Compare commits

...

20 Commits

Author SHA1 Message Date
briaguya 6eaf51c2bd version bump (#2232) 2022-12-21 14:11:19 -05:00
aMannus 565775a3dc Fix ice trap particles (#2229) 2022-12-21 11:14:00 -05:00
aMannus 9eb190e734 Fix particle regression (#2228) 2022-12-21 10:40:23 -05:00
Garrett Cox 0e7a89d117 Fix crash on mac with custom sequences (#2226) 2022-12-21 03:04:11 -05:00
briaguya 73873a6dbc fix: no longer leak memory, invalidate textures properly (#2223)
* Revert "Fix Ganondorf boss battle ending (MQ only) (#2072)"

This reverts commit 52b896271c.

* yolo this should work

* finish comment

* see if this doesn't lag switches!

* formatting

* formatting

Co-authored-by: briaguya <briaguya@alice>
2022-12-21 01:26:13 -05:00
aMannus e03ef85f3b Enemy Rando Hyrule Field crash hotfix (#2222) 2022-12-21 01:03:05 -05:00
Christopher Leggett 8c8111c7b8 Small improvement to sfx randomize button. (#2219)
Should result in less allocations.
2022-12-21 00:31:51 -05:00
GaryOderNichts 1a10d8f627 Fix AdpcmBook allocations (#2214) 2022-12-21 00:15:05 -05:00
aMannus a1a6c07549 Rando - Fix ice traps & get item logic (#2210)
* Fix ice traps & get item logic

* Fix shop keepers & more draw logic cleanup
2022-12-20 23:32:01 -05:00
Adam Bird 6f7361e1a4 only save authentic sequence cvars (#2216) 2022-12-20 17:09:12 -05:00
Garrett Cox 95f1ba7202 Fix cosmetic oob hacks (#2211) 2022-12-20 16:21:00 -05:00
GaryOderNichts 4eee417520 WiiU: Don't invalidate tex cache for dodongo (#2220) 2022-12-20 15:52:13 -05:00
GaryOderNichts 0f3c2d7c78 Fix gfx patching on 32-bit platforms (#2213) 2022-12-20 14:19:25 -05:00
Christopher Leggett 56ac27b8f4 Fixes crash during randomization of individual sound effects. (#2203)
* Fixes randomization of individual sound effects.

* Re-adds the mistakenly removed const specifier.

* Implements new randomization syntax that actually fixes the crash.

* Increases default width of sfx editor menu.

The default width was cutting off a lot of the text in the dropdowns due to the added Randomize button.
2022-12-19 05:12:36 -05:00
PurpleHato 4999df5395 TWEAK: Rando Text (French / German) (#2204)
* TWEAK: Some Rando Text

French and German tweaks (German made by Timmy_GamerNepgear on Discord)

