mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-05-25 07:32:48 -04:00
Compare commits
39 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6e2c38895b | |||
| c60ad115cd | |||
| 36b42635d6 | |||
| 4a029cc6cf | |||
| 57ba36b063 | |||
| 4173eadae2 | |||
| 1b6dd8a0fe | |||
| dd6a8b5084 | |||
| f4c871e35c | |||
| 8e808c4305 | |||
| 03c3eef193 | |||
| 42a5f46e5e | |||
| 7878b8f3e4 | |||
| 7906d70485 | |||
| dd62d0882e | |||
| 6e88a3706c | |||
| d102506fba | |||
| 7c7f032e0e | |||
| da8f80bb28 | |||
| 63f763a556 | |||
| 83541f4605 | |||
| 43b7ca96d7 | |||
| c00edb928b | |||
| b0510d78f8 | |||
| fd3872ae30 | |||
| aa00cba76e | |||
| 18208cc993 | |||
| b310d675f1 | |||
| eb081dc719 | |||
| e883f27436 | |||
| f563ac733f | |||
| a133be625e | |||
| 06e8a5af41 | |||
| f1070a2e74 | |||
| 02c0caff4f | |||
| 2ad0b37fa5 | |||
| 6b6a352205 | |||
| 37ffc8b9c8 | |||
| d75b38d457 |
@@ -22,7 +22,7 @@ endif()
|
||||
|
||||
if (CPACK_GENERATOR MATCHES "Bundle")
|
||||
set(CPACK_BUNDLE_NAME "soh")
|
||||
set(CPACK_BUNDLE_PLIST "../soh/macosx/Info.plist")
|
||||
set(CPACK_BUNDLE_PLIST "macosx/Info.plist")
|
||||
set(CPACK_BUNDLE_ICON "macosx/soh.icns")
|
||||
set(CPACK_BUNDLE_STARTUP_COMMAND "../soh/macosx/soh-macos.sh")
|
||||
set(CPACK_BUNDLE_APPLE_CERT_APP "-")
|
||||
|
||||
+4
-5
@@ -6,11 +6,10 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
|
||||
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
|
||||
|
||||
project(Ship C CXX)
|
||||
|
||||
set(PROJECT_VERSION_MAJOR "4")
|
||||
set(PROJECT_VERSION_MINOR "0")
|
||||
set(PROJECT_VERSION_PATCH "1")
|
||||
project(Ship LANGUAGES C CXX
|
||||
VERSION 4.0.5)
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||||
set(PROJECT_BUILD_NAME "ZHORA FOXTROT" CACHE STRING "")
|
||||
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
|
||||
|
||||
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
|
||||
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
|
||||
|
||||
@@ -29,7 +29,8 @@ enum {
|
||||
SHADER_TEXEL1,
|
||||
SHADER_TEXEL1A,
|
||||
SHADER_1,
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||||
SHADER_COMBINED
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||||
SHADER_COMBINED,
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||||
SHADER_NOISE
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||||
};
|
||||
|
||||
#define SHADER_OPT_ALPHA (1 << 0)
|
||||
|
||||
@@ -15,6 +15,8 @@ static void append_line(char *buf, size_t *len, const char *str) {
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||||
buf[(*len)++] = '\n';
|
||||
}
|
||||
|
||||
#define RAND_NOISE "((random(float3(floor(screenSpace.xy * noise_scale), noise_frame)) + 1.0) / 2.0)"
|
||||
|
||||
static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_alpha, bool inputs_have_alpha, bool hint_single_element) {
|
||||
if (!only_alpha) {
|
||||
switch (item) {
|
||||
@@ -41,6 +43,8 @@ static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_
|
||||
return with_alpha ? "texVal1" : "texVal1.rgb";
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||||
case SHADER_COMBINED:
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||||
return with_alpha ? "texel" : "texel.rgb";
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||||
case SHADER_NOISE:
|
||||
return with_alpha ? "float4(" RAND_NOISE ", " RAND_NOISE ", " RAND_NOISE ", " RAND_NOISE ")" : "float3(" RAND_NOISE ", " RAND_NOISE ", " RAND_NOISE ")";
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||||
}
|
||||
} else {
|
||||
switch (item) {
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||||
@@ -67,10 +71,14 @@ static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_
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||||
return "texVal1.a";
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||||
case SHADER_COMBINED:
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||||
return "texel.a";
|
||||
case SHADER_NOISE:
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||||
return RAND_NOISE;
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
#undef RAND_NOISE
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||||
|
||||
static void append_formula(char *buf, size_t *len, const uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha) {
|
||||
if (do_single) {
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][3], with_alpha, only_alpha, opt_alpha, false));
|
||||
@@ -106,9 +114,7 @@ void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_f
|
||||
|
||||
if (include_root_signature) {
|
||||
append_str(buf, &len, "#define RS \"RootFlags(ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | DENY_VERTEX_SHADER_ROOT_ACCESS)");
|
||||
if (cc_features.opt_alpha && cc_features.opt_noise) {
|
||||
append_str(buf, &len, ",CBV(b0, visibility = SHADER_VISIBILITY_PIXEL)");
|
||||
}
|
||||
append_str(buf, &len, ",CBV(b0, visibility = SHADER_VISIBILITY_PIXEL)");
|
||||
if (cc_features.used_textures[0]) {
|
||||
append_str(buf, &len, ",DescriptorTable(SRV(t0), visibility = SHADER_VISIBILITY_PIXEL)");
|
||||
append_str(buf, &len, ",DescriptorTable(Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL)");
|
||||
@@ -161,17 +167,15 @@ void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_f
|
||||
|
||||
// Constant buffer and random function
|
||||
|
||||
if (cc_features.opt_alpha && cc_features.opt_noise) {
|
||||
append_line(buf, &len, "cbuffer PerFrameCB : register(b0) {");
|
||||
append_line(buf, &len, " uint noise_frame;");
|
||||
append_line(buf, &len, " float noise_scale;");
|
||||
append_line(buf, &len, "}");
|
||||
append_line(buf, &len, "cbuffer PerFrameCB : register(b0) {");
|
||||
append_line(buf, &len, " uint noise_frame;");
|
||||
append_line(buf, &len, " float noise_scale;");
|
||||
append_line(buf, &len, "}");
|
||||
|
||||
append_line(buf, &len, "float random(in float3 value) {");
|
||||
append_line(buf, &len, " float random = dot(value, float3(12.9898, 78.233, 37.719));");
|
||||
append_line(buf, &len, " return frac(sin(random) * 143758.5453);");
|
||||
append_line(buf, &len, "}");
|
||||
}
|
||||
append_line(buf, &len, "float random(in float3 value) {");
|
||||
append_line(buf, &len, " float random = dot(value, float3(12.9898, 78.233, 37.719));");
|
||||
append_line(buf, &len, " return frac(sin(random) * 143758.5453);");
|
||||
append_line(buf, &len, "}");
|
||||
|
||||
// 3 point texture filtering
|
||||
// Original author: ArthurCarvalho
|
||||
@@ -248,11 +252,14 @@ void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_f
|
||||
if (include_root_signature) {
|
||||
append_line(buf, &len, "[RootSignature(RS)]");
|
||||
}
|
||||
if (cc_features.opt_alpha && cc_features.opt_noise) {
|
||||
append_line(buf, &len, "float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET {");
|
||||
} else {
|
||||
append_line(buf, &len, "float4 PSMain(PSInput input) : SV_TARGET {");
|
||||
}
|
||||
append_line(buf, &len, "float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET {");
|
||||
|
||||
// Reference approach to color wrapping as per GLideN64
|
||||
// Return wrapped value of x in interval [low, high)
|
||||
// Mod implementation of GLSL sourced from https://registry.khronos.org/OpenGL-Refpages/gl4/html/mod.xhtml
|
||||
append_line(buf, &len, "#define MOD(x, y) ((x) - (y) * floor((x)/(y)))");
|
||||
append_line(buf, &len, "#define WRAP(x, low, high) MOD((x)-(low), (high)-(low)) + (low)");
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (cc_features.used_textures[i]) {
|
||||
len += sprintf(buf + len, " float2 tc%d = input.uv%d;\r\n", i, i);
|
||||
@@ -294,11 +301,18 @@ void gfx_direct3d_common_build_shader(char buf[4096], size_t& len, size_t& num_f
|
||||
append_formula(buf, &len, cc_features.c[c], cc_features.do_single[c][0], cc_features.do_multiply[c][0], cc_features.do_mix[c][0], cc_features.opt_alpha, false, cc_features.opt_alpha);
|
||||
}
|
||||
append_line(buf, &len, ";");
|
||||
|
||||
if (c == 0) {
|
||||
append_str(buf, &len, "texel = WRAP(texel, -1.01, 1.01);");
|
||||
}
|
||||
}
|
||||
|
||||
if (cc_features.opt_texture_edge && cc_features.opt_alpha) {
|
||||
append_line(buf, &len, " if (texel.a > 0.19) texel.a = 1.0; else discard;");
|
||||
}
|
||||
|
||||
append_str(buf, &len, "texel = WRAP(texel, -0.51, 1.51);");
|
||||
append_str(buf, &len, "texel = clamp(texel, 0.0, 1.0);");
|
||||
// TODO discard if alpha is 0?
