Commit Graph

529 Commits

Author SHA1 Message Date
Christopher Leggett 69086f58c2 Cleanup, bugfixes, removing the - 1s from z_player.c 2022-08-13 00:22:34 -04:00
Christopher Leggett 2077636c92 Inverts CheckContainsRandoItem to CheckContainsVanillaItem.
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940895135
2022-08-11 21:39:30 -04:00
Christopher Leggett e1084c0d6d Removes ARRAY_SIZE in favor of ARRAY_COUNT
ARRAY_COUNT already exists in `macros.h`, I just didn't find it before.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943153833
2022-08-11 21:24:03 -04:00
Christopher Leggett 4b7548e998 Throws exception if an invalid itemID is used
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943694857
2022-08-11 21:16:39 -04:00
Christopher Leggett e9c193146c Removes commented out function. 2022-08-11 12:32:09 -04:00
Christopher Leggett 929f196ac8 Re-implements GIMESSAGE_UNTRANSLATED as macro 2022-08-11 12:29:47 -04:00
Christopher Leggett 0431dce989 Removes now unused ItemIDs and GetItemIDs
Also makes all the necessary changes to other code that was still
using them indirectly through the GI to GID map that was removed.
There's quite a lot of changes here and I haven't had time to test them
yet.
2022-08-11 02:01:01 -04:00
Christopher Leggett cb81023255 Renames, relocates, and implements ModIndex enum. 2022-08-11 00:38:28 -04:00
Christopher Leggett cdd4628d7a Refactors rando's GetItemEntry array into two arrays.
One array is for the vanilla items that don't have GetItemEntries in
vanilla, the other is for rando exclusive items. They are stored in
separate arrays before getting added to the table so that we can apply
different modIndexes. The items in the first table have are handled
by the vanilla Item_Give, and the second table needed a custom
`Randomizer_Item_Give` function.
2022-08-11 00:24:34 -04:00
Christopher Leggett 4787f2f98b Removes some commented out code. 2022-08-10 21:00:52 -04:00
Christopher Leggett dcb8e21314 Replaces ::find with ::at and adds exception handling 2022-08-10 20:57:47 -04:00
Christopher Leggett 6e37897449 Removes unused function override 2022-08-10 20:28:44 -04:00
Christopher Leggett 17c9ce7804 Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into get-item-rework 2022-08-10 20:23:27 -04:00
Kenix3 81cd594704 Console now exposes commands with a reference to itself. 2022-08-10 00:38:56 -04:00
briaguya 96c2033361 fix linux release mode crash (#1124)
Co-authored-by: briaguya <briaguya@alice>
2022-08-09 22:50:25 -04:00
Kenix3 5751b5c278 debugconsole now uses console output functions. 2022-08-09 22:34:16 -04:00
Kenix3 c7ccd6dbff LUS Cleanup: Strips out the logging system created for the console
Properly routes SPDLog to the console.
Creates an API to be able to send command responses back to the console.
Cleans up the console UI, hiding options when not needed.
Removes stdout console sink for Windows.
2022-08-09 22:34:16 -04:00
aMannus e4b58e5a0c TWEAK: Layout/styling overhaul for the F1 menu (#1026)
* First pass of UX changes

* More padding/styling/layout

* More styling

* Moar styling

* Some more styling

* Implemented padding helpers

* More styling, added closing buttons to windows

* Fixed merge conflict mistake

* Fixed new enhancements

* Hopefully fix jenkins errors

* Changed button behaviour, more styling

* Tiny code cleanup

* Change buttons from close/open to > when open

* Small button spacing fix

* Small styling changes after merge

* Small fix after merge mistake
2022-08-09 02:16:45 -04:00
briaguya 317de33a8b Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-08 21:43:04 -04:00
briaguya fa090c51f6 Merge pull request #831 from leggettc18/custom-messages
System for Creating and Storing Custom Messages
2022-08-08 21:24:48 -04:00
Christopher Leggett e63d84bd7d Adapts this branch for cmake building. 2022-08-08 21:14:29 -04:00
aMannus 4ea7f8371f Rando: Zelda sequence fixes (#1095)
* Fixed zelda sequence oddities

* Fixed code inconsistency

* Adressed review comments

* Adressed review comments, removed unneccesary entrance skip

* Addressed some more review comments

* tiny cleanup
2022-08-08 19:59:06 -04:00
InfoManiac742 0e10b59307 Update z_kaleido_item.c (#1046) 2022-08-08 19:58:01 -04:00
InfoManiac742 4bf4ad3359 Update z_en_ru1.c (#1042) 2022-08-08 19:56:56 -04:00
lilDavid f80ba4102a Add instant boomerang recall (#1006) 2022-08-08 19:55:07 -04:00
Dog 1f5d323d89 Randomizer: Skip Cutscenes (#846)
* Skip Jabu Jabu's fishy feeding time if rando is enabled Issue #757

Also skip the ganon tower fall cutscene if you died to ganon during the ganon fight for issue #773

* Immediately give control back to player when talon running cutscene starts.

