Commit Graph

1108 Commits

Author SHA1 Message Date
Christopher Leggett cc31479772 Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-16 00:43:17 -04:00
Christopher Leggett a5ab319231 Merge branch 'get-item-rework' of github.com:leggettc18/Shipwright into get-item-rework 2022-08-16 00:35:09 -04:00
Christopher Leggett 9916d3cc01 Additional fix for Skull Kid 2022-08-16 00:32:02 -04:00
Christopher Leggett 270c364f1a Merge pull request #2 from garrettjoecox/get-item-rework-help1
Replace Randomizer_GetRandomizedItemId with Randomizer_GetRandomizedI…
2022-08-16 00:31:40 -04:00
Christopher Leggett 38363fb015 Merge branch 'get-item-rework-help1' of github.com:garrettjoecox/Shipwright into pr/garrettjoecox/2 2022-08-16 00:12:44 -04:00
Garrett Cox f874d83432 Add a few missing cases 2022-08-15 22:59:42 -05:00
Christopher Leggett 9fcd39290c Merge branch 'get-item-rework-help1' of github.com:garrettjoecox/Shipwright into pr/garrettjoecox/2 2022-08-15 23:28:34 -04:00
Christopher Leggett 5d01a71797 Fixes Anju to set player->getItemEntry. 2022-08-15 23:28:08 -04:00
Garrett Cox 64965ee926 Use GiveItemEntryFromActorWithFixedRange in item00 2022-08-15 22:22:47 -05:00
Christopher Leggett d06b17f871 Merge branch 'get-item-rework-help1' of github.com:garrettjoecox/Shipwright into pr/garrettjoecox/2 2022-08-15 23:10:58 -04:00
Garrett Cox d0d567697b Fix logical errors and migrate most of the rest of the rando checks to GiveItemEntryFromActor 2022-08-15 22:10:31 -05:00
Christopher Leggett 881529c7bf Sets z_en_box.c to set player->getItemEntry 2022-08-15 23:08:31 -04:00
Christopher Leggett f8b55ea78c Fixes ocarina game skull kids to set player->getItemEntry 2022-08-15 22:46:52 -04:00
Christopher Leggett eccdab292d Merge pull request #3 from garrettjoecox/get-item-rework-rando-next-fanfare-fix
Move check for gRandoQuestItemFanfares into MOD_NONE block within Audio_PlayFanfare_Rando
2022-08-15 18:36:23 -04:00
Garrett Cox 170b297a7a Introduce some new methods and migrate most actors to them 2022-08-15 14:33:29 -05:00
Garrett Cox 806019d0cb Move check for gRandoQuestItemFanfares into MOD_NONE block within Audio_PlayFanfare_Rando 2022-08-15 12:48:57 -05:00
Garrett Cox 06b1074e2a Replace Randomizer_GetRandomizedItemId with Randomizer_GetRandomizedItem and Randomizer_GetItemIdFromKnownCheck with Randomizer_GetItemFromKnownCheck 2022-08-15 12:10:35 -05:00
Christopher Leggett bff5406e69 Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-15 02:36:29 -04:00
Christopher Leggett 6b4f300eda Makes sure we aren't using getItemEntry when not randoed. 2022-08-15 02:17:06 -04:00
Christopher Leggett 9c59624d64 Makes freestanding items set player->getItemEntry.
This prevents freestanding items from setting the global modIndex.
This is part of a larger transition that needs to happen to switch
to setting getItemEntries for all of the rando items. This prevents
some things that set getItemId of GI_MAX from granting a Fire Medallion
when the global modIndex is MOD_RANDOMIZER.
2022-08-15 02:08:32 -04:00
Christopher Leggett a57d935996 Fixes a few more freestanding items that weren't covered. 2022-08-14 22:10:40 -04:00
Christopher Leggett c7388c39d8 Prevents Skulltulas from affecting other nearby checks. 2022-08-14 21:56:12 -04:00
Christopher Leggett 5d293ff4d1 Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-14 21:30:12 -04:00
Christopher Leggett f4a051fb90 Should re-fix freestanding ice traps 2022-08-14 21:28:54 -04:00
Christopher Leggett 0e2530cd49 Fixes Ruto's Letter.
