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139 Commits

Author SHA1 Message Date
Christopher Leggett d8891f1fe4 Version Bump (#2867) 2023-05-10 21:57:22 -04:00
Garrett Cox 85385db099 Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window (#2872) 2023-05-10 21:48:01 -04:00
briaguya d1c930b5e5 reserved thread count (#2868)
* reserved thread count

* add comment, use latest main

---------

Co-authored-by: briaguya <briaguya@alice>
2023-05-10 21:32:15 -04:00
aMannus 6d4761f349 Fix several enemy ID's for Hyper Rush (#2871) 2023-05-10 20:44:40 -04:00
aMannus 23d89122b3 CC: No longer rely on received parameter to be 0 (#2870) 2023-05-10 09:15:33 -04:00
Garrett Cox 2ea72f835a Cleanup cvars that are set on boot (#2863) 2023-05-10 09:08:35 -04:00
Christopher Leggett a72997f12b RANDO: Fix logic with OGC and mixed entrance pools (#2830)
* RANDO: Fix logic with OGC and mixed entrance pools

Adds a `GANONS_CASTLE_LEDGE` area and a `BuiltRainbowBridge` logic var. Added an event to `GANONS_CASTLE_GROUNDS` that sets `BuiltRainbowBridge` to true. Adds Entrances for `GANONS_CASTLE_LEDGE` to `GANONS_CASTLE_GROUNDS` when `IsAdult` and `BuiltRainbowBridge` (or the glitched logic that lets you skip the rainbow bridge) are true, `HYRULE_CASTLE_GROUNDS` when `IsChild` is true, and `GANONS_CASTLE_ENTRYWAY` When IsAdult is true (if child enters `GANONS_CASTLE_LEDGE` in game they are in `HYRULE_CASTLE_GROUNDS` and thus cannot go back into GANONS_CASTLE_ENTRYWAY). Adds Entrance for `GANONS_CASTLE_GROUNDS` to `GANONS_CASTLE_LEDGE` when `BuiltRainbowBridge` is true, or when the glitched logic that lets you skip the Rainbow Bridge is true.

* Adds intermediate area for age-gating

* Fixes the logic for actually killing the skulltula

* Adds hammer crouch stab as a way to kill OGC_GS
2023-05-09 23:41:45 -04:00
Adam Bird c70bdb7700 improve built in extraction detection (#2865) 2023-05-09 23:39:57 -04:00
briaguya 72358eb4d7 fix for day/night textures (#2853)
* hacky fix for deku tree entrance

* lonlon windows

* only hack in one place instead of everywhere

* dehack deku

* goron city entrance

* gerudo cell, zd entrance

* kak windows

* fix pot house

* back to the hacks

* back back

* space

* globals

* just hack it together to fix em all

---------

Co-authored-by: briaguya <briaguya@alice>
2023-05-09 23:33:27 -04:00
briaguya b887d38f5f bump LUS for thread stuff (#2866)
* bump for threads

* use latest lus main

---------

Co-authored-by: briaguya <briaguya@alice>
2023-05-09 23:04:02 -04:00
aMannus 23d40c1ca5 Fixed small error in CC .cs file (#2858) 2023-05-08 20:58:42 -04:00
Adam Bird caf8f1badc fix own dungeon items not using rando GI item when boss rooms are shuffled (#2859) 2023-05-08 15:44:50 -04:00
Kenix3 77987a42cf Bump LUS (#2855)
* Bump LUS

* Ship -> LUS namespace change

* z_scene_otr Ship -> LUS namespace
2023-05-07 23:01:12 -04:00
Christopher Leggett b166bdd3fc Reverts part of PR #2851 that required OTR regen. (#2856) 2023-05-07 22:54:54 -04:00
briaguya f5aacaf38b fix build (#2852)
Co-authored-by: briaguya <briaguya@alice>
2023-05-07 20:48:55 -04:00
Lutzx fac898d759 Add stdint headers (#1) (#2832)
* Add stdint header

* Add stdint header

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-07 20:23:12 -04:00
Kenix3 91bd693ff6 Bump LUS version (#2849)
* Bump LUS version

* Removes the "now" boolean from the LUS resource bridge functions.

* Bump LUS

* More LUS bump

* Update soh/soh/resource/importer/AudioSampleFactory.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-07 20:18:54 -04:00
louist103 f31a841789 ZAPD Update (#2851)
* git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/

subrepo:
  subdir:   "ZAPDTR"
  merged:   "6aa54a551"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR"
  branch:   "rebase2"
  commit:   "6aa54a551"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/

subrepo:
  subdir:   "ZAPDTR"
  merged:   "88b012240"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR"
  branch:   "rebase2"
  commit:   "88b012240"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Update (its broken)

* fix the enum

* git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR

subrepo:
  subdir:   "ZAPDTR"
  merged:   "b7b6e1c82"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR/"
  branch:   "rebase2"
  commit:   "b7b6e1c82"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* New names for LUS actions

* git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR

subrepo:
  subdir:   "ZAPDTR"
  merged:   "c5cfebeee"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR/"
  branch:   "rebase2"
  commit:   "c5cfebeee"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo clone (merge) --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/

subrepo:
  subdir:   "ZAPDTR"
  merged:   "d5f4769b8"
upstream:
  origin:   "C:/ZeldaStuff/ZAPDTR"
  branch:   "rebase2"
  commit:   "d5f4769b8"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Fix missing commands in the exporter.

