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Super heavy Iron Boots
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@@ -11052,6 +11052,10 @@ void Player_Update(Actor* thisx, PlayState* play) {
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default:
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break;
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}
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if (this->currentBoots == PLAYER_BOOTS_IRON) {
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this->actor.gravity = -10.0f;
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}
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GameInteractor_ExecuteOnPlayerUpdate();
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}
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