Compare commits

..

560 Commits

Author SHA1 Message Date
Kenix3 d397c1d871 Increment version 2022-08-04 17:35:49 -04:00
briaguya facd1723f8 don't use signed ints for epochs (#1044)
Co-authored-by: briaguya <briaguya@alice>
2022-08-04 17:32:23 -04:00
vaguerant 78ad282056 Fix Navi HUD text regression (#1020)
* Fix Navi HUD text regression

* Fix the fix
2022-08-03 22:47:54 -04:00
Baoulettes d61d4e508a fix same name controller entry being unselectable (#1031)
This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.
2022-08-03 22:45:02 -04:00
Kenix3 0f7a88bd5a This should fix (all?) 60fps interpolation issues left. (#938)
* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya <briaguya@alice>
2022-08-03 22:36:13 -04:00
Christopher Leggett fe02818d51 Randomizer: Ocarina of Time Ice Trap Fix (#964)
* Fixes Ice Trap on OoT check from preventing SoT check

* Removes unneeded GlobalContext argument.
2022-08-02 23:48:51 -04:00
aMannus b89cc25df3 Fixed deku stick on B and horse swordless (#995) 2022-08-02 23:46:39 -04:00
Christopher Leggett 7eba85c3b4 Prevents blocking Song of Time check by shielding. (#1001) 2022-08-02 18:09:53 -04:00
Christopher Leggett 73447f05ab Revert Goron Spin Fix (#1003)
* Fixes Goron Wakeup animations

* Cleanup of some unneeded code.

* Fixes comment spacing

* Revert goron's back to spinny behavior with smooth transitions.
2022-08-02 18:09:02 -04:00
Josh Bodner 18013e1ae0 Do this in Rachael instead 2022-08-02 13:57:34 -04:00
David Chavez b4f4e36acb [macos] Disable buggy resolution scaling (#982) 2022-07-31 22:08:10 -04:00
Christopher Leggett d332c3d9d6 Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. (#963)
* Allows Skull Kid to accept Mask after receiving an ice trap.

* Extracts obscure rando check into a clearly named function.

* Fixes missing semicolon...
2022-07-31 21:58:13 -04:00
Christopher Leggett b59c9cdf02 Randomizer: Fixes LACS and Prelude checks under certain conditions (#961)
* Prevents LACS flag from getting set when it shouldn't be.

* Fixes Prelude and LACS checks so they apply immediately if missed.

* Refactors the scene-flag-setting code into its own function.

* Renames new enums and props to be clearer and not specific to scene flags.

* Refactors pendingFlag data into a separate struct.
2022-07-31 21:57:30 -04:00
aMannus 8c25e9a992 Added line break (#958) 2022-07-31 21:54:26 -04:00
aMannus 02c50cd0c4 Fix all VS filters for rando files 2022-07-29 21:49:01 -04:00
Christopher Leggett 87ed5fedfd Fixes Goron Wakeup animations (#897)
* Fixes Goron Wakeup animations

* Cleanup of some unneeded code.

* Fixes comment spacing
2022-07-25 18:30:40 -04:00
Andrew Van Caem 5f6d0939bd Apply AA and resolution scale settings at startup (#911) 2022-07-24 22:01:28 +02:00
Revo 01347dc9f9 Move Skulltula Debug functionality to its own checkbox option. (#912) 2022-07-24 18:12:34 +02:00
GaryOderNichts 44bdfe552c Fix height value for OptionsMenuSettings (#900) 2022-07-24 09:38:02 -04:00
GaryOderNichts bd787719b8 Initialize staticSegment in Title_Init to NULL (#899) 2022-07-24 09:36:36 -04:00
Baoulettes d4bd953c0b Fix purple rupee issue (#895)
* moved few break to fix purple rupee issue

* fix breaks
2022-07-24 09:23:32 -04:00
briaguya 474eee5d98 set morpha reset function in initvars (#881)
Co-authored-by: briaguya <briaguya@alice>
2022-07-24 09:21:38 -04:00
sholdee bd95fe616b Disable concurrent builds (#885) 2022-07-22 09:13:38 +02:00
briaguya 84236e7ac3 stop floor under shadow statue opening immediately (#857)
* stop floor under shadow statue opening immediately

* use ActorResetFunc to reset sStatueRotY

Co-authored-by: briaguya <briaguya@alice>
2022-07-22 02:11:13 +02:00
Sarge-117 52f22275e3 Fix Giant's Knife unexpected behaviours (#834)
* Giant's Knife Behaviour Fixes

Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory.  Also fixes the broken icon not showing up in inventory after you break it.

* less whitespace

* fix 0xE check

Accidentally committed with the wrong check

* Move the grayscale code up

Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted".  Thanks to @vaguerant for the suggestion!
2022-07-22 00:39:04 +02:00
Baoulettes c19beca980 Fast Save Loader crashes fixes (#848) 2022-07-22 00:36:46 +02:00
briaguya eb49053e73 Prevent unrestricted items camera crash (#852) 2022-07-22 00:35:30 +02:00
RaelCappra d08b1d277e Savestate crash fix on Ubuntu (#843) 2022-07-22 00:34:35 +02:00
RaelCappra e41873fff4 Savestate crash fix on Ubuntu (#843) 2022-07-22 00:34:04 +02:00
briaguya dfa929a16f Reset var for shadow boss key room spike walls (#860) 2022-07-22 00:31:26 +02:00
Christopher Leggett 880e3928cf Fixes odd rando interaction with malon after receiving her check. (#867) 2022-07-22 00:28:43 +02:00
Jeffrey Crowell 41d1bbe137 Fix nullptr dereference in morpha (#870)
reported on discord, i don't have the ability to reproduce this, but it
appears to be a benign fix, as the only time that the tent2 is checked
down later is guarded by a null check.
2022-07-22 00:27:44 +02:00
David Chavez e519caa554 Merge pull request #871 from jbodner09/fix-zelda-skip
Fix Child Zelda Skip rando setting always on
2022-07-22 00:23:53 +02:00
Josh Bodner 1d208c7dc2 Revert to using boolean in json 2022-07-21 11:04:37 -07:00
Josh Bodner 2edc81ee2d Attempt to restore formatting of randomizer.cpp 2022-07-21 11:03:28 -07:00
Josh Bodner cddca2700a Move Child Zelda spoiler write out of for loop so it's not repeatedly hit 2022-07-20 23:08:57 -07:00
Josh Bodner 17b3f65276 Fix the issue for real 2022-07-20 22:57:18 -07:00
Josh Bodner 75a4d2cf99 Actually use the same strings everywhere lol 2022-07-20 21:50:55 -07:00
Josh Bodner 795ee54f2b Remove use of std::format since Jenkins doesn't like it 2022-07-20 21:44:32 -07:00
Josh Bodner 3633bdeeaf Fix Child Zelda Skip rando setting always on 2022-07-20 19:57:38 -07:00
PurpleHato 235cef6abf FIX: RetrictItem SunSong issue (#839)
Thanks @vaguerant
2022-07-18 22:47:37 -04:00
MelonSpeedruns e871b53afc Free cam collision v2 (#836) 2022-07-18 22:47:23 -04:00
qurious-pixel dabb83fccf [APPIMAGE] Use GUI dialog boxes (#829)
* [APPIMAGE] Use GUI dialog boxes

* [APPIMAGE] Adjust timing
2022-07-18 19:34:08 -04:00
GaryOderNichts 046b7e8949 Include game version in linux otr builds (#826) 2022-07-18 19:33:36 -04:00
GaryOderNichts 97d1f0e46c Fix ZAPDTR linking order for linux builds (#825)
* Fix ZAPDTR linking order for linux builds

* Fix linking on macos
2022-07-18 19:32:15 -04:00
Andrew Van Caem edfa369639 Add yShift position when displaying the positions of cylinders (#823) 2022-07-18 19:31:52 -04:00
Christopher Leggett 169f757954 Fixes ice trap chests to have short chest animations (#817) 2022-07-18 19:31:04 -04:00
David Chavez 4745f73655 [macOS] Bring support down to macOS 10.15 (#816)
* Pull out CC and CXX flags

* Set minimum deployment target

* Update version to 3.0.0
2022-07-18 19:30:29 -04:00
GaryOderNichts 660897ff63 Avoid UB on ocarinaAction shifts (#809) 2022-07-18 19:29:24 -04:00
David Chavez 37afdbd84c Fix: Respect Config Window Resolution (#807)
* Fix regression witn using config window res

* Fix fullscreen presets
2022-07-18 19:28:12 -04:00
Baoulettes 9679075cba - + button optionnal for Int and float sliders (#803) 2022-07-18 19:26:01 -04:00
Josh Bodner 5e5e57ea8f Add Windows x64 build instruction (#800) 2022-07-18 19:25:11 -04:00
PurpleHato 9118788149 ADD: SaveEditor Edit current D-Pad Item (#799)
* ADD: Dapd on "current Dpad equip

* TWEAK: Spelling

* TWEAK: Shows it only if gDpadEquips is enable

* TWEAK: Forgot one "D-pad"

* TWEAK: Spacing
2022-07-18 19:24:56 -04:00
Ada cc28a1444d Update README.md (#796) 2022-07-18 19:24:20 -04:00
Ada c65a40f432 Adds tooltip to free camera (#795) 2022-07-18 19:23:28 -04:00
briaguya 9e8335c1f0 fix non-rando non-3d-drops small key crash (#789)
Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:22:12 -04:00
qurious-pixel 10cb23ad74 [APPIMAGE] LibFuse removal fix (#780)
* [APPIMAGE] LibFuse removal fix

* [APPIMAGE] LibFuse 2 fix

Keep Original App name
2022-07-18 19:21:47 -04:00
KiritoDev 2daddd8a5a Added renderer api switch dropdown (#775)
* Added renderer api switch

* Joined backend api and names into a pair

* Added close button on input editor
2022-07-18 19:21:31 -04:00
briaguya d45968270a Address rando pr comments (#742)
* prefix randomizer methods with Randomizer_

* make filename a local var

* remove unused file, update malon to use new names

* move randomizertypes to randomizer directory

* rename to Randomizer_GetSettingValue

Co-authored-by: briaguya <briaguya@alice>
2022-07-18 19:20:07 -04:00
M4xw 93bea4c151 git subrepo push soh
subrepo:
  subdir:   "soh"
  merged:   "75ccbade8"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "75ccbade8"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-07-14 20:47:48 -04:00
Sirius902 8417db65c7 Various controller fixes (#771)
* Fix controller

* Also fix rumble strength being a bool

* Remove ControllerHud.cpp

* Downgrade platform toolset back to previous version

* Fix gyro

* Fix bug that makes binding axes difficult and clear buttons before reading

* Exaggerate gyro display and adjust stick binding threshold

* Initialize drift thresholds
2022-07-14 09:05:36 -04:00
Kenix3 16f52c03b9 Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into develop 2022-07-14 01:35:52 -04:00
David Chavez 1ed58c4a99 Fix migration cvar deletion path (#765) 2022-07-14 01:19:40 -04:00
agamache 06338d864f Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory

* Fix windows build

* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp

* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp

* Revert band-aid fix

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-07-14 00:56:29 -04:00
KiritoDev b2b7cf2374 Fixed menubar items position (#763)
* Fixed menubar items position

* Reverted tooltip tab position
2022-07-14 00:42:15 -04:00
Kenix3 31511af130 Enough! My ship sails in the morning. 2022-07-13 23:41:22 -04:00
KiritoDev 219804cbe4 Controller Configuration UI and JSON Config (#760)
* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble & fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
2022-07-13 23:12:11 -04:00
briaguya cb6876792e don't spawn blocking mido after we've already shown him the sword/shield (#675)
Co-authored-by: briaguya <briaguya@alice>
2022-07-13 22:04:48 -04:00
aMannus f7db8868d0 Skip warp song cutscenes in rando (#664)
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
2022-07-13 22:04:19 -04:00
Nicholas Estelami 379649bead Fixed soundfont issues 2022-07-13 21:36:19 -04:00
ChristopherJTrent 248f49b3bf Update Keese labels 2022-07-13 19:39:44 -04:00
Baoulettes 2b72b10356 .xiF slebaL 2022-07-13 19:39:25 -04:00
Christopher Leggett 7c6d8a6b9c Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751) 2022-07-13 19:38:25 -04:00
earthcrafterman 4d65a5ff73 Split damage multiplication into its own PR (#656)
* Split damage multiplication into its own PR

* Found a more elegant implementation of the powers char*[]
2022-07-13 00:24:05 -04:00
Baoulettes cff73cccf0 fix hidden wnd (#744) 2022-07-13 00:23:22 -04:00
David Chavez 7b04f67884 Introduce App Directory Path (#572)
* Introduce app directory path concept

* macos: Remove hacky way of using applicaiton directory

* Update the new SaveManager

* Address stack user after return

* Remove unecessary property

* Use std::string for filepath

* Improve clang specific detections

* Use new path system for imgui files

* Improve helper for getting relative paths
2022-07-13 00:19:07 -04:00
vaguerant 97ad234c8c Hide debug overlay behind gDebugEnabled (#660) 2022-07-12 23:58:24 -04:00
aMannus 2159c006fc Rando: GtG and carpenter prompts skip (#663)
* Skip gtg and carpenter prompt

For rando. Tested and just works.

* Fixed missing break
2022-07-12 18:57:02 -04:00
aMannus c9fdf8a480 Fix Rando Water Temple Softlock (#665)
We use 3DS logic to generate item placement, but didn't have this specific door in Water Temple unlocked from the beginning like 3DS does.

This meant that if people took specific paths through the temple, they could softlock themselves by missing a key.
2022-07-12 18:55:01 -04:00
Christopher Leggett 3de58774ba Rando: Allows Malon's Item Check to be obtained by pulling out the Ocarina. [FIXED PR] (#672)
* Fixes using the Ocarina to get the check from Malon.

Still some cleanup to do here. For some reason the player can shield before receiving the check. It doesn't set the flag if the player does that so they can still try again, but would prefer a different solution if possible.

* Prevents Shielding from blocking the Item_Give from happening.

* Code Cleanup and comments explaining the new rando flow.

* Removes inventory check when pulling out Ocarina

This allows OI to properly give the check, which is important for Glitched logic later down the line. Talking to Malon still requires the Ocarina in your inventory.

* Prevents non-malon textboxes from triggering the check.

Also adds a comment explaining the condtional for getting the check from talking to Malon since it got pretty long.

* Actually fixes checking for text boxes.

* Relocates a comment for improved clarity.
2022-07-12 18:50:46 -04:00
MelonSpeedruns 66ec623542 Free Camera (#337)
* wip free cam

* Almost done, needs collision still

* Added free cam behind cvar

* added WIP collision

* Fixed & implemented "Manual mode" from WW & TP

* Fixed camera not rotating when Link is moving

* fixed initialized camera rotation

* Fixed camera getting stuck + made it smoother

* reduced deadzone

* fixed epona camera height + added WW z-target free camera

* Adjusted player camera height & fixed fov

* Fixed camera roll

* fixed fov when moving the camera while in z-target

* Camera resets to Auto when going through doors or changing maps

* Fixed building

* touch

* more touch work

* Added WIP mouse support to the free cam

* gui stuff

* fixed building

* fixed building error

* ok fixed building for real this time

* oops

* Fix compilation issues

* removed mouse stuff that magically appeared in this branch

* smoothed out stick values & removed remains of mouse support

* re-added manual camera when pressing Z

* reduced minimum Y position of camera

* Addressed dcsv's nitpicks

* part 2

* oops

Co-authored-by: David Chavez <david@dcvz.io>
2022-07-12 18:40:18 -04:00
Nicholas Estelami 3aa93b9855 Removed legacy audio mode and fixed ganon sound bug (#657) 2022-07-11 22:37:39 -04:00
briaguya eab3b5bd7f add descriptive todo for death crash bandaid (#655)
Co-authored-by: briaguya <briaguya@alice>
2022-07-11 21:58:31 -04:00
Baoulettes 37bf9b36ad Cosmetics hotfixes (#640)
* Initial branch creation

* Revert Main Game so it do not conflict later

* should fix window build, made namespace for Cosmetics

* forgot to edit one title

* Ability to add hidden window (usefull for Rainbow)
Fix building issues

* Line break, unused bool remove
2022-07-11 21:33:48 -04:00
briaguya c25089b98f testing out item replacement (#416)
* skip learning song of storms

* don't set flag when getting goron tunic as child

* Initiates prelude check when master sword unloads.

Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.

* Stops Shadow Temple lore prompts from appearing in rando.

* Skips cutscene of royal tomb explosion in rando.

Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.

* Improves visual of exploding gravestone.

* Adds some comments explaining the rando differences

* Skip ruto text box in jabu blue warp

For rando

* skip intro cutscene in dodongo's cavern

* load spoiler files on boot, fix spoilerfile existing check when making new saves

* name entry dropped spoiler logic

* make sure to actually init the cvar

* no chime on load

* uncomment

* Skip ganondrof cutscene

Skip to scream part of the death animation, skipping the text boxes etc. For rando

* Update z_boss_ganondrof.c

* skip owl flight cutscenes in rando

* Fixes skipped text so it only applies to shadow temple.

Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.

* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.

* TEST: Text for item

* Adding ganon flavor text

* ADD: AMMO Count

* format ganon text/hint text

* Autoskip the tower cutscene if settings call for tower collapse.

* ganon hint text logic

* Improved prelude after time travel fix

* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.

* this is all i did

* not the cleanest code ever but it's working

* ADD: GS Count

* ADD: Wallter (crash for now)

* TWEAK: Wallet check

* FIX: Use DrawItem instread of DrawUpgrade... b-baka!

* Fixes some vanilla bugs introduced by rando code.

* Added cutscene skip for zelda escaping

Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger

* ADD: X Spacing + Placeholders for song

* ADD: default case for items

* TWEAK: Spacing

* FIX: Light Arrow

* ADD: Ammo Option

* use groups instead

* ADD: More spacing logic

* songs and names

* TWEAK: Color on wallet

* colors

* Added flags cutscene before nabooru fight

* ADD: ChromaKey text

* First attempt skip cs after nabooru defeat

* Better implementation for specific rando cutscene skips

* use pulseaudio defaults

* spaces/tabs

* move color push/pop to stop crash

* make the colors work again

* the real bottle fix

* pulseaudio values tuned for n64 audio at 44.1khz

* update tlength

* remove one hardcoded samplerate

* Cleaned up and fixed zelda escape skip

The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.

* Revert one line to match original

nothing functional

* another hint line that breaks autonewline logic

* don't autospawn epona if we don't have the song/ocarina

* Trying to use iron knuckle death effects

not working yet

* Streamlined OoT cutscene skip for future additions

Also cleaned up if statement in general

* Made if statement more readable

Also added clarity for what cutscene was skipped

* Fixed typo in comment

* Janky nabooru defeat cs skip

* altar text formatting (gonna need help shortening some of the french ones)

* more altar text formatting

* english altar text formatting complete

* make gtg blocking guard check for card not bridge

* FIX: Typo!

* FIX: Uppercases

* FIX: Typo

* TWEAK: Alter + some names

* TWEAK: More caps!

* ADD: Missing string

TWEAK more uppercases and namefixe
s

* Hide nabooru death by covering her in flames

* bandaid fix for death crash issue

* Twinrova defeat cs skip

Skips the animation and manually calls the function to show the "beam" around the sisters

* fix crash

* fix caps to match

* fix great fairy reward mashing/shielding issue

* TWEAK : Typo clé to Clé

* TWEAK: Some Altar hints

TWEAK: Some capitals

* TWEAK: Unmatching text + some cap again

* TWEAK: More tweaks

* fix build

* remove extra json.hpp, add hint

* Update randomizer_item_tracker.cpp

* TWEAK: Double Defense with RedParticles instead of white

* make sure we don't optimize out the check to ensure a spoilerfile exists

* vanilla ganon boss key hint formatting

* TWEAK: FR- better way of the hero text

* fix

* and again

* Initializes dungeonsDone items in gSaveContext to 0.

* Replaces sizeof calculation with a NUM_DUNGEONS constant.

* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.

* More airtight fix for Saria's Gift on the Bridge.

* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.

* Invalidate text box icon before drawing

* Fixes the case where Saria's gift is an Ice Trap.

We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.

* Initial commit

Might need changing when we change the settings in the future

* Fixes Door of Time opening cutscene after warping with prelude.

* Initial waterfall skip

Very rudimentary way of doing things but it seems to work so 🤷

* inital rework

* fixed default rotation for 2D sprites

* fix tab/space issues

* 3d drops rando merge fix again

* Allows Impa to appear in the Lullaby check post drawbridge escape.

* Changes Ganon's Trials Count setting to a checkbox

The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.

* Sets all Ganon's Trials to incomplete in new saves.

Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131

* fix castle guards when oot throw cutscene has already played in rando

* Properly removes the beams when trials are cleared.

* Removes Question Mark from Skip Ganon's Trials UI.

* Adds a todo comment about when to change back to slider.

* make deku seeds check for bullet bag

* Various tweaks

TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe

* upgrade ocarina on both child and adult equips

* FIX: Jabu Item

* update equipped hookshot/longshot when obtained as other age

* add hint

* don't give the bgs check without the claim check

* Skips Darunia Cutscene in Fire Temple

* Added a TODO note about not skipping the cutscene.

There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.

* remove todo

* restore fast ocarina option in imgui that was lost in merge

* Fixes grey screen issue + tooltip for 2 handed shield

* update to use dg instead of g for textures in item tracker

* TWEAK: Default color for cosmetic RAND button was not the corect one

* fix texture crash, remove unused item tracker code

* don't open mask shop until we get zelda's letter

* Update README.md

* Prevents "correct" chime under incorrect conditions.

* Fixes typo in conditional and adds "bonk" sound effect.

"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.

* remove modify dpad equips toggle, replace with checks for dpad menu

* remove extra check

* add ability to hold c-up to assign to dpad when dpad menuing is enabled

* disable d-pad navigation on item menu when holding c-up to equip

* dpad+c-up stuff for equipment menu

* ADD: Checbox for songs colors

* TWEAK: RandoColors for normal songs

* kind of quick and dirty but it works

* TWEAK: Clarity of the tooltip

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
MelonSpeedruns 0fd779f002 fixes center docking (#652) 2022-07-11 18:13:01 -04:00
Kenix3 6b50b50a6c Fixes crash on Biggoron trade failure screen wipe
Resolves #621
2022-07-11 00:20:03 -04:00
briaguya c9497060e9 change max internal res multiplier to 3x, use float and % instead of int (#638)
* change max internal res multiplier to 3x, use float and % instead of int

* Update libultraship/libultraship/ImGuiImpl.cpp

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-07-10 22:14:38 -04:00
louist103 a7c94bba8c add the ability to pull graves during the day (#637) 2022-07-10 21:42:35 -04:00
Christopher Leggett 4ccc2bb12f Fixes Barinade's set whenever boss fight is reloaded (#639)
* Reimplements unused Barinade reset function.

* Removes the Jellyfish from Barinade's body on reset.
2022-07-10 21:40:57 -04:00
Sirius902 e3267a4e9b Don't close controller after SDL has quit (#642)
* Don't close controller after SDL has quit

* Don't check if controller can rumble if null
2022-07-10 21:40:00 -04:00
Ada 926fd3f406 Fixes grey screen issue + tooltip for 2 handed shield 2022-07-10 16:07:22 -04:00
Sirius902 e04bc6037e Fix develop 2022-07-10 16:06:52 -04:00
Jeffrey Crowell d4c1c40c1d add support for clang compiler (#592)
* hacks to align strings for clang... wow just wow

* start work to getting built with clang

* fix issues with struct constructors, all builds, doesn't link still

* fix some narrowing issues that clang complains about

* fix compliation of zapd

* fix null deref in VersionInfo

* builds with clang

* make stringbuilding use StringHelper instead of addition

* fix linking

* add CLANG SHIP overlay on clang built versions

* doesn't need to be volatile

* mark unknown strings as extern

* rename some stuff

* can't align extern

* hopefully fix compilation for everythign

* expandtab

* allow setting LD

* Revert "allow setting LD"

This reverts commit 711aba6db2.

maybe to use lld it should be a LDFLAG?

* -Wno-deprecated-declarations is required for newer versions of clang

on macOS 13 beta sdk, the version of apple clang requires this

* Add jenkins support for clang

* Forward CXX flags to stormlib compilation

* Move GCC only flags to check

* use exports to set multiarch setup

* Fix Jenkins forever

* use make instead of cmake --build

add some flags to build with clang-11 as well

* address review coments

- rework extraction to allow multi thread
- misc readability cleanup

* update makefile to add WARN on linux+clang

Co-authored-by: David Chavez <david@dcvz.io>
2022-07-10 10:51:12 -04:00
Sirius902 89e07f8dbb Dodongo's Cavern blue warp crash fix (#622)
* Doodong's Cavern blue warp crash fix

* >= not >

* Don't waste a line of space
2022-07-10 09:30:19 -04:00
Baoulettes d1a2f98524 New drops shadows & rotation fixes (#627)
* fixes

* forgot to add heart pieces in rotation logic
2022-07-09 20:38:59 -04:00
Ada 24856a6e8c ImGui grammer, consistency, and clarity fixes (#625)
* ImGui grammer, consistency, and clarity fixes

Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>

* Adds more new lines for users on smaller displays

Co-Authored-By: Stormghetti <56653191+Stormghetti@users.noreply.github.com>

Co-authored-by: Stormghetti <56653191+Stormghetti@users.noreply.github.com>
2022-07-09 20:37:38 -04:00
Sirius902 42383a1fe1 Equipment upgrade text fix and any pause slot enhancement fix (#620)
* Fix upgrade name text not rendering

* Use cvar and don't render equip help for empty item slots

* Fix rendering logic

* Fix incorrect item name rendered for one frame

* Reorder comparison

* Remove extra indent

* Remove accidental changes
2022-07-08 23:06:11 -04:00
Sirius902 4371b58223 Fix 0xabababab crash (#617)
* Unconditionally setup the normal skybox

* Only call Skybox_Setup once ever
2022-07-08 17:39:50 -04:00
modestposer ef3dd96eb4 Match case of 'Shipwright' in Linux build (#619) 2022-07-08 17:39:21 -04:00
Sirius902 ee184b5a51 Checkered room crash workaround (#615)
* Increase poly and vertex count for dyna actors

* Add TODO

* Only apply fix in Forest Temple

* Enable globally
2022-07-07 22:21:14 -04:00
vaguerant a1f92d76ab Fix Ganon's Castle title cards (#606) 2022-07-07 22:19:41 -04:00
Baoulettes 60e713855a New drop runtime fix (#614)
* inital rework

* fixed default rotation for 2D sprites

* fix tab/space issues
2022-07-07 22:19:08 -04:00
qurious-pixel 0f34b991aa [APPIMAGE] Set lib path for ZAPD (#611) 2022-07-07 22:18:29 -04:00
vaguerant 1c9195373d Invalidate text box icon before drawing (#607) 2022-07-07 22:18:11 -04:00
Baoulettes c78d2828a7 King dodongo room crash (#613)
* first attempt

* force camera setting to be at least 0 (dirty!)

* -

* reverted something to just include fix
2022-07-07 22:17:57 -04:00
Kenix3 4515fac467 Fixes bug in demo effect due to removed display list set. 2022-07-07 22:17:20 -04:00
Baoulettes 260669f981 Cosmetics texts fixes (#604)
* branch init + few fixes

* Reset button

* Several texts fixes and default color to GameCube

* space issues

* some more extra space that was not needed.

* space yes last time ...

* Arrows being able to be rainbow some more texts fixes

* more texts fixes

* c-buttons some plurial fix
2022-07-06 19:50:59 -04:00
David Chavez 58f3786a35 [macos] Distribute optimized builds (#599) 2022-07-06 18:49:45 -04:00
qurious-pixel 38c7d66788 [BUILD] Do not strip ZAPD (#598)
* [BUILD] Do not strip ZAPD

* [BUILD] Reuse Icon Asset

* [APPIMAGE] Handle paths with spaces
2022-07-06 18:47:08 -04:00
Sirius902 e8bfa61fc2 Add N64 weird frames and OOB Bombchus cvars (#602)
* Add gN64WeirdFrames and gBombchuOOB cvars

* Rename gBombchuOOB to gBombchusOOB

* Fix pipeline
2022-07-06 18:46:01 -04:00
David Chavez 537722d57a Fix portability use of std::clamp (#596) 2022-07-05 23:53:42 -04:00
qurious-pixel a34b2b56fe [CI] AppImage icon file (#597)
* [CI] Add patchelf

* [BUILD] Include Hi-Res icon
2022-07-05 23:08:06 -04:00
qurious-pixel fd0fb25de1 [CI] Create an Appimage for 64bit builds (#570)
* [CI] Create AppImage file

* [CI] Updated Jenkinsfile

* [MISC] fix indentation

* [MISC] Fix indentation

* [MISC] Fix indentation

* [CI] 7z appimage and readme
2022-07-05 21:10:14 -04:00
Baoulettes a2d64864dd Cosmetics menu rework (#589)
* -

* DPad/some margin fix(left side)

* various ImGui stuff and fixes

* disabled kaleido menu (non working)

* fix win being dumb

* same for C btn this time

* Fix windows build

* Beating hearts fix

* Default win size and some placement fix

* Fix Dpad Ammo & C notes, Kaleido, white dog

* some texts fix and tab move

* Add stone of agony, some fixes and build correctly

* precise item place with Dpad

* Gamecube -> GameCube

Co-authored-by: Baoulettes <iMacWin10>
2022-07-05 20:52:01 -04:00
Baoulettes 2fbdd056ed 3D Drops & Projectiles update (#548)
* Fix remaining rupee and keys

* fix tabs -> spaces

* more fix about tabs -> spaces

* Better up <-> down mouvement for hearts

* remove useless comment
2022-07-05 20:46:21 -04:00
briaguya 1ad2931f80 use ini window resolution (#410)
* use ini window resolution

* use arguments for directx window size

* default 640x480 not 320x240

* kick off a build

* and revert

* default config 640x480 not 320x240

* add todo

Co-authored-by: briaguya <briaguya@alice>
2022-07-05 20:02:47 -04:00
earthcrafterman 306cfd0654 Restoration Item Sliders (#595)
* Allows players to set custom restoration values for potions and milk

* Fixed a dumb oversight

* implemented fairy sliders
2022-07-05 19:34:33 -04:00
briaguya 2b99e65d24 update pulseaudio for 44.1khz audio (#587)
* use pulseaudio defaults

* spaces/tabs

* pulseaudio values tuned for n64 audio at 44.1khz

* update tlength

* remove one hardcoded samplerate

Co-authored-by: briaguya <briaguya@alice>
2022-07-05 19:30:30 -04:00
vaguerant 0b7137b8b0 Cheat: Infinite Epona Boost (#577)
* Cheat: Infinite Epona Boost

* Edit for readability
2022-07-05 19:30:17 -04:00
David Chavez c5e84c17a5 Use unordered maps in some hot paths (#566)
* Use unordered maps in some hot paths

* Address PR comments
2022-07-05 19:29:57 -04:00
vaguerant f865db5444 MM Bunny Hood enhancements: no age restrictions & wear across entrances (#560)
* Remove age restriction on MM Bunny Hood

* Handle mask slot changing; init Link wearing mask

* Reset mask state after selling
2022-07-05 19:29:43 -04:00
Baoulettes a5df9dddf0 Use Macro for __FILE__ & __LINE__ when possible (#559)
* First batch some overlay

* Almost all overlay

* effect & gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open & Close _DISP __FILE__ & __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " & "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"

This reverts commit 0d85caaf7e.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
2022-07-05 19:29:34 -04:00
qurious-pixel a9c3c7541e Controller Navigation Fix-Up (#544)
* Controller Navigation Fix-Up

* [MISC] Fix typo
2022-07-04 21:30:50 -04:00
David Chavez a31be1f3d1 Update to latest docking imgui (#582)
* Update to latest `docking` imgui

commit: 67410d53f739b6a0df138e2252f0e5136b42062f

* Fix modified import for SDL

* Update imgui_impl_sdl.cpp

* Add Imgui include path for better imports
2022-07-04 10:54:09 -04:00
briaguya e5b59742ae change sunset in save editor so dampe is out 2022-07-04 10:53:12 -04:00
briaguya 8615418630 missed a couple spots 2022-07-04 10:48:39 -04:00
briaguya b8602994fb change name based on PR comment 2022-07-04 10:48:39 -04:00
briaguya 923bf3b0e4 special char doesn't work with default imgui font 2022-07-04 10:48:39 -04:00
briaguya 21142bdb26 command on mac 2022-07-04 10:48:39 -04:00
briaguya 5ce2ecd6c8 Update README.md 2022-07-04 10:48:39 -04:00
briaguya b730af5e8a implement reset 2022-07-04 10:48:39 -04:00
briaguya f9b831d5c0 add menu from https://github.com/PurpleHato/Shipwright/tree/ResetMenu 2022-07-04 10:48:39 -04:00
louist103 e7c2aff97e Fix audio, boot commands, and save staes. 2022-07-04 10:44:31 -04:00
rozlette 668f9bee10 Fix testing masks of DPad 2022-07-04 10:44:10 -04:00
earthcrafterman 818d5f90a8 Add toggles for disabling heart drops and random drops (#507)
* Adds toggles for disabling random drops and fixed heart drops

* Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle

* Adds an explanation that the no heart drops option is similar to Hero Mode

* Moved difficulty options into their own sub-menu
Moved time saver options into their own sub-menu
Moved clutter reducing options into their own sub-menu

* fixed the tag name of mweep speed

* Moved Skip Text to Experimental
2022-07-04 10:42:43 -04:00
rozlette d63c0077ee Add more files 2022-06-27 23:17:37 -04:00
rozlette c14e4f387c Add more files 2022-06-27 23:17:37 -04:00
rozlette 39a50a406b Update names 2022-06-27 23:17:37 -04:00
rozlette 9f5618def4 Rename Soh* files 2022-06-27 23:17:37 -04:00
vaguerant 82f790d082 Change Power to Upgrades 2022-06-27 23:17:16 -04:00
vaguerant a58ddd4f55 Map Select name fixes 2022-06-27 23:17:16 -04:00
Kenix3 cc22fe17bb Headphones setting in game should now work.
Resolves #13
2022-06-27 22:10:00 -04:00
rozlette 447e68a659 Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game 2022-06-26 12:08:39 -04:00
rozlette 0f84682bc0 Add margins for dpad 2022-06-26 12:06:31 -04:00
rozlette 284a7fba95 Invalidate message item icon texture before drawing 2022-06-26 12:06:19 -04:00
rozlette b96bd4ea9d Fix title cards for market potion shop and bombchu shop 2022-06-26 12:06:04 -04:00
rozlette 8535568f53 Fix ability to assign equipment you don't own 2022-06-26 12:05:28 -04:00
Christopher Leggett 1f1de82bb8 casts jya_cobra's shadowTexture pointer to uintptr_t instead of s32. 2022-06-25 11:00:56 -04:00
rozlette 65016499ab Get rid of erroneous int casts 2022-06-25 11:00:08 -04:00
PurpleHato efd4b26f3d FIX: Remove duplicates of gNewDrops from the enhancements menu 2022-06-23 20:10:53 -04:00
PurpleHato 0fc75bb873 FIX: Increased the maximum actor limit for draw distance
Fix issue #529
2022-06-23 20:10:39 -04:00
rozlette 375932f43b Move UI location arrays from static to global to accomodate customizable UI 2022-06-22 23:13:32 -04:00
rozlette fd06827e2b DPad items 2022-06-22 23:13:32 -04:00
David Chavez 57fb04accc Ignore all named saves
Necessary after new save format
2022-06-22 22:59:14 -04:00
briaguya ba74653f61 fix linux crash 2022-06-22 22:58:46 -04:00
sholdee bd22074ec8 Move macOS to parallel stage 2022-06-22 18:22:59 -04:00
David Chavez e42b18cf71 Add Support for macOS (#441)
* Fixed soh filters

* add more makefile changes

* almost ready

* more updates

* update

* update

* Update Makefiles to handle both platforms

* Allow for overriding the CXX and CC executables

* Restore original structure while supporting custom CXX flags

* Remove some platform specific libs

* Dynamic target name

* Make X11 paths package-agnostic

* Remove changes to `gfx_opengl.cpp`

* Use OpenGL2 on MacOS instead of OpenGL3

* make it actually render something

* render at least the first texture, still need to figure out the second
one

* Let’s use OpenGL 3 again

* maybe this works to get the right texture? link's eyes still look off a bit

* did this work?

* set the platform to macos

* actual numbers are right, but logic is ugly XXX/TODO, i know

* add zlib to ldflags for ZAPDUtils

* A bit of cleanup

* Revert unneeded changes

* Remove GL_CHECK

* Fix issues with z64 branch

* use an std::map instead of a giant array

* three point filter fix (#2)

* Fix mac compilation

* fix audio for 64 bit

* revert audio heap size, keep bigger pools

* Add more Apple specific checks to our modifications

* Add building instructions for macOS

* Remove unecessary step from building instructions

* Add missing SDL2 & GLEW to Linux LDLIBS

* Update BUILDING.md

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>

* Update soh/.gitignore to include other arch binaries

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>

* Use right platform name for debugging window

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>

* Fix stormlib on macos (arm64)

* Simplify some of the ifdef checks

* Revert an older no longer necessary fix

* Remove remaining unecessary deviations

* Update building instructions after StormLib changes

* Feature: Use OpenGL 4.1 (#1)

* Further tweak the BUILDING

* Tidy up

* reword -j message

* Add Jenkins CI Support (#2)

* Fix type issues

* add target <appbundle> and <filledappbundle>

add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included

this should perhaps be moved to Application Support though

* pull gcc's rpath from otool output

* move make target to the end so it's not default

* Add Jenkins and make exe in par with other platforms

* Actually save build artefacts

* Fix artefact path

* Remove x11 mentions and linking (not used)

* Update building instructions for generating app

* use appsupport directory

* Add new app icon

* Update target to match macOS types

* Update more audio types

* fix null deref in Audio_PlayFanfare

* Remove old import from z64

* address final nit with apple ifdefs

Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com>
Co-authored-by: Jeffrey Crowell <github@crowell.biz>
Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
2022-06-22 14:59:21 -04:00
vaguerant 77e7080a8c Two-hand shield cheat fix: use 1-handed reflect anim (#504) 2022-06-21 22:27:13 -04:00
Kenix3 77fc202694 Merge pull request #413 from Baoulettes/3DProjectiles
[Mod]Enable 3D Projectiles for monsters
2022-06-21 22:24:29 -04:00
Kenix3 d3436fc1e4 Merge pull request #362 from GreatArgorath/ShortBiggoron
Adds option for shorter Biggoron quest
2022-06-21 22:22:41 -04:00
Kenix3 d5db4a86bd Merge pull request #431 from HarbourMasters/zelda64
Ship of Harkinian 64 bit compilation
2022-06-21 22:17:47 -04:00
David Chavez f8e3dcd7c0 Jenkins: Fix path to soh.exe 2022-06-21 22:10:24 -04:00
Kenix3 1435b5d314 Merge branch 'develop' into zelda64 2022-06-21 19:27:46 -04:00
Vague Rant abcf713cc1 Fix Anubis fireballs 2022-06-21 14:44:35 -04:00
louist103 5bf4128add Add all slots 2022-06-21 14:31:28 -04:00
Baoulettes 53fc151453 Update soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c
Thanks I overlooked it :)

Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
2022-06-20 22:33:31 +02:00
Baoulettes 14df96eacd Merge branch 'develop' into 3DProjectiles 2022-06-20 22:32:45 +02:00
Kenix3 a7ed748973 Update soh/src/code/audio_load.c 2022-06-20 16:03:03 -04:00
Kevin Alexis Contreras 43503ead83 Fixed audio_heap_size 2022-06-20 13:04:01 -05:00
Ian Drake 39d8b77b02 Added save filename and path to config file (#130)
* Added save filename and path to config file

Closes #110

* Moved FileIO to libultraship

* Moved OOT Specific Code to OTRGlobals and made libultraship for general file IO. Combined config options.

* Moved filesystem include into GlobalCtx2.h
2022-06-20 13:54:44 -04:00
earthcrafterman 36b9b9519d Added three sliders for multiplying damage (#478)
* Added three sliders for multiplying damage:
1) Generic Slider, includes everything not multiplied by other sliders
2) Fall Damage Slider, includes all fall damage
3) Void Damage Slider, includes all void out damage

* Included tooltips

* Modified func_80837B18 to handle the modified flag the same as Player_InflictDamage does

* hotfix of a dumb oversight

* Fixed an oversight that led to compile failure on Linux and probably more things that weren't noticeable in unit testing

* I keep missing dumb mistakes.
I keep missing dumb mistakes.
Is this the last dumb mistake I've missed?

* Oh crud it's because I declared func_80837B18_modified after func_80837B18 isn't it? I am the ultimate dumbus.
2022-06-20 13:51:59 -04:00
vaguerant 7d0af303ec Fix grayscale Biggoron's Sword (#485) 2022-06-20 13:50:57 -04:00
PurpleHato 5549ad9388 TWEAK: Kokiri Draw distance V2 (#486)
* ADD: Saria's logic

* TWEAK: Kokiri Draw Distance change doesn't need a reload anymore

* ADD: Mido's logic
2022-06-20 13:50:32 -04:00
ajanhallinta 950f954c89 Minor Actor Viewer tweaks and fixes (#491)
* Show new Actor description, fix window opening

* Play error sound when spawning invalid actor

* Add reset button, don't reset actor when changing scene
2022-06-20 13:50:23 -04:00
vaguerant b56426a67d Skip first-time pickup messages for consumable items (#495) 2022-06-20 13:50:06 -04:00
Ada 45cb350b7a Merge branch 'develop' into ShortBiggoron 2022-06-20 18:45:35 +01:00
Rozelette b4eebbbcd6 Versioned saves (#423)
* v1

* Cleanup

* Cleanup

* cleanup

* Organization

* Fixes

* Fix typos

* fixup merge

* use gLanguages

* Restore n64dd

* Fix bad merge

* Set ddflag
2022-06-20 13:41:43 -04:00
louist103 73ff7ef3da Guard vision (#466)
* Vision

* Wrap it in a CVAR

* Cleanup the code and fix a savestate bug
2022-06-20 13:39:06 -04:00
David Chavez a142d94c36 Extract StormLib building from soh to ZAPDTR (#505)
* Extract StormLib building from soh to ZAPDTR

ZAPDTR is currently where we have everything… though this might not make the most sense.

* Do not import storm as a relative
2022-06-20 13:38:08 -04:00
Kevin Alexis Contreras 4e75488567 Removed ifdefs for audio heap sizes 2022-06-20 12:33:38 -05:00
Kevin Alexis Contreras e945a86d46 Added fixes based on the reviews 2022-06-19 02:03:04 -05:00
Josh Bodner 5a872f85e1 Add checkbox to make holding the D-pad act like holding the joystick on the file and pause screens (#454)
* Add checkbox to make holding the D-pad act like holding the joystick on the file and pause screens.  Also fix unguarded debug camera action.