|
||||
if (cc_features.opt_fog) {
|
||||
if (cc_features.opt_alpha) {
|
||||
|
||||
@@ -57,7 +57,6 @@ struct ShaderProgram {
|
||||
GLint attrib_locations[16];
|
||||
uint8_t attrib_sizes[16];
|
||||
uint8_t num_attribs;
|
||||
bool used_noise;
|
||||
GLint frame_count_location;
|
||||
GLint noise_scale_location;
|
||||
};
|
||||
@@ -104,10 +103,8 @@ static void gfx_opengl_vertex_array_set_attribs(struct ShaderProgram *prg) {
|
||||
}
|
||||
|
||||
static void gfx_opengl_set_uniforms(struct ShaderProgram *prg) {
|
||||
if (prg->used_noise) {
|
||||
glUniform1i(prg->frame_count_location, frame_count);
|
||||
glUniform1f(prg->noise_scale_location, current_noise_scale);
|
||||
}
|
||||
glUniform1i(prg->frame_count_location, frame_count);
|
||||
glUniform1f(prg->noise_scale_location, current_noise_scale);
|
||||
}
|
||||
|
||||
static void gfx_opengl_unload_shader(struct ShaderProgram *old_prg) {
|
||||
@@ -134,6 +131,8 @@ static void append_line(char *buf, size_t *len, const char *str) {
|
||||
buf[(*len)++] = '\n';
|
||||
}
|
||||
|
||||
#define RAND_NOISE "((random(vec3(floor(gl_FragCoord.xy * noise_scale), float(frame_count))) + 1.0) / 2.0)"
|
||||
|
||||
static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_alpha, bool inputs_have_alpha, bool hint_single_element) {
|
||||
if (!only_alpha) {
|
||||
switch (item) {
|
||||
@@ -161,6 +160,8 @@ static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_
|
||||
return with_alpha ? "texVal1" : "texVal1.rgb";
|
||||
case SHADER_COMBINED:
|
||||
return with_alpha ? "texel" : "texel.rgb";
|
||||
case SHADER_NOISE:
|
||||
return with_alpha ? "vec4(" RAND_NOISE ", " RAND_NOISE ", " RAND_NOISE ", " RAND_NOISE ")" : "vec3(" RAND_NOISE ", " RAND_NOISE ", " RAND_NOISE ")";
|
||||
}
|
||||
} else {
|
||||
switch (item) {
|
||||
@@ -186,11 +187,15 @@ static const char *shader_item_to_str(uint32_t item, bool with_alpha, bool only_
|
||||
return "texVal1.a";
|
||||
case SHADER_COMBINED:
|
||||
return "texel.a";
|
||||
case SHADER_NOISE:
|
||||
return RAND_NOISE;
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
#undef RAND_NOISE
|
||||
|
||||
static void append_formula(char *buf, size_t *len, uint8_t c[2][4], bool do_single, bool do_multiply, bool do_mix, bool with_alpha, bool only_alpha, bool opt_alpha) {
|
||||
if (do_single) {
|
||||
append_str(buf, len, shader_item_to_str(c[only_alpha][3], with_alpha, only_alpha, opt_alpha, false));
|
||||
@@ -368,15 +373,13 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
|
||||
append_line(fs_buf, &fs_len, "uniform sampler2D uTex1;");
|
||||
}
|
||||
|
||||
if (cc_features.opt_alpha && cc_features.opt_noise) {
|
||||
append_line(fs_buf, &fs_len, "uniform int frame_count;");
|
||||
append_line(fs_buf, &fs_len, "uniform float noise_scale;");
|
||||
append_line(fs_buf, &fs_len, "uniform int frame_count;");
|
||||
append_line(fs_buf, &fs_len, "uniform float noise_scale;");
|
||||
|
||||
append_line(fs_buf, &fs_len, "float random(in vec3 value) {");
|
||||
append_line(fs_buf, &fs_len, " float random = dot(sin(value), vec3(12.9898, 78.233, 37.719));");
|
||||
append_line(fs_buf, &fs_len, " return fract(sin(random) * 143758.5453);");
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
}
|
||||
append_line(fs_buf, &fs_len, "float random(in vec3 value) {");
|
||||
append_line(fs_buf, &fs_len, " float random = dot(sin(value), vec3(12.9898, 78.233, 37.719));");
|
||||
append_line(fs_buf, &fs_len, " return fract(sin(random) * 143758.5453);");
|
||||
append_line(fs_buf, &fs_len, "}");
|
||||
|
||||
if (current_filter_mode == FILTER_THREE_POINT) {
|
||||
#if __APPLE__
|
||||
@@ -411,6 +414,10 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
|
||||
|
||||
append_line(fs_buf, &fs_len, "void main() {");
|
||||
|
||||
// Reference approach to color wrapping as per GLideN64
|
||||
// Return wrapped value of x in interval [low, high)
|
||||
append_line(fs_buf, &fs_len, "#define WRAP(x, low, high) mod((x)-(low), (high)-(low)) + (low)");
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (cc_features.used_textures[i]) {
|
||||
bool s = cc_features.clamp[i][0], t = cc_features.clamp[i][1];
|
||||
@@ -445,7 +452,14 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
|
||||
append_formula(fs_buf, &fs_len, cc_features.c[c], cc_features.do_single[c][0], cc_features.do_multiply[c][0], cc_features.do_mix[c][0], cc_features.opt_alpha, false, cc_features.opt_alpha);
|
||||
}
|
||||
append_line(fs_buf, &fs_len, ";");
|
||||
|
||||
if (c == 0) {
|
||||
append_str(fs_buf, &fs_len, "texel = WRAP(texel, -1.01, 1.01);");
|
||||
}
|
||||
}
|
||||
|
||||
append_str(fs_buf, &fs_len, "texel = WRAP(texel, -0.51, 1.51);");
|
||||
append_str(fs_buf, &fs_len, "texel = clamp(texel, 0.0, 1.0);");
|
||||
// TODO discard if alpha is 0?
|
||||
if (cc_features.opt_fog)
|
||||
{
|
||||
@@ -604,13 +618,8 @@ static struct ShaderProgram* gfx_opengl_create_and_load_new_shader(uint64_t shad
|
||||
glUniform1i(sampler_location, 1);
|
||||
}
|
||||
|
||||
if (cc_features.opt_alpha && cc_features.opt_noise) {
|
||||
prg->frame_count_location = glGetUniformLocation(shader_program, "frame_count");
|
||||
prg->noise_scale_location = glGetUniformLocation(shader_program, "noise_scale");
|
||||
prg->used_noise = true;
|
||||
} else {
|
||||
prg->used_noise = false;
|
||||
}
|
||||
prg->frame_count_location = glGetUniformLocation(shader_program, "frame_count");
|
||||
prg->noise_scale_location = glGetUniformLocation(shader_program, "noise_scale");
|
||||
|
||||
return prg;
|
||||
}
|
||||
|
||||
@@ -413,6 +413,9 @@ static void gfx_generate_cc(struct ColorCombiner *comb, uint64_t cc_id) {
|
||||
val = SHADER_TEXEL1A;
|
||||
used_textures[1] = true;
|
||||
break;
|
||||
case G_CCMUX_NOISE:
|
||||
val = SHADER_NOISE;
|
||||
break;
|
||||
case G_CCMUX_PRIMITIVE:
|
||||
case G_CCMUX_PRIMITIVE_ALPHA:
|
||||
case G_CCMUX_PRIM_LOD_FRAC:
|
||||
|
||||
@@ -480,7 +480,7 @@ namespace Ship {
|
||||
WmApi = &gfx_dxgi_api;
|
||||
#endif
|
||||
#ifdef ENABLE_DX11
|
||||
RenderingApi = &gfx_direct3d11_api;
|
||||
RenderingApi = &gfx_direct3d11_api;
|
||||
WmApi = &gfx_dxgi_api;
|
||||
#endif
|
||||
#ifdef __WIIU__
|
||||
|
||||
+8
-5
@@ -95,6 +95,8 @@ set(PROJECT_NAME soh)
|
||||
################################################################################
|
||||
# Source groups
|
||||
################################################################################
|
||||
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_BINARY_DIR}/build.c @ONLY)
|
||||
|
||||
set(Header_Files
