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Enemy rando, remove switch flag setting from Wolfos (#7055)
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@@ -587,6 +587,10 @@ static u8 GetRandomizedEnemy(PlayState* play, s16* actorId, s16* posX, s16* posY
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case ACTOR_EN_CROW:
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*posY = *posY + 75;
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break;
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// Remove switch flag setting from Wolfos
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case ACTOR_EN_WF:
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*params |= 0xFF00;
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break;
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default:
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break;
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}
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