mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-08-21 14:55:27 -04:00
Decomp, three audio functions (#7069)
This commit is contained in:
@@ -1958,8 +1958,8 @@ void AudioOcarina_PlayControllerInput(u8 unused) {
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Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD07, sOcarinaInstrumentId - 1);
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// Sets pitch to io port 5
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Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD05, sCurOcarinaPitch);
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Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sRelativeOcarinaVolume,
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&gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sRelativeOcarinaVolume,
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&gSfxDefaultReverb);
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} else if ((sPrevOcarinaPitch != OCARINA_PITCH_NONE) && (sCurOcarinaPitch == OCARINA_PITCH_NONE)) {
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// Stops ocarina sound when transitioning from playing to not playing a note
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Audio_StopSfxById(NA_SE_OC_OCARINA);
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@@ -2135,8 +2135,8 @@ void AudioOcarina_PlaybackSong(void) {
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Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD07, sOcarinaInstrumentId - 1);
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// Sets sPlaybackPitch to channelIndex io port 5
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Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | 0xD05, sPlaybackPitch & 0x3F);
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Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend,
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&sRelativeNotePlaybackVolume, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend,
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&sRelativeNotePlaybackVolume, &gSfxDefaultReverb);
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} else {
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Audio_StopSfxById(NA_SE_OC_OCARINA);
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}
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@@ -3386,9 +3386,9 @@ void AudioDebug_ProcessInput_SndCont(void) {
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break;
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case 2:
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case 3:
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Audio_PlaySoundGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG,
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&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySfxGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG,
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&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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break;
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case 4:
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Audio_SetSoundOutputMode(sAudioSndContWork[sAudioSndContSel]);
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@@ -3787,8 +3787,8 @@ void AudioDebug_ProcessInput_SfxParamChg(void) {
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if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
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sfx = (u16)(sAudioSfxParamChgWork[0] << 12) + sAudioSfxParamChgWork[1] + SFX_FLAG;
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Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySfxGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
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@@ -4322,8 +4322,8 @@ void Audio_PlayFanfare_Rando(GetItemEntry getItem) {
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if (getItem.modIndex == MOD_NONE) {
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if (((itemId >= ITEM_RUPEE_GREEN) && (itemId <= ITEM_RUPEE_GOLD)) || (itemId == ITEM_HEART)) {
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Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else {
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if (itemId == ITEM_HEART_CONTAINER ||
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((itemId == ITEM_HEART_PIECE_2) && ((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) {
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@@ -4395,7 +4395,7 @@ void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) {
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D_80131C8C = arg2;
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sp24 = func_800F3F84(arg2);
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Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
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if ((sfxId & 0xF0) == 0xB0) {
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phi_f0 = 0.3f;
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@@ -4413,23 +4413,23 @@ void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) {
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sfxId2 = NA_SE_PL_METALEFFECT_KID;
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}
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D_8016B7AC = (sp24 * 0.7) + 0.3;
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Audio_PlaySoundGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb);
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}
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}
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void func_800F4138(Vec3f* pos, u16 sfxId, f32 arg2) {
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func_800F3F84(arg2);
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Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
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}
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void func_800F4190(Vec3f* pos, u16 sfxId) {
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Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4);
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Audio_PlaySfxGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4);
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}
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void Audio_PlaySoundRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) {
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u8 offset = Audio_NextRandom() % randLim;
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Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySfxGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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void func_800F4254(Vec3f* pos, u8 level) {
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@@ -4438,12 +4438,12 @@ void func_800F4254(Vec3f* pos, u8 level) {
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sSfxSwordChargeFreq = sSfxSwordChargeFreqLevels[level];
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switch (level) {
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case 1:
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Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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break;
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case 2:
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Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &sSfxSwordChargeFreq, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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break;
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}
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@@ -4451,8 +4451,8 @@ void func_800F4254(Vec3f* pos, u8 level) {
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}
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if (level != 0) {
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Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &sSfxSwordChargeFreq,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &sSfxSwordChargeFreq,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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@@ -4464,14 +4464,14 @@ void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2) {
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}
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if (D_8016B7D8 > 0.5f) {
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Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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void func_800F4414(Vec3f* pos, u16 sfxId, f32 arg2) {
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D_801305B8--;
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if (D_801305B8 == 0) {
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Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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if (arg2 > 2.0f) {
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arg2 = 2.0f;
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@@ -4488,12 +4488,12 @@ void func_800F44EC(s8 arg0, s8 arg1) {
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void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2) {
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D_8016B7DC = arg2;
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Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC);
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Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC);
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}
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void func_800F4578(Vec3f* pos, u16 sfxId, f32 arg2) {
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D_8016B7E0 = arg2;
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Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb);
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}
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void func_800F45D0(f32 arg0) {
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@@ -4509,8 +4509,8 @@ void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) {
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sRiverFreqScaleLerp.remainingFrames = 40;
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sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
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}
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Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) {
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@@ -4521,8 +4521,8 @@ void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) {
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sWaterfallFreqScaleLerp.remainingFrames = 40;
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sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40;
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}
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Audio_PlaySoundGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
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&sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
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&sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb);
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}
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void Audio_StepFreqLerp(FreqLerp* lerp) {
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@@ -4637,8 +4637,8 @@ void func_800F4A70(void) {
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}
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void Audio_PlaySoundIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) {
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Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39],
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(sfxId, pos, 4, &gNoteFrequencies[semitones[sAudioIncreasingTranspose] + 39],
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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if (sAudioIncreasingTranspose < 15) {
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sAudioIncreasingTranspose++;
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@@ -4650,8 +4650,8 @@ void Audio_ResetIncreasingTranspose(void) {
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}
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void Audio_PlaySoundTransposed(Vec3f* pos, u16 sfxId, s8 semitone) {
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Audio_PlaySoundGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Audio_PlaySfxGeneral(sfxId, pos, 4, &gNoteFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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}
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void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) {
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@@ -4672,7 +4672,7 @@ void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) {
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}
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phi_s1++;
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}
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Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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void func_800F4E30(Vec3f* pos, f32 arg1) {
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@@ -5232,12 +5232,12 @@ void Audio_UpdateMalonSinging(f32 dist, u16 arg1) {
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void func_800F64E0(u8 arg0) {
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D_80130608 = arg0;
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if (arg0 != 0) {
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Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_QueueCmdS32(0xF1000000, 0);
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} else {
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Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_QueueCmdS32(0xF2000000, 0);
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}
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}
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@@ -5323,8 +5323,8 @@ void Audio_SetBaseFilter(u8 filter) {
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if (filter == 0) {
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Audio_StopSfxById(NA_SE_PL_IN_BUBBLE);
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} else if (sAudioBaseFilter == 0) {
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Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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sAudioBaseFilter = filter;
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@@ -5350,15 +5350,15 @@ void Audio_SetCutsceneFlag(s8 flag) {
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sAudioCutsceneFlag = flag;
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}
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void Audio_PlaySoundGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) {
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void Audio_PlaySfxGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) {
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if (!sAudioCutsceneFlag) {
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Audio_PlaySoundGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd);
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Audio_PlaySfxGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd);
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}
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}
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void Audio_PlaySoundIfNotInCutscene(u16 sfxId) {
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Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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void Audio_PlaySfxIfNotInCutscene(u16 sfxId) {
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Audio_PlaySfxGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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void func_800F6964(u16 arg0) {
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@@ -124,7 +124,7 @@ void Audio_ClearBGMMute(u8 channelIdx) {
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}
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}
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void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
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void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* pos, u8 token, f32* freqScale, f32* vol, s8* reverbAdd) {
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size_t i;
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SoundRequest* req;
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+96
-98
@@ -293,8 +293,8 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
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if (dbCamera->sub.nPoints < 6) {
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if (sDbCamAnim.unk_0A != 0) {
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Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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sDbCamAnim.unk_0A = 0;
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}
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func_8006376C(0x0D, 0x17, 3, cameraStrings[0]);
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@@ -308,8 +308,8 @@ void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
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!func_800BB2B4(&sDbCamAnim.lookAtPos, &sDbCamAnim.roll, &sDbCamAnim.fov, dbCamera->sub.lookAt,
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&sDbCamAnim.keyframe, &sDbCamAnim.curFrame) &&
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sDbCamAnim.unk_0A == 1) {
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Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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sDbCamAnim.unk_04++;
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if (dbCamera->sub.nFrames > 0 && dbCamera->sub.nFrames < sDbCamAnim.unk_04) {
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@@ -537,8 +537,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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dbCamera->unk_40 = -1;
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dbCamera->sub.demoCtrlActionIdx = 0;
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sDbCamAnim.unk_0A = 0;
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Audio_PlaySoundGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_LOCK_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (dbCamera->unk_38 == -1) {
|
||||
dbCamera->unk_38 = 1;
|
||||
} else {
|
||||
@@ -858,25 +858,25 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
dbCamera->unk_1C.z = 0.0f;
|
||||
dbCamera->unk_1C.y = 1.0f;
|
||||
} else if (dbCamera->sub.unk_08 == 2) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.unk_08 = 0;
|
||||
func_800B41DC(dbCamera, dbCamera->sub.unkIdx, cam);
|
||||
} else {
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R) &&
|
||||
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.nPoints = dbCamera->sub.unkIdx + 1;
|
||||
func_800B4088(dbCamera, cam);
|
||||
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) {
|
||||
if (dbCamera->sub.unkIdx == 0x80) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
func_800B42C0(dbCamera, cam);
|
||||
if (dbCamera->sub.unkIdx == (dbCamera->sub.nPoints - 1)) {
|
||||
dbCamera->sub.unkIdx++;
|
||||
@@ -928,8 +928,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
} else {
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CRIGHT) &&
|
||||
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** start here *** */\n@@@\n");
|
||||
DbCamera_PrintPoints("Lookat", dbCamera->sub.nPoints, dbCamera->sub.lookAt);
|
||||
DbCamera_PrintPoints("Position", dbCamera->sub.nPoints, dbCamera->sub.position);
|
||||
@@ -938,15 +938,15 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
osSyncPrintf("@@@static short Mode = %d;\n@@@\n", dbCamera->sub.mode);
|
||||
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** finish! *** */\n@@@\n");
|
||||
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.unk_08 = (dbCamera->sub.unk_08 + 1) % 3;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP) &&
|
||||
CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unkIdx > 0) {
|
||||
dbCamera->sub.unkIdx--;
|
||||
} else {
|
||||
@@ -954,8 +954,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
} else {
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CUP)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unkIdx > 0) {
|
||||
dbCamera->sub.unkIdx--;
|
||||
} else {
|
||||
@@ -976,8 +976,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) &&
|
||||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
|
||||
dbCamera->sub.unkIdx++;
|
||||
} else {
|
||||
@@ -985,8 +985,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
} else {
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CDOWN)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
|
||||
dbCamera->sub.unkIdx++;
|
||||
} else {
|
||||
@@ -1055,8 +1055,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
case 1:
|
||||
dbCamera->unk_3C = true;
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unk_0A == 0) {
|
||||
dbCamera->sub.unk_0A = 5;
|
||||
} else {
|
||||
@@ -1064,8 +1064,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unk_0A == 5) {
|
||||
dbCamera->sub.unk_0A = 0;
|
||||
} else {
|
||||
@@ -1073,8 +1073,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
switch (dbCamera->sub.unk_0A) {
|
||||
case 1:
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L)) {
|
||||
@@ -1123,9 +1123,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DLEFT)) {
|
||||
if ((D_8012D10C++ % 5) == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
switch (dbCamera->sub.unk_0A) {
|
||||
@@ -1162,8 +1161,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
switch (dbCamera->sub.unk_0A) {
|
||||
case 1:
|
||||
@@ -1211,9 +1210,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_DRIGHT)) {
|
||||
if ((D_8012D10C++ % 5) == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
switch (dbCamera->sub.unk_0A) {
|
||||
@@ -1367,8 +1365,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
||||
dbCamera->fov = 60.0f;
|
||||
dbCamera->rollDegrees = dbCamera->roll * 1.40625f;
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->unk_78 = (dbCamera->unk_78 + 1) % 3;
|
||||
dbCamera->unk_38 = -1;
|
||||
}
|
||||
@@ -1649,8 +1647,8 @@ void DbCamera_DrawSlotLetters(char* str, s16 y, s16 x, s32 colorId) {
|
||||
void DbCamera_PrintAllCuts(Camera* cam) {
|
||||
s32 i;
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
osSyncPrintf("@@@\n@@@\n@@@/* ****** spline point data ** start here ***** */\n@@@\n");
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
|
||||
@@ -1793,8 +1791,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
if ((1 << sCurFileIdx) & sMempakFiles) {
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT) ||
|
||||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlToggleSwitch ^= 1;
|
||||
}
|
||||
cameraStrings[41][9] = sCurFileIdx + 'A';
|
||||
@@ -1807,12 +1805,12 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
|
||||
if (dbCamera->sub.demoCtrlToggleSwitch == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlMenu++;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlMenu = 0;
|
||||
}
|
||||
}
|
||||
@@ -1828,8 +1826,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlMenu = 0;
|
||||
return 1;
|
||||
}
|
||||
@@ -1865,8 +1863,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) ||
|
||||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.demoCtrlMenu == DEMO_CTRL_MENU(ACTION_LOAD, MENU_SUCCESS)) {
|
||||
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
|
||||
}
|
||||
@@ -1888,8 +1886,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A) ||
|
||||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlMenu -= 9;
|
||||
}
|
||||
block_2:
|
||||
@@ -1923,8 +1921,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
sp74[i * 2 + 1] = '\0';
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (sCurFileIdx >= 4) {
|
||||
sCurFileIdx = 0;
|
||||
} else {
|
||||
@@ -1940,8 +1938,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (sCurFileIdx <= 0) {
|
||||
sCurFileIdx = 4;
|
||||
} else {
|
||||
@@ -1984,25 +1982,25 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
func_8006376C(0x14, 0x1A, 5, cameraStrings[36]);
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlToggleSwitch = 0;
|
||||
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(dbCamera->sub.demoCtrlActionIdx, MENU_INFO);
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
|
||||
return 1;
|
||||
}
|
||||
@@ -2014,8 +2012,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP) ||
|
||||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
|
||||
}
|
||||
return 2;
|
||||
@@ -2027,15 +2025,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
|
||||
default: {
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DUP)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
|
||||
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