|
||||
"resource.h"
|
||||
)
|
||||
@@ -395,7 +397,7 @@ endif()
|
||||
set(Source_Files__src__boot
|
||||
"src/boot/assert.c"
|
||||
"src/boot/boot_main.c"
|
||||
"src/boot/build.c"
|
||||
"${CMAKE_BINARY_DIR}/build.c"
|
||||
"src/boot/idle.c"
|
||||
"src/boot/is_debug.c"
|
||||
"src/boot/logutils.c"
|
||||
@@ -1951,7 +1953,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
TARGET ${PROJECT_NAME}
|
||||
PRE_BUILD
|
||||
COMMANDS
|
||||
COMMAND $<CONFIG:Debug> copy /b $<SHELL_PATH:${CMAKE_CURRENT_SOURCE_DIR}/>src\\boot\\build.c +,,
|
||||
COMMAND $<CONFIG:Debug> copy /b $<SHELL_PATH:${CMAKE_BINARY_DIR}/>build.c +,,
|
||||
)
|
||||
endif()
|
||||
################################################################################
|
||||
@@ -2039,6 +2041,7 @@ find_program(CURL NAMES curl DOC "Path to the curl program. Used to download fi
|
||||
execute_process(COMMAND ${CURL} -sSfL https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt -o ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt OUTPUT_VARIABLE RESULT)
|
||||
|
||||
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
|
||||
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/Info.plist.in ${CMAKE_BINARY_DIR}/macosx/Info.plist @ONLY)
|
||||
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship)
|
||||
elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS")
|
||||
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION . COMPONENT ship)
|
||||
@@ -2057,8 +2060,8 @@ if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch")
|
||||
|
||||
nx_generate_nacp(Ship.nacp
|
||||
NAME "Ship of Harkinian"
|
||||
AUTHOR "Harbour Masters"
|
||||
VERSION "4.0.0"
|
||||
AUTHOR "${PROJECT_TEAM}"
|
||||
VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}"
|
||||
)
|
||||
|
||||
nx_create_nro(soh
|
||||
@@ -2075,7 +2078,7 @@ wut_create_rpx(${PROJECT_NAME})
|
||||
wut_create_wuhb(${PROJECT_NAME}
|
||||
NAME "Ship of Harkinian"
|
||||
SHORTNAME "SoH"
|
||||
AUTHOR "Harbour Masters"
|
||||
AUTHOR "${PROJECT_TEAM}"
|
||||
ICON ${CMAKE_CURRENT_SOURCE_DIR}/icon.jpg
|
||||
)
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri1" Segment="6">
|
||||
<DList Name="object_mori_hineri1_DL_0024E0" Offset="0x24E0"/>
|
||||
<Collision Name="object_mori_hineri1_Col_0054B8" Offset="0x54B8"/>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri1a" Segment="6">
|
||||
<DList Name="object_mori_hineri1a_DL_001980" Offset="0x1980"/>
|
||||
<Collision Name="object_mori_hineri1a_Col_003490" Offset="0x3490"/>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri2" Segment="6">
|
||||
<DList Name="object_mori_hineri2_DL_0020F0" Offset="0x20F0"/>
|
||||
<Collision Name="object_mori_hineri2_Col_0043D0" Offset="0x43D0"/>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri2a" Segment="6">
|
||||
<DList Name="object_mori_hineri2a_DL_002B70" Offset="0x2B70"/>
|
||||
<Collision Name="object_mori_hineri2a_Col_006078" Offset="0x6078"/>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_objects" Segment="6">
|
||||
<Texture Name="gMoriHashiraTLUT" OutName="hashira_tlut" Format="rgba16" Width="112" Height="1" Offset="0x0000"/>
|
||||
<Texture Name="gMoriHashiraTex" OutName="hashira" Format="ci8" Width="32" Height="32" Offset="0x00E0" TlutOffset="0x0000"/>
|
||||
|
||||
@@ -1,5 +1,30 @@
|
||||
<Root>
|
||||
<File Name="object_mori_tex" Segment="6">
|
||||
<Blob Name="object_moriTex_Blob_000000" Size="0x9E00" Offset="0x0"/>
|
||||
<File Name="object_mori_tex" Segment="8">
|
||||
<Texture Name="gMoriElevatorBarTex" OutName="elevator_bar" Format="rgba16" Height="16" Width="64" Offset="0x0"/>
|
||||
<Texture Name="gMoriElevatorTopTex" OutName="elevator_top" Format="rgba16" Height="32" Width="32" Offset="0x800"/>
|
||||
<Texture Name="gMoriElevatorSideTex" OutName="elevator_side" Format="rgba16" Height="16" Width="16" Offset="0x1000"/>
|
||||
|
||||
<Texture Name="gMorieStoneWallTex" OutName="stone_wall" Format="rgba16" Height="32" Width="32" Offset="0x1200"/>
|
||||
<Texture Name="gMoriKaitenkabeMetalWallTex" OutName="metal_wall" Format="rgba16" Height="32" Width="32" Offset="0x1A00"/>
|
||||
<Texture Name="gMoriRakkatenjoCheckerboardTex" OutName="checkerboard" Format="rgba16" Height="32" Width="64" Offset="0x2200"/>
|
||||
|
||||
<Texture Name="gMoriStalfosPlatformSideTex" OutName="stalfos_platform_side" Format="rgba16" Height="32" Width="64" Offset="0x3200"/>
|
||||
<Texture Name="gMoriStalfosPlatformTopTex" OutName="stalfos_platform_top" Format="rgba16" Height="32" Width="32" Offset="0x4200"/>
|
||||
|
||||
<Texture Name="gMoriHashiraPlatformsTex" OutName="hashira_platform" Format="rgba16" Height="32" Width="32" Offset="0x4A00"/>
|
||||
|
||||
<!-- This is just a guess since its unused -->
|
||||
<Texture Name="gMoriWaterTex" OutName="water_tex" Format="rgba16" Height="8" Width="32" Offset="0x5200"/>
|
||||
|
||||
<Texture Name="gMoriHashigoLadderTex" OutName="ladder" Format="rgba16" Height="32" Width="32" Offset="0x5400"/>
|
||||
|
||||
<Texture Name="gForestTwistedHallwayPillarTex" OutName="twisted_hall_pillar" Format="rgba16" Height="64" Width="16" Offset="0x5C00"/>
|
||||
<Texture Name="gForestTwistedHallwayWallAndFloorTex" OutName="twisted_hall_wall_and_floor" Format="rgba16" Width="32" Height="32" Offset="0x6400"/>
|
||||
<Texture Name="gForestTwistedHallwayWallDesignTex" OutName="twisted_hall_design" Format="rgba16" Width="64" Height="32" Offset="0x6C00"/>
|
||||
<Texture Name="gForestTwistedHallCarpetTex" OutName="twisted_hall_carpet" Format="rgba16" Width="16" Height="16" Offset="0x7C00"/>
|
||||
<Texture Name="gForestTwistedHallLadderTex" OutName="twisted_hall_ladder" Format="rgba16" Height="32" Width="32" Offset="0x7E00"/>
|
||||
<Texture Name="gForestTwistedHallBrickTex" OutName="twisted_hall_brick" Format="rgba16" Width="32" Height="32" Offset="0x8600"/>
|
||||
|
||||
<Texture Name="gMoriHashiraGateTex" OutName="hashira_gate" Format="rgba16" Width="32" Height="64" Offset="0x8E00"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "z64animation.h"
|
||||
#include "z64math.h"
|
||||
#include "z64collision_check.h"
|
||||
#include "soh/Enhancements/item-tables/ItemTableTypes.h"
|
||||
|
||||
#define ACTOR_NUMBER_MAX 2000
|
||||
#define INVISIBLE_ACTOR_MAX 20
|
||||
@@ -291,6 +292,7 @@ typedef struct EnItem00 {
|
||||
/* 0x15C */ f32 scale;
|
||||
/* 0x160 */ ColliderCylinder collider;
|
||||
s16 ogParams;
|
||||
GetItemEntry randoGiEntry;
|
||||
} EnItem00; // size = 0x1AC
|
||||
|
||||
// Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files.
