Decomp, three audio functions (#7069)

This commit is contained in:
djevangelia
2026-08-14 22:01:49 +02:00
committed by GitHub
parent 9782faba44
commit e048afd10a
111 changed files with 1203 additions and 1223 deletions
+2 -2
View File
@@ -2125,7 +2125,7 @@ void Audio_SetSoundOutputMode(s8 outputMode);
void Audio_SetBaseFilter(u8);
void Audio_SetExtraFilter(u8);
void Audio_SetCutsceneFlag(s8 flag);
void Audio_PlaySoundIfNotInCutscene(u16 sfxId);
void Audio_PlaySfxIfNotInCutscene(u16 sfxId);
void func_800F6964(u16);
void Audio_StopBgmAndFanfare(u16);
// ? Audio_DisableAllSeq(?);
@@ -2141,7 +2141,7 @@ void func_800F71BC(s32 arg0);
void Audio_SetSfxBanksMute(u16 muteMask);
void Audio_QueueSeqCmdMute(u8 channelIdx);
void Audio_ClearBGMMute(u8 channelIdx);
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* a4, s8* reverbAdd);
void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* a4, s8* reverbAdd);
void Audio_ProcessSoundRequest(void);
void Audio_ChooseActiveSounds(u8 bankId);
void Audio_PlayActiveSounds(u8 bankId);