* Cleanups.

* git subrepo pull --force --remote=https://github.com/harbourmasters/ZAPDTR --branch=master ZAPDTR

subrepo:
  subdir:   "ZAPDTR"
  merged:   "d4c35b90a"
upstream:
  origin:   "https://github.com/harbourmasters/ZAPDTR"
  branch:   "master"
  commit:   "d4c35b90a"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Add unordered_map include to fix MacOS

* fix string_view

* Update Main.cpp

* fix string view

* So close I can almost taste it

* So close

* Fix missed git marker.

* Fix surface types and

* Update ZFile.cpp

* Delete Jenkinsfile

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-07 19:58:50 -04:00
Malkierian 778f548b01 Move Game Saving to Separate Thread (#2820)
* Refactor `Vec2f`, `Vec3f`, `Vec3s` in `z64math` to avoid reserved identifiers.

* Include `z64save` in SaveManager, which requires encapsulating `#include gameplaystats.h` and `InitStatTracker` in the cpp to fix compile issues.

Adds SaveContext reference parameters to SaveFunc and existing implementations in preparation for threaded saves.

* Threaded saves fully implemented.

Platform-specific save code removed.

Thread safety added. Will wait for thread pool tasks to finish before resetting or closing.

* Converted gSaveContext copy for save threads to the heap with `new`, deleted at the end of the threaded function to prevent possible issues with the stack.

* Turns out leaving the call to `ThreadPoolWait` in a `GameInteractor::OnExitGame` hook seems to be just fine.

* Removed unnecessary references to `SaveManager::ThreadPoolWait()`, game hooks are the only places it's called now.

* Re-added WiiU/Switch performance save code.

* Added call to `SaveManager::ThreadPoolWait` in `Sram_InitSave` to prevent trying to load a newly "created" save before the save file was actually written.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-05 17:20:34 -04:00
aMannus 81372c092d CrowdControl 2.0 compatibility & category tweak (#2814)
* Updated CC 2.0 .cs file and small category fix

* Remove old comments

* Prepare prices and descriptions in .cs file

* Finalize 2.0 files
2023-05-05 17:18:29 -04:00
Adam Bird 79a10c62ef remove tts hotkey for linux and update readme (#2833) 2023-05-05 02:38:54 -04:00
Adam Bird 5f0f2731ee udpate mac launch script to set SHIP_HOME (#2831) 2023-05-05 02:34:07 -04:00
Kenix3 f9cfcde627 Lus updates (#2835)
* Changes for LUS renames in ResourceManager and Archive.

* Moves WriteSaveFile and ReadSaveFile to SaveManager.

* Removes ImGui namespace.

* Bump LUS

* Updates gitignore for intellij projects.

* Controller usage is now up to date with newest LUS.

* Adapters for removal of Controller.WriteToSource from LUS.

* Uses correct capitalization on Controller.GetProfile()

* Bump LUS

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-05-04 23:56:57 -04:00
briaguya c3ba15ed57 fix: don't crash when changing margins (#2828)
for some reason we were getting garbage data in cvarNameMargins when doing things the `const char *` way. i wasn't able to figure out why that was getting garbage but this makes it so we don't get garbage in there

Co-authored-by: briaguya <briaguya@alice>
2023-05-04 00:35:56 -04:00
PurpleHato d025ca0d90 TWEAK: Rupee dash duplication (#2815)
* TWEAK: Rupee dash duplication

Rupee dash was duplicated while being moved over the EXTRA MODES, so this fixes the duplication and put it only there

* Update soh/soh/GameMenuBar.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-04 00:31:52 -04:00
briaguya c02dcb598a fix: properly load textures for debug text (#2775)
Co-authored-by: briaguya <briaguya@alice>
2023-05-03 22:23:50 -04:00
GaryOderNichts 176650cb3a GCC 13 support (#2780) 2023-05-03 21:55:49 -04:00
briaguya 7d0515c501 fix: properly load custom models on scene transition (#2779)
* hack that makes it so custom models still work on scene transition

* Update soh/soh/OTRGlobals.cpp

Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>

* naming/formatting

---------

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
2023-05-03 21:54:23 -04:00
Adam Bird f81b042843 Tweak: Reset trade item cycling when pausing or changing pages (#2808)
* reset trade select when unpausing

* move trade select reset to kaleido init and handle when changing pages
2023-05-03 21:45:41 -04:00
Adam Bird 2845a29e28 more mq only texture lookup fixes (#2803) 2023-05-03 21:35:08 -04:00
AltoXorg f27ef0ec3b fix: extractor dialog No selection (#2798) 2023-05-03 21:29:50 -04:00
Adam Bird f9a696e9bd add back missing early break/return for bottle filling (#2817) 2023-05-03 21:26:03 -04:00
Adam Bird c3c97f207f Fix: add header to align soh.otr file assets and fix asset crash for Mac (#2819)
* add header for aligned assets for soh files

* remove debug statements

* update more string asset usage to aligned vars
2023-05-03 20:58:41 -04:00
Kenix3 4980ae8dcc Lus updates (#2822)
* Changes for LUS renames in ResourceManager and Archive.