|
||||
|
||||
@@ -38,8 +38,7 @@ typedef struct {
|
||||
} CsCmdBase; // size = 0x6
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 unk_00;
|
||||
/* 0x01 */ u8 setting;
|
||||
/* 0x00 */ u16 setting;
|
||||
/* 0x02 */ u16 startFrame;
|
||||
/* 0x04 */ u16 endFrame;
|
||||
} CsCmdEnvLighting; // size = 0x6
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>soh</string>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>4.0.1</string>
|
||||
<string>@CMAKE_PROJECT_VERSION@</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>soh.icns</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
@@ -22,11 +22,11 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>4.0.1</string>
|
||||
<string>@CMAKE_PROJECT_VERSION@</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>ZOoT</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>4.0.1</string>
|
||||
<string>@CMAKE_PROJECT_VERSION@</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright 2022 HarbourMasters.</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
@@ -24,7 +24,7 @@ void BootCommands_Init()
|
||||
{
|
||||
CVar_RegisterS32("gDebugEnabled", 0);
|
||||
CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
|
||||
CVar_RegisterS32("gHudColors", 1); //0 = N64 / 1 = NGC / 2 = Custom
|
||||
CVar_RegisterS32("gHudColors", 0); //0 = N64 / 1 = NGC / 2 = Custom
|
||||
CVar_RegisterS32("gInvertYAxis", 1);
|
||||
CVar_RegisterS32("gTrailDuration", 4); // 4 = Default trail duration
|
||||
if (ResourceMgr_IsGameMasterQuest()) {
|
||||
|
||||
@@ -472,7 +472,7 @@ void Draw_ItemsSkills(){
|
||||
ResetTrailLength("gTrailDuration", 4);
|
||||
UIWidgets::EnhancementCheckbox("Swords use separate colors", "gSeperateSwords");
|
||||
if (CVar_GetS32("gSeperateSwords", 0) && ImGui::CollapsingHeader("Individual Sword Colors")) {
|
||||
if (ImGui::BeginTable("tabletrailswords", 2, FlagsTable)) {
|
||||
if (ImGui::BeginTable("tabletrailswords", 5, FlagsTable)) {
|
||||
ImGui::TableSetupColumn("Kokiri Sword", FlagsCell, TablesCellsWidth / 2);
|
||||
ImGui::TableSetupColumn("Master Sword", FlagsCell, TablesCellsWidth / 2);
|
||||
ImGui::TableSetupColumn("Biggoron Sword", FlagsCell, TablesCellsWidth / 2);
|
||||
|
||||
@@ -73,8 +73,8 @@ static CosmeticsColorIndividual Navi_Npc_Inner = { "Navi NPC (Primary)", "Inner
|
||||
static CosmeticsColorIndividual Navi_Npc_Outer = { "Navi NPC (Secondary)", "Outer color for Navi (when Navi fly around NPCs)", "gNavi_NPC_Outer", navi_npc_o_col, ImVec4(150, 150, 255, 255), false, false, false };
|
||||
static CosmeticsColorIndividual Navi_Enemy_Inner = { "Navi Enemy (Primary)", "Inner color for Navi (when Navi fly around Enemies or Bosses)", "gNavi_Enemy_Inner", navi_enemy_i_col, ImVec4(255, 255, 0, 255), false, false, false };
|
||||
static CosmeticsColorIndividual Navi_Enemy_Outer = { "Navi Enemy (Secondary)", "Outer color for Navi (when Navi fly around Enemies or Bosses)", "gNavi_Enemy_Outer", navi_enemy_o_col, ImVec4(220, 155, 0, 255), false, false, false };
|
||||
static CosmeticsColorIndividual Navi_Prop_Inner = { "Navi Enemy (Primary)", "Inner color for Navi (when Navi fly around props (signs etc))", "gNavi_Prop_Inner", navi_prop_i_col, ImVec4(0, 255, 0, 255), false, false, false };
|
||||
static CosmeticsColorIndividual Navi_Prop_Outer = { "Navi Enemy (Secondary)", "Outer color for Navi (when Navi fly around props (signs etc))", "gNavi_Prop_Outer", navi_prop_o_col, ImVec4(0, 255, 0, 255), false, false, false };
|
||||
static CosmeticsColorIndividual Navi_Prop_Inner = { "Navi Props (Primary)", "Inner color for Navi (when Navi fly around props (signs etc))", "gNavi_Prop_Inner", navi_prop_i_col, ImVec4(0, 255, 0, 255), false, false, false };
|
||||
static CosmeticsColorIndividual Navi_Prop_Outer = { "Navi Props (Secondary)", "Outer color for Navi (when Navi fly around props (signs etc))", "gNavi_Prop_Outer", navi_prop_o_col, ImVec4(0, 255, 0, 255), false, false, false };
|
||||
|
||||
//Keese
|
||||
static CosmeticsColorIndividual Keese1_prim = { "Fire Primary color", "Affects the primary color of the Fire itself of the Keese", "gKeese1_Ef_Prim", Keese1_primcol, ImVec4(255, 255, 100, 255), true, false, false };
|
||||
|
||||
@@ -241,7 +241,7 @@ const std::vector<FlagTable> flagTables = {
|
||||
{ 0xB7, "Spoke to Fado in Kokiri Forest as Child" },
|
||||
{ 0xB8, "Spoke to Malon After Saving Ranch" },
|
||||
{ 0xB9, "Spoke to Malon on Horseback" },
|
||||
{ 0xBC, "Spoke to Carpenter Boss by Tent" },
|
||||
{ 0xBC, "Fado requested Odd Potion" },
|
||||
{ 0xC0, "Spoke to Fat Woman by Market Potion Shop" },
|
||||
{ 0xC1, "Spoke to Fat Woman After Zelda's Escape" },
|
||||
{ 0xC2, "Spoke to Burly Man About Talon Search" },
|
||||
|
||||
@@ -1040,7 +1040,7 @@ typedef struct ScrubIdentity {
|
||||
RandomizerCheck randomizerCheck;
|
||||
GetItemID getItemId;
|
||||
int32_t itemPrice;
|
||||
bool isShuffled;
|
||||
uint8_t isShuffled;
|
||||
} ScrubIdentity;
|
||||
|
||||
typedef struct ShopItemIdentity {
|
||||
|
||||
+11
-17
@@ -298,6 +298,8 @@ namespace GameMenuBar {
|
||||
CVar_SetS32("gCrouchStabHammerFix", 0);
|
||||
// Fix all crouch stab
|
||||
CVar_SetS32("gCrouchStabFix", 0);
|
||||
// Fix Gerudo Warrior's clothing colors
|
||||
CVar_SetS32("gGerudoWarriorClothingFix", 0);
|
||||
|
||||
// Red Ganon blood
|
||||
CVar_SetS32("gRedGanonBlood", 0);
|
||||
@@ -1078,6 +1080,8 @@ namespace GameMenuBar {
|
||||
UIWidgets::PaddedEnhancementCheckbox("Remove power crouch stab", "gCrouchStabFix", true, false);
|
||||
UIWidgets::Tooltip("Make crouch stabbing always do the same damage as a regular slash");
|
||||
}
|
||||
UIWidgets::PaddedEnhancementCheckbox("Fix Gerudo Warrior's clothing colors", "gGerudoWarriorClothingFix", true, false);
|
||||
UIWidgets::Tooltip("Prevent the Gerudo Warrior's clothes changing color when changing Link's tunic or using bombs in front of her");
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
@@ -1112,12 +1116,7 @@ namespace GameMenuBar {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
|
||||
#ifdef __WIIU__
|
||||
static ImVec2 buttonSize(200.0f * 2.0f, 0.0f);
|
||||
#else
|
||||
static ImVec2 buttonSize(200.0f, 0.0f);
|
||||
#endif
|
||||
if (ImGui::Button(GetWindowButtonText("Cosmetics Editor", CVar_GetS32("gCosmeticsEditorEnabled", 0)).c_str(), buttonSize))
|
||||
if (ImGui::Button(GetWindowButtonText("Cosmetics Editor", CVar_GetS32("gCosmeticsEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gCosmeticsEditorEnabled", 0);
|
||||
CVar_SetS32("gCosmeticsEditorEnabled", !currentValue);
|
||||
@@ -1246,7 +1245,7 @@ namespace GameMenuBar {
|
||||
UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this will remove their draw distance");
|
||||
}
|
||||
UIWidgets::PaddedEnhancementCheckbox("Skip Text", "gSkipText", true, false);
|
||||
UIWidgets::Tooltip("Holding down B skips text\nKnown to cause a cutscene softlock in Water Temple\nSoftlock can be fixed by pressing D-Right in Debug mode");
|
||||
UIWidgets::Tooltip("Holding down B skips text");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Free Camera", "gFreeCamera", true, false);
|
||||
UIWidgets::Tooltip("Enables camera control\nNote: You must remap C buttons off of the right stick in the controller config menu, and map the camera stick to the right stick.");
|
||||
|
||||
@@ -1408,12 +1407,7 @@ namespace GameMenuBar {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0,0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.22f, 0.38f, 0.56f, 1.0f));
|
||||
#ifdef __WIIU__
|
||||
static ImVec2 buttonSize(160.0f * 2.0f, 0.0f);
|
||||
#else
|
||||
static ImVec2 buttonSize(160.0f, 0.0f);
|
||||
#endif
|
||||
if (ImGui::Button(GetWindowButtonText("Stats", CVar_GetS32("gStatsEnabled", 0)).c_str(), buttonSize))
|
||||
if (ImGui::Button(GetWindowButtonText("Stats", CVar_GetS32("gStatsEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gStatsEnabled", 0);
|
||||
CVar_SetS32("gStatsEnabled", !currentValue);
|
||||
