Commit Graph

1380 Commits

Author SHA1 Message Date
aMannus 14a6bc1f85 Add Roc's Feather (custom item) to Rando Item Pool (#6035)
This adds Roc's as a fully implemented item into the randomizer pool. When both Roc's and Nayru's is found, you can swap between them on the pause menu

Many people have contributed to this over time, so huge shoutout to:
- kentonm, this item is directly inspired by their Roc's Feather from their romhack Indigo. Also provided me with their GI model, icon texture and animation to use.
- PurpleHato, for providing the images for the item name shown on the kaleidoscope.
- Dana The Elf, providing another custom animation for the item.
- Reppan, for helping to tweak the animation and exporting the GI model for me.
2026-01-10 12:59:32 +00:00
Paul Schwabauer 5bbc32c2d1 Fix memory leaks in MessageViewer and audio_load (#6124)
Add destructor to MessageViewer to free allocated buffers

Free individual strings from ResourceMgr_ListFiles before freeing the array in audio_load.c
2026-01-10 12:53:37 +00:00
Jordan Longstaff 9ca5ce0b53 Decomp import: rename timer-related functions and variables (#5896) 2026-01-08 18:56:01 +00:00
Garrett Cox 4839e575b1 Add toggle for Link's sword trail (#6112) 2026-01-08 05:53:36 +00:00
Philip Dubé 8783f4cff7 remove unused chest assets (#6090)
replaced in #6085
2026-01-06 01:10:39 +00:00
mckinlee 5b0d8be484 [Enhancement] Arrow Cycle (#6105) 2026-01-05 22:53:14 +00:00
nclok1405 7c4a3359f0 Enable Battle Music for Leever option + Modularize EnemyBGMDisable (#5985)
Add "Enable Enemy Proximity Music for Leever" option + Modularize EnemyBGMDisable
2026-01-05 15:07:05 +00:00
aMannus 0e7212d939 Add modal to teach player about presets (#5903)
* Add modal to teach player about presets

* Change cvar to CVAR_GENERAL

* Update soh/soh/Enhancements/FileSelectEnhancements.cpp

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>

---------

Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
2026-01-04 13:28:06 -07:00
Reppan a134d2c59a Update CSMC to CMC and update chests to other shuffles (#6085) 2026-01-04 13:37:41 +00:00
Jordyn Hardyman 9af262c1bb Disable Fixed Camera Enhancement (#6083)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2026-01-03 18:07:19 +00:00
nclok1405 5b275343db Allow Enemy Randomizer in Debug Save (#5841) 2026-01-03 14:19:06 +00:00
Reppan 7db2a97cea modding: alt equipment (#6062)
Implements object_custom_equip objects that adds more support to have items modified by modders without having to export with hands or do xml edits to load hands. This is autonomous if exported as a object_custom_equip

Also adds non existing DisplayList for items that originally did not have a DisplayList. Longshot and Big Goron Sword Sheath is 2 examples
2026-01-03 14:18:11 +00:00
Glought 31db9e4ade Added "firstInput" stat and repurposed the "fileCreatedAt" stat. (#6070)
- The "firstInput" stat is set on first input in game. Used for RTA
  Timing.
- The "fileCreatedAt" stat is now set when then save file is created
  (After the player is done entering the file name). Useful for seeding
  non rando randomizers like Mirrorworld, Enemy Randomizer, extraTraps,
  etc.
2026-01-02 14:39:42 +00:00
Philip Dubé d3a6288c7e Combine check identity structs into CheckIdentity (#5852) 2026-01-02 01:51:03 +00:00
Philip Dubé ff0c309b5a shuffle scrubs: use object extensions (#5853) 2026-01-02 01:08:39 +00:00
Pepe20129 9e6c9a478e File Select More Info Update (#5998)
massively improves the "File Select More Info" enhancement:
- Moves it to a separate file
- Moves it to VB
- Adds triforce pieces & fishing pole
- General cleanup
2026-01-02 00:28:33 +00:00
OtherBlue c688923272 [Enhancement] Unequip C-items (#6043) 2025-12-31 00:36:33 +00:00
aMannus e96503c0bd Fix custom tunics not updating on scene change (#6026) 2025-12-30 23:21:53 +00:00
Philip Dubé 82b279f55e bushsanity (#5941) 2025-12-30 20:24:00 +00:00
nclok1405 6e27cd7107 Add Gerudo Fighter to Enemy Randomizer (#6005)
Being captured by random fighter behaves like being captured by a wall master
2025-12-30 19:45:19 +00:00
Christopher Leggett 7e829a0780 Add in Progressive Bombchu Bags (#5836)
* Adds new Progressive Bombchu Bags option