* Moves WriteSaveFile and ReadSaveFile to SaveManager.

* Removes ImGui namespace.

* Bump LUS

* Update soh/soh/GameMenuBar.cpp

* Bump LUS

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-03 20:46:26 -04:00
AltoXorg 859bf856b8 remove 100 character limit to baseRomPath (#2801) 2023-04-30 19:52:37 -04:00
Adam Bird dac90bb9eb fix mq dungeons crashing by not using mq textures (#2764) 2023-04-27 23:30:14 -04:00
briaguya 3f896f126f bump version (#2752) 2023-04-27 20:21:55 -04:00
briaguya 4166dbf907 spockalicious (#2751)
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya <briaguya@alice>

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya <briaguya>

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* done with all main items

* bug fixes & ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes & ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -> alt for texture replacement. (#65)

* Changes hd -> alt for texture replacement.

* Renames variables in gfxprint for hd -> alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: briaguya <briaguya>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>
2023-04-27 19:20:41 -04:00
briaguya 2af99dfc3a ci: don't build/ship OTRGui (#2748) 2023-04-26 22:21:31 -04:00
briaguya 6d2fd664fb fix: support building for switch on selfhosted runners (#2747) 2023-04-25 19:28:41 -04:00
Adam Bird 000a5d28f3 Add version info and other details to windows exe properties (#2743)
* add version info and other details to windows exe properties

* configure properties file directly to src dir

* move version name in properties and change to Title Case
2023-04-25 10:36:35 -04:00
louist103 aea46e7cb2 Implement built in Extractor for Windows (#2730)
* wip

* const

* split zapd into two targets

* Workingish.

* fix working dir and copy xmls on build (#2)

* dont change current working dir with dialog prompts

* copy asset xmls to target dir

* make zpadlib public

* Messagebox.

* Check for WIN32

* threading

* Cleanups to the exporter and main.

* Multi extraction.

* Fix byteswap header includes.

* Fix another byteswap include.

* fix again.

* stddef size_t

* Add other targets for ZAPDLib

* Non windows.

* IDYES IDNO

* Linux fixes

* hopefully remove switch and wiiu from building extractor

* Please?

* validate roms and add another valid rom

* ifdef out extract.h for switch and wiiu

* Maybe update lux

* Remove ZAPDlib from switch and WiiU

* more rules

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/ExecutableMain.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/CMakeLists.txt

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/GameConfig.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/Globals.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update ZAPDTR/ZAPD/Main.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/CMakeLists.txt

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* the last fix

* Add context to a comment

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-04-25 00:01:17 -04:00
briaguya 44d3f1ccbb fix: update xml resolution for FireTempleBigVerticalFlame to match dlist resolution (#2741) 2023-04-24 14:44:30 -04:00
briaguya bd3ee64d81 improve ci compat by not using touch on windows (#2740)
* improve ci compat by not using touch on windows

* try new-item
2023-04-24 01:23:19 -04:00
briaguya 9be85df4b2 bump lus (#2739) 2023-04-23 22:29:56 -04:00
Adam Bird d0041d28ea Implement patches for authentic texture overflows (#2737)
* implement dlist patching for authentic texture overflows

* add overflow patch to deku stick; move toggle
2023-04-23 19:42:59 -04:00
briaguya 5324dfae67 clean up build info on logo screen (#2736) 2023-04-23 19:13:51 -04:00
RaelCappra 25ceca0fbf Enhancement: Aiming reticle for the bow/slingshot (#2715)
* Bow reticle enhancement

* Menu bar checkbox

* fix

* simplify bow/slingshot reticle logic

* Comment on RETICLE_MAX

* Tooltip clarity update

---------

Co-authored-by: briaguya <briaguya@alice>
2023-04-22 21:59:34 -04:00
briaguya c4b90d0bfe chore: add mods dir for windows (#2735)
* chore: add empty mods dir for windows

* add placeholder file to mods dir
2023-04-22 20:06:00 -04:00
briaguya 512336f858 bump lus (#2733) 2023-04-22 02:08:30 -04:00
Adam Bird 42ff9742ed Tweak: Unique GetItemEntry for Progressive Bombchus with particle effects (#2732)
* give progressive bombchus its own getitementry to allow custom draw effects

* fix timestamp item check
2023-04-21 19:01:19 -04:00
aMannus 37c0345529 ImGui Cleanup - Move Experimental entries, clean up presets (#2725)
* ImGui cleanup

* Fix Wii U

* Fix Wii U build 2: Electric Boogaloo

* Review comments

* Review Comments 2: Electric Boogaloo
2023-04-21 16:05:38 -04:00
briaguya 359cc3d5f6 bump lus (#2731) 2023-04-20 21:55:23 -04:00
inspectredc c146ca4aa5 Fix: SoT Time Travel B-Button Behaviour (#2720)
* time travel allows fishing rod + fixes vanilla ToT age change behaviour

* oops removed too much
2023-04-20 21:53:56 -04:00
Adam Bird 8f0f8c7644 Rando: Add Granny's Potion Shop to Merchant Shuffle (#2723)
* add granny shuffle to 3ds code

* add granny shuffle to soh randomizer

* make granny hand out merchant check

* have medigoron set pending sale mod

* capitalize granny shop item
2023-04-20 21:25:11 -04:00
Adam Bird 1b63f4ca1a Tweak: Shopsanity Heart Pieces and Containers now refill Link's health (#2724)
Heart Pieces and Heart Containers normally refill Links health when the text box with their respective textID is closed.
However, with shops and shopsanity, after receiving the heart piece, the textbox isn't actually closed. The shop keeper keeps it open to prompt the player if they want to continue shopping. This prevents the health refill logic from running.