Tweak: water control level style to fits Navi's style textboxes

* TWEAK: %c instead of %w
2022-12-18 21:07:05 -05:00
Adam Bird 51f3e37010 fix medi goron not selling randomized item and continuously selling knifes (#2206) 2022-12-18 20:07:35 -05:00
Adam Bird c4b077d83b fix warp song hints not being set if gossip stones are turned off (#2197) 2022-12-17 20:06:23 -05:00
Garrett Cox be38b41644 [#361] Fix ganon boss offset on retail rom (#2190) 2022-12-17 19:51:52 -05:00
Garrett Cox d3f2da2a8f [#1803] Fix hookshot target offset on retail rom (#2189) 2022-12-17 19:21:00 -05:00
KiritoDev 166a6691fc Fixed nintendo switch debug flags (#2202) 2022-12-17 19:08:32 -05:00
28 changed files with 364 additions and 282 deletions
+4 -4
View File
@@ -7,8 +7,8 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
project(Ship LANGUAGES C CXX
VERSION 5.1.1)
set(PROJECT_BUILD_NAME "BRADLEY BRAVO" CACHE STRING "")
VERSION 5.1.2)
set(PROJECT_BUILD_NAME "BRADLEY CHARLIE" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
@@ -49,8 +49,8 @@ endif()
# Global configuration types
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
set(CMAKE_C_FLAGS_DEBUG "-O3 -ffast-math")
set(CMAKE_CXX_FLAGS_DEBUG "-O3 -ffast-math")
set(CMAKE_C_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
set(CMAKE_CXX_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
else()
@@ -1,7 +1,7 @@
<Root>
<File Name="object_d_hsblock" Segment="6">
<Collision Name="gHookshotPostCol" Offset="0x578"/>
<Collision Name="gHookshotTargetCol" Offset="0x730"/>
<Collision Name="gHookshotTargetCol" Offset="0x578"/>
<Collision Name="gHookshotPostCol" Offset="0x730"/>
<DList Name="gHookshotPostDL" Offset="0x210"/>
<DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
@@ -21,7 +21,7 @@
<Array Name="ovl_Boss_Ganon2_Vtx_00CC98" Count="4" Offset="0x00C958">
<Vtx/>
</Array>
<DList Name="ovl_Boss_Ganon2_DL_00CCD8" Offset="0x00CA98"/>
<DList Name="ovl_Boss_Ganon2_DL_00CCD8" Offset="0x00C998"/>
<Texture Name="ovl_Boss_Ganon2_Tex_00CD58" OutName="tex_0000CD58" Format="i4" Width="32" Height="160" Offset="0x00CA18"/>
<Array Name="ovl_Boss_Ganon2_Vtx_00D758" Count="4" Offset="0x00D418">
<Vtx/>
+1
View File
@@ -168,6 +168,7 @@ extern "C"
extern s32 __osPfsLastChannel;
extern u8 gWalkSpeedToggle1;
extern u8 gWalkSpeedToggle2;
extern f32 iceTrapScale;
extern const s16 D_8014A6C0[];
#define gTatumsPerBeat (D_8014A6C0[1])
+1 -1
View File
@@ -127,7 +127,7 @@ typedef struct {
typedef struct {
/* 0x00 */ s32 order;
/* 0x04 */ s32 npredictors;
/* 0x08 */ s16 book[1]; // size 8 * order * npredictors. 8-byte aligned
/* 0x08 */ s16 book[]; // size 8 * order * npredictors. 8-byte aligned
} AdpcmBook; // size >= 0x8
typedef struct
+135 -135
View File
@@ -193,11 +193,11 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
COSMETIC_OPTION("MirrorShield_Emblem", "Emblem", GROUP_MIRRORSHIELD, ImVec4(205, 225, 255, 255), false, true, true),
COSMETIC_OPTION("Swords_KokiriBlade", "Kokiri Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Swords_KokiriHilt", "Kokiri Sword Hilt", GROUP_SWORDS, ImVec4(160, 100, 15, 255), false, true, true),
// COSMETIC_OPTION("Swords_KokiriHilt", "Kokiri Sword Hilt", GROUP_SWORDS, ImVec4(160, 100, 15, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
COSMETIC_OPTION("Swords_MasterBlade", "Master Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Swords_MasterHilt", "Master Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true),
// COSMETIC_OPTION("Swords_MasterHilt", "Master Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
COSMETIC_OPTION("Swords_BiggoronBlade", "Biggoron Sword Blade", GROUP_SWORDS, ImVec4(255, 255, 255, 255), false, true, false),
COSMETIC_OPTION("Swords_BiggoronHilt", "Biggoron Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true),
// COSMETIC_OPTION("Swords_BiggoronHilt", "Biggoron Sword Hilt", GROUP_SWORDS, ImVec4( 80, 80, 168, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
COSMETIC_OPTION("Gloves_GoronBracelet", "Goron Bracelet", GROUP_GLOVES, ImVec4(255, 255, 170, 255), false, true, false),
COSMETIC_OPTION("Gloves_SilverGauntlets", "Silver Gauntlets", GROUP_GLOVES, ImVec4(255, 255, 255, 255), false, true, false),
@@ -206,7 +206,7 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
COSMETIC_OPTION("Equipment_BoomerangBody", "Boomerang Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, false),
COSMETIC_OPTION("Equipment_BoomerangGem", "Boomerang Gem", GROUP_EQUIPMENT, ImVec4(255, 50, 150, 255), false, true, true),
COSMETIC_OPTION("Equipment_SlingshotBody", "Slingshot Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, true),
// COSMETIC_OPTION("Equipment_SlingshotBody", "Slingshot Body", GROUP_EQUIPMENT, ImVec4(160, 100, 0, 255), false, true, true), // Todo (Cosmetics): Broken, need a better way to grayscale
COSMETIC_OPTION("Equipment_SlingshotString", "Slingshot String", GROUP_EQUIPMENT, ImVec4(255, 255, 255, 255), false, true, true),
COSMETIC_OPTION("Equipment_HammerHead", "Hammer Head", GROUP_EQUIPMENT, ImVec4(155, 192, 201, 255), false, true, false),
COSMETIC_OPTION("Equipment_HammerHandle", "Hammer Handle", GROUP_EQUIPMENT, ImVec4(110, 60, 0, 255), false, true, true),
@@ -593,47 +593,47 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriBlade3", swordsKokiriBlade.changedCvar, 10, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriBlade4", swordsKokiriBlade.changedCvar, 12, gsDPSetEnvColor(color.r / 4, color.g / 4, color.b / 4, 255));
}
static CosmeticOption& swordsKokiriHilt = cosmeticOptions.at("Swords_KokiriHilt");
if (manualChange || CVar_GetS32(swordsKokiriHilt.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {swordsKokiriHilt.defaultColor.x, swordsKokiriHilt.defaultColor.y, swordsKokiriHilt.defaultColor.z, swordsKokiriHilt.defaultColor.w};
Color_RGBA8 color = CVar_GetRGBA(swordsKokiriHilt.cvar, defaultColor);
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt1", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt2", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt3", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt4", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt5", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt6", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt7", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt8", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt9", swordsKokiriHilt.changedCvar, 64, gsDPSetPrimColor(0, 0, MAX(color.r - 50, 0), MAX(color.g - 50, 0), MAX(color.b - 50, 0), 255));
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt10", swordsKokiriHilt.changedCvar, 66, gsDPSetEnvColor(MAX(color.r - 50, 0) / 3, MAX(color.g - 50, 0) / 3, MAX(color.b - 50, 0) / 3, 255));
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt11", swordsKokiriHilt.changedCvar, 162, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt12", swordsKokiriHilt.changedCvar, 164, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
// static CosmeticOption& swordsKokiriHilt = cosmeticOptions.at("Swords_KokiriHilt");
// if (manualChange || CVar_GetS32(swordsKokiriHilt.rainbowCvar, 0)) {
// static Color_RGBA8 defaultColor = {swordsKokiriHilt.defaultColor.x, swordsKokiriHilt.defaultColor.y, swordsKokiriHilt.defaultColor.z, swordsKokiriHilt.defaultColor.w};
// Color_RGBA8 color = CVar_GetRGBA(swordsKokiriHilt.cvar, defaultColor);
// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt1", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt2", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt3", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt4", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt5", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt6", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt7", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt8", swordsKokiriHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt9", swordsKokiriHilt.changedCvar, 64, gsDPSetPrimColor(0, 0, MAX(color.r - 50, 0), MAX(color.g - 50, 0), MAX(color.b - 50, 0), 255));
// PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt10", swordsKokiriHilt.changedCvar, 66, gsDPSetEnvColor(MAX(color.r - 50, 0) / 3, MAX(color.g - 50, 0) / 3, MAX(color.b - 50, 0) / 3, 255));
// PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt11", swordsKokiriHilt.changedCvar, 162, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
// PATCH_GFX(gGiKokiriSwordDL, "Swords_KokiriHilt12", swordsKokiriHilt.changedCvar, 164, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
if (manualChange) {
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt13", swordsKokiriHilt.changedCvar, 108, gsSPGrayscale(true));
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt14", swordsKokiriHilt.changedCvar, 134, gsSPGrayscale(false));
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt15", swordsKokiriHilt.changedCvar, 106, gsSPGrayscale(true));
PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt16", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false));
PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt17", swordsKokiriHilt.changedCvar, 100, gsSPGrayscale(true));
PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt18", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false));
PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt19", swordsKokiriHilt.changedCvar, 128, gsSPEndDisplayList());
PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt20", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true));
PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt21", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false));
PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt22", swordsKokiriHilt.changedCvar, 120, gsSPEndDisplayList());
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt23", swordsKokiriHilt.changedCvar, 166, gsSPGrayscale(true));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt24", swordsKokiriHilt.changedCvar, 192, gsSPGrayscale(false));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt25", swordsKokiriHilt.changedCvar, 194, gsSPEndDisplayList());
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt26", swordsKokiriHilt.changedCvar, 156, gsSPGrayscale(true));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt27", swordsKokiriHilt.changedCvar, 176, gsSPGrayscale(false));
PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt28", swordsKokiriHilt.changedCvar, 178, gsSPEndDisplayList());
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt29", swordsKokiriHilt.changedCvar, 162, gsSPGrayscale(true));
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt30", swordsKokiriHilt.changedCvar, 188, gsSPGrayscale(false));
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt31", swordsKokiriHilt.changedCvar, 190, gsSPEndDisplayList());
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt32", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true));
PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt33", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false));
}
}
// if (manualChange) {
// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt13", swordsKokiriHilt.changedCvar, 108, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordNearDL, "Swords_KokiriHilt14", swordsKokiriHilt.changedCvar, 134, gsSPGrayscale(false));
// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt15", swordsKokiriHilt.changedCvar, 106, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildLeftFistAndKokiriSwordFarDL, "Swords_KokiriHilt16", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false));
// PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt17", swordsKokiriHilt.changedCvar, 100, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt18", swordsKokiriHilt.changedCvar, 126, gsSPGrayscale(false));
// PATCH_GFX(gLinkChildSwordAndSheathNearDL, "Swords_KokiriHilt19", swordsKokiriHilt.changedCvar, 128, gsSPEndDisplayList());
// PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt20", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt21", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false));
// PATCH_GFX(gLinkChildSwordAndSheathFarDL, "Swords_KokiriHilt22", swordsKokiriHilt.changedCvar, 120, gsSPEndDisplayList());
// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt23", swordsKokiriHilt.changedCvar, 166, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt24", swordsKokiriHilt.changedCvar, 192, gsSPGrayscale(false));
// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathNearDL, "Swords_KokiriHilt25", swordsKokiriHilt.changedCvar, 194, gsSPEndDisplayList());
// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt26", swordsKokiriHilt.changedCvar, 156, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt27", swordsKokiriHilt.changedCvar, 176, gsSPGrayscale(false));
// PATCH_GFX(gLinkChildDekuShieldSwordAndSheathFarDL, "Swords_KokiriHilt28", swordsKokiriHilt.changedCvar, 178, gsSPEndDisplayList());
// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt29", swordsKokiriHilt.changedCvar, 162, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt30", swordsKokiriHilt.changedCvar, 188, gsSPGrayscale(false));
// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathNearDL, "Swords_KokiriHilt31", swordsKokiriHilt.changedCvar, 190, gsSPEndDisplayList());
// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt32", swordsKokiriHilt.changedCvar, 98, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildHylianShieldSwordAndSheathFarDL, "Swords_KokiriHilt33", swordsKokiriHilt.changedCvar, 118, gsSPGrayscale(false));
// }
// }
static CosmeticOption& swordsMasterBlade = cosmeticOptions.at("Swords_MasterBlade");
if (manualChange || CVar_GetS32(swordsMasterBlade.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {swordsMasterBlade.defaultColor.x, swordsMasterBlade.defaultColor.y, swordsMasterBlade.defaultColor.z, swordsMasterBlade.defaultColor.w};
@@ -645,53 +645,53 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterBlade5", swordsMasterBlade.changedCvar, 26, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterBlade6", swordsMasterBlade.changedCvar, 28, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
}
static CosmeticOption& swordsMasterHilt = cosmeticOptions.at("Swords_MasterHilt");
if (manualChange || CVar_GetS32(swordsMasterHilt.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {swordsMasterHilt.defaultColor.x, swordsMasterHilt.defaultColor.y, swordsMasterHilt.defaultColor.z, swordsMasterHilt.defaultColor.w};
Color_RGBA8 color = CVar_GetRGBA(swordsMasterHilt.cvar, defaultColor);
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt1", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt2", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt3", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt4", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt5", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt6", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt7", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt8", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt9", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt10", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// static CosmeticOption& swordsMasterHilt = cosmeticOptions.at("Swords_MasterHilt");
// if (manualChange || CVar_GetS32(swordsMasterHilt.rainbowCvar, 0)) {
// static Color_RGBA8 defaultColor = {swordsMasterHilt.defaultColor.x, swordsMasterHilt.defaultColor.y, swordsMasterHilt.defaultColor.z, swordsMasterHilt.defaultColor.w};
// Color_RGBA8 color = CVar_GetRGBA(swordsMasterHilt.cvar, defaultColor);
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt1", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt2", swordsMasterHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt3", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt4", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt5", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt6", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt7", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt8", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt9", swordsMasterHilt.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt10", swordsMasterHilt.changedCvar, 16, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
if (manualChange) {
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt11", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt12", swordsMasterHilt.changedCvar, 64, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt13", swordsMasterHilt.changedCvar, 106, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt14", swordsMasterHilt.changedCvar, 120, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt15", swordsMasterHilt.changedCvar, 104, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt16", swordsMasterHilt.changedCvar, 182, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt17", swordsMasterHilt.changedCvar, 184, gsSPEndDisplayList());
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt18", swordsMasterHilt.changedCvar, 80, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt19", swordsMasterHilt.changedCvar, 94, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt20", swordsMasterHilt.changedCvar, 162, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt21", swordsMasterHilt.changedCvar, 180, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt22", swordsMasterHilt.changedCvar, 154, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt23", swordsMasterHilt.changedCvar, 232, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt24", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt25", swordsMasterHilt.changedCvar, 130, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt26", swordsMasterHilt.changedCvar, 172, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt27", swordsMasterHilt.changedCvar, 186, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt28", swordsMasterHilt.changedCvar, 220, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt29", swordsMasterHilt.changedCvar, 298, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt30", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt31", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt32", swordsMasterHilt.changedCvar, 86, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt33", swordsMasterHilt.changedCvar, 208, gsSPGrayscale(false));
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt34", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt35", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false));
PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt36", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList());
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt37", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt38", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false));
PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt39", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList());
}
}
// if (manualChange) {
// PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt11", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt12", swordsMasterHilt.changedCvar, 64, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt13", swordsMasterHilt.changedCvar, 106, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultMasterSwordAndSheathFarDL, "Swords_MasterHilt14", swordsMasterHilt.changedCvar, 120, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt15", swordsMasterHilt.changedCvar, 104, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt16", swordsMasterHilt.changedCvar, 182, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultMasterSwordAndSheathNearDL, "Swords_MasterHilt17", swordsMasterHilt.changedCvar, 184, gsSPEndDisplayList());
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt18", swordsMasterHilt.changedCvar, 80, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt19", swordsMasterHilt.changedCvar, 94, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt20", swordsMasterHilt.changedCvar, 162, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathFarDL, "Swords_MasterHilt21", swordsMasterHilt.changedCvar, 180, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt22", swordsMasterHilt.changedCvar, 154, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultHylianShieldSwordAndSheathNearDL, "Swords_MasterHilt23", swordsMasterHilt.changedCvar, 232, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt24", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt25", swordsMasterHilt.changedCvar, 130, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt26", swordsMasterHilt.changedCvar, 172, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathFarDL, "Swords_MasterHilt27", swordsMasterHilt.changedCvar, 186, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt28", swordsMasterHilt.changedCvar, 220, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultMirrorShieldSwordAndSheathNearDL, "Swords_MasterHilt29", swordsMasterHilt.changedCvar, 298, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt30", swordsMasterHilt.changedCvar, 38, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordFarDL, "Swords_MasterHilt31", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt32", swordsMasterHilt.changedCvar, 86, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultLeftHandHoldingMasterSwordNearDL, "Swords_MasterHilt33", swordsMasterHilt.changedCvar, 208, gsSPGrayscale(false));
// PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt34", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
// PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt35", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false));
// PATCH_GFX(object_toki_objects_DL_001BD0, "Swords_MasterHilt36", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList());
// PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt37", swordsMasterHilt.changedCvar, 112, gsSPGrayscale(true));
// PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt38", swordsMasterHilt.changedCvar, 278, gsSPGrayscale(false));
// PATCH_GFX(ovl_Boss_Ganon2_DL_0103A8, "Swords_MasterHilt39", swordsMasterHilt.changedCvar, 280, gsSPEndDisplayList());
// }
// }
static CosmeticOption& swordsBiggoronBlade = cosmeticOptions.at("Swords_BiggoronBlade");
if (manualChange || CVar_GetS32(swordsBiggoronBlade.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {swordsBiggoronBlade.defaultColor.x, swordsBiggoronBlade.defaultColor.y, swordsBiggoronBlade.defaultColor.z, swordsBiggoronBlade.defaultColor.w};
@@ -701,25 +701,25 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronBlade3", swordsBiggoronBlade.changedCvar, 10, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronBlade4", swordsBiggoronBlade.changedCvar, 12, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
}
static CosmeticOption& swordsBiggoronHilt = cosmeticOptions.at("Swords_BiggoronHilt");
if (manualChange || CVar_GetS32(swordsBiggoronHilt.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {swordsBiggoronHilt.defaultColor.x, swordsBiggoronHilt.defaultColor.y, swordsBiggoronHilt.defaultColor.z, swordsBiggoronHilt.defaultColor.w};
Color_RGBA8 color = CVar_GetRGBA(swordsBiggoronHilt.cvar, defaultColor);
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt1", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt2", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt3", swordsBiggoronHilt.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt4", swordsBiggoronHilt.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt5", swordsBiggoronHilt.changedCvar, 154, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt6", swordsBiggoronHilt.changedCvar, 156, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
// static CosmeticOption& swordsBiggoronHilt = cosmeticOptions.at("Swords_BiggoronHilt");
// if (manualChange || CVar_GetS32(swordsBiggoronHilt.rainbowCvar, 0)) {
// static Color_RGBA8 defaultColor = {swordsBiggoronHilt.defaultColor.x, swordsBiggoronHilt.defaultColor.y, swordsBiggoronHilt.defaultColor.z, swordsBiggoronHilt.defaultColor.w};
// Color_RGBA8 color = CVar_GetRGBA(swordsBiggoronHilt.cvar, defaultColor);
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt1", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt2", swordsBiggoronHilt.changedCvar, 20, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt3", swordsBiggoronHilt.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
// PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt4", swordsBiggoronHilt.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
// PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt5", swordsBiggoronHilt.changedCvar, 154, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
// PATCH_GFX(gGiBiggoronSwordDL, "Swords_BiggoronHilt6", swordsBiggoronHilt.changedCvar, 156, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
if (manualChange) {
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt7", swordsBiggoronHilt.changedCvar, 278, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt8", swordsBiggoronHilt.changedCvar, 332, gsSPGrayscale(false));
PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt9", swordsBiggoronHilt.changedCvar, 334, gsSPEndDisplayList());
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt10", swordsBiggoronHilt.changedCvar, 38, gsSPGrayscale(true));
PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt11", swordsBiggoronHilt.changedCvar, 118, gsSPGrayscale(false));
}
}
// if (manualChange) {
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt7", swordsBiggoronHilt.changedCvar, 278, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt8", swordsBiggoronHilt.changedCvar, 332, gsSPGrayscale(false));
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsFarDL, "Swords_BiggoronHilt9", swordsBiggoronHilt.changedCvar, 334, gsSPEndDisplayList());
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt10", swordsBiggoronHilt.changedCvar, 38, gsSPGrayscale(true));
// PATCH_GFX(gLinkAdultLeftHandHoldingBgsNearDL, "Swords_BiggoronHilt11", swordsBiggoronHilt.changedCvar, 118, gsSPGrayscale(false));
// }
// }
static CosmeticOption& glovesGoronBracelet = cosmeticOptions.at("Gloves_GoronBracelet");
if (manualChange || CVar_GetS32(glovesGoronBracelet.rainbowCvar, 0)) {
@@ -782,30 +782,30 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
// PATCH_GFX(gLinkChildLeftFistAndBoomerangFarDL, "Equipment_BoomerangGem5", equipmentBoomerangGem.changedCvar, 32, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
}
static CosmeticOption& equipmentSlingshotBody = cosmeticOptions.at("Equipment_SlingshotBody");
if (manualChange || CVar_GetS32(equipmentSlingshotBody.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {equipmentSlingshotBody.defaultColor.x, equipmentSlingshotBody.defaultColor.y, equipmentSlingshotBody.defaultColor.z, equipmentSlingshotBody.defaultColor.w};
Color_RGBA8 color = CVar_GetRGBA(equipmentSlingshotBody.cvar, defaultColor);
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody1", equipmentSlingshotBody.changedCvar, 10, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255));
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody2", equipmentSlingshotBody.changedCvar, 12, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255));
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody3", equipmentSlingshotBody.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody4", equipmentSlingshotBody.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody5", equipmentSlingshotBody.changedCvar, 128, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255));
PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody6", equipmentSlingshotBody.changedCvar, 130, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255));
PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody7", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody8", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody9", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// static CosmeticOption& equipmentSlingshotBody = cosmeticOptions.at("Equipment_SlingshotBody");
// if (manualChange || CVar_GetS32(equipmentSlingshotBody.rainbowCvar, 0)) {
// static Color_RGBA8 defaultColor = {equipmentSlingshotBody.defaultColor.x, equipmentSlingshotBody.defaultColor.y, equipmentSlingshotBody.defaultColor.z, equipmentSlingshotBody.defaultColor.w};
// Color_RGBA8 color = CVar_GetRGBA(equipmentSlingshotBody.cvar, defaultColor);
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody1", equipmentSlingshotBody.changedCvar, 10, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255));
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody2", equipmentSlingshotBody.changedCvar, 12, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255));
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody3", equipmentSlingshotBody.changedCvar, 74, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody4", equipmentSlingshotBody.changedCvar, 76, gsDPSetEnvColor(color.r / 3, color.g / 3, color.b / 3, 255));
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody5", equipmentSlingshotBody.changedCvar, 128, gsDPSetPrimColor(0, 0, MAX(color.r - 100, 0), MAX(color.g - 100, 0), MAX(color.b - 100, 0), 255));
// PATCH_GFX(gGiSlingshotDL, "Equipment_SlingshotBody6", equipmentSlingshotBody.changedCvar, 130, gsDPSetEnvColor(MAX(color.r - 100, 0) / 3, MAX(color.g - 100, 0) / 3, MAX(color.b - 100, 0) / 3, 255));
// PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody7", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody8", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody9", equipmentSlingshotBody.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
if (manualChange) {
PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody10",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true));
PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody11",equipmentSlingshotBody.changedCvar, 74, gsSPGrayscale(false));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody12",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody13",equipmentSlingshotBody.changedCvar, 66, gsSPGrayscale(false));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody14",equipmentSlingshotBody.changedCvar, 96, gsSPGrayscale(true));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody15",equipmentSlingshotBody.changedCvar, 136, gsSPGrayscale(false));
PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody16",equipmentSlingshotBody.changedCvar, 138, gsSPEndDisplayList());
}
}
// if (manualChange) {
// PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody10",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildRightArmStretchedSlingshotDL, "Equipment_SlingshotBody11",equipmentSlingshotBody.changedCvar, 74, gsSPGrayscale(false));
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody12",equipmentSlingshotBody.changedCvar, 20, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotFarDL, "Equipment_SlingshotBody13",equipmentSlingshotBody.changedCvar, 66, gsSPGrayscale(false));
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody14",equipmentSlingshotBody.changedCvar, 96, gsSPGrayscale(true));
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody15",equipmentSlingshotBody.changedCvar, 136, gsSPGrayscale(false));
// PATCH_GFX(gLinkChildRightHandHoldingSlingshotNearDL, "Equipment_SlingshotBody16",equipmentSlingshotBody.changedCvar, 138, gsSPEndDisplayList());
// }
// }
static CosmeticOption& equipmentSlingshotString = cosmeticOptions.at("Equipment_SlingshotString");
if (manualChange || CVar_GetS32(equipmentSlingshotString.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {equipmentSlingshotString.defaultColor.x, equipmentSlingshotString.defaultColor.y, equipmentSlingshotString.defaultColor.z, equipmentSlingshotString.defaultColor.w};
@@ -949,10 +949,10 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
if (manualChange || CVar_GetS32(consumableHearts.rainbowCvar, 0)) {
static Color_RGBA8 defaultColor = {consumableHearts.defaultColor.x, consumableHearts.defaultColor.y, consumableHearts.defaultColor.z, consumableHearts.defaultColor.w};
Color_RGBA8 color = CVar_GetRGBA(consumableHearts.cvar, defaultColor);
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts1", consumableHearts.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts2", consumableHearts.changedCvar, 26, gsSPGrayscale(true));
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts3", consumableHearts.changedCvar, 72, gsSPGrayscale(false));
PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts4", consumableHearts.changedCvar, 74, gsSPEndDisplayList());
// PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts1", consumableHearts.changedCvar, 4, gsDPSetGrayscaleColor(color.r, color.g, color.b, 255));
// PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts2", consumableHearts.changedCvar, 26, gsSPGrayscale(true));
// PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts3", consumableHearts.changedCvar, 72, gsSPGrayscale(false));
// PATCH_GFX(gGiRecoveryHeartDL, "Consumable_Hearts4", consumableHearts.changedCvar, 74, gsSPEndDisplayList());
PATCH_GFX(gGiHeartPieceDL, "Consumable_Hearts5", consumableHearts.changedCvar, 4, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
PATCH_GFX(gGiHeartPieceDL, "Consumable_Hearts6", consumableHearts.changedCvar, 12, gsDPSetEnvColor(color.r / 2, color.g / 2, color.b / 2, 255));
PATCH_GFX(gGiHeartContainerDL, "Consumable_Hearts7", consumableHearts.changedCvar, 4, gsDPSetPrimColor(0, 0, color.r, color.g, color.b, 255));
@@ -23,7 +23,10 @@ bool ItemTableManager::AddItemEntry(uint16_t tableID, uint16_t getItemID, GetIte
GetItemEntry ItemTableManager::RetrieveItemEntry(uint16_t tableID, uint16_t itemID) {
try {
ItemTable* itemTable = RetrieveItemTable(tableID);
return itemTable->at(itemID);
GetItemEntry getItemEntry = itemTable->at(itemID);
getItemEntry.drawItemId = getItemEntry.itemId;
getItemEntry.drawModIndex = getItemEntry.modIndex;
return getItemEntry;
} catch (std::out_of_range& oor) { return GET_ITEM_NONE; }
}
@@ -52,5 +52,7 @@ typedef struct GetItemEntry {
/* 0x0C */ uint16_t collectable; // determines whether the item can be collected on the overworld. Will be true in most cases.
/* 0x0E */ GetItemFrom getItemFrom;
/* 0x0F */ GetItemCategory getItemCategory; // Primarily made and used for chest size/texture matches contents
/* 0x10 */ uint16_t drawItemId; // Will be a copy of itemId unless the item is an ice trap. Needed for particles to function on ice traps.
/* 0x11 */ uint16_t drawModIndex; // Will be a copy of modIndex unless the item is an ice trap. Needed for particles to function on ice traps.
CustomDrawFunc drawFunc;
}; // size = 0x0F
}; // size = 0x11
@@ -909,6 +909,9 @@ void VanillaFill() {
CreateItemOverrides();
CreateEntranceOverrides();
CreateAlwaysIncludedMessages();
if (ShuffleWarpSongs) {
CreateWarpSongTexts();
}
}
void ClearProgress() {
@@ -1071,6 +1074,9 @@ int Fill() {
if (ShuffleMerchants.Is(SHUFFLEMERCHANTS_HINTS)) {
CreateMerchantsHints();
}
if (ShuffleWarpSongs) {
CreateWarpSongTexts();
}
return 1;
}
//Unsuccessful placement
@@ -779,7 +779,6 @@ void CreateAllHints() {
CreateGanonText();
CreateAltarText();
CreateWarpSongTexts();
SPDLOG_DEBUG("\nNOW CREATING HINTS\n");
const HintSetting& hintSetting = hintSettingTable[Settings::HintDistribution.Value<uint8_t>()];
@@ -220,6 +220,7 @@ extern std::array<ConditionalAlwaysHint, 9> conditionalAlwaysHints;
extern uint32_t GetHintRegionHintKey(const uint32_t area);
extern void CreateAllHints();
extern void CreateMerchantsHints();
extern void CreateWarpSongTexts();
Text& GetChildAltarText();
Text& GetAdultAltarText();
+18 -32
View File
@@ -12,7 +12,7 @@
extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
s32 pad;
s8 isColoredKeysEnabled = CVar_GetS32("gRandoMatchKeyColors", 0);
s16 color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_SMALL_KEY;
s16 colors[9][3] = {
{ 4, 195, 46 }, // Forest Temple
@@ -33,18 +33,23 @@ extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEn
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_OPA_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
gSPGrayscale(POLY_OPA_DISP++, true);
if (isColoredKeysEnabled) {
gDPSetGrayscaleColor(POLY_OPA_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
gSPGrayscale(POLY_OPA_DISP++, true);
}
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiSmallKeyDL);
gSPGrayscale(POLY_OPA_DISP++, false);
if (isColoredKeysEnabled) {
gSPGrayscale(POLY_OPA_DISP++, false);
}
CLOSE_DISPS(play->state.gfxCtx);
}
extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEntry) {
s32 pad;
s8 isColoredKeysEnabled = CVar_GetS32("gRandoMatchKeyColors", 0);
s16 color_slot;
color_slot = getItemEntry->getItemId - RG_FOREST_TEMPLE_BOSS_KEY;
s16 colors[6][3] = {
@@ -63,14 +68,14 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
if (color_slot == 5) { // Ganon's Boss Key
if (color_slot == 5 && isColoredKeysEnabled) { // Ganon's Boss Key