* Removed new cvar from UI, made it enabled by default and control the D-pad hold behavior with the existing cvar instead, changed cvar for debug check too
2022-06-19 00:09:31 -04:00
Kevin Alexis Contreras 8a6ee00a21 Fixed indentation caused because of tabs 2022-06-19 00:07:29 -04:00
Kevin Alexis Contreras b0278de3a8 Code cleanup 2022-06-19 00:07:29 -04:00
Kevin Alexis Contreras 3a65119267 Added mp3 support for samples 2022-06-19 00:07:29 -04:00
Kenix3 d6eb59d0af Update libultraship/libultraship/Lib/Fast3D/U64/PR/ultra64/gbi.h 2022-06-18 10:00:32 -04:00
David Chavez 1763d0bfce Enable parallel stages on Jenkins (#476) 2022-06-18 09:43:16 -04:00
Nicholas Estelami 029d7bcda3 Merge pull request #494 from briaguya-ai/z64-devmerge
Z64 devmerge
2022-06-17 17:41:23 -04:00
PurpleHato 8d4b15325a ADD: Color for the bottom text 2022-06-17 17:16:38 -04:00
PurpleHato f7bcbe3049 Batter space management
Semi-responsive logic for small resolution
2022-06-17 17:16:38 -04:00
PurpleHato e66c4751ea TWEAK: Forgot to push the sohimgui 2022-06-17 17:16:38 -04:00
PurpleHato 5dc5c85588 Interface Editor rework + File Choose customization
TWEAK: Entire rework of the Interface Editor GUI

ADD: File Choose customization
2022-06-17 17:16:38 -04:00
briaguya dd42cca2cf Merge branch 'develop' into z64-devmerge 2022-06-17 00:39:07 -04:00
Kevin Alexis Contreras bb90be6748 Merge branch 'zapd_audio_support' into zelda64 2022-06-16 23:09:50 -05:00
briaguya 3e6307bf96 No forced navi (Prevent forced Navi conversations) (#453)
* no forced navi

* imgui option for it

* remove double owl from sloppy merge

Co-authored-by: briaguya <briaguya@alice>
2022-06-16 21:43:46 -04:00
briaguya 36d37d97bd fix audioexporter signedness comparison issue 2022-06-16 21:23:10 -04:00
David Chavez 587c46cacf Enable High DPI mode in SDL (#490) 2022-06-16 21:08:47 -04:00
vaguerant ac8acaeba4 Cheat: shield with two-handed weapons (#487) 2022-06-16 21:08:32 -04:00
louist103 93e69c924d Add time. (#462) 2022-06-16 20:57:01 -04:00
sholdee 73ebcf2b1b Add failsafe in case of hang (#465)
Aborts stage if hung, which extract_assets.py seems to do on rare occasion
2022-06-16 20:55:26 -04:00
PurpleHato 72ebeaad3b Fix: SohImGui behavior and cleanup (#461)
* Fix: SohImGui behavior and cleanup

- FIX: Once Save Editor / Collision Viewer are closed, set their values back to 0 so they don't automatically open once we click on Developer Tools

- FIX: Same kind of fixes for every cosmetics editor

- FIX: Typo "gCosmticsEditor" to "gCosmeticEditor"

- TWEAK: Cleanup of useless stylizing options on Cosmetics

* TWEAK: Reset a pointer that I edited for some testing

* FIX: Typo from Assignable tunic / boots tooltip

* move cvar.h includes out of extern c block

* remove extra line

Co-authored-by: briaguya <briaguya@alice>
2022-06-16 20:48:42 -04:00
qurious-pixel f29fb01887 Add Controller Navigation (#429)
* Add Controller Navigation

- Apply Rainbow patch
- Add Controller Navigation
- Controller "Back" button opens F1 Menu
- Controller Rumble/Gyro settings at the bottom of the controller menu

* Restore changes from PR #306

Add back update from https://github.com/HarbourMasters/Shipwright/pull/306

* Add Tooltip of new functionality

Tooltip: 
Allows controller navigation of the menu bar
D-pad to move between items, A to select, and X to grab focus on the menu bar

* set & save check

* Fixes for switch port
2022-06-16 20:43:34 -04:00
getBrainError 3d24f3f595 Improved Collision Viewer (#435)
* Add fishing pole as sword in save editor

Adds fishing pole as a sword to the save editor under current equipment.

* Improve Collision Viewer

Made all the values of the collision viewer persistent.
Switched all color pickers to the EnhancementColor picker.
Added a checkbox to enable/disable collision viewer.

* Update SohImGuiImpl.cpp

Probably fixed linux build error

* Update colViewer.cpp

Hopefully fixed it this time. Lets wait for jenkins.

* Fixed colors

Some color values were wrong

* Update SohImGuiImpl.cpp &  SohImGuiImpl.h
2022-06-16 20:40:27 -04:00
Christopher Leggett bf0935a5a2 Gravedigging tour fix (#388)
* Fixes the Gravedigging Tour heartpiece bug.

Basically just causes Dampe's Gravedigging Tour Heart Piece to set a Collect flag on the Graveyard Scene when collected instead of a GetItemInf flag when it's spawned. I did this by simply the result of Item_DropCollectible to a variable called reward and running reward->collectibleFlag = 0x19 if the reward was a heartpiece.

There may be a better way to do this. This is unlike most of the other dropped items with collectible flags in the game, which have some binary operations performed on the item to be dropped before passing it into Item_DropCollectible. See z_en_geldb.c and z_bg_haka_tubo.c for examples of this. I tried to find some way to do something more like that here but I was unable to wrap my head around the binary operations being performed. I may revisit this in the future.

* Reimplements vanilla bug, adds cvar and checkbox for the fix.

* Adds some newlines to the Tooltip

* Shortens ImGui tooltip.

* Removes the hardcoded Purple Rupee/Heart Piece reward.

* Sets collectibleFlag whether cvar is on or not to prevent duping.

* Sets Gravedigging Tour Fix to enabled by default

* Simplifies logic for whether or not to spawn heart piece

* Adds TempClear flag set and check for heart piece.

This originally introduced a bug where the player could spawn multiple
heart pieces by simply not collecting the one that spawns and continuing
to dig up spots. This fixes that by checking a temp clear flag before
spawning the heart piece and setting it when the heart piece spawns.

Since this is a temp clear flag it will not stay set if the player
exits the scene, so this still does fix the bug of locking the
player out of the heart piece when spawning it and leaving without
picking it up.

As far as I can tell this temp clear flag isn't used anywhere else
in this scene. The only one used in this scene I could find is that
killing the first Poe in this scene sets flag 0x02 (or maybe it's
0x01, not sure if the flags start at 1 or 0).

* Replaces magic numbers with constants defined in z_en_tk.h

* Updates comment explaining changed code.

* Replaces another magic number I forgot to replace last commit.

* Replaces TempClear flag with local variable

* Removes TempClearFlag const and moves others out of .h to .c (felt like they made more sense there)
2022-06-16 20:36:13 -04:00
Nicholas Estelami 1f1b81ab40 Additional fixes 2022-06-16 20:35:52 -04:00
Nicholas Estelami b9a8118e33 Ready for round 2? 2022-06-16 20:35:52 -04:00
Nicholas Estelami f581e3e79f Let's try again 2022-06-16 20:35:52 -04:00
Nicholas Estelami 2a2ef17302 Fixed Linux issues (I think) 2022-06-16 20:35:52 -04:00
Nicholas Estelami 34ef1d2fd0 Updated resource types 2022-06-16 20:35:52 -04:00
Nicholas Estelami bb6f5abbbf Updated sequence file format and updated resource version to Rachael 2022-06-16 20:35:52 -04:00
Nicholas Estelami 960a29e513 Fixed StormLib Forward Slash BackSlash issues 2022-06-16 20:35:52 -04:00
Nicholas Estelami aeaaa54e0d GC PAL Audio XML 2022-06-16 20:35:52 -04:00
Nicholas Estelami 3f10195c0e Added XML attributes and fixed odd crash 2022-06-16 20:35:52 -04:00
Nicholas Estelami c930bd0138 Added names for the soundfonts. 2022-06-16 20:35:52 -04:00
Nicholas Estelami 0a629ea6e9 Fixed last remaining audio bugs 2022-06-16 20:35:52 -04:00
Nicholas Estelami 6c94c8690e Updated sample rate to 44100hz 2022-06-16 20:35:52 -04:00
Nicholas Estelami 510ef9b60c Fixed crackling issues 2022-06-16 20:35:52 -04:00
Nicholas Estelami 2b40e66fa4 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-16 20:35:52 -04:00
Nicholas Estelami 28073fbb19 Commented out additional test code 2022-06-16 20:35:52 -04:00
Nicholas Estelami ef2f4f799c Commented out NTSC test 2022-06-16 20:35:52 -04:00
Nicholas Estelami c49cee3521 Audio support nearly complete. 2022-06-16 20:35:52 -04:00
Nicholas Estelami b3e299dbde Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-16 20:35:52 -04:00
Nicholas Estelami 941c19f2c3 Audio decompiled and WIP custom sample support 2022-06-16 20:35:52 -04:00
Nicholas Estelami bd68e29bfb Additional fixes 2022-06-16 20:13:33 -04:00
Nicholas Estelami 4c99fc497c Ready for round 2? 2022-06-16 20:00:38 -04:00
Nicholas Estelami b8334e5757 Let's try again 2022-06-16 19:46:07 -04:00
Nicholas Estelami ce36822c80 Fixed Linux issues (I think) 2022-06-16 19:24:18 -04:00
Nicholas Estelami 1ec0161247 Updated resource types 2022-06-16 19:09:07 -04:00
Nicholas Estelami dcb1b59c1b Updated sequence file format and updated resource version to Rachael 2022-06-15 16:09:22 -04:00
Nicholas Estelami 510a38a6bc Fixed StormLib Forward Slash BackSlash issues 2022-06-15 16:09:22 -04:00
Nicholas Estelami 7bca63a800 GC PAL Audio XML 2022-06-15 16:09:22 -04:00
Nicholas Estelami aa98408e00 Added XML attributes and fixed odd crash 2022-06-15 16:09:22 -04:00
Nicholas Estelami 416173fa79 Added names for the soundfonts. 2022-06-15 15:57:52 -04:00
Nicholas Estelami 99e3d9a899 Fixed last remaining audio bugs 2022-06-15 15:57:52 -04:00
Nicholas Estelami 5d3b21bd2b Updated sample rate to 44100hz 2022-06-15 15:57:52 -04:00
Nicholas Estelami a0e9ca9a9c Fixed crackling issues 2022-06-15 15:57:52 -04:00
Nicholas Estelami 262d067870 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-15 15:57:52 -04:00
Nicholas Estelami 44874a0763 Commented out additional test code 2022-06-15 15:57:52 -04:00
Nicholas Estelami 9fe268abc7 Commented out NTSC test 2022-06-15 15:57:52 -04:00
Nicholas Estelami 114c6e01d9 Audio support nearly complete. 2022-06-15 15:57:52 -04:00
Nicholas Estelami 746c7a5303 Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-15 15:57:52 -04:00
Nicholas Estelami b8c9f7f1ce Audio decompiled and WIP custom sample support 2022-06-15 15:57:52 -04:00
Kevin Alexis Contreras 3cd5d75f6f Fixed x64 release compilation 2022-06-15 10:38:27 -05:00
Kevin Alexis Contreras 08bd76d25c Disabled ASAN on release 2022-06-15 10:28:15 -05:00
Kevin Alexis Contreras 5b43e4652f Updated zapd_audio_support into zelda64 2022-06-15 09:42:37 -05:00
KiritoDev d0ce76e5c6 Merge branch 'develop' into zelda64 2022-06-15 09:14:58 -05:00
Kevin Alexis Contreras 19ac30b918 Fixed Ganondorf's lair and Spirit Temple crashes on 64 bits 2022-06-15 09:09:17 -05:00
Nicholas Estelami b3396446af Fixed StormLib Forward Slash BackSlash issues 2022-06-14 18:56:17 -04:00
Kevin Alexis Contreras 3dc33b6f84 Added GetSampleRate function 2022-06-14 14:04:47 -05:00
Nicholas Estelami 008af18951 GC PAL Audio XML 2022-06-14 12:32:11 -04:00
louist103 5fcddaa066 Remove another unused thing. 2022-06-14 11:28:46 -04:00
louist103 15b28370fc Fix 2022-06-14 11:28:46 -04:00
Nicholas Estelami 9e313dd18b Added XML attributes and fixed odd crash 2022-06-14 01:29:52 -04:00
Nicholas Estelami bff206e30b Added names for the soundfonts. 2022-06-14 01:13:18 -04:00
Nicholas Estelami c5df54ae27 Fixed last remaining audio bugs 2022-06-14 01:13:18 -04:00
Nicholas Estelami c82df705a6 Updated sample rate to 44100hz 2022-06-14 01:13:18 -04:00
Nicholas Estelami 3e1cb17e22 Fixed crackling issues 2022-06-14 01:13:18 -04:00
Nicholas Estelami 83aee6d7e1 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-14 01:13:18 -04:00
Nicholas Estelami b66174c3ec Commented out additional test code 2022-06-14 01:13:18 -04:00
Nicholas Estelami 919cad0e51 Commented out NTSC test 2022-06-14 01:13:18 -04:00
Nicholas Estelami 61760401bc Audio support nearly complete. 2022-06-14 01:13:18 -04:00
Nicholas Estelami b83cd172b2 Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-14 01:13:18 -04:00
Nicholas Estelami b889880cc7 Audio decompiled and WIP custom sample support 2022-06-14 01:13:18 -04:00
Kevin Alexis Contreras 9cf537eaff Fixed ocarina loop points 2022-06-13 21:53:26 -05:00
Nicholas Estelami 36eb47e631 Fixed last remaining audio bugs 2022-06-13 21:54:25 -04:00
Kevin Alexis Contreras 4ddb2d81b7 Merge branch 'zapd_audio_support' into zelda64 2022-06-13 17:10:34 -05:00
Nicholas Estelami 405e6019d2 Updated sample rate to 44100hz 2022-06-13 18:09:22 -04:00
Nicholas Estelami 4e9ef65967 Fixed crackling issues 2022-06-13 18:05:51 -04:00
PurpleHato 2a1145785e Tweak: Draw Distance Kokiri menu behavior (#459)
* ADDED: Draw Distance toggle under Experimental enhancement

* FIXED: Dark Link Apparition + Kokiri NPC spawn

* Added a Toggle for Kokiri NPC since they are mystics

* TWKEA: Desciription got the Kokiri draw distance

* FIXED: Horses behavior

Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic

* Tweak: Draw Distance: Kokiris menu behavior

Force the Kokiri Draw Distance to be set to 0 if the Draw Distance is disabled
2022-06-13 16:57:08 -04:00
PurpleHato 04bb9cd48e Tweak from @louist103 made true/flase back instead of 0 1 2022-06-13 16:40:47 -04:00
PurpleHato 45e18f9aca Tweak: Typo fixed 2022-06-13 16:40:47 -04:00
PurpleHato c927403fa5 Fixed: Kaleido Link Rotation
I made a fucksie woopsie while refactoring
2022-06-13 16:40:47 -04:00
PurpleHato fde3c8e98f Fix: Dualsense (PS5) Gyro
No needs to use the hacky stuff anymore :D
2022-06-13 16:38:34 -04:00
Kevin Alexis Contreras da724c0632 Changed audio freq from 32KHZ to 44KHZ on SDLAudioPlayer 2022-06-13 14:40:35 -05:00
David Chavez 1225a381ab Fix detection of arm64, fix warnings 2022-06-13 14:18:36 -05:00
Kevin Alexis Contreras a8a3516e59 Moved .o files to DebugObj - Debug 2022-06-13 11:55:13 -05:00
Kevin Alexis Contreras 129882c79f Moved .o files into x64/DebugObj 2022-06-13 11:49:19 -05:00
Kevin Alexis Contreras 8b63cf93d8 Updated zapd_audio_support on zelda64 2022-06-13 11:41:43 -05:00
KiritoDev 8a7aa5fa53 Merge branch 'develop' into zelda64 2022-06-13 10:18:38 -05:00
Kevin Alexis Contreras 9e851ebd93 Updated ResourceMgr to develop changes 2022-06-13 10:17:48 -05:00
Kevin Alexis Contreras aa66e01740 Fixed conflicts with develop 2022-06-13 10:12:56 -05:00
Kevin Alexis Contreras 394939347c Code cleanup and fixes on 64bits 2022-06-13 10:05:42 -05:00
rozlette bda5ba8cbc Restore VS filters 2022-06-12 22:29:28 -04:00
PurpleHato f00178e45d FIX: Remove duplicates of Disable Navi Call 2022-06-11 15:57:30 -04:00
vaguerant a46bee9535 Unfix dungeon map icon when bugfix CVar is off (#455)
* Unfix dungeon map icon when bugfix CVar is off

* Big brain optimization by @InfoManiac742
2022-06-11 12:13:09 -04:00
Ralphie Morell a7d8362787 Actor Viewer debug tool (#414)
* Added actor view

* Update buttons; cleanup

* Refactored; added windowing from save editor; added options to pull actors from targeting/holding/interaction

* Add description for all actors

* Update actor list when changing scene

* Remove whitespace

* Type conversion; added checks against global context being null; removed kill button (for now)

Co-authored-by: ajanhallinta <4janhallinta@gmail.com>
2022-06-11 12:09:26 -04:00
BountyChocolate123456 1cb3cd5509 #243 Add option to disable black bars letterboxes (#376)
* #243 Add option to disable black bars letterboxes

* #243 Add option to disable black bars letterboxes

* Update libultraship/libultraship/SohImGuiImpl.cpp

* Update libultraship/libultraship/SohImGuiImpl.cpp

* Update libultraship/libultraship/SohImGuiImpl.cpp

Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>

* Add new line

Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-06-11 12:07:13 -04:00
Josh Bodner 1feef9d5d6 Added slider to increase vine/ladder climbing speed (#375)
* Added slider to increase vine/ladder climbing speed

* moved to cheats menu and made steps more granular

* Fix granularity math

* back to the enhancements menu!
2022-06-11 12:07:00 -04:00
Ada f3dda92e78 Adds option to stop the game from freezing the player when picking up gold skulltula's (#365) 2022-06-11 12:06:42 -04:00
InfoManiac742 4f492e9f63 Add control/hotkey info to README (#193)
* Update README.md

* Added some default keyboard controls

Still need triggers though

* Update README.md

* Update README.md

* Update README.md

* Changed first table to a horizontal orientation

* Made wording changes

also fixed a grammatical error

* Update README.md
2022-06-11 12:05:51 -04:00
Nicholas Estelami 96a18391a8 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-10 15:40:19 -04:00
Nicholas Estelami 35e15389ac Commented out additional test code 2022-06-10 13:53:03 -04:00
Nicholas Estelami 9bd225f3bf Commented out NTSC test 2022-06-10 13:50:16 -04:00
Nicholas Estelami f1b81b7f82 Audio support nearly complete. 2022-06-10 13:37:50 -04:00
Josh Bodner 257cc41d2b Stop the dropped item despawn timer on demand (#382)
* Stop the despawn timer on demand

* But do make them disappear once they're collected!
2022-06-09 17:28:58 -04:00
Kenix3 e39961dc4b Update README.md 2022-06-09 17:26:41 -04:00
Ada de86227d01 Update z_en_go2.c 2022-06-09 11:48:26 +01:00
Ada 00025f2318 Update z_en_go.c 2022-06-09 11:48:09 +01:00
Vague Rant e4fe289f70 Restore Hover Fishing bug from 1.0 2022-06-08 19:10:55 -04:00
Baoulettes 24567eeeb6 better conditions 2022-06-08 19:07:56 -04:00
Baoulettes b38e0a6b15 better conditions 2022-06-08 19:07:56 -04:00
Baoulettes 55fa1996ba Update SohImGuiImpl.cpp 2022-06-08 19:07:56 -04:00
Baoulettes 6478df046a Debug close update 2022-06-08 19:07:56 -04:00
Baoulettes ffc22fe8c4 Initial com. 2022-06-08 19:07:56 -04:00
briaguya 5b7dad1de2 fast chests 2022-06-08 18:32:12 -04:00
louist103 c6622e6c87 Update ResourceMgr.cpp 2022-06-08 18:30:54 -04:00
louist103 cf872d1e0d cleanups 2022-06-08 18:30:54 -04:00
PurpleHato ac2127094b ADDED: Draw Distance toggle under Experimental enhancement + Bugfix (#398)
* ADDED: Draw Distance toggle under Experimental enhancement

* FIXED: Dark Link Apparition + Kokiri NPC spawn

* Added a Toggle for Kokiri NPC since they are mystics

* TWKEA: Desciription got the Kokiri draw distance

* FIXED: Horses behavior

Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic
2022-06-08 18:00:10 -04:00
vaguerant 3444868b95 Add sound effects to tunic/boot equips (#446)
* Add sound effects to tunic/boot equips

* Use enums for assignable equip swaps
2022-06-06 19:27:03 -04:00
vaguerant d01d6ff3d1 Add Fireproof Deku Shield cheat (#440) 2022-06-06 19:26:16 -04:00
David Chavez 376860af9d Render song of storms effect correctly widescreen (#421) 2022-06-06 19:23:48 -04:00
briaguya e87921f6be https for cloning repo (#415)
if users don't have ssh keys set up "git clone git@github.com:HarbourMasters/ShipWright.git" fails. this makes it so copy/pasting the instructions should work for more users.
2022-06-06 19:23:29 -04:00
vaguerant 8cbc4d27eb Add GUI toggle for Ganon blood color, also fix minor unrelated typos in ImGui (#411)
* Add GUI toggle for Ganon blood color

* Move to new Restoration section

* rm accidental line break

* Simplify booleans
2022-06-06 19:21:06 -04:00
vaguerant 596d5b478b Fix Navi text HUD position (#406)
* Fix Navi text HUD position

* Force cvar to return 0 or 1

As suggested by Gary

* Disable all bug fixes by default

per Kenix
2022-06-06 19:16:47 -04:00
PurpleHato f9c86c9821 fix: inverted the array size valye 2022-06-06 14:26:47 -04:00
PurpleHato d87df5f670 Fixed from @louist103 and @Emill review 2022-06-06 14:26:47 -04:00
PurpleHato 6c34c03cdf FIX: EnhancementCombobox
It was returning the wrong value and could mess array sizes.
2022-06-06 14:26:47 -04:00
Vague Rant c08439a562 Implement Cow of Time enhancement 2022-06-06 13:57:27 -04:00
InfoManiac742 38ec6ea702 Changed "affirm" to "confirm"
"Confirm" seems to make more sense in this context instead of "affirm"
2022-06-06 13:56:55 -04:00
louist103 065291d2c7 sasatest 2022-06-05 16:35:49 -04:00
louist103 95cfce0ded cleanup 2022-06-05 16:35:49 -04:00
Random06457 af8c5ab978 fix Makefile typo 2022-06-04 10:09:50 -05:00
Random06457 b5d5930fed change OSMesg definition and fix memory corruptions 2022-06-04 10:09:50 -05:00
Random06457 72fcd19a9e fix compilation 2022-06-04 10:09:50 -05:00
MelonSpeedruns 3b1d82c3ca Merge pull request #437 from PurpleHato/FixNaviColor
FIX: Default Navi's colors have been altered recent merged PRs
2022-06-03 13:29:50 -04:00
MelonSpeedruns c92524a90e Merge pull request #387 from Baoulettes/ComboBox-Simplification
Combo box simplification
2022-06-03 13:29:37 -04:00
David Chavez 51e58b9e13 Add StormLib CMakeLists.txt for building on Linux/Mac 2022-06-03 09:34:00 -05:00
Kevin Alexis Contreras 5ec6c01a78 Disabled RTC on soh and lus 2022-06-03 14:24:39 -05:00
Kevin Alexis Contreras e0ff6311ef Increased initial audio pool size and fixed types 2022-06-03 14:22:48 -05:00
Kevin Alexis Contreras d42c0ca23f Fixed audio font loading 2022-06-02 17:52:58 -05:00
Kevin Alexis Contreras a4460c26ef Added missing function on OTRGlobals 2022-06-02 12:45:07 -05:00
David Chavez e1affbdf9a Fix function prototypes and types 2022-06-02 12:43:16 -05:00
PurpleHato 902b842bcb FIX: Default Navi's colors have been altered recent merged PRs
This fix restore Navi's original colors which have been altered with recent merged PRs
2022-06-02 19:14:14 +02:00
Baoulettes 23946d5798 Merge branch 'develop' into ComboBox-Simplification 2022-06-02 04:46:42 +02:00
getBrainError 05340a926a Add fishing pole as sword in save editor
Adds fishing pole as a sword to the save editor under current equipment.
2022-06-01 22:42:16 -04:00
Baoulettes 0bfe2fec67 fix win build crash (#425)
sizeof issue make it crash on windows.
Thanks Melon :)
2022-06-01 22:06:32 -04:00
Kevin Alexis Contreras 332f8f93fb Merge branch 'zapd_audio_support' into zelda64 2022-06-01 15:12:28 -05:00
Kevin Alexis Contreras 0320107fc0 Merge branch 'zapd_audio_support' into zelda64 2022-06-01 15:11:11 -05:00
Nicholas Estelami fc7da35054 Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-01 16:05:05 -04:00
Nicholas Estelami 6f5ce7d715 Audio decompiled and WIP custom sample support 2022-06-01 13:06:32 -04:00
Kevin Alexis Contreras 0067a69795 Merge develop into zelda64 2022-05-31 17:49:39 -05:00
Kevin Alexis Contreras ca6f8f8963 Fixed z_player_lib corruption on 64 bit 2022-05-30 21:48:19 -05:00
Kevin Alexis Contreras e4ce541fcf Uncommented item_24 print on z_message_PAL 2022-05-30 19:49:23 -05:00
Kevin Alexis Contreras 22a305028f Fixed oob crashes on 64 bit 2022-05-31 00:29:14 -05:00
Kevin Alexis Contreras fa21734a98 Merge branch 'zelda64' of https://github.com/HarbourMasters/Shipwright into zelda64 2022-05-30 11:19:12 -05:00
Kevin Alexis Contreras fca79ae92a Fixed camera and disabled sound 2022-05-30 11:19:08 -05:00
Baoulettes ea0ea0366b Merge branch 'develop' into 3DProjectiles 2022-05-29 23:02:19 +02:00
briaguya daec428cb3 call SDL_Quit() before exit(0) (linux window closing issue) (#408)
* use _Exit(0) on linux

* use SDL_Quit() instead of _Exit(0)

* remove unnecessary call, add bandaid comment

Co-authored-by: briaguya <briaguya@alice>
2022-05-29 16:45:27 -04:00
PurpleHato 08c161fd13 Enhancement: More options for Kaleido Link (#394)
* Enhancement: More options for Kaleido Link

ADDED:  14 animations to use
ADDED: 2 random mode
ADDED: Link rotation on the menu with DPAD-Left and Right
ADDED: Reset position with DPAD-Up and Down

* ADDED/ Choice to use C-Button or D-pad
2022-05-29 16:40:50 -04:00
Baoulettes 29d4cd27c4 Fix Radiobutton uniqueness issues (#397)
* Fix Radiobox uniqueness issues

* C++ ? and build fix I think

* To match the edit made in .c
2022-05-29 16:38:21 -04:00
Baoulettes 7913398110 EnhancementColor3 tweak SohImGui Clean (#400)
* HUD Logic fix and cleaning

* array revert it was just fo rme to read it better

* Fix tunic logic seem like my cleaning was not good

* I had declared default in CPP

It resulted to overwrite what user would make oof.
Also a ! was missing.

* There, Default here is better.

* magic bar and used bar what switched
while updating EnhancementColor

* hud mod update

* Update SohImGuiImpl.h

* should fix build
2022-05-29 12:57:09 -04:00
Emill ccab94c765 Implement AnyFPS + option to queue one rendered frame (#401) 2022-05-29 12:16:23 -04:00
GreenSwede 90a33e9756 [LINUX] Add compiler flags to fix floating point precision error (#399)
These flags are known to fix one known issue exclusive to Linux: the Volvagia boss battle sequence. The softlock that occurs points towards a possible floating point precision error, possibly tied to the camera/Volvagia movement. This does not occur for the Windows build. It's possible that there are more issues that gets fixed by these flags. These flags will ensure that the compiler follows the IEEE 754 standard, which so happens to be the same behaviour that Windows uses. For more details, read this informative stackoverflow post: https://stackoverflow.com/a/16395650
2022-05-29 12:14:46 -04:00
Baoulettes 14ca2ab377 Merge branch 'develop' into ComboBox-Simplification 2022-05-29 18:02:21 +02:00
Baoulettes aaa1fafd51 Init desired languages CVar on InitSram (#385)
* Properly init desired languages

* Fix typos
2022-05-29 11:55:50 -04:00
Martin Molina 83c07645f4 Fixed crash when showing Triforce during lore cutscene after defeating Ghoma (#384) 2022-05-29 11:55:00 -04:00
louist103 533c216ad3 Cleanup ImGui strings (#359)
* Cleanup

* Emills suggestion

* fixes
2022-05-29 11:47:09 -04:00
earthcrafterman 4669235f62 Spammable kaepora (#354)
* Players can now spam their way through Kaepora Gaebora dialogue

* Turned the Owl Text Inversion into a toggle
Instead of replacing the Kokiri Owl Text at boot, a new Text Entry is added for it

* Attempt to make it compile on Linux

* Added multilingual support

* Commented the code to clear up confusion
2022-05-29 11:46:47 -04:00
Baoulettes 78b3c1ae47 Return button translation for GER/FRA (#287) 2022-05-29 11:43:58 -04:00
Baoulettes 72125bbd1e Add 3D debris to Okuta actor (octorok) 2022-05-29 00:09:03 +02:00
Baoulettes a35c4abc30 fix nuts reflect, I mean Deku nuts... 2022-05-28 22:00:12 +02:00
Baoulettes fb270dbab9 use same Cvar than 3D drops item 2022-05-25 20:20:44 +02:00
Baoulettes 5fd0100ad0 initial submit 2022-05-25 03:22:00 +02:00
Ada 17e09d5fd3 Merge branch 'develop' into ShortBiggoron 2022-05-21 18:49:35 +01:00
GreenSwede 40f13ff2e6 Update BUILDING.md (#364)
Add -O2 flag to text instructions since it was fixed in #342 commit db2fa61
2022-05-21 13:37:46 -04:00
Baoulettes d1357b902d DEV Tool : Fast Save Loading (#369)
* Add the whole loading system there

* Add Cvar checkbox

* Add support for ID:0 = FileSelect

* Add 0 in range for slider.
2022-05-21 13:32:21 -04:00
mightypanders 0ce37a4126 Clarify recommended ROM Option in README.md (#321)
* Update README.md with ROM recommendation

* Clarify recommendation wording in README.md

* Revert auto formatting
2022-05-21 13:22:56 -04:00
Emill e56af6a7a3 Redesign hooks mechanism (#352)
* Redesign hooks mechanism

* Use reference instead of copy
2022-05-21 13:22:25 -04:00
briaguya b359d642f4 Fix nightly build link formatting (#345)
Not sure if "here" is good text for the link, but that can be easily changed before merging
2022-05-21 13:21:36 -04:00
Ada 2192ae0a25 Adds notification telling people how to activate menubar (#351)
* Adds notification telling people how to activate menubar

* Makes it longer and only show when menu bar isn't active
2022-05-21 13:21:14 -04:00
iheemskerk 0b2c264a60 Add toggle to disable navi call voice audio (#336)
Co-authored-by: genegrey <pulicave@gmail.com>
2022-05-21 13:16:48 -04:00
Baoulettes 0993337721 [Mod]HUD Editor - Color Scheme incl. N64 colors. (#202)
* Update SohImGuiImpl.cpp

* Add int variant of CVar_ Get/Set/Register

* Add variant of CVar_ Get/Set/Register

* Add LoadHUDColors()

* Added temporary menu for custom colors

* vars added

* added section load

* variables save/load

* register boolean for colors radiobox

* Minimap recolor

* Hearts (top left) color, incl. DD variant

* Add A/B/C/Start btn colors and rupee

* A & C button icon and save prompt cursor.

* A & C notes and cursor

* Some notes I forgot tbh was open since hours.

* Shops cursor color with included pulse

* Wrong section was added

* Fixed some logic there and removed an unused if

* Moved a condition to make it better.

* That what happen when you left it open for hours

* Update z_message_PAL.c

* Added color array for A button

* Get/Set/Register Int not needed anymore

* Update Cvar.h

* Update Cvar.cpp

* Removed HUDCOLOR_SECTION moved it to cosmetics

Updated Tunics and navi mod too.

* changed categorie name and updated

* Updated Cosmetics menu and add colors there

* Update GameSettings.cpp

* Update GameSettings.h

* A more generic name

* Update SohImGuiImpl.cpp

* Update bootcommands.c

* update var name

* var name update

* var name update (creative name I know...)

* Updated variables names to match gHudColors

* to lazy to name this one

* gHudColors renaming stuff there too

* guess what, variable renaming.

* Update Tunic/Navi mods with new variable name.

* Updated Links tunic variable names

* Fix condition for Right C button

* Add condition to check if the button is on

* Added system to check if color tunics is turned on.

* Added empty C button colors

* Add ability to move Hearts

* Ability to move minimap (incl. dgn one)

Add Dungeon icon fix requirement. once merged I will fix conflict with this one.

* Compass icon move with the minimap

* Added several button move function

* stone of agony folly the interface too.

* fix minimap alpha

* Fixes notes env color (was showing incorrectly)

* PR repo mass update, cleaning incoming

* Clean_PR stuff

* useless there ...

* Properly load the function.

Imagine creating a pseudo function to load load of colour and you actually forgot to add it, could not be me right , RIGHT ?

* fix conflict and useless edit

* Fix default color for A/B and C btns

* Fix Rupee default color in ImGUI

* Reworked Tunics handling, much better this way

* Fix minimap default color

* C button default color fix

* better behavior and default color fix

* Fixed every default color to match gamecube style

* Fix dungeon entrance icon n.2

it was not using margin and always show icon system

* This need a scene else it show everywhere oof
2022-05-21 13:16:28 -04:00
sholdee 6ccd3ede1a Update soh path for z64 branch (#344)
This check will fail on Windows before it gets merged btw
2022-05-21 13:16:12 -04:00
vaguerant a3cf852267 Fix vanilla Deku Nut upgrade bug (#333) 2022-05-21 13:15:41 -04:00
Baoulettes 226dd3a828 add gSPInvalidateTexCache(); (#274) 2022-05-21 13:14:53 -04:00
Baoulettes 2115111ea8 fix int type, removing default value, should build 2022-05-20 15:08:03 +02:00
Baoulettes c0cd3b5400 Changing int type 2022-05-20 15:07:15 +02:00
Baoulettes 49e15d342d Add definition 2022-05-20 02:44:37 +02:00
Baoulettes bb44350a8f Remove comment and stuff useless 2022-05-20 02:42:53 +02:00
Baoulettes 6229233b5f sizeof fix 2022-05-19 20:00:36 +02:00
Baoulettes d36b641bfb few things in comment needed fix 2022-05-19 19:52:30 +02:00
Baoulettes bc6def77a4 ComboBox Simplification 2022-05-19 19:48:49 +02:00
MelonSpeedruns 72bacabf45 Merge branch 'HarbourMasters:develop' into develop 2022-05-18 11:21:22 -04:00
Ada 52091c2912 Changes forge time into a slider, making it variable 2022-05-17 18:30:16 +01:00
Kenix d3c869871d Merge branch 'zelda64' of https://github.com/HarbourMasters/Shipwright into zelda64 2022-05-16 20:18:24 -04:00
Kenix 7a4da43d7b Audio code converted to uintptr_t 2022-05-16 20:16:56 -04:00
Ada 9f82457830 Adds option for shorter biggoron quest 2022-05-16 15:03:56 +01:00
KiritoDev 8bb988675d Fixed soh filters 2022-05-15 19:39:46 -05:00
PurpleHato 076887e71f TWEAK: Submenus for the enhancement menu (#343)
* TWEAK: Submenus for the enhancement menu

original PR was #322 closed it because I messed it

* Fix for Assignable Tunics and Boots
2022-05-15 15:51:58 -04:00
Emill d8d1388ec6 Optimize away memory allocations (#340) 2022-05-15 15:32:05 -04:00
MegaMech bd6e637fee Readme/building.md changes (#262)
* add python version requirement to BUILDING.md

extract_assets uses match statements which were added in python version 3.10

* update wording/version on python requirement

https://github.com/HarbourMasters/Shipwright/pull/251 removes the 3.10 specific match statements, dropping the python version requirement to 3.6.

* Update BUILDING.md

* Update BUILDING.md

* Update BUILDING.md

* Update BUILDING.md

* switch python link to download page

* Fixed SHA-1 for retail ROM

* Added discord link

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: InfoManiac742 <ryanjgabel@gmail.com>
2022-05-15 15:28:27 -04:00
Rozelette 6dbb085a82 Add equipable tunics/boots (#328) 2022-05-15 15:26:54 -04:00
Emill b9c5b34eba Fix strict aliasing issues (#342)
Should fix linux build on -O2.
2022-05-15 21:20:32 +02:00
Baoulettes a72ebbe84d ACTOR_EN_FLOORMAS splitting fix (#311)
* Fix infinite split

* Update z_en_floormas.c
2022-05-15 15:14:43 -04:00
earthcrafterman 3e01b25573 Add a toggle for muting the low HP alarm (#310)
* Removes the code that plays the low health alarm sound effect, by removing that instead of making HealthMeter_IsCritical always return false, Link will still play the tired animation when low on health.

* Made the low health alarm an enhancement toggle
2022-05-15 15:04:04 -04:00
Sirius902 f217b9bb97 Workaround for rumble duration being too long (#284) 2022-05-15 14:56:09 -04:00
KennyT 4e15f0b3d1 Add The Jenkins Link to the readme (#303)
* Update README.md

* Update README.md

* Update README.md

Fix Build
2022-05-15 14:55:37 -04:00
sholdee e6c959e500 Update platform for z64 branch (#338) 2022-05-15 14:53:00 -04:00
Emil Lenngren bc65a38a55 Fix VS stuff 2022-05-15 19:01:19 +02:00
Emil Lenngren 92c8ecb726 64-bit early draft - no audio yet 2022-05-15 01:19:02 +02:00
Ada 247360cbf0 Adds tooltip function and tooltips to various ImGui menu items (#306)
* Adds tooltip function and tooltips to various ImGui menu items

* Update SohImGuiImpl.cpp

* Adds more tooltips and changes input scale tooltip

Adds for anti-aliasing settings, cheats, and debug settings
Changes tooltip for input scale to be more clear

* Fixes typos, makes N64 mode more clear, and americanizes it

* Update SohImGuiImpl.cpp

* Standardises D-pad spelling

* Update SohImGuiImpl.cpp

* Fixes typo, changes dungeon entrances tooltip, and fixes tabs

* Clearer wording

* Removes full stop

* Removes spaces from new line

* Removes space after \n

* Makes Linux compile

* Fixes wording
2022-05-14 15:08:17 -04:00
PurpleHato 2478ed86eb Tweak: Don't make the fix enabled by default 2022-05-14 14:13:59 -04:00
PurpleHato 2e84a351b1 Used Cvars to make it part of the enhancements menu 2022-05-14 14:13:59 -04:00
PurpleHato 24fd3f1cdd Fixed idle animations for Two Handed Items
Nintendo messed up and used a 0 instead of a 1 which basically pulled the wrong animation to load.
2022-05-14 14:13:59 -04:00
MelonSpeedruns 2b0af54f88 Readme stuff (#313)
* Fixed Gyroscopy Settings & Drift

* readme stuff
2022-05-13 18:44:58 -04:00
sholdee 90f849dfcf Add args to build release config on Linux (#312) 2022-05-13 18:44:04 -04:00
Emill 45e5e5ca72 Experimental interpolation (#309)
* Experimental 60 fps

* Fix compile error

* Fix compile error

* Fix compile error
2022-05-13 18:43:55 -04:00
Ada bcd57f45b2 Corrects tooltip on otrgui (#305)
Previously said Master Quest rom would work, this removes that and replaces it with GameCube PAL support
2022-05-12 20:46:05 -04:00
louist103 0a8db6d8a6 add new files (#308) 2022-05-12 20:45:24 -04:00
KiritoDev b3d19eee3a Fixed id and cleanup on finish of notifications (#304)
Co-authored-by: KiritoDv <nohomoboi01@gmail.com>
2022-05-12 20:44:50 -04:00
Emill 3bc0564d9a Use DX11 by default, if available (#307) 2022-05-12 20:43:07 -04:00
MelonSpeedruns a3a65a1722 Merge branch 'HarbourMasters:develop' into develop 2022-05-12 16:40:15 -04:00
louist103 635fb71b76 Save states (#300) 2022-05-12 13:28:24 -04:00
KiritoDev 5746305157 Fixed compilation errors 2022-05-12 10:31:36 -04:00
KiritoDev a790638bf5 Fixed texture loads on imgui 2022-05-12 10:31:36 -04:00
Marcelo20XX fdd613f41e Add QoL feature: Faster Block Pushing (#275) 2022-05-12 09:08:37 -04:00
Rozelette 9eb5ff6136 Fix GetTextureByID not returning anything on non-DX11 (#297) 2022-05-12 09:06:39 -04:00
PurpleHato e2c801a2ac Fixed ImGui developer menu (#298)
Fixes the Auto Windows Opening that could cancel the menu by itself
2022-05-12 09:05:54 -04:00
Random 0adad641a6 fix thisx hack (#299) 2022-05-11 23:21:25 -04:00
KiritoDev 4aeed97e3a Removed debug button 2022-05-11 19:22:01 -04:00
KiritoDev 1719986a35 Added notification system 2022-05-11 19:22:01 -04:00
MelonSpeedruns 888662267f Merge branch 'HarbourMasters:develop' into develop 2022-05-11 19:01:38 -04:00
sholdee 3013c18e13 Get rid of timeout
Just causing problems
2022-05-11 16:02:22 -04:00
sholdee 8ba5d827c5 Increase build pipeline timeout
30min could possibly be too low in some instances
2022-05-11 15:45:23 -04:00
Sirius902 c7e552fc5f Replace remaining occurances of CVar_GetVar with CVar_Get 2022-05-11 15:45:10 -04:00
GaryOderNichts bf2825e9a5 Fix missing gMtxClear address for pal gc roms (#282) 2022-05-11 15:14:40 -04:00
Sirius902 a5651742ba Improve CVars a bit (#283)
* Improve CVars a bit

* Just use boolean operators on ptr
2022-05-11 15:12:52 -04:00
Baoulettes a12e8b68ae Fix dungeons chests map Kaleido (#285)
* fix chest position

* Add original game chests loc

* Remove Jabu jabu 1F left over
2022-05-11 15:12:04 -04:00
Baoulettes f8b47b36bf Added GER/FRA textures variant + offset (#286) 2022-05-11 15:11:36 -04:00
GaryOderNichts b054abbd65 Fix tunic colors (#280) 2022-05-11 15:10:44 -04:00
Baoulettes 234283f465 Fix actual position map name GER/FRA (#279) 2022-05-11 15:10:07 -04:00
Ralphie Morell fca0566cef Save Editor Enhancements (#273)
* Added more SaveContext elements to save viewer; Added player-specific tab

* some std::strings changed to const char*; fixed bug with current equips on tunic+boots

* Spacing & misc. edits; reversed flag drawing order to match tcrf.net flag tables
2022-05-11 15:08:22 -04:00
KiritoDev 3f74e82a22 Fixed linux compilation 2022-05-11 14:28:29 -04:00
KiritoDev 6d2e1a603f Fixed windows build 2022-05-11 14:28:29 -04:00
GaryOderNichts 108cd8efc8 Fix crash if LoadFile fails (#265) 2022-05-11 13:37:10 -04:00
KiritoDev fe3e534938 Implemented overlay command and api (#289)
* Added overlay command

* Moved Overlays to GameOverlay

* Added custom text size calculation

* Fixed string cvar load and added fipps font
2022-05-11 13:35:03 -04:00
sholdee ea78c7ea1e Add Linux build stage to Jenkinsfile (#270)
* Add Linux build stage to Jenkinsfile

* Update Jenkinsfile

* Add OTRGui

* Pull in ZAPD.out to assets/extractor

* Switch to 7z for artifacts
2022-05-11 13:20:25 -04:00
Random 09432ee7f4 Linux/GCC Support (#28)
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -> soh dep for ZAPDTR

Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-05-11 13:18:24 -04:00
KiritoDev 2e1a0b5144 Normalized imgui and added texture filter (#271)
* Normalized imgui and added texture filter and fixed develop

* Fixed incorrect separator title
2022-05-11 10:59:56 -04:00
MelonSpeedruns e55dcfa0a0 Merge branch 'HarbourMasters:develop' into develop 2022-05-05 12:09:45 -04:00
Baoulettes 091983b3e3 Cleaning bool check and now use proper variable. (#261)
Baou is a noob and confirming it everyday.
2022-05-03 21:00:49 -04:00
Baoulettes 47331a904f Title card offsets fix. (#258)
was missing (uintptr_t) x4
2022-05-02 20:58:52 -04:00
KiritoDev 3d85fa1f3f Fixes SohImGui compilation (#259) 2022-05-02 20:58:31 -04:00
MegaMech 1b7a613054 Fix link to build instructions (#219)
* Fix link to build instructions

* Update README.md

* Update README.md

* Update README.md

* Update README.md
2022-05-02 18:46:18 -04:00
earthcrafterman 5bb7e94cc4 Adds a slider that lets players multiply King Zora's speed by up to 5x. (#238) 2022-05-02 18:27:33 -04:00
Baoulettes f1e85d1e72 Bosses title cards fixes (#247)
* Boss title fixes.

* Proper X/Y/H/W

* Proper x,y,w,h

* Proper X,Y,W,H

* Actually had wrong height (was 32, should be 40)

* one of the last x,y,h,w fix

* WIP really need a better way to check it.

* Fix Ganondorf title card.

* better conditional logic

* No more workaround!

* Add two var in the TitleCardContext structures

* Added hasTranslation to Phantom Ganon's Horse

funny how that the horse that hold the title card.

* Add hasTranslation to Dodongo.

* Revert workaround and add hasTranslation=false

* Added hasTranslation to big piggy Ganon

* Add hasTranslation to Gohma

* Add hasTranslation to Morpha

* Add hasTranslation to Twins first part.

* Add hastranslation to that eletro "dude"

* Add hastranslation to bongo bongo

* Added hasTranslation to airwing v2

* add hasTranslation to TitleCard_InitBossName init

* isBossCard to true now that I can confirm it work

imagine in TitleCard_InitBossName setting isBossCard to false...

