Fix ending audio shuffle (#6608)

This commit is contained in:
Chris
2026-05-27 11:58:17 -04:00
committed by GitHub
parent e3ee258a92
commit e5ad4e6f11
+5 -1
View File
@@ -53,6 +53,7 @@ extern std::shared_ptr<SohMenu> mSohMenu;
#define SEQ_COUNT_INSTRUMENT 6
#define SEQ_COUNT_SFX 57
#define SEQ_COUNT_VOICE 108
#define SEQ_COUNT_ENDING 5
size_t AuthenticCountBySequenceType(SeqType type) {
switch (type) {
@@ -74,6 +75,8 @@ size_t AuthenticCountBySequenceType(SeqType type) {
return SEQ_COUNT_INSTRUMENT;
case SEQ_VOICE:
return SEQ_COUNT_VOICE;
case SEQ_ENDING:
return SEQ_COUNT_ENDING;
default:
return 0;
}
@@ -806,7 +809,8 @@ void AudioEditor::DrawElement() {
}
std::vector<SeqType> allTypes = {
SEQ_BGM_WORLD, SEQ_BGM_EVENT, SEQ_BGM_BATTLE, SEQ_OCARINA, SEQ_FANFARE, SEQ_INSTRUMENT, SEQ_SFX, SEQ_VOICE,
SEQ_BGM_WORLD, SEQ_BGM_EVENT, SEQ_BGM_BATTLE, SEQ_OCARINA, SEQ_FANFARE,
SEQ_INSTRUMENT, SEQ_SFX, SEQ_VOICE, SEQ_ENDING,
};
void AudioEditor_RandomizeAll() {