|
||||
sCurFileIdx = 0;
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DDOWN)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
|
||||
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
|
||||
sCurFileIdx = 0;
|
||||
@@ -2074,8 +2072,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
if (func_800B91B0(cam, dbCamera) == 0) {
|
||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING_ALT);
|
||||
Letterbox_SetSizeTarget(0);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
OLib_Vec3fDiffToVecSphGeo(&sp5C, &dbCamera->eye, &dbCamera->at);
|
||||
DbCamera_CalcUpFromPitchYawRoll(&dbCamera->unk_1C, sp5C.pitch, sp5C.yaw,
|
||||
@@ -2093,8 +2091,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
sDbCamAnim.unk_0A = 1;
|
||||
sDbCamAnim.unk_0C = 0;
|
||||
D_8016110C = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_L)) {
|
||||
@@ -2109,15 +2107,15 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
if (sLastFileIdx != -1) {
|
||||
switch (sp74[sCurFileIdx]) {
|
||||
case '?':
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sDbCameraCuts[idx1] = sDbCameraCuts[idx2];
|
||||
sp74[sCurFileIdx] = '?'; // useless
|
||||
DbCamera_ResetCut(idx2, false);
|
||||
break;
|
||||
case '-':
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
sp64 = sDbCameraCuts[idx2];
|
||||
if (sLastFileIdx < sCurFileIdx) {
|
||||
@@ -2139,8 +2137,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -2149,8 +2147,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_A)) {
|
||||
if (sp74[sCurFileIdx] == '?') {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sp74[sCurFileIdx] = DbCamera_InitCut(idx1, &dbCamera->sub);
|
||||
if (sp74[sCurFileIdx] == '?') {
|
||||
func_8006376C(0xF, 0x18, 7, cameraStrings[26]);
|
||||
@@ -2160,8 +2158,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_B)) {
|
||||
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sp74[sCurFileIdx] = '?';
|
||||
DbCamera_ResetCut(idx1, true);
|
||||
}
|
||||
@@ -2169,8 +2167,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_R)) {
|
||||
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
for (i = 0; i < sDbCameraCuts[idx1].nPoints; i++) {
|
||||
dbCamera->sub.lookAt[i] = sDbCameraCuts[idx1].lookAt[i];
|
||||
@@ -2192,8 +2190,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DRIGHT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (sCurFileIdx == 0x1E) {
|
||||
sCurFileIdx = 0;
|
||||
} else {
|
||||
@@ -2201,8 +2199,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_DLEFT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sCurFileIdx = (sCurFileIdx == 0) ? 0x1E : sCurFileIdx - 1;
|
||||
}
|
||||
|
||||
@@ -2216,8 +2214,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
DbCamera_PrintAllCuts(cam);
|
||||
} else if (CHECK_BTN_ALL(sPlayState->state.input[2].cur.button, BTN_L) &&
|
||||
CHECK_BTN_ALL(sPlayState->state.input[2].press.button, BTN_CLEFT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
|
||||
if (sDbCameraCuts[i].nPoints != 0) {
|
||||
osSyncPrintf("\n@@@ /* CUT [%d]\t*/", i);
|
||||
@@ -2233,8 +2231,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
||||
Interface_ChangeHudVisibilityMode(50);
|
||||
Letterbox_SetSizeTarget(0x20);
|
||||
D_8016110C = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
func_8006376C(4, 7, 5, cameraStrings[28]);
|
||||
|
||||
+11
-11
@@ -2242,17 +2242,17 @@ void Actor_SetPlayerKnockbackSmallNoDamage(PlayState* play, Actor* actor, f32 ar
|
||||
|
||||
void Player_PlaySfx(Actor* actor, u16 sfxId) {
|
||||
if (actor->id != ACTOR_PLAYER || sfxId < NA_SE_VO_LI_SWORD_N || sfxId > NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID) {
|
||||
Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
} else {
|
||||
freqMultiplier = CVarGetFloat(CVAR_AUDIO("LinkVoiceFreqMultiplier"), 1.0);
|
||||
if (freqMultiplier <= 0) {
|
||||
freqMultiplier = 1;
|
||||
}
|
||||
// Authentic behavior uses D_801333E0 for both freqScale and a4
|
||||
// Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8);
|
||||
Audio_PlaySoundGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
// Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &D_801333E0 , &D_801333E0, &D_801333E8);
|
||||
Audio_PlaySfxGeneral(sfxId, &actor->projectedPos, 4, &freqMultiplier, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (actor->id == ACTOR_PLAYER) {
|
||||
@@ -2820,8 +2820,8 @@ void Actor_Draw(PlayState* play, Actor* actor) {
|
||||
|
||||
void Actor_UpdateFlaggedAudio(Actor* actor) {
|
||||
if (actor->flags & ACTOR_FLAG_SFX_ACTOR_POS_2) {
|
||||
Audio_PlaySoundGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(actor->sfx, &actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_1) {
|
||||
Sfx_PlaySfxCentered(actor->sfx);
|
||||
} else if (actor->flags & ACTOR_AUDIO_FLAG_SFX_CENTERED_2) {
|
||||
@@ -5876,8 +5876,8 @@ void func_80036E50(u16 textId, s16 arg1) {
|
||||
Flags_SetInfTable(INFTABLE_0C);
|
||||
return;
|
||||
case 0x1033:
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Flags_SetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD);
|
||||
Flags_SetInfTable(INFTABLE_0E);
|
||||
return;
|
||||
@@ -6340,8 +6340,8 @@ s32 func_80037CB8(PlayState* play, Actor* actor, s16 arg2) {
|
||||
case TEXT_STATE_CHOICE:
|
||||
case TEXT_STATE_EVENT:
|
||||
if (Message_ShouldAdvance(play) && func_80037C94(play, actor, arg2)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
|
||||
ret = true;
|
||||
}
|
||||
|
||||
@@ -1600,11 +1600,11 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
|
||||
if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) {
|
||||
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
|
||||
if (collider->actor == NULL) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if (flags == TOUCH_SFX_NORMAL) { // collider->colType == COLTYPE_METAL
|
||||
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_METAL, hitPos);
|
||||
@@ -1616,20 +1616,20 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
|
||||
} else if (flags == TOUCH_SFX_HARD) {
|
||||
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
|
||||
if (collider->actor == NULL) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if (flags == TOUCH_SFX_WOOD) {
|
||||
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_DUST, hitPos);
|
||||
if (collider->actor == NULL) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1640,17 +1640,17 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
|
||||
s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) {
|
||||
if (at->actor != NULL && at->actor->category == ACTORCAT_PLAYER) {
|
||||
if (acInfo->elemType == ELEMTYPE_UNK0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_STRIKE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (acInfo->elemType == ELEMTYPE_UNK1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (acInfo->elemType == ELEMTYPE_UNK2) {
|
||||
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (acInfo->elemType == ELEMTYPE_UNK3) {
|
||||
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
@@ -1687,8 +1687,8 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
|
||||
} else if (sHitInfo[ac->colType].effect == HIT_WOOD) {
|
||||
if (at->actor == NULL) {
|
||||
CollisionCheck_SpawnShieldParticles(play, hitPos);
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
CollisionCheck_SpawnShieldParticlesWood(play, hitPos, &at->actor->projectedPos);
|
||||
}
|
||||
@@ -1701,11 +1701,11 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
|
||||
} else {
|
||||
EffectSsHitMark_SpawnFixedScale(play, EFFECT_HITMARK_WHITE, hitPos);
|
||||
if (ac->actor == NULL) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_BOUND, &ac->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3440,8 +3440,8 @@ void CollisionCheck_SpawnShieldParticles(PlayState* play, Vec3f* v) {
|
||||
*/
|
||||
void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) {
|
||||
CollisionCheck_SpawnShieldParticles(play, v);
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -3449,8 +3449,8 @@ void CollisionCheck_SpawnShieldParticlesMetal(PlayState* play, Vec3f* v) {
|
||||
*/
|
||||
void CollisionCheck_SpawnShieldParticlesMetalSound(PlayState* play, Vec3f* v, Vec3f* pos) {
|
||||
CollisionCheck_SpawnShieldParticles(play, v);
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_REFLECT_SW, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -3490,8 +3490,8 @@ void CollisionCheck_SpawnShieldParticlesWood(PlayState* play, Vec3f* v, Vec3f* a
|
||||
initWood.lightPoint.z = initWood.position.z;
|
||||
|
||||
Effect_Add(play, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &initWood);
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_REFLECTION_WOOD, actorPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -516,8 +516,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
|
||||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
|
||||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
|
||||
(gSaveContext.fileNum != 0xFEDC) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
temp = 1;
|
||||
}
|
||||
|
||||
@@ -1350,14 +1350,14 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm
|
||||
if (cmd->base == 1) {
|
||||
play->envCtx.screenFillColor[3] = 255.0f * temp;
|
||||
if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if ((temp == 0.0f) &&
|
||||
((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_ENTRANCE) ||
|
||||
(gSaveContext.entranceIndex == ENTR_CASTLE_GROUNDS_SOUTH_EXIT) ||
|
||||
(gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if ((temp == 0.0f) && (play->sceneNum == SCENE_INSIDE_GANONS_CASTLE)) {
|
||||
Sfx_PlaySfxCentered2(NA_SE_EV_WHITE_OUT);
|
||||
}
|
||||
|
||||
@@ -961,8 +961,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
if ((*params <= ITEM00_RUPEE_RED) || (*params == ITEM00_RUPEE_ORANGE)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (getItemId != GI_NONE) {
|
||||
if (Actor_HasParent(&this->actor, play)) {
|
||||
Flags_SetCollectible(play, this->collectibleFlag);
|
||||
@@ -970,8 +970,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
Flags_SetCollectible(play, this->collectibleFlag);
|
||||
|
||||
@@ -90,8 +90,8 @@ void TransitionCircle_Start(void* thisx) {
|
||||
} else {
|
||||
this->texY = 0x1F4;
|
||||
if (this->appearanceType == TCA_RIPPLE) {
|
||||
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_OC_SECRET_WARP_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
guPerspective(&this->projection, &this->normal, 60.0f, (4.0f / 3.0f), 10.0f, 12800.0f, 1.0f);
|
||||
@@ -116,8 +116,8 @@ void TransitionCircle_Update(void* thisx, s32 updateRate) {
|
||||
if (this->direction != 0) {
|
||||
if (this->texY == 0) {
|
||||
if (this->appearanceType == TCA_RIPPLE) {
|
||||
Audio_PlaySoundGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_OC_SECRET_WARP_IN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
this->texY += this->speed * 3 / updateRate;
|
||||
|
||||
@@ -573,16 +573,15 @@ void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src) {
|
||||
}
|
||||
|
||||
void Sfx_PlaySfxCentered(u16 sfxId) {
|
||||
Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
void Sfx_PlaySfxCentered2(u16 sfxId) {
|
||||
Audio_PlaySoundGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
void Sfx_PlaySfxAtPos(Vec3f* arg0, u16 sfxId) {
|
||||
Audio_PlaySoundGeneral(sfxId, arg0, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(sfxId, arg0, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
@@ -878,9 +878,9 @@ void Minimap_Draw(PlayState* play) {
|
||||
enableMapToggle) {
|
||||
osSyncPrintf("Game_play_demo_mode_check=%d\n", Play_InCsMode(play));
|
||||
// clang-format off
|
||||
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
|
||||
if (!R_MINIMAP_DISABLED) { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
|
||||
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
|
||||
else { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
|
||||
// clang-format on
|
||||
R_MINIMAP_DISABLED ^= 1;
|
||||
@@ -1070,9 +1070,9 @@ void Minimap_Draw(PlayState* play) {
|
||||
if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_L) && !Play_InCsMode(play) &&
|
||||
enableMapToggle) {
|
||||
// clang-format off
|
||||
if (!R_MINIMAP_DISABLED) { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
|
||||
if (!R_MINIMAP_DISABLED) { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
|
||||
else { Audio_PlaySoundGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
|
||||
else { Audio_PlaySfxGeneral(NA_SE_SY_CAMERA_ZOOM_DOWN, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
|
||||
// clang-format on
|
||||
R_MINIMAP_DISABLED ^= 1;
|
||||
|
||||
@@ -165,8 +165,8 @@ u8 Message_ShouldAdvance(PlayState* play) {
|
||||
: CHECK_BTN_ALL(input->press.button, BTN_B);
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
return CHECK_BTN_ALL(input->press.button, BTN_A) || isB_Held || CHECK_BTN_ALL(input->press.button, BTN_CUP);
|
||||
}
|
||||
@@ -191,8 +191,8 @@ void Message_CloseTextbox(PlayState* play) {
|
||||
msgCtx->stateTimer = 2;
|
||||
msgCtx->msgMode = MSGMODE_TEXT_CLOSING;
|
||||
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT;
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,8 +208,8 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) {
|
||||
if (msgCtx->choiceIndex > 128) {
|
||||
msgCtx->choiceIndex = 0;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if ((input->rel.stick_y <= -30 && !sAnalogStickHeld) ||
|
||||
(dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
|
||||
@@ -218,8 +218,8 @@ void Message_HandleChoiceSelection(PlayState* play, u8 numChoices) {
|
||||
if (msgCtx->choiceIndex > numChoices) {
|
||||
msgCtx->choiceIndex = numChoices;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if (ABS(input->rel.stick_y) < 30) {
|
||||
sAnalogStickHeld = false;
|
||||
@@ -844,7 +844,7 @@ u16 Message_DrawItemIcon(PlayState* play, u16 itemId, Gfx** p, u16 i) {
|
||||
MessageContext* msgCtx = &play->msgCtx;
|
||||
|
||||
// clang-format off
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
|
||||
// clang-format on
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
@@ -990,8 +990,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
|
||||
case MESSAGE_BOX_BREAK_JPN:
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
||||
if (!sTextboxSkipped) {
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT;
|
||||
Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE);
|
||||
} else {
|
||||
@@ -1009,8 +1009,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
|
||||
GameInteractor_Should(VB_FIX_TEXT_SPEED_SOFTLOCK, false, i + 1);
|
||||
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT;
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
||||
Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE);
|
||||
}
|
||||
@@ -1066,9 +1066,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
|
||||
case MESSAGE_SFX_JPN:
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && !sMessageHasSetSfx) {
|
||||
sMessageHasSetSfx = true;
|
||||
Audio_PlaySoundGeneral(msgCtx->msgBufDecodedWide[i + 1], &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(msgCtx->msgBufDecodedWide[i + 1], &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
i++;
|
||||
break;
|
||||
@@ -1078,7 +1077,7 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
|
||||
case MESSAGE_BACKGROUND_JPN:
|
||||
// clang-format off
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { \
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
// clang-format on
|
||||
gDPPipeSync(gfx++);
|
||||
@@ -1161,8 +1160,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
||||
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
||||
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE);
|
||||
if (play->csCtx.state == 0) {
|
||||
Interface_SetDoAction(play, DO_ACTION_RETURN);
|
||||
@@ -1193,8 +1192,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
|
||||
return;
|
||||
case MESSAGE_PERSISTENT_JPN:
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
||||
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT;
|
||||
}
|
||||
@@ -1205,8 +1204,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
|
||||
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
||||
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT;
|
||||
Font_LoadMessageBoxIcon(&play->msgCtx.font, TEXTBOX_ICON_TRIANGLE);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
*gfxP = gfx;
|
||||
return;
|
||||
@@ -1228,8 +1227,8 @@ void Message_DrawTextJPN(PlayState* play, Gfx** gfxP) {
|
||||
}
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
|
||||
msgCtx->textDelayTimer == msgCtx->textDelay) {
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx);
|
||||
charTexIdx += FONT_CHAR_TEX_SIZE;
|
||||
@@ -1331,8 +1330,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
|
||||
case MESSAGE_BOX_BREAK:
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
||||
if (!sTextboxSkipped) {
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_TEXT_AWAIT_NEXT;
|
||||
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
|
||||
} else {
|
||||
@@ -1349,8 +1348,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
|
||||
case MESSAGE_TEXTID:
|
||||
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_HAS_NEXT;
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
||||
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
|
||||
}
|
||||
@@ -1423,9 +1422,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
|
||||
// "Sound (SE)"
|
||||
osSyncPrintf("サウンド(SE)\n");
|
||||
sfxHi = msgCtx->msgBufDecoded[i + 1] << 8;
|
||||
Audio_PlaySoundGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(sfxHi | msgCtx->msgBufDecoded[i + 2], &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
i += 2;
|
||||
break;
|
||||
@@ -1434,7 +1432,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
|
||||
break;
|
||||
case MESSAGE_BACKGROUND:
|
||||
// clang-format off
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) { Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
|
||||
// clang-format on
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
@@ -1517,8 +1515,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
||||
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
||||
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_DEFAULT) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_SQUARE);
|
||||
if (play->csCtx.state == 0) {
|
||||
Interface_SetDoAction(play, DO_ACTION_RETURN);
|
||||
@@ -1549,8 +1547,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
|
||||
return;
|
||||
case MESSAGE_PERSISTENT:
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING) {
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
||||
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_PERSISTENT;
|
||||
}
|
||||
@@ -1561,8 +1559,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
|
||||
msgCtx->msgMode = MSGMODE_TEXT_DONE;
|
||||
msgCtx->textboxEndType = TEXTBOX_ENDTYPE_EVENT;
|
||||
Font_LoadMessageBoxIcon(font, TEXTBOX_ICON_TRIANGLE);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_END, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
*gfxP = gfx;
|
||||
return;
|
||||
@@ -1572,8 +1570,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
|
||||
gSaveContext.ship.filenameLanguage == NAME_LANGUAGE_NTSC_JPN) {
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
|
||||
msgCtx->textDelayTimer == msgCtx->textDelay) {
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx);
|
||||
charTexIdx += FONT_CHAR_TEX_SIZE;
|
||||
@@ -1586,8 +1584,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
|
||||
default:
|
||||
if (msgCtx->msgMode == MSGMODE_TEXT_DISPLAYING && i + 1 == msgCtx->textDrawPos &&
|
||||
msgCtx->textDelayTimer == msgCtx->textDelay) {
|
||||
Audio_PlaySoundGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(0, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Message_DrawTextChar(play, &font->charTexBuf[charTexIdx], &gfx);
|
||||
charTexIdx += FONT_CHAR_TEX_SIZE;
|
||||
@@ -2951,8 +2949,8 @@ void Message_StartOcarina(PlayState* play, u16 ocarinaActionId) {
|
||||
osSyncPrintf("ocarina_set 000000000000000000 = %d\n", ocarinaActionId);
|
||||
msgCtx->ocarinaAction = ocarinaActionId;
|
||||
if (ocarinaActionId >= OCARINA_ACTION_CHECK_SARIA && ocarinaActionId <= OCARINA_ACTION_CHECK_STORMS) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
if (ocarinaActionId == OCARINA_ACTION_SCARECROW_PLAYBACK) {
|
||||
Message_OpenText(play, 0x86F); // Ocarina
|
||||
@@ -3442,9 +3440,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SARIAS ||
|
||||
msgCtx->ocarinaStaff->state == OCARINA_SONG_SCARECROW_SPAWN) {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
|
||||
} else {
|
||||
// "Ocarina_Flog Correct Example Performance"
|
||||
@@ -3453,17 +3451,17 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
||||
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
||||
msgCtx->stateTimer = 10;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Interface_ChangeHudVisibilityMode(1);
|
||||
}
|
||||
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_CHECK_SCARECROW) {
|
||||
if (msgCtx->ocarinaStaff->state < OCARINA_SONG_SCARECROW_SPAWN) {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
msgCtx->stateTimer = 10;
|
||||
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
|
||||
} else {
|
||||
@@ -3473,9 +3471,9 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
||||
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
||||
msgCtx->stateTimer = 10;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Interface_ChangeHudVisibilityMode(1);
|
||||
}
|
||||
} else if (msgCtx->ocarinaAction == OCARINA_ACTION_FREE_PLAY) {
|
||||
@@ -3485,25 +3483,25 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYED;
|
||||
msgCtx->textBoxType = TEXTBOX_TYPE_OCARINA;
|
||||
msgCtx->stateTimer = 10;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
Interface_ChangeHudVisibilityMode(1);
|
||||
} else {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_OCARINA_STARTING;
|
||||
}
|
||||
} else if (msgCtx->ocarinaStaff->state == 0xFF) {
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->stateTimer = 10;
|
||||
msgCtx->msgMode = MSGMODE_OCARINA_FAIL;
|
||||
} else if (isB_Held) {
|
||||
@@ -3854,11 +3852,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
osSyncPrintf("z_message.c 取得メロディ=%d\n", ITEM_SONG_MINUET + msgCtx->ocarinaStaff->state);
|
||||
osSyncPrintf(VT_RST);
|
||||
msgCtx->stateTimer = 20;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (msgCtx->ocarinaStaff->state == 0xFF) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->stateTimer = 10;
|
||||
msgCtx->msgMode = MSGMODE_SONG_PLAYBACK_FAIL;
|
||||
}
|
||||
@@ -3923,8 +3921,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->ocarinaStaff->state);
|
||||
gSaveContext.scarecrowLongSongSet = true;
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
osSyncPrintf("aaaaaaaaaaaaaa\n");
|
||||
AudioOcarina_SetRecordingState(OCARINA_RECORD_OFF);
|
||||
msgCtx->stateTimer = 10;
|
||||
@@ -4002,8 +4000,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->stateTimer = 20;
|
||||
gSaveContext.scarecrowSpawnSongSet = true;
|
||||
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_DONE;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
osSyncPrintf("\n====================================================================\n");
|
||||
memcpy(gSaveContext.scarecrowSpawnSong, gScarecrowSpawnSongPtr,
|
||||
@@ -4017,8 +4015,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
// "Played an existing song!!!"
|
||||
osSyncPrintf("すでに存在する曲吹いた!!! \n");
|
||||
AudioOcarina_SetRecordingState(OCARINA_RECORD_OFF);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Message_CloseTextbox(play);
|
||||
msgCtx->msgMode = MSGMODE_SCARECROW_RECORDING_FAILED;
|
||||
}
|
||||
@@ -4047,8 +4045,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
break;
|
||||
case MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING:
|
||||
case MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING:
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->ocarinaStaff = AudioOcarina_GetPlaybackStaff();
|
||||
if (msgCtx->ocarinaStaff->pos && sOcarinaButtonIndexBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
||||
sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->buttonIndex;
|
||||
@@ -4058,12 +4056,11 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
if (msgCtx->stateTimer == 0) {
|
||||
if (msgCtx->ocarinaStaff->state == 0) {
|
||||
if (msgCtx->msgMode == MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_METRONOME_2, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
msgCtx->msgMode++;
|
||||
}
|
||||
@@ -4081,8 +4078,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
}
|
||||
break;
|
||||
case MSGMODE_MEMORY_GAME_PLAYER_PLAYING:
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_METRONOME_LV - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff();
|
||||
if (msgCtx->ocarinaStaff->pos && sOcarinaButtonIndexBufPos == msgCtx->ocarinaStaff->pos - 1) {
|
||||
sOcarinaButtonIndexBuf[msgCtx->ocarinaStaff->pos - 1] = msgCtx->ocarinaStaff->buttonIndex;
|
||||
@@ -4093,15 +4090,15 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
// "Musical round failed!!!!!!!!!"
|
||||
osSyncPrintf("輪唱失敗!!!!!!!!!\n");
|
||||
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->stateTimer = 10;
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_03;
|
||||
} else if (msgCtx->ocarinaStaff->state == 0xD) {
|
||||
// "Musical round succeeded!!!!!!!!!"