* no need to use bool there is seem to not like it

* change bool to s16
2022-05-02 18:27:06 -04:00
KiritoDev c5f120b6f8 Fixed Lens of truth and sandstorm to be widescreen (#254) 2022-05-02 18:26:32 -04:00
Baoulettes 8c18b4b057 Fix dungeon entrance icon + feature (#252)
* Add Cvar stuff and fix dungeon entrance icons

* Added Cvar toggles

* Move fixes to fix sub menu
2022-05-02 18:25:37 -04:00
Ralphie Morell 43294d66b5 Fix Cheat Menuing (#237)
* readded cheats to menu; fixed bug with freezing time

* removed extraneous dev tools section
2022-05-02 18:24:39 -04:00
Baoulettes 18d2bac409 Languages selection menu (#232)
* Adding Languages section

* Added LanguagesSection

* Register the Cvar

* Added switcher method

* Added Language selection menu + function

* function ref.

* Conflict fixes to be sure nothing else is modded

* space removed

* no need to have conditions since ID are the same
2022-05-02 18:24:12 -04:00
MelonSpeedruns e646f80f41 Fixed Gyroscopy Settings & Drift 2022-05-01 15:32:38 -04:00
MelonSpeedruns c99f10169e Fixed Gyroscopy Settings & Drift 2022-05-01 13:23:40 -04:00
rozlette d0c5e7aa0e Add collision viewer 2022-05-01 01:27:00 -04:00
rozlette e4dd7027a9 POC 2022-05-01 01:27:00 -04:00
Emil Lenngren d009c2a539 Workaround Intel OpenGL driver in get pixel depth 2022-04-30 22:20:02 +02:00
Emil Lenngren 8526e3ee2a Add back no-near-clipping which was accidentally removed 2022-04-30 17:43:54 +02:00
Emil Lenngren 589557be9c Reduce input lag by one frame by reading the controller at the correct place 2022-04-30 10:36:58 -04:00
sholdee 5b52e7e570 Commit Jenkinsfile to develop 2022-04-30 10:36:16 -04:00
Ada 86869085cd Fixes shop UI for text speed (actually this time)
Realised my previous PR targetted the wrong line in `z_message_pal`, this might fix other issues people were having, haven't tested yet.
2022-04-30 10:34:23 -04:00
Ada ffaafb8b4e Fixes visual bug in shops when above 2x text speed 2022-04-30 10:34:23 -04:00
KiritoDev 4f72923fcd Removed zMin that causes to disable the fall from the cascade 2022-04-30 10:31:04 -04:00
KiritoDev 4a8a7f5c7d Fixed gerudo valley entrance to lho 2022-04-30 10:31:04 -04:00
KiritoDev c7ad92e09a Fixed lake hylia water collision 2022-04-30 10:31:04 -04:00
Sirius902 444026038e Fix cvar crash 2022-04-30 01:03:26 -04:00
Nicholas Estelami 8828d8a170 Minor cleanup 2022-04-29 19:57:53 -04:00
Nicholas Estelami 4c74acdd29 Combined message table xmls 2022-04-29 19:57:53 -04:00
Nicholas Estelami bd5a563dae Implemented PAL language support. 2022-04-29 19:57:53 -04:00
Nicholas Estelami c66c874549 Fixed merge issues 2022-04-29 19:26:57 -04:00
Nicholas Estelami 700bce684d Removed redundant parameters in GameSettings 2022-04-29 19:26:57 -04:00
Sirius902 2425ffe27b Put hookshot reticle on TITLE_CARD_DISP
Rename to WORLD_OVERLAY_DISP

Remove no-ops
2022-04-29 16:26:20 -04:00
Sirius902 f5d983d06b Put hookshot reticle on TITLE_CARD_DISP 2022-04-29 16:26:20 -04:00
KiritoDev 73194eee14 Removed DirtyDirectory on kaleido 2022-04-27 23:38:01 -04:00
KiritoDev 60cbfd67be Fixed master volume slider 2022-04-27 23:16:13 -04:00
Zion 02930be9ee Update SohImGuiImpl.cpp
Added back EndMenu into the Cheats section. Preventing the dropdown from expanding across the screen.

Co-Authored-By: IShallRiseAgain <49771132+IShallRiseAgain@users.noreply.github.com>
2022-04-27 22:16:12 -04:00
Sirius902 eea5135d62 Rumble cvar and fixes (#184)
* Rumble indefinitely until turned off

* Add rumble cvar

* Register CVar

* Check if controller can rumble to insert rumble pak

* Reduce verbosity of checks

* Remove extraneous const_cast

* Once again remove extraneous const_cast

* Add per-controller settings

* Add nice spacing

* Only display controller entry if pad connected

* Const some stuff
2022-04-26 19:50:24 -04:00
KiritoDev 486f673df5 Fixed develop 2022-04-26 19:05:54 -04:00
Ada 1f663dda7b Adds exception for text speed in the case of ocarina playing 2022-04-26 18:51:31 -04:00
Baoulettes 9c2c443a6a Fix Title card name for FRA and GER (#204) 2022-04-26 18:41:24 -04:00
Baoulettes 0e6ca5361e Fix L/R buttons color in Kaleido menu (#172)
* Fix L/R buttons color in Kaleido menu.

I know this is a bug even official game but that definitely a logic bug.
That could be considered are a mods.
This make both button L and R have the same color on Hover and normal.

* Update z_kaleido_scope_PAL.c

* Condition to be on

Added condition to be on only if toggled on

* Cvar registers

* bool addition

* Added the item in menu

* Added bool in bootcommands

By default it is on.

* Hide and make it forced on by default

* Hide menu entry for that fix
2022-04-26 18:36:28 -04:00
IShallRiseAgain b82871e62f Added custom color support for Tunic and Navi (#98) 2022-04-26 18:33:18 -04:00
Emil Lenngren 4869eea968 Fix random crash in z_construct 2022-04-25 19:21:00 -04:00
KiritoDev 6991549cde Removed ternary operator 2022-04-25 19:14:46 -04:00
KiritoDev f5f2205d0f Removed stdio and added documentation 2022-04-25 19:14:46 -04:00
KiritoDev 0ea9612b7e Moved vismono effect to the gpu 2022-04-25 19:14:46 -04:00
vaguerant eecad3dc15 Credits message order fix by rink 2022-04-25 18:04:47 -04:00
Emil Lenngren baf366c086 Modify grayscale intensity for item icons to match original 2022-04-25 22:53:06 +02:00
Nicholas Estelami caebcc4f9a Fixed bug in extract_assets.py that caused wrong XML folder to be used
Also removed duplicate python script in soh folder.
2022-04-25 16:35:22 -04:00
GaryOderNichts 53e45e879e Fix texture width for G_SETTIMG 2022-04-25 16:29:52 -04:00
Baoulettes 3c471f2fc5 Quick fix for Title cards issues
Funny on linux it show properly but windows require it
2022-04-25 16:29:36 -04:00
KiritoDev 1f3a6b928f Moved grayscale effect to the gpu and replaced some texture loads (#221) 2022-04-25 22:19:00 +02:00
Ada ffa4a11148 Fixes visual bug in shops when above 2x text speed (#211) 2022-04-24 11:04:06 -04:00
Ada 576842ac74 Makes text speed slider consistent with the rest of the UI (#208) 2022-04-24 11:03:25 -04:00
Ada bb3227a7c2 Fixes default text speed (#207)
* Fixes text speed

* Adds text speed default to ConfigFile.cpp

+ removes workaround
2022-04-24 11:02:15 -04:00
Baoulettes 17858fb67c Fix languages Zone name on Kaleido (#203)
This fix town/village and zone on maps in Kaleido menu.
2022-04-24 11:00:46 -04:00
MegaMech eb97186f73 readme build instructions split (#201)
* Create BUILDING.md

* Update README.md

* Update README.md

* Update README.md
2022-04-24 11:00:14 -04:00
Ada 5a40f39494 Adds checkbox for visual stone of agony (#200) 2022-04-24 10:59:41 -04:00
sholdee 73ede53447 Fix build dates (#194)
* Delete build.c

* Update build.c

* Update soh.vcxproj
2022-04-24 10:58:29 -04:00
Baoulettes 7d26b322f5 Fix minimap update in dungeon (#171)
Thanks to Rozelette for this method !
2022-04-24 10:51:54 -04:00
Baoulettes 6860600648 Potential fix for Title being over Kaleido. (#162)
* Potential fix for Title being over Kaleido.

Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game) 
It may be no correct but it could point to the right direction if that is not correct.

* Update z_actor.c

* Update graph.c

* Update z64.h

* Update macros.h
2022-04-24 10:51:29 -04:00
Baoulettes b540b7fcfc Add Enhancement 3D Dropped Items (#144)
* Add Enhancement 3D Dropped Items  

It will change most of dropped item to there 3D models variant, Exclude Rupee from Hyrule Castle (when you are child and in quest to see Zelda.)

* Fix z_kaleido_scope_PAL.c L and R button color issues

This fix an issue in IF and gDPSetPrimColor for button L & R icon. 
making it with an else to place the on hover and normal color properly in both button so they both have exact same colour

* Fix quite a big logic issue for 3D item drops

In short,case logic required to be different with break; old version make it all fucked up with improper values.

* Clean Const that was present nor not.

* Update z_kaleido_scope_PAL.c

* Update z_kaleido_scope_PAL.c
2022-04-24 10:50:41 -04:00
Sirius902 0ee779f94a Make develop compile 2022-04-21 20:13:25 -04:00
GaryOderNichts 8db83099bb Fix hardcoded keySegment address (#185) 2022-04-21 18:44:33 -04:00
Baoulettes f05d006479 [MOD]Visual & audio Stone of agony (#177)
* Visual / Audio Stone of Agony

This add Sound and blinking icon for the item Stone of Agony.
Useful for peoples that have issues with rumble anything other person that is also blind or deaf.
This is made with these second person in mind, home they will like it :)

* Adding bool there

Yes I do fiels one by one to be sure

* Adding the Cvar register

1 file left :D

* Adding the main change in func_80848EF8 

And that the last file :)
2022-04-21 18:40:22 -04:00
Ralphie Morell f65486d82d Cheats Menu expansion (#176)
* Added extra cheats; compacted cheats menu

* fixed flag oversight
2022-04-21 18:39:39 -04:00
Ada ffeb2afcb7 Changes fast text option to skip text, and makes text speed adjustable via a slider (#173)
* Adds fast text option

Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.

* Fixes magic numbers

* Changes text speed to a slider (unfinished)

Got most of the code working, but only works upon reloading the game, unsure of how to fix this.

* Makes text speed adjustable via a slider

* Cleans up changes to z_message_PAL.c
2022-04-21 18:38:56 -04:00
Rozelette f5a3d3c4bf Invalidate texture cache when loading dungeon maps (fixes #21) (#168)
* Invalidate texture cache when loading dungeon maps (fixes #21)

* Adjust point of dungeon map invalidation to account for constant updates each frame
2022-04-21 18:36:21 -04:00
Thomas Achatz f66178772d Dynamic Wallet Rupee Icon Color (#123)
* dynamic rupee rgb

* dynamic_wallet_icon cvar

* update blue rgb

* update blue rgb to match rando

* refactor

* Update z_parameter.c

* update rupeeWalletColors dimensions
2022-04-21 18:33:05 -04:00
Sirius902 0ec9fc2ecf Fix OpenGL framebuffer index (#195) 2022-04-20 11:13:51 +02:00
GaryOderNichts a36243f95f Fix shift for G_LOADTILE 2022-04-19 13:59:26 -04:00
MegaMech a01392c40e Implement todo in extract_assets.py (#154)
* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update README.md

* Update extract_assets.py
2022-04-19 13:16:06 -04:00
Emill ceef4a9453 Graphics backend enhancements etc. (#163) 2022-04-18 11:37:47 +02:00
Sirius902 fe6dbd2a5b MM Bunny Hood enhancement (#181)
Allow bunny hood in boss rooms

Use math instead of array

Allow other masks with enhancement because why not
2022-04-17 11:26:49 -04:00
Rozelette a11038f515 Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
Sparkling.Shampoo 1dcd24e7e2 Fix cylinder-tri intersection for GCC due to FLT_EVAL_METHOD (#157) 2022-04-17 11:19:45 -04:00
Sparkling Shampoo 1aa08caade Prevent cached resource from being acquired while it is being destroyed
Fixes #158
2022-04-16 19:49:36 -04:00
rozlette 0ef2d0c750 Remove leftover debug code (fixes #60) 2022-04-14 15:03:17 -04:00
Josh Bodner e164819339 Added DPad support to shops (#139)
* Added DPad support to shops

* Wrap changes in CVar

* Remove unnesseccary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to shops

* Fixing rebase conflict

* Remove unnesseccary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict again

* Allocate aligned heaps

* Formatting fixes

* Added DPad support to ocarina and text prompts (#137)

* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to shops

* Fixing rebase conflict for the last time

* Totally Fixing rebase conflict again I promise

* This has to be the last time I fix this rebase conflict

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-04-12 21:38:08 -04:00
Josh Bodner 03a5c7ed29 Added DPad support to ocarina and text prompts (#137)
* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-11 17:06:55 -04:00
GaryOderNichts beb454d000 Formatting fixes 2022-04-11 15:44:01 -04:00
GaryOderNichts 9a7c63c46c Allocate aligned heaps 2022-04-11 15:44:01 -04:00
Josh Bodner 06fd7f662a Added DPad support to file selection and pause screens (#124)
* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan <maikelchan88@gmail.com>
Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
2022-04-10 18:19:26 -04:00
rozlette 3e8c48c116 Add save editor 2022-04-08 18:42:16 -04:00
MaikelChan f20ab2c260 Fixed transparent texture making framebuffers also transparent in D3D11. (#84)
This happened with the Mirror Shield in the inventory screen preview.
2022-04-08 23:23:24 +02:00
Sirius902 64327fafb1 Make ResourceMgr and CVar more const correct, remove unnecessary const_cast (#118) 2022-04-06 20:42:23 -04:00
Nicholas Estelami c1eb71fa33 Updated python script to use new "extract directory" mode.
Additionally fixed oversight with audio files and bug in OTRGui.
2022-04-06 18:59:08 -04:00
Sirius902 a59317627f Fix Shadow Temple title card 2022-04-06 18:35:01 -04:00
Sirius902 e8837cf247 Fix title card 2022-04-03 19:18:16 -04:00
MegaMech 407a9c5371 Update nes_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech 2b4b44f698 Update staff_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech a029827944 Update staff_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech 1e938866ac Update nes_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech 6acb8d20b4 Update staff_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech ea91d36351 Update nes_message_data_static.xml 2022-04-03 13:26:58 -04:00
MegaMech 6f49bc9a56 Update Globals.cpp 2022-04-03 13:26:58 -04:00
Emill 529c5f642d Don't copy skybox textures (#129)
* Don't copy skybox textures

* Remove unnecessary parameter in skybox functions

* Make palette address part of texture cache key

* Support loading TLUT from two different memory locations
2022-04-02 19:57:20 +02:00
Nicholas Estelami c80f9fbd57 Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00
Andrew Piper 572e9fb9d0 Add an enhancement for a minimal ui. (#102)
This removes the button backgrounds, hides the hearts when they are full and the magic when its not in use. It also hides the rupee / key counters. All this is still visible on the pause screen or when the minimap is visible. It also changes the minimap behavior to be hidden by default on a zone change.
2022-03-31 18:32:32 -04:00
MegaMech e7e80c2c95 Clarified compiliation step (#127)
* Update README.md

* Update README.md
2022-03-31 17:40:25 -04:00
Kenix3 8bb9dd8aba Update README.md 2022-03-31 17:39:47 -04:00
Kenix3 438fa8954c Update README.md 2022-03-31 17:39:12 -04:00
Emil Lenngren 5d967f8e8c Don't crash if glClipControl is not available 2022-03-31 02:30:48 +02:00
Nicholas Estelami 511397c34b Merge pull request #113 from Sirius902/item-fix
Fix aiming items
2022-03-30 20:15:42 -04:00
kev4cards 5505336a8a Replace uAxisThreshold with appropriate constant for octagon clamping (#83) 2022-03-29 22:23:40 -04:00
MelonSpeedruns 98ddacef01 Fixed PS5 gyro & Added GUI calibration button (#78)
* Fixed PS5 gyro & Added GUI calibration button

* Change PS4/PS5 LED to the tunic color
2022-03-29 22:23:02 -04:00
Torphedo 6aa8894125 Remove unnecessary warnings (#42)
* Remove unnecessary warnings

* Comment out error
2022-03-29 22:21:53 -04:00
MelonSpeedruns e1be01cb6d Fixed rupee drops from bushes during title screen 2022-03-29 14:55:32 -04:00
MaikelChan f3fe43b912 Fixed Link's sword being cut in preview in pause menu.
Apply the offset only when live Link is enabled.
2022-03-29 10:02:31 -06:00
ProjectRevoTPP 25468cf722 Add cheats menu. 2022-03-29 10:00:41 -06:00
Sirius902 dae8035314 Load controller db from file 2022-03-29 09:59:32 -06:00
Sirius902 4a24b5afb4 Use else if 2022-03-28 22:57:32 -07:00
Sirius902 a9b56e78e2 Fix aiming items 2022-03-28 14:11:37 -07:00
Emil Lenngren d528160684 Fix triforce vertex count 2022-03-27 17:14:07 +02:00
MaikelChan 3ab0c45bdb Fixed window not properly disposing raylib and OpenGL when closing. (#59)
Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.
2022-03-24 12:48:22 -06:00
MegaMech 2722b688be Merge pull request #56 from MaikelChan/window_drag
Improved window dragging.
2022-03-24 12:36:18 -06:00
MaikelChan 2da6a2a78f Improved window dragging.
Fixed issues when dragging the window, like the window stopping its movement when moving the cursor too fast, or flickering all over the place. Also, the window position will be clamped to the area of the monitor/s to prevent it from going outside of them.