* Fix case of not skipping Gannon
2022-08-08 19:48:53 -04:00
Christopher Leggett 59baf24dc6 Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages 2022-08-08 19:46:09 -04:00
David Chavez 9afbe42720 Use -O2 for Release config builds (#1083) 2022-08-08 12:01:45 +02:00
Christopher Leggett 58da0a5aa2 Some more partial ice trap fixing that wasn't pushed earlier 2022-08-07 17:19:26 -04:00
Christopher Leggett 7516725f13 Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into get-item-rework 2022-08-07 16:24:59 -04:00
Christopher Leggett 0efb008213 Partially fixes Ice Traps
Obtaining a freestanding Ice Trap causes link to slide forward
and receiving one from an NPC plays the sound effect and damage
animation but doesn't freeze link.
2022-08-07 13:17:06 -04:00
Christopher Leggett 9616058952 Fixes item fanfares 2022-08-07 12:14:07 -04:00
Christopher Leggett 75aaefaf04 Fixed Particle effects in the new getItem system. 2022-08-07 11:35:37 -04:00
th-2021 e51e7f3d45 [cmake] Fix Switch icon (#1084)
* Update CMakeLists.txt

* fix switch icon

* Update soh/CMakeLists.txt

* Update soh/CMakeLists.txt

Co-authored-by: David Chavez <david@dcvz.io>
2022-08-07 16:47:16 +02:00
Christopher Leggett 3258fc5fb3 Correctly renders freestanding items
Particle effects are probably broken, need to fix them still, I pretty
much know how I would do that.
2022-08-06 23:29:28 -04:00
Christopher Leggett cfce0eba3d Implements fixes for competing getItem calls. 2022-08-06 22:51:15 -04:00
GaryOderNichts cb2410d9c5 Handle audio thread properly 2022-08-06 21:52:42 -04:00
th-2021 7ef3fff869 add soh icon for Windows (#1060) 2022-08-06 22:19:06 +02:00
Christopher Leggett 194c4f4e52 Adds new files to CMakeLists. 2022-08-06 15:54:19 -04:00
Christopher Leggett ba160cf997 merge in develop-zhora 2022-08-06 12:26:38 -04:00
Christopher Leggett 9062eaaca5 Should fix switch build pt 2 2022-08-06 12:21:11 -04:00
Christopher Leggett 43461cec69 Should fix switch build 2022-08-06 12:15:27 -04:00
th-2021 1ebca42f46 Move to cmake across all platforms (#363) 2022-08-05 07:59:19 +02:00
Kenix3 93d0d7443a LUS Cleanup: Removes GameSettings class. Moves code to Imgui. (#1036)
* LUS Cleanup: Removes GameSettings class. Moves code to Imgui.

* Fixes more strdup problems and finalized removal of GameSetting.

* Reverts changes to Directory.h

* Update Directory.h

* Fixes PR.

* Update Directory.h

* Update rando_main.cpp
2022-08-05 01:03:11 -04:00
Josh Bodner c23457d666 Automatically save after every scene transition (#984)
* Automatically save after every scene transition

* Refactor and don't save in grottos

* Don't save in cutscenes

* Save after getting items as well

* Fix paren
2022-08-05 00:15:49 -04:00
Christopher Leggett 63ace6a4cc Change ItemTableID to be uint16_t so we can use ModIndex for it. 2022-08-04 22:50:55 -04:00
Christopher Leggett 95d439bb30 Adds rough ability to differentiate between rando and vanilla items.merge stashed changes from before develop-zhora merge 2022-08-04 20:54:51 -04:00
Kenix3 d397c1d871 Increment version 2022-08-04 17:35:49 -04:00
Kenix3 2f5f089e7f Increment version 2022-08-04 17:35:32 -04:00
briaguya facd1723f8 don't use signed ints for epochs (#1044)
Co-authored-by: briaguya <briaguya@alice>
2022-08-04 17:32:23 -04:00