|
||||
osSyncPrintf("輪唱成功!!!!!!!!!\n");
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_ITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->msgMode = MSGMODE_MEMORY_GAME_ROUND_SUCCESS;
|
||||
msgCtx->stateTimer = 30;
|
||||
}
|
||||
@@ -4121,8 +4118,8 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||
msgCtx->stateTimer--;
|
||||
if (msgCtx->stateTimer == 0) {
|
||||
if (AudioOcarina_MemoryGameNextNote() != 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_METRONOME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
msgCtx->ocarinaStaff = AudioOcarina_GetPlayingStaff();
|
||||
msgCtx->ocarinaStaff->pos = sOcarinaButtonIndexBufPos = 0;
|
||||
Message_ResetOcarinaNoteState();
|
||||
@@ -4531,7 +4528,7 @@ void Message_Update(PlayState* play) {
|
||||
R_TEXTBOX_TEXHEIGHT = 512;
|
||||
} else {
|
||||
Message_GrowTextbox(msgCtx);
|
||||
Audio_PlaySoundIfNotInCutscene(0);
|
||||
Audio_PlaySfxIfNotInCutscene(0);
|
||||
msgCtx->stateTimer = 0;
|
||||
msgCtx->msgMode = MSGMODE_TEXT_BOX_GROWING;
|
||||
}
|
||||
@@ -4608,16 +4605,16 @@ void Message_Update(PlayState* play) {
|
||||
} else if (Message_ShouldAdvanceSilent(play)) {
|
||||
osSyncPrintf("select=%d\n", msgCtx->textboxEndType);
|
||||
if (msgCtx->textboxEndType == TEXTBOX_ENDTYPE_HAS_NEXT) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_PASS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (gSaveContext.language == LANGUAGE_JPN && !sTextIsCredits && !sDisplayNextMessageAsEnglish) {
|
||||
Message_ContinueTextbox(play, msgCtx->msgBufDecodedWide[msgCtx->textDrawPos]);
|
||||
} else {
|
||||
Message_ContinueTextbox(play, sNextTextId);
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Message_CloseTextbox(play);
|
||||
}
|
||||
}
|
||||
|
||||
+48
-48
@@ -2827,7 +2827,7 @@ void Interface_SetNaviCall(PlayState* play, u16 naviCallState) {
|
||||
(play->csCtx.state == CS_STATE_IDLE)) {
|
||||
if (!CVarGetInteger(CVAR_AUDIO("DisableNaviCallAudio"), 0)) {
|
||||
// clang-format off
|
||||
if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4,
|
||||
if (naviCallState == 0x1E) { Audio_PlaySfxGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
|
||||
// clang-format on
|
||||
|
||||
@@ -2900,7 +2900,7 @@ s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
|
||||
}
|
||||
|
||||
// clang-format off
|
||||
if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4,
|
||||
if (healthChange > 0) { Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if ((gSaveContext.isDoubleDefenseAcquired != 0) && (healthChange < 0)) {
|
||||
healthChange >>= 1;
|
||||
@@ -3083,8 +3083,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
|
||||
|
||||
if ((type != 5) && (gSaveContext.magic - amount) < 0) {
|
||||
if (gSaveContext.magicCapacity != 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -3101,8 +3101,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
|
||||
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
|
||||
return 1;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
return false;
|
||||
}
|
||||
case MAGIC_CONSUME_WAIT_NO_PREVIEW:
|
||||
@@ -3115,8 +3115,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
|
||||
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
|
||||
return true;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
return false;
|
||||
}
|
||||
case MAGIC_CONSUME_LENS:
|
||||
@@ -3145,8 +3145,8 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
|
||||
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
|
||||
return true;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
return false;
|
||||
}
|
||||
case MAGIC_ADD:
|
||||
@@ -3240,8 +3240,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
|
||||
gSaveContext.magic += 4;
|
||||
|
||||
if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneLayer < 4) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
// "Storage MAGIC_NOW=%d (%d)"
|
||||
@@ -3344,8 +3344,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
|
||||
((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) ||
|
||||
!hasLens || !play->actorCtx.lensActive) {
|
||||
play->actorCtx.lensActive = false;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
gSaveContext.magicState = MAGIC_STATE_IDLE;
|
||||
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
|
||||
sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
|
||||
@@ -3400,8 +3400,8 @@ void Interface_UpdateMagicBar(PlayState* play) {
|
||||
|
||||
case MAGIC_STATE_ADD:
|
||||
gSaveContext.magic += 4;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (gSaveContext.magic >= gSaveContext.magicTarget) {
|
||||
gSaveContext.magic = gSaveContext.magicTarget;
|
||||
gSaveContext.magicState = gSaveContext.prevMagicState;
|
||||
@@ -6063,20 +6063,20 @@ void Interface_Draw(PlayState* play) {
|
||||
sEnvHazardActive = false;
|
||||
} else if (gSaveContext.timerSeconds > 60) {
|
||||
if (timerDigits[4] == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
} else if (gSaveContext.timerSeconds >= 11) {
|
||||
if (timerDigits[4] & 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6123,9 +6123,9 @@ void Interface_Draw(PlayState* play) {
|
||||
sTimerStateTimer = 40;
|
||||
gSaveContext.timerState = TIMER_STATE_UP_FREEZE;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6243,20 +6243,20 @@ void Interface_Draw(PlayState* play) {
|
||||
}
|
||||
} else if (gSaveContext.subTimerSeconds > 60) {
|
||||
if (timerDigits[4] == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if (gSaveContext.subTimerSeconds > 10) {
|
||||
if ((timerDigits[4] & 1)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
gSaveContext.subTimerSeconds++;
|
||||
@@ -6270,9 +6270,9 @@ void Interface_Draw(PlayState* play) {
|
||||
}
|
||||
|
||||
if ((gSaveContext.subTimerSeconds % 60) == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6658,8 +6658,8 @@ void Interface_Update(PlayState* play) {
|
||||
gSaveContext.health += 4;
|
||||
|
||||
if ((gSaveContext.health & 0xF) < 4) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity);
|
||||
@@ -6700,8 +6700,8 @@ void Interface_Update(PlayState* play) {
|
||||
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
|
||||
gSaveContext.rupeeAccumulator--;
|
||||
gSaveContext.rupees++;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
// "Rupee Amount MAX = %d"
|
||||
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
|
||||
@@ -6717,13 +6717,13 @@ void Interface_Update(PlayState* play) {
|
||||
gSaveContext.rupees = 0;
|
||||
}
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
gSaveContext.rupeeAccumulator++;
|
||||
gSaveContext.rupees--;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
gSaveContext.rupeeAccumulator = 0;
|
||||
|
||||
+8
-10
@@ -61,8 +61,8 @@ void Play_SetViewpoint(PlayState* play, s16 viewpoint) {
|
||||
play->unk_1242B = viewpoint;
|
||||
|
||||
if ((YREG(15) != 0x10) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
|
||||
Audio_PlaySoundGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos,
|
||||
4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral((viewpoint == 1) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
Play_RequestViewpointBgCam(play);
|
||||
@@ -1038,9 +1038,8 @@ void Play_Update(PlayState* play) {
|
||||
break;
|
||||
|
||||
case TRANS_MODE_SANDSTORM:
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
if (play->envCtx.sandstormPrimA < 110) {
|
||||
@@ -1077,9 +1076,8 @@ void Play_Update(PlayState* play) {
|
||||
break;
|
||||
|
||||
case TRANS_MODE_SANDSTORM_END:
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if (play->transitionTrigger == TRANS_TRIGGER_END) {
|
||||
if (play->envCtx.sandstormPrimA <= 0) {
|
||||
@@ -1229,8 +1227,8 @@ void Play_Update(PlayState* play) {
|
||||
// "Changing viewpoint is prohibited during the cutscene"
|
||||
osSyncPrintf(VT_FGCOL(CYAN) "デモ中につき視点変更を禁止しております\n" VT_RST);
|
||||
} else if (YREG(15) == 0x10) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
// C-Up toggle for houses, move between pivot camera and fixed camera
|
||||
// Toggle viewpoint between VIEWPOINT_LOCKED and VIEWPOINT_PIVOT
|
||||
|
||||
@@ -58,6 +58,6 @@ void SoundSource_PlaySfxAtFixedWorldPos(PlayState* play, Vec3f* worldPos, s32 du
|
||||
source->countdown = duration;
|
||||
|
||||
SkinMatrix_Vec3fMtxFMultXYZ(&play->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
|
||||
Audio_PlaySoundGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(sfxId, &source->projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
@@ -185,8 +185,8 @@ void ArmsHook_Shoot(ArmsHook* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
this->timer = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_ARROW_STICK_CRE, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_ARROW_STICK_CRE, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (DECR(this->timer) == 0) {
|
||||
grabbed = this->grabbed;
|
||||
if (grabbed != NULL) {
|
||||
@@ -282,12 +282,12 @@ void ArmsHook_Shoot(ArmsHook* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
ArmsHook_PullPlayer(this);
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_HOOKSHOT_STICK_OBJ, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_HOOKSHOT_STICK_OBJ, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
CollisionCheck_SpawnShieldParticlesMetal(play, &this->actor.world.pos);
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_HOOKSHOT_REFLECT, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_HOOKSHOT_REFLECT, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if (CHECK_BTN_ANY(play->state.input[0].press.button, (buttonsToCheck))) {
|
||||
this->timer = 0;
|
||||
|
||||
@@ -259,13 +259,13 @@ void BgBreakwall_Wait(BgBreakwall* this, PlayState* play) {
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
Player_SetCsActionWithHaltedActors(play, NULL, 0x31);
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (this->dyna.actor.params < 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
Actor_Kill(&this->dyna.actor);
|
||||
|
||||
@@ -180,8 +180,8 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, PlayState* play) {
|
||||
func_8003555C(play, &pos1, &velocity, &accel);
|
||||
}
|
||||
Camera_AddQuake(&play->mainCamera, 0, effectStrength * 0.6f, 3);
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_PILLAR_SINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_PILLAR_SINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -168,19 +168,19 @@ void BgDodoago_WaitExplosives(BgDodoago* this, PlayState* play) {
|
||||
((play->roomCtx.unk_74[BGDODOAGO_EYE_RIGHT] == 255) && (this->state == BGDODOAGO_EYE_LEFT))) {
|
||||
Flags_SetSwitch(play, this->dyna.actor.params & 0x3F);
|
||||
this->state = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
BgDodoago_SetupAction(this, BgDodoago_OpenJaw);
|
||||
OnePointCutscene_Init(play, 3380, 160, &this->dyna.actor, CAM_ID_MAIN);
|
||||
} else if (play->roomCtx.unk_74[this->state] == 0) {
|
||||
OnePointCutscene_Init(play, 3065, 40, &this->dyna.actor, CAM_ID_MAIN);
|
||||
BgDodoago_SetupAction(this, BgDodoago_LightOneEye);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
OnePointCutscene_Init(play, 3065, 20, &this->dyna.actor, CAM_ID_MAIN);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sTimer += 30;
|
||||
return;
|
||||
}
|
||||
@@ -258,11 +258,11 @@ void BgDodoago_OpenJaw(BgDodoago* this, PlayState* play) {
|
||||
|
||||
if (Math_SmoothStepToS(&this->dyna.actor.shape.rot.x, 0x1333, 110 - this->state, 0x3E8, 0x32) == 0) {
|
||||
BgDodoago_SetupAction(this, BgDodoago_DoNothing);
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_STONE_BOUND, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_STONE_BOUND, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -221,11 +221,11 @@ void BgGanonOtyuka_Fall(BgGanonOtyuka* this, PlayState* play) {
|
||||
}
|
||||
} else {
|
||||
if (this->dropTimer == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_STONEDOOR_STOP, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_STONEDOOR_STOP, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_BLOCKSINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_BLOCKSINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Math_ApproachF(&this->dyna.actor.world.pos.y, -1000.0f, 1.0f, this->dyna.actor.speedXZ);
|
||||
Math_ApproachF(&this->dyna.actor.speedXZ, 100.0f, 1.0f, 0.1f);
|
||||
|
||||
@@ -126,8 +126,8 @@ void BgGndDarkmeiro_UpdateBlockTimer(BgGndDarkmeiro* this, PlayState* play) {
|
||||
} else {
|
||||
this->actionFlags |= 4;
|
||||
this->timer1 = 304;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_RED_EYE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_RED_EYE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,8 +144,8 @@ void BgGndDarkmeiro_UpdateBlockTimer(BgGndDarkmeiro* this, PlayState* play) {
|
||||
} else {
|
||||
this->actionFlags |= 8;
|
||||
this->timer2 = 304;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_RED_EYE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_RED_EYE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -163,8 +163,8 @@ void func_8087B284(BgGndSoulmeiro* this, PlayState* play) {
|
||||
if (!Flags_GetSwitch(play, (this->actor.params >> 8) & 0x3F)) {
|
||||
this->actor.draw = BgGndSoulmeiro_Draw;
|
||||
if (this->collider.base.acFlags & AC_HIT) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->unk_198 = 40;
|
||||
this->actionFunc = func_8087AF38;
|
||||
} else {
|
||||
|
||||
@@ -472,8 +472,8 @@ void BgMizuBwall_Idle(BgMizuBwall* this, PlayState* play) {
|
||||
this->dList = NULL;
|
||||
BgMizuBwall_SpawnDebris(this, play);
|
||||
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_WALL_BROKEN);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->actionFunc = BgMizuBwall_Break;
|
||||
} else if (this->dyna.actor.xzDistToPlayer < 600.0f) {
|
||||
CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
|
||||
|
||||
@@ -55,8 +55,8 @@ void BgSpot01Idomizu_UpdateWaterLevel(BgSpot01Idomizu* this, PlayState* play) {
|
||||
}
|
||||
play->colCtx.colHeader->waterBoxes[0].ySurface = this->actor.world.pos.y;
|
||||
if (this->waterHeight < this->actor.world.pos.y) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Math_ApproachF(&this->actor.world.pos.y, this->waterHeight, 1.0f, 2.0f);
|
||||
}
|
||||
|
||||
@@ -326,8 +326,8 @@ void BgSpot06Objects_LockWait(BgSpot06Objects* this, PlayState* play) {
|
||||
EffectSsGSplash_Spawn(play, &this->dyna.actor.world.pos, NULL, NULL, 1, 700);
|
||||
this->collider.elements->dim.worldSphere.radius = 45;
|
||||
this->actionFunc = BgSpot06Objects_LockPullOutward;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Flags_SetSwitch(play, this->switchFlag);
|
||||
OnePointCutscene_Init(play, 4120, 170, &this->dyna.actor, CAM_ID_MAIN);
|
||||
} else {
|
||||
|
||||
@@ -100,8 +100,8 @@ void func_808BC65C(BgTreemouth* this, PlayState* play) {
|
||||
if (npcAction->action == 2) {
|
||||
BgTreemouth_SetupAction(this, func_808BC80C);
|
||||
} else if (npcAction->action == 3) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_WOODDOOR_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_WOODDOOR_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
BgTreemouth_SetupAction(this, func_808BC6F8);
|
||||
}
|
||||
}
|
||||
@@ -206,8 +206,8 @@ void func_808BCAF0(BgTreemouth* this, PlayState* play) {
|
||||
if (npcAction->action == 2) {
|
||||
BgTreemouth_SetupAction(this, func_808BC80C);
|
||||
} else if (npcAction->action == 3) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_WOODDOOR_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_WOODDOOR_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
BgTreemouth_SetupAction(this, func_808BC6F8);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,8 +84,8 @@ void BgVbSima_Update(Actor* thisx, PlayState* play) {
|
||||
this->dyna.actor.world.pos.z += 2.0f * Math_CosS(this->shakeTimer * 0x8000);
|
||||
this->dyna.actor.shape.rot.x = (s16)Math_SinS(this->shakeTimer * 0x7000) * 0x37;
|
||||
this->dyna.actor.shape.rot.z = (s16)Math_SinS(this->shakeTimer * 0x5000) * 0x37;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_BLOCKSINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_BLOCKSINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (signal == VBSIMA_KILL) {
|
||||
Actor_Kill(&this->dyna.actor);
|
||||
}
|
||||
|
||||
@@ -55,8 +55,8 @@ void BgZg_Destroy(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
void func_808C0C50(BgZg* this) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_METALDOOR_OPEN, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_METALDOOR_OPEN, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
s32 func_808C0C98(BgZg* this, PlayState* play) {
|
||||
|
||||
@@ -396,9 +396,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
|
||||
this->fogMode = 1;
|
||||
}
|
||||
if (this->timers[0] < 50) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->camData.yMod = Math_CosS(this->work[BFD_MOVE_TIMER] * 0x8000) * this->camData.shake;
|
||||
Math_ApproachF(&this->camData.shake, 2.0f, 1.0f, 0.8 * 0.01f);
|
||||
}
|
||||
@@ -418,8 +417,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
|
||||
case BFD_CS_LOOK_GROUND:
|
||||
this->camData.yMod = Math_CosS(this->work[BFD_MOVE_TIMER] * 0x8000) * this->camData.shake;
|
||||
Math_ApproachF(&this->camData.shake, 2.0f, 1.0f, 0.8 * 0.01f);
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (this->timers[0] == 0) {
|
||||
this->introState = BFD_CS_COLLAPSE;
|
||||
this->camData.nextEye.x = player2->actor.world.pos.x + 100.0f + 300.0f;
|
||||
@@ -439,8 +438,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
|
||||
this->camData.accel = 0.005f;
|
||||
this->camData.yMod = Math_CosS(this->work[BFD_MOVE_TIMER] * 0x8000) * this->camData.shake;
|
||||
Math_ApproachF(&this->camData.shake, 2.0f, 1.0f, 0.8 * 0.01f);
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (this->timers[0] == 100) {
|
||||
this->platformSignal = VBSIMA_COLLAPSE;
|
||||
}
|
||||
@@ -476,9 +475,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
|
||||
osSyncPrintf("WAY_SPD Y = %f\n", this->camData.atVel.y);
|
||||
osSyncPrintf("WAY_SPD Z = %f\n", this->camData.atVel.z);
|
||||
if ((this->timers[3] > 190) && !Flags_GetEventChkInf(EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_ROLL - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
if (this->timers[3] == 190) {
|
||||
this->camData.atMaxVel.x = this->camData.atMaxVel.y = this->camData.atMaxVel.z = 0.05f;
|
||||
@@ -684,9 +682,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
|
||||
if (this->actor.bgCheckFlags & 0x10) {
|
||||
this->fwork[BFD_CEILING_BOUNCE] = -18384.0f;
|
||||
this->timers[1] = 10;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_EXPLOSION, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_EXPLOSION, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Actor_RequestQuakeWithSpeed(play, 3, 0xA, 0x7530);
|
||||
this->work[BFD_ROCK_TIMER] = 300;
|
||||
}
|
||||
@@ -785,9 +782,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
|
||||
|
||||
sp150 = 1;
|
||||
if (this->work[BFD_MOVE_TIMER] & 0x1C) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_BURN - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_BURN - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
for (i1 = 0; i1 < sp150; i1++) {
|
||||
if (sp150) { // Needed for matching
|
||||
@@ -859,9 +855,9 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
|
||||
this->work[BFD_CEILING_TARGET]++;
|
||||
this->timers[1] = 60;
|
||||
this->work[BFD_CAM_SHAKE_TIMER] = 20;
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_LAND2, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_LAND2, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, 5);
|
||||
for (i1 = 0; i1 < 15; i1++) {
|
||||
Vec3f sp144 = { 0.0f, 0.0f, 0.0f };
|
||||
@@ -902,8 +898,8 @@ void BossFd_Fly(BossFd* this, PlayState* play) {
|
||||
Vec3f sp114 = { 0.0f, 0.0f, 0.0f };
|
||||
Vec3f sp108 = { 0.0f, 0.03f, 0.0f };
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_GOMA_LAST - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_GOMA_LAST - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
sp120.x = Rand_CenteredFloat(40.0f) + this->actor.world.pos.x;
|
||||
sp120.y = (Rand_CenteredFloat(10.0f) + this->actor.world.pos.y) - 10.0f;
|
||||
@@ -1142,8 +1138,8 @@ void BossFd_Effects(BossFd* this, PlayState* play) {
|
||||
|
||||
if (this->work[BFD_ROAR_TIMER] != 0) {
|
||||
if (this->work[BFD_ROAR_TIMER] == 37) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_ROAR, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_ROAR, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
jawAngle = 6000.0f;
|
||||
jawSpeed = 1300.0f;
|
||||
@@ -1163,8 +1159,8 @@ void BossFd_Effects(BossFd* this, PlayState* play) {
|
||||
Vec3f spawnPos1;
|
||||
s32 pad;
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_APPEAR - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_APPEAR - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (this->work[BFD_SPLASH_TIMER] != 0) {
|
||||
this->work[BFD_SPLASH_TIMER]--;
|
||||
if ((this->actor.colChkInfo.health == 0) ||
|
||||
@@ -1241,8 +1237,8 @@ void BossFd_Effects(BossFd* this, PlayState* play) {
|
||||
this->fogMode = 2;
|
||||
spawnSpeed2.z = 30.0f;
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_FIRE - SFX_FLAG, &sFireAudioVec, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_FIRE - SFX_FLAG, &sFireAudioVec, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
spawnPos2 = this->headPos;
|
||||
|
||||
spawnAngleY = (this->actor.world.rot.y / (f32)0x8000) * M_PI;
|
||||
@@ -1304,8 +1300,8 @@ void BossFd_CollisionCheck(BossFd* this, PlayState* play) {
|
||||
}
|
||||
this->work[BFD_DAMAGE_FLASH_TIMER] = 10;
|
||||
this->work[BFD_INVINC_TIMER] = 20;
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_DAMAGE1, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_DAMAGE1, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4026,9 +4026,9 @@ void BossGanon_LightBall_Update(Actor* thisx, PlayState* play2) {
|
||||
|
||||
if ((hitWithBottle == false) && (acHitInfo->toucher.dmgFlags & 0x100000)) {
|
||||
spBA = 2;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_MG, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_REFLECT_MG, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 0xFF, 0x14, 0x96);
|
||||
} else {
|
||||
spBA = 1;
|
||||
@@ -4037,9 +4037,9 @@ void BossGanon_LightBall_Update(Actor* thisx, PlayState* play2) {
|
||||
Math_Atan2S(sqrtf(SQ(xDistFromGanondorf) + SQ(zDistFromGanondorf)), yDistFromGanondorf);
|
||||
this->unk_1A4++;
|
||||
this->timers[1] = 2;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_REFLECT_MG, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_REFLECT_MG, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 0xB4, 0x14, 0x64);
|
||||
|
||||
if (hitWithBottle == false) {
|
||||
|
||||
@@ -769,9 +769,9 @@ void BossMo_Tentacle(BossMo* this, PlayState* play) {
|
||||
player->actor.parent = &this->actor;
|
||||
this->work[MO_TENT_ACTION_STATE] = MO_TENT_GRAB;
|
||||
Sfx_PlaySfxAtPos(&this->tentTipPos, NA_SE_EN_MOFER_CATCH);
|
||||
Audio_PlaySoundGeneral(NA_SE_VO_LI_DAMAGE_S, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_VO_LI_DAMAGE_S, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
} else {
|
||||
this->work[MO_TENT_ACTION_STATE] = MO_TENT_READY;
|
||||
this->tentMaxAngle = .001f;
|
||||
|
||||
@@ -1113,13 +1113,11 @@ void BossTw_ShootBeam(BossTw* this, PlayState* play) {
|
||||
&this->actor.projectedW);
|
||||
|
||||
if (this->actor.params == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_54C, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_54C, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_54C, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_54C, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1145,19 +1143,15 @@ void BossTw_ShootBeam(BossTw* this, PlayState* play) {
|
||||
&this->actor.projectedW);
|
||||
|
||||
if (this->actor.params == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_558, 4U,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_REFL_FIRE - SFX_FLAG, &this->unk_558, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_FLAG, &this->unk_558, 4U,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_REFL_FIRE - SFX_FLAG, &this->unk_558, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_558, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_REFL_FREEZE - SFX_FLAG, &this->unk_558, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_FLAG, &this->unk_558, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_REFL_FREEZE - SFX_FLAG, &this->unk_558, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -3933,8 +3933,8 @@ void BossVa_SpawnTumor(PlayState* play, BossVaEffect* effect, BossVa* this, Vec3
|
||||
effect->scale = 0.0f;
|
||||
|
||||
if (((i % 4) == 0) || (mode == 2)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_BALINADE_BREAK, &effect->pos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_BALINADE_BREAK, &effect->pos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -331,8 +331,8 @@ void DemoDu_CsPlaySfx_DaruniaHitsLink(PlayState* play) {
|
||||
s32 pad;
|
||||
|
||||
Sfx_PlaySfxAtPos(&player->actor.projectedPos, NA_SE_EN_DARUNIA_HIT_LINK);
|
||||
Audio_PlaySoundGeneral(NA_SE_VO_LI_DAMAGE_S_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_VO_LI_DAMAGE_S_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
// Cutscene: Darunia gives Link the Goron's Ruby.