Also, setting VSync instead of target FPS prevents possible stuttering and probably increased CPU usage.
2022-03-24 07:07:49 +01:00
MegaMech 8a565f910a Update README.md 2022-03-23 02:05:00 -06:00
MegaMech 2a92ae5278 Update README.md 2022-03-22 22:00:02 -07:00
Nicholas Estelami 4a05b32755 Merge pull request #11 from MegaMech/readme
Update README.md
2022-03-22 19:36:08 -04:00
MegaMech f93d3c1af6 Update README.md 2022-03-22 16:26:59 -07:00
2489 changed files with 249542 additions and 18040 deletions
+408
View File
@@ -0,0 +1,408 @@
# Cache files
__pycache__/
.pyc
.DS_Store
# Text editor remnants
.vscode/
.vs/
.idea/
cmake-build-debug
venv/
# Project-specific ignores
build/
expected/
notes/
baserom/
docs/doxygen/
*.elf
*.sra
*.z64
*.n64
*.v64
*.map
*.dump
out.txt
# Tool artifacts
tools/mipspro7.2_compiler/
tools/overlayhelpers/batchdisasm/output/*
tools/overlayhelpers/batchdisasm/output2/*
tools/overlayhelpers/batchdisasm/mipsdisasm/*
tools/disasm/output/*
tools/asmsplitter/asm/*
tools/asmsplitter/c/*
ctx.c
tools/*dSYM/
graphs/
# Assets
*.png
*.jpg
*.mdli
*.anmi
*.obj
*.mtl
*.fbx
!*_custom*
.extracted-assets.json
# Docs
!docs/tutorial/
# Per-user configuration
.python-version
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
*.out
*.o
*.d
lib/libgfxd/libgfxd.a
ExporterTest/ExporterTest.a
ZAPDUtils/ZAPDUtils.a
.vscode/
build/
external/
ZAPDUtils/build/
ZAPD/BuildInfo.h
DebugObj/*
ReleaseObj/*
.tags
tags
oot.otr
*.sav
shipofharkinian.ini
shipofharkinian.json
+88
View File
@@ -0,0 +1,88 @@
# Building Ship of Harkinian
## Windows
1. Requires [Python](https://www.python.org/downloads/) >= 3.6.
2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/)
3. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
4. Clone the Ship of Harkinian repository.
5. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice.
6. Run `OTRExporter/OTRExporter.sln`.
7. Switch the solution to `Release x64`.
8. Build the solution.
9. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`.
10. Run `soh/soh.sln`
11. Switch the solution to `Release x86` or `Release x64`.
12. Build the solution.
13. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`.
14. Launch `soh.exe`.
## Linux
```bash
# Clone the repo
git clone https://github.com/HarbourMasters/Shipwright.git
cd Shipwright
# Copy the baserom to the OTRExporter folder
cp <path to your ROM> OTRExporter
# Build the docker image
sudo docker build . -t soh
# Run the docker image with the working directory mounted to /soh
sudo docker run --rm -it -v $(pwd):/soh soh /bin/bash
```
Inside the Docker container:
```bash
# Clone and build StormLib
git clone https://github.com/ladislav-zezula/StormLib external/StormLib
cmake -B external/StormLib/build -S external/StormLib
cmake --build external/StormLib/build
cp external/StormLib/build/libstorm.a external
cp /usr/local/lib/libGLEW.a external
cd soh
# Extract the assets/Compile the exporter/Run the exporter
make setup -j$(nproc) OPTFLAGS=-O2 DEBUG=0
# Compile the code
make -j $(nproc) OPTFLAGS=-O2 DEBUG=0
```
## macOS
1. Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, dylibbundler` (can be installed via brew, etc)
```bash
# Clone the repo
git clone https://github.com/HarbourMasters/Shipwright.git
cd ShipWright
# Copy the baserom to the OTRExporter folder
cp <path to your ROM> OTRExporter
cd soh
# Extract the assets/Compile the exporter/Run the exporter
# -jX defines number of cores to use for compilation - lower or remove entirely if having issues
make setup -j8 DEBUG=0
# Compile the code (watch the -j parameter as above)
make -j8 DEBUG=0
# Create macOS app bundle
make appbundle
```
9. Copy your OTR file to ~/Library/Application\ Support/com.shipofharkinian.soh
10. Launch soh app in the soh folder!
# Compatible Roms
```
OOT_PAL_GC checksum 0x09465AC3
OOT_PAL_GC_DBG1 checksum 0x871E1C92 (debug non-master quest)
```
# OTRExporter Usage
The OTRExporter exports an `oot.otr` archive file which Ship of Harkinian requires to play.
Use the `extract_assets.py` script file to run the exporter using any of the following methods:
1) Double click on the script after placing one or more roms in the directory.
2) Drag & Drop a rom onto the script.
3) In a terminal run `python3 extract_assets.py` after placing one or more roms in the directory.
4) In a terminal run `python3 extract_assets.py <path_to_rom>`
If the script finds multiple roms the user is prompted which to use. Selection is done using the number keys and then pressing the carriage return key.
+47
View File
@@ -0,0 +1,47 @@
FROM ubuntu:20.04 as build
ENV LANG C.UTF-8
ARG DEBIAN_FRONTEND=noninteractive
RUN apt-get update && \
apt-get upgrade -y && \
apt-get install -y \
binutils \
gcc-10 \
g++-10 \
patchelf \
p7zip-full \
python3.9 \
make \
cmake \
curl \
git \
lld \
libsdl2-dev \
zlib1g-dev \
libbz2-dev \
libpng-dev \
libgles2-mesa-dev && \
ln -s /usr/bin/g++-10 /usr/bin/g++ && \
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-10 10 && \
gcc --version && \
g++ --version
RUN apt-get clean autoclean && apt-get autoremove --yes && rm -rf /var/lib/apt /var/lib/cache /var/lib/log
RUN git clone https://github.com/Perlmint/glew-cmake.git && \
cmake glew-cmake && \
make -j$(nproc) && \
make install
ENV SDL2VER=2.0.22
RUN curl -sLO https://libsdl.org/release/SDL2-${SDL2VER}.tar.gz && \
tar -xzf SDL2-${SDL2VER}.tar.gz && \
cd SDL2-${SDL2VER} && \
./configure --prefix=/usr && \
make && make install && \
rm ../SDL2-${SDL2VER}.tar.gz && \
cp -av /lib/libSDL* /lib/x86_64-linux-gnu/
RUN mkdir /soh
WORKDIR /soh
Vendored
+164
View File
@@ -0,0 +1,164 @@
pipeline {
agent none
options {
timestamps()
skipDefaultCheckout(true)
disableConcurrentBuilds(abortPrevious: true)
}
stages {
stage('Build SoH') {
parallel {
stage ('Build Windows') {
options {
timeout(time: 20)
}
environment {
MSBUILD='C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Msbuild\\Current\\Bin\\msbuild.exe'
CONFIG='Release'
OTRPLATFORM='x64'
PLATFORM='x64'
ZIP='C:\\Program Files\\7-Zip\\7z.exe'
PYTHON='C:\\Users\\jenkins\\AppData\\Local\\Programs\\Python\\Python310\\python.exe'
CMAKE='C:\\Program Files\\CMake\\bin\\cmake.exe'
TOOLSET='v142'
}
agent {
label "SoH-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
bat """
"${env.MSBUILD}" ".\\OTRExporter\\OTRExporter.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.OTRPLATFORM};PlatformToolset=${env.TOOLSET};RestorePackagesConfig=true /restore /nodeReuse:false /m
xcopy "..\\..\\ZELOOTD.z64" "OTRExporter\\"
cd "OTRExporter"
"${env.PYTHON}" ".\\extract_assets.py"
cd "..\\"
"${env.MSBUILD}" ".\\soh\\soh.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.PLATFORM};PlatformToolset=${env.TOOLSET} /nodeReuse:false /m
cd OTRGui
mkdir build
cd build
"${env.CMAKE}" ..
"${env.CMAKE}" --build . --config Release
cd "..\\..\\"
move "soh\\x64\\Release\\soh.exe" ".\\"
move "OTRGui\\build\\assets" ".\\"
move ".\\OTRExporter\\x64\\Release\\ZAPD.exe" ".\\assets\\extractor\\"
move ".\\OTRGui\\build\\Release\\OTRGui.exe" ".\\"
rename README.md readme.txt
"${env.ZIP}" a soh.7z soh.exe OTRGui.exe assets readme.txt
"""
archiveArtifacts artifacts: 'soh.7z', followSymlinks: false, onlyIfSuccessful: true
}
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
}
}
}
stage ('Build Linux') {
options {
timeout(time: 20)
}
agent {
label "SoH-Linux-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
sh '''
cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
docker build . -t soh
docker run --name sohcont -dit --rm -v $(pwd):/soh soh /bin/bash
cp ../../buildsoh.bash soh
docker exec sohcont soh/buildsoh.bash
mkdir build
mv soh/soh.elf build/
mv OTRGui/build/OTRGui build/
mv OTRGui/build/assets build/
mv ZAPDTR/ZAPD.out build/assets/extractor/
mv README.md readme.txt
docker exec sohcont appimage/appimage.sh
7z a soh-linux.7z SOH-Linux.AppImage readme.txt
'''
}
sh 'sudo docker container stop sohcont'
archiveArtifacts artifacts: 'soh-linux.7z', followSymlinks: false, onlyIfSuccessful: true
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
}
}
}
stage ('Build macOS') {
agent {
label "SoH-Mac-Builders"
}
environment {
CC = 'clang -arch arm64 -arch x86_64'
CXX = 'clang++ -arch arm64 -arch x86_64'
MACOSX_DEPLOYMENT_TARGET = 10.15
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
sh '''
cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
cd soh
make setup -j4 OPTFLAGS=-O2 DEBUG=0 LD="ld"
make -j4 DEBUG=0 OPTFLAGS=-O2 LD="ld"
make -j4 appbundle
mv ../README.md readme.txt
7z a soh-mac.7z soh.app readme.txt
'''
}
archiveArtifacts artifacts: 'soh/soh-mac.7z', followSymlinks: false, onlyIfSuccessful: true
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
}
}
}
}
}
}
}
+3
View File
@@ -341,10 +341,13 @@ build/
ZAPDUtils/build/
ZAPD/BuildInfo.h
baserom/
baserom_ntsc/
*.vtx.inc
*.otr
*.swp
*.a
*.z64
*.n64
Extract/
tmp.txt
+1 -1
View File
@@ -2,7 +2,7 @@
<SymbolMap File="SymbolMap_OoTMqDbg.txt"/>
<ActorList File="ActorList_OoTMqDbg.txt"/>
<ObjectList File="ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="../soh/assets/xml/"/>
<ExternalXMLFolder Path="../soh/assets/xml/GC_NMQ_PAL_F/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+11
View File
@@ -11,6 +11,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libultraship", "..\libultra
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPD", "..\ZAPDTR\ZAPD\ZAPD.vcxproj", "{B53F9E5B-0A58-4BAE-9AFE-856C8CBB8D36}"
ProjectSection(ProjectDependencies) = postProject
{78424708-1F6E-4D4B-920C-FB6D26847055} = {78424708-1F6E-4D4B-920C-FB6D26847055}
{6DA9B521-65B7-41E2-8F8A-F0451CC18ED8} = {6DA9B521-65B7-41E2-8F8A-F0451CC18ED8}
{A2E01C3E-D647-45D1-9788-043DEBC1A908} = {A2E01C3E-D647-45D1-9788-043DEBC1A908}
{A6103FD3-0709-4FC7-B066-1A6E056D6306} = {A6103FD3-0709-4FC7-B066-1A6E056D6306}
@@ -18,6 +19,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPD", "..\ZAPDTR\ZAPD\ZAPD
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZAPDUtils", "..\ZAPDTR\ZAPDUtils\ZAPDUtils.vcxproj", "{A2E01C3E-D647-45D1-9788-043DEBC1A908}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StormLib", "..\StormLib\StormLib_vs19.vcxproj", "{78424708-1F6E-4D4B-920C-FB6D26847055}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -58,6 +61,14 @@ Global
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x64.Build.0 = Release|x64
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x86.ActiveCfg = Release|Win32
{A2E01C3E-D647-45D1-9788-043DEBC1A908}.Release|x86.Build.0 = Release|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x64.ActiveCfg = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x64.Build.0 = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x86.ActiveCfg = DebugAD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x86.Build.0 = DebugAD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x64.ActiveCfg = ReleaseUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x64.Build.0 = ReleaseUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x86.ActiveCfg = ReleaseAS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x86.Build.0 = ReleaseAS|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -49,12 +49,12 @@ void OTRExporter_Animation::Save(ZResource* res, const fs::path& outPath, Binary
writer->Write((uint32_t)normalAnim->rotationValues.size());
for (int i = 0; i < normalAnim->rotationValues.size(); i++)
for (size_t i = 0; i < normalAnim->rotationValues.size(); i++)
writer->Write(normalAnim->rotationValues[i]);
writer->Write((uint32_t)normalAnim->rotationIndices.size());
for (int i = 0; i < normalAnim->rotationIndices.size(); i++)
for (size_t i = 0; i < normalAnim->rotationIndices.size(); i++)
{
writer->Write(normalAnim->rotationIndices[i].x);
writer->Write(normalAnim->rotationIndices[i].y);
+6 -2
View File
@@ -10,7 +10,7 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
writer->Write((uint32_t)arr->resList[0]->GetResourceType());
writer->Write((uint32_t)arr->arrayCnt);
for (int i = 0; i < arr->arrayCnt; i++)
for (size_t i = 0; i < arr->arrayCnt; i++)
{
if (arr->resList[i]->GetResourceType() == ZResourceType::Vertex)
{
@@ -32,7 +32,7 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
writer->Write((uint32_t)vec->scalarType);
writer->Write((uint32_t)vec->dimensions);
for (int k = 0; k < vec->dimensions; k++)
for (size_t k = 0; k < vec->dimensions; k++)
{
// OTRTODO: Duplicate code here. Cleanup at a later date...
switch (vec->scalarType)
@@ -62,6 +62,8 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
writer->Write(vec->scalars[k].scalarData.u64);
break;
// OTRTODO: ADD OTHER TYPES
default:
break;
}
}
}
@@ -98,6 +100,8 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
writer->Write(scal->scalarData.u64);
break;
// OTRTODO: ADD OTHER TYPES
default:
break;
}
}
}
+192
View File
@@ -0,0 +1,192 @@
#include "AudioExporter.h"
#include "Main.h"
#include <Animation.h>
#include <Utils/MemoryStream.h>
#include <Globals.h>
#include <Utils/File.h>
#include "DisplayListExporter.h"
void OTRExporter_Audio::WriteSampleEntryReference(ZAudio* audio, SampleEntry* entry, std::map<uint32_t, SampleEntry*> samples, BinaryWriter* writer)
{
writer->Write((uint8_t)(entry != nullptr ? 1 : 0));
if (entry != nullptr)
{
if (audio->sampleOffsets[entry->bankId].find(entry->sampleLoopOffset) != audio->sampleOffsets[entry->bankId].end())
{
if (audio->sampleOffsets[entry->bankId][entry->sampleLoopOffset].find(entry->sampleDataOffset) != audio->sampleOffsets[entry->bankId][entry->sampleLoopOffset].end())
{
writer->Write(StringHelper::Sprintf("audio/samples/%s", audio->sampleOffsets[entry->bankId][entry->sampleLoopOffset][entry->sampleDataOffset].c_str()));
}
else
writer->Write(entry->fileName);
}
else
writer->Write(entry->fileName);
}
else
writer->Write("");
}
void OTRExporter_Audio::WriteSampleEntry(SampleEntry* entry, BinaryWriter* writer)
{
WriteHeader(nullptr, "", writer, Ship::ResourceType::AudioSample, Ship::Version::Rachael);
writer->Write(entry->codec);
writer->Write(entry->medium);
writer->Write(entry->unk_bit26);
writer->Write(entry->unk_bit25);
writer->Write((uint32_t)entry->data.size());
writer->Write((char*)entry->data.data(), entry->data.size());
writer->Write((uint32_t)(entry->loop.start));
writer->Write((uint32_t)(entry->loop.end));
writer->Write((uint32_t)(entry->loop.count));
writer->Write((uint32_t)entry->loop.states.size());
for (size_t i = 0; i < entry->loop.states.size(); i++)
writer->Write((entry->loop.states[i]));
writer->Write((uint32_t)(entry->book.order));
writer->Write((uint32_t)(entry->book.npredictors));
writer->Write((uint32_t)entry->book.books.size());
for (size_t i = 0; i < entry->book.books.size(); i++)
writer->Write((entry->book.books[i]));
}
void OTRExporter_Audio::WriteSoundFontEntry(ZAudio* audio, SoundFontEntry* entry, std::map<uint32_t, SampleEntry*> samples, BinaryWriter* writer)
{
writer->Write((uint8_t)(entry != nullptr ? 1 : 0));
if (entry != nullptr)
{
WriteSampleEntryReference(audio, entry->sampleEntry, samples, writer);
writer->Write(entry->tuning);
}
}
void OTRExporter_Audio::WriteEnvData(std::vector<AdsrEnvelope*> envelopes, BinaryWriter* writer)
{
writer->Write((uint32_t)envelopes.size());
for (auto env : envelopes)
{
writer->Write(env->delay);
writer->Write(env->arg);
}
}
void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer)
{
ZAudio* audio = (ZAudio*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Audio, Ship::Version::Rachael);
// Write Samples as individual files
for (auto pair : audio->samples)
{
MemoryStream* sampleStream = new MemoryStream();
BinaryWriter sampleWriter = BinaryWriter(sampleStream);
writer->Write((uint32_t)pair.first);
WriteSampleEntry(pair.second, &sampleWriter);
std::string basePath = "";
if (audio->sampleOffsets[pair.second->bankId].find(pair.second->sampleLoopOffset) != audio->sampleOffsets[pair.second->bankId].end())
{
if (audio->sampleOffsets[pair.second->bankId][pair.second->sampleLoopOffset].find(pair.second->sampleDataOffset) != audio->sampleOffsets[pair.second->bankId][pair.second->sampleLoopOffset].end())
basePath = StringHelper::Sprintf("samples/%s", audio->sampleOffsets[pair.second->bankId][pair.second->sampleLoopOffset][pair.second->sampleDataOffset].c_str());
else
basePath = StringHelper::Sprintf("samples/sample_%08X", pair.first);
}
else
basePath = StringHelper::Sprintf("samples/sample_%08X", pair.first);
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, basePath);
AddFile(fName, sampleStream->ToVector());
}
// Write the soundfont table
for (size_t i = 0; i < audio->soundFontTable.size(); i++)
{
MemoryStream* fntStream = new MemoryStream();
BinaryWriter fntWriter = BinaryWriter(fntStream);
WriteHeader(nullptr, "", &fntWriter, Ship::ResourceType::AudioSoundFont, Ship::Version::Rachael);
fntWriter.Write((uint32_t)i);
fntWriter.Write(audio->soundFontTable[i].medium);
fntWriter.Write(audio->soundFontTable[i].cachePolicy);
fntWriter.Write(audio->soundFontTable[i].data1);
fntWriter.Write(audio->soundFontTable[i].data2);
fntWriter.Write(audio->soundFontTable[i].data3);
fntWriter.Write((uint32_t)audio->soundFontTable[i].drums.size());
fntWriter.Write((uint32_t)audio->soundFontTable[i].instruments.size());
fntWriter.Write((uint32_t)audio->soundFontTable[i].soundEffects.size());
for (size_t k = 0; k < audio->soundFontTable[i].drums.size(); k++)
{
fntWriter.Write(audio->soundFontTable[i].drums[k].releaseRate);
fntWriter.Write(audio->soundFontTable[i].drums[k].pan);
fntWriter.Write(audio->soundFontTable[i].drums[k].loaded);
WriteEnvData(audio->soundFontTable[i].drums[k].env, &fntWriter);
WriteSampleEntryReference(audio, audio->soundFontTable[i].drums[k].sample, audio->samples, &fntWriter);
fntWriter.Write(audio->soundFontTable[i].drums[k].tuning);
}
for (size_t k = 0; k < audio->soundFontTable[i].instruments.size(); k++)
{
fntWriter.Write((uint8_t)audio->soundFontTable[i].instruments[k].isValidInstrument);
fntWriter.Write(audio->soundFontTable[i].instruments[k].loaded);
fntWriter.Write(audio->soundFontTable[i].instruments[k].normalRangeLo);
fntWriter.Write(audio->soundFontTable[i].instruments[k].normalRangeHi);
fntWriter.Write(audio->soundFontTable[i].instruments[k].releaseRate);
WriteEnvData(audio->soundFontTable[i].instruments[k].env, &fntWriter);
WriteSoundFontEntry(audio, audio->soundFontTable[i].instruments[k].lowNotesSound, audio->samples, &fntWriter);
WriteSoundFontEntry(audio, audio->soundFontTable[i].instruments[k].normalNotesSound, audio->samples, &fntWriter);
WriteSoundFontEntry(audio, audio->soundFontTable[i].instruments[k].highNotesSound, audio->samples, &fntWriter);
}
for (size_t k = 0; k < audio->soundFontTable[i].soundEffects.size(); k++)
{
WriteSoundFontEntry(audio, audio->soundFontTable[i].soundEffects[k], audio->samples, &fntWriter);
}
//std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("fonts/font_%02X", i));
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("fonts/%s", audio->soundFontNames[i].c_str()));
AddFile(fName, fntStream->ToVector());
}
// Write Sequences
for (size_t i = 0; i < audio->sequences.size(); i++)
{
auto seq = audio->sequences[i];
MemoryStream* seqStream = new MemoryStream();
BinaryWriter seqWriter = BinaryWriter(seqStream);
WriteHeader(nullptr, "", &seqWriter, Ship::ResourceType::AudioSequence, Ship::Version::Rachael);
seqWriter.Write((uint32_t)seq.size());
seqWriter.Write(seq.data(), seq.size());
seqWriter.Write((uint8_t)i);
seqWriter.Write((uint8_t)audio->sequenceTable[i].medium);
seqWriter.Write((uint8_t)audio->sequenceTable[i].cachePolicy);
seqWriter.Write((uint32_t)audio->fontIndices[i].size());
for (size_t k = 0; k < audio->fontIndices[i].size(); k++)
seqWriter.Write((uint8_t)audio->fontIndices[i][k]);
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("sequences/%s", audio->seqNames[i].c_str()));
AddFile(fName, seqStream->ToVector());
}
}
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include "ZResource.h"
#include "ZAudio.h"
#include "Exporter.h"
#include <Utils/BinaryWriter.h>
class OTRExporter_Audio : public OTRExporter
{
public:
void WriteSampleEntry(SampleEntry* entry, BinaryWriter* writer);
void WriteSampleEntryReference(ZAudio* audio, SampleEntry* entry, std::map<uint32_t, SampleEntry*> samples, BinaryWriter* writer);
void WriteSoundFontEntry(ZAudio* audio, SoundFontEntry* entry, std::map<uint32_t, SampleEntry*> samples, BinaryWriter* writer);
void WriteEnvData(std::vector<AdsrEnvelope*> envelopes, BinaryWriter* writer);
virtual void Save(ZResource* res, const fs::path& outPath, BinaryWriter* writer) override;
};
+4 -4
View File
@@ -29,7 +29,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(CMD_F(e->viewAngle));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
}
@@ -46,7 +46,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(CMD_F(e->viewAngle));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
}
@@ -105,7 +105,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(CMD_F(e->viewAngle));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
}
@@ -122,7 +122,7 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(CMD_F(e->viewAngle));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
}
+87 -164
View File
@@ -29,20 +29,6 @@
Ab1, Ad1)) \
}
typedef int32_t Mtx_t[4][4];
typedef union Mtx
{
//_Alignas(8)
Mtx_t m;
int32_t l[16];
struct
{
int16_t i[16];
uint16_t f[16];
};
} Mtx;
#define gsSPBranchLessZraw2(dl, vtx, zval) \
{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\
(unsigned int)(zval), }
@@ -71,7 +57,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
// DEBUG: Write in a marker
Declaration* dbgDecl = dList->parent->GetDeclaration(dList->GetRawDataIndex());
std::string dbgName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dbgDecl->varName.c_str());
std::string dbgName = StringHelper::Sprintf("%s/%s", GetParentFolderName(res).c_str(), dbgDecl->varName.c_str());
uint64_t hash = CRC64(dbgName.c_str());
writer->Write((uint32_t)(G_MARKER << 24));
writer->Write((uint32_t)0xBEEFBEEF);
@@ -81,7 +67,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
auto dlStart = std::chrono::steady_clock::now();
//for (auto data : dList->instructions)
for (int dataIdx = 0; dataIdx < dList->instructions.size(); dataIdx++)
for (size_t dataIdx = 0; dataIdx < dList->instructions.size(); dataIdx++)
{
auto data = dList->instructions[dataIdx];
uint32_t word0 = 0;
@@ -110,14 +96,14 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
{
case G_NOOP:
{
Gfx value = gsDPNoOp();
Gfx value = {gsDPNoOp()};
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_ENDDL:
{
Gfx value = gsSPEndDisplayList();
Gfx value = {gsSPEndDisplayList()};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -128,7 +114,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t nnnn = (data & 0x0000FFFF00000000ULL) >> 32;
int32_t vvvvvvvv = (data & 0x00000000FFFFFFFFULL);
Gfx value = gsSPModifyVertex(nnnn / 2, ww, vvvvvvvv);
Gfx value = {gsSPModifyVertex(nnnn / 2, ww, vvvvvvvv)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -145,35 +131,35 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t cccccc = (data & 0x00FFFFFF00000000) >> 32;
int32_t ssssssss = (data & 0xFFFFFFFF);
Gfx value = gsSPGeometryMode(~cccccc, ssssssss);
Gfx value = {gsSPGeometryMode(~cccccc, ssssssss)};
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_RDPPIPESYNC:
{
Gfx value = gsDPPipeSync();
Gfx value = {gsDPPipeSync()};
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_RDPLOADSYNC:
{
Gfx value = gsDPLoadSync();
Gfx value = {gsDPLoadSync()};
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_RDPTILESYNC:
{
Gfx value = gsDPTileSync();
Gfx value = {gsDPTileSync()};
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_RDPFULLSYNC:
{
Gfx value = gsDPFullSync();
Gfx value = {gsDPFullSync()};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -183,14 +169,14 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t hhhhhh = (data & 0x00FFFFFF00000000) >> 32;
int32_t llllllll = (data & 0x00000000FFFFFFFF);
Gfx value = gsDPSetOtherMode(hhhhhh, llllllll);
Gfx value = {gsDPSetOtherMode(hhhhhh, llllllll)};
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_POPMTX:
{
Gfx value = gsSPPopMatrix(data);
Gfx value = {gsSPPopMatrix(data)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -202,23 +188,23 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
uint8_t b = (uint8_t)((data & 0xFF00FF00) >> 8);
uint8_t a = (uint8_t)((data & 0x000000FF) >> 0);
Gfx value = gsDPSetEnvColor(r, g, b, a);
Gfx value = {gsDPSetEnvColor(r, g, b, a)};
word0 = value.words.w0;
word1 = value.words.w1;
}
break;
case G_MTX:
{
if ((!Globals::Instance->HasSegment(GETSEGNUM(data))) || ((data & 0xFFFFFFFF) == 0x07000000)) // En_Zf and En_Ny place a DL in segment 7
if ((!Globals::Instance->HasSegment(GETSEGNUM(data), res->parent->workerID)) || ((data & 0xFFFFFFFF) == 0x07000000)) // En_Zf and En_Ny place a DL in segment 7
{
uint32_t pp = (data & 0x000000FF00000000) >> 32;
uint32_t mm = (data & 0x00000000FFFFFFFF);
pp ^= G_MTX_PUSH;
mm = (mm & 0x0FFFFFFF) + 0xF0000000;
mm = (mm & 0x0FFFFFFF) + 1;
Gfx value = gsSPMatrix(mm, pp);
Gfx value = {gsSPMatrix(mm, pp)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -228,7 +214,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
uint32_t mm = (data & 0x00000000FFFFFFFF);
pp ^= G_MTX_PUSH;
Gfx value = gsSPMatrix(mm, pp);
Gfx value = {gsSPMatrix(mm, pp)};
word0 = value.words.w0;
word1 = value.words.w1;
@@ -243,7 +229,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
if (mtxDecl != nullptr)
{
std::string vName = StringHelper::Sprintf("%s\\%s", (GetParentFolderName(res).c_str()), mtxDecl->varName.c_str());
std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), mtxDecl->varName.c_str());
uint64_t hash = CRC64(vName.c_str());
@@ -267,7 +253,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t xxx = (data & 0x0000000000FFF000) >> 12;
int32_t ddd = (data & 0x0000000000000FFF);
Gfx value = gsDPLoadBlock(i, sss, ttt, xxx, ddd);
Gfx value = {gsDPLoadBlock(i, sss, ttt, xxx, ddd)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -277,7 +263,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t vvvv = (data & 0xFFFF00000000) >> 32;
int32_t wwww = (data & 0x0000FFFF);
Gfx value = gsSPCullDisplayList(vvvv / 2, wwww / 2);
Gfx value = {gsSPCullDisplayList(vvvv / 2, wwww / 2)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -293,7 +279,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
uint32_t z = (data & 0x00000000FFFFFFFF) >> 0;
uint32_t h = (data & 0xFFFFFFFF);
Gfx value = gsSPBranchLessZraw3(h & 0x00FFFFFF);
Gfx value = {gsSPBranchLessZraw3(h & 0x00FFFFFF)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -306,7 +292,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
break;
case G_RDPHALF_2:
{
Gfx value = gsDPWordLo(data & 0xFFFFFFFF);
Gfx value = {gsDPWordLo(data & 0xFFFFFFFF)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -319,7 +305,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t XXX = (data & 0x0000000000FFF000) >> 12;
int32_t YYY = (data & 0x0000000000000FFF);
Gfx value = gsSPTextureRectangle2(XXX, YYY, xxx, yyy, i);
Gfx value = {gsSPTextureRectangle2(XXX, YYY, xxx, yyy, i)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -338,7 +324,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int bp = 0;
Gfx value = gsSPBranchLessZraw2(0xDEADABCD, (a / 5) | (b / 2), z);
Gfx value = {gsSPBranchLessZraw2(0xDEADABCD, (a / 5) | (b / 2), z)};
word0 = (value.words.w0 & 0x00FFFFFF) + (G_BRANCH_Z_OTR << 24);
word1 = value.words.w1;
@@ -347,7 +333,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
if (dListDecl != nullptr)
{
std::string vName = StringHelper::Sprintf("%s\\%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
uint64_t hash = CRC64(vName.c_str());
@@ -370,21 +356,13 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
if (!File::Exists("Extract\\" + fName))
if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
{
MemoryStream* dlStream = new MemoryStream();
BinaryWriter dlWriter = BinaryWriter(dlStream);
Save(dList->otherDLists[i], outPath, &dlWriter);
#ifdef _DEBUG
//if (otrArchive->HasFile(fName))
//otrArchive->RemoveFile(fName);
#endif
File::WriteAllBytes("Extract\\" + fName, dlStream->ToVector());
//otrArchive->AddFile(fName, (uintptr_t)dlStream->ToVector().data(), dlWriter.GetBaseAddress());
AddFile(fName, dlStream->ToVector());
}
}
else
@@ -401,19 +379,19 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
//case G_BRANCH_Z:
case G_DL:
{
if ((!Globals::Instance->HasSegment(GETSEGNUM(data)) && (int)opF3D != G_BRANCH_Z)
if ((!Globals::Instance->HasSegment(GETSEGNUM(data), res->parent->workerID) && (int)opF3D != G_BRANCH_Z)
|| ((data & 0xFFFFFFFF) == 0x07000000)) // En_Zf and En_Ny place a DL in segment 7
{
int32_t pp = (data & 0x00FF000000000000) >> 56;
Gfx value;
u32 dListVal = (data & 0x0FFFFFFF) + 0xF0000000;
u32 dListVal = (data & 0x0FFFFFFF) + 1;
if (pp != 0)
value = gsSPBranchList(dListVal);
value = {gsSPBranchList(dListVal)};
else
value = gsSPDisplayList(dListVal);
value = {gsSPDisplayList(dListVal)};
word0 = value.words.w0;
word1 = value.words.w1;
@@ -441,7 +419,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
if (dListDecl != nullptr)
{
std::string vName = StringHelper::Sprintf("%s\\%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
std::string vName = StringHelper::Sprintf("%s/%s", (GetParentFolderName(res).c_str()), dListDecl->varName.c_str());
uint64_t hash = CRC64(vName.c_str());
@@ -464,14 +442,14 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
if (!File::Exists("Extract\\" + fName))
if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
{
MemoryStream* dlStream = new MemoryStream();
BinaryWriter dlWriter = BinaryWriter(dlStream);
Save(dList->otherDLists[i], outPath, &dlWriter);
File::WriteAllBytes("Extract\\" + fName, dlStream->ToVector());
AddFile(fName, dlStream->ToVector());
}
}
else
@@ -491,7 +469,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t ddd = (____ & 0x700) >> 8;
int32_t nnnnnnn = (____ & 0xFE) >> 1;
Gfx value = gsSPTexture(ssss, tttt, lll, ddd, nnnnnnn);
Gfx value = {gsSPTexture(ssss, tttt, lll, ddd, nnnnnnn)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -502,7 +480,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t bb = ((data & 0x0000FF0000000000ULL) >> 40) / 2;
int32_t cc = ((data & 0x000000FF00000000ULL) >> 32) / 2;
Gfx test = gsSP1Triangle(aa, bb, cc, 0);
Gfx test = {gsSP1Triangle(aa, bb, cc, 0)};
word0 = test.words.w0;
word1 = test.words.w1;
}
@@ -516,7 +494,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t ee = ((data & 0x0000000000FF00ULL) >> 8) / 2;
int32_t ff = ((data & 0x000000000000FFULL) >> 0) / 2;
Gfx test = gsSP2Triangles(aa, bb, cc, 0, dd, ee, ff, 0);
Gfx test = {gsSP2Triangles(aa, bb, cc, 0, dd, ee, ff, 0)};
word0 = test.words.w0;
word1 = test.words.w1;
}
@@ -527,8 +505,8 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t bb = ((data & 0x0000FF0000000000ULL) >> 40) / 2;
int32_t cc = ((data & 0x000000FF00000000ULL) >> 32) / 2;
int32_t dd = ((data & 0x000000000000FFULL)) / 2;
Gfx test = gsSP1Quadrangle(aa, bb, cc, dd, 0);
Gfx test = {gsSP1Quadrangle(aa, bb, cc, dd, 0)};
word0 = test.words.w0;
word1 = test.words.w1;
}
@@ -542,7 +520,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t bb = (data & 0x000000000000FF00) >> 8;
int32_t aa = (data & 0x00000000000000FF) >> 0;
Gfx value = gsDPSetPrimColor(mm, ff, rr, gg, bb, aa);
Gfx value = {gsDPSetPrimColor(mm, ff, rr, gg, bb, aa)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -556,7 +534,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
// TODO: Output the correct render modes in data
Gfx value = gsSPSetOtherMode(0xE2, sft, len, dd);
Gfx value = {gsSPSetOtherMode(0xE2, sft, len, dd)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -574,11 +552,11 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
if (sft == 14) // G_MDSFT_TEXTLUT
{
const char* types[] = { "G_TT_NONE", "G_TT_NONE", "G_TT_RGBA16", "G_TT_IA16" };
value = gsDPSetTextureLUT(dd >> 14);
value = {gsDPSetTextureLUT(dd >> 14)};
}
else
{
value = gsSPSetOtherMode(0xE3, sft, nn + 1, dd);
value = {gsSPSetOtherMode(0xE3, sft, nn + 1, dd)};
}
word0 = value.words.w0;
@@ -605,7 +583,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t bbbb = (data & 0b0000000000000000000000000000000000000000000000000000000011110000) >> 4;
int32_t uuuu = (data & 0b0000000000000000000000000000000000000000000000000000000000001111);
Gfx value = gsDPSetTile(fff, ii, nnnnnnnnn, mmmmmmmmm, ttt, pppp, cc, aaaa, ssss, dd, bbbb, uuuu);
Gfx value = {gsDPSetTile(fff, ii, nnnnnnnnn, mmmmmmmmm, ttt, pppp, cc, aaaa, ssss, dd, bbbb, uuuu)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -629,7 +607,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t ab1 = (data & 0b00000000000000000000000000000000000000000000000000000000111000) >> 3;
int32_t ad1 = (data & 0b00000000000000000000000000000000000000000000000000000000000111) >> 0;
Gfx value = gsDPSetCombineLERP2(a0, b0, c0, d0, aa0, ab0, ac0, ad0, a1, b1, c1, d1, aa1, ab1, ac1, ad1);
Gfx value = {gsDPSetCombineLERP2(a0, b0, c0, d0, aa0, ab0, ac0, ad0, a1, b1, c1, d1, aa1, ab1, ac1, ad1)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -642,7 +620,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t vvv = (data & 0x0000000000000FFF);
int32_t i = (data & 0x000000000F000000) >> 24;
Gfx value = gsDPSetTileSize(i, sss, ttt, uuu, vvv);
Gfx value = {gsDPSetTileSize(i, sss, ttt, uuu, vvv)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -652,7 +630,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t t = (data & 0x0000000007000000) >> 24;
int32_t ccc = (data & 0x00000000003FF000) >> 14;
Gfx value = gsDPLoadTLUTCmd(t, ccc);
Gfx value = {gsDPLoadTLUTCmd(t, ccc)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -661,11 +639,11 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
{
int sss = (data & 0x00FFF00000000000) >> 44;
int ttt = (data & 0x00000FFF00000000) >> 32;
int i = (data & 0x000000000F000000) >> 16;
int i = (data & 0x000000000F000000) >> 24;
int uuu = (data & 0x0000000000FFF000) >> 12;
int vvv= (data & 0x0000000000000FFF);
Gfx value = gsDPLoadTile(i, sss, ttt, uuu, vvv);
Gfx value = {gsDPLoadTile(i, sss, ttt, uuu, vvv)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -675,7 +653,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
uint32_t seg = data & 0xFFFFFFFF;
int32_t texAddress = Seg2Filespace(data, dList->parent->baseAddress);
if (!Globals::Instance->HasSegment(GETSEGNUM(seg)))
if (!Globals::Instance->HasSegment(GETSEGNUM(seg), res->parent->workerID))
{
int32_t __ = (data & 0x00FF000000000000) >> 48;
int32_t www = (data & 0x00000FFF00000000) >> 32;
@@ -683,7 +661,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
uint32_t fmt = (__ & 0xE0) >> 5;
uint32_t siz = (__ & 0x18) >> 3;
Gfx value = gsDPSetTextureImage(fmt, siz, www - 1, (seg & 0x0FFFFFFF) + 0xF0000000);
Gfx value = {gsDPSetTextureImage(fmt, siz, www + 1, (seg & 0x0FFFFFFF) + 1)};
word0 = value.words.w0;
word1 = value.words.w1;
@@ -693,7 +671,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
else
{
std::string texName = "";
bool foundDecl = Globals::Instance->GetSegmentedPtrName(seg, dList->parent, "", texName);
bool foundDecl = Globals::Instance->GetSegmentedPtrName(seg, dList->parent, "", texName, res->parent->workerID);
int32_t __ = (data & 0x00FF000000000000) >> 48;
int32_t www = (data & 0x00000FFF00000000) >> 32;
@@ -701,7 +679,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
uint32_t fmt = (__ & 0xE0) >> 5;
uint32_t siz = (__ & 0x18) >> 3;
Gfx value = gsDPSetTextureImage(fmt, siz, www - 1, __);
Gfx value = {gsDPSetTextureImage(fmt, siz, www + 1, __)};
word0 = value.words.w0 & 0x00FFFFFF;
word0 += (G_SETTIMG_OTR << 24);
//word1 = value.words.w1;
@@ -712,10 +690,10 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
if (foundDecl)
{
ZFile* assocFile = Globals::Instance->GetSegment(GETSEGNUM(seg));
ZFile* assocFile = Globals::Instance->GetSegment(GETSEGNUM(seg), res->parent->workerID);
std::string assocFileName = assocFile->GetName();
std::string fName = "";
if (GETSEGNUM(seg) == SEGMENT_SCENE || GETSEGNUM(seg) == SEGMENT_ROOM)
fName = GetPathToRes(res, texName.c_str());
else
@@ -744,48 +722,13 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t aa = (data & 0x000000FF00000000ULL) >> 32;
int32_t nn = (data & 0x000FF00000000000ULL) >> 44;
Gfx value = gsSPVertex(data & 0xFFFFFFFF, nn, ((aa >> 1) - nn));
Gfx value = {gsSPVertex(data & 0xFFFFFFFF, nn, ((aa >> 1) - nn))};
word0 = value.words.w0;
word1 = value.words.w1 | 0xF0000000;
word1 = value.words.w1 | 1;
}
else
//if (dList->vertices.size() > 0)
{
// Connect neighboring vertex arrays
std::vector<std::pair<uint32_t, std::vector<ZVtx>>> vertsKeys(dList->vertices.begin(),
dList->vertices.end());
if (vertsKeys.size() > 0)
{
auto lastItem = vertsKeys[0];
for (size_t i = 1; i < vertsKeys.size(); i++)
{
auto curItem = vertsKeys[i];
int32_t sizeDiff = curItem.first - (lastItem.first + (lastItem.second.size() * 16));
// Make sure there isn't an unaccounted inbetween these two
if (sizeDiff == 0)
{
for (auto v : curItem.second)
{
dList->vertices[lastItem.first].push_back(v);
lastItem.second.push_back(v);
}
dList->vertices.erase(curItem.first);
vertsKeys.erase(vertsKeys.begin() + i);
i--;
continue;
}
lastItem = curItem;
}
}
// Write CRC64 of vtx file name
uint32_t addr = data & 0xFFFFFFFF;
@@ -793,10 +736,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
addr -= dList->parent->baseAddress;
auto segOffset = GETSEGOFFSET(addr);
//uint32_t seg = data & 0xFFFFFFFF;
Declaration* vtxDecl = dList->parent->GetDeclarationRanged(segOffset);
//std::string vtxName = "";
//bool foundDecl = Globals::Instance->GetSegmentedPtrName(seg, dList->parent, "", vtxName);
int32_t aa = (data & 0x000000FF00000000ULL) >> 32;
int32_t nn = (data & 0x000FF00000000000ULL) >> 44;
@@ -805,7 +745,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
{
uint32_t diff = segOffset - vtxDecl->address;
Gfx value = gsSPVertex(diff, nn, ((aa >> 1) - nn));
Gfx value = {gsSPVertex(diff, nn, ((aa >> 1) - nn))};
word0 = value.words.w0;
word0 &= 0x00FFFFFF;
@@ -822,9 +762,8 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
word0 = hash >> 32;
word1 = hash & 0xFFFFFFFF;
if (!File::Exists("Extract\\" + fName))
if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
{
//printf("Exporting VTX Data %s\n", fName.c_str());
// Write vertices to file
MemoryStream* vtxStream = new MemoryStream();
BinaryWriter vtxWriter = BinaryWriter(vtxStream);
@@ -833,7 +772,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
auto split = StringHelper::Split(vtxDecl->text, "\n");
for (int i = 0; i < split.size(); i++)
for (size_t i = 0; i < split.size(); i++)
{
std::string line = split[i];
@@ -847,44 +786,37 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
vtxWriter.Write((uint32_t)ZResourceType::Vertex);
vtxWriter.Write((uint32_t)arrCnt);
size_t sz = dList->vertices[vtxDecl->address].size();
auto start = std::chrono::steady_clock::now();
//if (sz > 0)
// God dammit this is so dumb
for (size_t i = 0; i < split.size(); i++)
{
auto start = std::chrono::steady_clock::now();
std::string line = split[i];
// God dammit this is so dumb
for (size_t i = 0; i < split.size(); i++)
if (StringHelper::Contains(line, "VTX("))
{
std::string line = split[i];
auto split2 = StringHelper::Split(StringHelper::Split(StringHelper::Split(line, "VTX(")[1], ")")[0], ",");
if (StringHelper::Contains(line, "VTX("))
{
auto split2 = StringHelper::Split(StringHelper::Split(StringHelper::Split(line, "VTX(")[1], ")")[0], ",");
vtxWriter.Write((int16_t)std::stoi(split2[0], nullptr, 10)); // v.x
vtxWriter.Write((int16_t)std::stoi(split2[1], nullptr, 10)); // v.y
vtxWriter.Write((int16_t)std::stoi(split2[2], nullptr, 10)); // v.z
vtxWriter.Write((int16_t)std::stoi(split2[0], nullptr, 10)); // v.x
vtxWriter.Write((int16_t)std::stoi(split2[1], nullptr, 10)); // v.y
vtxWriter.Write((int16_t)std::stoi(split2[2], nullptr, 10)); // v.z
vtxWriter.Write((int16_t)0); // v.flag
vtxWriter.Write((int16_t)0); // v.flag
vtxWriter.Write((int16_t)std::stoi(split2[3], nullptr, 10)); // v.s
vtxWriter.Write((int16_t)std::stoi(split2[4], nullptr, 10)); // v.t
vtxWriter.Write((uint8_t)std::stoi(split2[5], nullptr, 10)); // v.r
vtxWriter.Write((uint8_t)std::stoi(split2[6], nullptr, 10)); // v.g
vtxWriter.Write((uint8_t)std::stoi(split2[7], nullptr, 10)); // v.b
vtxWriter.Write((uint8_t)std::stoi(split2[8], nullptr, 10)); // v.a
}
vtxWriter.Write((int16_t)std::stoi(split2[3], nullptr, 10)); // v.s
vtxWriter.Write((int16_t)std::stoi(split2[4], nullptr, 10)); // v.t
vtxWriter.Write((uint8_t)std::stoi(split2[5], nullptr, 10)); // v.r
vtxWriter.Write((uint8_t)std::stoi(split2[6], nullptr, 10)); // v.g
vtxWriter.Write((uint8_t)std::stoi(split2[7], nullptr, 10)); // v.b
vtxWriter.Write((uint8_t)std::stoi(split2[8], nullptr, 10)); // v.a
}
File::WriteAllBytes("Extract\\" + fName, vtxStream->ToVector());
auto end = std::chrono::steady_clock::now();
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
//printf("Exported VTX Array %s in %zums\n", fName.c_str(), diff);
}
AddFile(fName, vtxStream->ToVector());
auto end = std::chrono::steady_clock::now();
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
}
}
else
@@ -892,19 +824,10 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
spdlog::error("vtxDecl == nullptr!");
}
}
/*else
{
writer->Write(word0);
writer->Write(word1);
word0 = 0;
word1 = 0;
spdlog::error("dList->vertices.size() <= 0!");
}*/
}
break;
}
writer->Write(word0);
writer->Write(word1);
}
@@ -918,7 +841,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
std::string OTRExporter_DisplayList::GetPathToRes(ZResource* res, std::string varName)
{
std::string prefix = GetPrefix(res);
std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), varName.c_str());
std::string fName = StringHelper::Sprintf("%s/%s", GetParentFolderName(res).c_str(), varName.c_str());
return fName;
}
@@ -932,7 +855,7 @@ std::string OTRExporter_DisplayList::GetParentFolderName(ZResource* res)
{
auto split = StringHelper::Split(oName, "_");
oName = "";
for (int i = 0; i < split.size() - 1; i++)
for (size_t i = 0; i < split.size() - 1; i++)
oName += split[i] + "_";
oName += "scene";
@@ -943,7 +866,7 @@ std::string OTRExporter_DisplayList::GetParentFolderName(ZResource* res)
}
if (prefix != "")
oName = prefix + "\\" + oName;
oName = prefix + "/" + oName;
return oName;
}
@@ -970,4 +893,4 @@ std::string OTRExporter_DisplayList::GetPrefix(ZResource* res)
prefix = "code";
return prefix;
}
}
+3 -2
View File
@@ -1,7 +1,7 @@
#include "Exporter.h"
#include "VersionInfo.h"
void OTRExporter::WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, Ship::ResourceType resType)
void OTRExporter::WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, Ship::ResourceType resType, Ship::Version resVersion)
{
writer->Write((uint8_t)Endianess::Little); // 0x00
writer->Write((uint8_t)0); // 0x01
@@ -9,7 +9,8 @@ void OTRExporter::WriteHeader(ZResource* res, const fs::path& outPath, BinaryWri
writer->Write((uint8_t)0); // 0x03
writer->Write((uint32_t)resType); // 0x04
writer->Write((uint32_t)MAJOR_VERSION); // 0x08
//writer->Write((uint32_t)MAJOR_VERSION); // 0x08
writer->Write((uint32_t)resVersion); // 0x08
writer->Write((uint64_t)0xDEADBEEFDEADBEEF); // id, 0x0C
writer->Write((uint32_t)resourceVersions[resType]); // 0x10
writer->Write((uint64_t)0); // ROM CRC, 0x14
+2 -1
View File
@@ -4,9 +4,10 @@
//#include "OTRExporter.h"
#include <Utils/BinaryWriter.h>
#include <Resource.h>
#include "VersionInfo.h"
class OTRExporter : public ZResourceExporter
{
protected:
static void WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, Ship::ResourceType resType);
static void WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, Ship::ResourceType resType, Ship::Version resVersion = MAJOR_VERSION);
};
+61 -6
View File
@@ -15,6 +15,7 @@
#include "TextExporter.h"
#include "BlobExporter.h"
#include "MtxExporter.h"
#include "AudioExporter.h"
#include <Globals.h>
#include <Utils/File.h>
#include <Utils/Directory.h>
@@ -25,6 +26,8 @@ std::string otrFileName = "oot.otr";
std::shared_ptr<Ship::Archive> otrArchive;
BinaryWriter* fileWriter;
std::chrono::steady_clock::time_point fileStart, resStart;
std::map<std::string, std::vector<char>> files;
std::mutex fileMutex;
void InitVersionInfo();
@@ -39,21 +42,52 @@ static void ExporterParseFileMode(const std::string& buildMode, ZFileMode& fileM
{
fileMode = (ZFileMode)ExporterFileMode::BuildOTR;
printf("BOTR: Generating OTR Archive...\n");
if (File::Exists(otrFileName))
otrArchive = std::shared_ptr<Ship::Archive>(new Ship::Archive(otrFileName, true));
else
otrArchive = Ship::Archive::CreateArchive(otrFileName, 65536 / 2);
otrArchive = Ship::Archive::CreateArchive(otrFileName, 40000);
auto lst = Directory::ListFiles("Extract");
for (auto item : lst)
{
auto fileData = File::ReadAllBytes(item);
otrArchive->AddFile(StringHelper::Split(item, "Extract\\")[1], (uintptr_t)fileData.data(), fileData.size());
otrArchive->AddFile(StringHelper::Split(item, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
}
}
}
static void ExporterProgramEnd()
{
if (Globals::Instance->fileMode == ZFileMode::ExtractDirectory)
{
printf("Generating OTR Archive...\n");
otrArchive = Ship::Archive::CreateArchive(otrFileName, 40000);
for (auto item : files)
{
auto fileData = item.second;
otrArchive->AddFile(item.first, (uintptr_t)fileData.data(), fileData.size());
}
// Add any additional files that need to be manually copied...
auto lst = Directory::ListFiles("Extract");
for (auto item : lst)
{
auto fileData = File::ReadAllBytes(item);
otrArchive->AddFile(StringHelper::Split(item, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
}
//otrArchive->AddFile("Audiobank", (uintptr_t)Globals::Instance->GetBaseromFile("Audiobank").data(), Globals::Instance->GetBaseromFile("Audiobank").size());
//otrArchive->AddFile("Audioseq", (uintptr_t)Globals::Instance->GetBaseromFile("Audioseq").data(), Globals::Instance->GetBaseromFile("Audioseq").size());
//otrArchive->AddFile("Audiotable", (uintptr_t)Globals::Instance->GetBaseromFile("Audiotable").data(), Globals::Instance->GetBaseromFile("Audiotable").size());
}
}
static void ExporterParseArgs(int argc, char* argv[], int& i)
{
std::string arg = argv[i];
@@ -85,6 +119,7 @@ static void ExporterFileBegin(ZFile* file)
static void ExporterFileEnd(ZFile* file)
{
// delete fileWriter;
}
static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
@@ -107,7 +142,7 @@ static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
{
auto split = StringHelper::Split(oName, "_");
oName = "";
for (int i = 0; i < split.size() - 1; i++)
for (size_t i = 0; i < split.size() - 1; i++)
oName += split[i] + "_";
oName += "scene";
@@ -120,11 +155,17 @@ static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
std::string fName = "";
if (prefix != "")
fName = StringHelper::Sprintf("%s\\%s\\%s", prefix.c_str(), oName.c_str(), rName.c_str());
fName = StringHelper::Sprintf("%s/%s/%s", prefix.c_str(), oName.c_str(), rName.c_str());
else
fName = StringHelper::Sprintf("%s\\%s", oName.c_str(), rName.c_str());
fName = StringHelper::Sprintf("%s/%s", oName.c_str(), rName.c_str());
File::WriteAllBytes("Extract\\" + fName, strem->ToVector());
if (Globals::Instance->fileMode == ZFileMode::ExtractDirectory)
{
std::unique_lock Lock(fileMutex);
files[fName] = strem->ToVector();
}
else
File::WriteAllBytes("Extract/" + fName, strem->ToVector());
}
auto end = std::chrono::steady_clock::now();
@@ -142,6 +183,17 @@ static void ExporterXMLEnd()
{
}
void AddFile(std::string fName, std::vector<char> data)
{
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract/" + fName, data);
else
{
std::unique_lock Lock(fileMutex);
files[fName] = data;
}
}
static void ImportExporters()
{
// In this example we set up a new exporter called "EXAMPLE".
@@ -155,6 +207,8 @@ static void ImportExporters()
exporterSet->beginXMLFunc = ExporterXMLBegin;
exporterSet->endXMLFunc = ExporterXMLEnd;
exporterSet->resSaveFunc = ExporterResourceEnd;
exporterSet->endProgramFunc = ExporterProgramEnd;
exporterSet->exporters[ZResourceType::Background] = new OTRExporter_Background();
exporterSet->exporters[ZResourceType::Texture] = new OTRExporter_Texture();
exporterSet->exporters[ZResourceType::Room] = new OTRExporter_Room();
@@ -173,6 +227,7 @@ static void ImportExporters()
exporterSet->exporters[ZResourceType::Text] = new OTRExporter_Text();
exporterSet->exporters[ZResourceType::Blob] = new OTRExporter_Blob();
exporterSet->exporters[ZResourceType::Mtx] = new OTRExporter_MtxExporter();
exporterSet->exporters[ZResourceType::Audio] = new OTRExporter_Audio();
Globals::AddExporter("OTR", exporterSet);
+4 -1
View File
@@ -2,4 +2,7 @@
#include <Archive.h>
extern std::shared_ptr<Ship::Archive> otrArchive;
extern std::shared_ptr<Ship::Archive> otrArchive;
extern std::map<std::string, std::vector<char>> files;
void AddFile(std::string fName, std::vector<char> data);
+13 -11
View File
@@ -1,6 +1,6 @@
# Only used for standalone compilation, usually inherits these from the main makefile
CXX := g++
CXX ?= g++
AR := ar
FORMAT := clang-format-11
@@ -12,7 +12,8 @@ LTO ?= 0
WARN := -Wall -Wextra -Werror \
-Wno-unused-parameter \
-Wno-unused-function \
-Wno-unused-variable
-Wno-unused-variable \
-Wno-error=multichar
CXXFLAGS := $(WARN) -std=c++17
@@ -30,7 +31,7 @@ ifneq ($(LTO),0)
CXXFLAGS += -flto
endif
SRC_DIRS := $(shell find -type d -not -path "*build*")
SRC_DIRS := $(shell find . -type d -not -path "*build*")
CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
H_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.h))
@@ -39,13 +40,14 @@ D_FILES := $(O_FILES:%.o=%.d)
LIB := OTRExporter.a
INC_DIRS := $(addprefix -I, \
../../ZAPD/ZAPD \
../../ZAPD/lib/tinyxml2 \
../../ZAPD/lib/libgfxd \
../../ZAPD/ZAPDUtils \
../../OtrLib/otrlib \
../../OtrLib/otrlib/Lib/spdlog/include \
../../OtrLib/otrlib/Lib/Fast3D/U64 \
../../ZAPDTR/ZAPD \
../../ZAPDTR/lib/tinyxml2 \
../../ZAPDTR/lib/libgfxd \
../../ZAPDTR/ZAPDUtils \
../../libultraship/libultraship \
../../libultraship/libultraship/Lib/spdlog/include \
../../libultraship/libultraship/Lib/Fast3D/U64 \
../../StormLib/src \
)
# create build directories
@@ -67,4 +69,4 @@ build/%.o: %.cpp
$(LIB): $(O_FILES)
$(AR) rcs $@ $^
-include $(D_FILES)
-include $(D_FILES)
+22 -2
View File
@@ -20,6 +20,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="ArrayExporter.h" />
<ClInclude Include="AudioExporter.h" />
<ClInclude Include="BackgroundExporter.h" />
<ClInclude Include="BlobExporter.h" />
<ClInclude Include="CollisionExporter.h" />
@@ -44,6 +45,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="ArrayExporter.cpp" />
<ClCompile Include="AudioExporter.cpp" />
<ClCompile Include="BackgroundExporter.cpp" />
<ClCompile Include="BlobExporter.cpp" />
<ClCompile Include="CollisionExporter.cpp" />
@@ -63,6 +65,12 @@
<ClCompile Include="VersionInfo.cpp" />
<ClCompile Include="VtxExporter.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\OTRGui\build\ZERO_CHECK.vcxproj">
<Project>{02d10590-9542-3f55-aaf8-6055677e2a2a}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
@@ -118,19 +126,31 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(SolutionDir)otrlib;$(SolutionDir)\ZAPD\ZAPD\;$(SolutionDir)\ZAPD\lib\tinyxml2;$(SolutionDir)\ZAPD\lib\libgfxd;$(SolutionDir)\ZAPD\lib\elfio;$(SolutionDir)\ZAPD\lib\assimp\include;$(SolutionDir)\ZAPD\lib\stb;$(ProjectDir);$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(ProjectDir)..\..\ZAPDTR\ZAPD;$(ProjectDir)..\..\ZAPDTR\lib\tinyxml2;$(ProjectDir)..\..\ZAPDTR\lib\libgfxd;$(ProjectDir)..\..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\..\libultraship\libultraship;$(ProjectDir)..\..\libultraship\libultraship\lib\spdlog\include;$(ProjectDir)..\..\libultraship\libultraship\Lib\Fast3D\U64;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)..\..\ZAPDTR\ZAPD;$(ProjectDir)..\..\ZAPDTR\lib\tinyxml2;$(ProjectDir)..\..\ZAPDTR\lib\libgfxd;$(ProjectDir)..\..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\..\libultraship\libultraship;$(ProjectDir)..\..\libultraship\libultraship\lib\spdlog\include;$(ProjectDir)..\..\libultraship\libultraship\Lib\Fast3D\U64;$(ProjectDir)..\..\StormLib\src\;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)..\..\libultraship\libultraship;$(LibraryPath)</LibraryPath>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(ProjectDir)..\..\ZAPDTR\ZAPD;$(ProjectDir)..\..\ZAPDTR\lib\tinyxml2;$(ProjectDir)..\..\ZAPDTR\lib\libgfxd;$(ProjectDir)..\..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\..\libultraship\libultraship;$(ProjectDir)..\..\libultraship\libultraship\lib\spdlog\include;$(ProjectDir)..\..\libultraship\libultraship\Lib\Fast3D\U64;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)..\..\ZAPDTR\ZAPD;$(ProjectDir)..\..\ZAPDTR\lib\tinyxml2;$(ProjectDir)..\..\ZAPDTR\lib\libgfxd;$(ProjectDir)..\..\ZAPDTR\ZAPDUtils;$(ProjectDir)..\..\libultraship\libultraship;$(ProjectDir)..\..\libultraship\libultraship\lib\spdlog\include;$(ProjectDir)..\..\libultraship\libultraship\Lib\Fast3D\U64;$(ProjectDir)..\..\StormLib\src\;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)..\..\libultraship\libultraship;$(LibraryPath)</LibraryPath>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -81,6 +81,9 @@
<ClInclude Include="VersionInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AudioExporter.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CollisionExporter.cpp">
@@ -140,5 +143,8 @@
<ClCompile Include="VersionInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="AudioExporter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+2 -2
View File
@@ -9,11 +9,11 @@ void OTRExporter_Path::Save(ZResource* res, const fs::path& outPath, BinaryWrite
writer->Write((uint32_t)path->pathways.size());
for (int k = 0; k < path->pathways.size(); k++)
for (size_t k = 0; k < path->pathways.size(); k++)
{
writer->Write((uint32_t)path->pathways[k].points.size());
for (int i = 0; i < path->pathways[k].points.size(); i++)
for (size_t i = 0; i < path->pathways[k].points.size(); i++)
{
writer->Write(path->pathways[k].points[i].scalars[0].scalarData.s16);
writer->Write(path->pathways[k].points[i].scalars[1].scalarData.s16);
+18 -25
View File
@@ -46,7 +46,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
for (size_t i = 0; i < room->commands.size(); i++)
{
ZRoomCommand* cmd = room->commands[i];
writer->Write((uint32_t)cmd->cmdID);
switch (cmd->cmdID)
@@ -172,7 +172,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
writer->Write((uint32_t)cmdCsCam->points.size());
for (int i = 0; i < cmdCsCam->points.size(); i++)
for (size_t i = 0; i < cmdCsCam->points.size(); i++)
{
writer->Write(cmdCsCam->points[i].scalars[0].scalarData.s16);
writer->Write(cmdCsCam->points[i].scalars[1].scalarData.s16);
@@ -183,7 +183,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
case RoomCommand::SetMesh:
{
SetMesh* cmdMesh = (SetMesh*)cmd;
writer->Write((uint8_t)cmdMesh->data); // 0x01
writer->Write(cmdMesh->meshHeaderType);
@@ -207,12 +207,12 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
Declaration* dListDeclXlu = poly->parent->GetDeclaration(GETSEGOFFSET(test->xlu));
if (test->opa != 0)
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
else
writer->Write("");
if (test->xlu != 0)
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclXlu->varName.c_str()));
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclXlu->varName.c_str()));
else
writer->Write("");
