Implements object_custom_equip objects that adds more support to have items modified by modders without having to export with hands or do xml edits to load hands. This is autonomous if exported as a object_custom_equip
Also adds non existing DisplayList for items that originally did not have a DisplayList. Longshot and Big Goron Sword Sheath is 2 examples
- The "firstInput" stat is set on first input in game. Used for RTA
Timing.
- The "fileCreatedAt" stat is now set when then save file is created
(After the player is done entering the file name). Useful for seeding
non rando randomizers like Mirrorworld, Enemy Randomizer, extraTraps,
etc.
* Adds new Progressive Bombchu Bags option
Also changes existing code to account for Bombchu Bags becoming
a drop down with 3 values instead of a checkbox
* Handle the new lower capacities for ammo refills
* Handle what happens when receiving a bombchu bag
* Remove the trick name of Progressive Bombchu Bag
Since, you know, that's an actual thing now.
* Implements Bombchu Bag handling next to Progressive Bombchu Handling
* clang-formatting
* Add extra bag for plentiful items
* Address review comment
* Move bombchu upgrade level to gSaveContext and add save/load
* Use logic's saveContext for correct logic calculations
* Remove RG_PROGRESSIVE_BOMBCHU
* Fix Bombchu Refill obtainability
* Don't add normal chus to the pool if chu bags are on.
* cmake-format
* Properly reset bombchuUpgradeLevel on savefile init
* Fix error with va_arg on linux
* Fixes small error in the Bombchu Bag description
* Fix bug with bombchu obtainability
* clang-format
* Fix infinite bombchu text
* fix clang-format
- Returned support for custom tunic colors
- Ocarina playback now audible
- Fixed movement translation issue when climbing or going through crawlspaces
- Fixed issue preventing some items from being visible in Dummy hands (namely ocarina)
- Fixed stick length not correctly syncing
* Modularize Hurt Container mode hook
* Hook condition was wrong - fixed it
* Change type of hurtEnabled for clarity
* Change type back to bool
* Add VB hook
* Don't duplicate health capacity modifier calculation
* Add constants, replace magic numbers
* Clang format
* Publicize more health unit macros
* Make mod file self-contained
* Add function to be able to feed specific path into to process programmatically, and setup drag and drop functionality.
* Encapsulate dropped file functionality from Switch and Wii U.
* Fix dropped file detection, and fix ShowYesNowBox return checking.
* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.
* New LUS ref.
* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.
* next LUS
* clang again
* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.
* Back to LUS main.
* lus version with fixes we need
* very wip
* get it building
* soh otr
* bump lus before fixing soh side stuff
* build
* still builds
* mac error
* bump otrexporter
* bump to lus main
* upstream otrexporter
---------
Co-authored-by: Malkierian <malkierian@gmail.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Adds ability for Notifiations to not make a noise
This is probably the only feature that will use it, the noise makes sense for most things we want to use notifications for, but it playing on every scene transition was a bit distracting.
* Adds a hook for OnSeqPlayerInit
* Uses new hook and displays notification instead of overlay text
* Changes names to prevent collisions
Will be registering other types of hooks that will need different ShipInitFuncs in this same file later.
* Change Icon
* Change CVarName and remove now-unused duration slider
* Update ConfigMigrator for CVar changes.
* clang-format
* fix
* bring back duration control
* config v4
* fix v4 migration
---------
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Hard removal 2D ones for now
* override some scene values for prerender tests (#46)
* Adult Link Cloudy
* Fix: Child Link Night ToT Exterior
* Fix for real now
* Tweak: Skybox castle courtyard
* WIP - adjusting for patterns
* Hooked all code, needs testing
* Hookified
* Clean up
* Update Fog Control
* clang
* Fix skybox override to only affect 3D pre-rendered scenes
Prevent the 3D scene renderer from overriding skyboxes on all scenes
Previously, the function was applying skybox changes to every scene, overriding the intended skyboxes throughout the game (Example: Kokiri Forest with a blue sky instead of it's original "greyish" one)
Now it only applies custom skybox settings to scenes in the skyboxControlList, preserving original skyboxes for other scenes
* Remove commentary and forgot to add Zelda's courtyard skybox
* Move code to shipInit.
* Early return for VB_SHOULD.
* clang
* Fix missing !
* Feedback fixes.
* clang
* Fix CVAR
* Modify Skybox for scenes with multiple viewpoints.
