Fix flare dancer crash (#7122)
Expand the main `GfxPool` buffers to 1MiB
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+7
-6
@@ -93,15 +93,16 @@ typedef struct {
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/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // 0xAE0 entries
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} GameInfo; // size = 0x15D4
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// Changed the main buffers to be 1MiB to make them basically impossible to overflow
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typedef struct {
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/* 0x00000 */ u16 headMagic; // GFXPOOL_HEAD_MAGIC
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/* 0x00008 */ Gfx polyOpaBuffer[0x2FC0];
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/* 0x0BF08 */ Gfx polyXluBuffer[0x1000];
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/* 0x0FF08 */ Gfx overlayBuffer[0x800];
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/* 0x11F08 */ Gfx workBuffer[0x100];
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/* 0x11308 */ Gfx unusedBuffer[0x40];
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/* 0x00008 */ Gfx polyOpaBuffer[1 * 1024 * 1024]; // original size was 0x17E0
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/* 0x0BF08 */ Gfx polyXluBuffer[1 * 1024 * 1024]; // original size was 0x800
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/* 0x0FF08 */ Gfx overlayBuffer[1 * 1024 * 1024]; // original size was 0x400
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/* 0x11F08 */ Gfx workBuffer[0x80];
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/* 0x11308 */ Gfx unusedBuffer[0x20];
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/* 0x12408 */ u16 tailMagic; // GFXPOOL_TAIL_MAGIC
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} GfxPool; // size = 0x24820
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} GfxPool; // size = 0x12410
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typedef struct {
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/* 0x0000 */ u32 size;
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@@ -64,7 +64,7 @@ static EnemyEntry randomizedEnemySpawnTable[] = {
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{ CVAR_ENHANCEMENT("RandomizedEnemyList.Dinolfos"), "Dinolfos", ACTOR_EN_ZF, -2 }, // Dinolfos
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{ CVAR_ENHANCEMENT("RandomizedEnemyList.Dodongo"), "Dodongo", ACTOR_EN_DODONGO, -1 }, // Dodongo
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{ CVAR_ENHANCEMENT("RandomizedEnemyList.FireKeese"), "Fire Keese", ACTOR_EN_FIREFLY, 1 }, // Fire Keese
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// { CVAR_ENHANCEMENT("RandomizedEnemyList.FlareDancer"), "Flare Dancer", ACTOR_EN_FD, 0 }, // Flare Dancer (possible cause of crashes because of spawning flame actors on sloped ground or overloading)
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{ CVAR_ENHANCEMENT("RandomizedEnemyList.FlareDancer"), "Flare Dancer", ACTOR_EN_FD, 0 }, // Flare Dancer
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{ CVAR_ENHANCEMENT("RandomizedEnemyList.FloorTile"), "Floor Tile", ACTOR_EN_YUKABYUN, 0 }, // Flying Floor Tile
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{ CVAR_ENHANCEMENT("RandomizedEnemyList.Floormaster"), "Floormaster", ACTOR_EN_FLOORMAS, 0 }, // Floormaster
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{ CVAR_ENHANCEMENT("RandomizedEnemyList.FlyingPeahat"), "Flying Peahat", ACTOR_EN_PEEHAT, -1 }, // Flying Peahat (big grounded, doesn't spawn larva)
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