@@ -228,7 +228,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
Declaration* bgDecl = poly->parent->GetDeclarationRanged(GETSEGOFFSET(poly->multiList[i].source));
writer->Write(OTRExporter_DisplayList::GetPathToRes(poly->multiList[i].sourceBackground, bgDecl->varName));
writer->Write(poly->multiList[i].unk_0C);
writer->Write(poly->multiList[i].tlut);
writer->Write(poly->multiList[i].width);
@@ -338,7 +338,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
for (size_t i = 0;i < cmdRoom->romfile->numRooms; i++)
{
//std::string roomName = StringHelper::Sprintf("%s\\%s_room_%i", (StringHelper::Split(room->GetName(), "_")[0] + "_scene").c_str(), StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i);
//std::string roomName = StringHelper::Sprintf("%s/%s_room_%i", (StringHelper::Split(room->GetName(), "_")[0] + "_scene").c_str(), StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i);
std::string roomName = OTRExporter_DisplayList::GetPathToRes(room, StringHelper::Sprintf("%s_room_%i", StringHelper::Split(room->GetName(), "_scene")[0].c_str(), i));
writer->Write(roomName);
writer->Write(cmdRoom->romfile->rooms[i].virtualAddressStart);
@@ -383,7 +383,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
uint32_t baseStreamEnd = writer->GetStream().get()->GetLength();
writer->Write((uint32_t)cmdStartPos->actors.size()); // 0x01
for (const ActorSpawnEntry& entry : cmdStartPos->actors)
{
writer->Write(entry.actorNum);
@@ -407,7 +407,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
{
uint32_t seg = cmdHeaders->headers[i] & 0xFFFFFFFF;
std::string headerName = "";
bool foundDecl = Globals::Instance->GetSegmentedPtrName(seg, room->parent, "", headerName);
bool foundDecl = Globals::Instance->GetSegmentedPtrName(seg, room->parent, "", headerName, res->parent->workerID);
if (headerName == "NULL")
writer->Write("");
else
@@ -441,9 +441,9 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
case RoomCommand::SetCutscenes:
{
SetCutscenes* cmdSetCutscenes = (SetCutscenes*)cmd;
std::string listName;
Globals::Instance->GetSegmentedPtrName(cmdSetCutscenes->cmdArg2, room->parent, "CutsceneData", listName);
Globals::Instance->GetSegmentedPtrName(cmdSetCutscenes->cmdArg2, room->parent, "CutsceneData", listName, res->parent->workerID);
std::string fName = OTRExporter_DisplayList::GetPathToRes(room, listName);
//std::string fName = StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), listName.c_str());
writer->Write(fName);
@@ -453,10 +453,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
OTRExporter_Cutscene cs;
cs.Save(cmdSetCutscenes->cutscenes[0], "", &csWriter);
File::WriteAllBytes("Extract\\" + fName, csStream->ToVector());
//std::string fName = OTRExporter_DisplayList::GetPathToRes(res, vtxDecl->varName);
//otrArchive->AddFile(fName, (uintptr_t)csStream->ToVector().data(), csWriter.GetBaseAddress());
AddFile(fName, csStream->ToVector());
}
break;
case RoomCommand::SetPathways:
@@ -465,7 +462,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
writer->Write((uint32_t)cmdSetPathways->pathwayList.pathways.size());
for (int i = 0; i < cmdSetPathways->pathwayList.pathways.size(); i++)
for (size_t i = 0; i < cmdSetPathways->pathwayList.pathways.size(); i++)
{
Declaration* decl = room->parent->GetDeclaration(GETSEGOFFSET(cmdSetPathways->pathwayList.pathways[i].listSegmentAddress));
//std::string path = StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), decl->varName.c_str());
@@ -477,11 +474,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
OTRExporter_Path pathExp;
pathExp.Save(&cmdSetPathways->pathwayList, outPath, &pathWriter);
File::WriteAllBytes("Extract\\" + path, pathStream->ToVector());
//otrArchive->AddFile(path, (uintptr_t)pathStream->ToVector().data(), pathWriter.GetBaseAddress());
int bp = 0;
AddFile(path, pathStream->ToVector());
}
}
break;
@@ -508,12 +501,12 @@ void OTRExporter_Room::WritePolyDList(BinaryWriter* writer, ZRoom* room, Polygon
writer->Write(dlist->unk_06);
[[fallthrough]];
default:
//writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
//writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(res).c_str(), dListDeclOpa->varName.c_str()));
if (dlist->opaDList != nullptr)
{
auto opaDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->opaDList->GetRawDataIndex()));
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), opaDecl->varName.c_str()));
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), opaDecl->varName.c_str()));
}
else
writer->Write("");
@@ -521,7 +514,7 @@ void OTRExporter_Room::WritePolyDList(BinaryWriter* writer, ZRoom* room, Polygon
if (dlist->xluDList != nullptr)
{
auto xluDecl = room->parent->GetDeclaration(GETSEGOFFSET(dlist->xluDList->GetRawDataIndex()));
writer->Write(StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), xluDecl->varName.c_str()));
writer->Write(StringHelper::Sprintf("%s/%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), xluDecl->varName.c_str()));
}
else
writer->Write("");
+1 -1
View File
@@ -23,7 +23,7 @@ void OTRExporter_Skeleton::Save(ZResource* res, const fs::path& outPath, BinaryW
Declaration* skelDecl = skel->parent->GetDeclarationRanged(GETSEGOFFSET(skel->limbsTable.limbsAddresses[i]));
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(skel->limbsTable.limbsAddresses[i], skel->parent, "", name);
bool foundDecl = Globals::Instance->GetSegmentedPtrName(skel->limbsTable.limbsAddresses[i], skel->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
@@ -86,7 +86,7 @@ void OTRExporter_SkeletonLimb::Save(ZResource* res, const fs::path& outPath, Bin
if (limb->childPtr != 0)
{
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->childPtr, limb->parent, "", name);
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->childPtr, limb->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
@@ -107,7 +107,7 @@ void OTRExporter_SkeletonLimb::Save(ZResource* res, const fs::path& outPath, Bin
if (limb->siblingPtr != 0)
{
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->siblingPtr, limb->parent, "", name);
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->siblingPtr, limb->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
@@ -128,7 +128,7 @@ void OTRExporter_SkeletonLimb::Save(ZResource* res, const fs::path& outPath, Bin
if (limb->dListPtr != 0)
{
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->dListPtr, limb->parent, "", name);
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->dListPtr, limb->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
@@ -149,7 +149,7 @@ void OTRExporter_SkeletonLimb::Save(ZResource* res, const fs::path& outPath, Bin
if (limb->dList2Ptr != 0)
{
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->dList2Ptr, limb->parent, "", name);
bool foundDecl = Globals::Instance->GetSegmentedPtrName(limb->dList2Ptr, limb->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
+2 -2
View File
@@ -8,8 +8,8 @@ void OTRExporter_Text::Save(ZResource* res, const fs::path& outPath, BinaryWrite
WriteHeader(txt, outPath, writer, Ship::ResourceType::Text);
writer->Write((uint32_t)txt->messages.size());
for (int i = 0; i < txt->messages.size(); i++)
for (size_t i = 0; i < txt->messages.size(); i++)
{
writer->Write(txt->messages[i].id);
writer->Write(txt->messages[i].textboxType);
+20 -18
View File
@@ -5,21 +5,23 @@ std::map<Ship::ResourceType, uint32_t> resourceVersions;
void InitVersionInfo()
{
resourceVersions[Ship::ResourceType::Animation] = 0;
resourceVersions[Ship::ResourceType::Model] = 0;
resourceVersions[Ship::ResourceType::Texture] = 0;
resourceVersions[Ship::ResourceType::Material] = 0;
resourceVersions[Ship::ResourceType::PlayerAnimation] = 0;
resourceVersions[Ship::ResourceType::DisplayList] = 0;
resourceVersions[Ship::ResourceType::Room] = 0;
resourceVersions[Ship::ResourceType::CollisionHeader] = 0;
resourceVersions[Ship::ResourceType::Skeleton] = 0;
resourceVersions[Ship::ResourceType::SkeletonLimb] = 0;
resourceVersions[Ship::ResourceType::Matrix] = 0;
resourceVersions[Ship::ResourceType::Path] = 0;
resourceVersions[Ship::ResourceType::Vertex] = 0;
resourceVersions[Ship::ResourceType::Cutscene] = 0;
resourceVersions[Ship::ResourceType::Array] = 0;
resourceVersions[Ship::ResourceType::Text] = 0;
resourceVersions[Ship::ResourceType::Blob] = 0;
}
resourceVersions = std::map<Ship::ResourceType, uint32_t> {
{ Ship::ResourceType::Animation, 0 },
{ Ship::ResourceType::Model, 0 },
{ Ship::ResourceType::Texture, 0 },
{ Ship::ResourceType::Material, 0 },
{ Ship::ResourceType::PlayerAnimation, 0 },
{ Ship::ResourceType::DisplayList, 0 },
{ Ship::ResourceType::Room, 0 },
{ Ship::ResourceType::CollisionHeader, 0 },
{ Ship::ResourceType::Skeleton, 0 },
{ Ship::ResourceType::SkeletonLimb, 0 },
{ Ship::ResourceType::Matrix, 0 },
{ Ship::ResourceType::Path, 0 },
{ Ship::ResourceType::Vertex, 0 },
{ Ship::ResourceType::Cutscene, 0 },
{ Ship::ResourceType::Array, 0 },
{ Ship::ResourceType::Text, 0 },
{ Ship::ResourceType::Blob, 0 },
};
}
+16 -96
View File
@@ -1,24 +1,20 @@
#!/usr/bin/env python3
import argparse, json, os, signal, time, sys, shutil
from multiprocessing import Pool, cpu_count, Event, Manager, ProcessError
import os, sys, shutil
import shutil
from rom_info import Z64Rom
import rom_chooser
import struct
def SignalHandler(sig, frame):
print(f'Signal {sig} received. Aborting...')
mainAbort.set()
# Don't exit immediately to update the extracted assets file.
def BuildOTR():
shutil.copyfile("baserom/Audiobank", "Extract/Audiobank")
shutil.copyfile("baserom/Audioseq", "Extract/Audioseq")
shutil.copyfile("baserom/Audiotable", "Extract/Audiotable")
def BuildOTR(xmlPath, rom):
shutil.copytree("assets", "Extract/assets")
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPD/ZAPD.out"
checksum = int(Z64Rom(rom).checksum.value, 16)
with open("Extract/version", "wb") as f:
f.write(struct.pack('<L', checksum))
execStr += " botr -se OTR"
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPDTR/ZAPD.out"
execStr += " ed -i %s -b %s -fl CFG/filelists -o placeholder -osf placeholder -gsf 1 -rconf CFG/Config.xml -se OTR" % (xmlPath, rom)
print(execStr)
exitValue = os.system(execStr)
@@ -28,90 +24,14 @@ def BuildOTR():
print("Aborting...", file=os.sys.stderr)
print("\n")
def ExtractFile(xmlPath, outputPath, outputSourcePath):
execStr = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPD/ZAPD.out"
execStr += " e -eh -i %s -b baserom/ -o %s -osf %s -gsf 1 -rconf CFG/Config.xml -se OTR" % (xmlPath, outputPath, outputSourcePath)
if "overlays" in xmlPath:
execStr += " --static"
print(execStr)
exitValue = os.system(execStr)
#exitValue = 0
if exitValue != 0:
print("\n")
print("Error when extracting from file " + xmlPath, file=os.sys.stderr)
print("Aborting...", file=os.sys.stderr)
print("\n")
def ExtractFunc(fullPath):
*pathList, xmlName = fullPath.split(os.sep)
objectName = os.path.splitext(xmlName)[0]
outPath = os.path.join("..\\soh\\assets\\", *pathList[4:], objectName)
os.makedirs(outPath, exist_ok=True)
outSourcePath = outPath
ExtractFile(fullPath, outPath, outSourcePath)
def initializeWorker(abort, test):
global globalAbort
globalAbort = abort
def main():
parser = argparse.ArgumentParser(description="baserom asset extractor")
parser.add_argument("-s", "--single", help="asset path relative to assets/, e.g. objects/gameplay_keep")
parser.add_argument("-f", "--force", help="Force the extraction of every xml instead of checking the touched ones.", action="store_true")
parser.add_argument("-u", "--unaccounted", help="Enables ZAPD unaccounted detector warning system.", action="store_true")
args = parser.parse_args()
rom_path = rom_chooser.chooseROM()
rom = Z64Rom(rom_path)
global mainAbort
mainAbort = Event()
manager = Manager()
signal.signal(signal.SIGINT, SignalHandler)
extractedAssetsTracker = manager.dict()
asset_path = args.single
if asset_path is not None:
fullPath = os.path.join("..\\soh\\assets", "xml", asset_path + ".xml")
if not os.path.exists(fullPath):
print(f"Error. File {fullPath} doesn't exists.", file=os.sys.stderr)
exit(1)
ExtractFunc(fullPath)
else:
extract_text_path = "assets/text/message_data.h"
if os.path.isfile(extract_text_path):
extract_text_path = None
extract_staff_text_path = "assets/text/message_data_staff.h"
if os.path.isfile(extract_staff_text_path):
extract_staff_text_path = None
xmlFiles = []
for currentPath, _, files in os.walk(os.path.join("..\\soh\\assets", "xml")):
for file in files:
fullPath = os.path.join(currentPath, file)
if file.endswith(".xml"):
xmlFiles.append(fullPath)
try:
numCores = 2
print("Extracting assets with " + str(numCores) + " CPU cores.")
with Pool(numCores, initializer=initializeWorker, initargs=(mainAbort, 0)) as p:
p.map(ExtractFunc, xmlFiles)
except Exception as e:
print("Warning: Multiprocessing exception ocurred.", file=os.sys.stderr)
print("Disabling mutliprocessing.", file=os.sys.stderr)
initializeWorker(mainAbort, 0)
for singlePath in xmlFiles:
ExtractFunc(singlePath)
BuildOTR()
if (os.path.exists("Extract")):
shutil.rmtree("Extract")
BuildOTR("../soh/assets/xml/" + rom.version.xml_ver + "/", rom_path)
if __name__ == "__main__":
main()
main()
+53
View File
@@ -0,0 +1,53 @@
#!/usr/bin/python3
import os
import sys
import struct
from multiprocessing import Pool, cpu_count
from rom_info import Z64Rom
import rom_chooser
rom = None
def initialize_worker(input_rom):
global rom
rom = input_rom
def ExtractFunc(i):
dma_file = rom.getDmaEntryByIndex(i)
dma_data = rom.readDmaEntry(dma_file)
filename = '../soh/baserom/' + rom.version.file_table[i]
print('extracting ' + filename + " (0x%08X, 0x%08X)" % (dma_file.virtStart, dma_file.virtEnd))
try:
with open(filename, 'wb') as f:
f.write(dma_data)
except IOError:
print('failed to write file ' + filename)
# TODO: handle this better
if dma_file.compressed:
os.system('tools/yaz0 -d ' + filename + ' ' + filename)
#####################################################################
def main():
try:
os.mkdir('../soh/baserom')
except:
pass
rom_path = rom_chooser.chooseROM()
input_rom = Z64Rom(rom_path)
# extract files
num_cores = cpu_count()
print("Extracting baserom with " + str(num_cores) + " CPU cores.")
with Pool(num_cores, initialize_worker, (input_rom,)) as p:
p.map(ExtractFunc, range(len(input_rom.version.file_table)))
if __name__ == "__main__":
main()
+37
View File
@@ -0,0 +1,37 @@
import os, sys, glob
from rom_info import Z64Rom
def chooseROM():
roms = []
for file in glob.glob("*.z64"):
if Z64Rom.isValidRom(file):
roms.append(file)
if not (roms):
print("Error: No roms located, place one in the OTRExporter directory", file=os.sys.stderr)
sys.exit(1)
if (len(roms) == 1):
return roms[0]
print(str(len(roms))+ " roms found, please select one by pressing 1-"+str(len(roms)))
for i in range(len(roms)):
print(str(i+1)+ ". " + roms[i])
while(1):
try:
selection = int(input())
except:
print("Bad input. Try again with the number keys.")
continue
if (selection < 1 or selection > len(roms)):
print("Bad input. Try again.")
continue
else: break
return roms[selection - 1]
+87
View File
@@ -0,0 +1,87 @@
from enum import Enum
from tabnanny import check
import struct
class Checksums(Enum):
OOT_NTSC_10 = "EC7011B7"
OOT_NTSC_11 = "D43DA81F"
OOT_NTSC_12 = "693BA2AE"
OOT_PAL_10 = "B044B569"
OOT_PAL_11 = "B2055FBD"
OOT_NTSC_JP_GC_CE = "F7F52DB8"
OOT_NTSC_JP_GC = "F611F4BA"
OOT_NTSC_US_GC = "F3DD35BA"
OOT_PAL_GC = "09465AC3"
OOT_NTSC_JP_MQ = "F43B45BA"
OOT_NTSC_US_MQ = "F034001A"
OOT_PAL_MQ = "1D4136F3"
OOT_PAL_GC_DBG1 = "871E1C92"
OOT_PAL_GC_DBG2 = "87121EFE"
OOT_PAL_GC_MQ_DBG = "917D18F6"
OOT_IQUE_TW = "3D81FB3E"
OOT_IQUE_CN = "B1E1E07B"
OOT_UNKNOWN = "FFFFFFFF"
@classmethod
def has_value(self, value):
return value in self._value2member_map_
class RomVersion:
def __init__(self, file_table_path, file_table_off, xml_ver):
self.file_table_off = file_table_off
self.xml_ver = xml_ver
with open(file_table_path, 'r') as f:
self.file_table = [line.strip('\n') for line in f]
ROM_INFO_TABLE = dict()
ROM_INFO_TABLE[Checksums.OOT_PAL_GC] = RomVersion("CFG/filelists/gamecube_pal.txt", 0x7170, "GC_NMQ_PAL_F")
ROM_INFO_TABLE[Checksums.OOT_PAL_GC_DBG1] = RomVersion("CFG/filelists/dbg.txt", 0x12F70, "GC_NMQ_D")
class RomDmaEntry:
def __init__(self, rom, i):
off = rom.version.file_table_off + 16 * i
(self.virtStart, \
self.virtEnd, \
self.physStart, \
self.physEnd) = struct.unpack('>IIII', rom.rom_data[off:off+4*4])
self.compressed = self.physEnd != 0
self.size = self.physEnd - self.physStart \
if self.compressed \
else self.virtEnd - self.virtStart
self.name = rom.version.file_table[i]
class Z64Rom:
def __init__(self, file_path):
self.file_path = file_path
with open(file_path, 'rb') as f:
self.rom_data = f.read()
self.is_valid = len(self.rom_data) > 20 * 1024 * 1024
if not self.is_valid:
return
# get checkum
checksum_str = self.rom_data[16:16+4].hex().upper()
self.checksum = Checksums(checksum_str) if Checksums.has_value(checksum_str) else Checksums.OOT_UNKNOWN
if self.checksum == Checksums.OOT_UNKNOWN:
self.is_valid = False
return
# get rom version
self.version = ROM_INFO_TABLE[self.checksum]
def getDmaEntryByIndex(self, i):
return RomDmaEntry(self, i)
def readDmaEntry(self, entry):
return self.rom_data[entry.physStart:entry.physStart + entry.size]
@staticmethod
def isValidRom(rom_path):
return Z64Rom(rom_path).is_valid
@@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_D/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>
@@ -0,0 +1,8 @@
<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_D/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>
@@ -0,0 +1,8 @@
<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_PAL_F/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>
File diff suppressed because it is too large Load Diff
+109 -55
View File
@@ -18,6 +18,7 @@ Shader shader = { 0 };
Light light = { 0 };
Vector3 lightPos = { -5.0f, 10.0f, 10.0f };
Vector2 dragOffset;
bool isDragging = false;
std::string sohFolder = NULLSTR;
bool extracting = false;
bool rom_ready = false;
@@ -25,6 +26,7 @@ bool single_thread = false;
bool hide_second_btn = false;
RomVersion version;
const char* patched_rom = "tmp/rom.z64";
extern bool oldExtractMode;
static std::string currentStep = "None";
@@ -65,17 +67,35 @@ void OTRGame::init(){
mat.shader = shader;
}
if(fs::exists("soh.exe") && !fs::exists("oot.otr")) {
if((fs::exists("soh.exe") || fs::exists("soh.elf")) && !fs::exists("oot.otr")) {
hide_second_btn = true;
sohFolder = ".";
}
}
void ExtractRom() {
const WriteResult result = ExtractBaserom(patched_rom);
void ExtractRom()
{
WriteResult result;
if (oldExtractMode)
ExtractBaserom(patched_rom);
else
result.error = NULLSTR;
if (result.error == NULLSTR) {
if (MoonUtils::exists("oot.otr")) MoonUtils::rm("oot.otr");
startWorker();
if (MoonUtils::exists("Extract")) MoonUtils::rm("Extract");
MoonUtils::mkdir("Extract");
//MoonUtils::copy("tmp/baserom/Audiobank", "Extract/Audiobank");
//MoonUtils::copy("tmp/baserom/Audioseq", "Extract/Audioseq");
//MoonUtils::copy("tmp/baserom/Audiotable", "Extract/Audiotable");
//MoonUtils::copy("tmp/baserom/version", "Extract/version");
MoonUtils::write("Extract/version", (char*)&version.crc, sizeof(version.crc));
MoonUtils::copy("assets/game/", "Extract/assets/");
startWorker(version);
extracting = true;
}
}
@@ -95,69 +115,103 @@ void OTRGame::update(){
}
void OTRGame::draw() {
Vector2 windowSize(GetScreenWidth(), GetScreenHeight());
Rectangle titlebar = Rectangle(0, 0, windowSize.x - 50, 35);
Vector2 mousePos = GetMousePosition();
Vector2 mouseDelta = GetMouseDelta();
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !isDragging &&
mousePos.x >= titlebar.x && mousePos.y >= titlebar.y && mousePos.x <= titlebar.x + titlebar.width && mousePos.y <= titlebar.y + titlebar.height) {
isDragging = true;
dragOffset = mousePos;
}
else if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT) && isDragging) {
isDragging = false;
dragOffset = Vector2(0, 0);
}
if (isDragging && (mouseDelta.x != 0.0f || mouseDelta.y != 0.0f)) {
Vector2 wndPos = GetWindowPosition();
wndPos = Vector2(wndPos.x + (mousePos.x - dragOffset.x), wndPos.y + (mousePos.y - dragOffset.y));
// Calculate virtual screen total size in case there are multiple monitors
int vsX1 = 0, vsY1 = 0, vsX2 = 0, vsY2 = 0;
int monitorCount = GetMonitorCount();
for (int m = 0; m < monitorCount; m++) {
Vector2 monitorPos = GetMonitorPosition(m);
Vector2 monitorSize = Vector2(GetMonitorWidth(m), GetMonitorHeight(m));
if (monitorPos.x < vsX1) vsX1 = monitorPos.x;
if (monitorPos.y < vsY1) vsY1 = monitorPos.y;
if (monitorPos.x + monitorSize.x > vsX2) vsX2 = monitorPos.x + monitorSize.x;
if (monitorPos.y + monitorSize.y > vsY2) vsY2 = monitorPos.y + monitorSize.y;
}
// Clamp the window to the borders of the monitors
if (wndPos.x < vsX1) wndPos.x = vsX1;
if (wndPos.x < vsX1) wndPos.x = vsX1;
if (wndPos.y < vsY1) wndPos.y = vsY1;
if (wndPos.x + windowSize.x > vsX2) wndPos.x = vsX2 - windowSize.x;
if (wndPos.y + windowSize.y > vsY2) wndPos.y = vsY2 - windowSize.y;
SetWindowPosition(wndPos.x, wndPos.y);
}
BeginDrawing();
ClearBackground(Color(40, 40, 40, 255));
Vector3 windowSize(GetScreenWidth(), GetScreenHeight());
Rectangle titlebar = Rectangle(0, 0, windowSize.x - 50, 35);
Vector2 mousePos = Vector2(GetMouseX(), GetMouseY());
bool hoveredTitlebar = mousePos.x >= titlebar.x && mousePos.y >= titlebar.y && mousePos.x <= titlebar.x + titlebar.width && mousePos.y <= titlebar.y + titlebar.height;
ClearBackground(Color(40, 40, 40, 255));
if (hoveredTitlebar && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
if (dragOffset.x == 0 && dragOffset.y == 0) dragOffset = mousePos;
Vector2 wndPos = GetWindowPosition();
DrawTexture(Textures["Frame"], 0, 0, WHITE);
SetWindowPosition(wndPos.x + (mousePos.x - dragOffset.x), wndPos.y + (mousePos.y - dragOffset.y));
}
else dragOffset = Vector2(0, 0);
Texture2D titleTex = Textures["Title"];
DrawTexture(titleTex, windowSize.x / 2 - titleTex.width / 2, titlebar.height / 2 - titleTex.height / 2, WHITE);
DrawTexture(Textures["Frame"], 0, 0, WHITE);
if (UIUtils::GuiIcon("Exit", windowSize.x - 36, titlebar.height / 2 - 10) && (extracting && currentStep.find("Done") != std::string::npos || !extracting)) {
closeRequested = true;
}
Texture2D titleTex = Textures["Title"];
DrawTexture(titleTex, windowSize.x / 2 - titleTex.width / 2, titlebar.height / 2 - titleTex.height / 2, WHITE);
BeginMode3D(camera);
DrawModelEx(Models["Ship"], Vector3Zero(), Vector3(.0f, 1.0f, .0f), this->ModelRotation, SCALE(1.0f), WHITE);
EndMode3D();
if (UIUtils::GuiIcon("Exit", windowSize.x - 36, titlebar.height / 2 - 10) && (extracting && currentStep.find("Done") != std::string::npos || !extracting)) {
CloseWindow();
}
constexpr float text_y = 125.f;
UIUtils::GuiShadowText(("Rom Type: " + version.version).c_str(), 32, text_y, 10, WHITE, BLACK);
UIUtils::GuiShadowText("Tool Version: 1.0", 32, text_y + 15, 10, WHITE, BLACK);
UIUtils::GuiShadowText("OTR Version: 1.0", 32, text_y + 30, 10, WHITE, BLACK);
BeginMode3D(camera);
DrawModelEx(Models["Ship"] ,Vector3Zero(), Vector3(.0f, 1.0f, .0f), this->ModelRotation, SCALE(1.0f), WHITE);
EndMode3D();
constexpr float text_y = 125.f;
UIUtils::GuiShadowText(("Rom Type: " + version.version).c_str(), 32, text_y, 10, WHITE, BLACK);
UIUtils::GuiShadowText("Tool Version: 1.0", 32, text_y + 15, 10, WHITE, BLACK);
UIUtils::GuiShadowText("OTR Version: 1.0", 32, text_y + 30, 10, WHITE, BLACK);
if (oldExtractMode)
UIUtils::GuiToggle(&single_thread, "Single Thread", 32, text_y + 40, currentStep != NULLSTR);
if(!hide_second_btn && UIUtils::GuiIconButton("Folder", "Open\nShip Folder", 109, 50, currentStep != NULLSTR, "Select your Ship of Harkinian Folder\n\nYou could use another folder\nfor development purposes")) {
const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FOLDER);
sohFolder = path;
}
if (UIUtils::GuiIconButton("Cartridge", "Open\nOoT Rom", 32, 50, currentStep != NULLSTR, "Select an Ocarina of Time\nMaster Quest or Vanilla Debug Rom\n\nYou can dump it or lend one from Nintendo")) {
const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FILE);
if (path != NULLSTR) {
const std::string patched_n64 = std::string(patched_rom);
MoonUtils::rm(patched_n64);
version = GetVersion(fopen(path.c_str(), "r"));
if (version.version != NULLSTR) {
MoonUtils::copy(path, patched_n64);
rom_ready = true;
return;
}
fix_baserom(path.c_str(), patched_rom);
version = GetVersion(fopen(patched_rom, "r"));
if (version.version != NULLSTR) rom_ready = true;
if (!hide_second_btn && UIUtils::GuiIconButton("Folder", "Open\nShip Folder", 109, 50, currentStep != NULLSTR, "Select your Ship of Harkinian Folder\n\nYou could use another folder\nfor development purposes")) {
const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FOLDER);
sohFolder = path;
}
if (UIUtils::GuiIconButton("Cartridge", "Open\nOoT Rom", 32, 50, currentStep != NULLSTR, "Select an Ocarina of Time\nGameCube PAL or Vanilla Debug Rom\n\nYou can dump it or lend one from Nintendo")) {
const std::string path = NativeFS->LaunchFileExplorer(LaunchType::FILE);
if (path != NULLSTR) {
const std::string patched_n64 = std::string(patched_rom);
MoonUtils::rm(patched_n64);
version = GetVersion(fopen(path.c_str(), "r"));
if (version.version != NULLSTR) {
MoonUtils::copy(path, patched_n64);
rom_ready = true;
return;
}
fix_baserom(path.c_str(), patched_rom);
version = GetVersion(fopen(patched_rom, "r"));
if (version.version != NULLSTR) rom_ready = true;
}
}
if(currentStep != NULLSTR) {
DrawRectangle(0, 0, windowSize.x, windowSize.y, Color(0, 0, 0, 160));
DrawTexture(Textures["Modal"], windowSize.x / 2 - Textures["Modal"].width / 2, windowSize.y / 2 - Textures["Modal"].height / 2, WHITE);
UIUtils::GuiShadowText(currentStep.c_str(), 0, windowSize.y / 2, 10, WHITE, BLACK, windowSize.x, true);
}
if (currentStep != NULLSTR) {
DrawRectangle(0, 0, windowSize.x, windowSize.y, Color(0, 0, 0, 160));
DrawTexture(Textures["Modal"], windowSize.x / 2 - Textures["Modal"].width / 2, windowSize.y / 2 - Textures["Modal"].height / 2, WHITE);
UIUtils::GuiShadowText(currentStep.c_str(), 0, windowSize.y / 2, 10, WHITE, BLACK, windowSize.x, true);
}
EndDrawing();
EndDrawing();
}
void setCurrentStep(const std::string& step) {
@@ -166,4 +220,4 @@ void setCurrentStep(const std::string& step) {
void OTRGame::exit(){
}
}
+5
View File
@@ -19,6 +19,8 @@ public:
void update();
void draw();
void exit();
inline bool CloseRequested() { return closeRequested; }
protected:
void LoadTexture(const std::string& name, const std::string& path) {
const Image tmp = LoadImage(path.c_str());
@@ -32,6 +34,9 @@ protected:
SetTextureFilter(font.texture, TEXTURE_FILTER_POINT);
Fonts[name] = font;
}
private:
bool closeRequested = false;
};
extern OTRGame* Game;
@@ -83,37 +83,37 @@ RomVersion GetVersion(FILE* rom) {
break;
case OOT_NTSC_JP_GC:
version.version = "JP GameCube (MQ Disk)";
version.listPath = "gamecube_mq.txt";
version.listPath = "gamecube.txt";
version.offset = OOT_OFF_JP_GC;
break;
case OOT_NTSC_JP_GC_CE:
version.version = "GameCube (Collectors Edition Disk)";
version.listPath = "gamecube_mq.txt";
version.listPath = "gamecube.txt";
version.offset = OOT_OFF_JP_GC_CE;
break;
case OOT_NTSC_JP_MQ:
version.version = "JP Master Quest";
version.listPath = "gamecube_mq.txt";
version.listPath = "gamecube.txt";
version.offset = OOT_OFF_JP_MQ;
break;
case OOT_NTSC_US_MQ:
version.version = "NTSC Master Quest";
version.listPath = "gamecube_mq.txt";
version.listPath = "gamecube.txt";
version.offset = OOT_OFF_JP_MQ;
break;
case OOT_NTSC_US_GC:
version.version = "NTSC GameCube";
version.listPath = "gamecube_mq.txt";
version.listPath = "gamecube.txt";
version.offset = OOT_OFF_US_MQ;
break;
case OOT_PAL_GC:
version.version = "PAL GameCube";
version.listPath = "gamecube_mq.txt";
version.listPath = "gamecube_pal.txt";
version.offset = OOT_OFF_PAL_GC;
break;
case OOT_PAL_MQ:
version.version = "PAL Master Quest";
version.listPath = "pal_mq.txt";
version.listPath = "gamecube_pal.txt";
version.offset = OOT_OFF_PAL_MQ;
break;
case OOT_PAL_GC_DBG1:
@@ -179,6 +179,8 @@ WriteResult ExtractBaserom(const char* romPath) {
const std::vector<std::string> lines = MoonUtils::split(read(MoonUtils::join("assets/extractor/filelists", version.listPath)), '\n');
std::vector<uint8_t> decompressedData(1);
for (int i = 0; i < lines.size(); i++) {
FILE* outFile = fopen(MoonUtils::join("tmp/baserom", lines[i]).c_str(), "wb");
const int romOffset = version.offset + (DMA_ENTRY_SIZE * i);
@@ -196,10 +198,13 @@ WriteResult ExtractBaserom(const char* romPath) {
auto outData = new uint8_t[size];
memcpy(outData, romData + physStart, size);
if (compressed) {
std::vector<uint8_t> compressedData = yaz0_encode(outData, size);
outData = compressedData.data();
size = compressedData.size();
int decSize = virtEnd - virtStart;
decompressedData = std::vector<uint8_t>(decSize);
yaz0_decode(outData, decompressedData.data(), decSize);
outData = decompressedData.data();
size = decSize;
}
fwrite(outData, sizeof(char), size, outFile);
@@ -1,23 +1,7 @@
#ifndef EXTRACT_BASEROM_H_
#define EXTRACT_BASEROM_H_
#define OOT_NTSC_10 0xEC7011B7
#define OOT_NTSC_11 0xD43DA81F
#define OOT_NTSC_12 0x693BA2AE
#define OOT_PAL_10 0xB044B569
#define OOT_PAL_11 0xB2055FBD
#define OOT_NTSC_JP_GC_CE 0xF7F52DB8
#define OOT_NTSC_JP_GC 0xF611F4BA
#define OOT_NTSC_US_GC 0xF3DD35BA
#define OOT_PAL_GC 0x09465AC3
#define OOT_NTSC_JP_MQ 0xF43B45BA
#define OOT_NTSC_US_MQ 0xF034001A
#define OOT_PAL_MQ 0x1D4136F3
#define OOT_PAL_GC_DBG1 0x871E1C92 // 03-21-2002 build
#define OOT_PAL_GC_DBG2 0x87121EFE // 03-13-2002 build
#define OOT_PAL_GC_MQ_DBG 0x917D18F6
#define OOT_IQUE_TW 0x3D81FB3E
#define OOT_IQUE_CN 0xB1E1E07B
#include "../../libultraship/libultraship/GameVersions.h"
#include <cstdio>
#include <string>
+77 -37
View File
@@ -5,6 +5,7 @@
#include "utils/mutils.h"
#include "ctpl/ctpl_stl.h"
#include <thread>
#include <impl/baserom_extractor/baserom_extractor.h>
#ifdef _WIN32
#define PLATFORM Platforms::WINDOWS
@@ -13,6 +14,7 @@
#endif
namespace Util = MoonUtils;
bool oldExtractMode = false;
static int maxResources = 0;
static int extractedResources = 0;
bool buildingOtr = false;
@@ -22,19 +24,29 @@ bool isWindows() {
return (PLATFORM == Platforms::WINDOWS);
}
void BuildOTR(const std::string output) {
Util::copy("tmp/baserom/Audiobank", "Extract/Audiobank");
Util::copy("tmp/baserom/Audioseq", "Extract/Audioseq");
Util::copy("tmp/baserom/Audiotable", "Extract/Audiotable");
Util::copy("assets/game/", "Extract/assets/");
std::string execStr = Util::format("assets/extractor/%s", isWindows() ? "ZAPD.exe" : "ZAPD.out") + " botr -se OTR";
ProcessResult result = NativeFS->LaunchProcess(execStr);
if(result.exitCode != 0) {
std::cout << "\nError when building the OTR file with error code: " << result.exitCode << " !" << std::endl;
std::cout << "Aborting...\n" << std::endl;
std::string GetXMLVersion(RomVersion version)
{
switch (version.crc)
{
case OOT_PAL_GC_DBG1: return "GC_NMQ_D";
case OOT_PAL_GC_DBG2: return "GC_MQ_D";
case OOT_PAL_GC: return "GC_NMQ_PAL_F";
}
return "ERROR";
}
void BuildOTR(const std::string output) {
if (oldExtractMode)
{
std::string execStr = Util::format("assets/extractor/%s", isWindows() ? "ZAPD.exe" : "ZAPD.out") + " botr -se OTR";
ProcessResult result = NativeFS->LaunchProcess(execStr);
if (result.exitCode != 0) {
std::cout << "\nError when building the OTR file with error code: " << result.exitCode << " !" << std::endl;
std::cout << "Aborting...\n" << std::endl;
}
}
setCurrentStep("Done!");
if (output == ".") return;
@@ -44,9 +56,9 @@ void BuildOTR(const std::string output) {
MoonUtils::copy("oot.otr", outputPath);
}
void ExtractFile(std::string xmlPath, std::string outPath, std::string outSrcPath) {
void ExtractFile(std::string xmlPath, std::string outPath, std::string outSrcPath, RomVersion version) {
std::string execStr = Util::format("assets/extractor/%s", isWindows() ? "ZAPD.exe" : "ZAPD.out");
std::string args = Util::format(" e -eh -i %s -b tmp/baserom/ -o %s -osf %s -gsf 1 -rconf assets/extractor/Config.xml -se OTR %s", xmlPath.c_str(), outPath.c_str(), outSrcPath.c_str(), xmlPath.find("overlays") != std::string::npos ? "--static" : "");
std::string args = Util::format(" e -eh -i %s -b tmp/baserom/ -o %s -osf %s -gsf 1 -rconf assets/extractor/Config_%s.xml -se OTR %s", xmlPath.c_str(), outPath.c_str(), outSrcPath.c_str(), GetXMLVersion(version).c_str(), xmlPath.find("overlays") != std::string::npos ? "--static" : "");
ProcessResult result = NativeFS->LaunchProcess(execStr + args);
if (result.exitCode != 0) {
@@ -55,49 +67,77 @@ void ExtractFile(std::string xmlPath, std::string outPath, std::string outSrcPat
}
}
void ExtractFunc(std::string fullPath) {
void ExtractFunc(std::string fullPath, RomVersion version) {
std::vector<std::string> path = Util::split(fullPath, Util::pathSeparator());
std::string outPath = Util::join(Util::join("assets/extractor/xmls/output", path[4]), Util::basename(fullPath));
Util::mkdir(outPath);
ExtractFile(fullPath, outPath, outPath);
ExtractFile(fullPath, outPath, outPath, version);
setCurrentStep("Extracting: " + Util::basename(fullPath));
extractedResources++;
}
void startWorker() {
std::string path = "assets/extractor/xmls";
std::vector<std::string> files;
Util::dirscan(path, files);
std::vector<std::string> xmlFiles;
void startWorker(RomVersion version) {
std::string path = "assets/extractor/xmls/";
const int num_threads = std::thread::hardware_concurrency();
ctpl::thread_pool pool(num_threads / 2);
for(auto &file : files) {
if (file.find(".xml") != std::string::npos) xmlFiles.push_back(file);
}
path += GetXMLVersion(version);
for (auto& file : xmlFiles) {
if(single_thread) {
ExtractFunc(file);
} else {
pool.push([file](int) {
ExtractFunc(file);
});
Util::write("tmp/baserom/version", (char*)&version.crc, sizeof(version.crc));
if (oldExtractMode)
{
std::vector<std::string> files;
Util::dirscan(path, files);
std::vector<std::string> xmlFiles;
const int num_threads = std::thread::hardware_concurrency();
ctpl::thread_pool pool(num_threads / 2);
for (auto& file : files) {
if (file.find(".xml") != std::string::npos) xmlFiles.push_back(file);
}
}
maxResources = xmlFiles.size();
for (auto& file : xmlFiles) {
if (single_thread) {
ExtractFunc(file, version);
}
else {
pool.push([file, version](int) {
ExtractFunc(file, version);
});
}
}
maxResources = xmlFiles.size();
}
else
{
std::string execStr = Util::format("assets/extractor/%s", isWindows() ? "ZAPD.exe" : "ZAPD.out");
std::string args = Util::format(" ed -eh -i %s -b tmp/rom.z64 -fl assets/extractor/filelists -o %s -osf %s -gsf 1 -rconf assets/extractor/Config_%s.xml -se OTR %s", path.c_str(), path + "../", path + "../", GetXMLVersion(version).c_str(), "");
ProcessResult result = NativeFS->LaunchProcess(execStr + args);
if (result.exitCode != 0) {
std::cout << "\nError when extracting the ROM with error code: " << result.exitCode << " !" << std::endl;
std::cout << "Aborting...\n" << std::endl;
}
else
{
printf("All done?\n");
}
maxResources = 1;
}
}
void updateWorker(const std::string& output) {
if (maxResources > 0 && !buildingOtr && extractedResources >= maxResources) {
if (maxResources > 0 && !buildingOtr && (extractedResources >= maxResources || !oldExtractMode))
{
setCurrentStep("Building OTR...");
if (skipFrames < 3) {
skipFrames++;
return;
}
buildingOtr = true;
if (single_thread){
if (single_thread || !oldExtractMode){
BuildOTR(output);
return;
}
+3 -1
View File
@@ -5,5 +5,7 @@ enum Platforms {
WINDOWS, LINUX
};
void startWorker();
struct RomVersion;
void startWorker(RomVersion version);
void updateWorker(const std::string& output);
+3 -3
View File
@@ -17,8 +17,8 @@ void UpdateDrawFrame(void) {
}
int main() {
constexpr Vector2 windowSize = Vector2(400, 200);
SetTargetFPS(144);
constexpr Vector2 windowSize = Vector2(400, 200);
SetConfigFlags(FLAG_VSYNC_HINT);
SetConfigFlags(FLAG_WINDOW_HIGHDPI);
SetConfigFlags(FLAG_WINDOW_UNDECORATED);
SetConfigFlags(FLAG_MSAA_4X_HINT);
@@ -32,7 +32,7 @@ int main() {
Game = new OTRGame();
Game->preload();
Game->init();
while(!WindowShouldClose()) {
while(!WindowShouldClose() && !Game->CloseRequested()) {
UpdateDrawFrame();
}
CloseWindow();
+5 -1
View File
@@ -72,7 +72,11 @@ namespace MoonUtils {
vector<string> result;
stringstream ss (s);
string item;
while (getline(ss, item, delim)) {
while (getline(ss, item, delim))
{
if (item.at(item.size() - 1) == '\r')
item = item.substr(0, item.size() - 1);
result.push_back (item);
}
return result;
+77 -59
View File
@@ -6,15 +6,25 @@ The Ship does not include assets and as such requires a prior copy of the game t
## Quick Start
1) Download [The Ship of Harkinian](https://github.com/HarbourMasters/Shipwright/releases/latest) from releases.
2) Get a ZRET OoT Debug ROM
```
Build date: `zelda@srd022j 03-02-21 00:49:18`
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
```
1) Download The Ship of Harkinian from [Discord](https://discord.com/invite/BtBmd55HVH).
2) Requires a supported copy of the game (See supported games below).
3) Use the OTRGui to generate an `oot.otr` archive file.
4) Launch `soh.exe`
### Supported Games
#### Ocarina of Time Debug (not Master Quest)
> Currently the recommended option
```
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
```
#### Ocarina of Time PAL GameCube
> May lead to crashes and instability
```
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
```
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
## Additional Setup Information
@@ -36,9 +46,25 @@ If you still cannot get the tool to work, join our [Discord Server](https://disc
### Running The Ship of Harkinian
Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.
Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.
Currently, DirectX 11 and OpenGL is supported. Change the renderer by opening the `shipofharkinian.ini` configuration file in notepad and add `sdl` to `gfx backend` for OpenGL or leave blank for DirectX.
Default keyboard configuration:
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
| - | - | - | - | - | - | - | - |
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts:
| Keys | Action |
| - | - |
| F1 | Toggle menubar |
| F5 | Save state |
| F6 | Change state |
| F7 | Load state |
| F10 | Fullscreen (OpenGL) |
| Alt+Enter | Fullscreen (DirectX) |
| Ctrl+R | Reset |
Currently, DirectX 11 and OpenGL are supported. Change the renderer by opening the `shipofharkinian.json` configuration file in notepad and add `sdl` to the quotes in `"GfxBackend": ""` for OpenGL or leave blank for DirectX.
## Take The Survey
Want to use cartridge readers in tandem with the OTRGui?
@@ -50,63 +76,55 @@ Official Discord: https://discord.com/invite/BtBmd55HVH
## Building The Ship of Harkinian
1. Install [Python](https://www.python.org/ftp/python/3.10.2/python-3.10.2-amd64.exe)
2. Install [Visual Studio 2022 Community Edition](https://visualstudio.microsoft.com/vs/community/)
2b. In the Visual Studio Installer, install `MSVC v142 - VS 2019 C++`.
4. Clone the Ship of Harkinian repository.
5. Put your 2020 OoT debug rom in the `soh` folder.
6. Launch `soh/fixbaserom.py`.
7. Launch `soh/extract_baserom.py`.
8. Copy the `baserom` folder from the `soh` folder into the `OTRExporter` folder.
9. Run `OTRExporter/OTRExporter.sln`.
10. Switch the solution to `Release x64`.
11. Build the solution.
12. Launching `OTRExporter/extract_assets.py` will generate an `oot.otr` archive file in `OTRExporter/oot.otr`.
13. Run `soh/soh.sln`
14. Switch the solution to `Release x86`.
15. Build the solution.
16. Copy the `OTRExporter/oot.otr` archive file to `soh/Release`.
17. Launch `soh.exe`.
Refer to the [building instructions](BUILDING.md) to compile SoH.
## Troubleshooting The Exporter
- Affirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
- Affirm that `zapd.exe` exists in the `/assets/extractor` folder
- Confirm that you have an `/assets` folder filled with XMLs in the same directory as OTRGui.exe
- Confirm that `zapd.exe` exists in the `/assets/extractor` folder
## Nightly Builds
Nightly builds of Ship of Harkinian are available [here](https://builds.shipofharkinian.com/job/SoH_Multibranch/job/develop)
## The Harbour Masters Are...
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
Louist103 | Developer - Save System Programmer and General Programmer
Emil | Developer - Fast3D Programmer
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
MelonSpeedruns | Developer - General Programmer
Rozlette | Developer - General Programmer
JoshDuMan | Developer - General Programmer
KiritoDev/Lywx | Developer - General Programmer
Theo3 | Developer - General Programmer
Random06457 | Developer - Linux Build
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
Louist103 | Developer - Save System Programmer and General Programmer
Emil | Developer - Fast3D Programmer
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
MelonSpeedruns | Developer - General Programmer
Rozlette | Developer - General Programmer
JoshDuMan | Developer - General Programmer
KiritoDev/Lywx | Developer - General Programmer
Theo3 | Developer - General Programmer
Random06457 | Developer - Linux Build
## Special Thanks
Decomp & ZAPD | Made this project even possible in the first place!
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
Rrrrry123 | Speedbunner, encouragement, and community moderation
Fierce deity | Encouragement and community moderation
mzxrules | For his contributions to decomp
Aloxado | Developer - General Programmer
MegaMech | Developer - General Programmer
Revo | Tester - GCC support and General Testing
zfg | Tester - General Testing
Horseless Headman | Tester - General Testing
Steven Pritchett | Tester - General Testing
Trenton May | Tester - General Testing
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
Koby Howell | Tester - General Testing
Logg | Tester - General Testing
Taylor Daley | Graphic Design
Can't Sleep | Graphic Design
MicTheMicrophone | Voice actor for the King
Amphibibro | Voice actor for Link
Lemons
Decomp & ZAPD | Made this project even possible in the first place!
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
Rrrrry123 | Speedbunner, encouragement, and community moderation
Fierce deity | Encouragement and community moderation
mzxrules | For his contributions to decomp
zel. | For his contributions to decomp
Aloxado | Developer - General Programmer
MegaMech | Developer - General Programmer
Revo | Tester - GCC support and General Testing
zfg | Tester - General Testing
Horseless Headman | Tester - General Testing
Steven Pritchett | Tester - General Testing
Trenton May | Tester - General Testing
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
Koby Howell | Tester - General Testing
Logg | Tester - General Testing
Taylor Daley | Graphic Design
Can't Sleep | Graphic Design
## Video Credits
Kenix | Producer / Writer
rainbow_fash | Executive Producer
ReveriePass | Editor
MicTheMicrophone | Gwonam / The King
Amphibibro | Link
AceHeart | Zelda
+167
View File
@@ -0,0 +1,167 @@
#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.vspscc
.builds
*.dotCover
*.o
*.dylib
## TODO: If you have NuGet Package Restore enabled, uncomment this
#packages/
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# Visual Studio profiler
*.psess
*.vsp
# ReSharper is a .NET coding add-in
_ReSharper*
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Others
[Bb]in
[Oo]bj
sql
TestResults
*.Cache
ClientBin
stylecop.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
############
## Windows
############
# Windows image file caches
Thumbs.db
# Folder config file
Desktop.ini
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist
build
eggs
parts
bin
var
sdist
develop-eggs
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg
# Mac crap
.DS_Store
**/project.xcworkspace
**/xcuserdata
+395
View File
@@ -0,0 +1,395 @@
project(StormLib)
cmake_minimum_required(VERSION 3.10)
set(LIBRARY_NAME storm)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(CMakeDependentOption)
option(BUILD_SHARED_LIBS "Compile shared libraries" OFF)
option(STORM_SKIP_INSTALL "Skip installing files" OFF)
option(STORM_BUILD_TESTS
"Compile StormLib test application" OFF
# "BUILD_TESTING" OFF # Stay coherent with CTest variables
)
set(SRC_FILES
src/adpcm/adpcm.cpp
src/huffman/huff.cpp
src/jenkins/lookup3.c
src/lzma/C/LzFind.c
src/lzma/C/LzmaDec.c
src/lzma/C/LzmaEnc.c
src/pklib/explode.c
src/pklib/implode.c
src/sparse/sparse.cpp
src/FileStream.cpp
src/SBaseCommon.cpp
src/SBaseDumpData.cpp
src/SBaseFileTable.cpp
src/SBaseSubTypes.cpp
src/SCompression.cpp
src/SFileAddFile.cpp
src/SFileAttributes.cpp
src/SFileCompactArchive.cpp
src/SFileCreateArchive.cpp
src/SFileExtractFile.cpp
src/SFileFindFile.cpp
src/SFileGetFileInfo.cpp
src/SFileListFile.cpp
src/SFileOpenArchive.cpp
src/SFileOpenFileEx.cpp
src/SFilePatchArchives.cpp
src/SFileReadFile.cpp
src/SFileVerify.cpp
src/libtomcrypt/src/pk/rsa/rsa_verify_simple.c
src/libtomcrypt/src/misc/crypt_libc.c
)
if(MSVC)
# This file is used to create a DLL on windows
# Use BUILD_SHARED_LIBS to create StormLib.dll
set(STORM_DEF_FILES
src/DllMain.def
)
endif()
set(TOMCRYPT_FILES
src/libtomcrypt/src/hashes/hash_memory.c
src/libtomcrypt/src/hashes/md5.c
src/libtomcrypt/src/hashes/sha1.c
src/libtomcrypt/src/math/ltm_desc.c
src/libtomcrypt/src/math/multi.c
src/libtomcrypt/src/math/rand_prime.c
src/libtomcrypt/src/misc/base64_decode.c
src/libtomcrypt/src/misc/crypt_argchk.c
src/libtomcrypt/src/misc/crypt_find_hash.c
src/libtomcrypt/src/misc/crypt_find_prng.c
src/libtomcrypt/src/misc/crypt_hash_descriptor.c
src/libtomcrypt/src/misc/crypt_hash_is_valid.c
src/libtomcrypt/src/misc/crypt_ltc_mp_descriptor.c
src/libtomcrypt/src/misc/crypt_prng_descriptor.c
src/libtomcrypt/src/misc/crypt_prng_is_valid.c
src/libtomcrypt/src/misc/crypt_register_hash.c
src/libtomcrypt/src/misc/crypt_register_prng.c
src/libtomcrypt/src/misc/zeromem.c
src/libtomcrypt/src/pk/asn1/der_decode_bit_string.c
src/libtomcrypt/src/pk/asn1/der_decode_boolean.c
src/libtomcrypt/src/pk/asn1/der_decode_choice.c
src/libtomcrypt/src/pk/asn1/der_decode_ia5_string.c
src/libtomcrypt/src/pk/asn1/der_decode_integer.c
src/libtomcrypt/src/pk/asn1/der_decode_object_identifier.c
src/libtomcrypt/src/pk/asn1/der_decode_octet_string.c
src/libtomcrypt/src/pk/asn1/der_decode_printable_string.c
src/libtomcrypt/src/pk/asn1/der_decode_sequence_ex.c
src/libtomcrypt/src/pk/asn1/der_decode_sequence_flexi.c
src/libtomcrypt/src/pk/asn1/der_decode_sequence_multi.c
src/libtomcrypt/src/pk/asn1/der_decode_short_integer.c
src/libtomcrypt/src/pk/asn1/der_decode_utctime.c
src/libtomcrypt/src/pk/asn1/der_decode_utf8_string.c
src/libtomcrypt/src/pk/asn1/der_encode_bit_string.c
src/libtomcrypt/src/pk/asn1/der_encode_boolean.c
src/libtomcrypt/src/pk/asn1/der_encode_ia5_string.c
src/libtomcrypt/src/pk/asn1/der_encode_integer.c
src/libtomcrypt/src/pk/asn1/der_encode_object_identifier.c
src/libtomcrypt/src/pk/asn1/der_encode_octet_string.c
src/libtomcrypt/src/pk/asn1/der_encode_printable_string.c
src/libtomcrypt/src/pk/asn1/der_encode_sequence_ex.c
src/libtomcrypt/src/pk/asn1/der_encode_sequence_multi.c
src/libtomcrypt/src/pk/asn1/der_encode_set.c
src/libtomcrypt/src/pk/asn1/der_encode_setof.c
src/libtomcrypt/src/pk/asn1/der_encode_short_integer.c
src/libtomcrypt/src/pk/asn1/der_encode_utctime.c
src/libtomcrypt/src/pk/asn1/der_encode_utf8_string.c
src/libtomcrypt/src/pk/asn1/der_length_bit_string.c
src/libtomcrypt/src/pk/asn1/der_length_boolean.c
src/libtomcrypt/src/pk/asn1/der_length_ia5_string.c
src/libtomcrypt/src/pk/asn1/der_length_integer.c
src/libtomcrypt/src/pk/asn1/der_length_object_identifier.c
src/libtomcrypt/src/pk/asn1/der_length_octet_string.c
src/libtomcrypt/src/pk/asn1/der_length_printable_string.c
src/libtomcrypt/src/pk/asn1/der_length_sequence.c
src/libtomcrypt/src/pk/asn1/der_length_utctime.c
src/libtomcrypt/src/pk/asn1/der_sequence_free.c
src/libtomcrypt/src/pk/asn1/der_length_utf8_string.c
src/libtomcrypt/src/pk/asn1/der_length_short_integer.c
src/libtomcrypt/src/pk/ecc/ltc_ecc_map.c
src/libtomcrypt/src/pk/ecc/ltc_ecc_mul2add.c
src/libtomcrypt/src/pk/ecc/ltc_ecc_mulmod.c
src/libtomcrypt/src/pk/ecc/ltc_ecc_points.c
src/libtomcrypt/src/pk/ecc/ltc_ecc_projective_add_point.c
src/libtomcrypt/src/pk/ecc/ltc_ecc_projective_dbl_point.c
src/libtomcrypt/src/pk/pkcs1/pkcs_1_mgf1.c
src/libtomcrypt/src/pk/pkcs1/pkcs_1_oaep_decode.c
src/libtomcrypt/src/pk/pkcs1/pkcs_1_pss_decode.c
src/libtomcrypt/src/pk/pkcs1/pkcs_1_pss_encode.c
src/libtomcrypt/src/pk/pkcs1/pkcs_1_v1_5_decode.c
src/libtomcrypt/src/pk/pkcs1/pkcs_1_v1_5_encode.c
src/libtomcrypt/src/pk/rsa/rsa_exptmod.c
src/libtomcrypt/src/pk/rsa/rsa_free.c
src/libtomcrypt/src/pk/rsa/rsa_import.c
src/libtomcrypt/src/pk/rsa/rsa_make_key.c
src/libtomcrypt/src/pk/rsa/rsa_sign_hash.c
src/libtomcrypt/src/pk/rsa/rsa_verify_hash.c
)
set(TOMMATH_FILES
src/libtommath/bncore.c
src/libtommath/bn_fast_mp_invmod.c
src/libtommath/bn_fast_mp_montgomery_reduce.c
src/libtommath/bn_fast_s_mp_mul_digs.c
src/libtommath/bn_fast_s_mp_mul_high_digs.c
src/libtommath/bn_fast_s_mp_sqr.c
src/libtommath/bn_mp_2expt.c
src/libtommath/bn_mp_abs.c
src/libtommath/bn_mp_add.c
src/libtommath/bn_mp_addmod.c
src/libtommath/bn_mp_add_d.c
src/libtommath/bn_mp_and.c
src/libtommath/bn_mp_clamp.c
src/libtommath/bn_mp_clear.c
src/libtommath/bn_mp_clear_multi.c
src/libtommath/bn_mp_cmp.c
src/libtommath/bn_mp_cmp_d.c
src/libtommath/bn_mp_cmp_mag.c
src/libtommath/bn_mp_cnt_lsb.c
src/libtommath/bn_mp_copy.c
src/libtommath/bn_mp_count_bits.c
src/libtommath/bn_mp_div.c
src/libtommath/bn_mp_div_2.c
src/libtommath/bn_mp_div_2d.c
src/libtommath/bn_mp_div_3.c
src/libtommath/bn_mp_div_d.c
src/libtommath/bn_mp_dr_is_modulus.c
src/libtommath/bn_mp_dr_reduce.c
src/libtommath/bn_mp_dr_setup.c
src/libtommath/bn_mp_exch.c
src/libtommath/bn_mp_exptmod.c
src/libtommath/bn_mp_exptmod_fast.c
src/libtommath/bn_mp_expt_d.c
src/libtommath/bn_mp_exteuclid.c
src/libtommath/bn_mp_fread.c
src/libtommath/bn_mp_fwrite.c
src/libtommath/bn_mp_gcd.c
src/libtommath/bn_mp_get_int.c
src/libtommath/bn_mp_grow.c
src/libtommath/bn_mp_init.c
src/libtommath/bn_mp_init_copy.c
src/libtommath/bn_mp_init_multi.c
src/libtommath/bn_mp_init_set.c
src/libtommath/bn_mp_init_set_int.c
src/libtommath/bn_mp_init_size.c
src/libtommath/bn_mp_invmod.c
src/libtommath/bn_mp_invmod_slow.c
src/libtommath/bn_mp_is_square.c
src/libtommath/bn_mp_jacobi.c
src/libtommath/bn_mp_karatsuba_mul.c
src/libtommath/bn_mp_karatsuba_sqr.c
src/libtommath/bn_mp_lcm.c
src/libtommath/bn_mp_lshd.c
src/libtommath/bn_mp_mod.c
src/libtommath/bn_mp_mod_2d.c
src/libtommath/bn_mp_mod_d.c
src/libtommath/bn_mp_montgomery_calc_normalization.c
src/libtommath/bn_mp_montgomery_reduce.c
src/libtommath/bn_mp_montgomery_setup.c
src/libtommath/bn_mp_mul.c
src/libtommath/bn_mp_mulmod.c
src/libtommath/bn_mp_mul_2.c
src/libtommath/bn_mp_mul_2d.c
src/libtommath/bn_mp_mul_d.c
src/libtommath/bn_mp_neg.c
src/libtommath/bn_mp_n_root.c
src/libtommath/bn_mp_or.c
src/libtommath/bn_mp_prime_fermat.c
src/libtommath/bn_mp_prime_is_divisible.c
src/libtommath/bn_mp_prime_is_prime.c
src/libtommath/bn_mp_prime_miller_rabin.c
src/libtommath/bn_mp_prime_next_prime.c
src/libtommath/bn_mp_prime_rabin_miller_trials.c
src/libtommath/bn_mp_prime_random_ex.c
src/libtommath/bn_mp_radix_size.c
src/libtommath/bn_mp_radix_smap.c
src/libtommath/bn_mp_rand.c
src/libtommath/bn_mp_read_radix.c
src/libtommath/bn_mp_read_signed_bin.c
src/libtommath/bn_mp_read_unsigned_bin.c
src/libtommath/bn_mp_reduce.c
src/libtommath/bn_mp_reduce_2k.c
src/libtommath/bn_mp_reduce_2k_l.c
src/libtommath/bn_mp_reduce_2k_setup.c
src/libtommath/bn_mp_reduce_2k_setup_l.c
src/libtommath/bn_mp_reduce_is_2k.c
src/libtommath/bn_mp_reduce_is_2k_l.c
src/libtommath/bn_mp_reduce_setup.c
src/libtommath/bn_mp_rshd.c
src/libtommath/bn_mp_set.c
src/libtommath/bn_mp_set_int.c
src/libtommath/bn_mp_shrink.c
src/libtommath/bn_mp_signed_bin_size.c
src/libtommath/bn_mp_sqr.c
src/libtommath/bn_mp_sqrmod.c
src/libtommath/bn_mp_sqrt.c
src/libtommath/bn_mp_sub.c
src/libtommath/bn_mp_submod.c
src/libtommath/bn_mp_sub_d.c
src/libtommath/bn_mp_toom_mul.c
src/libtommath/bn_mp_toom_sqr.c
src/libtommath/bn_mp_toradix.c
src/libtommath/bn_mp_toradix_n.c
src/libtommath/bn_mp_to_signed_bin.c
src/libtommath/bn_mp_to_signed_bin_n.c
src/libtommath/bn_mp_to_unsigned_bin.c
src/libtommath/bn_mp_to_unsigned_bin_n.c
src/libtommath/bn_mp_unsigned_bin_size.c
src/libtommath/bn_mp_xor.c
src/libtommath/bn_mp_zero.c
src/libtommath/bn_prime_tab.c
src/libtommath/bn_reverse.c
src/libtommath/bn_s_mp_add.c
src/libtommath/bn_s_mp_exptmod.c
src/libtommath/bn_s_mp_mul_digs.c
src/libtommath/bn_s_mp_mul_high_digs.c
src/libtommath/bn_s_mp_sqr.c
src/libtommath/bn_s_mp_sub.c
)
set(BZIP2_FILES
src/bzip2/blocksort.c
src/bzip2/bzlib.c
src/bzip2/compress.c
src/bzip2/crctable.c
src/bzip2/decompress.c
src/bzip2/huffman.c
src/bzip2/randtable.c
)
set(ZLIB_FILES
src/zlib/adler32.c
src/zlib/compress.c
src/zlib/crc32.c
src/zlib/deflate.c
src/zlib/inffast.c
src/zlib/inflate.c
src/zlib/inftrees.c
src/zlib/trees.c
src/zlib/zutil.c
)
set(TEST_SRC_FILES
test/StormTest.cpp
)
add_definitions(-D_7ZIP_ST -DBZ_STRICT_ANSI)
set(LINK_LIBS)
find_package(ZLIB)
if (ZLIB_FOUND)
set(LINK_LIBS ${LINK_LIBS} ZLIB::ZLIB)
add_definitions(-D__SYS_ZLIB)
else()
set(SRC_FILES ${SRC_FILES} ${ZLIB_FILES})
endif()
find_package(BZip2)
if (BZIP2_FOUND)
set(LINK_LIBS ${LINK_LIBS} BZip2::BZip2)
add_definitions(-D__SYS_BZLIB)
else()
set(SRC_FILES ${SRC_FILES} ${BZIP2_FILES})
endif()
if(WIN32)
set(SRC_ADDITIONAL_FILES ${TOMCRYPT_FILES} ${TOMMATH_FILES})
set(LINK_LIBS ${LINK_LIBS} wininet)
else()
option(WITH_LIBTOMCRYPT "Use system LibTomCrypt library" OFF)
if(WITH_LIBTOMCRYPT)
include(FindPkgConfig)
pkg_check_modules(PC_LIBTOMCRYPT libtomcrypt REQUIRED)
find_path(LIBTOMCRYPT_INCLUDE_DIR NAMES tomcrypt.h HINTS ${PC_LIBTOMCRYPT_INCLUDE_DIRS} REQUIRED)
find_library(LIBTOMCRYPT_LIBRARY NAMES tomcrypt HINTS ${PC_LIBTOMCRYPT_LIBRARY_DIRS} REQUIRED)
set(LINK_LIBS ${LINK_LIBS} ${LIBTOMCRYPT_LIBRARY})
include_directories(${LIBTOMCRYPT_INCLUDE_DIR})
else()
set(SRC_ADDITIONAL_FILES ${TOMCRYPT_FILES} ${TOMMATH_FILES})
endif()
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL FreeBSD)
message(STATUS "Using FreeBSD port")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DO_LARGEFILE=0 -Dstat64=stat -Dlstat64=lstat -Dlseek64=lseek -Doff64_t=off_t -Dfstat64=fstat -Dftruncate64=ftruncate")
endif()
add_library(${LIBRARY_NAME} ${LIB_TYPE} ${SRC_FILES} ${SRC_ADDITIONAL_FILES} ${STORM_DEF_FILES})
if(WIN32)
set_target_properties(${LIBRARY_NAME} PROPERTIES OUTPUT_NAME "StormLib")
endif()
target_link_libraries(${LIBRARY_NAME} ${LINK_LIBS})
target_compile_definitions(${LIBRARY_NAME} INTERFACE STORMLIB_NO_AUTO_LINK) #CMake will take care of the linking
target_include_directories(${LIBRARY_NAME} PUBLIC src/)
set_target_properties(${LIBRARY_NAME} PROPERTIES PUBLIC_HEADER "src/StormLib.h;src/StormPort.h")
if(BUILD_SHARED_LIBS)
message(STATUS "Linking against dependent libraries dynamically")
if(APPLE)
set_target_properties(${LIBRARY_NAME} PROPERTIES FRAMEWORK true)
set_target_properties(${LIBRARY_NAME} PROPERTIES LINK_FLAGS "-framework Carbon")
endif()
if(UNIX)
SET(VERSION_MAJOR "9")
SET(VERSION_MINOR "22")
SET(VERSION_PATCH "0")
SET(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
set_target_properties(${LIBRARY_NAME} PROPERTIES VERSION "${VERSION_STRING}")
set_target_properties(${LIBRARY_NAME} PROPERTIES SOVERSION "${VERSION_MAJOR}")
endif()
else()
