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Decomp, three audio functions (#7069)
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@@ -2125,7 +2125,7 @@ void Audio_SetSoundOutputMode(s8 outputMode);
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void Audio_SetBaseFilter(u8);
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void Audio_SetExtraFilter(u8);
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void Audio_SetCutsceneFlag(s8 flag);
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void Audio_PlaySoundIfNotInCutscene(u16 sfxId);
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void Audio_PlaySfxIfNotInCutscene(u16 sfxId);
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void func_800F6964(u16);
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void Audio_StopBgmAndFanfare(u16);
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// ? Audio_DisableAllSeq(?);
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@@ -2141,7 +2141,7 @@ void func_800F71BC(s32 arg0);
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void Audio_SetSfxBanksMute(u16 muteMask);
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void Audio_QueueSeqCmdMute(u8 channelIdx);
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void Audio_ClearBGMMute(u8 channelIdx);
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void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* a4, s8* reverbAdd);
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void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* a4, s8* reverbAdd);
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void Audio_ProcessSoundRequest(void);
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void Audio_ChooseActiveSounds(u8 bankId);
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void Audio_PlayActiveSounds(u8 bankId);
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