This PR adds a check for these items in the BuyEvent for randomizer items and manually refills Links health.
2023-04-20 21:00:00 -04:00
Adam Bird 7d20509b5b correctly handle vanilla/mq dungeon location exclusions (#2726)
The logic for showing/hiding Vanilla/MQ dungeon locations in the exclusion tab was not accounting for the case if MQ dungeons is set to "Random".

This rewrites the logic check to account for all 3 cases, and only looks at the count value when set to "Set Number".
Also the CVar get for MQ count needs to default to 12 instead 0, to match the declared default behavior everywhere else.
2023-04-20 20:58:43 -04:00
briaguya 37390c441f feat: allow toggling vsync, fix: vrr support (#2716) 2023-04-20 20:57:32 -04:00
briaguya 853bff3e41 dinner room (#2729) 2023-04-20 20:16:21 -04:00
briaguya 7a96e700bf bump lus (#2721) 2023-04-18 02:15:58 -04:00
Adam Bird 16ee259d0b zapd fix text extraction overflowing (#2717) 2023-04-18 01:08:06 -04:00
PurpleHato 6562823b72 Readability - Magic Numbers (#2707) 2023-04-18 00:55:02 -04:00
Adam Bird 4aee3b6cc9 fix lake hylia sun granting multiple fire arrows in vanilla (#2708) 2023-04-18 00:53:38 -04:00
Adam Bird 19d8d38082 Fix: Update GetItem value for freestanding items and shopsanity plentiful (#2718)
* fix freestanding items not changing getItem value on the fly

* fix getItem models in shops for plentiful items
2023-04-18 00:41:08 -04:00
Adam Bird 579087e527 fix tts crash pause menu with any cursor position (#2719) 2023-04-18 00:38:12 -04:00
aMannus 831711a459 Revert FPS slider behaviour for DX11 (#2686) 2023-04-14 10:44:58 -04:00
Adam Bird e72eeb95aa chore: copy otrs in windows into target dir (#2704)
* copy otrs in windows into target dir

* improve status messaging for otr copy script
2023-04-14 09:56:38 -04:00
aMannus ead17892fe Change console commands to bind commands with parameters (#2706) 2023-04-14 09:55:24 -04:00
Adam Bird 1861335cf0 chore: move asset header generation to new ExtractAssetsHeaders target (#2705)
* add dedicated build target for extracting asset headers conditionally

* dont gen otr when generating headers

* simplify python array
2023-04-14 09:54:56 -04:00
Adam Bird 660c3ec3b0 fix soh otr asset building not detecting textures (#2702) 2023-04-13 18:37:10 -04:00
aMannus 92fa54c3f9 Replaces text chevron with Font Awesome icon (#2687) 2023-04-13 09:32:51 -04:00
briaguya 08828da9fc fix: don't try to install deps on selfhosted linux (#2701) 2023-04-12 23:16:33 -04:00
briaguya c4ce2f10cd build/package/ship soh.otr (#2699)
* update

* Update generate-builds.yml

* Update generate-builds.yml

* sohotr in CI?

* paths

* gitignore soh.otr

* Fix

* no COMMAND maybe?

* try generating otr as it's own step

* deps

* f

* g

* h

* a

* cc

* ccc

* m

* blarg

* try uploading

* try

* s

* copy things

* wii u?

* wiiu

* don't fail

* windows without cpack?

* wut

* whoops

* see all the things plz

* b

* v

* zip working maybe

* ok but this tho

* pdb and switch

* mac lus

* soh.otr in appimage

* down first

* mac

* bundle soh otr into mac app and read it from the bundle

* appimage fix

* try just downloading for mac?

* i like to mv it mv it

* mv to the right place

* no more otrgui

* bring back otrgui and assets

* echo blarg

* echo

* zapd.exe

* clean and remove

* a

* space

---------

Co-authored-by: louis <louist103@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Adam Bird <archez39@me.com>
2023-04-12 21:14:33 -04:00
briaguya 38c31d2d4e bump lus (#2700) 2023-04-12 20:49:40 -04:00
Adam Bird 40b6dae261 Fix: Kak GS placement on construction site (#2695) 2023-04-11 18:56:57 -04:00
Adam Bird ac506c8b3e Fix: Use correct fps value for frame interpolation with match refresh rate (#2694) 2023-04-11 18:54:10 -04:00
Adam Bird 059df8187e chore: move rando savefile setup and document flags (#2697)
* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation
2023-04-11 18:27:51 -04:00
briaguya 82b6c48497 fix: process roms in consistent order (#2696) 2023-04-11 18:24:36 -04:00
Patrick12115 fe71cdfbb6 [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)
* Disable Warning Text