|
||||
@@ -346,8 +346,8 @@ void DemoDu_CsPlaySfx_LinkEscapeFromGorons(PlayState* play) {
|
||||
if (play->csCtx.frames == 1400) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_VO_LI_FALL_L_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_VO_LI_FALL_L_KID, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -357,8 +357,8 @@ void DemoDu_CsPlaySfx_LinkSurprised(PlayState* play) {
|
||||
if (play->csCtx.frames == 174) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_VO_LI_SURPRISE_KID, &player->actor.projectedPos, 4U, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_VO_LI_SURPRISE_KID, &player->actor.projectedPos, 4U, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,8 +45,8 @@ void DemoExt_Init(Actor* thisx, PlayState* play) {
|
||||
|
||||
void DemoExt_PlayVortexSFX(DemoExt* this) {
|
||||
if (this->alphaTimer <= (kREG(35) + 40.0f) - 15.0f) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_FANTOM_WARP_L - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_FANTOM_WARP_L - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -90,20 +90,20 @@ void DemoIk_Type1PlaySound(DemoIk* this) {
|
||||
switch (this->actor.params) {
|
||||
case 0:
|
||||
if (Animation_OnFrame(&this->skelAnime, 5.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (Animation_OnFrame(&this->skelAnime, 10.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (Animation_OnFrame(&this->skelAnime, 9.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -322,8 +322,8 @@ void DemoIk_Type2Init(DemoIk* this, PlayState* play) {
|
||||
|
||||
void DemoIk_Type2PlaySoundOnFrame(DemoIk* this, f32 frame) {
|
||||
if (Animation_OnFrame(&this->skelAnime, frame)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -727,8 +727,8 @@ void func_80986570(DemoIm* this, PlayState* play) {
|
||||
u32 sfxId = SFX_FLAG;
|
||||
|
||||
sfxId += SurfaceType_GetSfx(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
|
||||
Audio_PlaySoundGeneral(sfxId, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(sfxId, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -256,8 +256,8 @@ void DemoKankyo_Init(Actor* thisx, PlayState* play) {
|
||||
this->sparkleCounter = 0;
|
||||
this->actor.scale.x = this->actor.scale.y = this->actor.scale.z = 1.0f;
|
||||
if (this->actor.params == DEMOKANKYO_WARP_OUT) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_SARIA_MELODY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_SARIA_MELODY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
break;
|
||||
case DEMOKANKYO_SPARKLES:
|
||||
@@ -812,9 +812,8 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
|
||||
this->unk_150[i].unk_22++;
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP_OUT - SFX_FLAG, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP_OUT - SFX_FLAG, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (func_800BB2B4(&camPos, &sWarpRoll, &sWarpFoV, sWarpInCameraPoints, &this->unk_150[i].unk_20,
|
||||
&this->unk_150[i].unk_1C) != 0) {
|
||||
this->unk_150[i].unk_22++;
|
||||
|
||||
@@ -119,8 +119,8 @@ void func_80993848(DemoTreLgt* this, PlayState* play) {
|
||||
}
|
||||
if ((currentFrame > 30.0f) && !(this->status & 1)) {
|
||||
this->status |= 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_TRE_BOX_FLASH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_TRE_BOX_FLASH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
if (SkelCurve_Update(play, &this->skelCurve)) {
|
||||
Actor_Kill(&this->actor);
|
||||
|
||||
@@ -120,8 +120,8 @@ void DoorAna_WaitClosed(DoorAna* this, PlayState* play) {
|
||||
if (openGrotto) {
|
||||
this->actor.params &= ~0x0300;
|
||||
DoorAna_SetupAction(this, DoorAna_WaitOpen);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Actor_SetClosestSecretDistance(&this->actor, play);
|
||||
}
|
||||
|
||||
@@ -488,8 +488,8 @@ void DoorWarp1_ChildWarpIdle(DoorWarp1* this, PlayState* play) {
|
||||
if (DoorWarp1_PlayerInRange(this, play)) {
|
||||
player = GET_PLAYER(play);
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
OnePointCutscene_Init(play, 0x25E7, 999, &this->actor, CAM_ID_MAIN);
|
||||
Player_SetCsActionWithHaltedActors(play, &this->actor, 10);
|
||||
|
||||
@@ -613,8 +613,8 @@ void func_80999EE0(DoorWarp1* this, PlayState* play) {
|
||||
|
||||
void func_80999FE4(DoorWarp1* this, PlayState* play) {
|
||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_NONE) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
OnePointCutscene_Init(play, 0x25E9, 999, &this->actor, CAM_ID_MAIN);
|
||||
Play_CopyCamera(play, -1, sRutoWarpSubCamId);
|
||||
Play_ChangeCameraStatus(play, sRutoWarpSubCamId, CAM_STAT_WAIT);
|
||||
@@ -705,8 +705,8 @@ void func_8099A508(DoorWarp1* this, PlayState* play) {
|
||||
this->unk_1B2--;
|
||||
return;
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, Animation_GetLastFrame(&gWarpCrystalAnim),
|
||||
Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 40.0f, 1);
|
||||
|
||||
|
||||
@@ -132,8 +132,8 @@ void func_809BC598(EnBdfire* this, PlayState* play) {
|
||||
this->unk_158 = bossDodongo->unk_1A2;
|
||||
phi_v1_2 = 0;
|
||||
if (this->actor.params == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_DODO_K_FIRE - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_DODO_K_FIRE - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Math_SmoothStepToF(&this->actor.scale.x, this->unk_188, 0.3f, 0.5f, 0.0f);
|
||||
Actor_SetScale(&this->actor, this->actor.scale.x);
|
||||
|
||||
@@ -273,8 +273,8 @@ void EnBox_Fall(EnBox* this, PlayState* play) {
|
||||
OnePointCutscene_EndCutscene(play, this->subCamId);
|
||||
}
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_COFFIN_CAP_BOUND, &this->dyna.actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_COFFIN_CAP_BOUND, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
EnBox_SpawnDust(this, play);
|
||||
}
|
||||
yDiff = this->dyna.actor.world.pos.y - this->dyna.actor.floorHeight;
|
||||
@@ -383,8 +383,8 @@ void EnBox_AppearInit(EnBox* this, PlayState* play) {
|
||||
this->unk_1A8 = 0;
|
||||
Actor_Spawn(&play->actorCtx, play, ACTOR_DEMO_KANKYO, this->dyna.actor.home.pos.x, this->dyna.actor.home.pos.y,
|
||||
this->dyna.actor.home.pos.z, 0, 0, 0, 0x0011);
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_TRE_BOX_APPEAR, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_TRE_BOX_APPEAR, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -490,8 +490,8 @@ void EnBox_Open(EnBox* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (sfxId != 0) {
|
||||
Audio_PlaySoundGeneral(sfxId, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(sfxId, &this->dyna.actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (this->skelanime.jointTable[3].z > 0) {
|
||||
|
||||
@@ -168,8 +168,8 @@ void EnDntDemo_Judge(EnDntDemo* this, PlayState* play) {
|
||||
if (GameInteractor_Should(VB_DEKU_SCRUBS_REACT_TO_MASK_OF_TRUTH,
|
||||
!Flags_GetItemGetInf(ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE) &&
|
||||
(Player_GetMask(play) != PLAYER_MASK_SKULL))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->prize = DNT_PRIZE_NUTS;
|
||||
this->leader->stageSignal = DNT_LEADER_SIGNAL_UP;
|
||||
reaction = DNT_SIGNAL_LOOK;
|
||||
|
||||
@@ -222,8 +222,8 @@ void EnDs_Wait(EnDs* this, PlayState* play) {
|
||||
|
||||
if (Actor_ProcessTalkRequest(&this->actor, play)) {
|
||||
if (Actor_GetPlayerExchangeItemId(play) == EXCH_ITEM_ODD_MUSHROOM) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
player->actor.textId = 0x504A;
|
||||
this->actionFunc = EnDs_OfferOddPotion;
|
||||
} else if (GameInteractor_Should(VB_OFFER_BLUE_POTION, Flags_GetItemGetInf(ITEMGETINF_30),
|
||||
|
||||
@@ -386,8 +386,8 @@ void func_809FE4A4(EnDu* this, PlayState* play) {
|
||||
EnDu_SetupAction(this, func_809FE890);
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (GameInteractor_Should(VB_PLAY_DARUNIAS_JOY_CS, true)) {
|
||||
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaCorrectCs);
|
||||
gSaveContext.cutsceneTrigger = 1;
|
||||
|
||||
@@ -493,9 +493,9 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, PlayState* play) {
|
||||
canBottleReflect2 = canBottleReflect1;
|
||||
if (!canBottleReflect2 && (hurtbox->toucher.dmgFlags & 0x00100000)) {
|
||||
killMode = BALL_IMPACT;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_MG, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SHIELD_REFLECT_MG, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 0xFF, 0x14, 0x96);
|
||||
} else {
|
||||
if (bossGnd->flyMode == GND_FLY_NEUTRAL) {
|
||||
@@ -523,9 +523,9 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, PlayState* play) {
|
||||
angleModX;
|
||||
this->work[FHGFIRE_FIRE_MODE] = FHGFIRE_LIGHT_BLUE;
|
||||
this->work[FHGFIRE_FX_TIMER] = 2;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_REFLECT_MG, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_REFLECT_MG, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Rumble_Request(this->actor.xyzDistToPlayerSq, 0xB4, 0x14, 0x64);
|
||||
}
|
||||
} else if (sqrtf(SQ(dxL) + SQ(dyL) + SQ(dzL)) <= 25.0f) {
|
||||
@@ -556,12 +556,12 @@ void EnFhgFire_EnergyBall(EnFhgFire* this, PlayState* play) {
|
||||
if ((fabsf(dxPG) < 30.0f) && (fabsf(dzPG) < 30.0f) && (fabsf(dyPG) < 45.0f)) {
|
||||
killMode = BALL_IMPACT;
|
||||
bossGnd->returnCount = this->work[FHGFIRE_RETURN_COUNT] + 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_FANTOM_HIT_THUNDER, &bossGnd->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_FANTOM_DAMAGE, &bossGnd->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_FANTOM_HIT_THUNDER, &bossGnd->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_FANTOM_DAMAGE, &bossGnd->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1386,9 +1386,9 @@ void EnGeldB_CollisionCheck(EnGeldB* this, PlayState* play) {
|
||||
if (key != NULL) {
|
||||
key->actor.world.rot.y = Math_Vec3f_Yaw(&key->actor.world.pos, &this->actor.home.pos);
|
||||
key->actor.speedXZ = 6.0f;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
EnGeldB_SetupDefeated(this);
|
||||
|
||||
@@ -771,8 +771,8 @@ void EnGo_FireGenericActionFunc(EnGo* this, PlayState* play) {
|
||||
|
||||
void EnGo_CurledUp(EnGo* this, PlayState* play) {
|
||||
if ((DECR(this->unk_210) == 0) && EnGo_IsCameraModified(this, play)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_GOLON_WAKE_UP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_GOLON_WAKE_UP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
this->skelAnime.playSpeed = 0.1f;
|
||||
this->skelAnime.playSpeed *= (this->actor.params & 0xF0) == 0x90 ? 0.5f : 1.0f;
|
||||
@@ -806,8 +806,8 @@ void EnGo_WakeUp(EnGo* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (DECR(this->unk_212) == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
EnGo_SetupAction(this, func_80A405CC);
|
||||
} else if (!EnGo_IsCameraModified(this, play)) {
|
||||
EnGo_ReverseAnimation(this);
|
||||
@@ -825,8 +825,8 @@ void func_80A40494(EnGo* this, PlayState* play) {
|
||||
frame += this->skelAnime.playSpeed;
|
||||
|
||||
if (!(frame >= 0.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_DODO_M_GND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_DODO_M_GND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
EnGo_SpawnDust(this, 10, 0.4f, 0.1f, 16, 26.0f, 2.0f);
|
||||
EnGo_ReverseAnimation(this);
|
||||
this->skelAnime.playSpeed = 0.0f;
|
||||
@@ -917,8 +917,8 @@ void func_80A408D8(EnGo* this, PlayState* play) {
|
||||
EnGo_SetupAction(this, func_80A40494);
|
||||
} else if (EnGo_IsCameraModified(this, play)) {
|
||||
EnGo_ReverseAnimation(this);
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->skelAnime.playSpeed = 0.0f;
|
||||
EnGo_SetupAction(this, func_80A405CC);
|
||||
}
|
||||
|
||||
@@ -621,8 +621,8 @@ s16 EnGo2_UpdateTalkStateGoronDmtBiggoron(PlayState* play, EnGo2* this) {
|
||||
}
|
||||
case 0x3054:
|
||||
if (dialogState == TEXT_STATE_NONE) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
@@ -893,8 +893,8 @@ s32 func_80A44AB0(EnGo2* this, PlayState* play) {
|
||||
return false;
|
||||
} else {
|
||||
if (this->collider.base.acFlags & 2) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->actor.flags &= ~ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT;
|
||||
this->collider.base.acFlags &= ~0x2;
|
||||
EnGo2_StopRolling(this, play);
|
||||
|
||||
@@ -429,8 +429,8 @@ void EnGoma_Dead(EnGoma* this, PlayState* play) {
|
||||
|
||||
parent->childrenGohmaState[this->actor.params] = -1;
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_EXTINCT, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_EXTINCT, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Actor_Kill(&this->actor);
|
||||
Item_DropCollectibleRandom(play, NULL, &this->actor.world.pos, 0x30);
|
||||
}
|
||||
|
||||
@@ -324,14 +324,14 @@ void func_80A4ED34(EnGs* this, PlayState* play) {
|
||||
if (this->unk_200 < 20) {
|
||||
Color_RGBA8_Copy(&this->flashColor, &flashRed);
|
||||
if ((this->unk_200 % 20) == 7) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
Color_RGBA8_Copy(&this->flashColor, &flashBlue);
|
||||
if ((this->unk_200 % 20) == 7) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -612,8 +612,8 @@ void EnHorse_PlayWalkingSfx(EnHorse* this) {
|
||||
return;
|
||||
}
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (++this->soundTimer > 1) {
|
||||
this->soundTimer = 0;
|
||||
}
|
||||
@@ -621,13 +621,13 @@ void EnHorse_PlayWalkingSfx(EnHorse* this) {
|
||||
}
|
||||
|
||||
void EnHorse_PlayTrottingSound(EnHorse* this) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
void EnHorse_PlayGallopingSound(EnHorse* this) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
f32 EnHorse_SlopeSpeedMultiplier(EnHorse* this, PlayState* play) {
|
||||
@@ -662,13 +662,13 @@ void EnHorse_IdleAnimSounds(EnHorse* this, PlayState* play) {
|
||||
(this->curFrame > 28.0f && this->type == HORSE_HNI)) &&
|
||||
!(this->stateFlags & ENHORSE_SANDDUST_SOUND)) {
|
||||
this->stateFlags |= ENHORSE_SANDDUST_SOUND;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->animationIdx == ENHORSE_ANIM_REARING && this->curFrame > 25.0f &&
|
||||
!(this->stateFlags & ENHORSE_LAND2_SOUND)) {
|
||||
this->stateFlags |= ENHORSE_LAND2_SOUND;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1078,8 +1078,8 @@ void EnHorse_StartMountedIdle(EnHorse* this) {
|
||||
if ((this->curFrame > 35.0f && this->type == HORSE_EPONA) || (this->curFrame > 28.0f && this->type == HORSE_HNI)) {
|
||||
if (!(this->stateFlags & ENHORSE_SANDDUST_SOUND)) {
|
||||
this->stateFlags |= ENHORSE_SANDDUST_SOUND;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
curFrame = this->skin.skelAnime.curFrame;
|
||||
@@ -1131,8 +1131,8 @@ void EnHorse_MountedIdleWhinney(EnHorse* this) {
|
||||
Animation_GetLastFrame(sAnimationHeaders[this->type][this->animationIdx]), ANIMMODE_ONCE, -3.0f);
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1404,8 +1404,8 @@ void EnHorse_StartRearing(EnHorse* this) {
|
||||
this->stateFlags &= ~ENHORSE_LAND2_SOUND;
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Rumble_Request(0.0f, 180, 20, 100);
|
||||
Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animationIdx], 1.0f, 0.0f,
|
||||
@@ -1420,8 +1420,8 @@ void EnHorse_MountedRearing(EnHorse* this, PlayState* play) {
|
||||
if (this->curFrame > 25.0f) {
|
||||
if (!(this->stateFlags & ENHORSE_LAND2_SOUND)) {
|
||||
this->stateFlags |= ENHORSE_LAND2_SOUND;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0, 180, 20, 100);
|
||||
}
|
||||
}
|
||||
@@ -1454,8 +1454,8 @@ void EnHorse_StartBraking(EnHorse* this, PlayState* play) {
|
||||
this->action = ENHORSE_ACT_STOPPING;
|
||||
this->animationIdx = ENHORSE_ANIM_STOPPING;
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SLIP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SLIP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animationIdx], 1.5f, 0.0f,
|
||||
Animation_GetLastFrame(sAnimationHeaders[this->type][this->animationIdx]), ANIMMODE_ONCE, -3.0f);
|
||||
|
||||
@@ -1476,8 +1476,8 @@ void EnHorse_Stopping(EnHorse* this, PlayState* play) {
|
||||
if (Rand_ZeroOne() > 0.5) {
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Rumble_Request(0.0f, 180, 20, 100);
|
||||
this->stateFlags &= ~ENHORSE_STOPPING_NEIGH_SOUND;
|
||||
@@ -1608,8 +1608,8 @@ void EnHorse_StartLowJump(EnHorse* this, PlayState* play) {
|
||||
y = jointTable->y;
|
||||
this->riderPos.y -= y * 0.01f;
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0.0f, 170, 10, 10);
|
||||
}
|
||||
|
||||
@@ -1643,8 +1643,8 @@ void EnHorse_LowJump(EnHorse* this, PlayState* play) {
|
||||
|
||||
if (SkelAnime_Update(&this->skin.skelAnime) ||
|
||||
(curFrame > 17.0f && this->actor.world.pos.y < this->actor.floorHeight - this->actor.velocity.y + 80.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0.0f, 255, 10, 80);
|
||||
this->stateFlags &= ~ENHORSE_JUMPING;
|
||||
this->actor.gravity = -3.5f;
|
||||
@@ -1683,8 +1683,8 @@ void EnHorse_StartHighJump(EnHorse* this, PlayState* play) {
|
||||
this->riderPos.y -= y * 0.01f;
|
||||
|
||||
this->stateFlags |= ENHORSE_CALC_RIDER_POS;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0.0f, 170, 10, 10);
|
||||
}
|
||||
|
||||
@@ -1719,8 +1719,8 @@ void EnHorse_HighJump(EnHorse* this, PlayState* play) {
|
||||
|
||||
if (SkelAnime_Update(&this->skin.skelAnime) ||
|
||||
(curFrame > 23.0f && this->actor.world.pos.y < this->actor.floorHeight - this->actor.velocity.y + 80.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0.0f, 255, 10, 80);
|
||||
this->stateFlags &= ~ENHORSE_JUMPING;
|
||||
this->actor.gravity = -3.5f;
|
||||
@@ -1748,8 +1748,8 @@ void EnHorse_Inactive(EnHorse* this, PlayState* play2) {
|
||||
if (DREG(53) != 0 && this->type == HORSE_EPONA) {
|
||||
DREG(53) = 0;
|
||||
if (EnHorse_Spawn(this, play) != 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->stateFlags &= ~ENHORSE_INACTIVE;
|
||||
gSaveContext.horseData.scene = play->sceneNum;
|
||||
|
||||
@@ -1782,14 +1782,14 @@ void EnHorse_PlayIdleAnimation(EnHorse* this, s32 anim, f32 morphFrames, f32 sta
|
||||
} else if (this->animationIdx == ENHORSE_ANIM_WHINNEY) {
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if (this->animationIdx == ENHORSE_ANIM_REARING) {
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
this->stateFlags &= ~ENHORSE_LAND2_SOUND;
|
||||
}
|
||||
@@ -1824,8 +1824,8 @@ void EnHorse_Idle(EnHorse* this, PlayState* play) {
|
||||
DREG(53) = 0;
|
||||
if (!func_80A5BBBC(play, this, &this->actor.world.pos)) {
|
||||
if (EnHorse_Spawn(this, play)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->followTimer = 0;
|
||||
EnHorse_SetFollowAnimation(this, play);
|
||||
Camera_SetParam(play->cameraPtrs[0], 8, this);
|
||||
@@ -1833,8 +1833,8 @@ void EnHorse_Idle(EnHorse* this, PlayState* play) {
|
||||
Camera_SetCameraData(play->cameraPtrs[0], 4, NULL, NULL, 0x51, 0, 0);