gDPSetGrayscaleColor(POLY_OPA_DISP++, 80, 80, 80, 255);
gSPGrayscale(POLY_OPA_DISP++, true);
}
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gGiBossKeyDL);
if (color_slot == 5) { // Ganon's Boss Key
if (color_slot == 5 && isColoredKeysEnabled) { // Ganon's Boss Key
gSPGrayscale(POLY_OPA_DISP++, false);
}
@@ -79,13 +84,16 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__),
G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2],
255);
gSPGrayscale(POLY_XLU_DISP++, true);
if (isColoredKeysEnabled) {
gDPSetGrayscaleColor(POLY_XLU_DISP++, colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 255);
gSPGrayscale(POLY_XLU_DISP++, true);
}
gSPDisplayList(POLY_XLU_DISP++, (Gfx*)gGiBossKeyGemDL);
gSPGrayscale(POLY_XLU_DISP++, false);
if (isColoredKeysEnabled) {
gSPGrayscale(POLY_XLU_DISP++, false);
}
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -157,25 +165,3 @@ extern "C" void Randomizer_DrawDoubleDefense(PlayState* play, GetItemEntry getIt
CLOSE_DISPS(play->state.gfxCtx);
}
extern "C" void Randomizer_DrawIceTrap(PlayState* play, GetItemEntry getItemEntry) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
if (CVar_GetS32("gLetItSnow", 0)) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, (char*)__FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_OPA_DISP++, 100, 100, 100, 255);
gSPGrayscale(POLY_OPA_DISP++, true);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gSilverRockDL);
gSPGrayscale(POLY_OPA_DISP++, false);
}
CLOSE_DISPS(play->state.gfxCtx);
}
+13 -13
View File
@@ -342,20 +342,20 @@ void Randomizer::LoadHintLocations(const char* spoilerFileName) {
CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_WARP_RANDOM_REPLACED_TEXT,
{ TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
"Warp to&{{location}}?\x1B&%gOK&No%w\x02",
"Warp to&{{location}}?\x1B&%gOK&No%w\x02", // TODO: German translation
"Zu {{location}}?\x1B&%gOK&No%w\x02",
"Se téléporter vers&{{location}}?\x1B&%gOK!&Non%w\x02" });
CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN,
{ TEXTBOX_TYPE_WOODEN, TEXTBOX_POS_BOTTOM,
"Water level control system.&Keep away!",
"Wasserstand Kontrollsystem&Finger weg!",
"Contrôle du niveau de l'eau.&Ne pas toucher!"
"Système de contrôle du niveau&d'eau.&Ne pas toucher!"
});
CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI,
{ TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
"This switch is rustier than you think.^Something must be wrong with the&pipe system in the Water Temple.",
"Dieser Schalter scheint rostiger zu&sein als er aussieht.^Etwas muss mit dem Leitungssystem&im Wassertempel nicht stimmen.",
"Cet interrupteur est très rouillé.^Quelque chose ne va pas avec&la tuyauterie du Temple de l'Eau."
{ TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"%cThis switch is rustier than you think.^%cSomething must be wrong with the&pipe system in the %bWater Temple%c.",
"%cDieser Schalter scheint rostiger zu&sein als er aussieht.^%cEtwas muss mit dem Leitungssystem&im %bWassertempel%c nicht stimmen.",
"%cCet interrupteur est très rouillé.^%cIl doit y avoir un problème avec&la tuyauterie du %bTemple de l'Eau%c."
});
}
@@ -471,9 +471,9 @@ void Randomizer::LoadMerchantMessages(const char* spoilerFileName) {
{
TEXTBOX_TYPE_BLACK,
TEXTBOX_POS_TOP,
"Finally! Now I can go back to being &an %rarms dealer!%w",
"Finally! Now I can go back to being &an %rarms dealer%w!",
"Endlich! Schon bald kann ich wieder &%rKrabbelminen-Händler%w sein!",
"Squalala! Je vais enfin pouvoir &%rprendre des vacances!%w"
"Squalala! Je vais enfin pouvoir &%rprendre des vacances%w!"
}
);
@@ -2608,6 +2608,8 @@ GetItemEntry Randomizer::GetItemEntryFromRGData(RandomizerGetData rgData, GetIte
GetItemEntry fakeGiEntry = ItemTableManager::Instance->RetrieveItemEntry(modIndex, GetItemIdFromRandomizerGet(rgData.fakeRgID, ogItemId));
giEntry.gid = fakeGiEntry.gid;
giEntry.gi = fakeGiEntry.gi;
giEntry.drawItemId = fakeGiEntry.drawItemId;
giEntry.drawModIndex = fakeGiEntry.drawModIndex;
giEntry.drawFunc = fakeGiEntry.drawFunc;
}
return giEntry;
@@ -4203,7 +4205,7 @@ CustomMessageEntry Randomizer::GetWarpSongMessage(u16 textId, bool mysterious) {
if (mysterious) {
std::vector<std::string> locationName ={
"a mysterious place",
"a mysterious place", // TODO: German translation
"ein mysteriöser Ort",
"un endroit mystérieux",
};
@@ -4568,8 +4570,8 @@ void CreateIceTrapRandoMessages() {
// We only use this ice trap message for christmas, so we don't want it in the normal ice trap messages rotation
customMessageManager->CreateMessage(Randomizer::IceTrapRandoMessageTableID, NUM_ICE_TRAP_MESSAGES + 1,
{ TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
"This year for Christmas, all&you get is %BCOAL",
"This year for Christmas, all&you get is %BCOAL",
"This year for Christmas, all&you get is %BCOAL%w!",
"This year for Christmas, all&you get is %BCOAL%w!",
"Pour Noël, cette année, tu&n'auras que du %BCHARBON!&%rJoyeux Noël%w!" });
}
@@ -4928,8 +4930,6 @@ void InitRandoItemTable() {
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawBossKey;
} else if (randoGetItemTable[i].itemId == RG_DOUBLE_DEFENSE) {
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawDoubleDefense;
} else if (randoGetItemTable[i].itemId == RG_ICE_TRAP) {
randoGetItemTable[i].drawFunc = (CustomDrawFunc)Randomizer_DrawIceTrap;
}
ItemTableManager::Instance->AddItemEntry(MOD_RANDOMIZER, randoGetItemTable[i].itemId, randoGetItemTable[i]);
}
+16 -13
View File
@@ -189,6 +189,10 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
for (const auto& [defaultValue, seqData] : map) {
const auto& [name, sfxKey, seqType] = seqData;
if (seqType == type) {
// Only save authentic sequence CVars
if (seqType == SEQ_FANFARE && defaultValue >= MAX_AUTHENTIC_SEQID) {
continue;
}
const std::string cvarKey = "gSfxEditor_" + sfxKey;
CVar_SetS32(cvarKey.c_str(), defaultValue);
}
@@ -208,7 +212,8 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
const auto& [name, sfxKey, seqType] = seqData;
const std::string cvarKey = "gSfxEditor_" + sfxKey;
if (seqType & type) {
if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue > MAX_AUTHENTIC_SEQID) {
// Only save authentic sequence CVars
if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue >= MAX_AUTHENTIC_SEQID) {
continue;
}
const int randomValue = values.back();
@@ -229,6 +234,7 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
if (~(seqType) & type) {
continue;
}
// Do not display custom sequences in the list
if (((seqType & SEQ_BGM_CUSTOM) || seqType == SEQ_FANFARE) && defaultValue >= MAX_AUTHENTIC_SEQID) {
continue;
}
@@ -297,19 +303,16 @@ void Draw_SfxTab(const std::string& tabId, const std::map<u16, std::tuple<std::s
ImGui::SameLine();
ImGui::PushItemWidth(-FLT_MIN);
if (ImGui::Button(randomizeButton.c_str())) {
bool valid = false;
uint32_t value;
while (!valid) {
value = Random(2, map.size());
if (map.contains(value)) {
auto [name, sfxKey, seqType] = map.at(value);
if (seqType & type) {
valid = true;
}
auto it = map.begin();
while (true) {
const auto& [value, seqData] = *std::next(it, rand() % map.size());
const auto& [name, sfxKey, seqType] = seqData;
if (seqType & type) {
CVar_SetS32(cvarKey.c_str(), value);
SohImGui::RequestCvarSaveOnNextTick();
break;
}
}
CVar_SetS32(cvarKey.c_str(), value);
SohImGui::RequestCvarSaveOnNextTick();
}
}
ImGui::EndTable();
@@ -355,7 +358,7 @@ void DrawSfxEditor(bool& open) {
CVar_SetS32("gSfxEditor", 0);
return;
}
ImGui::SetNextWindowSize(ImVec2(465, 630), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(900, 630), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("SFX Editor", &open)) {
ImGui::End();
return;
+6 -3
View File
@@ -83,9 +83,12 @@ extern "C" void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0) {
extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr)
{
char* imgData = (char*)texAddr;
if (texAddr != 0 && ResourceMgr_OTRSigCheck(imgData))
texAddr = (uintptr_t)ResourceMgr_LoadTexByName(imgData);
if (texAddr != 0 && ResourceMgr_OTRSigCheck(imgData)) {
// Temporary solution to the mq/nonmq issue, this will be
// handled better with LUS 1.0
texAddr = (uintptr_t)ResourceMgr_LoadTexOrDListByName(imgData);
}
__gSPInvalidateTexCache(pkt, texAddr);
}
+22 -20
View File
@@ -724,29 +724,19 @@ extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize)
return result;
}
std::string GetName(const char* path) {
std::string Path = path;
if (IsGameMasterQuest()) {
size_t pos = 0;
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
Path.replace(pos, 7, "/mq/");
}
}
return Path;
}
extern "C" const char* ResourceMgr_GetName(const char* path) {
auto s = new std::string(GetName(path));
const char* name = s->c_str();
return name;
}
extern "C" void ResourceMgr_LoadFile(const char* resName) {
OTRGlobals::Instance->context->GetResourceManager()->LoadResource(resName);
}
std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path) {
return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(ResourceMgr_GetName(path));
std::string Path = path;
if (ResourceMgr_IsGameMasterQuest()) {
size_t pos = 0;
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
Path.replace(pos, 7, "/mq/");
}
}
return OTRGlobals::Instance->context->GetResourceManager()->LoadResource(Path.c_str());
}
