Fix Rate Limited Success Chime (#6512)

This commit is contained in:
Chris
2026-04-16 21:30:28 -04:00
committed by GitHub
parent 412b60a02f
commit 9c321862ca
@@ -1415,12 +1415,10 @@ static void TimeSaverRegisterHooks() {
TimeSaverOnSceneInitHandler);
COND_HOOK(OnVanillaBehavior, true, TimeSaverOnVanillaBehaviorHandler);
COND_HOOK(OnActorInit, true, TimeSaverOnActorInitHandler);
COND_HOOK(OnSceneInit, true, [](int16_t sceneNum) { successChimeCooldown = 0; });
// item queue for use outside rando, rando has its own queue
COND_HOOK(OnLoadGame, !IS_RANDO, [](int32_t fileNum) {
vanillaQueuedItemEntry = GET_ITEM_NONE;
successChimeCooldown = 0;
});
COND_HOOK(OnLoadGame, !IS_RANDO, [](int32_t fileNum) { vanillaQueuedItemEntry = GET_ITEM_NONE; });
COND_HOOK(OnItemReceive, !IS_RANDO, TimeSaverOnItemReceiveHandler);
COND_HOOK(OnPlayerUpdate, !IS_RANDO, TimeSaverOnPlayerUpdateHandler);
COND_HOOK(OnFlagSet,