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->followTimer = 0;
|
||||
EnHorse_StartMovingAnimation(this, 6, -3.0f, 0.0f);
|
||||
}
|
||||
@@ -1943,8 +1943,8 @@ void EnHorse_FollowPlayer(EnHorse* this, PlayState* play) {
|
||||
if (this->curFrame > 25.0f) {
|
||||
if (!(this->stateFlags & ENHORSE_LAND2_SOUND)) {
|
||||
this->stateFlags |= ENHORSE_LAND2_SOUND;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -1971,8 +1971,8 @@ void EnHorse_FollowPlayer(EnHorse* this, PlayState* play) {
|
||||
this->unk_21C = this->unk_228;
|
||||
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2000,8 +2000,8 @@ void EnHorse_InitIngoHorse(EnHorse* this) {
|
||||
EnHorse_UpdateIngoHorseAnim(this);
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_INGO_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_INGO_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2054,12 +2054,12 @@ void EnHorse_UpdateIngoHorseAnim(EnHorse* this) {
|
||||
animSpeed = this->actor.speedXZ * 0.5f;
|
||||
} else if (this->animationIdx == ENHORSE_ANIM_TROT) {
|
||||
animSpeed = this->actor.speedXZ * 0.25f;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->animationIdx == ENHORSE_ANIM_GALLOP) {
|
||||
animSpeed = this->actor.speedXZ * 0.2f;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
animSpeed = 1.0f;
|
||||
}
|
||||
@@ -2175,8 +2175,8 @@ void EnHorse_CsPlayHighJumpAnim(EnHorse* this, PlayState* play) {
|
||||
this->riderPos.y -= y * 0.01f;
|
||||
|
||||
this->stateFlags |= ENHORSE_CALC_RIDER_POS;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0.0f, 170, 10, 10);
|
||||
}
|
||||
|
||||
@@ -2220,8 +2220,8 @@ void EnHorse_CsJump(EnHorse* this, PlayState* play, CsCmdActorCue* action) {
|
||||
f32 y;
|
||||
|
||||
this->cutsceneFlags |= 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0.0f, 255, 10, 80);
|
||||
this->stateFlags &= ~ENHORSE_JUMPING;
|
||||
this->actor.gravity = -3.5f;
|
||||
@@ -2245,8 +2245,8 @@ void EnHorse_CsRearingInit(EnHorse* this, PlayState* play, CsCmdActorCue* action
|
||||
this->stateFlags &= ~ENHORSE_LAND2_SOUND;
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animationIdx], 1.0f, 0.0f,
|
||||
Animation_GetLastFrame(sAnimationHeaders[this->type][this->animationIdx]), ANIMMODE_ONCE, -3.0f);
|
||||
@@ -2257,8 +2257,8 @@ void EnHorse_CsRearing(EnHorse* this, PlayState* play, CsCmdActorCue* action) {
|
||||
if (this->curFrame > 25.0f) {
|
||||
if (!(this->stateFlags & ENHORSE_LAND2_SOUND)) {
|
||||
this->stateFlags |= ENHORSE_LAND2_SOUND;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
if (SkelAnime_Update(&this->skin.skelAnime)) {
|
||||
@@ -2325,8 +2325,8 @@ void EnHorse_CsWarpRearingInit(EnHorse* this, PlayState* play, CsCmdActorCue* ac
|
||||
this->stateFlags &= ~ENHORSE_LAND2_SOUND;
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animationIdx], 1.0f, 0.0f,
|
||||
Animation_GetLastFrame(sAnimationHeaders[this->type][this->animationIdx]), ANIMMODE_ONCE, -3.0f);
|
||||
@@ -2337,8 +2337,8 @@ void EnHorse_CsWarpRearing(EnHorse* this, PlayState* play, CsCmdActorCue* action
|
||||
if (this->curFrame > 25.0f) {
|
||||
if (!(this->stateFlags & ENHORSE_LAND2_SOUND)) {
|
||||
this->stateFlags |= ENHORSE_LAND2_SOUND;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
if (SkelAnime_Update(&this->skin.skelAnime)) {
|
||||
@@ -2488,13 +2488,13 @@ void EnHorse_UpdateHbaAnim(EnHorse* this) {
|
||||
animSpeed = this->actor.speedXZ * 0.5f;
|
||||
} else if (this->animationIdx == ENHORSE_ANIM_TROT) {
|
||||
animSpeed = this->actor.speedXZ * 0.25f;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0.0f, 60, 8, 255);
|
||||
} else if (this->animationIdx == ENHORSE_ANIM_GALLOP) {
|
||||
animSpeed = this->actor.speedXZ * 0.2f;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0.0f, 120, 8, 255);
|
||||
} else {
|
||||
animSpeed = 1.0f;
|
||||
@@ -2599,8 +2599,8 @@ void EnHorse_FleePlayer(EnHorse* this, PlayState* play) {
|
||||
|
||||
if (DREG(53) || this->type == HORSE_HNI) {
|
||||
EnHorse_StartIdleRidable(this);
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
distToHome = Math3D_Vec3f_DistXYZ(&this->actor.home.pos, &this->actor.world.pos);
|
||||
@@ -2710,8 +2710,8 @@ void EnHorse_FleePlayer(EnHorse* this, PlayState* play) {
|
||||
this->animationIdx = ENHORSE_ANIM_WHINNEY;
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->type][this->animationIdx], 1.0f, 0.0f,
|
||||
@@ -2767,11 +2767,11 @@ void EnHorse_BridgeJumpInit(EnHorse* this, PlayState* play) {
|
||||
Animation_GetLastFrame(sAnimationHeaders[this->type][this->animationIdx]), ANIMMODE_ONCE, -3.0f);
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_JUMP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0.0f, 170, 10, 10);
|
||||
this->postDrawFunc = NULL;
|
||||
}
|
||||
@@ -2820,8 +2820,8 @@ void EnHorse_CheckBridgeJumpLanding(EnHorse* this, PlayState* play) {
|
||||
this->actor.world.pos.y = sBridgeJumps[this->bridgeJumpIdx].pos.y;
|
||||
func_80028A54(play, 25.0f, &this->actor.world.pos);
|
||||
EnHorse_JumpLanding(this, play);
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Rumble_Request(0.0f, 255, 10, 80);
|
||||
}
|
||||
}
|
||||
@@ -3151,8 +3151,8 @@ void EnHorse_UpdateBgCheckInfo(EnHorse* this, PlayState* play) {
|
||||
if (this->actor.bgCheckFlags & 8 && Math_CosS(this->actor.wallYaw - ((void)0, this->actor.world).rot.y) < -0.3f) {
|
||||
if (this->actor.speedXZ > 4.0f) {
|
||||
this->actor.speedXZ -= 1.0f;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3359,8 +3359,8 @@ void EnHorse_CheckBoost(EnHorse* thisx, PlayState* play2) {
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
if (Rand_ZeroOne() < 0.1f) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3377,8 +3377,8 @@ void EnHorse_RegenBoost(EnHorse* this, PlayState* play) {
|
||||
this->numBoosts = this->numBoosts + 1;
|
||||
|
||||
if (!EN_HORSE_CHECK_4(this)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CARROT_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CARROT_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (this->numBoosts < 6) {
|
||||
@@ -3394,8 +3394,8 @@ void EnHorse_RegenBoost(EnHorse* this, PlayState* play) {
|
||||
this->numBoosts = 6;
|
||||
|
||||
if (!EN_HORSE_CHECK_4(this)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CARROT_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CARROT_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3403,8 +3403,8 @@ void EnHorse_RegenBoost(EnHorse* this, PlayState* play) {
|
||||
if (this->boostTimer == 8 && Rand_ZeroOne() < 0.25f) {
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
play->interfaceCtx.numHorseBoosts = this->numBoosts;
|
||||
@@ -3545,8 +3545,8 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) {
|
||||
if (this->jntSph.base.acFlags & 2) {
|
||||
this->unk_21C = this->unk_228;
|
||||
if (this->stateFlags & ENHORSE_DRAW) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_21C, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
if (this->action != ENHORSE_ACT_INGO_RACE) {
|
||||
|
||||
@@ -152,8 +152,8 @@ s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, PlayState* play)
|
||||
|
||||
ingoHorse->inRace = 1;
|
||||
this->startFlags |= INGORACE_INGO_MOVE;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
this->startTimer++;
|
||||
@@ -185,8 +185,8 @@ s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, PlayState* play)
|
||||
this->result = INGORACE_PLAYER_WIN;
|
||||
this->finishTimer = 55;
|
||||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
for (i = 0; i < 3; i++) {
|
||||
this->playerCheck[i] = 0;
|
||||
@@ -201,8 +201,8 @@ s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, PlayState* play)
|
||||
this->finishTimer = 70;
|
||||
ingoHorse->stateFlags |= ENHORSE_INGO_WON;
|
||||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
for (i = 0; i < 3; i++) {
|
||||
this->ingoCheck[i] = 0;
|
||||
@@ -338,8 +338,8 @@ s32 EnHorseGameCheck_UpdateMalonRace(EnHorseGameCheckBase* base, PlayState* play
|
||||
horse->inRace = 1;
|
||||
} else if ((this->startTimer > 81) && !(this->raceFlags & MALONRACE_START_SFX)) {
|
||||
this->raceFlags |= MALONRACE_START_SFX;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
this->startTimer++;
|
||||
@@ -381,8 +381,8 @@ s32 EnHorseGameCheck_UpdateMalonRace(EnHorseGameCheckBase* base, PlayState* play
|
||||
} else if (this->fenceCheck[15] == 1) {
|
||||
this->lapCount = 2;
|
||||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_HORSE_GOAL);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->result = MALONRACE_SUCCESS;
|
||||
this->finishTimer = 70;
|
||||
gSaveContext.timerState = TIMER_STATE_UP_FREEZE;
|
||||
|
||||
@@ -155,8 +155,8 @@ void func_80A686A8(EnHorseGanon* this, PlayState* play) {
|
||||
void func_80A68870(EnHorseGanon* this) {
|
||||
if ((this->skin.skelAnime.curFrame > D_80A692B8[this->soundCount]) &&
|
||||
(this->soundCount != 0 || !(this->skin.skelAnime.curFrame > D_80A692B8[1]))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
this->soundCount++;
|
||||
if (this->soundCount >= 2) {
|
||||
@@ -236,12 +236,12 @@ void func_80A68B20(EnHorseGanon* this) {
|
||||
sp30 = this->actor.speedXZ / 3.0f;
|
||||
} else if (this->currentAnimation == 3) {
|
||||
sp30 = this->actor.speedXZ / 5.0f;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->currentAnimation == 4) {
|
||||
sp30 = this->actor.speedXZ / 7.0f;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
sp30 = 1.0f;
|
||||
}
|
||||
|
||||
@@ -90,8 +90,8 @@ void func_80A693D0(EnHorseLinkChild* this) {
|
||||
|
||||
if ((this->skin.skelAnime.curFrame > D_80A6AF5C[this->unk_1F0]) &&
|
||||
!((this->unk_1F0 == 0) && (this->skin.skelAnime.curFrame > D_80A6AF5C[1]))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->unk_1F0++;
|
||||
if (this->unk_1F0 >= ARRAY_COUNT(D_80A6AF5C)) {
|
||||
this->unk_1F0 = 0;
|
||||
@@ -104,15 +104,15 @@ void func_80A6948C(EnHorseLinkChild* this) {
|
||||
func_80A693D0(this);
|
||||
} else if (this->skin.skelAnime.curFrame == 0.0f) {
|
||||
if ((this->animationIdx == 3) || (this->animationIdx == 4)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->animationIdx == 1) {
|
||||
if (Rand_ZeroOne() > 0.5f) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_GROAN, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_GROAN, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -353,8 +353,8 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) {
|
||||
distFromLink = Actor_WorldDistXZToActor(&this->actor, &player->actor);
|
||||
|
||||
if (gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
func_80A6A724(this);
|
||||
return;
|
||||
}
|
||||
@@ -445,8 +445,8 @@ void func_80A6A5A4(EnHorseLinkChild* this, PlayState* play) {
|
||||
|
||||
if (DREG(53) != 0) {
|
||||
DREG(53) = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_KID_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
func_80A6A724(this);
|
||||
} else {
|
||||
this->actor.speedXZ = 0.0f;
|
||||
|
||||
@@ -151,8 +151,8 @@ void func_80A6B250(EnHorseNormal* this) {
|
||||
|
||||
if (D_80A6D4C0[this->unk_200] < this->skin.skelAnime.curFrame &&
|
||||
((this->unk_200 != 0) || !(D_80A6D4C0[1] < this->skin.skelAnime.curFrame))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->unk_200++;
|
||||
if (this->unk_200 >= ARRAY_COUNT(D_80A6D4C0)) {
|
||||
this->unk_200 = 0;
|
||||
@@ -344,11 +344,11 @@ void func_80A6BC48(EnHorseNormal* this) {
|
||||
|
||||
void func_80A6BCEC(EnHorseNormal* this) {
|
||||
if (this->animationIdx == 5) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->animationIdx == 6) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -357,12 +357,12 @@ void func_80A6BD7C(EnHorseNormal* this) {
|
||||
|
||||
if (this->animationIdx == 0 && frame > 28.0f && !(this->unk_1E4 & 1)) {
|
||||
this->unk_1E4 |= 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SANDDUST, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->animationIdx == 3 && frame > 25.0f && !(this->unk_1E4 & 2)) {
|
||||
this->unk_1E4 |= 2;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -431,11 +431,11 @@ void EnHorseNormal_Wander(EnHorseNormal* this, PlayState* play) {
|
||||
this->unk_1E4 &= ~1;
|
||||
this->unk_1E4 &= ~2;
|
||||
if (phi_t0 == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (phi_t0 == 3) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
func_80A6BCEC(this);
|
||||
}
|
||||
@@ -462,11 +462,11 @@ void EnHorseNormal_Wander(EnHorseNormal* this, PlayState* play) {
|
||||
this->unk_1E4 &= ~1;
|
||||
this->unk_1E4 &= ~2;
|
||||
if (phi_t0 == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (phi_t0 == 3) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
func_80A6BCEC(this);
|
||||
}
|
||||
@@ -501,12 +501,12 @@ void EnHorseNormal_Wait(EnHorseNormal* this, PlayState* play) {
|
||||
this->animationIdx = 0;
|
||||
} else if (rand < 0.8f) {
|
||||
this->animationIdx = 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
this->animationIdx = 3;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
|
||||
@@ -537,13 +537,13 @@ void EnHorseNormal_WaitClone(EnHorseNormal* this, PlayState* play) {
|
||||
} else if (rand < 0.8f) {
|
||||
this->animationIdx = 1;
|
||||
this->unk_1E4 |= 0x20;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
this->animationIdx = 3;
|
||||
this->unk_1E4 |= 0x20;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_204, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
Animation_Change(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
|
||||
@@ -630,20 +630,20 @@ void func_80A6CC88(PlayState* play, EnHorseNormal* this, Vec3f* arg2) {
|
||||
|
||||
if (this->animationIdx == 0 && curFrame > 28.0f && !(this->unk_1E4 & 8)) {
|
||||
this->unk_1E4 |= 8;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_SANDDUST, &this->unk_1E8, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_SANDDUST, &this->unk_1E8, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->animationIdx == 3 && curFrame > 25.0f && !(this->unk_1E4 & 0x10)) {
|
||||
this->unk_1E4 |= 0x10;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_LAND2, &this->unk_1E8, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_LAND2, &this->unk_1E8, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->animationIdx == 3 && this->unk_1E4 & 0x20) {
|
||||
this->unk_1E4 &= ~0x20;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_1F4, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->unk_1F4, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->animationIdx == 1 && this->unk_1E4 & 0x20) {
|
||||
this->unk_1E4 &= ~0x20;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_1F4, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->unk_1F4, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -200,8 +200,8 @@ void EnHorseZelda_Spur(EnHorseZelda* this) {
|
||||
this->action = 1;
|
||||
this->animationIndex = 0;
|
||||
sp34 = this->actor.speedXZ / 6.0f;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_RUN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Animation_Change(&this->skin.skelAnime, sAnimationHeaders[this->animationIndex],
|
||||
splaySpeeds[this->animationIndex] * sp34 * 1.5f, 0.0f,
|
||||
Animation_GetLastFrame(sAnimationHeaders[this->animationIndex]), ANIMMODE_ONCE, 0.0f);
|
||||
|
||||
@@ -587,9 +587,9 @@ s16 EnHy_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||
case 0x709E:
|
||||
case 0x709F:
|
||||
if (!this->playedSfx) {
|
||||
Audio_PlaySoundGeneral(this->actor.textId == 0x709F ? NA_SE_SY_CORRECT_CHIME : NA_SE_SY_ERROR,
|
||||
&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(this->actor.textId == 0x709F ? NA_SE_SY_CORRECT_CHIME : NA_SE_SY_ERROR,
|
||||
&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->playedSfx = true;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -984,29 +984,29 @@ void EnIk_StartMusic(void) {
|
||||
|
||||
void func_80A76C14(EnIk* this) {
|
||||
if (Animation_OnFrame(&this->skelAnime, 1.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_WAKEUP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_WAKEUP, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (Animation_OnFrame(&this->skelAnime, 33.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_WALK, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (Animation_OnFrame(&this->skelAnime, 68.0f) || Animation_OnFrame(&this->skelAnime, 80.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (Animation_OnFrame(&this->skelAnime, 107.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_FINGER_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_FINGER_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (Animation_OnFrame(&this->skelAnime, 156.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_ARMOR_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_ARMOR_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (Animation_OnFrame(&this->skelAnime, 188.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_WAVE_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_WAVE_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A76DDC(EnIk* this, PlayState* play, Vec3f* pos) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_TRANSFORM, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_TRANSFORM, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
void func_80A76E2C(EnIk* this, PlayState* play, Vec3f* pos) {
|
||||
@@ -1113,8 +1113,8 @@ void func_80A77264(EnIk* this, PlayState* play, s32 arg2) {
|
||||
}
|
||||
|
||||
void func_80A772A4(EnIk* this) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_STAGGER_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_STAGGER_DEMO, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
void func_80A772EC(EnIk* this, PlayState* play) {
|
||||
@@ -1123,8 +1123,8 @@ void func_80A772EC(EnIk* this, PlayState* play) {
|
||||
f32 wDest;
|
||||
|
||||
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &this->actor.world.pos, &D_80A78FA0, &wDest);
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_IRONNACK_DEAD, &D_80A78FA0, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_IRONNACK_DEAD, &D_80A78FA0, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
void func_80A7735C(EnIk* this, PlayState* play) {
|
||||
|
||||
@@ -624,11 +624,11 @@ void func_80A7A304(EnIn* this, PlayState* play) {
|
||||
this->animationIdx %= 8;
|
||||
this->unk_1E8 = this->animationIdx;
|
||||
if (this->animationIdx == 3 || this->animationIdx == 4) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_LASH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_LASH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (Rand_ZeroOne() < 0.3f) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_INGO_HORSE_NEIGH, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_INGO_HORSE_NEIGH, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
Animation_Change(&this->skelAnime, D_80A7B918[this->animationIdx], 1.0f, 0.0f,
|
||||
@@ -661,8 +661,8 @@ void func_80A7A568(EnIn* this, PlayState* play) {