* Moved to Reduced Clutter
2023-04-11 08:18:03 -04:00
inspectredc 6f8207d3bb Fix: Switch Age No Longer Reloads Start Room (#2679) 2023-04-11 08:15:47 -04:00
Adam Bird d56899dd0b fix death mountain cloud in rando (#2691) 2023-04-11 08:14:21 -04:00
briaguya b6e9e9cd0f fix: lowercase package names for vcpkg (#2693)
vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase
2023-04-11 08:13:21 -04:00
briaguya 6f9c31dd6c bump lus (#2692) 2023-04-11 07:38:36 -04:00
Adam Bird b47d538e62 fix own dungeon items on shuffled boss rooms (#2683) 2023-04-11 07:31:37 -04:00
briaguya 330da0b5ec khan -> dev 2023-04-07 17:06:58 -04:00
inspectredc 1fa31410c2 Switch age fix (#2676)
* specific scenarios for switch age button, non rando

* Working fix for vanilla swordless change age

* Fix now works for randomiser

* Fixed room load on change age transition

* Removed potentially unnecessary function call

Need to investigate this more, maybe wait for more room documentation.

* Suggested Edits

Moves setting cvar back into mods.cpp and makes clear the condition expected for the no sword flag
2023-04-07 17:05:12 -04:00
Adam Bird 2149cd1fdd fix boss clear logic and add bongo logic trick (#2677) 2023-04-07 15:54:49 -04:00
RaelCappra 0f6147f41d Link voice pitch v0 (#2430)
* Link voice pitch v0

* Using a new variable instead

* Move voice pitch slider to Options tab

* fallback to original behavior if freqMultiplier is set to 1

* Move reset button to Options tab with its slider

* Fix voice pitch slider width in Options tab

* [Review] Always use freqMultiplier
2023-04-07 15:54:26 -04:00
Adam Bird 693f778b60 fix jabu mq clear condition for boss entrance rando (#2671) 2023-04-07 11:24:35 -04:00
Adam Bird b10e489cc6 fix cobra statue shadow and small doc updates (#2666) 2023-04-07 11:22:42 -04:00
Adam Bird ad60ad7c2b Fix: Goron Link's text in randomizer and have Big rolling goron continue rolling (#2670)
* fix link the gorons text ids in rando

* document goron link flags

* check for fire temple clear instead of medallion for link goron

* stop goron link from shivering after opening doors and have big rolling goron resume rolling after giving check

* remove unneeded rando check

* add comments
2023-04-07 11:21:28 -04:00
briaguya 196de9d05d build: don't install deps on selfhosted windows (#2675) 2023-04-07 00:57:03 -04:00
briaguya bd05cb8b5d bump lus (#2674) 2023-04-07 00:25:00 -04:00
Ralphie Morell d434941724 Fix: Gameplay Stats OOB (#2673)
* Handle `sceneMapping` OOB behavior

* whoops

* More solid definition of upper bound
2023-04-06 23:09:25 -04:00
briaguya 44906598e4 fix: properly display static background scenes (#2669) 2023-04-04 03:12:09 -04:00
Ralphie Morell ff1d8a9e9d Enhancement: Room/Scene Timers (#2478)
* Groundwork on scene/room timers; naming changes

* added to save manager; reworked storing timestamps

* actually saved stuff to savemanager;
accounted for null playstate

* finally fixed the fucking timers

* Added scene mapping

* Added CVar for room/scene level; fixed some displays

* reworked logic

* increase name spec for scene timestamps

* Actually save item timestamps when loading v3 save

* Cleanup

* fix merge artifact

* apply suggestions
2023-04-03 00:06:55 -04:00
briaguya 0f40472c1a khan -> dev 2023-04-02 21:37:00 -04:00
Patrick12115 2af952b180 [Time Saver Enhancement] Nighttime GS Always Spawn (#2611)
* Nighttime GS Always Spawn

* add hook onSceneSpawnActors

* implement onSceneSpawnActors hook to spawn GS in various day scenes

* handle the kak tree skull during the day

* Update mods.cpp

* Add the &

* Fixes

* Update soh/soh/Enhancements/mods.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-04-02 21:11:08 -04:00
briaguya 5f708251a6 bump version (#2665) 2023-04-02 15:41:01 -04:00
briaguya 94ad837c02 bump lus (#2661)
* bump lus

* start fixing build errors

* update resources to support lus changes

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

---------

Co-authored-by: briaguya <briaguya>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
2023-04-02 14:18:45 -04:00
Adam Bird 62bd4b0ba7 remove rando allowing grave pulling during day (#2660) 2023-04-02 14:18:21 -04:00
PurpleHato 77cc91d0de ADD: Time Saver --> Time Travel with the Song of Time (#2575)
* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* Timetravel stuff

* tweazk oopsies

* Fixes timeline

* tweak frog dist

* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* Timetravel stuff

* tweazk oopsies

* Fixes timeline

* tweak frog dist

* oppsie²

* del dupe

* del dupe

* tweak tooltip

---------

Co-authored-by: aMannus <4244591+aMannus@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2023-04-02 12:34:02 -04:00
Patrick12115 fb8dacbc69 [Cheat] No ReDead/Gibdo freeze (#2643)
* No freeze

* Simplified

* removed random spaces

* Removed unnecessary parenthesis
2023-04-02 05:13:34 -04:00
pancake-byte f6ce7e6492 Update README.md (#2592)
* Update README.md

Changed some murky language with respect to the "mods" folder location.

