clean up includes (#7114)

This commit is contained in:
Philip Dubé
2026-08-25 08:02:02 +00:00
committed by GitHub
parent b341e02cd5
commit ce969cab90
266 changed files with 592 additions and 671 deletions
@@ -3,7 +3,6 @@
#include "soh/ResourceManagerHelpers.h"
#include "z64.h"
#include "include/z64player.h"
#include "src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h"
#include "src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h"
@@ -114,7 +113,6 @@
#include "src/overlays/actors/ovl_En_Test/z_en_test.h"
#include "src/overlays/actors/ovl_En_Tite/z_en_tite.h"
#include "src/overlays/actors/ovl_En_Tk/z_en_tk.h"
#include "src/overlays/actors/ovl_En_Torch2/z_en_torch2.h"
#include "src/overlays/actors/ovl_En_Toryo/z_en_toryo.h"
#include "src/overlays/actors/ovl_En_Tr/z_en_tr.h"
#include "src/overlays/actors/ovl_En_Vali/z_en_vali.h"
-1
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@@ -5,7 +5,6 @@
extern "C" {
#include "z64.h"
#include "functions.h"
#include "macros.h"
#include "variables.h"
extern PlayState* gPlayState;
+2 -2
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@@ -1,12 +1,12 @@
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"
extern "C" {
extern PlayState* gPlayState;
#include "z64.h"
#include "macros.h"
extern PlayState* gPlayState;
}
#define CVAR_DEKU_STICK_NAME CVAR_CHEAT("DekuStick")
@@ -2,7 +2,6 @@
#include "soh/ShipInit.hpp"
extern "C" {
#include "variables.h"
#include "overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
}
+1 -1
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@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"
+1 -1
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@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
+4 -1
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@@ -1,6 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "z64save.h"
}
extern "C" SaveContext gSaveContext;
+5 -4
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@@ -1,12 +1,13 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include <spdlog/spdlog.h>
#include <vector>
#include <spdlog/spdlog.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "src/overlays/actors/ovl_En_Sw/z_en_sw.h"
extern PlayState* gPlayState;
}
@@ -1,13 +1,13 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/randomizer/SeedContext.h"
#include "soh/OTRGlobals.h"
#include "soh/ShipInit.hpp"
#include "z64save.h"
extern "C" {
extern SaveContext gSaveContext;
#include "z64save.h"
#include "variables.h"
#include "macros.h"
extern SaveContext gSaveContext;
}
#define CVAR_INFINITE_AMMO_NAME CVAR_CHEAT("InfiniteAmmo")
@@ -1,6 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "z64save.h"
}
extern "C" SaveContext gSaveContext;
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,12 +1,12 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "z64save.h"
#include "variables.h"
extern "C" {
#include "z64save.h"
#include "variables.h"
#include "macros.h"
extern SaveContext gSaveContext;
extern s32 Flags_GetRandomizerInf(RandomizerInf flag);
#include "macros.h"
}
#define CVAR_INFINITE_MONEY_NAME CVAR_CHEAT("InfiniteMoney")
@@ -1,6 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "z64save.h"
}
extern "C" SaveContext gSaveContext;
+1 -1
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@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"
@@ -1,9 +1,8 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "src/overlays/actors/ovl_En_Insect/z_en_insect.h"
extern s16 sDroppedCount;
}
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"
@@ -1,9 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
extern PlayState* gPlayState;
#include "z64.h"
extern PlayState* gPlayState;
}
#define CVAR_UNRESTRICTED_ITEMS_NAME CVAR_CHEAT("NoRestrictItems")
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/Enhancements/enhancementTypes.h"
@@ -1,9 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
extern PlayState* gPlayState;
#include "src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.h"
extern PlayState* gPlayState;
}
static constexpr int32_t CVAR_CUCCOS_TO_RETURN_DEFAULT = 7;
@@ -1,10 +1,10 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/Enhancements/enhancementTypes.h"
extern "C" {
extern PlayState* gPlayState;
#include "src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h"
extern PlayState* gPlayState;
}
static constexpr DampeDropRate CVAR_DAMPE_DROP_RATE_DEFAULT = DAMPE_NORMAL;
@@ -1,9 +1,12 @@
#include "soh/ShipInit.hpp"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/boss-rush/BossRush.h"
extern "C" {
#include "functions.h"
#include "macros.h"
#include "variables.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/boss-rush/BossRush.h"
}
extern "C" PlayState* gPlayState;
@@ -1,7 +1,10 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "macros.h"
}
extern "C" PlayState* gPlayState;