@@ -1422,7 +1416,7 @@ namespace GameMenuBar {
|
||||
}
|
||||
UIWidgets::Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Console", CVar_GetS32("gConsoleEnabled", 0)).c_str(), buttonSize))
|
||||
if (ImGui::Button(GetWindowButtonText("Console", CVar_GetS32("gConsoleEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gConsoleEnabled", 0);
|
||||
CVar_SetS32("gConsoleEnabled", !currentValue);
|
||||
@@ -1431,7 +1425,7 @@ namespace GameMenuBar {
|
||||
}
|
||||
UIWidgets::Tooltip("Enables the console window, allowing you to input commands, type help for some examples");
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Save Editor", CVar_GetS32("gSaveEditorEnabled", 0)).c_str(), buttonSize))
|
||||
if (ImGui::Button(GetWindowButtonText("Save Editor", CVar_GetS32("gSaveEditorEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gSaveEditorEnabled", 0);
|
||||
CVar_SetS32("gSaveEditorEnabled", !currentValue);
|
||||
@@ -1439,7 +1433,7 @@ namespace GameMenuBar {
|
||||
SohImGui::EnableWindow("Save Editor", CVar_GetS32("gSaveEditorEnabled", 0));
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Collision Viewer", CVar_GetS32("gCollisionViewerEnabled", 0)).c_str(), buttonSize))
|
||||
if (ImGui::Button(GetWindowButtonText("Collision Viewer", CVar_GetS32("gCollisionViewerEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gCollisionViewerEnabled", 0);
|
||||
CVar_SetS32("gCollisionViewerEnabled", !currentValue);
|
||||
@@ -1447,7 +1441,7 @@ namespace GameMenuBar {
|
||||
SohImGui::EnableWindow("Collision Viewer", CVar_GetS32("gCollisionViewerEnabled", 0));
|
||||
}
|
||||
UIWidgets::Spacer(0);
|
||||
if (ImGui::Button(GetWindowButtonText("Actor Viewer", CVar_GetS32("gActorViewerEnabled", 0)).c_str(), buttonSize))
|
||||
if (ImGui::Button(GetWindowButtonText("Actor Viewer", CVar_GetS32("gActorViewerEnabled", 0)).c_str(), ImVec2(-1.0f, 0.0f)))
|
||||
{
|
||||
bool currentValue = CVar_GetS32("gActorViewerEnabled", 0);
|
||||
CVar_SetS32("gActorViewerEnabled", !currentValue);
|
||||
|
||||
@@ -99,6 +99,7 @@ void SaveManager::LoadRandomizerVersion1() {
|
||||
|
||||
std::shared_ptr<Randomizer> randomizer = OTRGlobals::Instance->gRandomizer;
|
||||
|
||||
randomizer->LoadRandomizerSettings("");
|
||||
size_t merchantPricesSize = 0;
|
||||
if (randomizer->GetRandoSettingValue(RSK_SHUFFLE_SCRUBS) > 0) {
|
||||
merchantPricesSize += NUM_SCRUBS;
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
const char gBuildVersion[] = "ZHORA BRAVO (4.0.1)";
|
||||
const char gBuildTeam[] = "github.com/harbourmasters";
|
||||
const char gBuildDate[] = __DATE__ " " __TIME__;
|
||||
const char gBuildMakeOption[] = "";
|
||||
@@ -0,0 +1,5 @@
|
||||
const char gBuildVersion[] = "@PROJECT_BUILD_NAME@ (@CMAKE_PROJECT_VERSION_MAJOR@.@CMAKE_PROJECT_VERSION_MINOR@.@CMAKE_PROJECT_VERSION_PATCH@)";
|
||||
const char gBuildTeam[] = "@PROJECT_TEAM@";
|
||||
const char gBuildDate[] = __DATE__ " " __TIME__;
|
||||
const char gBuildMakeOption[] = "";
|
||||
|
||||
+1
-1
@@ -370,7 +370,7 @@ void GameState_Update(GameState* gameState) {
|
||||
}
|
||||
|
||||
// Bombchus (max: 50, no upgrades)
|
||||
if (AMMO(ITEM_BOMBCHU) < 50) {
|
||||
if (INV_CONTENT(ITEM_BOMBCHU) == ITEM_BOMBCHU && AMMO(ITEM_BOMBCHU) < 50) {
|
||||
AMMO(ITEM_BOMBCHU) = 50;
|
||||
}
|
||||
}
|
||||
|
||||
+17
-9
@@ -335,8 +335,10 @@ void func_8002BE98(TargetContext* targetCtx, s32 actorCategory, GlobalContext* g
|
||||
|
||||
void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, GlobalContext* globalCtx) {
|
||||
NaviColor* naviColor = &sNaviColorList[actorCategory];
|
||||
Color_RGB8 customInnerNaviColor;
|
||||
Color_RGB8 customOuterNaviColor;
|
||||
|
||||
if (CVar_GetS32("gUseNaviCol",0) != 1 ) {
|
||||
if (!CVar_GetS32("gUseNaviCol",0)) {
|
||||
if (actorCategory == ACTORCAT_PLAYER) {
|
||||
naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255;
|
||||
naviColor->outer.r = 0; naviColor->outer.g = 0; naviColor->outer.b = 255;
|
||||
@@ -355,21 +357,27 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Gl
|
||||
}
|
||||
} else {
|
||||
if (actorCategory == ACTORCAT_PLAYER) {
|
||||
naviColor->inner = CVar_GetRGBA("gNavi_Idle_Inner", naviColor->inner);
|
||||
naviColor->outer = CVar_GetRGBA("gNavi_Idle_Outer", naviColor->outer);
|
||||
customInnerNaviColor = CVar_GetRGB("gNavi_Idle_Inner", (Color_RGB8){ 0, 0, 0 });
|
||||
customOuterNaviColor = CVar_GetRGB("gNavi_Idle_Outer", (Color_RGB8){ 0, 0, 0 });
|
||||
}
|
||||
if (actorCategory == ACTORCAT_NPC) {
|
||||
naviColor->inner = CVar_GetRGBA("gNavi_NPC_Inner", naviColor->inner);
|
||||
naviColor->outer = CVar_GetRGBA("gNavi_NPC_Outer", naviColor->outer);
|
||||
customInnerNaviColor = CVar_GetRGB("gNavi_NPC_Inner", (Color_RGB8){ 0, 0, 0 });
|
||||
customOuterNaviColor = CVar_GetRGB("gNavi_NPC_Outer", (Color_RGB8){ 0, 0, 0 });
|
||||
}
|
||||
if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
|
||||
naviColor->inner = CVar_GetRGBA("gNavi_Enemy_Inner", naviColor->inner);
|
||||
naviColor->outer = CVar_GetRGBA("gNavi_Enemy_Outer", naviColor->outer);
|
||||
customInnerNaviColor = CVar_GetRGB("gNavi_Enemy_Inner", (Color_RGB8){ 0, 0, 0 });
|
||||
customOuterNaviColor = CVar_GetRGB("gNavi_Enemy_Outer", (Color_RGB8){ 0, 0, 0 });
|
||||
}
|
||||
if (actorCategory == ACTORCAT_PROP) {
|
||||
naviColor->inner = CVar_GetRGBA("gNavi_Prop_Inner", naviColor->inner);
|
||||
naviColor->outer = CVar_GetRGBA("gNavi_Prop_Outer", naviColor->outer);
|
||||
customInnerNaviColor = CVar_GetRGB("gNavi_Prop_Inner", (Color_RGB8){ 0, 0, 0 });
|
||||
customOuterNaviColor = CVar_GetRGB("gNavi_Prop_Outer", (Color_RGB8){ 0, 0, 0 });
|
||||
}
|
||||
naviColor->inner.r = customInnerNaviColor.r;
|
||||
naviColor->inner.g = customInnerNaviColor.g;
|
||||
naviColor->inner.b = customInnerNaviColor.b;
|
||||
naviColor->outer.r = customOuterNaviColor.r;
|
||||
naviColor->outer.g = customOuterNaviColor.g;
|
||||
naviColor->outer.b = customOuterNaviColor.b;
|
||||
}
|
||||
|
||||
targetCtx->naviRefPos.x = actor->focus.pos.x;
|
||||
|
||||
+19
-23
@@ -336,7 +336,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
f32 yOffset = 980.0f;
|
||||
f32 shadowScale = 6.0f;
|
||||
s32 getItemId = GI_NONE;
|
||||
GetItemEntry getItem = (GetItemEntry)GET_ITEM_NONE;
|
||||
this->randoGiEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
s16 spawnParam8000 = this->actor.params & 0x8000;
|
||||
s32 pad1;
|
||||
|
||||
@@ -431,6 +431,14 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
this->actor.shape.shadowAlpha = 180;
|
||||
this->actor.focus.pos = this->actor.world.pos;
|
||||
this->getItemId = GI_NONE;
|
||||
RandomizerCheck randoCheck =
|
||||
Randomizer_GetCheckFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams);
|
||||
|
||||
if (gSaveContext.n64ddFlag && randoCheck != RC_UNKNOWN_CHECK) {
|
||||
this->randoGiEntry =
|
||||
Randomizer_GetItemFromKnownCheck(randoCheck, getItemId);
|
||||
this->randoGiEntry.getItemFrom = ITEM_FROM_FREESTANDING;
|
||||
}
|
||||
|
||||
if (!spawnParam8000) {
|
||||
EnItem00_SetupAction(this, func_8001DFC8);
|
||||
@@ -516,12 +524,10 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
||||
if (!Actor_HasParent(&this->actor, globalCtx)) {
|
||||
if (getItemId != GI_NONE) {
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
if (!gSaveContext.n64ddFlag || this->randoGiEntry.getItemId == GI_NONE) {
|
||||
func_8002F554(&this->actor, globalCtx, getItemId);
|
||||
} else {
|
||||
getItem = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, getItemId);
|
||||
getItem.getItemFrom = ITEM_FROM_FREESTANDING;
|
||||
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);
|
||||
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, this->randoGiEntry);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -686,10 +692,7 @@ void func_8001E5C8(EnItem00* this, GlobalContext* globalCtx) {
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
func_8002F434(&this->actor, globalCtx, this->getItemId, 50.0f, 80.0f);