* Update README.md

* Update README.md

Readme overhaul for more consistent language and some updated instruction. Truncated certain sections, removed archaic instructions, elaborated where needed.

* Update README.md

* Update README.md

Does version info belong in additional setup info? Changing that.

* Update README.md

Making suggested changes.

* Update README.md

Made recommended changes.
2023-04-02 04:47:54 -04:00
Malkierian 04d0cd8532 Adds OnTransitionEnd hook to GameInteractor, called at the end of a transition after all mid-transition setup is called. (#2635)
Transitions final autosave location to `OnTransitionEnd`.

Adds functionality to autosave to set a delayed save flag if AutoSave is set to Major or All Items and one is obtained in a grotto, to avoid grotto autosaving but still provide for the autosave when location-based saving is off.

Fixes small bug with item lookup where sometimes an item's `modIndex` would sometimes be reported one way, but the way Randomizer does things it would be in a the other `modIndex`, and the lookup would fail.

Minor variable name clarification in ItemTableManager.

Modifies AutoSave to account for item ID overlap from `MOD_RANDOMIZER` table (all items in the randomizer table is considered major for AutoSave purposes except ice traps).
2023-04-02 04:47:23 -04:00
Patrick12115 b099b5649b [Time Saver Enhancement] Dampe Appears All Night (#2618)
* Dampe Appears All Night

* Take out time check
2023-04-02 04:19:58 -04:00
aMannus ca23d87a3a Hyper Bosses (act and move twice as fast) (#2555)
* Hyper bosses

* Actor* to void* + cast to fix build

* Cleaner implementation

* Fix enemies taking double damage

* Fix smaller dodongo's being sped up

* Additional fix and code cleanup

* Proper fix for double damage

* Extern variable -> GI state
2023-04-02 04:00:21 -04:00
Josh Bodner 21d82e7c4c Cleanup of ImGui code (#2576)
* Change sliders to have +/- buttons by default

* Remove unnecessary margin setting

* Add +/- buttons to remaining sliders and fix some broken UI

* Update EnhancementComboBox to not need array size

* Remove redundant widgets from randomizer

* Miscellaneous fixes

* Fix Switch build break

* Consolidate disabled styling in widgets

* Simplify widget logic

* Merge with most recent PRs

* Fix audio fanfare and sound effect sliders mixup

* Fix sliders being one button too wide

* Fix sliders being too long

* Fix sliders being too long on console
2023-04-01 16:10:49 -04:00
briaguya 2aa7c71eac khan -> dev 2023-04-01 15:09:27 -04:00
briaguya 2a0a31ae7e Merge branch 'develop-khan' into khan-to-dev 2023-04-01 14:19:41 -04:00
Adam Bird f5bcc6dccf fix crash when fishing rod is cast and scene is reloaded (#2657) 2023-04-01 14:06:53 -04:00
Malkierian f7703e14e8 Fix Missing Custom Sequences (#2649)
* Modifies custom sequence loading to bypass other sounds being loaded in AudioCollection to fix missing custom sequences on load.

* Modified `audio_load`'s sequenceMap allocation to utilize `AudioCollection`'s sequenceMap size to account for all audio assets already loaded into that sequenceMap. This gives a non-arbitrary number in addition to the vanilla sequence count to allocate with for `audio_load`'s sequenceMap.

Added `HasSequenceNum` to `AudioCollection` as well to streamline the check against `AudioCollection`'s sequenceMap to skip the non-sequence assets in there.

Added clarification comment for seqNum and MAX_AUTHENTIC_SEQID section.

* Clarified comment about AudioCollection seqNum and MAX_AUTHENTIC_SEQID.

* A bit more on comment from the last commit.
2023-03-31 23:35:29 -04:00
Adam Bird 0c43fe7e48 fix mido blocking pathway when link has kokiri emerald (#2653) 2023-03-31 23:13:24 -04:00
Adam Bird 545bc21fbe Tweak: CTMC/CSMC for treasure mini game reward and set loser green rupee as junk (#2652)
* set green rupee to junk category for ctmc

* allow treasure chest game reward to use CSTMC and cleanup logic
2023-03-31 22:22:45 -04:00
Adam Bird 21a3bd9f5c Fix: Actually display correct GS token count in message for vanilla and rando (#2651)
* Revert "fix skulltula token count message on vanilla (#2597)"

This reverts commit 2117d98178.