@@ -1,14 +1,13 @@
#include <ship/Context.h>
#include <ship/window/Window.h>
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/randomizer/randomizer.h"
#include "soh/OTRGlobals.h"
#include "soh/SaveManager.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "variables.h"
#include "z64save.h"
extern SaveContext gSaveContext;
@@ -1,6 +1,7 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"
extern "C" {
#include "z64.h"
extern PlayState* gPlayState;
@@ -1,7 +1,8 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "src/overlays/actors/ovl_En_Wood02/z_en_wood02.h"
}
@@ -1,5 +1,4 @@
#include <soh/Enhancements/game-interactor/GameInteractor.h>
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
+2 -2
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@@ -1,9 +1,9 @@
#include "soh/ActorDB.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "src/overlays/actors/ovl_En_Partner/z_en_partner.h"
extern "C" {
#include "src/overlays/actors/ovl_En_Partner/z_en_partner.h"
#include "macros.h"
#include "functions.h"
extern PlayState* gPlayState;
@@ -5,7 +5,6 @@
extern "C" {
#include "functions.h"
#include "src/overlays/actors/ovl_En_Fz/z_en_fz.h"
#include "src/overlays/actors/ovl_En_Crow/z_en_crow.h"
#include "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h"
extern void EnCrow_TurnAway(EnCrow*, PlayState*);
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,6 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
}
extern "C" PlayState* gPlayState;
@@ -1,6 +1,6 @@
#pragma once
#include "z64.h"
#include <libultraship/libultra/types.h>
#ifdef __cplusplus
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
+1 -1
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@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/ShipInit.hpp"
+1 -1
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@@ -1,8 +1,8 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"
extern "C" {
#include "z64.h"
// Converts a drop id based on age, health and owned items. Returns -1 when the drop can't be given.
s16 func_8001F404(s16 dropId);
}
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,9 +1,8 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ResourceManagerHelpers.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "variables.h"
#include "src/overlays/actors/ovl_En_Door/z_en_door.h"
extern PlayState* gPlayState;
}
+1 -1
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@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
+1 -1
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@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ResourceManagerHelpers.h"
#include "soh/ShipInit.hpp"
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -13,7 +13,6 @@ extern "C" {
#include "src/overlays/actors/ovl_En_Poh/z_en_poh.h"
#include "src/overlays/actors/ovl_En_Tp/z_en_tp.h"
#include "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h"
extern SaveContext gSaveContext;
}
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/ResourceManagerHelpers.h"
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/resource/type/scenecommand/SetTimeSettings.h"
@@ -1,8 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include <set>
#include <unordered_map>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "variables.h"
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ResourceManagerHelpers.h"
#include "soh/ShipInit.hpp"
+1 -3
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@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -7,10 +7,8 @@ extern "C" {
#include "variables.h"
#include "functions.h"
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
s32 func_808351D4(Player* thisx, PlayState* play); // Arrow nocked
void EnArrow_Init(Actor* thisx, PlayState* play);
extern PlayState* gPlayState;
}
@@ -1,11 +1,10 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "z64.h"
#include "macros.h"
#include "variables.h"
extern s32 Player_GetItemOnButton(PlayState*, s32);
extern void Inventory_ChangeEquipment(s16, u16);
extern void Player_SetEquipmentData(PlayState*, Player*);
@@ -1,11 +1,10 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/randomizer/SeedContext.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h"
#include "overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h"
extern PlayState* gPlayState;
}
@@ -6,7 +6,6 @@ extern "C" {
#include "functions.h"
#include "macros.h"
#include "variables.h"
#include "overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
extern SaveContext gSaveContext;
}
+1 -1
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@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
+2 -2
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@@ -1,9 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h"
void EnBomChu_Move(EnBomChu*, PlayState*);
void EnBomChu_Explode(EnBomChu*, PlayState*);