message(STATUS "Linking against dependent libraries statically")
endif()
if (NOT STORM_SKIP_INSTALL)
install(TARGETS ${LIBRARY_NAME}
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
FRAMEWORK DESTINATION /Library/Frameworks
PUBLIC_HEADER DESTINATION include
INCLUDES DESTINATION include)
#CPack configurtion
SET(CPACK_GENERATOR "DEB" "RPM")
SET(CPACK_PACKAGE_NAME ${PROJECT_NAME})
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "MPQ manipulation library")
SET(CPACK_PACKAGE_VENDOR "Ladislav Zezula")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README.md")
SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
SET(CPACK_PACKAGE_VERSION_MAJOR "${VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${VERSION_MINOR}")
SET(CPACK_PACKAGE_VERSION "${VERSION_MAJOR}.${VERSION_MINOR}")
#DEB configuration
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs")
SET(CPACK_DEBIAN_PACKAGE_HOMEPAGE "http://www.zezula.net/en/mpq/stormlib.html")
SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "imbacen@gmail.com")
SET(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "amd64")
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "zlib1g,bzip2")
#RPM configuration
SET(CPACK_RPM_PACKAGE_RELEASE 1)
SET(CPACK_RPM_PACKAGE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
SET(CPACK_RPM_PACKAGE_GROUP "${PROJECT_NAME}")
SET(CPACK_RPM_PACKAGE_URL "http://www.zezula.net/en/mpq/stormlib.html")
SET(CPACK_RPM_PACKAGE_REQUIRES "zlib,bzip2")
INCLUDE(CPack)
endif()
if(STORM_BUILD_TESTS)
add_executable(StormLib_test ${TEST_SRC_FILES})
target_link_libraries(StormLib_test ${LIBRARY_NAME})
install(TARGETS StormLib_test RUNTIME DESTINATION bin)
endif()
+22
View File
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>net.zezula.${PRODUCT_NAME:rfc1034Identifier}</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>8.01</string>
</dict>
</plist>
+21
View File
@@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 1999-2013 Ladislav Zezula
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
+34
View File
@@ -0,0 +1,34 @@
@echo off
rem Post-build batch for StormLib project
rem Called as PostBuild.bat $(ProjectName) $(PlatformName) $(ConfigurationName) [vs2008]
rem Example: PostBuild.bat StormLib_dll x64 Debug vs2008
rem Select build type
if "%1" == "StormLib_dll" goto PostBuild_DLL
if "%1" == "StormLib" goto PostBuild_LIB
goto:eof
:PostBuild_DLL
rem Build steps for the DLL. On 32-bit Release version, increment the build number
if not "x%2" == "xWin32" goto:eof
if not "x%3" == "xRelease" goto:eof
PostBuild.exe .\src\DllMain.rc
goto:eof
:PostBuild_LIB
rem Set target folders
if "x%2" == "xWin32" set TARGET_DIR_LEVEL2=lib32
if "x%2" == "xx64" set TARGET_DIR_LEVEL2=lib64
if "x%4" == "xvs2008" set TARGET_DIR_LEVEL3=vs2008
rem Check & create target folder structure
if not exist ..\aaa goto:eof
if not exist ..\aaa\%TARGET_DIR_LEVEL2% md ..\aaa\%TARGET_DIR_LEVEL2%
if not exist ..\aaa\%TARGET_DIR_LEVEL2%\%TARGET_DIR_LEVEL3% md ..\aaa\%TARGET_DIR_LEVEL2%\%TARGET_DIR_LEVEL3%
rem Copy include and LIB files to the target folder
copy /Y .\src\StormLib.h ..\aaa\inc >nul
copy /Y .\src\StormPort.h ..\aaa\inc >nul
copy /Y .\bin\%1\%2\%3\StormLib???.lib ..\aaa\%TARGET_DIR_LEVEL2%\%TARGET_DIR_LEVEL3% >nul
+132
View File
@@ -0,0 +1,132 @@
solution 'StormLib'
location 'build'
language 'C++'
configurations { 'Debug', 'Release', }
platforms { 'x32', 'x64' }
targetdir 'bin'
objdir 'bin'
files {
'src/**.h',
'src/**.c',
'src/**.cpp',
'doc/*.txt',
}
removefiles {
'src/adpcm/*_old.*',
'src/huffman/*_old.*',
'src/huffman/huff_patch.*',
'src/pklib/crc32.c',
'src/zlib/compress.c',
}
filter 'configurations:Debug*'
flags { 'Symbols' }
defines { '_DEBUG' }
optimize 'Debug'
filter 'configurations:Release*'
defines { 'NDEBUG' }
optimize 'Full'
filter 'system:windows'
links { 'wininet', }
defines { 'WINDOWS', '_WINDOWS' }
filter { 'system:windows', 'platforms:x32' }
defines { 'WIN32', '_WIN32' }
filter { 'system:windows', 'platforms:x64' }
defines { 'WIN64', '_WIN64' }
filter 'system:linux'
defines { '_7ZIP_ST', 'BZ_STRICT_ANSI' }
removefiles {
'src/lzma/C/LzFindMt.*',
'src/lzma/C/Threads.*',
}
--------------------------------------------------------------------------------
project 'StormLib'
kind 'StaticLib'
removefiles 'src/SBaseDumpData.cpp'
configurations {
'DebugAD', -- Debug Ansi Dynamic
'DebugAS', -- Debug Ansi Static
'DebugUD', -- Debug Unicode Dynamic
'DebugUS', -- Debug Unicode Static
'ReleaseAD', -- Release Ansi Dynamic
'ReleaseAS', -- Release Ansi Static
'ReleaseUD', -- Release Unicode Dynamic'
'ReleaseUS', -- Release Unicode Static
}
configmap {
['Debug'] = 'DebugUS',
['Release'] = 'ReleaseUS',
}
filter 'configurations:*S'
flags { 'StaticRuntime' }
filter { 'configurations:*U*', 'action:vs*' }
flags { 'Unicode' }
filter { 'configurations:*U*', 'not action:vs*' }
defines { 'UNICODE', '_UNICODE' }
filter 'DebugAD'
targetsuffix 'DAD'
filter 'ReleaseAD'
targetsuffix 'RAD'
filter 'DebugAS'
targetsuffix 'DAS'
filter 'ReleaseAS'
targetsuffix 'RAS'
filter 'DebugUD'
targetsuffix 'DUD'
filter 'ReleaseUD'
targetsuffix 'RUD'
filter 'DebugUS'
targetsuffix 'DUS'
filter 'ReleaseUS'
targetsuffix 'RUS'
--------------------------------------------------------------------------------
project 'StormLib_dll'
kind 'SharedLib'
targetname 'Stormlib'
files {
'stormlib_dll/DllMain.c',
'stormlib_dll/StormLib.def',
}
removefiles 'src/SBaseDumpData.cpp'
filter { 'system:windows', 'action:gmake' }
linkoptions {
'-Xlinker --enable-stdcall-fixup',
'../stormlib_dll/StormLib.def',
}
filter 'Debug'
targetsuffix '_d'
--------------------------------------------------------------------------------
project 'StormLib_test'
kind 'ConsoleApp'
files {
'test/StormTest.cpp',
}
+25
View File
@@ -0,0 +1,25 @@
@echo off
rem This BAT file updates the ZIP file that is to be uploaded to web
rem Only use when both 32-bit and 64-bit are properly compiled
set STORMLIB_NAME=stormlib-9.00
echo Creating %STORMLIB_NAME%.zip ...
cd \Ladik\Appdir
zip.exe -ur9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\doc\*
zip.exe -ur9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\src\*
zip.exe -ur9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\storm_dll\*
zip.exe -ur9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\StormLib.xcodeproj\*
zip.exe -ur9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\stormlib_dll\*
zip.exe -ur9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\test\*
zip.exe -u9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\CMakeLists.txt
zip.exe -u9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\makefile.*
zip.exe -u9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\Info.plist
zip.exe -u9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\*.bat
zip.exe -u9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\*.sln
zip.exe -u9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\*.vcproj
zip.exe -u9 ..\WWW\web\download\%STORMLIB_NAME%.zip StormLib\*.vcxproj
echo.
echo Press any key to exit ...
pause >nul
+39
View File
@@ -0,0 +1,39 @@
# StormLib
This is official repository for the StomLib library, an open-source project that can work with Blizzard MPQ archives.
## Installation and basic usage
### Linux
1. Download latest release
2. Install StormLib:
```
$ cd <path-to-StormLib>
$ cmake CMakeLists.txt
$ make
$ make install
```
3. Include StormLib in your project: `#include <StormLib.h>`
4. Make sure you compile your project with `-lstorm -lz -lbz2`
### Windows (Visual Studio 2008)
1. Download the latest release of StormLib
2. Open the solution file `StormLib_vs08.sln` in Visual Studio 2008
3. Choose "Build / Batch Build" and select every build of "StormLib"
4. Choose "Rebuild"
5. The result libraries are in `.\bin\Win32` and `.\bin\x64`
### Windows (Visual Studio 2017 or 2019)
0. Make sure you have SDK 10.0.17134.0 installed
1. Download the latest release of StormLib
2. Open the solution file `StormLib_vs19.sln` in Visual Studio 2017/2019
3. Choose "Build / Batch Build" and select every build of "StormLib"
4. Choose "Rebuild"
5. The result libraries are in `.\bin\Win32` and `.\bin\x64`
### Windows (Test Project)
1. Include the main StormLib header: `#include <StormLib.h>`
2. Set the correct library directory for StormLibXYZ.lib:
* X: D = Debug, R = Release
* Y: A = ANSI build, U = Unicode build
* Z: S = Using static CRT library, D = Using Dynamic CRT library
3. Rebuild
+3
View File
@@ -0,0 +1,3 @@
[Project]
Manager=KDevCMakeManager
Name=StormLib
File diff suppressed because it is too large Load Diff
+139
View File
@@ -0,0 +1,139 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StormLib", "StormLib_vs08.vcproj", "{78424708-1F6E-4D4B-920C-FB6D26847055}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StormLib_dll", "StormLib_vs08_dll.vcproj", "{CB385198-50B1-4CF4-883B-11F042DED6AA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StormLib_test", "StormLib_vs08_test.vcproj", "{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
DebugAD|Win32 = DebugAD|Win32
DebugAD|x64 = DebugAD|x64
DebugAS|Win32 = DebugAS|Win32
DebugAS|x64 = DebugAS|x64
DebugUD|Win32 = DebugUD|Win32
DebugUD|x64 = DebugUD|x64
DebugUS|Win32 = DebugUS|Win32
DebugUS|x64 = DebugUS|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
ReleaseAD|Win32 = ReleaseAD|Win32
ReleaseAD|x64 = ReleaseAD|x64
ReleaseAS|Win32 = ReleaseAS|Win32
ReleaseAS|x64 = ReleaseAS|x64
ReleaseUD|Win32 = ReleaseUD|Win32
ReleaseUD|x64 = ReleaseUD|x64
ReleaseUS|Win32 = ReleaseUS|Win32
ReleaseUS|x64 = ReleaseUS|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|Win32.ActiveCfg = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x64.ActiveCfg = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x64.Build.0 = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAD|Win32.ActiveCfg = DebugAD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAD|Win32.Build.0 = DebugAD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAD|x64.ActiveCfg = DebugAD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAD|x64.Build.0 = DebugAD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAS|Win32.ActiveCfg = DebugAS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAS|Win32.Build.0 = DebugAS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAS|x64.ActiveCfg = DebugAS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAS|x64.Build.0 = DebugAS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUD|Win32.ActiveCfg = DebugUD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUD|Win32.Build.0 = DebugUD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUD|x64.ActiveCfg = DebugUD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUD|x64.Build.0 = DebugUD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUS|Win32.ActiveCfg = DebugUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUS|Win32.Build.0 = DebugUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUS|x64.ActiveCfg = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUS|x64.Build.0 = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|Win32.ActiveCfg = ReleaseUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x64.ActiveCfg = ReleaseUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x64.Build.0 = ReleaseUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAD|Win32.ActiveCfg = ReleaseAD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAD|Win32.Build.0 = ReleaseAD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAD|x64.ActiveCfg = ReleaseAD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAD|x64.Build.0 = ReleaseAD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAS|Win32.ActiveCfg = ReleaseAS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAS|Win32.Build.0 = ReleaseAS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAS|x64.ActiveCfg = ReleaseAS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAS|x64.Build.0 = ReleaseAS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUD|Win32.ActiveCfg = ReleaseUD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUD|Win32.Build.0 = ReleaseUD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUD|x64.ActiveCfg = ReleaseUD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUD|x64.Build.0 = ReleaseUD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUS|Win32.ActiveCfg = ReleaseUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUS|Win32.Build.0 = ReleaseUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUS|x64.ActiveCfg = ReleaseUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUS|x64.Build.0 = ReleaseUS|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Debug|Win32.ActiveCfg = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Debug|Win32.Build.0 = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Debug|x64.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Debug|x64.Build.0 = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAD|Win32.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAD|x64.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAD|x64.Build.0 = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAS|Win32.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAS|x64.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAS|x64.Build.0 = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUD|Win32.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUD|x64.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUD|x64.Build.0 = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUS|Win32.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUS|x64.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUS|x64.Build.0 = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Release|Win32.ActiveCfg = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Release|Win32.Build.0 = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Release|x64.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Release|x64.Build.0 = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAD|Win32.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAD|x64.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAD|x64.Build.0 = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAS|Win32.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAS|x64.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAS|x64.Build.0 = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUD|Win32.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUD|x64.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUD|x64.Build.0 = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUS|Win32.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUS|x64.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUS|x64.Build.0 = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Debug|Win32.ActiveCfg = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Debug|Win32.Build.0 = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Debug|x64.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Debug|x64.Build.0 = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAD|Win32.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAD|x64.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAD|x64.Build.0 = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAS|Win32.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAS|x64.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAS|x64.Build.0 = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUD|Win32.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUD|x64.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUD|x64.Build.0 = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUS|Win32.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUS|x64.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUS|x64.Build.0 = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Release|Win32.ActiveCfg = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Release|Win32.Build.0 = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Release|x64.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Release|x64.Build.0 = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAD|Win32.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAD|x64.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAD|x64.Build.0 = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAS|Win32.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAS|x64.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAS|x64.Build.0 = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUD|Win32.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUD|x64.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUD|x64.Build.0 = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUS|Win32.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUS|x64.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUS|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+162
View File
@@ -0,0 +1,162 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2050
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StormLib", "StormLib_vs19.vcxproj", "{78424708-1F6E-4D4B-920C-FB6D26847055}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StormLib_dll", "StormLib_vs19_dll.vcxproj", "{CB385198-50B1-4CF4-883B-11F042DED6AA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StormLib_test", "StormLib_vs19_test.vcxproj", "{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
DebugAD|Win32 = DebugAD|Win32
DebugAD|x64 = DebugAD|x64
DebugAS|Win32 = DebugAS|Win32
DebugAS|x64 = DebugAS|x64
DebugUD|Win32 = DebugUD|Win32
DebugUD|x64 = DebugUD|x64
DebugUS|Win32 = DebugUS|Win32
DebugUS|x64 = DebugUS|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
ReleaseAD|Win32 = ReleaseAD|Win32
ReleaseAD|x64 = ReleaseAD|x64
ReleaseAS|Win32 = ReleaseAS|Win32
ReleaseAS|x64 = ReleaseAS|x64
ReleaseUD|Win32 = ReleaseUD|Win32
ReleaseUD|x64 = ReleaseUD|x64
ReleaseUS|Win32 = ReleaseUS|Win32
ReleaseUS|x64 = ReleaseUS|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|Win32.ActiveCfg = DebugUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|Win32.Build.0 = DebugUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x64.ActiveCfg = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Debug|x64.Build.0 = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAD|Win32.ActiveCfg = DebugAD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAD|Win32.Build.0 = DebugAD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAD|x64.ActiveCfg = DebugAD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAD|x64.Build.0 = DebugAD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAS|Win32.ActiveCfg = DebugAS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAS|Win32.Build.0 = DebugAS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAS|x64.ActiveCfg = DebugAS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugAS|x64.Build.0 = DebugAS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUD|Win32.ActiveCfg = DebugUD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUD|Win32.Build.0 = DebugUD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUD|x64.ActiveCfg = DebugUD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUD|x64.Build.0 = DebugUD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUS|Win32.ActiveCfg = DebugUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUS|Win32.Build.0 = DebugUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUS|x64.ActiveCfg = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.DebugUS|x64.Build.0 = DebugUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|Win32.ActiveCfg = ReleaseUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|Win32.Build.0 = ReleaseUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x64.ActiveCfg = ReleaseUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.Release|x64.Build.0 = ReleaseUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAD|Win32.ActiveCfg = ReleaseAD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAD|Win32.Build.0 = ReleaseAD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAD|x64.ActiveCfg = ReleaseAD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAD|x64.Build.0 = ReleaseAD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAS|Win32.ActiveCfg = ReleaseAS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAS|Win32.Build.0 = ReleaseAS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAS|x64.ActiveCfg = ReleaseAS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseAS|x64.Build.0 = ReleaseAS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUD|Win32.ActiveCfg = ReleaseUD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUD|Win32.Build.0 = ReleaseUD|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUD|x64.ActiveCfg = ReleaseUD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUD|x64.Build.0 = ReleaseUD|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUS|Win32.ActiveCfg = ReleaseUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUS|Win32.Build.0 = ReleaseUS|Win32
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUS|x64.ActiveCfg = ReleaseUS|x64
{78424708-1F6E-4D4B-920C-FB6D26847055}.ReleaseUS|x64.Build.0 = ReleaseUS|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Debug|Win32.ActiveCfg = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Debug|Win32.Build.0 = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Debug|x64.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Debug|x64.Build.0 = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAD|Win32.ActiveCfg = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAD|Win32.Build.0 = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAD|x64.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAD|x64.Build.0 = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAS|Win32.ActiveCfg = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAS|Win32.Build.0 = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAS|x64.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugAS|x64.Build.0 = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUD|Win32.ActiveCfg = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUD|Win32.Build.0 = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUD|x64.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUD|x64.Build.0 = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUS|Win32.ActiveCfg = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUS|Win32.Build.0 = Debug|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUS|x64.ActiveCfg = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.DebugUS|x64.Build.0 = Debug|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Release|Win32.ActiveCfg = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Release|Win32.Build.0 = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Release|x64.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.Release|x64.Build.0 = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAD|Win32.ActiveCfg = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAD|Win32.Build.0 = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAD|x64.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAD|x64.Build.0 = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAS|Win32.ActiveCfg = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAS|Win32.Build.0 = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAS|x64.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseAS|x64.Build.0 = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUD|Win32.ActiveCfg = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUD|Win32.Build.0 = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUD|x64.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUD|x64.Build.0 = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUS|Win32.ActiveCfg = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUS|Win32.Build.0 = Release|Win32
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUS|x64.ActiveCfg = Release|x64
{CB385198-50B1-4CF4-883B-11F042DED6AA}.ReleaseUS|x64.Build.0 = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Debug|Win32.ActiveCfg = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Debug|Win32.Build.0 = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Debug|x64.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Debug|x64.Build.0 = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAD|Win32.ActiveCfg = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAD|Win32.Build.0 = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAD|x64.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAD|x64.Build.0 = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAS|Win32.ActiveCfg = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAS|Win32.Build.0 = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAS|x64.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugAS|x64.Build.0 = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUD|Win32.ActiveCfg = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUD|Win32.Build.0 = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUD|x64.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUD|x64.Build.0 = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUS|Win32.ActiveCfg = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUS|Win32.Build.0 = Debug|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUS|x64.ActiveCfg = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.DebugUS|x64.Build.0 = Debug|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Release|Win32.ActiveCfg = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Release|Win32.Build.0 = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Release|x64.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.Release|x64.Build.0 = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAD|Win32.ActiveCfg = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAD|Win32.Build.0 = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAD|x64.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAD|x64.Build.0 = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAS|Win32.ActiveCfg = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAS|Win32.Build.0 = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAS|x64.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseAS|x64.Build.0 = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUD|Win32.ActiveCfg = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUD|Win32.Build.0 = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUD|x64.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUD|x64.Build.0 = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUS|Win32.ActiveCfg = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUS|Win32.Build.0 = Release|Win32
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUS|x64.ActiveCfg = Release|x64
{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}.ReleaseUS|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {04583FA5-D423-4B0D-A42B-F7D44C70991C}
EndGlobalSection
EndGlobal
File diff suppressed because it is too large Load Diff
+830
View File
@@ -0,0 +1,830 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Doc Files">
<UniqueIdentifier>{595d6bc1-89d0-4fb8-98f6-be35e73727c4}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{721663d8-8692-476f-b0fd-71fdadf69929}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{9cc24144-d198-4bd1-b941-b946bd61b982}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\adpcm">
<UniqueIdentifier>{be0080d3-fc04-4442-9e28-b4cc2641177d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\bzip2">
<UniqueIdentifier>{adb84a97-8a0c-4988-9473-452326110dff}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\huffman">
<UniqueIdentifier>{87256d6a-e658-4f60-8759-6bff32a35eb2}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt">
<UniqueIdentifier>{d730d7c1-2960-49d2-ba0d-d1a91dd08964}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\hashes">
<UniqueIdentifier>{13e5ccb1-06f1-4d10-bdc1-825b51c64dbf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\math">
<UniqueIdentifier>{73f7f025-7366-4d76-8d60-4327e00b9d18}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\misc">
<UniqueIdentifier>{be21c641-7727-4d7b-919e-c895d801db17}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk">
<UniqueIdentifier>{694a7758-f909-4b8e-aa13-4d06a8c70eff}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\asn1">
<UniqueIdentifier>{3f01cae6-5676-4f33-bb38-215341eedfc4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\ecc">
<UniqueIdentifier>{63d75851-c430-4c76-aa08-3398523aab4a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\pkcs1">
<UniqueIdentifier>{11175e9e-e9f1-405c-961b-933e72503cdd}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\rsa">
<UniqueIdentifier>{e30512f4-bdf8-4460-823d-475bd8f08d28}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtommath">
<UniqueIdentifier>{d2889ef6-3f12-4a9b-8624-8d061748ff03}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\lzma">
<UniqueIdentifier>{02c6dfb8-4a58-46c5-bb35-69ba6215a3a6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\pklib">
<UniqueIdentifier>{563829a0-aaa3-4af2-88a2-8c6445d2754b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\sparse">
<UniqueIdentifier>{e82b0d03-77ff-46dc-b5a4-5b469224222a}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\zlib">
<UniqueIdentifier>{cb92df18-9435-4db9-997a-e0e7d532cd26}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\jenkins">
<UniqueIdentifier>{2920175c-439c-4fd5-b94e-8cf1d3aaadd3}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="doc\History.txt">
<Filter>Doc Files</Filter>
</Text>
<Text Include="doc\The MoPaQ File Format 0.9.txt">
<Filter>Doc Files</Filter>
</Text>
<Text Include="doc\The MoPaQ File Format 1.0.txt">
<Filter>Doc Files</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\StormCommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\adpcm\adpcm.h">
<Filter>Source Files\adpcm</Filter>
</ClInclude>
<ClInclude Include="src\huffman\huff.h">
<Filter>Source Files\huffman</Filter>
</ClInclude>
<ClInclude Include="src\pklib\pklib.h">
<Filter>Source Files\pklib</Filter>
</ClInclude>
<ClInclude Include="src\sparse\sparse.h">
<Filter>Source Files\sparse</Filter>
</ClInclude>
<ClInclude Include="src\jenkins\lookup.h">
<Filter>Source Files\jenkins</Filter>
</ClInclude>
<ClInclude Include="src\StormLib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\StormPort.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\FileStream.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SBaseCommon.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SBaseFileTable.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SCompression.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileAddFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileAttributes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileCompactArchive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileCreateArchive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileExtractFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileFindFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileGetFileInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileListFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileOpenArchive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileOpenFileEx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFilePatchArchives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileReadFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileVerify.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\adpcm\adpcm.cpp">
<Filter>Source Files\adpcm</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\blocksort.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\bzlib.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\compress.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\crctable.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\decompress.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\huffman.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\randtable.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\huffman\huff.cpp">
<Filter>Source Files\huffman</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\hashes\hash_memory.c">
<Filter>Source Files\libtomcrypt\hashes</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\hashes\md5.c">
<Filter>Source Files\libtomcrypt\hashes</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\hashes\sha1.c">
<Filter>Source Files\libtomcrypt\hashes</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\math\ltm_desc.c">
<Filter>Source Files\libtomcrypt\math</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\math\multi.c">
<Filter>Source Files\libtomcrypt\math</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\math\rand_prime.c">
<Filter>Source Files\libtomcrypt\math</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\base64_decode.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_argchk.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_find_hash.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_find_prng.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_hash_descriptor.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_hash_is_valid.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_libc.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_ltc_mp_descriptor.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_prng_descriptor.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_prng_is_valid.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_register_hash.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_register_prng.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\zeromem.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_bit_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_boolean.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_choice.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_ia5_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_object_identifier.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_octet_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_printable_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_ex.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_flexi.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_multi.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_short_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_utctime.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_utf8_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_bit_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_boolean.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_ia5_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_object_identifier.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_octet_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_printable_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_sequence.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_short_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_utctime.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_utf8_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_sequence_free.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_map.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_mul2add.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_mulmod.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_points.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_projective_add_point.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_projective_dbl_point.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_mgf1.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_oaep_decode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_pss_decode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_v1_5_decode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_exptmod.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_free.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_import.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_make_key.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_verify_hash.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_verify_simple.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_mp_invmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_mp_montgomery_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_s_mp_mul_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_s_mp_mul_high_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_s_mp_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_2expt.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_abs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_add.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_add_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_addmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_and.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_clamp.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_clear.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_clear_multi.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cmp.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cmp_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cmp_mag.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cnt_lsb.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_copy.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_count_bits.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_2.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_2d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_3.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_dr_is_modulus.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_dr_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_dr_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exch.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_expt_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exptmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exptmod_fast.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exteuclid.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_fread.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_fwrite.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_gcd.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_get_int.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_grow.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_copy.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_multi.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_set.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_set_int.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_invmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_invmod_slow.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_is_square.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_jacobi.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_karatsuba_mul.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_karatsuba_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_lcm.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_lshd.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mod_2d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mod_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_montgomery_calc_normalization.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_montgomery_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_montgomery_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul_2.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul_2d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mulmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_n_root.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_neg.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_or.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_fermat.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_is_divisible.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_is_prime.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_miller_rabin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_next_prime.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_rabin_miller_trials.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_random_ex.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_radix_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_radix_smap.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_rand.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_read_radix.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_read_signed_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_read_unsigned_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_l.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_setup_l.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_is_2k.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_is_2k_l.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_rshd.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_set.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_set_int.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_shrink.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_signed_bin_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sqrmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sqrt.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sub.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sub_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_submod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_signed_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_signed_bin_n.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_unsigned_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_unsigned_bin_n.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toom_mul.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toom_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toradix.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toradix_n.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_unsigned_bin_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_xor.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_zero.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_prime_tab.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_reverse.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_add.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_exptmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_mul_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_mul_high_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_sub.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bncore.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzFind.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzFindMt.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzmaDec.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzmaEnc.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\Threads.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\pklib\explode.c">
<Filter>Source Files\pklib</Filter>
</ClCompile>
<ClCompile Include="src\pklib\implode.c">
<Filter>Source Files\pklib</Filter>
</ClCompile>
<ClCompile Include="src\sparse\sparse.cpp">
<Filter>Source Files\sparse</Filter>
</ClCompile>
<ClCompile Include="src\zlib\adler32.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\crc32.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\deflate.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\inffast.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\inflate.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\inftrees.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\trees.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\zutil.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\jenkins\lookup3.c">
<Filter>Source Files\jenkins</Filter>
</ClCompile>
<ClCompile Include="src\zlib\compress_zlib.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\SBaseSubTypes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_bit_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_boolean.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_ia5_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_object_identifier.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_octet_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_printable_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_sequence_ex.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_sequence_multi.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_set.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_setof.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_short_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_utctime.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_utf8_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_pss_encode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_v1_5_encode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_sign_hash.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
</ItemGroup>
</Project>
+537
View File
@@ -0,0 +1,537 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>StormLib_dll</ProjectName>
<ProjectGuid>{CB385198-50B1-4CF4-883B-11F042DED6AA}</ProjectGuid>
<RootNamespace>StormLib_dll</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</OutDir>
<IntDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
<TargetName>StormLib</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</OutDir>
<IntDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
<TargetName>StormLib</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</OutDir>
<IntDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>StormLib</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</OutDir>
<IntDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>StormLib</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)StormLib.dll</OutputFile>
<ModuleDefinitionFile>.\src\DllMain.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)StormLib.dll</OutputFile>
<ModuleDefinitionFile>.\src\DllMain.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)StormLib.dll</OutputFile>
<ModuleDefinitionFile>.\src\DllMain.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(OutDir)StormLib.dll</OutputFile>
<ModuleDefinitionFile>.\src\DllMain.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="doc\History.txt" />
<Text Include="doc\The MoPaQ File Format 0.9.txt" />
<Text Include="doc\The MoPaQ File Format 1.0.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\adpcm\adpcm.h" />
<ClInclude Include="src\huffman\huff.h" />
<ClInclude Include="src\jenkins\lookup.h" />
<ClInclude Include="src\pklib\pklib.h" />
<ClInclude Include="src\sparse\sparse.h" />
<ClInclude Include="src\StormCommon.h" />
<ClInclude Include="src\StormLib.h" />
<ClInclude Include="src\StormPort.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\adpcm\adpcm.cpp" />
<ClCompile Include="src\bzip2\blocksort.c" />
<ClCompile Include="src\bzip2\bzlib.c" />
<ClCompile Include="src\bzip2\compress.c" />
<ClCompile Include="src\bzip2\crctable.c" />
<ClCompile Include="src\bzip2\decompress.c" />
<ClCompile Include="src\bzip2\huffman.c" />
<ClCompile Include="src\bzip2\randtable.c" />
<ClCompile Include="src\FileStream.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\huffman\huff.cpp" />
<ClCompile Include="src\jenkins\lookup3.c" />
<ClCompile Include="src\libtomcrypt\src\hashes\hash_memory.c" />
<ClCompile Include="src\libtomcrypt\src\hashes\md5.c" />
<ClCompile Include="src\libtomcrypt\src\hashes\sha1.c" />
<ClCompile Include="src\libtomcrypt\src\math\ltm_desc.c" />
<ClCompile Include="src\libtomcrypt\src\math\multi.c" />
<ClCompile Include="src\libtomcrypt\src\math\rand_prime.c" />
<ClCompile Include="src\libtomcrypt\src\misc\base64_decode.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_argchk.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_find_hash.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_find_prng.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_hash_descriptor.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_hash_is_valid.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_libc.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_ltc_mp_descriptor.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_prng_descriptor.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_prng_is_valid.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_register_hash.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_register_prng.c" />
<ClCompile Include="src\libtomcrypt\src\misc\zeromem.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_bit_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_boolean.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_choice.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_ia5_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_object_identifier.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_octet_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_printable_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_ex.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_flexi.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_multi.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_short_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_utctime.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_utf8_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_bit_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_boolean.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_ia5_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_object_identifier.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_octet_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_printable_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_sequence_ex.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_sequence_multi.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_set.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_setof.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_short_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_utctime.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_utf8_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_bit_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_boolean.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_ia5_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_object_identifier.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_octet_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_printable_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_sequence.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_short_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_utctime.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_utf8_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_sequence_free.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_map.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_mul2add.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_mulmod.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_points.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_projective_add_point.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_projective_dbl_point.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_mgf1.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_oaep_decode.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_pss_decode.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_pss_encode.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_v1_5_decode.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_v1_5_encode.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_exptmod.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_free.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_import.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_make_key.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_sign_hash.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_verify_hash.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_verify_simple.c" />
<ClCompile Include="src\libtommath\bncore.c" />
<ClCompile Include="src\libtommath\bn_fast_mp_invmod.c" />
<ClCompile Include="src\libtommath\bn_fast_mp_montgomery_reduce.c" />
<ClCompile Include="src\libtommath\bn_fast_s_mp_mul_digs.c" />
<ClCompile Include="src\libtommath\bn_fast_s_mp_mul_high_digs.c" />
<ClCompile Include="src\libtommath\bn_fast_s_mp_sqr.c" />
<ClCompile Include="src\libtommath\bn_mp_2expt.c" />
<ClCompile Include="src\libtommath\bn_mp_abs.c" />
<ClCompile Include="src\libtommath\bn_mp_add.c" />
<ClCompile Include="src\libtommath\bn_mp_addmod.c" />
<ClCompile Include="src\libtommath\bn_mp_add_d.c" />
<ClCompile Include="src\libtommath\bn_mp_and.c" />
<ClCompile Include="src\libtommath\bn_mp_clamp.c" />
<ClCompile Include="src\libtommath\bn_mp_clear.c" />
<ClCompile Include="src\libtommath\bn_mp_clear_multi.c" />
<ClCompile Include="src\libtommath\bn_mp_cmp.c" />
<ClCompile Include="src\libtommath\bn_mp_cmp_d.c" />
<ClCompile Include="src\libtommath\bn_mp_cmp_mag.c" />
<ClCompile Include="src\libtommath\bn_mp_cnt_lsb.c" />
<ClCompile Include="src\libtommath\bn_mp_copy.c" />
<ClCompile Include="src\libtommath\bn_mp_count_bits.c" />
<ClCompile Include="src\libtommath\bn_mp_div.c" />
<ClCompile Include="src\libtommath\bn_mp_div_2.c" />
<ClCompile Include="src\libtommath\bn_mp_div_2d.c" />
<ClCompile Include="src\libtommath\bn_mp_div_3.c" />
<ClCompile Include="src\libtommath\bn_mp_div_d.c" />
<ClCompile Include="src\libtommath\bn_mp_dr_is_modulus.c" />
<ClCompile Include="src\libtommath\bn_mp_dr_reduce.c" />
<ClCompile Include="src\libtommath\bn_mp_dr_setup.c" />
<ClCompile Include="src\libtommath\bn_mp_exch.c" />
<ClCompile Include="src\libtommath\bn_mp_exptmod.c" />
<ClCompile Include="src\libtommath\bn_mp_exptmod_fast.c" />
<ClCompile Include="src\libtommath\bn_mp_expt_d.c" />
<ClCompile Include="src\libtommath\bn_mp_exteuclid.c" />
<ClCompile Include="src\libtommath\bn_mp_fread.c" />
<ClCompile Include="src\libtommath\bn_mp_fwrite.c" />
<ClCompile Include="src\libtommath\bn_mp_gcd.c" />
<ClCompile Include="src\libtommath\bn_mp_get_int.c" />
<ClCompile Include="src\libtommath\bn_mp_grow.c" />
<ClCompile Include="src\libtommath\bn_mp_init.c" />
<ClCompile Include="src\libtommath\bn_mp_init_copy.c" />
<ClCompile Include="src\libtommath\bn_mp_init_multi.c" />
<ClCompile Include="src\libtommath\bn_mp_init_set.c" />
<ClCompile Include="src\libtommath\bn_mp_init_set_int.c" />
<ClCompile Include="src\libtommath\bn_mp_init_size.c" />
<ClCompile Include="src\libtommath\bn_mp_invmod.c" />
<ClCompile Include="src\libtommath\bn_mp_invmod_slow.c" />
<ClCompile Include="src\libtommath\bn_mp_is_square.c" />
<ClCompile Include="src\libtommath\bn_mp_jacobi.c" />
<ClCompile Include="src\libtommath\bn_mp_karatsuba_mul.c" />
<ClCompile Include="src\libtommath\bn_mp_karatsuba_sqr.c" />
<ClCompile Include="src\libtommath\bn_mp_lcm.c" />
<ClCompile Include="src\libtommath\bn_mp_lshd.c" />
<ClCompile Include="src\libtommath\bn_mp_mod.c" />
<ClCompile Include="src\libtommath\bn_mp_mod_2d.c" />
<ClCompile Include="src\libtommath\bn_mp_mod_d.c" />
<ClCompile Include="src\libtommath\bn_mp_montgomery_calc_normalization.c" />
<ClCompile Include="src\libtommath\bn_mp_montgomery_reduce.c" />
<ClCompile Include="src\libtommath\bn_mp_montgomery_setup.c" />
<ClCompile Include="src\libtommath\bn_mp_mul.c" />
<ClCompile Include="src\libtommath\bn_mp_mulmod.c" />
<ClCompile Include="src\libtommath\bn_mp_mul_2.c" />
<ClCompile Include="src\libtommath\bn_mp_mul_2d.c" />
