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Fix AssumeEntrancePool breaking due to renamed region (#7375)
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@@ -684,8 +684,7 @@ std::vector<Entrance*> EntranceShuffler::AssumeEntrancePool(std::vector<Entrance
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ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL)))) {
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auto type = entrance->GetType();
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if (((type == EntranceType::Dungeon || type == EntranceType::GrottoGrave) &&
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entrance->GetReverse()->GetName() !=
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"Spirit Temple Entryway -> Desert Colossus From Spirit Entryway") ||
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entrance->GetReverse()->GetOriginalConnectedRegionKey() != RR_DESERT_COLOSSUS_OUTSIDE_TEMPLE) ||
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(type == EntranceType::Interior &&
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ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL))) {
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// In most cases, Dungeon, Grotto/Grave and Simple Interior exits shouldn't be assumed able to give
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