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Fix Skip Forced Text softlock (#7254)
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@@ -456,6 +456,11 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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if (ForcedDialogIsDisabled(FORCED_DIALOG_SKIP_NPC) &&
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!(gPlayState->sceneNum == SCENE_ZORAS_RIVER && IS_RANDO && RAND_GET_OPTION(RSK_FROGS_HINT))) {
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*should = false;
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// We should still come out of a softlock if the setting was changed during forced dialogue
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if (GET_PLAYER(gPlayState)->csAction != 7) {
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Player_SetCsAction(gPlayState, NULL, 7);
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}
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}
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// If it's near a jailed carpenter, skip it along with introduction of Gerudo mini-boss
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