<ClCompile Include="src\libtommath\bn_mp_mul_d.c" />
<ClCompile Include="src\libtommath\bn_mp_neg.c" />
<ClCompile Include="src\libtommath\bn_mp_n_root.c" />
<ClCompile Include="src\libtommath\bn_mp_or.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_fermat.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_is_divisible.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_is_prime.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_miller_rabin.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_next_prime.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_rabin_miller_trials.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_random_ex.c" />
<ClCompile Include="src\libtommath\bn_mp_radix_size.c" />
<ClCompile Include="src\libtommath\bn_mp_radix_smap.c" />
<ClCompile Include="src\libtommath\bn_mp_rand.c" />
<ClCompile Include="src\libtommath\bn_mp_read_radix.c" />
<ClCompile Include="src\libtommath\bn_mp_read_signed_bin.c" />
<ClCompile Include="src\libtommath\bn_mp_read_unsigned_bin.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_2k.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_l.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_setup.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_setup_l.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_is_2k.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_is_2k_l.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_setup.c" />
<ClCompile Include="src\libtommath\bn_mp_rshd.c" />
<ClCompile Include="src\libtommath\bn_mp_set.c" />
<ClCompile Include="src\libtommath\bn_mp_set_int.c" />
<ClCompile Include="src\libtommath\bn_mp_shrink.c" />
<ClCompile Include="src\libtommath\bn_mp_signed_bin_size.c" />
<ClCompile Include="src\libtommath\bn_mp_sqr.c" />
<ClCompile Include="src\libtommath\bn_mp_sqrmod.c" />
<ClCompile Include="src\libtommath\bn_mp_sqrt.c" />
<ClCompile Include="src\libtommath\bn_mp_sub.c" />
<ClCompile Include="src\libtommath\bn_mp_submod.c" />
<ClCompile Include="src\libtommath\bn_mp_sub_d.c" />
<ClCompile Include="src\libtommath\bn_mp_toom_mul.c" />
<ClCompile Include="src\libtommath\bn_mp_toom_sqr.c" />
<ClCompile Include="src\libtommath\bn_mp_toradix.c" />
<ClCompile Include="src\libtommath\bn_mp_toradix_n.c" />
<ClCompile Include="src\libtommath\bn_mp_to_signed_bin.c" />
<ClCompile Include="src\libtommath\bn_mp_to_signed_bin_n.c" />
<ClCompile Include="src\libtommath\bn_mp_to_unsigned_bin.c" />
<ClCompile Include="src\libtommath\bn_mp_to_unsigned_bin_n.c" />
<ClCompile Include="src\libtommath\bn_mp_unsigned_bin_size.c" />
<ClCompile Include="src\libtommath\bn_mp_xor.c" />
<ClCompile Include="src\libtommath\bn_mp_zero.c" />
<ClCompile Include="src\libtommath\bn_prime_tab.c" />
<ClCompile Include="src\libtommath\bn_reverse.c" />
<ClCompile Include="src\libtommath\bn_s_mp_add.c" />
<ClCompile Include="src\libtommath\bn_s_mp_exptmod.c" />
<ClCompile Include="src\libtommath\bn_s_mp_mul_digs.c" />
<ClCompile Include="src\libtommath\bn_s_mp_mul_high_digs.c" />
<ClCompile Include="src\libtommath\bn_s_mp_sqr.c" />
<ClCompile Include="src\libtommath\bn_s_mp_sub.c" />
<ClCompile Include="src\lzma\C\LzFind.c" />
<ClCompile Include="src\lzma\C\LzFindMt.c" />
<ClCompile Include="src\lzma\C\LzmaDec.c" />
<ClCompile Include="src\lzma\C\LzmaEnc.c" />
<ClCompile Include="src\lzma\C\Threads.c" />
<ClCompile Include="src\pklib\explode.c" />
<ClCompile Include="src\pklib\implode.c" />
<ClCompile Include="src\SBaseCommon.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SBaseFileTable.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SBaseSubTypes.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SCompression.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileAddFile.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileAttributes.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileCompactArchive.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileCreateArchive.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileExtractFile.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileFindFile.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileGetFileInfo.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileListFile.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileOpenArchive.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileOpenFileEx.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFilePatchArchives.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileReadFile.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileVerify.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\sparse\sparse.cpp" />
<ClCompile Include="src\zlib\adler32.c" />
<ClCompile Include="src\zlib\compress_zlib.c" />
<ClCompile Include="src\zlib\crc32.c" />
<ClCompile Include="src\zlib\deflate.c" />
<ClCompile Include="src\zlib\inffast.c" />
<ClCompile Include="src\zlib\inflate.c" />
<ClCompile Include="src\zlib\inftrees.c" />
<ClCompile Include="src\zlib\trees.c" />
<ClCompile Include="src\zlib\zutil.c" />
<ClCompile Include="src\DllMain.c">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="src\DllMain.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
+838
View File
@@ -0,0 +1,838 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Doc Files">
<UniqueIdentifier>{b352ea2c-4169-4b60-85bc-82eadd5a9d2e}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{9171b211-949a-4dc1-a028-edf0a2ed4605}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{712a20a0-c7a8-4e56-947b-2cf030bbb287}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\adpcm">
<UniqueIdentifier>{83502600-f49c-43b1-afe6-038d3560a859}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\bzip2">
<UniqueIdentifier>{ea8b08a3-5c21-48e0-b75f-78eaa2adbc22}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\huffman">
<UniqueIdentifier>{593ac5e7-fe06-42b8-8025-e3bd725f95d8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt">
<UniqueIdentifier>{9887a885-78fa-4164-80b9-9db6b0c11f86}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\hashes">
<UniqueIdentifier>{7db62947-d38d-48e9-8b52-4cad226394a6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\math">
<UniqueIdentifier>{b435fecf-9a65-4f2e-8d64-7dfc70de3137}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\misc">
<UniqueIdentifier>{d8ad7878-9e42-427a-b5b6-ae51d92b92cf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk">
<UniqueIdentifier>{07806629-c061-49ed-8212-0585d25fae23}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\asn1">
<UniqueIdentifier>{ca554d9f-b602-452a-971e-86b537ee2ad1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\ecc">
<UniqueIdentifier>{46e1697c-e6c2-4a8c-b4d2-0142311bb48b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\pkcs1">
<UniqueIdentifier>{99279e07-2e33-44c9-8f37-0b810ee4ba25}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\rsa">
<UniqueIdentifier>{04fbcfe0-3023-4fa0-8e36-26ab024a4abf}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtommath">
<UniqueIdentifier>{4720c7a0-f4aa-4737-978c-9efe8b429906}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\lzma">
<UniqueIdentifier>{856c9964-4d85-40e9-8cbd-f4c672c07780}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\pklib">
<UniqueIdentifier>{7ad3c876-768a-45bc-85b1-38cd492814ea}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\sparse">
<UniqueIdentifier>{22e86a97-80e9-45a0-ac8e-70d7ea848f35}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\zlib">
<UniqueIdentifier>{7b2ea923-8454-4073-bb9c-85de0f66caa1}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\jenkins">
<UniqueIdentifier>{5404ec38-706a-47f8-97b7-941c2574ddf2}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="doc\History.txt">
<Filter>Doc Files</Filter>
</Text>
<Text Include="doc\The MoPaQ File Format 0.9.txt">
<Filter>Doc Files</Filter>
</Text>
<Text Include="doc\The MoPaQ File Format 1.0.txt">
<Filter>Doc Files</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\StormCommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\StormLib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\StormPort.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\adpcm\adpcm.h">
<Filter>Source Files\adpcm</Filter>
</ClInclude>
<ClInclude Include="src\huffman\huff.h">
<Filter>Source Files\huffman</Filter>
</ClInclude>
<ClInclude Include="src\pklib\pklib.h">
<Filter>Source Files\pklib</Filter>
</ClInclude>
<ClInclude Include="src\sparse\sparse.h">
<Filter>Source Files\sparse</Filter>
</ClInclude>
<ClInclude Include="src\jenkins\lookup.h">
<Filter>Source Files\jenkins</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\FileStream.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SBaseCommon.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SBaseFileTable.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SBaseSubTypes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SCompression.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileAddFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileAttributes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileCompactArchive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileCreateArchive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileExtractFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileFindFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileGetFileInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileListFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileOpenArchive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileOpenFileEx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFilePatchArchives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileReadFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileVerify.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\adpcm\adpcm.cpp">
<Filter>Source Files\adpcm</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\blocksort.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\bzlib.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\compress.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\crctable.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\decompress.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\huffman.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\randtable.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\huffman\huff.cpp">
<Filter>Source Files\huffman</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\hashes\hash_memory.c">
<Filter>Source Files\libtomcrypt\hashes</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\hashes\md5.c">
<Filter>Source Files\libtomcrypt\hashes</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\hashes\sha1.c">
<Filter>Source Files\libtomcrypt\hashes</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\math\ltm_desc.c">
<Filter>Source Files\libtomcrypt\math</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\math\multi.c">
<Filter>Source Files\libtomcrypt\math</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\math\rand_prime.c">
<Filter>Source Files\libtomcrypt\math</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\base64_decode.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_argchk.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_find_hash.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_find_prng.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_hash_descriptor.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_hash_is_valid.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_libc.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_ltc_mp_descriptor.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_prng_descriptor.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_prng_is_valid.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_register_hash.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_register_prng.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\zeromem.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_bit_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_boolean.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_choice.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_ia5_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_object_identifier.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_octet_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_printable_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_ex.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_flexi.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_multi.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_short_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_utctime.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_utf8_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_bit_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_boolean.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_ia5_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_object_identifier.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_octet_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_printable_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_sequence_ex.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_sequence_multi.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_set.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_setof.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_short_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_utctime.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_utf8_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_bit_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_boolean.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_ia5_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_object_identifier.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_octet_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_printable_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_sequence.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_short_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_utctime.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_utf8_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_sequence_free.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_map.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_mul2add.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_mulmod.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_points.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_projective_add_point.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_projective_dbl_point.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_mgf1.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_oaep_decode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_pss_decode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_pss_encode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_v1_5_decode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_v1_5_encode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_exptmod.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_free.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_import.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_make_key.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_sign_hash.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_verify_hash.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_verify_simple.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_mp_invmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_mp_montgomery_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_s_mp_mul_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_s_mp_mul_high_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_s_mp_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_2expt.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_abs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_add.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_add_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_addmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_and.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_clamp.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_clear.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_clear_multi.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cmp.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cmp_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cmp_mag.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cnt_lsb.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_copy.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_count_bits.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_2.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_2d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_3.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_dr_is_modulus.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_dr_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_dr_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exch.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_expt_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exptmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exptmod_fast.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exteuclid.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_fread.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_fwrite.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_gcd.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_get_int.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_grow.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_copy.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_multi.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_set.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_set_int.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_invmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_invmod_slow.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_is_square.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_jacobi.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_karatsuba_mul.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_karatsuba_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_lcm.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_lshd.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mod_2d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mod_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_montgomery_calc_normalization.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_montgomery_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_montgomery_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul_2.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul_2d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mulmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_n_root.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_neg.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_or.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_fermat.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_is_divisible.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_is_prime.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_miller_rabin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_next_prime.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_rabin_miller_trials.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_random_ex.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_radix_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_radix_smap.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_rand.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_read_radix.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_read_signed_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_read_unsigned_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_l.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_setup_l.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_is_2k.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_is_2k_l.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_rshd.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_set.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_set_int.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_shrink.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_signed_bin_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sqrmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sqrt.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sub.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sub_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_submod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_signed_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_signed_bin_n.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_unsigned_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_unsigned_bin_n.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toom_mul.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toom_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toradix.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toradix_n.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_unsigned_bin_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_xor.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_zero.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_prime_tab.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_reverse.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_add.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_exptmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_mul_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_mul_high_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_sub.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bncore.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzFind.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzFindMt.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzmaDec.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzmaEnc.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\Threads.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\pklib\explode.c">
<Filter>Source Files\pklib</Filter>
</ClCompile>
<ClCompile Include="src\pklib\implode.c">
<Filter>Source Files\pklib</Filter>
</ClCompile>
<ClCompile Include="src\sparse\sparse.cpp">
<Filter>Source Files\sparse</Filter>
</ClCompile>
<ClCompile Include="src\zlib\adler32.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\compress_zlib.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\crc32.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\deflate.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\inffast.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\inflate.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\inftrees.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\trees.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\zutil.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\jenkins\lookup3.c">
<Filter>Source Files\jenkins</Filter>
</ClCompile>
<ClCompile Include="src\DllMain.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="src\DllMain.rc">
<Filter>Source Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>
+549
View File
@@ -0,0 +1,549 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>StormLib_test</ProjectName>
<ProjectGuid>{AA561A7B-26EA-49AF-90E8-C53C1FA2965D}</ProjectGuid>
<RootNamespace>StormLib_test</RootNamespace>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</OutDir>
<IntDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</OutDir>
<IntDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</OutDir>
<IntDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</OutDir>
<IntDir>./bin/$(ProjectName)/$(Platform)/$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;__STORMLIB_TEST__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;__STORMLIB_TEST__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX64</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;__STORMLIB_TEST__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;__STORMLIB_TEST__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<TargetMachine>MachineX64</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="doc\History.txt" />
<Text Include="doc\The MoPaQ File Format 0.9.txt" />
<Text Include="doc\The MoPaQ File Format 1.0.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\adpcm\adpcm.h" />
<ClInclude Include="src\FileStream.h" />
<ClInclude Include="src\huffman\huff.h" />
<ClInclude Include="src\jenkins\lookup.h" />
<ClInclude Include="src\pklib\pklib.h" />
<ClInclude Include="src\sparse\sparse.h" />
<ClInclude Include="src\StormCommon.h" />
<ClInclude Include="src\StormLib.h" />
<ClInclude Include="src\StormPort.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\adpcm\adpcm.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\bzip2\blocksort.c" />
<ClCompile Include="src\bzip2\bzlib.c" />
<ClCompile Include="src\bzip2\compress.c" />
<ClCompile Include="src\bzip2\crctable.c" />
<ClCompile Include="src\bzip2\decompress.c" />
<ClCompile Include="src\bzip2\huffman.c" />
<ClCompile Include="src\bzip2\randtable.c" />
<ClCompile Include="src\FileStream.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\huffman\huff.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\jenkins\lookup3.c">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level1</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level1</WarningLevel>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\hashes\hash_memory.c" />
<ClCompile Include="src\libtomcrypt\src\hashes\md5.c" />
<ClCompile Include="src\libtomcrypt\src\hashes\sha1.c" />
<ClCompile Include="src\libtomcrypt\src\math\ltm_desc.c" />
<ClCompile Include="src\libtomcrypt\src\math\multi.c" />
<ClCompile Include="src\libtomcrypt\src\math\rand_prime.c" />
<ClCompile Include="src\libtomcrypt\src\misc\base64_decode.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_argchk.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_find_hash.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_find_prng.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_hash_descriptor.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_hash_is_valid.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_libc.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_ltc_mp_descriptor.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_prng_descriptor.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_prng_is_valid.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_register_hash.c" />
<ClCompile Include="src\libtomcrypt\src\misc\crypt_register_prng.c" />
<ClCompile Include="src\libtomcrypt\src\misc\zeromem.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_bit_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_boolean.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_choice.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_ia5_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_object_identifier.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_octet_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_printable_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_ex.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_flexi.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_multi.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_short_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_utctime.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_utf8_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_bit_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_boolean.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_ia5_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_object_identifier.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_octet_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_printable_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_sequence_ex.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_sequence_multi.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_set.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_setof.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_short_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_utctime.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_utf8_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_bit_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_boolean.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_ia5_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_object_identifier.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_octet_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_printable_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_sequence.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_short_integer.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_utctime.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_utf8_string.c" />
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_sequence_free.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_map.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_mul2add.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_mulmod.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_points.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_projective_add_point.c" />
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_projective_dbl_point.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_mgf1.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_oaep_decode.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_pss_decode.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_pss_encode.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_v1_5_decode.c" />
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_v1_5_encode.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_exptmod.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_free.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_import.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_make_key.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_sign_hash.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_verify_hash.c" />
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_verify_simple.c" />
<ClCompile Include="src\libtommath\bncore.c" />
<ClCompile Include="src\libtommath\bn_fast_mp_invmod.c" />
<ClCompile Include="src\libtommath\bn_fast_mp_montgomery_reduce.c" />
<ClCompile Include="src\libtommath\bn_fast_s_mp_mul_digs.c" />
<ClCompile Include="src\libtommath\bn_fast_s_mp_mul_high_digs.c" />
<ClCompile Include="src\libtommath\bn_fast_s_mp_sqr.c" />
<ClCompile Include="src\libtommath\bn_mp_2expt.c" />
<ClCompile Include="src\libtommath\bn_mp_abs.c" />
<ClCompile Include="src\libtommath\bn_mp_add.c" />
<ClCompile Include="src\libtommath\bn_mp_addmod.c" />
<ClCompile Include="src\libtommath\bn_mp_add_d.c" />
<ClCompile Include="src\libtommath\bn_mp_and.c" />
<ClCompile Include="src\libtommath\bn_mp_clamp.c" />
<ClCompile Include="src\libtommath\bn_mp_clear.c" />
<ClCompile Include="src\libtommath\bn_mp_clear_multi.c" />
<ClCompile Include="src\libtommath\bn_mp_cmp.c" />
<ClCompile Include="src\libtommath\bn_mp_cmp_d.c" />
<ClCompile Include="src\libtommath\bn_mp_cmp_mag.c" />
<ClCompile Include="src\libtommath\bn_mp_cnt_lsb.c" />
<ClCompile Include="src\libtommath\bn_mp_copy.c" />
<ClCompile Include="src\libtommath\bn_mp_count_bits.c" />
<ClCompile Include="src\libtommath\bn_mp_div.c" />
<ClCompile Include="src\libtommath\bn_mp_div_2.c" />
<ClCompile Include="src\libtommath\bn_mp_div_2d.c" />
<ClCompile Include="src\libtommath\bn_mp_div_3.c" />
<ClCompile Include="src\libtommath\bn_mp_div_d.c" />
<ClCompile Include="src\libtommath\bn_mp_dr_is_modulus.c" />
<ClCompile Include="src\libtommath\bn_mp_dr_reduce.c" />
<ClCompile Include="src\libtommath\bn_mp_dr_setup.c" />
<ClCompile Include="src\libtommath\bn_mp_exch.c" />
<ClCompile Include="src\libtommath\bn_mp_exptmod.c" />
<ClCompile Include="src\libtommath\bn_mp_exptmod_fast.c" />
<ClCompile Include="src\libtommath\bn_mp_expt_d.c" />
<ClCompile Include="src\libtommath\bn_mp_exteuclid.c" />
<ClCompile Include="src\libtommath\bn_mp_fread.c" />
<ClCompile Include="src\libtommath\bn_mp_fwrite.c" />
<ClCompile Include="src\libtommath\bn_mp_gcd.c" />
<ClCompile Include="src\libtommath\bn_mp_get_int.c" />
<ClCompile Include="src\libtommath\bn_mp_grow.c" />
<ClCompile Include="src\libtommath\bn_mp_init.c" />
<ClCompile Include="src\libtommath\bn_mp_init_copy.c" />
<ClCompile Include="src\libtommath\bn_mp_init_multi.c" />
<ClCompile Include="src\libtommath\bn_mp_init_set.c" />
<ClCompile Include="src\libtommath\bn_mp_init_set_int.c" />
<ClCompile Include="src\libtommath\bn_mp_init_size.c" />
<ClCompile Include="src\libtommath\bn_mp_invmod.c" />
<ClCompile Include="src\libtommath\bn_mp_invmod_slow.c" />
<ClCompile Include="src\libtommath\bn_mp_is_square.c" />
<ClCompile Include="src\libtommath\bn_mp_jacobi.c" />
<ClCompile Include="src\libtommath\bn_mp_karatsuba_mul.c" />
<ClCompile Include="src\libtommath\bn_mp_karatsuba_sqr.c" />
<ClCompile Include="src\libtommath\bn_mp_lcm.c" />
<ClCompile Include="src\libtommath\bn_mp_lshd.c" />
<ClCompile Include="src\libtommath\bn_mp_mod.c" />
<ClCompile Include="src\libtommath\bn_mp_mod_2d.c" />
<ClCompile Include="src\libtommath\bn_mp_mod_d.c" />
<ClCompile Include="src\libtommath\bn_mp_montgomery_calc_normalization.c" />
<ClCompile Include="src\libtommath\bn_mp_montgomery_reduce.c" />
<ClCompile Include="src\libtommath\bn_mp_montgomery_setup.c" />
<ClCompile Include="src\libtommath\bn_mp_mul.c" />
<ClCompile Include="src\libtommath\bn_mp_mulmod.c" />
<ClCompile Include="src\libtommath\bn_mp_mul_2.c" />
<ClCompile Include="src\libtommath\bn_mp_mul_2d.c" />
<ClCompile Include="src\libtommath\bn_mp_mul_d.c" />
<ClCompile Include="src\libtommath\bn_mp_neg.c" />
<ClCompile Include="src\libtommath\bn_mp_n_root.c" />
<ClCompile Include="src\libtommath\bn_mp_or.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_fermat.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_is_divisible.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_is_prime.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_miller_rabin.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_next_prime.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_rabin_miller_trials.c" />
<ClCompile Include="src\libtommath\bn_mp_prime_random_ex.c" />
<ClCompile Include="src\libtommath\bn_mp_radix_size.c" />
<ClCompile Include="src\libtommath\bn_mp_radix_smap.c" />
<ClCompile Include="src\libtommath\bn_mp_rand.c" />
<ClCompile Include="src\libtommath\bn_mp_read_radix.c" />
<ClCompile Include="src\libtommath\bn_mp_read_signed_bin.c" />
<ClCompile Include="src\libtommath\bn_mp_read_unsigned_bin.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_2k.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_l.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_setup.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_setup_l.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_is_2k.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_is_2k_l.c" />
<ClCompile Include="src\libtommath\bn_mp_reduce_setup.c" />
<ClCompile Include="src\libtommath\bn_mp_rshd.c" />
<ClCompile Include="src\libtommath\bn_mp_set.c" />
<ClCompile Include="src\libtommath\bn_mp_set_int.c" />
<ClCompile Include="src\libtommath\bn_mp_shrink.c" />
<ClCompile Include="src\libtommath\bn_mp_signed_bin_size.c" />
<ClCompile Include="src\libtommath\bn_mp_sqr.c" />
<ClCompile Include="src\libtommath\bn_mp_sqrmod.c" />
<ClCompile Include="src\libtommath\bn_mp_sqrt.c" />
<ClCompile Include="src\libtommath\bn_mp_sub.c" />
<ClCompile Include="src\libtommath\bn_mp_submod.c" />
<ClCompile Include="src\libtommath\bn_mp_sub_d.c" />
<ClCompile Include="src\libtommath\bn_mp_toom_mul.c" />
<ClCompile Include="src\libtommath\bn_mp_toom_sqr.c" />
<ClCompile Include="src\libtommath\bn_mp_toradix.c" />
<ClCompile Include="src\libtommath\bn_mp_toradix_n.c" />
<ClCompile Include="src\libtommath\bn_mp_to_signed_bin.c" />
<ClCompile Include="src\libtommath\bn_mp_to_signed_bin_n.c" />
<ClCompile Include="src\libtommath\bn_mp_to_unsigned_bin.c" />
<ClCompile Include="src\libtommath\bn_mp_to_unsigned_bin_n.c" />
<ClCompile Include="src\libtommath\bn_mp_unsigned_bin_size.c" />
<ClCompile Include="src\libtommath\bn_mp_xor.c" />
<ClCompile Include="src\libtommath\bn_mp_zero.c" />
<ClCompile Include="src\libtommath\bn_prime_tab.c" />
<ClCompile Include="src\libtommath\bn_reverse.c" />
<ClCompile Include="src\libtommath\bn_s_mp_add.c" />
<ClCompile Include="src\libtommath\bn_s_mp_exptmod.c" />
<ClCompile Include="src\libtommath\bn_s_mp_mul_digs.c" />
<ClCompile Include="src\libtommath\bn_s_mp_mul_high_digs.c" />
<ClCompile Include="src\libtommath\bn_s_mp_sqr.c" />
<ClCompile Include="src\libtommath\bn_s_mp_sub.c" />
<ClCompile Include="src\lzma\C\LzFind.c" />
<ClCompile Include="src\lzma\C\LzFindMt.c" />
<ClCompile Include="src\lzma\C\LzmaDec.c" />
<ClCompile Include="src\lzma\C\LzmaEnc.c" />
<ClCompile Include="src\lzma\C\Threads.c" />
<ClCompile Include="src\pklib\explode.c" />
<ClCompile Include="src\pklib\implode.c" />
<ClCompile Include="src\SBaseCommon.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SBaseDumpData.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SBaseFileTable.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SBaseSubTypes.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SCompression.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileAddFile.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileAttributes.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileCompactArchive.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileCreateArchive.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileExtractFile.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileFindFile.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileGetFileInfo.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileListFile.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileOpenArchive.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileOpenFileEx.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFilePatchArchives.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileReadFile.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\SFileVerify.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="src\sparse\sparse.cpp" />
<ClCompile Include="src\zlib\adler32.c" />
<ClCompile Include="src\zlib\compress_zlib.c" />
<ClCompile Include="src\zlib\crc32.c" />
<ClCompile Include="src\zlib\deflate.c" />
<ClCompile Include="src\zlib\inffast.c" />
<ClCompile Include="src\zlib\inflate.c" />
<ClCompile Include="src\zlib\inftrees.c" />
<ClCompile Include="src\zlib\trees.c" />
<ClCompile Include="src\zlib\zutil.c" />
<ClCompile Include="test\StormTest.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>
+839
View File
@@ -0,0 +1,839 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Doc Files">
<UniqueIdentifier>{1dbbb48c-9db9-4fdb-a903-223ed233cc21}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{ab878eef-1074-4594-bac5-272c05774bd8}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{640f063a-5028-4ba1-9007-96d98a634561}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\adpcm">
<UniqueIdentifier>{6e8cfdab-fca3-4737-8905-6154bc657e15}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\bzip2">
<UniqueIdentifier>{a810fdb6-0d21-4279-8e39-b2de644170c0}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\huffman">
<UniqueIdentifier>{7861b4fb-1471-4573-92ea-08c06dc14b93}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt">
<UniqueIdentifier>{8ba6c5c7-3ad0-44e6-8829-5020fce13d49}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\hashes">
<UniqueIdentifier>{92cb0c1d-86f0-4735-9e4e-b07df664c359}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\math">
<UniqueIdentifier>{f7fb3d55-94af-4a6e-be7b-76cb909e7325}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\misc">
<UniqueIdentifier>{337159fe-94a7-45a8-a91b-fa8b9d06b2ae}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk">
<UniqueIdentifier>{359bb3d3-71d5-47e7-967a-1fada7882e4d}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\asn1">
<UniqueIdentifier>{775dbb7e-ef06-4660-9d84-50ff2557ef54}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\ecc">
<UniqueIdentifier>{2e5d39cc-482c-4775-8830-79f8314e72e4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\pkcs1">
<UniqueIdentifier>{1e0ef267-228e-4c59-8d88-e3b33aeaff49}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtomcrypt\pk\rsa">
<UniqueIdentifier>{98330deb-0b92-4f02-8016-8a33dc5f5d29}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\libtommath">
<UniqueIdentifier>{fa78c716-784a-43a0-a548-db413431973b}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\lzma">
<UniqueIdentifier>{5308566b-d3fd-4561-a7fb-982a63662793}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\pklib">
<UniqueIdentifier>{d5371a5f-1630-4e79-9e7e-1ef654a2ddec}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\sparse">
<UniqueIdentifier>{c2971fba-aff1-42ab-9f4f-71707edabf77}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\zlib">
<UniqueIdentifier>{4f4fe3d6-6f2b-4c83-9cf9-f1d108ecd854}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\jenkins">
<UniqueIdentifier>{5aaea51e-4b7c-4a35-b35c-96c2fc7750f1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="doc\History.txt">
<Filter>Doc Files</Filter>
</Text>
<Text Include="doc\The MoPaQ File Format 0.9.txt">
<Filter>Doc Files</Filter>
</Text>
<Text Include="doc\The MoPaQ File Format 1.0.txt">
<Filter>Doc Files</Filter>
</Text>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\FileStream.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\StormCommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\StormLib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\StormPort.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\adpcm\adpcm.h">
<Filter>Source Files\adpcm</Filter>
</ClInclude>
<ClInclude Include="src\huffman\huff.h">
<Filter>Source Files\huffman</Filter>
</ClInclude>
<ClInclude Include="src\pklib\pklib.h">
<Filter>Source Files\pklib</Filter>
</ClInclude>
<ClInclude Include="src\sparse\sparse.h">
<Filter>Source Files\sparse</Filter>
</ClInclude>
<ClInclude Include="src\jenkins\lookup.h">
<Filter>Source Files\jenkins</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\FileStream.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SBaseCommon.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SBaseDumpData.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SBaseFileTable.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SBaseSubTypes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SCompression.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileAddFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileAttributes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileCompactArchive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileCreateArchive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileExtractFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileFindFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileGetFileInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileListFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileOpenArchive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileOpenFileEx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFilePatchArchives.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileReadFile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SFileVerify.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="test\StormTest.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\adpcm\adpcm.cpp">
<Filter>Source Files\adpcm</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\blocksort.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\bzlib.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\compress.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\crctable.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\decompress.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\huffman.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\bzip2\randtable.c">
<Filter>Source Files\bzip2</Filter>
</ClCompile>
<ClCompile Include="src\huffman\huff.cpp">
<Filter>Source Files\huffman</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\hashes\hash_memory.c">
<Filter>Source Files\libtomcrypt\hashes</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\hashes\md5.c">
<Filter>Source Files\libtomcrypt\hashes</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\hashes\sha1.c">
<Filter>Source Files\libtomcrypt\hashes</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\math\ltm_desc.c">
<Filter>Source Files\libtomcrypt\math</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\math\multi.c">
<Filter>Source Files\libtomcrypt\math</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\math\rand_prime.c">
<Filter>Source Files\libtomcrypt\math</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\base64_decode.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_argchk.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_find_hash.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_find_prng.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_hash_descriptor.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_hash_is_valid.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_libc.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_ltc_mp_descriptor.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_prng_descriptor.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_prng_is_valid.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_register_hash.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\crypt_register_prng.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\misc\zeromem.c">
<Filter>Source Files\libtomcrypt\misc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_bit_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_boolean.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_choice.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_ia5_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_object_identifier.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_octet_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_printable_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_ex.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_flexi.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_sequence_multi.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_short_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_utctime.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_decode_utf8_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_bit_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_boolean.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_ia5_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_object_identifier.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_octet_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_printable_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_sequence_ex.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_sequence_multi.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_set.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_setof.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_short_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_utctime.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_encode_utf8_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_bit_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_boolean.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_ia5_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_object_identifier.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_octet_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_printable_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_sequence.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_short_integer.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_utctime.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_length_utf8_string.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\asn1\der_sequence_free.c">
<Filter>Source Files\libtomcrypt\pk\asn1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_map.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_mul2add.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_mulmod.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_points.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_projective_add_point.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\ecc\ltc_ecc_projective_dbl_point.c">
<Filter>Source Files\libtomcrypt\pk\ecc</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_mgf1.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_oaep_decode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_pss_decode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_pss_encode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_v1_5_decode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\pkcs1\pkcs_1_v1_5_encode.c">
<Filter>Source Files\libtomcrypt\pk\pkcs1</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_exptmod.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_free.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_import.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_make_key.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_sign_hash.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_verify_hash.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtomcrypt\src\pk\rsa\rsa_verify_simple.c">
<Filter>Source Files\libtomcrypt\pk\rsa</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_mp_invmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_mp_montgomery_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_s_mp_mul_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_s_mp_mul_high_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_fast_s_mp_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_2expt.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_abs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_add.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_add_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_addmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_and.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_clamp.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_clear.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_clear_multi.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cmp.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cmp_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cmp_mag.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_cnt_lsb.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_copy.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_count_bits.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_2.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_2d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_3.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_div_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_dr_is_modulus.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_dr_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_dr_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exch.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_expt_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exptmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exptmod_fast.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_exteuclid.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_fread.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_fwrite.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_gcd.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_get_int.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_grow.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_copy.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_multi.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_set.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_set_int.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_init_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_invmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_invmod_slow.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_is_square.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_jacobi.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_karatsuba_mul.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_karatsuba_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_lcm.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_lshd.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mod_2d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mod_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_montgomery_calc_normalization.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_montgomery_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_montgomery_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul_2.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul_2d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mul_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_mulmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_n_root.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_neg.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_or.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_fermat.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_is_divisible.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_is_prime.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_miller_rabin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_next_prime.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_rabin_miller_trials.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_prime_random_ex.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_radix_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_radix_smap.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_rand.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_read_radix.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_read_signed_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_read_unsigned_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_l.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_2k_setup_l.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_is_2k.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_is_2k_l.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_reduce_setup.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_rshd.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_set.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_set_int.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_shrink.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_signed_bin_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sqrmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sqrt.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sub.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_sub_d.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_submod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_signed_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_signed_bin_n.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_unsigned_bin.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_to_unsigned_bin_n.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toom_mul.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toom_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toradix.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_toradix_n.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_unsigned_bin_size.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_xor.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_mp_zero.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_prime_tab.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_reverse.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_add.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_exptmod.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_mul_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_mul_high_digs.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_sqr.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bn_s_mp_sub.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\libtommath\bncore.c">