Also changes existing code to account for Bombchu Bags becoming
a drop down with 3 values instead of a checkbox

* Handle the new lower capacities for ammo refills

* Handle what happens when receiving a bombchu bag

* Remove the trick name of Progressive Bombchu Bag

Since, you know, that's an actual thing now.

* Implements Bombchu Bag handling next to Progressive Bombchu Handling

* clang-formatting

* Add extra bag for plentiful items

* Address review comment

* Move bombchu upgrade level to gSaveContext and add save/load

* Use logic's saveContext for correct logic calculations

* Remove RG_PROGRESSIVE_BOMBCHU

* Fix Bombchu Refill obtainability

* Don't add normal chus to the pool if chu bags are on.

* cmake-format

* Properly reset bombchuUpgradeLevel on savefile init

* Fix error with va_arg on linux

* Fixes small error in the Bombchu Bag description

* Fix bug with bombchu obtainability

* clang-format

* Fix infinite bombchu text

* fix clang-format
2025-12-04 15:14:32 +00:00
nclok1405 098cb70460 Disable Screen Flash for Finishing Blow option (#5988) 2025-12-03 19:15:49 -07:00
Christopher Leggett 280455db42 Improvements to Custom Kaleido Menu (#5997)
* Use game over textures instead of save textures

* Improves custom kaleido menu.

Specifically:

1. Changes textures to the Game Over screen textures, which look
the same but doesn't have "SAVE" at the top.

2. Adds a cursor on the left, doesn't currently do anything
other than make it slightly clearer that you can move up and down
and scroll, but opens the door for more menu-ing/toggling capabilities
later.

* Add fishing rod to kaleido menu

* Adds skeleton key to kaleido menu with placeholder icon

* More condensing of kaleido menu + add overworld keys

* clang-format
2025-12-03 08:58:52 -07:00
nclok1405 42282c804e Better Debug Warp: Remember Link's Age and Day/Night Settings (#5981) 2025-12-03 08:58:24 -07:00
Garrett Cox 9cd31099e2 Additional Anchor functionality: (#5999)
- Returned support for custom tunic colors
- Ocarina playback now audible
- Fixed movement translation issue when climbing or going through crawlspaces
- Fixed issue preventing some items from being visible in Dummy hands (namely ocarina)
- Fixed stick length not correctly syncing
2025-11-30 18:17:00 -07:00
Jordan Longstaff 0f41ecb145 Modularize Hurt Container mode hook (#5874)
* Modularize Hurt Container mode hook

* Hook condition was wrong - fixed it

* Change type of hurtEnabled for clarity

* Change type back to bool

* Add VB hook

* Don't duplicate health capacity modifier calculation

* Add constants, replace magic numbers

* Clang format

* Publicize more health unit macros

* Make mod file self-contained
2025-11-24 17:30:34 +00:00
Malkierian 623a7e4f7b Merge pull request #5961 from Malkierian/develop-copper
Copper -> Develop 11/14
2025-11-14 12:29:38 -07:00
Garrett Cox 060878fb2e Anchor (#4910)
This is far and away the proudest thing I have been apart of in the Zelda community. Thank you to everyone who either directly or indirectly contributed to this effort. If I forgot to co-author you and you were involved, know that I simply forgot but still appreciated your help! Also thank you to the literal tens of thousands of people who have played Anchor, providing feedback and bug reports. Super thrilled to finally have this merged into the main Ship of Harkinian experience.