|
||||
} else {
|
||||
GetItemEntry getItemEntry =
|
||||
Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, this->getItemId);
|
||||
getItemEntry.getItemFrom = ITEM_FROM_FREESTANDING;
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 50.0f, 80.0f);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, this->randoGiEntry, 50.0f, 80.0f);
|
||||
}
|
||||
this->unk_15A++;
|
||||
} else {
|
||||
@@ -724,7 +727,6 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
s16* params;
|
||||
Actor* dynaActor;
|
||||
s32 getItemId = GI_NONE;
|
||||
GetItemEntry getItem = (GetItemEntry)GET_ITEM_NONE;
|
||||
s16 sp3A = 0;
|
||||
s16 i;
|
||||
u32* temp;
|
||||
@@ -910,13 +912,11 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
params = &this->actor.params;
|
||||
|
||||
if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, globalCtx)) {
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
if (!gSaveContext.n64ddFlag || this->randoGiEntry.getItemId == GI_NONE) {
|
||||
func_8002F554(&this->actor, globalCtx, getItemId);
|
||||
} else {
|
||||
getItem = Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, getItemId);
|
||||
getItemId = getItem.getItemId;
|
||||
getItem.getItemFrom = ITEM_FROM_FREESTANDING;
|
||||
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, getItem);
|
||||
getItemId = this->randoGiEntry.getItemId;
|
||||
GiveItemEntryFromActorWithFixedRange(&this->actor, globalCtx, this->randoGiEntry);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1389,10 +1389,8 @@ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) {
|
||||
if (gSaveContext.n64ddFlag && (this->getItemId != GI_NONE || this->actor.params == ITEM00_SMALL_KEY)) {
|
||||
f32 mtxScale = 16.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
GetItemEntry randoGetItemEntry =
|
||||
Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, this->getItemId);
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemEntry);
|
||||
GetItemEntry_Draw(globalCtx, randoGetItemEntry);
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, this->randoGiEntry);
|
||||
GetItemEntry_Draw(globalCtx, this->randoGiEntry);
|
||||
} else {
|
||||
s32 texIndex = this->actor.params - 3;
|
||||
|
||||
@@ -1451,10 +1449,8 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
f32 mtxScale = 16.0f;
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
GetItemEntry randoGetItemEntry =
|
||||
Randomizer_GetItemFromActor(this->actor.id, globalCtx->sceneNum, this->ogParams, GI_HEART_PIECE);
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, randoGetItemEntry);
|
||||
GetItemEntry_Draw(globalCtx, randoGetItemEntry);
|
||||
EnItem00_CustomItemsParticles(&this->actor, globalCtx, this->randoGiEntry);
|
||||
GetItemEntry_Draw(globalCtx, this->randoGiEntry);
|
||||
} else {
|
||||
s32 pad;
|
||||
|
||||
|
||||
@@ -1100,6 +1100,18 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
|
||||
// Equipment on c-buttons is always enabled
|
||||
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
|
||||
}
|
||||
}
|
||||
|
||||
if (interfaceCtx->restrictions.bottles != 0) {
|
||||
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||||
@@ -1253,6 +1265,8 @@ void func_80083108(GlobalContext* globalCtx) {
|
||||
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
|
||||
!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
|
||||
!((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && // Never disable equipment
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) && // (tunics/boots) on C-buttons
|
||||
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
||||
if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||
|
||||
@@ -2484,13 +2498,6 @@ u8 Item_CheckObtainability(u8 item) {
|
||||
} else {
|
||||
return ITEM_NONE;
|
||||
}
|
||||
} else if ( gSaveContext.n64ddFlag &&
|
||||
((item >= RG_GERUDO_FORTRESS_SMALL_KEY) && (item <= RG_GANONS_CASTLE_SMALL_KEY) ||
|
||||
(item >= RG_FOREST_TEMPLE_BOSS_KEY) && (item <= RG_GANONS_CASTLE_BOSS_KEY) ||
|
||||
(item >= RG_DEKU_TREE_MAP) && (item <= RG_ICE_CAVERN_MAP) ||
|
||||
(item >= RG_DEKU_TREE_COMPASS) && (item <= RG_ICE_CAVERN_COMPASS))
|
||||
) {
|
||||
return ITEM_NONE;
|
||||
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
|
||||
return ITEM_NONE;
|
||||
} else if (item == ITEM_KEY_SMALL) {
|
||||
|
||||
@@ -2006,7 +2006,7 @@ s32 func_800C0DB4(GlobalContext* globalCtx, Vec3f* pos) {
|
||||
}
|
||||
|
||||
void Gameplay_PerformSave(GlobalContext* globalCtx) {
|
||||
if (globalCtx != NULL) {
|
||||
if (globalCtx != NULL && gSaveContext.fileNum != 0xFF) {
|
||||
Gameplay_SaveSceneFlags(globalCtx);
|
||||
gSaveContext.savedSceneNum = globalCtx->sceneNum;
|
||||
if (gSaveContext.temporaryWeapon) {
|
||||
|
||||
@@ -1242,8 +1242,12 @@ void LinkAnimation_Change(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAn
|
||||
if (ResourceMgr_OTRSigCheck(animation) != 0)
|
||||
animation = ResourceMgr_LoadAnimByName(animation);
|
||||
|
||||
AnimationHeader* currentAnimation = (AnimationHeader*)skelAnime->animation;
|
||||
if (ResourceMgr_OTRSigCheck(currentAnimation) != 0)
|
||||
currentAnimation = ResourceMgr_LoadAnimByName(currentAnimation);
|
||||
|
||||
skelAnime->mode = mode;
|
||||
if ((morphFrames != 0.0f) && ((animation != skelAnime->animation) || (startFrame != skelAnime->curFrame))) {
|
||||
if ((morphFrames != 0.0f) && ((animation != currentAnimation) || (startFrame != skelAnime->curFrame))) {
|
||||
if (morphFrames < 0) {
|
||||
LinkAnimation_SetUpdateFunction(skelAnime);
|
||||
SkelAnime_CopyFrameTable(skelAnime, skelAnime->morphTable, skelAnime->jointTable);
|
||||
@@ -1687,8 +1691,17 @@ s32 SkelAnime_Once(SkelAnime* skelAnime) {
|
||||
*/
|
||||
void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animation, f32 playSpeed, f32 startFrame, f32 endFrame,
|
||||
u8 mode, f32 morphFrames, s8 taper) {
|
||||
LinkAnimationHeader* ogAnim = animation;
|
||||
|
||||
if (ResourceMgr_OTRSigCheck(animation) != 0)
|
||||
animation = ResourceMgr_LoadAnimByName(animation);
|
||||
|
||||
AnimationHeader* currentAnimation = (AnimationHeader*)skelAnime->animation;
|
||||
if (ResourceMgr_OTRSigCheck(currentAnimation) != 0)
|
||||
currentAnimation = ResourceMgr_LoadAnimByName(currentAnimation);
|
||||
|
||||
skelAnime->mode = mode;
|
||||
if ((morphFrames != 0.0f) && ((animation != skelAnime->animation) || (startFrame != skelAnime->curFrame))) {
|
||||
if ((morphFrames != 0.0f) && ((animation != currentAnimation) || (startFrame != skelAnime->curFrame))) {
|
||||
if (morphFrames < 0) {
|
||||
SkelAnime_SetUpdate(skelAnime);
|
||||
SkelAnime_CopyFrameTable(skelAnime, skelAnime->morphTable, skelAnime->jointTable);
|
||||
@@ -1710,7 +1723,7 @@ void Animation_ChangeImpl(SkelAnime* skelAnime, AnimationHeader* animation, f32
|
||||
skelAnime->morphWeight = 0.0f;
|
||||
}
|
||||
|
||||
skelAnime->animation = animation;
|
||||
skelAnime->animation = ogAnim;
|
||||
skelAnime->startFrame = startFrame;
|
||||
skelAnime->endFrame = endFrame;
|
||||
skelAnime->animLength = Animation_GetLength(animation);
|
||||
|
||||
@@ -577,6 +577,14 @@ void func_808FD5F4(BossGanon2* this, GlobalContext* globalCtx) {
|
||||
BossGanon2_SetObjectSegment(this, globalCtx, OBJECT_GANON_ANIME3, false);
|
||||
func_8002DF54(globalCtx, &this->actor, 0x54);
|
||||
this->unk_314 = 3;
|
||||
|
||||
// At this point, the actor has Ganon's skeleton but is still playing an animation for Ganondorf. This
|
||||
// causes issues when trying to access the limb posotions as Ganon has more limbs than Ganondorf. When
|
||||
// animating, data from past the end of the animation data is accessed. This is a hack solution so
|
||||
// that we are at least playing an animation meant for Ganon. There is no visible change since Ganon is
|
||||
// off-screen. There is actually 1 frame where he is visible, and in the vanilla game he is an
|
||||
// explosion of limbs since half of them are in random positions from the junk data accessed.
