Disable2DBackgrounds Fixes (#7102)

This commit is contained in:
Jameriquiah
2026-08-22 12:39:52 -04:00
committed by GitHub
parent 27b71b1a54
commit e8b943968b
2 changed files with 12 additions and 25 deletions
@@ -1,5 +1,8 @@
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/ShipInit.hpp"
#include "soh/resource/type/scenecommand/SetTimeSettings.h"
bool Scene_CommandTimeSettings(PlayState* play, SOH::ISceneCommand* cmd);
extern "C" {
#include "variables.h"
@@ -23,25 +26,6 @@ std::set<SceneID> fogControlList = {
SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY,
SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT,
SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS,
SCENE_KNOW_IT_ALL_BROS_HOUSE,
SCENE_TWINS_HOUSE,
SCENE_MIDOS_HOUSE,
SCENE_SARIAS_HOUSE,
SCENE_BACK_ALLEY_HOUSE,
SCENE_BAZAAR,
SCENE_KOKIRI_SHOP,
SCENE_GORON_SHOP,
SCENE_ZORA_SHOP,
SCENE_POTION_SHOP_KAKARIKO,
SCENE_POTION_SHOP_MARKET,
SCENE_BOMBCHU_SHOP,
SCENE_HAPPY_MASK_SHOP,
SCENE_LINKS_HOUSE,
SCENE_DOG_LADY_HOUSE,
SCENE_STABLE,
SCENE_IMPAS_HOUSE,
SCENE_CARPENTERS_TENT,
SCENE_GRAVEKEEPERS_HUT,
};
std::set<SceneID> skyboxSceneControlList = {
@@ -84,6 +68,12 @@ std::set<SkyboxId> skyboxIdControlList = {
SKYBOX_HOUSE_ALLEY,
};
static void SyncSkyboxTimeToCurrentTime() {
SOH::SetTimeSettings cmd;
cmd.settings = { 0xFF, 0xFF, static_cast<uint8_t>(gPlayState->envCtx.timeIncrement) };
Scene_CommandTimeSettings(gPlayState, &cmd);
}
void Register3DPreRenderedScenes() {
// Runs after the scene commands have set play->skyboxId, but before Play_InitEnvironment builds the
// skybox. Overriding the id here means Skybox_Setup loads a real sky; overriding it any later would
@@ -98,11 +88,13 @@ void Register3DPreRenderedScenes() {
gPlayState->envCtx.skyboxDisabled = false;
// Replace skybox with normal sky
SyncSkyboxTimeToCurrentTime();
gPlayState->skyboxId = SKYBOX_NORMAL_SKY;
// Apply the always cloudy skybox as an adult for Temple of Time and the Market
if (sceneNum == SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS || sceneNum == SCENE_MARKET_RUINS ||
sceneNum == SCENE_MARKET_ENTRANCE_RUINS) {
gWeatherMode = 3;
gSaveContext.retainWeatherMode = 1;
}
});
@@ -114,12 +106,8 @@ void Register3DPreRenderedScenes() {
if ((HREG(80) != 10) || (HREG(82) != 0)) {
// Furthest possible fog and zFar
gPlayState->view.zFar = 12800;
gPlayState->lightCtx.fogNear = 996; // Set to 1000 to complete disable fog entirely
gPlayState->lightCtx.fogNear = 1000;
gPlayState->lightCtx.fogFar = 12800;
// General gray fog color
gPlayState->lightCtx.fogColor[0] = 100;
gPlayState->lightCtx.fogColor[1] = 100;
gPlayState->lightCtx.fogColor[2] = 100;
}
});
@@ -1,7 +1,6 @@
#pragma once
#include <stdint.h>
#include <memory>
#include "SceneCommand.h"
namespace SOH {