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https://github.com/HarbourMasters/Shipwright
synced 2026-08-21 23:01:26 -04:00
Enemy rando, fix Dark Link crush etc voidouts (#7038)
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@@ -656,7 +656,8 @@ void RegisterEnemyRandomizer() {
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COND_VB_SHOULD(VB_TRIGGER_VOIDOUT, ENEMY_RANDOMIZER_ENABLED, {
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Actor* actor = va_arg(args, Actor*);
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if (actor->category != ACTORCAT_PLAYER) {
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if (*should == true && actor->category != ACTORCAT_PLAYER) {
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// Improvement opportunity: Play sfx
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*should = false;
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Actor_Kill(actor);
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}
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@@ -2579,7 +2579,7 @@ typedef enum {
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// BgCheck_SphVsFirstPoly(&play->colCtx, &rodCheckPos, 20.0f)
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// ```
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// #### `args`
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// - `*f32`
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// - `*Vec3f`
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VB_NOT_CAST_FISHING,
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// #### `result`
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@@ -3076,7 +3076,7 @@ typedef enum {
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// #### `result`
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// ```c
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// true
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// varies
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// ```
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// #### `args`
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// - `*Actor`
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@@ -4731,8 +4731,10 @@ s32 func_808382DC(Player* this, PlayState* play) {
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} else {
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sp68 = ((Player_GetHeight(this) - 8.0f) < (this->unk_6C4 * this->actor.scale.y));
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if (sp68 || (this->actor.bgCheckFlags & BGCHECKFLAG_CRUSHED) || (sFloorType == 9) ||
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(this->stateFlags2 & PLAYER_STATE2_FORCED_VOID_OUT)) {
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if (GameInteractor_Should(VB_TRIGGER_VOIDOUT,
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(sp68 || (this->actor.bgCheckFlags & BGCHECKFLAG_CRUSHED) || (sFloorType == 9) ||
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(this->stateFlags2 & PLAYER_STATE2_FORCED_VOID_OUT)),
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&this->actor)) {
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Player_PlayVoiceSfx(this, NA_SE_VO_LI_DAMAGE_S);
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if (sp68) {
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@@ -4758,9 +4760,7 @@ s32 func_808382DC(Player* this, PlayState* play) {
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gSaveContext.respawn[RESPAWN_MODE_DOWN].yaw = respawnInfo->yaw;
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}
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if (GameInteractor_Should(VB_TRIGGER_VOIDOUT, true, this)) {
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Play_TriggerVoidOut(play);
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}
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Play_TriggerVoidOut(play);
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}
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Player_PlayVoiceSfx(this, NA_SE_VO_LI_TAKEN_AWAY);
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