|
||||
Animation_PlayOnce(&this->skelAnime, &gGanonUncurlAndFlailAnim);
|
||||
}
|
||||
// fake, tricks the compiler into using stack the way we need it to
|
||||
if (zero) {
|
||||
|
||||
@@ -172,7 +172,7 @@ void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
s16 respawnData = gSaveContext.respawn[RESPAWN_MODE_RETURN].data & ((1 << 8) - 1);
|
||||
this->scrubIdentity = Randomizer_IdentifyScrub(globalCtx->sceneNum, this->actor.params, respawnData);
|
||||
|
||||
if (Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 1 || Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 3 && this->scrubIdentity.itemPrice != -1) {
|
||||
if ((Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 1 || Randomizer_GetSettingValue(RSK_SHUFFLE_SCRUBS) == 3) && this->scrubIdentity.itemPrice != -1) {
|
||||
this->dnsItemEntry->itemPrice = this->scrubIdentity.itemPrice;
|
||||
}
|
||||
|
||||
|
||||
@@ -249,28 +249,30 @@ s32 EnGe3_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
|
||||
case GELDB_LIMB_HEAD:
|
||||
rot->x += this->headRot.y;
|
||||
|
||||
// This is a hack to fix the color-changing clothes this Gerudo has on N64 versions
|
||||
default:
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx);
|
||||
switch (limbIndex) {
|
||||
case GELDB_LIMB_NECK:
|
||||
break;
|
||||
case GELDB_LIMB_HEAD:
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 80, 60, 10, 255);
|
||||
break;
|
||||
case GELDB_LIMB_R_SWORD:
|
||||
case GELDB_LIMB_L_SWORD:
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 140, 170, 230, 255);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
break;
|
||||
default:
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 140, 0, 0, 255);
|
||||
break;
|
||||
if (CVar_GetS32("gGerudoWarriorClothingFix", 0)) {
|
||||
// This is a hack to fix the color-changing clothes this Gerudo has on N64 versions
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx);
|
||||
switch (limbIndex) {
|
||||
case GELDB_LIMB_NECK:
|
||||
break;
|
||||
case GELDB_LIMB_HEAD:
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 80, 60, 10, 255);
|
||||
break;
|
||||
case GELDB_LIMB_R_SWORD:
|
||||
case GELDB_LIMB_L_SWORD:
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 140, 170, 230, 255);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
|
||||
break;
|
||||
default:
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, 140, 0, 0, 255);
|
||||
break;
|
||||
}
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
}
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx);
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -1348,6 +1348,11 @@ void EnGo2_RollingAnimation(EnGo2* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
void EnGo2_WakeUp(EnGo2* this, GlobalContext* globalCtx) {
|
||||
if (CVar_GetS32("gUnfixGoronSpin", 0)) {
|
||||
// Trick SkelAnime into thinking the current animation is changing so that it morphs between the same position,
|
||||
// making the goron do a spin
|
||||
this->skelAnime.animation = NULL;
|
||||
}
|
||||
if (this->skelAnime.playSpeed == 0.0f) {
|
||||
if ((this->actor.params & 0x1F) != GORON_DMT_BIGGORON) {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOLON_WAKE_UP);
|
||||
|
||||
@@ -401,7 +401,7 @@ void func_80ABA9B8(EnNiwLady* this, GlobalContext* globalCtx) {
|
||||
} else {
|
||||
// TODO: get-item-rework Adult trade sequence
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_ANJU_AS_ADULT, GI_POCKET_EGG);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, this->getItemEntry, 200.0f, 100.0f);
|
||||
gSaveContext.itemGetInf[2] |= 0x1000;
|
||||
}
|
||||
|
||||
this->actionFunc = func_80ABAC00;
|
||||
@@ -431,7 +431,14 @@ void func_80ABAB08(EnNiwLady* this, GlobalContext* globalCtx) {
|
||||
case 0:
|
||||
Message_CloseTextbox(globalCtx);
|
||||
this->actor.parent = NULL;
|
||||
func_8002F434(&this->actor, globalCtx, GI_COJIRO, 200.0f, 100.0f);
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
func_8002F434(&this->actor, globalCtx, GI_COJIRO, 200.0f, 100.0f);
|
||||
} else {
|
||||
// TODO: get-item-rework Adult trade sequence
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_TRADE_POCKET_CUCCO, GI_COJIRO);
|
||||
Randomizer_ConsumeAdultTradeItem(globalCtx, ITEM_POCKET_CUCCO);
|
||||
gSaveContext.itemGetInf[2] |= 0x4000;
|
||||
}
|
||||
this->actionFunc = func_80ABAC00;
|
||||
break;
|
||||
case 1:
|
||||
@@ -455,18 +462,14 @@ void func_80ABAC00(EnNiwLady* this, GlobalContext* globalCtx) {
|
||||
} else {
|
||||
getItemId = this->getItemId;
|
||||
if (LINK_IS_ADULT) {
|
||||
getItemId = !(gSaveContext.itemGetInf[2] & 0x1000) ? GI_POCKET_EGG : GI_COJIRO;
|
||||
|
||||
if (gSaveContext.n64ddFlag) {
|
||||
if (getItemId == GI_POCKET_EGG) {
|
||||
// TODO: get-item-rework Adult trade sequence
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_ANJU_AS_ADULT, GI_POCKET_EGG);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, this->getItemEntry, 200.0f, 100.0f);
|
||||
} else {
|
||||
this->getItemEntry = Randomizer_GetItemFromKnownCheck(RC_KAK_TRADE_POCKET_CUCCO, GI_COJIRO);
|
||||
Randomizer_ConsumeAdultTradeItem(globalCtx, ITEM_POCKET_CUCCO);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, this->getItemEntry, 200.0f, 100.0f);
|
||||
}
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
getItemId = !(gSaveContext.itemGetInf[2] & 0x1000) ? GI_POCKET_EGG : GI_COJIRO;
|
||||
} else {
|
||||
// TODO: get-item-rework Adult trade sequence
|
||||
getItemId = this->getItemEntry.getItemId;
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, this->getItemEntry, 200.0f, 100.0f);
|
||||
// Skip setting item flags because that was done earlier
|
||||
this->actionFunc = func_80ABA778;
|
||||
}
|
||||
}
|
||||
if (this->getItemEntry.getItemId == GI_NONE) {
|
||||
|
||||
@@ -634,13 +634,13 @@ s32 func_80AF383C(EnRu2* this, GlobalContext* globalCtx) {
|
||||
void func_80AF3878(EnRu2* this, GlobalContext* globalCtx) {
|
||||
if (func_80AF383C(this, globalCtx) && !Gameplay_InCsMode(globalCtx)) {
|
||||
this->action = 16;
|
||||
OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, MAIN_CAM);
|
||||
this->subCamId = OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, MAIN_CAM);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AF38D0(EnRu2* this, GlobalContext* globalCtx) {
|
||||
this->action = 16;
|
||||
OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, MAIN_CAM);
|
||||
this->subCamId = OnePointCutscene_Init(globalCtx, 3130, -99, &this->actor, MAIN_CAM);
|
||||
}
|
||||
|
||||
void func_80AF390C(EnRu2* this, GlobalContext* globalCtx) {
|
||||
@@ -703,6 +703,7 @@ void func_80AF3ADC(EnRu2* this, GlobalContext* globalCtx) {
|
||||
void func_80AF3B74(EnRu2* this, GlobalContext* globalCtx) {
|
||||
if (this->unk_2C0 > ((((u16)(kREG(3) + 0x28)) + ((u16)(kREG(2) + 0x96))) & 0xFFFF)) {
|
||||
Actor_Kill(&this->actor);
|
||||
OnePointCutscene_EndCutscene(globalCtx, this->subCamId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -789,6 +790,7 @@ void EnRu2_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
||||
this->unk_2C2 = 0;
|
||||
this->unk_2C3 = TEXT_STATE_DONE_FADING;
|
||||
this->subCamId = 0;
|
||||
}
|
||||
|
||||
void func_80AF3F14(EnRu2* this, GlobalContext* globalCtx) {
|
||||
@@ -818,6 +820,19 @@ void func_80AF3F20(EnRu2* this, GlobalContext* globalCtx) {
|
||||
void EnRu2_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnRu2* this = (EnRu2*)thisx;
|
||||
|
||||
// FAST3D: This is a hack for the issue of both TEXEL0 and TEXEL1 using the same texture with different settings.
|
||||
// Ruto's earring uses both TEXEL0 and TEXEL1 to render. The issue is that it never loads anything into TEXEL1, so
|
||||
// it reuses whatever happens to be there, which is the water temple brick texture. It just so happens that the
|
||||
// earring texture loads into the same place in tmem as the brick texture, so when it comes to rendering, TEXEL1
|
||||
// uses the earring texture with diffrent clamp settings, and it displays without noticeable error. However, both
|
||||
// texel samplers are not intended to be used for the same texture with different settings, so this misuse confuses
|
||||
// our texture cache, and we load the wrong settings for the earrings texture. This patch is a hack that replaces
|
||||
// TEXEL1 with TEXEL0, which is most likely the original intention, and all is well.
|
||||
Gfx* gfx = ResourceMgr_LoadGfxByName(gAdultRutoHeadDL);
|
||||
Gfx patch = gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, TEXEL0, 0,
|
||||
PRIM_LOD_FRAC, COMBINED);
|
||||
gfx[0xA2] = patch;
|
||||
|
||||
if ((this->drawConfig < 0) || (this->drawConfig >= ARRAY_COUNT(sDrawFuncs)) ||
|
||||
(sDrawFuncs[this->drawConfig] == 0)) {
|
||||
// "Draw Mode is improper!"
|
||||
|
||||
@@ -27,6 +27,7 @@ typedef struct EnRu2 {
|
||||
/* 0x02C3 */ u8 unk_2C3;
|
||||
/* 0x02C4 */ f32 unk_2C4;
|
||||
/* 0x02C8 */ ColliderCylinder collider;
|
||||
/* 0x02C8 */ s16 subCamId;
|
||||
} EnRu2; // size = 0x0314
|
||||
|
||||
#endif
|
||||
|
||||
@@ -36,7 +36,7 @@ const ActorInit Obj_Lift_InitVars = {
|
||||
NULL,
|
||||
};
|
||||
|
||||
static s16 sFallTimerDurations[] = { 0, 10, 20, 30, 40, 50, 60 };
|
||||
static s16 sFallTimerDurations[] = { 0, 10, 20, 30, 40, 50, 60, 0 };
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s16 x;
|
||||
|
||||
@@ -6246,23 +6246,27 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
}
|
||||
|
||||
s32 drop = giEntry.objectId;
|
||||
// Show the cutscene for picking up an item. In vanilla, this happens in bombchu bowling alley (because getting bombchus need to show the cutscene)
|
||||
// and whenever the player doesn't have the item yet. In rando, we're overruling this because we need to keep showing the cutscene
|
||||
// because those items can be randomized and thus it's important to keep showing the cutscene.