* setting position change to blend in the "modder stuff can do"
* Adressed review
* tooltip space missing, oops
* InitFunc
---------
Co-authored-by: Archez <Archez@users.noreply.github.com>
Co-authored-by: Caladius <clatini88@gmail.com>
* entrance shuffle: sign hints
* update entrance tracker with hint
* show sign hints when any entrances shuffled
* only hint when entrance shuffled
* avoid crash when loading rando file
* fix kf exit
* correct hint from sign outside kokiri forest
* 3 signs on DMT
* improve naming
1. skip cutscene delay for sun on floor & sun on block
2. persist sun on floor temp flag
3. persist big mirror being solved before platform lowered
2 removes need for weird bomb key logic
3 needed for shuffle doors
* Bring over changes from 2ship
# Conflicts:
# .github/workflows/apt-deps.txt
# soh/CMakeLists.txt
# soh/soh/resource/importer/AudioSampleFactory.h
# soh/soh/resource/importer/AudioSequenceFactory.cpp
# soh/soh/resource/importer/AudioSequenceFactory.h
# soh/soh/resource/importer/AudioSoundFontFactory.h
* Update xml format
* Format and fix mixer for Windows
* Fixes for new LUS
* Good ole clang-format
* Bump ZAPDTR & OTRExporter.
Changes to use o2r by default
Changes to the new player animation format
# Conflicts:
# OTRExporter
# ZAPDTR
# soh/soh/OTRGlobals.cpp
# soh/src/code/z_skelanime.c
* Fix actions
* Format
* Cherry pick ZAPDTR
* Update exporter
* Move configs to port
* Remove copy
* Remove more XML copies
* Remove extractor directory from actions builds.
* Fix OTRExporter for linux
* FIx ZAPD volatile
* Format
* Fix extractor?
* Fix linux
* Fix
* Remove appimage stuff
* Screnity now
* Remove ZAPD from install paths
* Remove soh.sh.in
* Fix linux
* Cleanups and use a thread for message box
* add menu option
* VBify + add conditions
* oops wrong func
* clean up includes + casting
* move z_player externed functions
* better name
* correct menu text
* one last name final final
* maintain glitch-aiding selection
* copy n64 pal 10
doing this so i can check diffs i make
* transfer german->jp icon item
* overlays, message data, icon item jpn, audio, code
todo: title_static, gameplay keep
* add kanji and fix title cards
* title static
* spell folder correctly
* boss title cards, do action, icon item, item name, map name
* headers for jpn stuff
* gameplay_keep
* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia
todo: test & disable darunia fix cvar for ntsc
* msgptr init fix
* icon item offsets
* comment out title cards until zapd can fix itself (we extract these in a different file anyway)
* compile and font implemented to get past title screen
* file select
* message, kaleido and everything else but rando
* uintptr_t
* rando and custom messages working!
* ntsc-j 1.0 support
* n64 logo?
* copy ntsc 10 to 11
* ntsc 11 extraction
* change title version names
* copy ntsc 11 to 12
* ntsc 12 extraction
* clean up some todos
* re checkout submodules post merge
* fix US filename
* support cross-version filenames
* add new versions to non-mq list
* use correct message table init
* Fix ntsc nes message table overriding pal nes message table
* actual fix, allows extraction
* fix file name using wrong font of file being hovered over
* Fix barinade crash
* re-add pal
* better jabu fix and revert LUS
* fix gerudo title cards
* better better owl select
* more owl fixes
* build
* fix some name decode issues
* Switch Language Mid Text
* Fix PAL displaying for JP filenames
* Fix AskToEquip Crash
* Disable Credits Timing Fix on NTSC
* Fix JP Text positioning
* basic language switching (BIG todo: file select, title screen)
* Title Screen Hopefully working
* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support
* Update OTRExporter
* Fix pause to decide offset
* Fix bomb item name crash
* fix fire arrows and PoH
* builds
* update asset changes and fix menu language changing
* fix name decode
* Fix crashes and add rando/boss rush select stuff
* Revive debug feature by setting language cvar too
* Fix ocarina text speed softlock, and update jp text speed changes
* Merge remote-tracking branch 'upstream/develop' into NTSC
* Fix options menu and let pal use japanese fully
* Resolve some suggestions
* match up gTextSpeed changes to english (still broken!)
* Fix text speed crash
* Set default filename language on save init funcs
* bump otrexporter
* Display same correct info for n64 ntsc-j and ntsc-u
* quicktext more closely aligned with decomp
* linux appimage v64/n64 checksums
* bump zapd
* Credits Fix Tooltip Adjusted
* update supported hashes json
* update shasums to include JP n64