extern "C" char* ResourceMgr_LoadFileRaw(const char* resName) {
@@ -821,7 +811,14 @@ extern "C" char* ResourceMgr_LoadTexOrDListByName(const char* filePath) {
else if (res->ResType == Ship::ResourceType::Array)
return (char*)(std::static_pointer_cast<Ship::Array>(res))->vertices.data();
else {
return ResourceMgr_LoadTexByName(ResourceMgr_GetName(filePath));
std::string Path = filePath;
if (ResourceMgr_IsGameMasterQuest()) {
size_t pos = 0;
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
Path.replace(pos, 7, "/mq/");
}
}
return ResourceMgr_LoadTexByName(Path.c_str());
}
}
@@ -867,6 +864,11 @@ extern "C" void ResourceMgr_PatchGfxByName(const char* path, const char* patchNa
}
}*/
// Index refers to individual gfx words, which are half the size on 32-bit
if (sizeof(uintptr_t) < 8) {
index /= 2;
}
Gfx* gfx = (Gfx*)&res->instructions[index];
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
@@ -1132,7 +1134,7 @@ extern "C" SoundFontSample* ResourceMgr_LoadAudioSample(const char* path)
sampleC->unk_bit26 = sample->unk_bit26;
sampleC->unk_bit25 = sample->unk_bit25;
sampleC->book = new AdpcmBook[sample->book.books.size() * sizeof(int16_t)];
sampleC->book = (AdpcmBook*) malloc(sizeof(AdpcmBook) + sample->book.books.size() * sizeof(int16_t));
sampleC->book->npredictors = sample->book.npredictors;
sampleC->book->order = sample->book.order;
-2
View File
@@ -37,7 +37,6 @@ private:
};
uint32_t IsGameMasterQuest();
std::string GetName(const char* path);
#endif
#ifndef __cplusplus
@@ -60,7 +59,6 @@ uint32_t ResourceMgr_GetNumGameVersions();
uint32_t ResourceMgr_GetGameVersion(int index);
void ResourceMgr_CacheDirectory(const char* resName);
char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
const char* ResourceMgr_GetName(const char* path);
void ResourceMgr_LoadFile(const char* resName);
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
char* ResourceMgr_LoadJPEG(char* data, int dataSize);
+6 -6
View File
@@ -95,7 +95,7 @@ extern "C" void OTRMessage_Init()
{
TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"You got a %rGold Skulltula Token%w!&You've collected %r{{gsCount}}%w tokens&in total!\x0E\x3C",
"Du erhälst ein %rGoldene&Skulltula-Symbol%w! Du hast&insgesamt %r{{gsCount}}%w symbol gesammelt!\x0E\x3C",
"Ein %rGoldenes Skulltula-Symbol%w!&Du hast nun insgesamt %r{{gsCount}}%w Golende&Skulltula-Symbole gesammelt!\x0E\x3C",
"Vous obtenez un %rSymbole de&Skulltula d'or%w! Vous avez&collecté %r{{gsCount}}%w symboles en tout!\x0E\x3C"
}
);
@@ -104,7 +104,7 @@ extern "C" void OTRMessage_Init()
{
TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"You got a %rGold Skulltula Token%w!&You've collected %r{{gsCount}}%w tokens&in total!",
"Du erhälst ein %rGoldene&Skulltula-Symbol%w! Du hast&insgesamt %r{{gsCount}}%w symbol gesammelt!",
"Ein %rGoldenes Skulltula-Symbol%w!&Du hast nun insgesamt %r{{gsCount}}%w Golende&Skulltula-Symbole gesammelt!",
"Vous obtenez un %rSymbole de&Skulltula d'or%w! Vous avez&collecté %r{{gsCount}}%w symboles en tout!"
}
);
@@ -131,7 +131,7 @@ extern "C" void OTRMessage_Init()
{
TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"You got a %rHeart Container%w!&You've collected %r{{heartContainerCount}}%w containers&in total!",
"Du erhältst ein %rHerzgefäß%w! Du&hast insgesamt %r{{heartContainerCount}}%w Gefäße&gesammelt!",
"Ein %rHerzcontainer%w!&Du hast nun insgesamt %r{{heartContainerCount}}%w&Herzcontainer gesammelt!",
"Vous obtenez un %rCoeur&d'Energie%w! Vous en avez&collecté %r{{heartContainerCount}}%w en tout!"
}
);
@@ -140,7 +140,7 @@ extern "C" void OTRMessage_Init()
{
TEXTBOX_TYPE_BLUE, TEXTBOX_POS_BOTTOM,
"You got a %rHeart Piece%w!&You've collected %r{{heartPieceCount}}%w pieces&in total!",
"Du erhältst ein %rHerzteil%w! Du hast&insgesamt %r{{heartPieceCount}}%w Teile&gesammelt!",
"Ein %rHerzteil%w!&Du hast nun insgesamt %r{{heartPieceCount}}%w&Herteile gesammelt!",
"Vous obtenez un %rQuart de&Coeur%w! Vous en avez collecté&%r{{heartPieceCount}}%w en tout!"
}
);
@@ -149,8 +149,8 @@ extern "C" void OTRMessage_Init()
{
TEXTBOX_TYPE_BLACK, TEXTBOX_POS_BOTTOM,
"You look bored. Wanna go out for a&walk?\x1B&%gYes&No%w",
"Du siehst gelangweilt aus.&Willst du einen Spaziergang machen?\x1B&%gJa&Nein%w", //TODO: AI translated, replace with actual translation
"Tu as l'air de t'ennuyer. Tu veux&aller faire une promenade?\x1B&%gOui&Non%w", //TODO: AI translated, replace with actual translation
"Du siehst gelangweilt aus.&Willst du einen Spaziergang machen?\x1B&%gJa&Nein%w",
"Tu as l'air de t'ennuyer. Tu veux&aller faire un tour?\x1B&%gOui&Non%w",
}
);
}
+8 -6
View File
@@ -8,6 +8,8 @@ typedef struct {
u8 unk_1; // importance?
} Struct_8016E320;
#define GET_PLAYER_IDX(cmd) (cmd & 0xF000000) >> 24
Struct_8016E320 D_8016E320[4][5];
u8 D_8016E348[4];
u32 sAudioSeqCmds[0x100];
@@ -122,7 +124,7 @@ void Audio_ProcessSeqCmd(u32 cmd) {
}
op = cmd >> 28;
playerIdx = (cmd & 0xF000000) >> 24;
playerIdx = GET_PLAYER_IDX(cmd);
switch (op) {
case 0x0:
@@ -371,12 +373,12 @@ void Audio_QueueSeqCmd(u32 cmd)
u8 op = cmd >> 28;
if (op == 0 || op == 2 || op == 12) {
u8 seqId = cmd & 0xFF;
u8 playerIdx = (cmd >> 24) & 0xFF;
u8 playerIdx = GET_PLAYER_IDX(cmd);
u16 newSeqId = SfxEditor_GetReplacementSeq(seqId);
gAudioContext.seqReplaced[playerIdx] = (seqId != newSeqId);
gAudioContext.seqToPlay[playerIdx] = newSeqId;
cmd |= (seqId & 0xFF);
}
gAudioContext.seqReplaced[playerIdx] = (seqId != newSeqId);
gAudioContext.seqToPlay[playerIdx] = newSeqId;
cmd |= (seqId & 0xFF);
}
sAudioSeqCmds[sSeqCmdWrPos++] = cmd;
}
+4
View File
@@ -78,6 +78,9 @@
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
// Used for animating the ice trap on the "Get Item" model.
f32 iceTrapScale;
void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale) {
shape->yOffset = yOffset;
shape->shadowDraw = shadowDraw;
@@ -2030,6 +2033,7 @@ s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEn
s32 absYawDiff = ABS(yawDiff);
if ((getItemEntry.getItemId != GI_NONE) || (player->getItemDirection < absYawDiff)) {
iceTrapScale = 0.0f;
player->getItemEntry = getItemEntry;
player->getItemId = getItemEntry.getItemId;
player->interactRangeActor = actor;
+9 -4
View File
@@ -400,9 +400,7 @@ void GetItem_Draw(PlayState* play, s16 drawId) {
* Uses the Custom Draw Function if it exists, or just calls `GetItem_Draw`
*/
void GetItemEntry_Draw(PlayState* play, GetItemEntry getItemEntry) {
// RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future.
if (getItemEntry.drawFunc != NULL &&
(CVar_GetS32("gRandoMatchKeyColors", 0) || getItemEntry.getItemId == RG_DOUBLE_DEFENSE)) {
if (getItemEntry.drawFunc != NULL) {
getItemEntry.drawFunc(play, &getItemEntry);
} else {
GetItem_Draw(play, getItemEntry.gid);
@@ -759,8 +757,15 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
1 * -(play->state.frames * 2), 32, 32));
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_MODELVIEW | G_MTX_LOAD);
if (CVar_GetS32("gCosmetics.Consumable_Hearts.Changed", 0)) {
Color_RGB8 color = CVar_GetRGB("gCosmetics.Consumable_Hearts.Value", (Color_RGB8) { 255, 70, 50 });
gDPSetGrayscaleColor(POLY_XLU_DISP++, color.r, color.g, color.b, 255);
gSPGrayscale(POLY_XLU_DISP++, true);
}
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
if (CVar_GetS32("gCosmetics.Consumable_Hearts.Changed", 0)) {
gSPGrayscale(POLY_XLU_DISP++, false);
}
CLOSE_DISPS(play->state.gfxCtx);
}
+15 -14
View File
@@ -1264,9 +1264,9 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry giEntry) {
s16 color_slot;
switch (giEntry.modIndex) {
switch (giEntry.drawModIndex) {
case MOD_NONE:
switch (giEntry.itemId) {
switch (giEntry.drawItemId) {
case ITEM_SONG_MINUET:
color_slot = 0;
break;
@@ -1298,7 +1298,7 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
}
break;
case MOD_RANDOMIZER:
switch (giEntry.itemId) {
switch (giEntry.drawItemId) {
case RG_MAGIC_SINGLE:
case RG_MAGIC_DOUBLE:
case RG_MAGIC_BEAN_PACK:
@@ -1339,25 +1339,26 @@ void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry
{ 154, 154, 154 } // White Color placeholder
};
static Vec3f velocity = { 0.0f, 0.2f, 0.0f };
static Vec3f accel = { 0.0f, 0.05f, 0.0f };
static Vec3f velocity = { 0.0f, 0.0f, 0.0f };
static Vec3f accel = { 0.0f, 0.0f, 0.0f };
Color_RGBA8 primColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 };
Color_RGBA8 envColor = { colors[color_slot][0], colors[color_slot][1], colors[color_slot][2], 0 };
Vec3f pos;
velocity.y = -0.00f;
accel.y = -0.0f;
pos.x = Rand_CenteredFloat(15.0f) + Parent->world.pos.x;
// Shop items are rendered at a different height than the rest, so a different y offset is required
// Make particles more compact for shop items and use a different height offset for them.
if (Parent->id == ACTOR_EN_GIRLA) {
pos.x = Rand_CenteredFloat(15.0f) + Parent->world.pos.x;
pos.y = (Rand_ZeroOne() * 10.0f) + Parent->world.pos.y + 3;
pos.z = Rand_CenteredFloat(15.0f) + Parent->world.pos.z;
EffectSsKiraKira_SpawnFocused(play, &pos, &velocity, &accel, &primColor, &envColor, 1000, 30);
} else {
pos.y = (Rand_ZeroOne() * 10.0f) + Parent->world.pos.y + 25;
pos.x = Rand_CenteredFloat(32.0f) + Parent->world.pos.x;
pos.y = (Rand_ZeroOne() * 6.0f) + Parent->world.pos.y + 25;
pos.z = Rand_CenteredFloat(32.0f) + Parent->world.pos.z;