Co-authored-by: mattman107 <65982675+mattman107@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
Co-authored-by: PurpleHato <47987542+PurpleHato@users.noreply.github.com>
Co-authored-by: balloondude2 <55861555+balloondude2@users.noreply.github.com>
Co-authored-by: lilacLunatic <8488221+lilacLunatic@users.noreply.github.com>
Co-authored-by: Felix Lee <flee135@users.noreply.github.com>
Co-authored-by: Sirius902 <10891979+Sirius902@users.noreply.github.com>
2025-11-14 11:04:09 -07:00
Jordan Longstaff dadc2e5218 "Assignable Tunic and Boots" setting now allows shields also (#5953) 2025-11-13 14:29:48 -07:00
Garrett Cox 8073f96856 Various hooks to support anchor (#5929) 2025-11-08 15:51:09 -06:00
Philip Dubé a73d80c82b shuffle thieves' hideout entrances (#5619)
* shuffle gerudo fortress entrances

* tracker names

* typo

* don't jail from TH in mixed gerudo entrance shuffle

* split RR_TH_KITCHEN_TOP

* fix incorrect logic re near gs to long roof

* whitespace

* Shuffle Thieves' Hideout

* increase ENTRANCE_OVERRIDES_MAX_COUNT
2025-10-15 19:10:10 -07:00
Philip Dubé e254c1f908 botw: water level toggle (#5710)
amazingly the code already handles the flag being cleared to raise the water level,
so only need to setup hooks for ocarina spot to toggle

In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch
2025-10-13 15:10:24 -07:00
Malkierian 52a8f6c281 Program Execution Argument Extraction (#5807)
* Add function to be able to feed specific path into to process programmatically, and setup drag and drop functionality.

* Encapsulate dropped file functionality from Switch and Wii U.

* Fix dropped file detection, and fix ShowYesNowBox return checking.
2025-10-09 16:51:04 -07:00
briaguya 57c368aa2c update lus includes for new LUS file structure (#5820)
* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.

* New LUS ref.

* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.

* next LUS

* clang again

* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.

* Back to LUS main.

* lus version with fixes we need

* very wip

* get it building

* soh otr

* bump lus before fixing soh side stuff

* build

* still builds

* mac error

* bump otrexporter

* bump to lus main

* upstream otrexporter

---------

Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2025-10-09 16:50:51 -07:00
briaguya dd2628f737 sequence notifs (updated #5265) (#5824)
* Adds ability for Notifiations to not make a noise

This is probably the only feature that will use it, the noise makes sense for most things we want to use notifications for, but it playing on every scene transition was a bit distracting.

* Adds a hook for OnSeqPlayerInit

* Uses new hook and displays notification instead of overlay text

* Changes names to prevent collisions

Will be registering other types of hooks that will need different ShipInitFuncs in this same file later.

* Change Icon

* Change CVarName and remove now-unused duration slider

* Update ConfigMigrator for CVar changes.

* clang-format

* fix

* bring back duration control

* config v4

* fix v4 migration

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2025-10-04 18:57:01 -07:00
Philip Dubé 545cc396b4 Treesanity (#5541)
* treesanity

co-authored-by: turbofist

* market tree at night

* NL Trees

* remove LUSLOG

* feedback

* format

* golden skulltula tree qol

* post-rebase

* trust -129

* remove tree graphic, crate csmc

* format

* feedback

* ObjectExtension
2025-10-02 11:24:18 -07:00
PurpleHato e10b882c08 [ADD] - 3D Scenes for pre-render areas (#5804)
* Hard removal 2D ones for now