s32 Camera_BGCheck(Camera* camera, Vec3f* from, Vec3f* to);
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/randomizer/SeedContext.h"
#include "soh/ShipInit.hpp"
#include "soh/ObjectExtension/ObjectExtension.h"
+6 -9
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@@ -1,20 +1,17 @@
#include "Lang.h"
#include "soh/SohGui/MenuTypes.h"
#include "soh/SohGui/SohGui.hpp"
#include "soh/SohGui/SohMenu.h"
#include "soh/util.h"
#include <memory>
#include <libultraship/bridge/consolevariablebridge.h>
#include "ship/Context.h"
#include "ship/resource/File.h"
#include "ship/resource/ResourceManager.h"
#include "ship/resource/type/Json.h"
#include "ship/utils/StringHelper.h"
#include "Lang.h"
#include "soh/SohGui/MenuTypes.h"
#include "soh/SohGui/SohMenu.h"
#include "soh/util.h"
#include "spdlog/spdlog.h"
#include <memory>
namespace SohGui {
extern std::shared_ptr<SohMenu> mSohMenu;
}
@@ -1,5 +1,5 @@
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,11 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "src/overlays/actors/ovl_En_Fr/z_en_fr.h"
extern PlayState* gPlayState;
extern void EnFr_SetupReward(EnFr* enFr, PlayState* play, u8 unkCondition);
}
@@ -1,11 +1,10 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "src/overlays/actors/ovl_En_Ge1/z_en_ge1.h"
extern SaveContext gSaveContext;
extern void EnGe1_TalkAfterGame_Archery(EnGe1* enGe1, PlayState* play);
}
@@ -1,5 +1,5 @@
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -6,7 +6,6 @@ extern "C" {
#include "variables.h"
#include "src/overlays/actors/ovl_En_Skj/z_en_skj.h"
extern PlayState* gPlayState;
void EnSkj_WaitForPlayback(EnSkj* enSkj, PlayState* play);
}
@@ -2,7 +2,6 @@
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h"
extern PlayState* gPlayState;
}
+1 -1
View File
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -4,7 +4,6 @@
extern "C" {
#include "src/overlays/actors/ovl_En_Butte/z_en_butte.h"
#include "variables.h"
extern void EnButte_SetupTransformIntoFairy(EnButte* enButte);
}
@@ -1,5 +1,6 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/randomizer/randomizer.h"
#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
#include "soh/Enhancements/randomizer/SeedContext.h"
extern "C" {
#include "variables.h"
@@ -1,10 +1,13 @@
#include "soh/ShipInit.hpp"
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/SwitchAge.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
extern "C" {
#include "functions.h"
#include "macros.h"
#include "variables.h"
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/SwitchAge.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
}
extern "C" PlayState* gPlayState;
+1 -1
View File
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/randomizer/randomizer.h"
#include "soh/OTRGlobals.h"
#include "soh/ShipInit.hpp"
+1 -4
View File
@@ -1,15 +1,12 @@
#include <string>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/custom-message/CustomMessageTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "macros.h"
#include "variables.h"
extern PlayState* gPlayState;
u8 Randomizer_GetSettingValue(RandomizerSettingKey);
}
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
+1 -1
View File
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,11 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/OTRGlobals.h"
extern "C" {
#include "z64.h"
#include "macros.h"
#include "functions.h"
extern PlayState* gPlayState;
}
@@ -1,12 +1,10 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "functions.h"
#include "macros.h"
#include "variables.h"
#include "z64save.h"
extern PlayState* gPlayState;
}
+1 -1
View File
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -1,13 +1,10 @@
#include <libultraship/bridge/consolevariablebridge.h>
#include "GetItemManipulation.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/item-tables/ItemTableManager.h"
#include "soh/OTRGlobals.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "z64.h"
#include "macros.h"
#include "variables.h"
extern PlayState* gPlayState;
GetItemID RetrieveGetItemIDFromItemID(ItemID itemID);
}
@@ -1,11 +1,12 @@
#include <ship/Context.h>
#include <ship/resource/ResourceManager.h>
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include "functions.h"
#include "soh/cvar_prefixes.h"
#include "soh/resource/type/Scene.h"
#include "soh/resource/type/scenecommand/SceneCommand.h"
#include "soh/resource/type/scenecommand/SetCollisionHeader.h"
#include <ship/Context.h>
#include <ship/resource/ResourceManager.h>
#define CVAR_GRAVE_HOLE_NAME CVAR_ENHANCEMENT("GraveHoles")
#define GRAVE_HOLES_DEFAULT 0
@@ -1,11 +1,7 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/gameconsole.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "variables.h"
#include "overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
}
#define CVAR_BUFFER_NAME CVAR_ENHANCEMENT("PauseBufferWindow")