|
||||
Flags_SetInfTable(INFTABLE_AB);
|
||||
}
|
||||
if (gSaveContext.timerState == TIMER_STATE_STOP) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
func_80A79C78(this, play);
|
||||
this->actionFunc = func_80A7B024;
|
||||
gSaveContext.timerState = TIMER_STATE_OFF;
|
||||
@@ -680,8 +680,8 @@ void func_80A7A568(EnIn* this, PlayState* play) {
|
||||
phi_a2 = 2;
|
||||
transitionType = TRANS_TYPE_FADE_BLACK;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FOUND, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (!Flags_GetEventChkInf(EVENTCHKINF_RENTED_HORSE_FROM_INGO)) {
|
||||
if (Flags_GetInfTable(INFTABLE_AB)) {
|
||||
Flags_SetEventChkInf(EVENTCHKINF_RENTED_HORSE_FROM_INGO);
|
||||
|
||||
@@ -716,8 +716,8 @@ void EnKanban_Update(Actor* thisx, PlayState* play2) {
|
||||
(play->msgCtx.unk_E3F2 == OCARINA_SONG_LULLABY)) {
|
||||
this->actionState = ENKANBAN_REPAIR;
|
||||
this->bounceX = 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -563,8 +563,8 @@ s16 EnKo_UpdateTalkState(PlayState* play, Actor* thisx) {
|
||||
case 0x10B7:
|
||||
case 0x10B8:
|
||||
if (this->unk_210 == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->unk_210 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,13 +164,13 @@ s16 func_80A9C6C0(PlayState* play, Actor* thisx) {
|
||||
case TEXT_STATE_DONE_FADING:
|
||||
if (this->actor.textId != 0x4014) {
|
||||
if (this->actor.textId == 0x401B && !this->sfxPlayed) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->sfxPlayed = true;
|
||||
}
|
||||
} else if (!this->sfxPlayed) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->sfxPlayed = true;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -80,8 +80,8 @@ void EnLightbox_Update(Actor* thisx, PlayState* play) {
|
||||
if (thisx->speedXZ) {
|
||||
if (thisx->bgCheckFlags & 8) {
|
||||
thisx->world.rot.y = (thisx->world.rot.y + thisx->wallYaw) - thisx->world.rot.y;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
thisx->speedXZ *= 0.7f;
|
||||
thisx->bgCheckFlags &= ~0x8;
|
||||
}
|
||||
@@ -92,8 +92,8 @@ void EnLightbox_Update(Actor* thisx, PlayState* play) {
|
||||
} else {
|
||||
Math_StepToF(&thisx->speedXZ, 0, IREG(58) / 100.0f);
|
||||
if ((thisx->bgCheckFlags & 2) && (thisx->velocity.y < IREG(59) / 100.0f)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
thisx->velocity.y *= IREG(60) / 100.0f;
|
||||
thisx->bgCheckFlags &= ~0x1;
|
||||
} else {
|
||||
|
||||
@@ -87,10 +87,10 @@ void EnMThunder_Init(Actor* thisx, PlayState* play2) {
|
||||
if (!gSaveContext.isMagicAcquired || (gSaveContext.magicState != MAGIC_STATE_IDLE) ||
|
||||
(((this->actor.params & 0xFF00) >> 8) &&
|
||||
!(Magic_RequestChange(play, (this->actor.params & 0xFF00) >> 8, MAGIC_CONSUME_NOW)))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
@@ -102,8 +102,8 @@ void EnMThunder_Init(Actor* thisx, PlayState* play2) {
|
||||
this->targetScale = ((this->swordType == 1) ? 2 : 4);
|
||||
EnMThunder_SetupAction(this, EnMThunder_SpinAttacking);
|
||||
this->followPlayerTimer = 8;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_ROLLING_CUT_LV1, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_ROLLING_CUT_LV1, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->spinAttackTimer = 1.0f;
|
||||
} else {
|
||||
EnMThunder_SetupAction(this, EnMThunder_ChargingSpinAttack);
|
||||
@@ -132,10 +132,10 @@ void EnMThunder_EmptySpinAttack(EnMThunder* this, PlayState* play) {
|
||||
|
||||
if (player->stateFlags2 & PLAYER_STATE2_SPIN_ATTACKING) {
|
||||
if (player->meleeWeaponAnimation >= 0x18) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
Actor_Kill(&this->actor);
|
||||
@@ -183,10 +183,10 @@ void EnMThunder_ChargingSpinAttack(EnMThunder* this, PlayState* play) {
|
||||
|
||||
if (player->unk_858 <= 0.15f) {
|
||||
if ((player->unk_858 >= 0.1f) && (player->meleeWeaponAnimation >= 0x18)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_ROLLING_CUT, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_SWING_HARD, &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
@@ -207,8 +207,8 @@ void EnMThunder_ChargingSpinAttack(EnMThunder* this, PlayState* play) {
|
||||
|
||||
EnMThunder_SetupAction(this, EnMThunder_SpinAttacking);
|
||||
this->followPlayerTimer = 8;
|
||||
Audio_PlaySoundGeneral(sSfxIds[this->attackStrength], &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(sSfxIds[this->attackStrength], &player->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->spinAttackTimer = 1.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -284,8 +284,8 @@ void EnMa2_WaitForEponasSong(EnMa2* this, PlayState* play) {
|
||||
this->actionFunc = EnMa2_WaitForOcarina;
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->timer = 0x1E;
|
||||
Flags_SetInfTable(INFTABLE_8E);
|
||||
this->actionFunc = EnMa2_ForceTalkAfterSong;
|
||||
|
||||
@@ -159,8 +159,8 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
|
||||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
|
||||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B)) {
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
this->mainAlpha = 210;
|
||||
this->subAlpha = 255;
|
||||
@@ -198,8 +198,8 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
|
||||
if (play->transitionTrigger != TRANS_TRIGGER_START) {
|
||||
Audio_SetCutsceneFlag(0);
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
gSaveContext.gameMode = GAMEMODE_FILE_SELECT;
|
||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||
|
||||
@@ -770,8 +770,8 @@ void EnMd_ListenToOcarina(EnMd* this, PlayState* play) {
|
||||
this->actionFunc = EnMd_BlockPath;
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->actor.textId = 0x1067;
|
||||
Actor_OfferTalk(&this->actor, play, this->collider.dim.radius + 30.0f);
|
||||
|
||||
|
||||
@@ -74,8 +74,8 @@ void EnPubox_Update(Actor* thisx, PlayState* play) {
|
||||
thisx->speedXZ = (thisx->speedXZ < -2.5f) ? -2.5f : ((thisx->speedXZ > 2.5f) ? 2.5f : thisx->speedXZ);
|
||||
Math_SmoothStepToF(&thisx->speedXZ, 0.0f, 1.0f, 1.0f, 0.0f);
|
||||
if (thisx->speedXZ != 0.0f) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_ROCK_SLIDE - SFX_FLAG, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_ROCK_SLIDE - SFX_FLAG, &thisx->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
this->dyna.unk_154 = 0.0f;
|
||||
this->dyna.unk_150 = 0.0f;
|
||||
|
||||
@@ -593,8 +593,8 @@ void func_80AEBC30(PlayState* play) {
|
||||
|
||||
if (play->csCtx.frames == 0xCD) {
|
||||
player = GET_PLAYER(play);
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1204,8 +1204,8 @@ void func_80AED4FC(EnRu1* this) {
|
||||
void func_80AED520(EnRu1* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_LIFT);
|
||||
}
|
||||
|
||||
|
||||
@@ -683,8 +683,8 @@ void func_80AF68E4(EnSa* this, PlayState* play) {
|
||||
phi_v0 = this->unk_20C;
|
||||
}
|
||||
if (phi_v0 == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->unk_20C = 8;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -267,8 +267,8 @@ void EnSw_Init(Actor* thisx, PlayState* play) {
|
||||
}
|
||||
|
||||
if (((thisx->params & 0xE000) >> 0xD) >= 3) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
switch ((thisx->params & 0xE000) >> 0xD) {
|
||||
@@ -618,8 +618,8 @@ void func_80B0D878(EnSw* this, PlayState* play) {
|
||||
this->actor.shape.rot = this->actor.world.rot;
|
||||
|
||||
if ((this->unk_394 == 0) && (this->unk_392 == 0)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_KINSTA_MARK_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_KINSTA_MARK_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
x = (this->unk_364.x * 10.0f);
|
||||
y = (this->unk_364.y * 10.0f);
|
||||
z = (this->unk_364.z * 10.0f);
|
||||
|
||||
@@ -456,8 +456,8 @@ void EnSyatekiNiw_Archery(EnSyatekiNiw* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if ((this->archeryTimer == 0) && ((player->actor.world.pos.z - 30.0f) < this->actor.world.pos.z)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_VO_LI_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_VO_LI_DOWN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->movementTimer = 0x14;
|
||||
this->archeryState = 6;
|
||||
this->actor.speedXZ = 0.0f;
|
||||
|
||||
@@ -639,8 +639,8 @@ void EnTk_Dig(EnTk* this, PlayState* play) {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_SY_ERROR);
|
||||
} else if (this->currentReward == 4) {
|
||||
/* Heart piece */
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
/* Rupee */
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_SY_TRE_BOX_APPEAR);
|
||||
|
||||
@@ -244,8 +244,8 @@ void EnTp_Head_ApproachPlayer(EnTp* this, PlayState* play) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
|
||||
Math_SmoothStepToF(&this->actor.world.pos.y, player->actor.world.pos.y + 30.0f, 1.0f, 0.5f, 0.0f);
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if (this->collider.base.atFlags & AT_HIT) {
|
||||
this->collider.base.atFlags &= ~AT_HIT;
|
||||
@@ -382,8 +382,8 @@ void EnTp_Head_TakeOff(EnTp* this, PlayState* play) {
|
||||
Math_SmoothStepToF(&this->actor.speedXZ, 2.5f, 0.1f, 0.2f, 0.0f);
|
||||
Math_SmoothStepToF(&this->actor.world.pos.y, player->actor.world.pos.y + 85.0f + this->horizontalVariation, 1.0f,
|
||||
this->actor.speedXZ * 0.25f, 0.0f);
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if (this->collider.base.atFlags & AT_HIT) {
|
||||
this->collider.base.atFlags &= ~AT_HIT;
|
||||
@@ -480,8 +480,8 @@ void EnTp_Head_Wait(EnTp* this, PlayState* play) {
|
||||
this->actor.shape.rot.y = this->actor.world.rot.y;
|
||||
|
||||
if (this->actor.world.pos.y != this->actor.home.pos.y) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -550,8 +550,8 @@ void EnTp_Head_BurrowReturnHome(EnTp* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->actor.world.pos.y != this->actor.home.pos.y) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (closeToFloor && ((play->gameplayFrames & 1) != 0)) {
|
||||
@@ -693,8 +693,8 @@ void EnTp_Update(Actor* thisx, PlayState* play) {
|
||||
this->actor.shape.rot.z += 0x800;
|
||||
|
||||
if (this->actor.shape.rot.z == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TAIL_CRY, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TAIL_CRY, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (this->actionIndex >= TAILPASARAN_ACTION_TAIL_FOLLOWHEAD) {
|
||||
|
||||
@@ -127,8 +127,8 @@ void EnTr_CrySpellcast(EnTr* this, PlayState* play) {
|
||||
if (this->timer == 11) {
|
||||
// Both cry in the title screen cutscene, but only Kotake in the in-game cutscene
|
||||
if ((this->actor.params != TR_KOUME) || (gSaveContext.sceneLayer == 6)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_TWINROBA_SHOOT_VOICE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_VOICE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -136,8 +136,8 @@ void EnVbBall_UpdateBones(EnVbBall* this, PlayState* play) {
|
||||
this->actor.velocity.z = cosf(angle) * 10.0f;
|
||||
this->actor.velocity.y *= -0.5f;
|
||||
if (this->actor.params & 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_LAND, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
for (i = 0; i < 10; i++) {
|
||||
Vec3f dustVel = { 0.0f, 0.0f, 0.0f };
|
||||
@@ -219,9 +219,9 @@ void EnVbBall_Update(Actor* thisx, PlayState* play2) {
|
||||
this->actor.world.rot.z * 0.5f, this->actor.params + 1);
|
||||
if (newActor != NULL) {
|
||||
if ((i == 0) && (this->actor.params == 100)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_VALVAISA_ROCK, &newActor->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_VALVAISA_ROCK, &newActor->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
newActor->actor.parent = this->actor.parent;
|
||||
newActor->actor.velocity = spawnOffset;
|
||||
|
||||
@@ -228,8 +228,8 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
|
||||
case 380:
|
||||
case 409:
|
||||
case 438:
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DEMO_CUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DEMO_CUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -246,8 +246,8 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
|
||||
Audio_QueueSeqCmd(SEQ_PLAYER_FANFARE << 24 | NA_BGM_OPENING_GANON);
|
||||
}
|
||||
if (play->csCtx.frames == 960) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_GROAN, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if (type == ENVIEWER_TYPE_6_HORSE_GANONDORF) {
|
||||
if (gSaveContext.sceneLayer == 5 || gSaveContext.sceneLayer == 10) {
|
||||
@@ -438,8 +438,8 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
|
||||
case 0:
|
||||
if (play->csCtx.state != CS_STATE_IDLE && play->csCtx.npcActions[1] != NULL &&
|
||||
play->csCtx.npcActions[1]->action == 7) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_GANON_LAUGH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Animation_MorphToPlayOnce(&this->skin.skelAnime, &gYoungGanondorfLaughStartAnim, -5.0f);
|
||||
this->state++;
|
||||
}
|
||||
@@ -725,9 +725,8 @@ void EnViewer_UpdatePosition(EnViewer* this, PlayState* play) {
|
||||
if (type == ENVIEWER_TYPE_0_HORSE_ZELDA) {
|
||||
if (!sHorseSfxPlayed) {
|
||||
sHorseSfxPlayed = true;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
|
||||
}
|
||||
@@ -776,8 +775,8 @@ void EnViewer_UpdatePosition(EnViewer* this, PlayState* play) {
|
||||
}
|
||||
}
|
||||
if (type == ENVIEWER_TYPE_5_GANONDORF) {
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_BURNING - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_BURNING - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
EnViewer_DrawFireEffects(this, play);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2580,8 +2580,8 @@ void func_80B59828(EnZl3* this, PlayState* play) {
|
||||
|
||||
void func_80B59A80(EnZl3* this, PlayState* play) {
|
||||
if (func_80B59768(this, play)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_OC_REVENGE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_OC_REVENGE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -75,8 +75,8 @@ void func_80B9D0B0(ObjRoomtimer* this, PlayState* play) {
|
||||
Actor_Kill(&this->actor);
|
||||
} else {
|
||||
if ((this->actor.params != 0x3FF) && (gSaveContext.timerSeconds == 0)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Play_TriggerVoidOut(play);
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
|
||||
@@ -189,9 +189,9 @@ void ObjSyokudai_Update(Actor* thisx, PlayState* play2) {
|
||||
if (interactionType < 0) {
|
||||
if (player->unk_860 == 0) {
|
||||
player->unk_860 = 210;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_FLAME_IGNITION, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_FLAME_IGNITION, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
} else if (player->unk_860 < 200) {
|
||||
player->unk_860 = 200;
|
||||
}
|
||||
@@ -227,8 +227,8 @@ void ObjSyokudai_Update(Actor* thisx, PlayState* play2) {
|
||||
this->litTimer = (litTimeScale * 50) + 110;
|
||||
}
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_FLAME_IGNITION, &this->actor.projectedPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_FLAME_IGNITION, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14075,8 +14075,8 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
|
||||
} else if (((giEntry.itemId >= ITEM_RUPEE_GREEN) && (giEntry.itemId <= ITEM_RUPEE_RED)) ||
|
||||
((giEntry.itemId >= ITEM_RUPEE_PURPLE) && (giEntry.itemId <= ITEM_RUPEE_GOLD)) ||
|
||||
(giEntry.itemId == ITEM_HEART)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_BOXITEM, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
if ((giEntry.itemId == ITEM_HEART_CONTAINER) ||
|
||||
((giEntry.itemId == ITEM_HEART_PIECE_2) &&
|
||||
|
||||
@@ -132,7 +132,7 @@ void EffectSsDeadDb_Update(PlayState* play, u32 index, EffectSs* this) {
|
||||
|
||||
if (this->rPlaySound && (this->rTextIdx == 1)) {
|
||||
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &this->pos, &this->vec, &w);
|
||||
Audio_PlaySoundGeneral(NA_SE_EN_EXTINCT, &this->vec, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_EXTINCT, &this->vec, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,6 +45,6 @@ void EffectSsDeadSound_Update(PlayState* play, u32 index, EffectSs* this) {
|
||||
return;
|
||||
}
|
||||
|
||||
Audio_PlaySoundGeneral(this->rSfxId, &this->pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(this->rSfxId, &this->pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
@@ -429,30 +429,30 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
if (this->buttonIndex <= FS_BTN_MAIN_FILE_3) {
|
||||
if (!Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->prevConfigMode = this->configMode;
|
||||
this->configMode = CM_ROTATE_TO_QUEST_MENU;
|
||||
this->logoAlpha = 0;
|
||||
} else if (!FileChoose_IsSaveCompatible(Save_GetSaveMetaInfo(this->buttonIndex))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->n64ddFlags[this->buttonIndex] == this->n64ddFlag) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->actionTimer = 8;
|
||||
this->selectMode = SM_FADE_MAIN_TO_SELECT;
|
||||
this->selectedFileIndex = this->buttonIndex;
|
||||
this->menuMode = FS_MENU_MODE_SELECT;
|
||||
this->nextTitleLabel = FS_TITLE_OPEN_FILE;
|
||||
} else if (!this->n64ddFlags[this->buttonIndex]) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
if (this->warningLabel == FS_WARNING_NONE) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->prevConfigMode = this->configMode;
|
||||
|
||||
if (this->buttonIndex == FS_BTN_MAIN_COPY) {
|
||||
@@ -475,14 +475,14 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
|
||||
|
||||
this->actionTimer = 8;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if ((ABS(this->stickRelY) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if ((this->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
|
||||
this->buttonIndex--;
|
||||
@@ -662,8 +662,8 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
|
||||
this->questType[this->buttonIndex] = MAX_QUEST;
|
||||
}
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
GameInteractor_ExecuteOnUpdateFileQuestSelection(this->questType[this->buttonIndex]);
|
||||
}
|
||||
@@ -672,19 +672,19 @@ void FileChoose_UpdateQuestMenu(GameState* thisx) {
|
||||
gSaveContext.ship.quest.id = this->questType[this->buttonIndex];
|
||||
|
||||
if (this->questType[this->buttonIndex] == QUEST_BOSSRUSH) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->prevConfigMode = this->configMode;
|
||||
this->configMode = CM_ROTATE_TO_BOSS_RUSH_MENU;
|
||||
return;
|
||||
} else if (this->questType[this->buttonIndex] == QUEST_RANDOMIZER) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->prevConfigMode = this->configMode;
|
||||
this->configMode = CM_ROTATE_TO_RANDOMIZER_SETTINGS_MENU;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
osSyncPrintf("Selected Dungeon Quest: %d\n", IS_MASTER_QUEST);
|
||||
this->prevConfigMode = this->configMode;
|
||||
