Commit Graph

802 Commits

Author SHA1 Message Date
briaguya cf639b1d51 SDL/OpenGL - actually use the window resolution from the json (#1082)
* actually use the window resolution from the json

* switch fix

Co-authored-by: briaguya <briaguya@alice>
2022-08-08 19:46:37 -04:00
Christopher Leggett 59baf24dc6 Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages 2022-08-08 19:46:09 -04:00
David Chavez 9b33827d02 [ci] Share Generated Assets Across All Platforms (#1074) 2022-08-09 00:02:35 +02:00
David Chavez 9afbe42720 Use -O2 for Release config builds (#1083) 2022-08-08 12:01:45 +02:00
Christopher Leggett 7f233de502 Fixes CMake to explicity launch python interpreter on Windows. (#1089) 2022-08-08 10:31:47 +02:00
Christopher Leggett 58da0a5aa2 Some more partial ice trap fixing that wasn't pushed earlier 2022-08-07 17:19:26 -04:00
Christopher Leggett 7516725f13 Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into get-item-rework 2022-08-07 16:24:59 -04:00
Christopher Leggett 0efb008213 Partially fixes Ice Traps
Obtaining a freestanding Ice Trap causes link to slide forward
and receiving one from an NPC plays the sound effect and damage
animation but doesn't freeze link.
2022-08-07 13:17:06 -04:00
th-2021 ed9378375d [cmake] Use static libraries with vcpkg on Windows (#1079) 2022-08-07 18:23:20 +02:00
Christopher Leggett 9616058952 Fixes item fanfares 2022-08-07 12:14:07 -04:00
Christopher Leggett 75aaefaf04 Fixed Particle effects in the new getItem system. 2022-08-07 11:35:37 -04:00
th-2021 e51e7f3d45 [cmake] Fix Switch icon (#1084)
* Update CMakeLists.txt

* fix switch icon

* Update soh/CMakeLists.txt

* Update soh/CMakeLists.txt

Co-authored-by: David Chavez <david@dcvz.io>
2022-08-07 16:47:16 +02:00
Christopher Leggett 3258fc5fb3 Correctly renders freestanding items
Particle effects are probably broken, need to fix them still, I pretty
much know how I would do that.
2022-08-06 23:29:28 -04:00
Christopher Leggett cfce0eba3d Implements fixes for competing getItem calls. 2022-08-06 22:51:15 -04:00
GaryOderNichts cb2410d9c5 Handle audio thread properly 2022-08-06 21:52:42 -04:00
qurious-pixel b2ac01bc98 [CI] Link Updated SDL2 version (#1078) 2022-08-07 03:52:22 +02:00
David Chavez 1794683d3a Ignore build.c 2022-08-06 21:06:40 -04:00
David Chavez c70e3f38b1 Enable SPD logging in libultra 2022-08-06 21:06:40 -04:00
David Chavez aadabe1ecd Better instructions for VS solutions 2022-08-06 21:06:40 -04:00
briaguya 7f58ef14ee add a command to copy the otr to the build dir 2022-08-06 21:06:21 -04:00
briaguya 8efeceb236 formatting 2022-08-06 21:05:51 -04:00
briaguya 9a126dec4e add version requirements in building.md 2022-08-06 21:05:51 -04:00
th-2021 7ef3fff869 add soh icon for Windows (#1060) 2022-08-06 22:19:06 +02:00
Christopher Leggett 194c4f4e52 Adds new files to CMakeLists. 2022-08-06 15:54:19 -04:00
Christopher Leggett ba160cf997 merge in develop-zhora 2022-08-06 12:26:38 -04:00
Christopher Leggett 9062eaaca5 Should fix switch build pt 2 2022-08-06 12:21:11 -04:00
Christopher Leggett 43461cec69 Should fix switch build 2022-08-06 12:15:27 -04:00
th-2021 1ebca42f46 Move to cmake across all platforms (#363) 2022-08-05 07:59:19 +02:00
Kenix3 93d0d7443a LUS Cleanup: Removes GameSettings class. Moves code to Imgui. (#1036)
* LUS Cleanup: Removes GameSettings class. Moves code to Imgui.

* Fixes more strdup problems and finalized removal of GameSetting.

* Reverts changes to Directory.h

* Update Directory.h

* Fixes PR.

* Update Directory.h

* Update rando_main.cpp
2022-08-05 01:03:11 -04:00
Josh Bodner c23457d666 Automatically save after every scene transition (#984)
* Automatically save after every scene transition

* Refactor and don't save in grottos

* Don't save in cutscenes

* Save after getting items as well

* Fix paren
2022-08-05 00:15:49 -04:00
Christopher Leggett 63ace6a4cc Change ItemTableID to be uint16_t so we can use ModIndex for it. 2022-08-04 22:50:55 -04:00
Christopher Leggett 95d439bb30 Adds rough ability to differentiate between rando and vanilla items.merge stashed changes from before develop-zhora merge 2022-08-04 20:54:51 -04:00
Kenix3 d397c1d871 Increment version 3.0.1 2022-08-04 17:35:49 -04:00
Kenix3 2f5f089e7f Increment version 2022-08-04 17:35:32 -04:00
briaguya facd1723f8 don't use signed ints for epochs (#1044)
Co-authored-by: briaguya <briaguya@alice>
2022-08-04 17:32:23 -04:00
Kenix3 5f913cb9bf Merge pull request #1037 from briaguya-ai/rachael-to-zhora
Rachael to zhora
2022-08-03 23:18:24 -04:00
Christopher Leggett 1da655adb5 Resolve merge conflicts with develop-zhora 2022-08-03 23:13:53 -04:00
briaguya 739434e3e4 Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-03 23:01:11 -04:00
vaguerant 78ad282056 Fix Navi HUD text regression (#1020)
* Fix Navi HUD text regression

* Fix the fix
2022-08-03 22:47:54 -04:00
Baoulettes d61d4e508a fix same name controller entry being unselectable (#1031)
This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.
2022-08-03 22:45:02 -04:00
Ada bd86c792c3 Moves release version text (#1028) 2022-08-03 22:44:43 -04:00
Christopher Leggett dffcbb035e Fixes glitchy dungeon maps. (#1032) 2022-08-03 22:43:55 -04:00
Kenix3 0f7a88bd5a This should fix (all?) 60fps interpolation issues left. (#938)
* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya <briaguya@alice>
2022-08-03 22:36:13 -04:00
Kenix3 97adc4a7f2 Changes string.h include in CVar.cpp 2022-08-03 21:48:51 -04:00
Kenix3 6190388164 Now using posix strdrup on non-msvc builds. 2022-08-03 21:48:51 -04:00
Kenix3 8c9d067657 LUS Cleanup: CVars functions are now consistent 2022-08-03 21:48:51 -04:00
Kenix3 6d3d5e7da5 LUS Cleanup: Removes unnecessary ModManager class. 2022-08-03 21:48:39 -04:00
Kenix3 212d774613 Clean up unnecessary compiler checks. 2022-08-03 21:12:51 -04:00
Kenix3 e68fac14c8 Uses correct audio player per platform now. 2022-08-03 21:12:51 -04:00
Kenix3 7675309e3f Moves specific audio player header file include to after the definition of AudioPlayer class in AudioPlayer.h 2022-08-03 21:12:51 -04:00