#define CVAR_BUFFER_DEFAULT 0
#define CVAR_BUFFER_VALUE CVarGetInteger(CVAR_BUFFER_NAME, CVAR_BUFFER_DEFAULT)
@@ -1,5 +1,6 @@
#include <libultraship/bridge/consolevariablebridge.h>
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
-1
View File
@@ -5,7 +5,6 @@
extern "C" {
#include "z64.h"
#include "functions.h"
#include "macros.h"
#include "variables.h"
extern PlayState* gPlayState;
-2
View File
@@ -5,8 +5,6 @@ extern "C" {
#include <z64.h>
#include "macros.h"
#include "variables.h"
#include "functions.h"
extern SaveContext gSaveContext;
extern PlayState* gPlayState;
}
@@ -1,19 +1,15 @@
#include "TimeDisplay.h"
#include "soh/Enhancements/gameplaystats.h"
#include <global.h>
#include "assets/textures/parameter_static/parameter_static.h"
#include "assets/soh_assets.h"
#include "soh/SohGui/ImGuiUtils.h"
#include <fast/Fast3dGui.h>
#include <libultraship/bridge/consolevariablebridge.h>
#include <ship/Context.h>
#include <spdlog/common.h>
#include "TimeDisplay.h"
#include "soh/Enhancements/gameplaystats.h"
#include "soh/SohGui/ImGuiUtils.h"
extern "C" {
#include "assets/textures/parameter_static/parameter_static.h"
#include "assets/soh_assets.h"
#include "macros.h"
#include "functions.h"
#include "variables.h"
extern PlayState* gPlayState;
uint64_t GetUnixTimestamp();
@@ -1,5 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/OTRGlobals.h"
#include "soh/ShipInit.hpp"
extern "C" {
@@ -5,7 +5,6 @@ extern "C" {
#include "z64.h"
#include "z64save.h"
#include "macros.h"
#include "variables.h"
#include "functions.h"
extern PlayState* gPlayState;
extern SaveContext gSaveContext;
@@ -6,7 +6,6 @@ extern "C" {
#include "z64save.h"
#include "macros.h"
#include "variables.h"
#include "functions.h"
extern PlayState* gPlayState;
extern SaveContext gSaveContext;
}
@@ -1,8 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "global.h"
extern "C" {
#include "functions.h"
#include "macros.h"
void Player_SetupRoll(Player* player, PlayState* play);
}
@@ -1,4 +1,3 @@
#include <soh/OTRGlobals.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
@@ -10,10 +9,8 @@ extern "C" {
#include <variables.h>
#include "overlays/actors/ovl_En_Heishi4/z_en_heishi4.h"
extern PlayState* gPlayState;
// the guard's idle action func, restored once the sneak prompt is answered
void func_80A56614(EnHeishi4* heishi, PlayState* play);
u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
}
@@ -5,7 +5,6 @@
extern "C" {
#include "macros.h"
#include "z64save.h"
#include "functions.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
extern PlayState* gPlayState;
extern SaveContext gSaveContext;
@@ -1,12 +1,9 @@
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
extern "C" {
#include "variables.h"
#include "seqcmd.h"
#include "src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h"
#include "assets/objects/object_tw/object_tw.h"
extern BossTw* sTwinrovaPtr;
extern void BossTw_SetupFlyTo(BossTw*, PlayState*);
extern void BossTw_SetupWait(BossTw*, PlayState*);
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
extern "C" {
+5 -2
View File
@@ -1,16 +1,19 @@
#include <ship/Context.h>
#include <ship/config/Config.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include "functions.h"
#include "soh/SohGui/MenuTypes.h"
#include "soh/SohGui/UIWidgets.hpp"
#include "soh/util.h"
#include "soh/Enhancements/gameconsole.h"
extern "C" {
#include "functions.h"
#include "macros.h"
#include "variables.h"
#include "z64.h"
#include "global.h"
#include "soh/Enhancements/enhancementTypes.h"
void Sram_InitDebugSave(void);
void Select_LoadGame(SelectContext* selectContext, s32 entranceIndex);
+4 -5
View File
@@ -1,14 +1,11 @@
#include "AudioEditor.h"
#include "sequence.h"
#include <map>
#include <set>
#include <string>
#include <functions.h>
#include "AudioEditor.h"
#include "soh/ShipUtils.h"
#include "soh/OTRGlobals.h"
#include "soh/cvar_prefixes.h"
#include <ship/utils/StringHelper.h>
#include "soh/SohGui/SohMenu.h"
#include "soh/SohGui/SohGui.hpp"
#include "AudioCollection.h"
@@ -18,6 +15,8 @@
#include "soh/Enhancements/randomizer/SeedContext.h"
extern "C" {
#include "sequence.h"
#include <functions.h>
#include "z64save.h"
extern SaveContext gSaveContext;
}
+3 -4
View File
@@ -1,13 +1,12 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include <ship/window/gui/IconsFontAwesome4.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "AudioCollection.h"
#include <soh/Notification/Notification.h>
#include <soh/SohGui/ImGuiUtils.h>
#include <ship/window/gui/IconsFontAwesome4.h>
extern "C" {
#include "variables.h"
extern PlayState* gPlayState;
}
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"
@@ -1,4 +1,4 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/ShipInit.hpp"
#include "soh/cvar_prefixes.h"

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