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Ice trap fix
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@@ -205,6 +205,7 @@ void Randomizer_GetSkullReward(EnSi* this, GlobalContext* globalCtx) {
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getItem = Randomizer_GetRandomizedItem(GI_SKULL_TOKEN, this->actor.id, this->actor.params, globalCtx->sceneNum);
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getItemId = getItem.getItemId;
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if (getItemId == RG_ICE_TRAP) {
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player->getItemEntry = getItem;
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player->pendingIceTrap = true;
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textId = 0xF8;
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} else {
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