velocity.y = -0.05f;
accel.y = -0.025f;
EffectSsKiraKira_SpawnDispersed(play, &pos, &velocity, &accel, &primColor, &envColor, 1000, 30);
}
pos.z = Rand_CenteredFloat(15.0f) + Parent->world.pos.z;
EffectSsKiraKira_SpawnFocused(play, &pos, &velocity, &accel, &primColor, &envColor, 1000, 30);
}
/**
+47 -3
View File
@@ -1,5 +1,6 @@
#include "global.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#include "objects/object_link_boy/object_link_boy.h"
#include "objects/object_link_child/object_link_child.h"
#include "objects/object_triforce_spot/object_triforce_spot.h"
@@ -1172,6 +1173,49 @@ void func_800906D4(PlayState* play, Player* this, Vec3f* newTipPos) {
}
}
void Player_DrawGetItemIceTrap(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne, f32 height) {
OPEN_DISPS(play->state.gfxCtx);
if (CVar_GetS32("gLetItSnow", 0)) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetGrayscaleColor(POLY_OPA_DISP++, 75, 75, 75, 255);
gSPGrayscale(POLY_OPA_DISP++, true);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gSilverRockDL);
gSPGrayscale(POLY_OPA_DISP++, false);
} else {
if (iceTrapScale < 0.01) {
iceTrapScale += 0.001f;
} else if (iceTrapScale < 0.8f) {
iceTrapScale += 0.2f;
}
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, (0 - play->gameplayFrames) % 128, 32, 32, 1, 0,
(play->gameplayFrames * -2) % 128, 32, 32));
Matrix_Translate(0.0f, -40.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(iceTrapScale, iceTrapScale, iceTrapScale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 50, 100, 255);
gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment3DL);
// Reset matrix for the fake item model because we're animating the size of the ice block around it before this.
Matrix_Translate(refPos->x + (3.3f * Math_SinS(this->actor.shape.rot.y)), refPos->y + height,
refPos->z + ((3.3f + (IREG(90) / 10.0f)) * Math_CosS(this->actor.shape.rot.y)), MTXMODE_NEW);
Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
// Draw fake item model.
GetItem_Draw(play, drawIdPlusOne - 1);
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 drawIdPlusOne) {
f32 height = (this->exchangeItemId != EXCH_ITEM_NONE) ? 6.0f : 14.0f;
@@ -1187,9 +1231,9 @@ void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 dr
Matrix_RotateZYX(0, play->gameplayFrames * 1000, 0, MTXMODE_APPLY);
Matrix_Scale(0.2f, 0.2f, 0.2f, MTXMODE_APPLY);
// RANDOTODO: Make this more flexible for easier toggling of individual item recolors in the future.
if (this->getItemEntry.drawFunc != NULL &&
(CVar_GetS32("gRandoMatchKeyColors", 0) || this->getItemEntry.getItemId == RG_DOUBLE_DEFENSE || this->getItemEntry.getItemId == RG_ICE_TRAP)) {
if (this->getItemEntry.modIndex == MOD_RANDOMIZER && this->getItemEntry.getItemId == RG_ICE_TRAP) {
Player_DrawGetItemIceTrap(play, this, refPos, drawIdPlusOne, height);
} else if (this->getItemEntry.drawFunc != NULL) {
this->getItemEntry.drawFunc(play, &this->getItemEntry);
} else {
GetItem_Draw(play, drawIdPlusOne - 1);
@@ -1703,10 +1703,7 @@ void BossDodongo_DrawEffects(PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
unkMtx = &play->billboardMtxF;
// OTRTODO: This call causes the whole texture cache to be cleaned up, which causes an important slowdown on switch so we need to find a way to avoid it.
#ifndef __SWITCH__
gSPInvalidateTexCache(POLY_XLU_DISP++, 0);
#endif
gSPInvalidateTexCache(POLY_XLU_DISP++, gDodongosCavernBossLavaFloorTex);
for (i = 0; i < 80; i++, eff++) {
FrameInterpolation_RecordOpenChild(eff, eff->epoch);
@@ -1197,8 +1197,10 @@ void BossGanon_SetupTowerCutscene(BossGanon* this, PlayState* play) {
void BossGanon_ShatterWindows(u8 windowShatterState) {
s16 i;
u8* tex1 = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(ResourceMgr_GetName(ganon_boss_sceneTex_006C18)));
u8* tex2 = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(ResourceMgr_GetName(ganon_boss_sceneTex_007418)));
// Temporary solution: using LoadTexOrDList to ensure we actually have the texture available
// based on mq/nonmq. This will be handled properly with LUS 1.0
u8* tex1 = ResourceMgr_LoadTexOrDListByName(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_006C18));
u8* tex2 = ResourceMgr_LoadTexOrDListByName(SEGMENTED_TO_VIRTUAL(ganon_boss_sceneTex_007418));
u8* templateTex = ResourceMgr_LoadTexByName(SEGMENTED_TO_VIRTUAL(gGanondorfWindowShatterTemplateTex));
for (i = 0; i < 2048; i++) {
@@ -3820,8 +3822,8 @@ void BossGanon_Draw(Actor* thisx, PlayState* play) {
// Invalidate textures if they have changed
if (this->windowShatterState != GDF_WINDOW_SHATTER_OFF) {
gSPInvalidateTexCache(POLY_OPA_DISP++, ResourceMgr_GetName(ganon_boss_sceneTex_006C18));
gSPInvalidateTexCache(POLY_OPA_DISP++, ResourceMgr_GetName(ganon_boss_sceneTex_007418));
gSPInvalidateTexCache(POLY_OPA_DISP++, ganon_boss_sceneTex_006C18);
gSPInvalidateTexCache(POLY_OPA_DISP++, ganon_boss_sceneTex_007418);
}
Gfx_SetupDL_25Opa(play->state.gfxCtx);
@@ -239,10 +239,14 @@ void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, PlayState* play) {
spawnPos = this->actor.world.pos;
// In authentic gameplay, the game checks how many Stalchildren were spawned and only spawns new ones
// when the old ones are despawned and a timer is reached.
// With Enemy Randomizer on, this will keep spawning enemies solely on the timer because it's much
// more difficult tracking how many enemies have been spawned/killed. It's also fun. :)
if ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) || CVar_GetS32("gRandomizedEnemies", 0)) {
while ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) || CVar_GetS32("gRandomizedEnemies", 0)) {
// With Enemy Randomizer on, this will keep spawning enemies based on the timer and the total amount of existing
// enemies because it's much more difficult tracking how many enemies specifically spawned by this spawner have
// been spawned and/or killed.
int8_t enemyCount = play->actorCtx.actorLists[ACTORCAT_ENEMY].length;
if ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) ||
(CVar_GetS32("gRandomizedEnemies", 0) && enemyCount < 15)) {
while ((this->curNumSpawn < this->maxCurSpawns && this->totalNumSpawn < this->maxTotalSpawns) ||
(CVar_GetS32("gRandomizedEnemies", 0) && enemyCount < 15)) {
if (play->sceneNum == SCENE_SPOT00) {
if ((player->unk_89E == 0) || (player->actor.floorBgId != BGCHECK_SCENE) ||
!(player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x08000000)) {
+10 -8
View File
@@ -93,13 +93,13 @@ void EnGm_Destroy(Actor* thisx, PlayState* play) {
s32 func_80A3D7C8(void) {
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
return 0;
} else if (!(gBitFlags[2] & gSaveContext.inventory.equipment)) {
return 1;
} else if (gBitFlags[3] & gSaveContext.inventory.equipment) {
return 2;
} else if ((gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF) &&
(gBitFlags[2] & gSaveContext.inventory.equipment)) {
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
return 1;
} else if (!(gBitFlags[2] & gSaveContext.inventory.equipment)) { // Don't have giant's knife
return 1;
} else if (gBitFlags[3] & gSaveContext.inventory.equipment) { // Have broken giant's knife
return 2;
} else {
return 3;
}
@@ -256,7 +256,6 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
gSaveContext.pendingSale = itemEntry.itemId;
GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
gSaveContext.infTable[11] |= 2;
this->actionFunc = func_80A3DF00;
} else {
@@ -276,6 +275,11 @@ void EnGm_ProcessChoiceIndex(EnGm* this, PlayState* play) {
void func_80A3DF00(EnGm* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
}
this->actor.parent = NULL;
this->actionFunc = func_80A3DF60;
} else {
@@ -284,14 +288,12 @@ void func_80A3DF00(EnGm* this, PlayState* play) {
GetItemEntry itemEntry = Randomizer_GetItemFromKnownCheck(RC_GC_MEDIGORON, GI_SWORD_KNIFE);
gSaveContext.pendingSale = itemEntry.itemId;
GiveItemEntryFromActor(&this->actor, play, itemEntry, 415.0f, 10.0f);
Flags_SetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON);
gSaveContext.infTable[11] |= 2;
}
else {
gSaveContext.pendingSale = ItemTable_Retrieve(GI_SWORD_KNIFE).itemId;
func_8002F434(&this->actor, play, GI_SWORD_KNIFE, 415.0f, 10.0f);
}
}
}
@@ -9,6 +9,7 @@
#include "global.h"
#include "alloca.h"
#include "textures/nintendo_rogo_static/nintendo_rogo_static.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include <soh/Enhancements/bootcommands.h>
#include <GameVersions.h>
#include <soh/SaveManager.h>
@@ -234,6 +235,22 @@ void Title_Draw(TitleContext* this) {
gSPTextureRectangle(POLY_OPA_DISP++, 388, y << 2, 1156, (y + 2) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
// Draw ice cube around N64 logo.
if (CVar_GetS32("gLetItSnow", 0)) {
f32 scale = 0.4f;
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScroll(this->state.gfxCtx, 0, 0, (0 - 1) % 128, 32, 32, 1,
0, (1 * -2) % 128, 32, 32));
Matrix_Translate(0.0f, -10.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(this->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 50, 100, 255);
gSPDisplayList(POLY_OPA_DISP++, gEffIceFragment3DL);
}
Environment_FillScreen(this->state.gfxCtx, 0, 0, 0, (s16)this->coverAlpha, FILL_SCREEN_XLU);
sTitleRotY += (300 * CVar_GetFloat("gCosmetics.N64Logo_SpinSpeed", 1.0f));