Fix KF to LW sign region (#6571)

This commit is contained in:
Pepper0ni
2026-04-28 21:16:49 +01:00
committed by GitHub
parent 4b90ae48c7
commit a6ceda989e
@@ -89,7 +89,6 @@ void RegionTable_Init_KokiriForest() {
LOCATION(RC_KF_HOUSE_OF_TWINS_ARROW_SIGN, logic->CanRead()),
LOCATION(RC_KF_SHOP_ARROW_SIGN, logic->CanRead()),
LOCATION(RC_KF_SARIAS_HOUSE_ARROW_SIGN, logic->CanRead()),
LOCATION(RC_KF_LOST_WOODS_ARROW_SIGN, logic->IsChild && logic->CanRead()),
LOCATION(RC_KF_MIDOS_HOUSE_ARROW_SIGN, logic->CanRead()),
LOCATION(RC_KF_TRAINING_CENTER_ENTRANCE_ARROW_SIGN, logic->IsChild && logic->CanRead()),
LOCATION(RC_KF_INNER_TRAINING_CENTER_ARROW_SIGN, logic->IsChild && logic->CanRead()),
@@ -119,6 +118,40 @@ void RegionTable_Init_KokiriForest() {
ENTRANCE(RR_LW_BRIDGE_FROM_FOREST, logic->IsAdult || ctx->GetOption(RSK_FOREST).IsNot(RO_CLOSED_FOREST_ON) || logic->Get(LOGIC_DEKU_TREE_CLEAR)),
});
areaTable[RR_KF_OUTSIDE_LOST_WOODS] = Region("KF Outside Lost Woods", SCENE_KOKIRI_FOREST, {}, {
//Locations
LOCATION(RC_KF_BEAN_RUPEE_1, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RUPEE_2, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RUPEE_3, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RUPEE_4, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RUPEE_5, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RUPEE_6, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RED_RUPEE, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_LOST_WOODS_ARROW_SIGN, logic->IsChild && logic->CanRead()),
LOCATION(RC_KF_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
LOCATION(RC_KF_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_KF_GOSSIP_STONE, true),
}, {
//Exits
ENTRANCE(RR_KOKIRI_FOREST, true),
ENTRANCE(RR_THE_LOST_WOODS, true),
ENTRANCE(RR_KF_RUPEE_ALCOVE, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || logic->CanUse(RG_HOVER_BOOTS))),
ENTRANCE(RR_KF_STORMS_GROTTO, logic->CanOpenStormsGrotto()),
});
areaTable[RR_KF_RUPEE_ALCOVE] = Region("KF Alcove", SCENE_KOKIRI_FOREST, {}, {
//Locations
LOCATION(RC_KF_BEAN_RUPEE_1, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RUPEE_2, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RUPEE_3, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RUPEE_4, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RUPEE_5, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RUPEE_6, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RED_RUPEE, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
}, {
ENTRANCE(RR_KOKIRI_FOREST, true),
});
areaTable[RR_KF_BOULDER_LOOP] = Region("KF Boulder Loop", SCENE_KOKIRI_FOREST, {}, {
//Locations
LOCATION(RC_KF_KOKIRI_SWORD_CHEST, logic->IsChild && logic->HasItem(RG_OPEN_CHEST)),
@@ -228,39 +261,6 @@ void RegionTable_Init_KokiriForest() {
ENTRANCE(RR_KOKIRI_FOREST, true),
});
areaTable[RR_KF_OUTSIDE_LOST_WOODS] = Region("KF Outside Lost Woods", SCENE_KOKIRI_FOREST, {}, {
//Locations
LOCATION(RC_KF_BEAN_RUPEE_1, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RUPEE_2, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RUPEE_3, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RUPEE_4, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RUPEE_5, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RUPEE_6, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_BEAN_RED_RUPEE, logic->IsAdult && logic->CanUse(RG_BOOMERANG)),
LOCATION(RC_KF_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
LOCATION(RC_KF_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_KF_GOSSIP_STONE, true),
}, {
//Exits
ENTRANCE(RR_KOKIRI_FOREST, true),
ENTRANCE(RR_THE_LOST_WOODS, true),
ENTRANCE(RR_KF_RUPEE_ALCOVE, logic->IsAdult && (CanPlantBean(RR_KOKIRI_FOREST, RG_KOKIRI_FOREST_BEAN_SOUL) || logic->CanUse(RG_HOVER_BOOTS))),
ENTRANCE(RR_KF_STORMS_GROTTO, logic->CanOpenStormsGrotto()),
});
areaTable[RR_KF_RUPEE_ALCOVE] = Region("KF Alcove", SCENE_KOKIRI_FOREST, {}, {
//Locations
LOCATION(RC_KF_BEAN_RUPEE_1, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RUPEE_2, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RUPEE_3, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RUPEE_4, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RUPEE_5, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RUPEE_6, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_KF_BEAN_RED_RUPEE, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
}, {
ENTRANCE(RR_KOKIRI_FOREST, true),
});
areaTable[RR_KF_STORMS_GROTTO] = Region("KF Storms Grotto", SCENE_GROTTOS, grottoEvents, {
//Locations
LOCATION(RC_KF_STORMS_GROTTO_CHEST, logic->HasItem(RG_OPEN_CHEST)),