* fix vanilla vs rando gs token count to be correct
2023-03-31 22:05:14 -04:00
Adam Bird f682102c96 fix theater mask checks not always granting items (#2650) 2023-03-31 21:29:35 -04:00
RaelCappra c9c7fc7df6 Restore 1.0 quick Bongo kill glitch (#2641)
* Restore 1.0 quick Bongo kill glitch

* Address review comments
2023-03-22 20:59:44 -04:00
Malkierian 7f5f4251ca Another Item_Give bug fixed... (#2636) 2023-03-15 13:25:24 -04:00
briaguya bd07a56022 khan -> dev 2023-03-14 07:13:26 -07:00
briaguya b2698fa126 Merge branch 'develop-khan' into khan-dev 2023-03-14 09:45:00 -04:00
Christopher Leggett 58ef377d87 Fixes some XML texture size and offeset errors. (#2621) 2023-03-14 10:46:52 +01:00
Malkierian 1b158015e6 Fixes bug introduced by 73052617ed where keys, among others, would corrupt inventory slots. (#2626) 2023-03-14 10:46:33 +01:00
briaguya 356d959b70 bump lus 2023-03-14 02:45:19 -04:00
briaguya b157cc5a16 khan -> dev 2023-03-13 21:50:15 -07:00
briaguya 2bd8316d54 Merge remote-tracking branch 'hm/develop-khan' into khan-to-dev 2023-03-14 00:29:30 -04:00
aMannus 866882e4c6 CrowdControl V2: Effect Overhaul (#2433) 2023-03-13 11:37:50 +01:00
aMannus 76e99ffe19 Feature - Bonk damage under difficulty options (#2584) 2023-03-12 08:10:03 +01:00
Malkierian 73052617ed [GI] Item_Give and OnReceiveItem updates (#2580)
* Changed OnReceiveItem hook to pass GetItemEntry, which required the following changes:

Reworked the references to it in `z_parameter` to call a single function with the item return and hook call in it for ease of editing.

Modified the pendingSale functionality to set and pass a modIndex value as well, as mod items (like randomizer) in shops still use the vanilla sale path.

* Missed some files for the pendingSale changes.

Also added Randomizer_Item_Give to the OnReceiveItem system.

* Ice traps now trigger OnReceiveItem.

* All ice traps truly do work now.

As a side effect, item autosave doesn't work for shop/scrub/merchant transactions, requires new OnSaleEnded hook that can also call the autosave.

* Removed unnecessary calls to ItemTable_RetrieveEntry where GetItemEntry properties were being used to call it.  General code cleanup.

* Added OnSaleEnd hook for when rupees are finished deducting after a sale.

Migrated AutoSave to its own function, registered AutoSave function to OnReceiveItem and OnSaleEnd hooks to help with autsaving after buying items.

Some futureproofing for AutoSave function with parameters for skipping autosave, for when transition end is migrated to AutoSave function (whether through direct call or through a hook).

* Renamed hook paramaters, and registered hook function parameters, to a more descriptive alternative.

* Missed a couple, fixed a typo.

* One more missed paramater name refactor.

Refactored all references to OnReceiveItem to OnItemReceive to mirror upcoming full hook refactor for name ordering conventions.