|
||||
uint8_t showItemCutscene = globalCtx->sceneNum == SCENE_BOWLING || Item_CheckObtainability(giEntry.itemId) == ITEM_NONE || gSaveContext.n64ddFlag;
|
||||
|
||||
if (gSaveContext.n64ddFlag || (globalCtx->sceneNum == SCENE_BOWLING) ||
|
||||
!(CVar_GetS32("gFastDrops", 0) &&
|
||||
((drop == OBJECT_GI_BOMB_1) || (drop == OBJECT_GI_NUTS) || (drop == OBJECT_GI_STICK) ||
|
||||
(drop == OBJECT_GI_SEED) || (drop == OBJECT_GI_MAGICPOT) || (drop == OBJECT_GI_ARROW))) &&
|
||||
(Item_CheckObtainability(giEntry.itemId) == ITEM_NONE)) {
|
||||
// Only skip cutscenes for drops when they're items/consumables from bushes/rocks/enemies.
|
||||
uint8_t isDropToSkip = (interactedActor->id == ACTOR_EN_ITEM00 && interactedActor->params != 6 && interactedActor->params != 17) ||
|
||||
interactedActor->id == ACTOR_EN_KAREBABA ||
|
||||
interactedActor->id == ACTOR_EN_DEKUBABA;
|
||||
|
||||
if (gSaveContext.n64ddFlag &&
|
||||
((interactedActor->id == ACTOR_EN_ITEM00 &&
|
||||
(interactedActor->params != 6 && interactedActor->params != 17)) ||
|
||||
(interactedActor->id == ACTOR_EN_KAREBABA || interactedActor->id == ACTOR_EN_DEKUBABA))) {
|
||||
func_8083E4C4(globalCtx, this, &giEntry);
|
||||
this->getItemId = GI_NONE;
|
||||
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
return 0;
|
||||
}
|
||||
// Skip cutscenes from picking up consumables with "Fast Pickup Text" enabled, even when the player never picked it up before.
|
||||
// But only for bushes/rocks/enemies because otherwise it can lead to softlocks in deku mask theatre and potentially other places.
|
||||
uint8_t skipItemCutscene = CVar_GetS32("gFastDrops", 0) && isDropToSkip;
|
||||
|
||||
// Same as above but for rando. Rando is different because we want to enable cutscenes for items that the player already has because
|
||||
// those items could be a randomized item coming from scrubs, freestanding PoH's and keys. So we need to once again overrule
|
||||
// this specifically for items coming from bushes/rocks/enemies when the player has already picked that item up.
|
||||
uint8_t skipItemCutsceneRando = gSaveContext.n64ddFlag && Item_CheckObtainability(giEntry.itemId) != ITEM_NONE && isDropToSkip;
|
||||
|
||||
// Show cutscene when picking up a item.
|
||||
if (showItemCutscene && !skipItemCutscene && !skipItemCutsceneRando) {
|
||||
|
||||
func_808323B4(globalCtx, this);
|
||||
func_8083AE40(this, giEntry.objectId);
|
||||
@@ -6278,6 +6282,7 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Don't show cutscene when picking up an item.
|
||||
func_8083E4C4(globalCtx, this, &giEntry);
|
||||
this->getItemId = GI_NONE;
|
||||
this->getItemEntry = (GetItemEntry)GET_ITEM_NONE;
|
||||
@@ -10967,11 +10972,14 @@ void Player_DrawGameplay(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* c
|
||||
this);
|
||||
|
||||
if ((overrideLimbDraw == func_80090014) && (this->currentMask != PLAYER_MASK_NONE)) {
|
||||
// Fixes a bug in vanilla where ice traps are rendered extremely large while wearing a bunny hood
|
||||
if (CVar_GetS32("gFixIceTrapWithBunnyHood", 1)) Matrix_Push();
|
||||
Mtx* sp70 = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Mtx));
|
||||
|
||||
if (this->currentMask == PLAYER_MASK_BUNNY) {
|
||||
Vec3s sp68;
|
||||
|
||||
FrameInterpolation_RecordActorPosRotMatrix();
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0B, sp70);
|
||||
|
||||
sp68.x = D_80858AC8.unk_02 + 0x3E2;
|
||||
@@ -10988,6 +10996,7 @@ void Player_DrawGameplay(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* c
|
||||
}
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, sMaskDlists[this->currentMask - 1]);
|
||||
if (CVar_GetS32("gFixIceTrapWithBunnyHood", 1)) Matrix_Pop();
|
||||
}
|
||||
|
||||
if ((this->currentBoots == PLAYER_BOOTS_HOVER) && !(this->actor.bgCheckFlags & 1) &&
|
||||
@@ -11176,7 +11185,7 @@ s16 func_8084ABD8(GlobalContext* globalCtx, Player* this, s32 arg2, s16 arg3) {
|
||||
|
||||
if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) {
|
||||
if (!CVar_GetS32("gDisableAutoCenterView", 0)) {
|
||||
temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? -1 : 1);
|
||||
temp2 = sControlInput->rel.stick_y * 240.0f * (CVar_GetS32("gInvertYAxis", 1) ? 1 : -1);
|
||||
Math_SmoothStepToS(&this->actor.focus.rot.x, temp2, 14, 4000, 30);
|
||||
|
||||
temp2 = sControlInput->rel.stick_x * -16.0f * (CVar_GetS32("gInvertXAxis", 0) ? -1 : 1);
|
||||
|
||||
@@ -1921,8 +1921,8 @@ void FileChoose_LoadGame(GameState* thisx) {
|
||||
|
||||
Randomizer_LoadSettings("");
|
||||
Randomizer_LoadHintLocations("");
|
||||
Randomizer_LoadMerchantMessages("");
|
||||
Randomizer_LoadItemLocations("", true);
|
||||
Randomizer_LoadMerchantMessages("");
|
||||
|
||||
gSaveContext.respawn[0].entranceIndex = -1;
|
||||
gSaveContext.respawnFlag = 0;
|
||||
|
||||
@@ -10,6 +10,7 @@ void Opening_SetupTitleScreen(OpeningContext* this) {
|
||||
gSaveContext.gameMode = 1;
|
||||
this->state.running = false;
|
||||
gSaveContext.linkAge = 0;
|
||||
gSaveContext.fileNum = 0xFF;
|
||||
Sram_InitDebugSave();
|
||||
gSaveContext.cutsceneIndex = 0xFFF3;
|
||||
gSaveContext.sceneSetupIndex = 7;
|
||||
|
||||
@@ -307,6 +307,7 @@ void Title_Init(GameState* thisx) {
|
||||
Randomizer_LoadSettings("");
|
||||
Randomizer_LoadHintLocations("");
|
||||
Randomizer_LoadItemLocations("", true);
|
||||
Randomizer_LoadMerchantMessages("");
|
||||
gSaveContext.gameMode = 0;
|
||||
gSaveContext.magic = gSaveContext.magic;
|
||||
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
|
||||
|
||||
@@ -381,7 +381,8 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
|
||||
--INV_CONTENT(ITEM_TRADE_CHILD);
|
||||
} else if ((pauseCtx->stickRelX < -30 || pauseCtx->stickRelX > 30 || pauseCtx->stickRelY < -30 || pauseCtx->stickRelY > 30) ||
|
||||
dpad && CHECK_BTN_ANY(input->press.button, BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT)) {
|
||||
if (INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_LETTER_ZELDA) {
|
||||
// Change to keaton mask if no mask is in child trade slot. Catches Zelda's letter and bottle duping over this slot.
|
||||
if (INV_CONTENT(ITEM_TRADE_CHILD) < ITEM_MASK_KEATON || INV_CONTENT(ITEM_TRADE_CHILD) > ITEM_MASK_TRUTH) {
|
||||
INV_CONTENT(ITEM_TRADE_CHILD) = ITEM_MASK_KEATON;
|
||||
} else {
|
||||
INV_CONTENT(ITEM_TRADE_CHILD) ^= ITEM_MASK_KEATON ^ ITEM_MASK_TRUTH;
|
||||
|
||||
@@ -1134,6 +1134,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
|
||||
static s16 D_8082AD48 = 0;
|
||||
static s16 D_8082AD4C = 0;
|
||||
static s16 D_8082AD50 = 0;
|
||||
const Color_RGB8 A_cursor = CVar_GetRGB("gCCABtnPrim", A_BTN_ori);
|
||||
PauseContext* pauseCtx = &globalCtx->pauseCtx;
|
||||
Input* input = &globalCtx->state.input[0];
|
||||
s16 stepR;
|
||||
@@ -1508,7 +1509,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61));
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetRGB("gCCABtnPrim", A_BTN_ori).r, CVar_GetRGB("gCCABtnPrim", A_BTN_ori).g, CVar_GetRGB("gCCABtnPrim", A_BTN_ori).b, VREG(61)); //Save prompt cursor colour
|
||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, A_cursor.r, A_cursor.g, A_cursor.b, VREG(61)); //Save prompt cursor colour
|
||||
}
|
||||
|
||||
if (pauseCtx->promptChoice == 0) {
|
||||
@@ -1533,7 +1534,13 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
|
||||
|
||||
gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0,
|
||||
TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61));
|
||||
if (CVar_GetS32("gHudColors", 1) == 0) { //Continue prompt cursor colour
|
||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 100, 255, VREG(61));
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 1) {
|
||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61));
|
||||
} else if (CVar_GetS32("gHudColors", 1) == 2) {
|
||||
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, A_cursor.r, A_cursor.g, A_cursor.b, VREG(61)); //Continue prompt cursor colour
|
||||
}
|
||||
|
||||
if (pauseCtx->promptChoice == 0) {
|
||||
gSPDisplayList(POLY_KAL_DISP++, gPromptCursorLeftDL);
|
||||
|
||||
Reference in New Issue
Block a user