Assertion failed in CreateChildAltarHints because all 3 stones were placed on fairies/beehives while those were disabled
Fix: consolidate on Context building settings dependant location lists. Overworld vs Dungeon should not operate so differently
This is needed when calculating Accessible checks while playing and using small keys. Otherwise checks will appear unaccessible because Keys have been used.
* Use VB hook to fix Deku Nut upgrade bug
* Use constexpr, remove unused extern
* Separate IS_RANDO out of value macro
* Restore mask check in hook
* Call VB hook in SkipMiscInteractions hook
* Mask of Truth hook not registered in rando
* Autosave interval based
* Move to save on soft reset, remove adjustable interval
* Use new BeforeExitGame hook to prevent non-existent data problems
* Fix check tracker crash, remove BeforeExitGame hook
* update comment
* Cleanup of unshuffled locations from pool/spoiler
* Removes unshuffled scrubs from the location pool
* Fix some instances of weird spacing
* Actually remove placement of vanilla freestandings
* Cleans up some now unnecessary code.
* Minor Optimization of PlaceItemsForType
* Fixes some grammer and spelling
* Another grammar fix
* Initial Commit
* Added full functionality for both Hylian and Mirror
* Included Format
* Removed Format
* Pedestal Cutscene
* Much Less OnGameUpdating
* Fix function call
* use enums
* move animation skip to vb should
* move taking out master sword to put in pedestal check into vb should
* move the rest of it over
* extra newline was bugging me
* update on `"IS_RANDO"` and use `COND`s
* make new "uncategorized" section for VB enum
* move shoulds to new file
* move vb rsk checks into conds
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Co-authored-by: Patrick12115 <Patrick12115@hotmail.com>
Co-authored-by: Malkierian <malkierian@gmail.com>
in https://github.com/HarbourMasters/Shipwright/pull/3280 both `0x00400000` and `0x04000000` were replaced with `PLAYER_STATE1_SHIELDING`.
`0x00400000` is `PLAYER_STATE1_SHIELDING`, but `0x04000000` is `PLAYER_STATE1_DAMAGED`
this fixes the spots in `z_en_torch2` where we had `PLAYER_STATE1_SHIELDING` where it should have been `PLAYER_STATE1_DAMAGED`
* Move fairy checks to separate file
* Moves pot locations to ShipInit function
* Move Freestanding locations to a ShipInit function
* Remove some extra newlines that were pasted in
* Move fish locations to ShipInit function
* Remove ON_BOOT, as it's not really necessary
* Fix weird spacing