<Filter>Source Files\libtommath</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzFind.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzFindMt.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzmaDec.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\LzmaEnc.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\lzma\C\Threads.c">
<Filter>Source Files\lzma</Filter>
</ClCompile>
<ClCompile Include="src\pklib\explode.c">
<Filter>Source Files\pklib</Filter>
</ClCompile>
<ClCompile Include="src\pklib\implode.c">
<Filter>Source Files\pklib</Filter>
</ClCompile>
<ClCompile Include="src\sparse\sparse.cpp">
<Filter>Source Files\sparse</Filter>
</ClCompile>
<ClCompile Include="src\zlib\adler32.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\compress_zlib.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\crc32.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\deflate.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\inffast.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\inflate.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\inftrees.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\trees.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\zlib\zutil.c">
<Filter>Source Files\zlib</Filter>
</ClCompile>
<ClCompile Include="src\jenkins\lookup3.c">
<Filter>Source Files\jenkins</Filter>
</ClCompile>
</ItemGroup>
</Project>
+78
View File
@@ -0,0 +1,78 @@
StormLib history
================
Version 9.11
- Fixed bug in processing HET table.
Version 9.10
- Support for weak-signing
- Anti-protector: New Spazzler
Version 9.00
- Support for streaming (master-mirror)
- Support for multi-file MPQs used by some WoW versions
- Opening maps protected by Spazzler protector
- Opening maps protected by BOBA protector
Version 8.02
- Support for UNICODE encoding for on-disk files
- Optimized file deleting
Version 8.01
- SFileFindFirstFile and SFileFindNextFile no longer find files that have
patch file in the oldest MPQ in the patch chain
- Write support for MPQs version 4
Version 8.00
- Updated support for protected maps from Warcraft III
Version 7.11
- Support for MPQs v 3.0 (WOW-Cataclysm BETA)
- StormLib now deals properly with files that have MPQ_SECTOR_CHECKSUM missing,
but have sector checksum entry present in the sector offset table
Version 7.10
- Support for partial MPQs ("interface.MPQ.part")
- The only operation that is externally allowed to do with internal files
("(listfile)", "(attributes)" and "(signature)") is reading. Attempt to modify any of the file
fails and GetLastError returns ERROR_INTERNAL_FILE
- Fixed memory leak that has occured when writing more than one sector to the file at once
Version 7.01
- Support for adding files from memory
- Fixed improper validation of handles to MPQ file and MPQ archive
- Fixed bug where StormLib didn't save CRC32 of the file when added to archive
Version 7.00
- Properly deals with MPQs protected by w3xMaster
- Major rewrite
- Fixed support for (attributes)
- Added file verification
- Added MPQ signature verification
Version 6.22
- Properly deals with MPQs protected by w3xMaster
Version 6.21
- SFileRenameFile now properly re-crypts the file if necessary.
- SFileFindFirstFile correctly deals with deleted files
Version 6.20
- Fixed lots of bugs when processing files with same names but different locales
- Fixed bugs when repeately extracts the same file with MPQ_FILE_SINGLE_UNIT flag
- Added SFileFlushArchive
- Fixed issue opening AVI files renamed to MPQ using SFileCreateArchiveEx
+318
View File
@@ -0,0 +1,318 @@
THE MOPAQ ARCHIVE FORMAT
v0.9 (Thursday, June 30, 2005)
by Justin Olbrantz(Quantam)
Distribution and reproduction of this specification are allowed without limitation, as long as it is not altered. Quoting
in other works is freely allowed, as long as the source and author of the quote is stated.
TABLE OF CONTENTS
1. Introduction to the MoPaQ Format
2. The MoPaQ Format
2.1 General Archive Layout
2.2 Archive Header
2.3 Block Table
2.4 Hash Table
2.5 File Data
2.6 Listfile
2.7 Extended Attributes
2.8 Weak (Old) Digital Signature
2.9 Strong (New) Digital Signature
3. Algorithm Source Code
3.1 Encryption/Decryption
3.2 Hashing
3.3 Conversion of FILETIME and time_t
1. INTRODUCTION TO THE MOPAQ FORMAT
The MoPaQ (or MPQ) format is an archive file format designed by Mike O'Brien (hence the name Mike O'brien PaCK) at Blizzard
Entertainment. The format has been used in all Blizzard games since (and including) Diablo. It is heavily optimized to be
a read-only game archive format, and excels at this role.
The Blizzard MoPaQ-reading functions are contained in the Storm module, which my be either statically or dynamically linked.
The Blizzard MoPaQ-writing functions are contained in the MPQAPI module, which is always statically linked.
2. THE MOPAQ FORMAT
All numbers in the MoPaQ format are in little endian. Data types are listed either as int (integer, the number of bits specified),
byte (8 bits), and char (bytes which contain ASCII characters). All sizes and offsets are in bytes, unless specified otherwise.
Structure members are listed in the following general form:
offset from the beginning of the structure: data type(array size) member name : member description
2.1 GENERAL ARCHIVE LAYOUT
- Archive Header
- File Data
- File Data - Special Files
- Hash Table
- Block Table
- Strong Digital signature
This is the usual archive format, and is not absolutely essential. Some archives have been observed placing the hash table
and file table after the archive header, and before the file data.
2.2 ARCHIVE HEADER
00h: char(4) Magic : Indicates that the file is a MoPaQ archive. Must be ASCII "MPQ" 1Ah.
04h: int32 HeaderSize : Size of the archive header. Should be 32.
08h: int32 ArchiveSize : Size of the whole archive, including the header. Does not include the strong digital signature, if present.
This size is used, among other things, for determining the region to hash in computing the digital signature.
0Ch: int16 Unknown : Unknown
0Eh: int8 SectorSizeShift : Power of two exponent specifying the number of 512-byte disk sectors in each logical sector
in the archive. The size of each logical sector the archive is 512 * 2^SectorSizeShift. Bugs in the Storm library dictate
that this should always be 3 (4096 byte sectors).
10h: int32 HashTableOffset : Offset to the beginning of the hash table, relative to the beginning of the archive.
14h: int32 BlockTableOffset : Offset to the beginning of the block table, relative to the beginning of the archive.
18h: int32 HashTableEntries : Number of entries in the hash table. Must be a power of two, and must be less than 2^16.
1Ch: int32 BlockTableEntries : Number of entries in the block table.
The archive header is the first structure in the archive, at archive offset 0, but the archive does not need to be at offset
0 of the containing file. The offset of the archive in the file is referred to here as ArchiveOffset. If the archive is not
at the beginning of the file, it must begin at a disk sector boundary (512 bytes). Early versions of Storm require that the
archive be at the end of the containing file (ArchiveOffset + ArchiveSize = file size), but this is not required in newer
versions (due to the strong digital signature not being considered a part of the archive).
2.3 BLOCK TABLE
The block table contains entries for each region in the archive. Regions may be either files or empty space, which may be
overwritten by new files (typically this space is from deleted file data). The block table is encrypted, using the hash
of "(block table)" as the key. Each entry is structured as follows:
00h: int32 BlockOffset : Offset of the beginning of the block, relative to the beginning of the archive. Meaningless if the block size is 0.
04h: int32 BlockSize : Size of the block in the archive.
08h: int32 FileSize : Size of the file data stored in the block. Only valid if the block is a file, otherwise meaningless, and should be 0. If the file is compressed, this is the size of the uncompressed file data.
0Ch: int32 Flags : Bit mask of the flags for the block. The following values are conclusively identified:
80000000h: Block is a file, and follows the file data format; otherwise, block is free space, and may be overwritten. If the block is not a file, all other flags should be cleared.
01000000h: File is stored as a single unit, rather than split into sectors.
00020000h: The file's encryption key is adjusted by the block offset and file size (explained in detail in the File Data section). File must be encrypted.
00010000h: File is encrypted.
00000200h: File is compressed. Mutually exclusive to file imploded.
00000100h: File is imploded. Mutually exclusive to file compressed.
2.4 HASH TABLE
Instead of storing file names, for quick access MoPaQs use a fixed, power of two-size hash table of files in the archive. A file is uniquely identified by its file path, its language, and its platform. The home entry for a file in the hash table is computed as a hash of the file path. In the event of a collision (the home entry is occupied by another file), progressive overflow is used, and the file is placed in the next available hash table entry. Searches for a desired file in the hash table proceed from the home entry for the file until either the file is found, the entire hash table is searched, or an empty hash table entry (FileBlockIndex of FFFFFFFFh) is encountered. The hash table is encrypted using the hash of "(hash table)" as the key. Each entry is structured as follows:
00h: int32 FilePathHashA : The hash of the file path, using method A.
04h: int32 FilePathHashB : The hash of the file path, using method B.
08h: int16 Language : The language of the file. This is a Windows LANGID data type, and uses the same values. 0 indicates the default language (American English), or that the file is language-neutral.
0Ah: int8 Platform : The platform the file is used for. 0 indicates the default platform. No other values have been observed.
0Ch: int32 FileBlockIndex : If the hash table entry is valid, this is the index into the block table of the file. Otherwise, one of the following two values:
FFFFFFFFh: Hash table entry is empty, and has always been empty. Terminates searches for a given file.
FFFFFFFEh: Hash table entry is empty, but was valid at some point (in other words, the file was deleted). Does not terminate searches for a given file.
2.5 FILE DATA
00h: int32(SectorsInFile + 1) SectorOffsetTable : Offsets to the start of each sector's data, relative to the beginning of the file data. Not present if this information is calculatable (see details below).
immediately following SectorOffsetTable: SectorData : Data of each sector in the file, packed end to end (see details below).
Normally, file data is split up into sectors, for simple streaming. All sectors, save for the last, will contain as many bytes of file data as specified in the archive header's SectorSizeShift; the last sector may be smaller than this, depending on the size of the file data. This sector size is the size of the raw file data; if the file is compressed, the compressed sector will be smaller or the same size as the uncompressed sector size. Individual sectors in a compressed file may be stored uncompressed; this occurs if and only if the sector could not be compressed by the algorithm used (if the compressed sector size was greater than or equal to the size of the raw data), and is indicated by the sector's compressed size in SectorOffsetTable being equal to the uncompressed size of the sector (which may be calculated from the FileSize).
If the sector is compressed (but not imploded), a bit mask byte of the compression algorithm(s) used to compress the sector is appended to the beginning of the compressed sector data. This additional byte counts towards the total size of the sector; if the size of the sector (including this byte) exceeds or matches the uncompressed size of the sector data, the sector will be stored uncompressed, and this byte omitted. Multiple compression algorithms may be used on the same sector; in this case, successive compression occurs in the order the algorithms are listed below, and decompression occurs in the opposite order. For implimentations of all of these algorithms, see StormLib.
40h: IMA ADPCM mono
80h: IMA ADPCM stereo
01h: Huffman encoded
02h: Deflated (see ZLib)
08h: Imploded (see PKWare Data Compression Library)
10h: BZip2 compressed (see BZip2)
If the file is stored as a single unit (indicated in the file's Flags), there is effectively only a single sector, which
contains the entire file.
If the file is encrypted, each sector (after compression and appendage of the compression type byte, if applicable)
is encrypted with the file's key. The base key for a file is determined by a hash of the file name stripped of the
directory (i.e. the key for a file named "directory\file" would be computed as the hash of "file"). If this key is
adjusted, as indicated in the file's Flags, the final key is calculated as ((base key + BlockOffset - ArchiveOffset)
XOR FileSize) (StormLib - an open-source implementation of the MoPaQ reading and writing functions,
by Ladislav Zezula - incorrectly uses an AND in place of the XOR). Each sector is encrypted using the key + the
0-based index of the sector in the file. The SectorOffsetTable, if present, is encrypted using the key - 1.
The SectorOffsetTable is omitted when the sizes and offsets of all sectors in the file are calculatable from the FileSize.
This can happen in several circumstances. If the file is not compressed/imploded, then the size and offset of all sectors
is known, based on the archive's SectorSizeShift. If the file is stored as a single unit compressed/imploded, then the
SectorOffsetTable is omitted, as the single file "sector" corresponds to BlockSize and FileSize, as mentioned previously.
Note that the SectorOffsetTable will always be present if the file is compressed/imploded and the file is not stored as
a single unit, even if there is only a single sector in the file (the size of the file is less than or equal to the
archive's sector size).
2.6 LISTFILE
The listfile is a very simple extension to the MoPaQ format that contains the file paths of (most) files in the archive.
The languages and platforms of the files are not stored in the listfile. The listfile is contained in the file "(listfile)",
and is simply a non-Unix-style text file with one file path on each line, lines terminated with the bytes 0Dh 0Ah. The file
"(listfile)" may not be listed in the listfile.
2.7 EXTENDED ATTRIBUTES
The extended attributes are optional file attributes for files in the block table. These attributes were added at times after
the MoPaQ format was already finalized, and it is not necessary for every archive to have all (or any) of the extended attributes.
If an archive contains a given attribute, there will be an instance of that attribute for every block in the block table, although
the attribute will be meaningless if the block is not a file. The order of the attributes for blocks correspond to the order of the
blocks in the block table, and are of the same number. The attributes are stored in parallel arrays in the "(attributes)" file,
in the archive. The attributes corresponding to this file need not be valid (and logically cannot be). Unlike all the other
structures in the MoPaQ format, entries in the extended attributes are NOT guaranteed to be aligned. Also note that in some
archives, malicious zeroing of the attributes has been observed, perhaps with the intent of breaking archive viewers. This
file is structured as follows:
00h: int32 Version : Specifies the extended attributes format version. For now, must be 100.
04h: int32 AttributesPresent : Bit mask of the extended attributes present in the archive:
00000001h: File CRC32s.
00000002h: File timestamps.
00000004h: File MD5s.
08h: int32(BlockTableEntries) CRC32s : CRC32s of the (uncompressed) file data for each block in the archive. Omitted if the
archive does not have CRC32s. immediately after CRC32s: FILETIME(BlockTableEntries) Timestamps : Timestamps for each block
in the archive. The format is that of the Windows FILETIME structure. Omitted if the archive does not have timestamps.
immediately after Timestamps: MD5(BlockTableEntries) MD5s : MD5s of the (uncompressed) file data for each block in the archive.
Omitted if the archive does not have MD5s.
2.8 WEAK DIGITAL SIGNATURE
The weak digital signature is a digital signature using Microsoft CryptoAPI. It is an implimentation of the RSASSA-PKCS1-v1_5
digital signature protocol, using the MD5 hashing algorithm and a 512-bit (weak) RSA key (for more information about this
protocol, see the RSA Labs PKCS1 specification). The public key and exponent are stored in a resource in Storm. The signature
is stored uncompressed, unencrypted in the file "(signature)" in the archive. The archive is hashed from the beginning of the
archive (ArchiveOffset in the containing file) to the end of the archive (the length indicated by ArchiveSize); the signature
file is added to the archive before signing, and the space occupied by the file is considered to be all binary 0s during
signing/verification. This file is structured as follows:
00h: int32 Unknown : Must be 0.
04h: int32 Unknown : must be 0.
08h: int512 Signature : The digital signature. Like all other numbers in the MoPaQ format, this is stored in little-endian order.
2.9 STRONG DIGITAL SIGNATURE
The strong digital signature uses a simple proprietary implementation of RSA signing, using the SHA-1 hashing algorithm and
a 2048-bit (strong) RSA key. The default public key and exponent are stored in Storm, but other keys may be used as well.
The strong digital signature is stored immediately after the archive, in the containing file; the entire archive (ArchiveSize
bytes, starting at ArchiveOffset in the containing file) is hashed as a single block. The signature has the following format:
00h: char(4) Magic : Indicates the presence of a digital signature. Must be "NGIS" ("SIGN" backwards).
04h: int2048 Signature : The digital signature, stored in little-endian format.
When the Signature field is decrypted with the public key and exponent, and the result stored in little-endian order, it is structured as follows:
00h: byte Padding : Must be 0Bh.
01h: byte(235) Padding : Must be BBh.
ECh: byte(20) SHA-1 : SHA-1 hash of the archive, in standard SHA-1 format.
3. ALGORITHM SOURCE CODE
3.1 ENCRYPTION/DECRYPTION
I believe this was derived at some point from code in StormLib. Assumes the long type to be 32 bits, and the machine to be little endian order.
unsigned long dwCryptTable[0x500];
void InitializeCryptTable()
{
unsigned long seed = 0x00100001;
unsigned long index1 = 0;
unsigned long index2 = 0;
int i;
for (index1 = 0; index1 < 0x100; index1++)
{
for (index2 = index1, i = 0; i < 5; i++, index2 += 0x100)
{
unsigned long temp1, temp2;
seed = (seed * 125 + 3) % 0x2AAAAB;
temp1 = (seed & 0xFFFF) << 0x10;
seed = (seed * 125 + 3) % 0x2AAAAB;
temp2 = (seed & 0xFFFF);
dwCryptTable[index2] = (temp1 | temp2);
}
}
}
void EncryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
{
unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
unsigned long seed = 0xEEEEEEEE;
unsigned long ch;
assert(lpbyBuffer);
dwLength /= sizeof(unsigned long);
while(dwLength-- > 0)
{
seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
ch = *lpdwBuffer ^ (dwKey + seed);
dwKey = ((~dwKey << 0x15) + 0x11111111) | (dwKey >> 0x0B);
seed = *lpdwBuffer + seed + (seed << 5) + 3;
*lpdwBuffer++ = ch;
}
}
void DecryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
{
unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
unsigned long seed = 0xEEEEEEEE;
unsigned long ch;
assert(lpbyBuffer);
dwLength /= sizeof(unsigned long);
while(dwLength-- > 0)
{
seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
ch = *lpdwBuffer ^ (dwKey + seed);
dwKey = ((~dwKey << 0x15) + 0x11111111) | (dwKey >> 0x0B);
seed = ch + seed + (seed << 5) + 3;
*lpdwBuffer++ = ch;
}
}
3.2 HASHING
Based on code from StormLib.
// Different types of hashes to make with HashString
#define MPQ_HASH_TABLE_OFFSET 0
#define MPQ_HASH_NAME_A 1
#define MPQ_HASH_NAME_B 2
#define MPQ_HASH_FILE_KEY 3
unsigned long HashString(const char *lpszString, unsigned long dwHashType)
{
unsigned long seed1 = 0x7FED7FED;
unsigned long seed2 = 0xEEEEEEEE;
int ch;
while (*lpszString != 0)
{
ch = toupper(*lpszString++);
seed1 = dwCryptTable[(dwHashType * 0xFF) + ch] ^ (seed1 + seed2);
seed2 = ch + seed1 + seed2 + (seed2 << 5) + 3;
}
return seed1;
}
3.3 CONVERSION OF FILETIME AND time_t
#define EPOCH_OFFSET 116444736000000000ULL // Number of 100 ns units between 01/01/1601 and 01/01/1970
bool GetTimeFromFileTime(FILETIME &fileTime, time_t &time)
{
// The FILETIME represents a 64-bit integer: the number of 100 ns units since January 1, 1601
unsigned long long nTime = ((unsigned long long)fileTime.dwHighDateTime << 32) + fileTime.dwLowDateTime;
if (nTime < EPOCH_OFFSET)
return false;
nTime -= EPOCH_OFFSET; // Convert the time base from 01/01/1601 to 01/01/1970
nTime /= 10000000ULL; // Convert 100 ns to sec
time = (time_t)nTime;
// Test for overflow (FILETIME is 64 bits, time_t is 32 bits)
if ((nTime - (unsigned long long)time) > 0)
return false;
return true;
}
void GetFileTimeFromTime(time_t &time, FILETIME &fileTime)
{
unsigned long long nTime = (unsigned long long)time;
nTime *= 10000000ULL;
nTime += EPOCH_OFFSET;
fileTime.dwLowDateTime = (DWORD)nTime;
fileTime.dwHighDateTime = (DWORD)(nTime >> 32);
}
+433
View File
@@ -0,0 +1,433 @@
THE MOPAQ ARCHIVE FORMAT
v1.0 (Friday, September 1, 2006)
by Justin Olbrantz(Quantam)
Distribution and reproduction of this specification are allowed without limitation, as long as it is not altered. Quotation in other works is freely allowed, as long as the source and author of the quote are stated.
TABLE OF CONTENTS
1. Introduction to the MoPaQ Format
2. The MoPaQ Format
2.1 General Archive Layout
2.2 Archive Header
2.3 Block Table
2.4 Extended Block Table
2.5 Hash Table
2.6 File Data
2.7 Listfile
2.8 Extended Attributes
2.9 Weak (Old) Digital Signature
2.10 Strong (New) Digital Signature
3. Algorithm Source Code
3.1 Encryption/Decryption
3.2 Hashing and File Key Computation
3.3 Finding Files
3.4 Deleting Files
3.5 Conversion of FILETIME and time_t
3.6 Forming a 64-bit Large Archive Offset from 32-bit and 16-bit Components
4. Revision History
1. INTRODUCTION TO THE MOPAQ FORMAT
The MoPaQ (or MPQ) format is an archive file format designed by Mike O'Brien (hence the name Mike O'brien PaCK) at Blizzard Entertainment. The format has been used in all Blizzard games since (and including) Diablo. It is heavily optimized to be a read-only game archive format, and excels at this role.
The Blizzard MoPaQ-reading functions are contained in the Storm module, which my be either statically or dynamically linked. The Blizzard MoPaQ-writing functions are contained in the MPQAPI module, which is always statically linked.
StormLib - mentioned several times in this specification - is an open-source MoPaQ reading and writing library written by Ladislav Zezula (no affiliation with Blizzard Entertainment). While it's a bit dated, and does not support all of the newer MoPaQ features, it contains source code to the more exotic compression methods used by MoPaQ, such as the PKWare implode algorithm, MoPaQ's huffman compression algorithm, and the IMA ADPCM compression used by MoPaQ.
2. THE MOPAQ FORMAT
All numbers in the MoPaQ format are in little endian byte order; signed numbers use the two's complement system. Data types are listed either as int (integer, the number of bits specified), byte (8 bits), or char (bytes which contain ASCII characters). All sizes and offsets are in bytes, unless specified otherwise. Structure members are listed in the following general form:
offset from the beginning of the structure: data type(array size) member name : member description
2.1 GENERAL ARCHIVE LAYOUT
- Archive Header
- File Data
- File Data - Special Files
- Hash Table
- Block Table
- Extended Block Table
- Strong Digital signature
This is the usual archive format, but it is not mandatory. Some archives have been observed placing the hash table and file table after the archive header, and before the file data.
2.2 ARCHIVE HEADER
00h: char(4) Magic : Indicates that the file is a MoPaQ archive. Must be ASCII "MPQ" 1Ah.
04h: int32 HeaderSize : Size of the archive header.
08h: int32 ArchiveSize : Size of the whole archive, including the header. Does not include the strong digital signature, if present. This size is used, among other things, for determining the region to hash in computing the digital signature. This field is deprecated in the Burning Crusade MoPaQ format, and the size of the archive is calculated as the size from the beginning of the archive to the end of the hash table, block table, or extended block table (whichever is largest).
0Ch: int16 FormatVersion : MoPaQ format version. MPQAPI will not open archives where this is negative. Known versions:
0000h: Original format. HeaderSize should be 20h, and large archives are not supported.
0001h: Burning Crusade format. Header size should be 2Ch, and large archives are supported.
0Eh: int8 SectorSizeShift : Power of two exponent specifying the number of 512-byte disk sectors in each logical sector in the archive. The size of each logical sector in the archive is 512 * 2^SectorSizeShift. Bugs in the Storm library dictate that this should always be 3 (4096 byte sectors).
10h: int32 HashTableOffset : Offset to the beginning of the hash table, relative to the beginning of the archive.
14h: int32 BlockTableOffset : Offset to the beginning of the block table, relative to the beginning of the archive.
18h: int32 HashTableEntries : Number of entries in the hash table. Must be a power of two, and must be less than 2^16 for the original MoPaQ format, or less than 2^20 for the Burning Crusade format.
1Ch: int32 BlockTableEntries : Number of entries in the block table.
Fields only present in the Burning Crusade format and later:
20h: int64 ExtendedBlockTableOffset : Offset to the beginning of the extended block table, relative to the beginning of the archive.
28h: int16 HashTableOffsetHigh : High 16 bits of the hash table offset for large archives.
2Ah: int16 BlockTableOffsetHigh : High 16 bits of the block table offset for large archives.
The archive header is the first structure in the archive, at archive offset 0; however, the archive does not need to be at offset 0 of the containing file. The offset of the archive in the file is referred to here as ArchiveOffset. If the archive is not at the beginning of the file, it must begin at a disk sector boundary (512 bytes). Early versions of Storm require that the archive be at the end of the containing file (ArchiveOffset + ArchiveSize = file size), but this is not required in newer versions (due to the strong digital signature not being considered a part of the archive).
2.3 BLOCK TABLE
The block table contains entries for each region in the archive. Regions may be either files, empty space, which may be overwritten by new files (typically this space is from deleted file data), or unused block table entries. Empty space entries should have BlockOffset and BlockSize nonzero, and FileSize and Flags zero; unused block table entries should have BlockSize, FileSize, and Flags zero. The block table is encrypted, using the hash of "(block table)" as the key. Each entry is structured as follows:
00h: int32 BlockOffset : Offset of the beginning of the block, relative to the beginning of the archive.
04h: int32 BlockSize : Size of the block in the archive.
08h: int32 FileSize : Size of the file data stored in the block. Only valid if the block is a file; otherwise meaningless, and should be 0. If the file is compressed, this is the size of the uncompressed file data.
0Ch: int32 Flags : Bit mask of the flags for the block. The following values are conclusively identified:
80000000h: Block is a file, and follows the file data format; otherwise, block is free space or unused. If the block is not a file, all other flags should be cleared, and FileSize should be 0.
01000000h: File is stored as a single unit, rather than split into sectors.
00020000h: The file's encryption key is adjusted by the block offset and file size (explained in detail in the File Data section). File must be encrypted.
00010000h: File is encrypted.
00000200h: File is compressed. File cannot be imploded.
00000100h: File is imploded. File cannot be compressed.
2.4 EXTENDED BLOCK TABLE
The extended block table was added to support archives larger than 4 gigabytes (2^32 bytes). The table contains the upper bits of the archive offsets for each block in the block table. It is simply an array of int16s, which become bits 32-47 of the archive offsets for each block, with bits 48-63 being zero. Individual blocks in the archive are still limited to 4 gigabytes in size. This table is only present in Burning Crusade format archives that exceed 4 gigabytes size.
As of the Burning Crusade Friends and Family beta, this table is not encrypted.
2.5 HASH TABLE
Instead of storing file names, for quick access MoPaQs use a fixed, power of two-size hash table of files in the archive. A file is uniquely identified by its file path, its language, and its platform. The home entry for a file in the hash table is computed as a hash of the file path. In the event of a collision (the home entry is occupied by another file), progressive overflow is used, and the file is placed in the next available hash table entry. Searches for a desired file in the hash table proceed from the home entry for the file until either the file is found, the entire hash table is searched, or an empty hash table entry (FileBlockIndex of FFFFFFFFh) is encountered. The hash table is encrypted using the hash of "(hash table)" as the key. Each entry is structured as follows:
00h: int32 FilePathHashA : The hash of the file path, using method A.
04h: int32 FilePathHashB : The hash of the file path, using method B.
08h: int16 Language : The language of the file. This is a Windows LANGID data type, and uses the same values. 0 indicates the default language (American English), or that the file is language-neutral.
0Ah: int8 Platform : The platform the file is used for. 0 indicates the default platform. No other values have been observed.
0Ch: int32 FileBlockIndex : If the hash table entry is valid, this is the index into the block table of the file. Otherwise, one of the following two values:
FFFFFFFFh: Hash table entry is empty, and has always been empty. Terminates searches for a given file.
FFFFFFFEh: Hash table entry is empty, but was valid at some point (in other words, the file was deleted). Does not terminate searches for a given file.
2.6 FILE DATA
The data for each file is composed of the following structure:
00h: int32(SectorsInFile + 1) SectorOffsetTable : Offsets to the start of each sector, relative to the beginning of the file data. The last entry contains the file size, making it possible to easily calculate the size of any given sector. This table is not present if this information can be calculated (see details below).
immediately following SectorOffsetTable: SECTOR Sectors(SectorsInFile) : Data of each sector in the file, packed end to end (see details below).
Normally, file data is split up into sectors, for simple streaming. All sectors, save for the last, will contain as many bytes of file data as specified in the archive header's SectorSizeShift; the last sector may contain less than this, depending on the size of the entire file's data. If the file is compressed or imploded, the sector will be smaller or the same size as the file data it contains. Individual sectors in a compressed or imploded file may be stored uncompressed; this occurs if and only if the file data the sector contains could not be compressed by the algorithm(s) used (if the compressed sector size was greater than or equal to the size of the file data), and is indicated by the sector's size in SectorOffsetTable being equal to the size of the file data in the sector (which may be calculated from the FileSize).
The format of each sector depends on the kind of sector it is. Uncompressed sectors are simply the the raw file data contained in the sector. Imploded sectors are the raw compressed data following compression with the implode algorithm (these sectors can only be in imploded files). Compressed sectors (only found in compressed - not imploded - files) are compressed with one or more compression algorithms, and have the following structure:
00h: byte CompressionMask : Mask of the compression types applied to this sector. If multiple compression types are used, they are applied in the order listed below, and decompression is performed in the opposite order. This byte counts towards the total sector size, meaning that the sector will be stored uncompressed if the data cannot be compressed by at least two bytes; as well, this byte is encrypted with the sector data, if applicable. The following compression types are defined (for implementations of these algorithms, see StormLib):
40h: IMA ADPCM mono
80h: IMA ADPCM stereo
01h: Huffman encoded
02h: Deflated (see ZLib)
08h: Imploded (see PKWare Data Compression Library)
10h: BZip2 compressed (see BZip2)
01h: byte(SectorSize - 1) SectorData : The compressed data for the sector.
If the file is stored as a single unit (indicated in the file's Flags), there is effectively only a single sector, which contains the entire file data.
If the file is encrypted, each sector (after compression/implosion, if applicable) is encrypted with the file's key. The base key for a file is determined by a hash of the file name stripped of the directory (i.e. the key for a file named "directory\file" would be computed as the hash of "file"). If this key is adjusted, as indicated in the file's Flags, the final key is calculated as ((base key + BlockOffset - ArchiveOffset) XOR FileSize) (StormLib incorrectly uses an AND in place of the XOR). Each sector is encrypted using the key + the 0-based index of the sector in the file. The SectorOffsetTable, if present, is encrypted using the key - 1.
The SectorOffsetTable is omitted when the sizes and offsets of all sectors in the file are calculatable from the FileSize. This can happen in several circumstances. If the file is not compressed/imploded, then the size and offset of all sectors is known, based on the archive's SectorSizeShift. If the file is stored as a single unit compressed/imploded, then the SectorOffsetTable is omitted, as the single file "sector" corresponds to BlockSize and FileSize, as mentioned previously. However, the SectorOffsetTable will be present if the file is compressed/imploded and the file is not stored as a single unit, even if there is only a single sector in the file (the size of the file is less than or equal to the archive's sector size).
2.7 LISTFILE
The listfile is a very simple extension to the MoPaQ format that contains the file paths of (most) files in the archive. The languages and platforms of the files are not stored in the listfile. The listfile is contained in the file "(listfile)" (default language and platform), and is simply a text file with file paths separated by ';', 0Dh, 0Ah, or some combination of these. The file "(listfile)" may not be listed in the listfile.
2.8 EXTENDED ATTRIBUTES
The extended attributes are optional file attributes for files in the block table. These attributes were added at times after the MoPaQ format was already finalized, and it is not necessary for every archive to have all (or any) of the extended attributes. If an archive contains a given attribute, there will be an instance of that attribute for every block in the block table, although the attribute will be meaningless if the block is not a file. The order of the attributes for blocks correspond to the order of the blocks in the block table, and are of the same number. The attributes are stored in parallel arrays in the "(attributes)" file (default language and platform), in the archive. The attributes corresponding to this file need not be valid (and logically cannot be). Unlike all the other structures in the MoPaQ format, entries in the extended attributes are NOT guaranteed to be aligned. Also note that in some archives, malicious zeroing of the attributes has been observed, perhaps with the intent of breaking archive viewers. This file is structured as follows:
00h: int32 Version : Specifies the extended attributes format version. For now, must be 100.
04h: int32 AttributesPresent : Bit mask of the extended attributes present in the archive:
00000001h: File CRC32s.
00000002h: File timestamps.
00000004h: File MD5s.
08h: int32(BlockTableEntries) CRC32s : CRC32s of the (uncompressed) file data for each block in the archive. Omitted if the archive does not have CRC32s.
immediately after CRC32s: FILETIME(BlockTableEntries) Timestamps : Timestamps for each block in the archive. The format is that of the Windows FILETIME structure. Omitted if the archive does not have timestamps.
immediately after Timestamps: MD5(BlockTableEntries) MD5s : MD5s of the (uncompressed) file data for each block in the archive. Omitted if the archive does not have MD5s.
2.9 WEAK DIGITAL SIGNATURE
The weak digital signature is a digital signature using Microsoft CryptoAPI. It is an implimentation
of the RSASSA-PKCS1-v1_5 digital signature protocol, using the MD5 hashing algorithm and a 512-bit (weak)
RSA key (for more information about this protocol, see the RSA Labs PKCS1 specification). The public key
and exponent are stored in a resource in Storm, the private key is stored in a separate file, whose filename
is passed to MPQAPI (the private key is not stored in MPQAPI). The signature is stored uncompressed,
unencrypted in the file "(signature)" (default language and platform) in the archive. The archive
is hashed from the beginning of the archive (ArchiveOffset in the containing file) to the end of
the archive (the length indicated by ArchiveSize, or calculated in the Burning Crusade MoPaQ format);
the signature file is added to the archive before signing, and the space occupied by the file is considered
to be all binary 0s during signing/verification. This file is structured as follows:
00h: int32 Unknown : Must be 0.
04h: int32 Unknown : Must be 0.
08h: int512 Signature : The digital signature. Like all other numbers in the MoPaQ format, this is stored
in little-endian order. The structure of this, when decrypted, follows the RSASSA-PKCS1-v1_5 specification;
this format is rather icky to work with (I wrote a program to verify this signature using nothing but an MD5
function and huge integer functions; it wasn't pleasant), and best left to an encryption library such as Cryto++.
2.10 STRONG DIGITAL SIGNATURE
The strong digital signature uses a simple proprietary implementation of RSA signing, using the SHA-1 hashing algorithm and a 2048-bit (strong) RSA key. The default public key and exponent are stored in Storm, but other keys may be used as well. The strong digital signature is stored immediately after the archive, in the containing file; the entire archive (ArchiveSize bytes, starting at ArchiveOffset in the containing file) is hashed as a single block. The signature has the following format:
00h: char(4) Magic : Indicates the presence of a digital signature. Must be "NGIS" ("SIGN" backwards).
04h: int2048 Signature : The digital signature, stored in little-endian format.
When the Signature field is decrypted with the public key and exponent, and the resulting large integer is stored in little-endian order, it is structured as follows:
00h: byte Padding : Must be 0Bh.
01h: byte(235) Padding : Must be BBh.
ECh: byte(20) SHA-1 : SHA-1 hash of the archive, in standard SHA-1 byte order.
3. ALGORITHM SOURCE CODE
All of the sample code here assumes little endian machine byte order, that the short type is 16 bits, that the long type is 32 bits, and that the long long type is 64 bits. Adjustments must be made if these assumptions are not correct on a given platform. All code not credited otherwise was written by myself in the writing of this specification.
3.1 ENCRYPTION/DECRYPTION
Based on code from StormLib.
unsigned long dwCryptTable[0x500];
// The encryption and hashing functions use a number table in their procedures. This table must be initialized before the functions are called the first time.
void InitializeCryptTable()
{
unsigned long seed = 0x00100001;
unsigned long index1 = 0;
unsigned long index2 = 0;
int i;
for (index1 = 0; index1 < 0x100; index1++)
{
for (index2 = index1, i = 0; i < 5; i++, index2 += 0x100)
{
unsigned long temp1, temp2;
seed = (seed * 125 + 3) % 0x2AAAAB;
temp1 = (seed & 0xFFFF) << 0x10;
seed = (seed * 125 + 3) % 0x2AAAAB;
temp2 = (seed & 0xFFFF);
dwCryptTable[index2] = (temp1 | temp2);
}
}
}
void EncryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
{
assert(lpbyBuffer);
unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
unsigned long seed = 0xEEEEEEEE;
unsigned long ch;
dwLength /= sizeof(unsigned long);
while(dwLength-- > 0)
{
seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
ch = *lpdwBuffer ^ (dwKey + seed);
dwKey = ((~dwKey << 0x15) + 0x11111111) | (dwKey >> 0x0B);
seed = *lpdwBuffer + seed + (seed << 5) + 3;
*lpdwBuffer++ = ch;
}
}
void DecryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
{
assert(lpbyBuffer);
unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
unsigned long seed = 0xEEEEEEEEL;
unsigned long ch;
dwLength /= sizeof(unsigned long);
while(dwLength-- > 0)
{
seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
ch = *lpdwBuffer ^ (dwKey + seed);
dwKey = ((~dwKey << 0x15) + 0x11111111L) | (dwKey >> 0x0B);
seed = ch + seed + (seed << 5) + 3;
*lpdwBuffer++ = ch;
}
}
3.2 HASHING AND FILE KEY COMPUTATION
These functions may have been derived from StormLib code at some point in the very distant past. It was so long ago that I don't remember for certain.
// Different types of hashes to make with HashString
#define MPQ_HASH_TABLE_OFFSET 0
#define MPQ_HASH_NAME_A 1
#define MPQ_HASH_NAME_B 2
#define MPQ_HASH_FILE_KEY 3
// Based on code from StormLib.
unsigned long HashString(const char *lpszString, unsigned long dwHashType)
{
assert(lpszString);
assert(dwHashType <= MPQ_HASH_FILE_KEY);
unsigned long seed1 = 0x7FED7FEDL;
unsigned long seed2 = 0xEEEEEEEEL;
int ch;
while (*lpszString != 0)
{
ch = toupper(*lpszString++);
seed1 = dwCryptTable[(dwHashType * 0x100) + ch] ^ (seed1 + seed2);
seed2 = ch + seed1 + seed2 + (seed2 << 5) + 3;
}
return seed1;
}
#define BLOCK_OFFSET_ADJUSTED_KEY 0x00020000L
unsigned long ComputeFileKey(const char *lpszFilePath, const BlockTableEntry &blockEntry, unsigned long nArchiveOffset)
{
assert(lpszFilePath);
// Find the file name part of the path
const char *lpszFileName = strrchr(lpszFilePath, '\\');
if (lpszFileName)
lpszFileName++; // Skip the \
else
lpszFileName = lpszFilePath;
// Hash the name to get the base key
unsigned long nFileKey = HashString(lpszFileName, MPQ_HASH_FILE_KEY);
// Offset-adjust the key if necessary
if (blockEntry.Flags & BLOCK_OFFSET_ADJUSTED_KEY)
nFileKey = (nFileKey + blockEntry.BlockOffset) ^ blockEntry.FileSize;
return nFileKey;
}
3.3 FINDING FILES
#define MPQ_HASH_ENTRY_EMPTY 0xFFFFFFFFL
#define MPQ_HASH_ENTRY_DELETED 0xFFFFFFFEL
bool FindFileInHashTable(const HashTableEntry *lpHashTable, unsigned long nHashTableSize, const char *lpszFilePath, unsigned short nLang, unsigned char nPlatform, unsigned long &iFileHashEntry)
{
assert(lpHashTable);
assert(nHashTableSize);
assert(lpszFilePath);
// Find the home entry in the hash table for the file
unsigned long iInitEntry = HashString(lpszFilePath, MPQ_HASH_TABLE_OFFSET) & (nHashTableSize - 1);
// Is there anything there at all?
if (lpHashTable[iInitEntry].FileBlockIndex == MPQ_HASH_ENTRY_EMPTY)
return false;
// Compute the hashes to compare the hash table entry against
unsigned long nNameHashA = HashString(lpszFilePath, MPQ_HASH_NAME_A),
nNameHashB = HashString(lpszFilePath, MPQ_HASH_NAME_B),
iCurEntry = iInitEntry;
// Check each entry in the hash table till a termination point is reached
do
{
if (lpHashTable[iCurEntry].FileBlockIndex != MPQ_HASH_ENTRY_DELETED)
{
if (lpHashTable[iCurEntry].FilePathHashA == nNameHashA
&& lpHashTable[iCurEntry].FilePathHashB == nNameHashB
&& lpHashTable[iCurEntry].Language == nLang
&& lpHashTable[iCurEntry].Platform == nPlatform)
{
iFileHashEntry = iCurEntry;
return true;
}
}
iCurEntry = (iCurEntry + 1) & (nHashTableSize - 1);
} while (iCurEntry != iInitEntry && lpHashTable[iCurEntry].FileBlockIndex != MPQ_HASH_ENTRY_EMPTY);
return false;
}
3.4 DELETING FILES
bool DeleteFile(HashTableEntry *lpHashTable, unsigned long nHashTableSize, BlockTableEntry *lpBlockTable, const char *lpszFilePath, unsigned short nLang, unsigned char nPlatform)
{
assert(lpHashTable);
assert(nHashTableSize);
assert(lpBlockTable);
// Find the file in the hash table
unsigned long iFileHashEntry;
if (!FindFileInHashTable(lpHashTable, nHashTableSize, lpszFilePath, nLang, nPlatform, iFileHashEntry))
return false;
// Get the block table index before we nuke the hash table entry
unsigned long iFileBlockEntry = lpHashTable[iFileHashEntry].FileBlockIndex;
// Delete the file's entry in the hash table
memset(&lpHashTable[iFileHashEntry], 0xFF, sizeof(HashTableEntry));
// If the next entry is empty, mark this one as empty; otherwise, mark this as deleted.
if (lpHashTable[(iFileHashEntry + 1) & (nHashTableSize - 1)].FileBlockIndex == MPQ_HASH_ENTRY_EMPTY)
lpHashTable[iFileHashEntry].FileBlockIndex = MPQ_HASH_ENTRY_EMPTY;
else
lpHashTable[iFileHashEntry].FileBlockIndex = MPQ_HASH_ENTRY_DELETED;
// If the block occupies space, mark the block as free space; otherwise, clear the block table entry.
if (lpBlockTable[iFileBlockEntry].BlockSize > 0)
{
lpBlockTable[iFileBlockEntry].FileSize = 0;
lpBlockTable[iFileBlockEntry].Flags = 0;
}
else
memset(&lpBlockTable[iFileBlockEntry], 0, sizeof(BlockTableEntry);
return true;
}
3.5 CONVERSION OF FILETIME AND time_t
This code assumes that the base ("zero") date for time_t is 01/01/1970. This is true on Windows, Unix System V systems, and Mac OS X. It is unknown whether this is true on all other platforms. You'll need to research this yourself, if you plan on porting it somewhere else.
#define EPOCH_OFFSET 116444736000000000ULL // Number of 100 ns units between 01/01/1601 and 01/01/1970
bool GetTimeFromFileTime(const FILETIME &fileTime, time_t &time)
{
// The FILETIME represents a 64-bit integer: the number of 100 ns units since January 1, 1601
unsigned long long nTime = ((unsigned long long)fileTime.dwHighDateTime << 32) + fileTime.dwLowDateTime;
if (nTime < EPOCH_OFFSET)
return false;
nTime -= EPOCH_OFFSET; // Convert the time base from 01/01/1601 to 01/01/1970
nTime /= 10000000ULL; // Convert 100 ns to sec
time = (time_t)nTime;
// Test for overflow (FILETIME is 64 bits, time_t is 32 bits)
if ((nTime - (unsigned long long)time) > 0)
return false;
return true;
}
void GetFileTimeFromTime(const time_t &time, FILETIME &fileTime)
{
unsigned long long nTime = (unsigned long long)time;
nTime *= 10000000ULL;
nTime += EPOCH_OFFSET;
fileTime.dwLowDateTime = (DWORD)nTime;
fileTime.dwHighDateTime = (DWORD)(nTime >> 32);
}
3.6 FORMING A 64-BIT LARGE ARCHIVE OFFSET FROM 32-BIT AND 16-BIT COMPONENTS
unsigned long long MakeLargeArchiveOffset(unsigned long nOffsetLow, unsigned short nOffsetHigh)
{
return ((unsigned long long)nOffsetHigh << 32) + (unsigned long long)nOffsetLow;
}
4. REVISION HISTORY
1.0
- Updated to include most of the changes found in the Burning Crusade Friends and Family beta
0.91.
- Updated several structure member descriptions
- Listed the full set of characters that can separate list file entries
- Noted that (attributes), (listfile), and (signature) use the default language and platform codes
- Redid part of the file data specs to clarify the format of sectors
- Enhanced descriptions of the different kinds of block table entries
- Added ComputeFileKey, FindFileInHashTable, and DeleteFile source
@@ -0,0 +1 @@
UCMXF6EJY352EFH4XFRXCFH2XC9MQRZK
@@ -0,0 +1 @@
MMKVHY48RP7WXP4GHYBQ7SL9J9UNPHBP
@@ -0,0 +1 @@
8MXLWHQ7VGGLTZ9MQZQSFDCLJYET3CPP
@@ -0,0 +1 @@
EJ2R5TM6XFE2GUNG5QDGHKQ9UAKPWZSZ
@@ -0,0 +1 @@
PBGFBE42Z6LNK65UGJQ3WZVMCLP4HQQT
@@ -0,0 +1 @@
X7SEJJS9TSGCW5P28EBSC47AJPEY8VU2
@@ -0,0 +1 @@
5KVBQA8VYE6XRY3DLGC5ZDE4XS4P7YA2
@@ -0,0 +1 @@
478JD2K56EVNVVY4XX8TDWYT5B8KB254
@@ -0,0 +1 @@
8TS4VNFQRZTN6YWHE9CHVDH9NVWD474A
@@ -0,0 +1 @@
LJ52Z32DF4LZ4ZJJXVKK3AZQA6GABLJB
@@ -0,0 +1 @@
K6BDHY2ECUE2545YKNLBJPVYWHE7XYAG
@@ -0,0 +1 @@
6VWCQTN8V3ZZMRUCZXV8A8CGUX2TAA8H
@@ -0,0 +1 @@
S48B6CDTN5XEQAKQDJNDLJBJ73FDFM3U
@@ -0,0 +1 @@
Y45MD3CAK4KXSSXHYD9VY64Z8EKJ4XFX
@@ -0,0 +1 @@
G8MN8UDG6NA2ANGY6A3DNY82HRGF29ZH
@@ -0,0 +1 @@
3DH5RE5NVM5GTFD85LXGWT6FK859ETR5
@@ -0,0 +1 @@
8WLKUAXE94PFQU4Y249PAZ24N4R4XKTQ
@@ -0,0 +1 @@
A34DXX3VHGGXSQBRFE5UFFDXMF9G4G54
@@ -0,0 +1 @@
ZG7J9K938HJEFWPQUA768MA2PFER6EAJ
@@ -0,0 +1 @@
NE7CUNNNTVAPXV7E3G2BSVBWGVMW8BL2
@@ -0,0 +1 @@
3V9E2FTMBM9QQWK7U6MAMWAZWQDB838F
@@ -0,0 +1 @@
2NSFB8MELULJ83U6YHA3UP6K4MQD48L6
@@ -0,0 +1 @@
QA2TZ9EWZ4CUU8BMB5WXCTY65F9CSW4E
@@ -0,0 +1 @@
VHB378W64BAT9SH7D68VV9NLQDK9YEGT
@@ -0,0 +1 @@
U3NFQJV4M6GC7KBN9XQJ3BRDN3PLD9NE
+60
View File
@@ -0,0 +1,60 @@
:: Build file for Visual Studio 2008 and 2017
@echo off
:: Save the values of INCLUDE, LIB and PATH
set SAVE_INCLUDE=%INCLUDE%
set SAVE_LIB=%LIB%
set SAVE_PATH=%PATH%
set LIB_NAME=StormLib
:: Determine where the program files are, both for 64-bit and 32-bit Windows
if exist "%ProgramFiles%" set PROGRAM_FILES_DIR=%ProgramFiles%
if exist "%ProgramFiles(x86)%" set PROGRAM_FILES_DIR=%ProgramFiles(x86)%
:: Determine the installed version of Visual Studio (Prioritize Enterprise over Professional)
if exist "%PROGRAM_FILES_DIR%\Microsoft Visual Studio 9.0\VC\vcvarsall.bat" set VCVARS_2008=%PROGRAM_FILES_DIR%\Microsoft Visual Studio 9.0\VC\vcvarsall.bat
if exist "%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" set VCVARS_2017=%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat
if exist "%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2017\Professional\VC\Auxiliary\Build\vcvarsall.bat" set VCVARS_2017=%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2017\Professional\VC\Auxiliary\Build\vcvarsall.bat
if exist "%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2017\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" set VCVARS_2017=%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2017\Enterprise\VC\Auxiliary\Build\vcvarsall.bat
if exist "%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat" set VCVARS_2019=%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat
if exist "%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2019\Professional\VC\Auxiliary\Build\vcvarsall.bat" set VCVARS_2019=%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2019\Professional\VC\Auxiliary\Build\vcvarsall.bat
if exist "%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2019\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" set VCVARS_2019=%PROGRAM_FILES_DIR%\Microsoft Visual Studio\2019\Enterprise\VC\Auxiliary\Build\vcvarsall.bat
::Build all libraries using Visual Studio 2008 and 2017
call :BuildLibs "%VCVARS_2008%" x86 %LIB_NAME%_vs08.sln
call :BuildLibs "%VCVARS_2008%" x64 %LIB_NAME%_vs08.sln
call :BuildLibs "%VCVARS_2019%" x86 %LIB_NAME%_vs19.sln
call :BuildLibs "%VCVARS_2019%" x64 %LIB_NAME%_vs19.sln
goto:eof
::-----------------------------------------------------------------------------
:: Build all 8 configurations of the library
::
:: Parameters:
::
:: %1 Full path to the VCVARS.BAT file
:: %2 Target build platform (x86 or x64)
:: %3 Plain name of the /sln solution file
::
:BuildLibs
::set VSCMD_DEBUG=1
call %1 %2
if "%2" == "x86" set SLN_TRG=Win32
if "%2" == "x64" set SLN_TRG=x64
devenv.com %3 /project "%LIB_NAME%" /rebuild "DebugAD|%SLN_TRG%"
devenv.com %3 /project "%LIB_NAME%" /rebuild "DebugAS|%SLN_TRG%"
devenv.com %3 /project "%LIB_NAME%" /rebuild "DebugUD|%SLN_TRG%"
devenv.com %3 /project "%LIB_NAME%" /rebuild "DebugUS|%SLN_TRG%"
devenv.com %3 /project "%LIB_NAME%" /rebuild "ReleaseAD|%SLN_TRG%"
devenv.com %3 /project "%LIB_NAME%" /rebuild "ReleaseAS|%SLN_TRG%"
devenv.com %3 /project "%LIB_NAME%" /rebuild "ReleaseUD|%SLN_TRG%"
devenv.com %3 /project "%LIB_NAME%" /rebuild "ReleaseUS|%SLN_TRG%"
:: Restore environment variables to the old level
set INCLUDE=%SAVE_INCLUDE%
set LIB=%SAVE_LIB%
set PATH=%SAVE_PATH%
set VSINSTALLDIR=
set VCINSTALLDIR=
set DevEnvDir=
+46
View File
@@ -0,0 +1,46 @@
@echo off
if not "x%WDKDIR%" == "x" goto SELECT_LIB
echo The WDKDIR environment variable is not set
echo Set this variable to your WDK directory (without ending backslash)
echo Example: set WDKDIR C:\WinDDK\6001
pause
goto:eof
:SELECT_LIB
set PROJECT_DIR=%~dp0
set LIBRARY_NAME=StormLibWDK
:PREPARE_SOURCES
echo Preparing sources ...
copy .\src\wdk\sources-cpp.cpp . >nul
copy .\src\wdk\sources-wdk-* . >nul
echo.
:BUILD_LIB_32
echo Building %LIBRARY_NAME%.lib (32-bit) ...
set DDKBUILDENV=
call %WDKDIR%\bin\setenv.bat %WDKDIR%\ fre w2k
cd %PROJECT_DIR%
build.exe -czgw
del buildfre_w2k_x86.log
echo.
:BUILD_LIB_64
echo Building %LIBRARY_NAME%.lib (64-bit) ...
set DDKBUILDENV=
call %WDKDIR%\bin\setenv.bat %WDKDIR%\ fre x64 WLH
cd %PROJECT_DIR%
build.exe -czgw
del buildfre_wlh_amd64.log
echo.
:COPY_LIBS
copy /Y .\objfre_wlh_amd64\amd64\%LIBRARY_NAME%.lib ..\aaa\lib64\%LIBRARY_NAME%.lib >nul
copy /Y .\objfre_w2k_x86\i386\%LIBRARY_NAME%.lib ..\aaa\lib32\%LIBRARY_NAME%.lib >nul
copy /Y .\src\StormPort.h ..\aaa\inc >nul
copy /Y .\src\StormLib.h ..\aaa\inc >nul
:CLEANUP
if exist sources-cpp.cpp del sources-cpp.cpp
if exist sources-wdk-* del sources-wdk-*
if exist build.bat del build.bat

Some files were not shown because too many files have changed in this diff Show More