* override some scene values for prerender tests (#46)

* Adult Link Cloudy

* Fix: Child Link Night ToT Exterior

* Fix for real now

* Tweak: Skybox castle courtyard

* WIP - adjusting for patterns

* Hooked all code, needs testing

* Hookified

* Clean up

* Update Fog Control

* clang

* Fix skybox override to only affect 3D pre-rendered scenes

Prevent the 3D scene renderer from overriding skyboxes on all scenes

Previously, the function was applying skybox changes to every scene, overriding the intended skyboxes throughout the game (Example: Kokiri Forest with a blue sky instead of it's original "greyish" one)
Now it only applies custom skybox settings to scenes in the skyboxControlList, preserving original skyboxes for other scenes

* Remove commentary and forgot to add Zelda's courtyard skybox

* Move code to shipInit.

* Early return for VB_SHOULD.

* clang

* Fix missing !

* Feedback fixes.

* clang

* Fix CVAR

* Modify Skybox for scenes with multiple viewpoints.

* setting position change to blend in the "modder stuff can do"

* Adressed review

* tooltip space missing, oops

* InitFunc

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: Caladius <clatini88@gmail.com>
2025-09-30 19:03:55 -07:00
Eblo 5ed3db0a7e Allow non-ASCII characters on Windows (#5741) 2025-09-30 19:00:30 -07:00
Pepe20129 4b9c949428 Fix dark link ice floors (#5808) 2025-09-26 07:50:16 -07:00
Philip Dubé e6663a1c49 entrance shuffle: sign hints (#5335)
* entrance shuffle: sign hints

* update entrance tracker with hint

* show sign hints when any entrances shuffled

* only hint when entrance shuffled

* avoid crash when loading rando file

* fix kf exit

* correct hint from sign outside kokiri forest

* 3 signs on DMT

* improve naming
2025-09-16 17:52:47 -07:00
Malkierian 64280146fe Merge branch 'develop-blair' of github.com:Malkierian/Shipwright into blair-dev-9-8 2025-09-08 20:56:12 -07:00
Eblo 4c269cab30 Add restoration for NTSC 1.0 shutter door range (#5757) 2025-08-25 12:51:50 -07:00
Philip Dubé 860bc57a2a fix incorrect description (#5752) 2025-08-25 12:01:33 -07:00
Pepe20129 9eafa852b5 Fix Dampe Going Backwards (#5731)
* Add FixDampeGoingBackwards

* Update SohMenuEnhancements.cpp
2025-08-25 12:00:59 -07:00
Malkierian b6166f41c8 Restore previous state of z_door_warp1.c, and reimplement boss rush blue warp bypass. This also fixes the issue with shadow and spirit medallions not being given in vanilla without cutscene skips on. (#5763)
Ensure shadow and spirit medallions get queued when skipping story cutscenes in vanilla.
2025-08-25 11:59:38 -07:00
Pepe20129 7b4df9bdb2 Boss Rush cleanup (#5652)
* Reduce stuff in the `.h`s & use `COND_HOOK` + variants

* Move some boss rush stuff from `z_file_choose.c`

* clang

* Update BossRush.cpp
2025-08-13 12:08:32 -07:00
Pepe20129 3e39a94083 Turn song text into a notification (#5712) 2025-08-12 19:56:52 -07:00
Pepe20129 6d4c6f8ea6 Rando: Remove ice trap effect from vanilla ice trap chests (#5711) 2025-08-05 20:43:41 -07:00
Malkierian be77a9be71 Fix Dpad Navigation and Dpad equips on Inventory (#5708)
* Encapsulates ship-specific stuff inside the first state checks in menu draw functions to prevent function bleed.

* clang
2025-07-29 18:47:43 -07:00
Malkierian 27d88c80b1 Merge branch 'develop-blair' of github.com:Malkierian/Shipwright into blair-foxtrot-dev 2025-07-24 10:04:06 -07:00