It was accidentally getting classified as a rando item.
2022-08-14 20:43:59 -04:00
Christopher Leggett 7e0e8c63af Fixes issues with approaching bottleable items. 2022-08-14 20:43:45 -04:00
Christopher Leggett 76f25c18c0 Fixes Ruto's Letter.
It was accidentally getting classified as a rando item.
2022-08-14 20:15:33 -04:00
Christopher Leggett 202805531f Fixes issues with approaching bottleable items. 2022-08-14 18:40:48 -04:00
Christopher Leggett d541ea3b39 Another Skulltula Ice Trap fix. 2022-08-14 18:25:09 -04:00
Christopher Leggett ca54853f11 Merge pull request #1 from aMannus/tokensanity-code-cleanup
Tokensanity code cleanup
2022-08-14 17:35:07 -04:00
aMannus 8842d1ec0d Fixed newline end of file 2022-08-14 23:12:00 +02:00
aMannus 5f1c365a0c Eliminated copy pasta 2022-08-14 23:11:11 +02:00
Christopher Leggett 3f55409bee Should fix Skulltula Ice Traps. 2022-08-14 14:57:00 -04:00
Christopher Leggett e451d13e2b Some more changes to account for Skulltulas in new system. 2022-08-14 14:17:55 -04:00
Christopher Leggett 3bf92a348c Fixes crashes with Audio_PlayFanfare_Rando. 2022-08-14 13:19:41 -04:00
Christopher Leggett 203785f76a Fixes Link's Pocket being a Dungeon Reward from Impa. 2022-08-14 12:22:24 -04:00
Christopher Leggett 6d7498829d Wraps up a few missed type changes. 2022-08-14 11:54:43 -04:00
Christopher Leggett 0604dbfef8 Cleans up and updates item fanfares. 2022-08-14 11:43:25 -04:00
Christopher Leggett 1ab4b23011 Should fix some Skulltula oddities. 2022-08-14 11:26:00 -04:00
Christopher Leggett baa17dda27 Fixes build error for Windows and Mac 2022-08-14 01:32:31 -04:00
Christopher Leggett f7707a3890 Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-14 01:02:12 -04:00
Christopher Leggett 5998dcff7a Simplifies sram init for rando-specific items 2022-08-13 23:27:03 -04:00
Christopher Leggett 6c3fff7412 Fixes Link's Pocket items. 2022-08-13 22:56:46 -04:00
Christopher Leggett c8d085cb49 Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into get-item-rework-rando-next
Hopefully everything works here. Need to do some testing.
2022-08-13 22:43:19 -04:00
Christopher Leggett 9940c9ed28 Fixes too many arguments error.
Not sure why this didn't fail to build on Windows before.
2022-08-13 16:38:33 -04:00
Christopher Leggett 76282830d3 Fixes LACS/Prelude situation... again. 2022-08-13 15:30:18 -04:00
Christopher Leggett 7cef38a70a Fixes "static drops" (i.e. sticks from withered babas) 2022-08-13 13:05:50 -04:00
Christopher Leggett 9ed7feb30a Realized I had the bgm conditions wrong. 2022-08-13 12:13:46 -04:00
Christopher Leggett 105eac4e53 Sets global modIndex to MOD_NONE on scene load
Fixes a crash when buying items in shops due to them
not triggering the rando code that normally sets these items.
May have also been crashing vanilla playthroughs.
2022-08-13 11:49:03 -04:00
Christopher Leggett d167f4a263 Rando-specific items use new textId again.
This got lost when merging develop-zhora in because I didn't have custom
messages merged when I started this.
2022-08-13 11:47:12 -04:00