this->configMode = CM_ROTATE_TO_NAME_ENTRY;
|
||||
@@ -764,8 +764,8 @@ void FileChoose_UpdateRandomizerMenu(GameState* thisx) {
|
||||
|
||||
GameInteractor_ExecuteOnUpdateFileRandomizerOptionSelection(this->randomizerIndex);
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
@@ -777,8 +777,8 @@ void FileChoose_UpdateRandomizerMenu(GameState* thisx) {
|
||||
if (this->randomizerIndex == RSM_START_RANDOMIZER) {
|
||||
if (Randomizer_IsSeedGenerated() || Randomizer_IsSpoilerLoaded()) {
|
||||
SohFileSelect_ShowPresetModal();
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
static u8 emptyName[] = { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E };
|
||||
static u8 emptyNameNES[] = { 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF };
|
||||
static u8 linkName[] = { 0x15, 0x2C, 0x31, 0x2E, 0x3E, 0x3E, 0x3E, 0x3E };
|
||||
@@ -820,8 +820,8 @@ void FileChoose_UpdateRandomizerMenu(GameState* thisx) {
|
||||
} else if (this->randomizerIndex == RSM_GENERATE_RANDOMIZER) {
|
||||
Randomizer_GenerateRandomizer();
|
||||
} else if (this->randomizerIndex == RSM_OPEN_RANDOMIZER_SETTINGS) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Randomizer_ShowRandomizerMenu();
|
||||
}
|
||||
}
|
||||
@@ -2380,22 +2380,22 @@ void FileChoose_ConfirmFile(GameState* thisx) {
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_START) || (CHECK_BTN_ALL(input->press.button, BTN_A))) {
|
||||
if (this->confirmButtonIndex == FS_BTN_CONFIRM_YES) {
|
||||
Rumble_Request(300.0f, 180, 20, 100);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->selectMode = SM_FADE_OUT;
|
||||
func_800F6964(0xF);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->selectMode++;
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->selectMode++;
|
||||
} else if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->confirmButtonIndex ^= 1;
|
||||
}
|
||||
|
||||
@@ -2504,8 +2504,8 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||
u16 swordEquipValue;
|
||||
s32 pad;
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
gSaveContext.fileNum = this->buttonIndex;
|
||||
gSaveContext.gameMode = GAMEMODE_NORMAL;
|
||||
|
||||
|
||||
@@ -74,24 +74,24 @@ void FileChoose_SelectCopySource(GameState* thisx) {
|
||||
this->nextTitleLabel = FS_TITLE_SELECT_FILE;
|
||||
this->configMode = CM_COPY_RETURN_MAIN;
|
||||
this->warningLabel = FS_WARNING_NONE;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
|
||||
if (Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
|
||||
this->actionTimer = 8;
|
||||
this->selectedFileIndex = this->buttonIndex;
|
||||
this->configMode = CM_SETUP_COPY_DEST_1;
|
||||
this->nextTitleLabel = FS_TITLE_COPY_TO;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if ((this->stickRelY >= 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
|
||||
this->buttonIndex--;
|
||||
@@ -194,25 +194,25 @@ void FileChoose_SelectCopyDest(GameState* thisx) {
|
||||
this->nextTitleLabel = FS_TITLE_COPY_FROM;
|
||||
this->actionTimer = 8;
|
||||
this->configMode = CM_EXIT_TO_COPY_SOURCE_1;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
|
||||
if (!Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
|
||||
this->copyDestFileIndex = this->buttonIndex;
|
||||
this->nextTitleLabel = FS_TITLE_COPY_CONFIRM;
|
||||
this->actionTimer = 8;
|
||||
this->configMode = CM_SETUP_COPY_CONFIRM_1;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
|
||||
if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if ((this->stickRelY >= 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
|
||||
this->buttonIndex--;
|
||||
@@ -386,8 +386,8 @@ void FileChoose_CopyConfirm(GameState* thisx) {
|
||||
this->actionTimer = 8;
|
||||
this->nextTitleLabel = FS_TITLE_COPY_TO;
|
||||
this->configMode = CM_RETURN_TO_COPY_DEST;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
|
||||
dayTime = gSaveContext.dayTime;
|
||||
Save_CopyFile(this->selectedFileIndex, this->copyDestFileIndex);
|
||||
@@ -397,11 +397,11 @@ void FileChoose_CopyConfirm(GameState* thisx) {
|
||||
this->actionTimer = 8;
|
||||
this->configMode = CM_COPY_ANIM_1;
|
||||
Rumble_Request(300.0f, 0xB4, 0x14, 0x64);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->buttonIndex ^= 1;
|
||||
}
|
||||
|
||||
@@ -516,8 +516,8 @@ void FileChoose_CopyAnim3(GameState* thisx) {
|
||||
|
||||
if (this->actionTimer == 75) {
|
||||
this->connectorAlpha[this->copyDestFileIndex] = 255;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_DIAMOND_SWITCH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_DIAMOND_SWITCH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
this->actionTimer--;
|
||||
@@ -527,8 +527,8 @@ void FileChoose_CopyAnim3(GameState* thisx) {
|
||||
this->actionTimer = 8;
|
||||
this->nextTitleLabel = FS_TITLE_SELECT_FILE;
|
||||
this->configMode++;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -718,24 +718,24 @@ void FileChoose_EraseSelect(GameState* thisx) {
|
||||
this->nextTitleLabel = FS_TITLE_SELECT_FILE;
|
||||
this->configMode = CM_EXIT_ERASE_TO_MAIN;
|
||||
this->warningLabel = FS_WARNING_NONE;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
|
||||
if (Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
|
||||
this->actionTimer = 8;
|
||||
this->selectedFileIndex = this->buttonIndex;
|
||||
this->configMode = CM_SETUP_ERASE_CONFIRM_1;
|
||||
this->nextTitleLabel = FS_TITLE_ERASE_CONFIRM;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if ((this->stickRelY >= 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
|
||||
this->buttonIndex--;
|
||||
@@ -863,20 +863,20 @@ void FileChoose_EraseConfirm(GameState* thisx) {
|
||||
this->nextTitleLabel = FS_TITLE_ERASE_FILE;
|
||||
this->configMode = CM_EXIT_TO_ERASE_SELECT_1;
|
||||
this->actionTimer = 8;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
|
||||
this->connectorAlpha[this->selectedFileIndex] = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_DIAMOND_SWITCH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_DIAMOND_SWITCH, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->actionTimer = 8;
|
||||
this->configMode = CM_ERASE_ANIM_1;
|
||||
this->nextTitleLabel = FS_TITLE_ERASE_COMPLETE;
|
||||
Rumble_Request(200.0f, 0xFF, 0x14, 0x96);
|
||||
sEraseDelayTimer = 15;
|
||||
} else if ((ABS(this->stickRelY) >= 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->buttonIndex ^= 1;
|
||||
}
|
||||
|
||||
@@ -992,8 +992,8 @@ void FileChoose_EraseAnim1(GameState* thisx) {
|
||||
sEraseDelayTimer--;
|
||||
|
||||
if (sEraseDelayTimer == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1011,8 +1011,8 @@ void FileChoose_EraseAnim2(GameState* thisx) {
|
||||
this->actionTimer = 8;
|
||||
this->nextTitleLabel = FS_TITLE_SELECT_FILE;
|
||||
this->configMode++;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -529,8 +529,8 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) {
|
||||
|
||||
if (this->configMode == CM_NAME_ENTRY) {
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdY = 5;
|
||||
this->kbdX = 4;
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
@@ -539,8 +539,8 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) {
|
||||
filename[i] = filename[i + 1];
|
||||
}
|
||||
filename[i] = 0xDF;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
this->newFileNameCharCount--;
|
||||
if (this->newFileNameCharCount < 0) {
|
||||
@@ -560,8 +560,8 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) {
|
||||
filename[i] = filename[i + 1];
|
||||
}
|
||||
filename[i] = 0xDF;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -579,18 +579,18 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) {
|
||||
(gKeyboardCharactersHiragana[this->charIndex] == 0xE8)) {
|
||||
if (func_80808688_ne0(&this->state, gKeyboardCharactersHiragana[this->charIndex]) ==
|
||||
0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
filename[this->newFileNameCharCount] = gKeyboardCharactersHiragana[this->charIndex];
|
||||
this->newFileNameCharCount++;
|
||||
if (this->newFileNameCharCount >= 8) {
|
||||
@@ -608,18 +608,18 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) {
|
||||
(gKeyboardCharactersHiragana[this->charIndex] == 0xE8)) {
|
||||
if (func_80808688_ne0(&this->state, gKeyboardCharactersHiragana[this->charIndex]) ==
|
||||
0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
filename[this->newFileNameCharCount] = gKeyboardCharactersKatakana[this->charIndex];
|
||||
this->newFileNameCharCount++;
|
||||
if (this->newFileNameCharCount >= 8) {
|
||||
@@ -633,9 +633,9 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) {
|
||||
this->state.gfxCtx,
|
||||
font->fontBuf + gKeyboardCharactersAlphanumeric[this->charIndex] * FONT_CHAR_TEX_SIZE, 0);
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
filename[this->newFileNameCharCount] = gKeyboardCharactersAlphanumeric[this->charIndex];
|
||||
this->newFileNameCharCount++;
|
||||
if (this->newFileNameCharCount >= 8) {
|
||||
@@ -651,33 +651,33 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) {
|
||||
} else {
|
||||
this->charPage = 6;
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->kbdButton == 1) {
|
||||
if (this->charPage == 0) {
|
||||
this->charPage = 3;
|
||||
} else {
|
||||
this->charPage = 8;
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->kbdButton == 2) {
|
||||
if (this->charPage == 0) {
|
||||
this->charPage = 5;
|
||||
} else {
|
||||
this->charPage = 7;
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->kbdButton == 3) {
|
||||
if (this->newFileNameCharCount == 7 && filename[7] != 0xDF) {
|
||||
for (i = this->newFileNameCharCount; i < 7; i++) {
|
||||
filename[i] = filename[i + 1];
|
||||
}
|
||||
filename[i] = 0xDF;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
} else {
|
||||
this->newFileNameCharCount--;
|
||||
if (this->newFileNameCharCount < 0) {
|
||||
@@ -687,9 +687,9 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) {
|
||||
filename[i] = filename[i + 1];
|
||||
}
|
||||
filename[i] = 0xDF;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
} else if (this->kbdButton == 4) {
|
||||
validName = false;
|
||||
@@ -701,9 +701,9 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) {
|
||||
}
|
||||
|
||||
if (validName) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
gSaveContext.fileNum = this->buttonIndex;
|
||||
dayTime = ((void)0, gSaveContext.dayTime);
|
||||
Sram_InitSave(this);
|
||||
@@ -715,31 +715,31 @@ void FileChoose_DrawNameEntryNES(GameState* thisx) {
|
||||
this->connectorAlpha[this->buttonIndex] = 255;
|
||||
Rumble_Request(300.0f, 180, 20, 100);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->newFileNameCharCount++;
|
||||
if (this->newFileNameCharCount >= 8) {
|
||||
this->newFileNameCharCount = 7;
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->newFileNameCharCount--;
|
||||
if (this->newFileNameCharCount < 0) {
|
||||
this->newFileNameCharCount = 0;
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
|
||||
if (func_80808688_ne0(&this->state, 0xDF) != 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -785,24 +785,24 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) {
|
||||
if (gSaveContext.language == LANGUAGE_JPN) {
|
||||
if (this->charPage == 0) {
|
||||
this->charPage = 3;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->charPage == 1) {
|
||||
this->charPage = 7;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if (this->charPage == 2) {
|
||||
this->charPage = 6;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
this->kbdButton = 99;
|
||||
if (this->kbdY != 5) {
|
||||
if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->charIndex--;
|
||||
this->kbdX--;
|
||||
if (this->kbdX < 0) {
|
||||
@@ -810,8 +810,8 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) {
|
||||
this->charIndex = this->kbdY * 13 + this->kbdX;
|
||||
}
|
||||
} else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->charIndex++;
|
||||
this->kbdX++;
|
||||
if (this->kbdX >= 13) {
|
||||
@@ -821,15 +821,15 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) {
|
||||
}
|
||||
} else if (gSaveContext.language == LANGUAGE_JPN) {
|
||||
if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdX--;
|
||||
if (this->kbdX < 0) {
|
||||
this->kbdX = 4;
|
||||
}
|
||||
} else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdX++;
|
||||
if (this->kbdX >= 5) {
|
||||
this->kbdX = 0;
|
||||
@@ -837,15 +837,15 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) {
|
||||
}
|
||||
} else {
|
||||
if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdX--;
|
||||
if (this->kbdX < 3) {
|
||||
this->kbdX = 4;
|
||||
}
|
||||
} else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdX++;
|
||||
if (this->kbdX >= 5) {
|
||||
this->kbdX = 3;
|
||||
@@ -854,8 +854,8 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) {
|
||||
}
|
||||
|
||||
if ((this->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdY--;
|
||||
if (this->kbdY < 0) {
|
||||
if (gSaveContext.language == LANGUAGE_JPN) {
|
||||
@@ -899,8 +899,8 @@ void FileChoose_UpdateKeyboardCursorNES(GameState* thisx) {
|
||||
}
|
||||
}
|
||||
} else if ((this->stickRelY < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdY++;
|
||||
if (this->kbdY >= 6) {
|
||||
this->kbdY = 0;
|
||||
@@ -999,8 +999,8 @@ void FileChoose_UpdateOptionsMenuNES(GameState* thisx) {
|
||||
bool dpad = CVarGetInteger(CVAR_SETTING("DpadInText"), 0);
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->prevConfigMode = this->configMode;
|
||||
this->configMode = CM_OPTIONS_TO_MAIN;
|
||||
sLastOptionButtonIndex = -1;
|
||||
@@ -1023,8 +1023,8 @@ void FileChoose_UpdateOptionsMenuNES(GameState* thisx) {
|
||||
}
|
||||
|
||||
if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if (sSelectedSetting == FS_SETTING_AUDIO) {
|
||||
gSaveContext.audioSetting--;
|
||||
@@ -1037,8 +1037,8 @@ void FileChoose_UpdateOptionsMenuNES(GameState* thisx) {
|
||||
gSaveContext.zTargetSetting ^= 1;
|
||||
}
|
||||
} else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if (sSelectedSetting == FS_SETTING_AUDIO) {
|
||||
gSaveContext.audioSetting++;
|
||||
@@ -1053,12 +1053,12 @@ void FileChoose_UpdateOptionsMenuNES(GameState* thisx) {
|
||||
|
||||
if ((this->stickRelY < -30) || (this->stickRelY > 30) ||
|
||||
(dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sSelectedSetting ^= 1;
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sSelectedSetting ^= 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -356,8 +356,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||
|
||||
if (this->configMode == CM_NAME_ENTRY) {
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
// place cursor on END button
|
||||
this->kbdY = 5;
|
||||
this->kbdX = 4;
|
||||
@@ -368,8 +368,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||
}
|
||||
|
||||
filename[i] = 0x3E;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
this->newFileNameCharCount--;
|
||||
|
||||
@@ -391,8 +391,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||
}
|
||||
|
||||
filename[i] = 0x3E;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -406,8 +406,8 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||
font->fontBuf + D_808123F0[this->charIndex] * FONT_CHAR_TEX_SIZE, 0);
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
filename[this->newFileNameCharCount] = D_808123F0[this->charIndex];
|
||||
this->newFileNameCharCount++;
|
||||
|
||||
@@ -423,9 +423,9 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||
}
|
||||
|
||||
filename[i] = 0x3E;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
} else {
|
||||
this->newFileNameCharCount--;
|
||||
|
||||
@@ -438,9 +438,9 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||
}
|
||||
|
||||
filename[i] = 0x3E;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_S, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
} else if (this->kbdButton == FS_KBD_BTN_END) {
|
||||
validName = false;
|
||||
@@ -453,9 +453,9 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||
}
|
||||
|
||||
if (validName) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
gSaveContext.fileNum = this->buttonIndex;
|
||||
dayTime = ((void)0, gSaveContext.dayTime);
|
||||
Sram_InitSave(this);
|
||||
@@ -467,23 +467,23 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
|
||||
this->connectorAlpha[this->buttonIndex] = 255;
|
||||
Rumble_Request(300.0f, 0xB4, 0x14, 0x64);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->newFileNameCharCount++;
|
||||
|
||||
if (this->newFileNameCharCount > 7) {
|
||||
this->newFileNameCharCount = 7;
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->newFileNameCharCount--;
|
||||
|
||||
if (this->newFileNameCharCount < 0) {
|
||||
@@ -542,8 +542,8 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) {
|
||||
|
||||
if (this->kbdY != 5) {
|
||||
if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->charIndex--;
|
||||
this->kbdX--;
|
||||
if (this->kbdX < 0) {
|
||||
@@ -551,8 +551,8 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) {
|
||||
this->charIndex = (this->kbdY * 13) + this->kbdX;
|
||||
}
|
||||
} else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->charIndex++;
|
||||
this->kbdX++;
|
||||
if (this->kbdX > 12) {
|
||||
@@ -562,15 +562,15 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) {
|
||||
}
|
||||
} else {
|
||||
if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdX--;
|
||||
if (this->kbdX < 3) {
|
||||
this->kbdX = 4;
|
||||
}
|
||||
} else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdX++;
|
||||
if (this->kbdX > 4) {
|
||||
this->kbdX = 3;
|
||||
@@ -579,8 +579,8 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) {
|
||||
}
|
||||
|
||||
if ((this->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdY--;
|
||||
|
||||
if (this->kbdY < 0) {
|
||||
@@ -611,8 +611,8 @@ void FileChoose_UpdateKeyboardCursor(GameState* thisx) {
|
||||
}
|
||||
}
|
||||
} else if ((this->stickRelY < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->kbdY++;
|
||||
|
||||
if (this->kbdY > 5) {
|
||||
@@ -701,8 +701,8 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) {
|
||||
bool dpad = CVarGetInteger(CVAR_SETTING("DpadInText"), 0);
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->prevConfigMode = this->configMode;
|
||||
this->configMode = CM_OPTIONS_TO_MAIN;
|
||||
sLastOptionButtonIndex = -1;
|
||||
@@ -725,8 +725,8 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) {
|
||||
ResourceMgr_GetGamePlatform(versionIndex) == GAME_PLATFORM_N64;
|
||||
|
||||
if ((this->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if (sSelectedSetting == FS_SETTING_AUDIO) {
|
||||
gSaveContext.audioSetting--;
|
||||
@@ -747,8 +747,8 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) {
|
||||
gSaveContext.zTargetSetting ^= 1;
|
||||
}
|
||||
} else if ((this->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if (sSelectedSetting == FS_SETTING_AUDIO) {
