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https://github.com/HarbourMasters/Shipwright
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@@ -11028,6 +11028,18 @@ void Player_Update(Actor* thisx, PlayState* play) {
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break;
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}
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if (this->actor.scale.x = 0.01f) {
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this->actor.scale.x = 0.009f;
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}
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if (this->actor.scale.y = 0.01f) {
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this->actor.scale.y = 0.009f;
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}
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if (this->actor.scale.z = 0.01f) {
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this->actor.scale.z = 0.009f;
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}
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switch (GameInteractor_GravityLevel()) {
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case GI_GRAVITY_LEVEL_HEAVY:
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this->actor.gravity = -4.0f;
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