|
||||
gSaveContext.audioSetting++;
|
||||
@@ -779,28 +779,28 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) {
|
||||
// Otherwise for PAL 64, handle the additional change language setting
|
||||
if (!isPalN64 &&
|
||||
((ABS(this->stickRelY) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP)))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sSelectedSetting ^= 1;
|
||||
} else if (isPalN64 && ((this->stickRelY > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DUP)))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sSelectedSetting--;
|
||||
|
||||
if (sSelectedSetting > 0xF0) {
|
||||
sSelectedSetting = FS_SETTING_LANGUAGE;
|
||||
}
|
||||
} else if (isPalN64 && ((this->stickRelY < -30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN)))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sSelectedSetting++;
|
||||
|
||||
if (sSelectedSetting > FS_SETTING_LANGUAGE) {
|
||||
sSelectedSetting = FS_SETTING_AUDIO;
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (isPalN64) {
|
||||
sSelectedSetting++;
|
||||
|
||||
|
||||
@@ -964,15 +964,15 @@ void Select_UpdateMenu(SelectContext* this) {
|
||||
if (this->timerUp == 0) {
|
||||
this->timerUp = 20;
|
||||
this->lockUp = true;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->verticalInput = R_UPDATE_RATE;
|
||||
}
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->cur.button, BTN_DUP) && this->timerUp == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->verticalInput = R_UPDATE_RATE * 3;
|
||||
}
|
||||
|
||||
@@ -983,27 +983,27 @@ void Select_UpdateMenu(SelectContext* this) {
|
||||
if (this->timerDown == 0) {
|
||||
this->timerDown = 20;
|
||||
this->lockDown = true;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->verticalInput = -R_UPDATE_RATE;
|
||||
}
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) && (this->timerDown == 0)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->verticalInput = -R_UPDATE_RATE * 3;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) || CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->verticalInput = R_UPDATE_RATE;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT) || CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->verticalInput = -R_UPDATE_RATE;
|
||||
}
|
||||
}
|
||||
@@ -1089,12 +1089,12 @@ void Better_Select_UpdateMenu(SelectContext* this) {
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
|
||||
gSaveContext.linkAge = 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_VO_LI_SWORD_N_KID, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_VO_LI_SWORD_N_KID, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
gSaveContext.linkAge = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_VO_LI_SWORD_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_VO_LI_SWORD_N, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1102,13 +1102,13 @@ void Better_Select_UpdateMenu(SelectContext* this) {
|
||||
if (gSaveContext.dayTime > 0xC000 || gSaveContext.dayTime < 0x4555) {
|
||||
gSaveContext.nightFlag = 0;
|
||||
gSaveContext.dayTime = 0x8000;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_CHICKEN_CRY_M, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_CHICKEN_CRY_M, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
gSaveContext.nightFlag = 1;
|
||||
gSaveContext.dayTime = 0x0000;
|
||||
Audio_PlaySoundGeneral(NA_SE_EV_DOG_CRY_EVENING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_EV_DOG_CRY_EVENING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1118,27 +1118,27 @@ void Better_Select_UpdateMenu(SelectContext* this) {
|
||||
this->betterScenes[this->currentScene].entrancePairs[this->pageDownIndex].canBeMQ) {
|
||||
this->opt = this->opt ? 0 : 1;
|
||||
if (this->opt) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PICKOUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_PICKOUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_PUTAWAY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT) || CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
|
||||
this->pageDownIndex--;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_SWING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (this->pageDownIndex < 0) {
|
||||
this->pageDownIndex = this->betterScenes[this->currentScene].entranceCount - 1;
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT) || CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
|
||||
this->pageDownIndex++;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_SWING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_SWING, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (this->pageDownIndex > this->betterScenes[this->currentScene].entranceCount - 1) {
|
||||
this->pageDownIndex = 0;
|
||||
}
|
||||
@@ -1151,16 +1151,16 @@ void Better_Select_UpdateMenu(SelectContext* this) {
|
||||
if (this->timerUp == 0) {
|
||||
this->timerUp = 20;
|
||||
this->lockUp = true;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->verticalInput = R_UPDATE_RATE;
|
||||
}
|
||||
}
|
||||
|
||||
if ((CHECK_BTN_ALL(input->cur.button, BTN_DUP) || CHECK_BTN_ALL(input->cur.button, BTN_CUP)) &&
|
||||
this->timerUp == 0) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->verticalInput = R_UPDATE_RATE * 3;
|
||||
}
|
||||
|
||||
@@ -1171,16 +1171,16 @@ void Better_Select_UpdateMenu(SelectContext* this) {
|
||||
if (this->timerDown == 0) {
|
||||
this->timerDown = 20;
|
||||
this->lockDown = true;
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->verticalInput = -R_UPDATE_RATE;
|
||||
}
|
||||
}
|
||||
|
||||
if ((CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) || CHECK_BTN_ALL(input->cur.button, BTN_CDOWN)) &&
|
||||
(this->timerDown == 0)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
this->verticalInput = -R_UPDATE_RATE * 3;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -153,8 +153,8 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
|
||||
if (phi_s3 != pauseCtx->cursorPoint[PAUSE_QUEST]) {
|
||||
pauseCtx->unk_1E4 = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (pauseCtx->cursorPoint[PAUSE_QUEST] != 0x18) {
|
||||
@@ -238,8 +238,8 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
pauseCtx->cursorSpecialPos = 0;
|
||||
sp216 = pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, sp216 * 4, pauseCtx->questVtx);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
|
||||
phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x5A;
|
||||
} else {
|
||||
@@ -256,8 +256,8 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
pauseCtx->cursorSpecialPos = 0;
|
||||
sp216 = pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, sp216 * 4, pauseCtx->questVtx);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
|
||||
if (pauseCtx->cursorPoint[PAUSE_QUEST] < 6) {
|
||||
phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x66;
|
||||
|
||||
@@ -364,8 +364,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||
pauseCtx->nameDisplayTimer = 0;
|
||||
pauseCtx->cursorSpecialPos = 0;
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
cursorPoint = cursorX = cursorY = 0;
|
||||
while (true) {
|
||||
@@ -411,8 +411,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||
if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
|
||||
pauseCtx->nameDisplayTimer = 0;
|
||||
pauseCtx->cursorSpecialPos = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
cursorPoint = cursorX = 3;
|
||||
cursorY = 0;
|
||||
@@ -527,8 +527,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||
CVarSetInteger(CVAR_ENHANCEMENT("StrengthDisabled"),
|
||||
!CVarGetInteger(CVAR_ENHANCEMENT("StrengthDisabled"), 0));
|
||||
// Equip success sound
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
// Wait 10 frames before accepting input again
|
||||
pauseCtx->unk_1E4 = 7;
|
||||
sEquipTimer = 10;
|
||||
@@ -638,8 +638,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||
Interface_LoadItemIcon1(play, 0);
|
||||
}
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
pauseCtx->unk_1E4 = 7;
|
||||
sEquipTimer = 10;
|
||||
} else if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) != 0) {
|
||||
@@ -684,27 +684,27 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||
pauseCtx->equipVtx[cursorSlot * 4].v.ob[1] * 10);
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
EQUIP_FAIL:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else if ((CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) != 0) &&
|
||||
(pauseCtx->cursorY[PAUSE_EQUIP] > 1)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_EQUIP]) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if ((pauseCtx->unk_1E4 == 7) && (pauseCtx->pageIndex == PAUSE_EQUIP)) {
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_EQUIP] * 4, pauseCtx->equipVtx);
|
||||
|
||||
@@ -273,16 +273,16 @@ void KaleidoScope_HandleItemCycleExtras(PlayState* play, u8 slot, bool canCycle,
|
||||
|
||||
if (canCycle && pauseCtx->cursorSlot[PAUSE_ITEM] == slot && CHECK_BTN_ALL(input->press.button, BTN_A) &&
|
||||
(hasLeftItem || hasRightItem)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
gCurrentItemCyclingSlot = gCurrentItemCyclingSlot == slot ? -1 : slot;
|
||||
}
|
||||
if (gCurrentItemCyclingSlot == slot) {
|
||||
pauseCtx->cursorColorSet = 8;
|
||||
if ((pauseCtx->stickRelX > 30 || pauseCtx->stickRelY > 30) ||
|
||||
dpad && CHECK_BTN_ANY(input->press.button, BTN_DRIGHT | BTN_DUP)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (replaceCButtons) {
|
||||
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == gSaveContext.inventory.items[slot]) {
|
||||
@@ -299,8 +299,8 @@ void KaleidoScope_HandleItemCycleExtras(PlayState* play, u8 slot, bool canCycle,
|
||||
gSaveContext.inventory.items[slot] = rightItem;
|
||||
} else if ((pauseCtx->stickRelX < -30 || pauseCtx->stickRelY < -30) ||
|
||||
dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DDOWN)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (replaceCButtons) {
|
||||
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == gSaveContext.inventory.items[slot]) {
|
||||
@@ -554,8 +554,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
||||
pauseCtx->nameDisplayTimer = 0;
|
||||
pauseCtx->cursorSpecialPos = 0;
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
cursorPoint = cursorX = cursorY = 0;
|
||||
while (true) {
|
||||
@@ -589,8 +589,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
||||
pauseCtx->nameDisplayTimer = 0;
|
||||
pauseCtx->cursorSpecialPos = 0;
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
cursorPoint = cursorX = 5;
|
||||
cursorY = 0;
|
||||
@@ -708,8 +708,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
||||
pauseCtx->itemVtx[index].v.ob[1] * 10);
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -725,8 +725,8 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
||||
}
|
||||
|
||||
if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_ITEM]) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if ((pauseCtx->unk_1E4 == 3) && (pauseCtx->pageIndex == PAUSE_ITEM)) {
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->itemVtx);
|
||||
@@ -857,8 +857,8 @@ void KaleidoScope_SetupItemEquip(PlayState* play, u16 item, u16 slot, s16 animX,
|
||||
if ((pauseCtx->equipTargetItem == ITEM_ARROW_FIRE) || (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) ||
|
||||
(pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT)) {
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("SkipArrowAnimation"), 0)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
} else {
|
||||
u16 index = 0;
|
||||
if (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) {
|
||||
@@ -867,16 +867,16 @@ void KaleidoScope_SetupItemEquip(PlayState* play, u16 item, u16 slot, s16 animX,
|
||||
if (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) {
|
||||
index = 2;
|
||||
}
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
pauseCtx->equipTargetItem = 0xBF + index;
|
||||
sEquipState = 0;
|
||||
pauseCtx->equipAnimAlpha = 0;
|
||||
sEquipMoveTimer = 6;
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1119,8 +1119,8 @@ void KaleidoScope_UpdateItemEquip(PlayState* play) {
|
||||
WREG(90) = 320;
|
||||
WREG(87) = WREG(91);
|
||||
sEquipState++;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_SYNTH_MAGIC_ARROW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_SYNTH_MAGIC_ARROW, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -162,8 +162,8 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
pauseCtx->cursorX[PAUSE_MAP] = 0;
|
||||
j = 72 + (pauseCtx->cursorSlot[PAUSE_MAP] * 4);
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, j, pauseCtx->mapPageVtx);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else {
|
||||
if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
|
||||
@@ -193,14 +193,14 @@ void KaleidoScope_DrawDungeonMap(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
osSyncPrintf("kscope->cursor_point====%d\n", pauseCtx->cursorPoint[PAUSE_MAP]);
|
||||
j = 72 + (pauseCtx->cursorSlot[PAUSE_MAP] * 4);
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, j, pauseCtx->mapPageVtx);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_MAP]) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -521,8 +521,8 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
pauseCtx->cursorItem[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
|
||||
pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP] + 0x1F;
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_MAP] * 4, pauseCtx->mapPageVtx);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
D_8082A6D4 = 0;
|
||||
}
|
||||
} else {
|
||||
@@ -544,8 +544,8 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
pauseCtx->cursorItem[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP];
|
||||
pauseCtx->cursorSlot[PAUSE_MAP] = pauseCtx->cursorPoint[PAUSE_WORLD_MAP] + 0x1F;
|
||||
KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_MAP] * 4, pauseCtx->mapPageVtx);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
D_8082A6D4 = 0;
|
||||
}
|
||||
}
|
||||
@@ -556,8 +556,8 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
|
||||
}
|
||||
|
||||
if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_WORLD_MAP]) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -12,13 +12,13 @@ void KaleidoScope_UpdatePrompt(PlayState* play) {
|
||||
if (((pauseCtx->state == 7) && (pauseCtx->unk_1EC == 1)) || (pauseCtx->state == 0xE) || (pauseCtx->state == 0x10)) {
|
||||
if ((pauseCtx->promptChoice == 0) &&
|
||||
((relStickX >= 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
pauseCtx->promptChoice = 4;
|
||||
} else if ((pauseCtx->promptChoice != 0) &&
|
||||
((relStickX <= -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT)))) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
pauseCtx->promptChoice = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -1201,8 +1201,8 @@ void KaleidoScope_MoveCursorToSpecialPos(PlayState* play, u16 specialPos) {
|
||||
pauseCtx->cursorSpecialPos = specialPos;
|
||||
pauseCtx->pageSwitchTimer = 0;
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
void KaleidoScope_DrawQuadTextureRGBA32(GraphicsContext* gfxCtx, void* texture, u16 width, u16 height, u16 point) {
|
||||
@@ -1257,13 +1257,13 @@ void KaleidoScope_SwitchPage(PauseContext* pauseCtx, u8 pt) {
|
||||
|
||||
if (!pt) {
|
||||
pauseCtx->mode = pauseCtx->pageIndex * 2 + 1;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WIN_SCROLL_LEFT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WIN_SCROLL_LEFT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_RIGHT;
|
||||
} else {
|
||||
pauseCtx->mode = pauseCtx->pageIndex * 2;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_WIN_SCROLL_RIGHT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_WIN_SCROLL_RIGHT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
|
||||
}
|
||||
|
||||
@@ -4268,8 +4268,8 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
pauseCtx->mode = 0;
|
||||
pauseCtx->promptChoice = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
@@ -4281,8 +4281,8 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
pauseCtx->state = 7;
|
||||
} else if (IS_RANDO && CHECK_BTN_ALL(input->press.button, BTN_CUP) &&
|
||||
pauseCtx->pageIndex == PAUSE_QUEST) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
pauseCtx->randoQuestMode ^= 1;
|
||||
}
|
||||
break;
|
||||
@@ -4322,8 +4322,8 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
pauseCtx->unk_1E4 = 0;
|
||||
pauseCtx->mode = 0;
|
||||
pauseCtx->promptChoice = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
@@ -4334,14 +4334,14 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
pauseCtx->unk_1EC = 0;
|
||||
pauseCtx->state = 7;
|
||||
} else if (pauseCtx->ocarinaStaff->state == pauseCtx->ocarinaSongIdx) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_TRE_BOX_APPEAR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
D_8082B258 = 0;
|
||||
D_8082B25C = 30;
|
||||
pauseCtx->unk_1E4 = 6;
|
||||
} else if (pauseCtx->ocarinaStaff->state == 0xFF) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_OCARINA_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
D_8082B258 = 4;
|
||||
D_8082B25C = 20;
|
||||
pauseCtx->unk_1E4 = 6;
|
||||
@@ -4374,8 +4374,8 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
pauseCtx->unk_1E4 = 0;
|
||||
pauseCtx->mode = 0;
|
||||
pauseCtx->promptChoice = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
|
||||
gSaveContext.buttonStatus[3] = BTN_DISABLED;
|
||||
gSaveContext.buttonStatus[4] = BTN_ENABLED;
|
||||
@@ -4425,9 +4425,9 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
YREG(8) = pauseCtx->unk_204;
|
||||
func_800F64E0(0);
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultReverb);
|
||||
Play_PerformSave(play);
|
||||
pauseCtx->unk_1EC = 4;
|
||||
D_8082B25C = CVarGetInteger(CVAR_ENHANCEMENT("SkipSaveConfirmation"), 0)
|
||||
@@ -4672,13 +4672,13 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
|
||||
if (pauseCtx->promptChoice != 0) {
|
||||
pauseCtx->promptChoice = 0;
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
pauseCtx->state = 0x10;
|
||||
gameOverCtx->state++;
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
pauseCtx->promptChoice = 0;
|
||||
Play_SaveSceneFlags(play);
|
||||
gSaveContext.savedSceneNum = play->sceneNum;
|
||||
@@ -4706,8 +4706,8 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
case 0x10:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) {
|
||||
if (pauseCtx->promptChoice == 0 && GameInteractor_Should(VB_BE_ABLE_TO_SAVE, true)) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Play_SaveSceneFlags(play);
|
||||
|
||||
switch (gSaveContext.entranceIndex) {
|
||||
@@ -4756,8 +4756,8 @@ void KaleidoScope_Update(PlayState* play) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
pauseCtx->state = 0x11;
|
||||
|
||||
Reference in New Issue
Block a user