Up-to-date with develop.
2023-03-12 08:00:03 +01:00
briaguya 4a89c20ac9 bump lus + resolve lus conflicts (#2598) 2023-03-07 23:03:00 -05:00
briaguya eb28d114cd khan -> dev 2023-03-06 23:39:08 -05:00
Pierre Wendling dbcc6b4818 [CMake] Do not force CMAKE_OSX_DEPLOYMENT_TARGET (#2581)
This leaves the default of 10.15, but allows a user to change it in the
cache. When using Homebrew libraries on newer macOS version, the linker
emits warnings:

```
ld: warning: dylib (/opt/homebrew/lib/libSDL2.dylib) was built
for newer macOS version (13.0) than being linked (11.0)
```
2023-03-05 08:38:22 +01:00
briaguya 76ceda3118 khan -> dev 2023-03-02 17:13:31 -05:00
David Chavez 981c6348ab Fix voice compilation (#2571) 2023-03-02 21:58:27 +01:00
Amaro Martínez d3f864cea9 Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
David Chavez 21466192e5 [Accessibility] Text to Speech (#2487) 2023-03-02 09:27:28 +01:00
briaguya 72777a0eb2 build: use fromJSON to parse runner repo vars, don't add deps on self-hosted (#2564) 2023-03-01 19:41:04 -05:00
David Chavez b13f6f4b70 [Interpolation] Allow Matching & Limit Max FPS (#2466) 2023-03-01 16:12:55 +01:00
briaguya 7551fba3d2 [CI] Allow selfhosted runner configuration using repository variables (#2560) 2023-03-01 11:50:16 +01:00
David Chavez 109345e94d [Resources] Properly encode soh textures and remove raw load (#2548) 2023-03-01 10:18:26 +01:00
1634 changed files with 83773 additions and 153789 deletions
+1
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@@ -0,0 +1 @@
* text=auto eol=lf
+141 -46
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@@ -6,8 +6,59 @@ concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
generate-soh-otr:
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-soh-otr-ccache
- name: Install dependencies
if: ${{ !vars.LINUX_RUNNER }}
run: |
sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: Install latest SDL
if: ${{ !vars.LINUX_RUNNER }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
tar -xzf SDL2-2.26.1.tar.gz
cd SDL2-2.26.1
./configure
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest SDL_net
if: ${{ !vars.LINUX_RUNNER }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
tar -xzf SDL2_net-2.2.0.tar.gz
cd SDL2_net-2.2.0
./configure
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Generate soh.otr
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --target ZAPD
mkdir Extract
cp -r OTRExporter/assets/ ./Extract/assets
./build-cmake/ZAPD/ZAPD.out botr -se OTR --norom
- uses: actions/upload-artifact@v3
with:
name: soh.otr
path: soh.otr
retention-days: 1
build-macos:
runs-on: macos-12
needs: generate-soh-otr
runs-on: ${{ (vars.MAC_RUNNER && fromJSON(vars.MAC_RUNNER)) || 'macos-12' }}
steps:
- uses: actions/checkout@v3
with:
@@ -17,12 +68,14 @@ jobs:
with:
key: ${{ runner.os }}-ccache
- name: Install gtar wrapper
if: ${{ !vars.MAC_RUNNER }}
run: |
sudo mv /usr/local/bin/gtar /usr/local/bin/gtar.orig
sudo cp .github/workflows//gtar /usr/local/bin/gtar
sudo chmod +x /usr/local/bin/gtar
- name: Cache MacPorts
id: cache-macports
if: ${{ !vars.MAC_RUNNER }}
uses: actions/cache@v2
with:
path: /opt/local/
@@ -30,6 +83,7 @@ jobs:
restore-keys: |
${{ runner.os }}-macports-
- name: Install MacPorts (if necessary)
if: ${{ !vars.MAC_RUNNER }}
run: |
if [ -d /opt/local/ ]; then
echo "MacPorts already installed"
@@ -39,15 +93,21 @@ jobs:
fi
echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH
- name: Install dependencies
if: ${{ !vars.MAC_RUNNER }}
run: |
brew uninstall --ignore-dependencies libpng
sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja
- name: Download soh.otr
uses: actions/download-artifact@v3
with:
name: soh.otr
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cmake --build build-cmake --config Release --parallel 10
mv soh.otr build-cmake/soh
(cd build-cmake && cpack)
mv _packages/*.dmg SoH.dmg
@@ -60,6 +120,7 @@ jobs:
SoH.dmg
readme.txt
build-linux:
needs: generate-soh-otr
strategy:
fail-fast: true
matrix:
@@ -70,12 +131,13 @@ jobs:
- os: ubuntu-22.04
gcc: 12
archive-suffix: performance
runs-on: ${{ matrix.os }}
runs-on: ${{ (matrix.os == 'ubuntu-20.04' && ((vars.LINUX_COMPATIBILITY_RUNNER && fromJSON(vars.LINUX_COMPATIBILITY_RUNNER)) || matrix.os)) || (matrix.os == 'ubuntu-22.04' && ((vars.LINUX_PERFORMANCE_RUNNER && fromJSON(vars.LINUX_PERFORMANCE_RUNNER)) || matrix.os)) }}
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Install dependencies
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: |
sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
@@ -84,6 +146,7 @@ jobs:
with:
key: ${{ matrix.os }}-ccache
- name: Install latest SDL
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
@@ -94,6 +157,7 @@ jobs:
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest SDL_net
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
@@ -103,11 +167,14 @@ jobs:
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Download soh.otr
uses: actions/download-artifact@v3
with:
name: soh.otr
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --target OTRGui -j3
cmake --build build-cmake --config Release -j3
(cd build-cmake && cpack -G External)
@@ -124,7 +191,8 @@ jobs:
soh.appimage
readme.txt
build-switch:
runs-on: ubuntu-latest
needs: generate-soh-otr
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: devkitpro/devkita64:latest
steps:
@@ -132,6 +200,9 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
- name: Fix dubious ownership error
if: ${{ vars.LINUX_RUNNER }}
run: git config --global --add safe.directory '*'
- uses: actions/checkout@v3
with:
submodules: true
@@ -146,52 +217,66 @@ jobs:
mv build-switch/soh/*.nro soh.nro
mv README.md readme.txt
- name: Download soh.otr
uses: actions/download-artifact@v3
with:
name: soh.otr
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-switch
path: |
soh.nro
soh.otr
readme.txt
build-wiiu:
runs-on: ubuntu-latest
container:
image: devkitpro/devkitppc:latest
steps:
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
- uses: actions/checkout@v3
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-wiiu-ccache
- name: Build SoH
run: |
cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
cmake --build build-wiiu --target soh_wuhb --config Release -j3
# build-wiiu:
# needs: generate-soh-otr
# runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
# container:
# image: devkitpro/devkitppc:latest
# steps:
# - name: Install dependencies
# if: ${{ !vars.LINUX_RUNNER }}
# run: |
# sudo apt-get update
# sudo apt-get install -y ninja-build
# - uses: actions/checkout@v3
# with:
# submodules: true
# - name: ccache
# uses: hendrikmuhs/ccache-action@v1.2
# with:
# key: ${{ runner.os }}-wiiu-ccache
# - name: Build SoH
# run: |
# cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
# cmake --build build-wiiu --target soh_wuhb --config Release -j3
mv build-wiiu/soh/*.rpx soh.rpx
mv build-wiiu/soh/*.wuhb soh.wuhb
mv README.md readme.txt
env:
DEVKITPRO: /opt/devkitpro
DEVKITPPC: /opt/devkitpro/devkitPPC
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-wiiu
path: |
soh.rpx
soh.wuhb
readme.txt
# mv build-wiiu/soh/*.rpx soh.rpx
# mv build-wiiu/soh/*.wuhb soh.wuhb
# mv README.md readme.txt
# env:
# DEVKITPRO: /opt/devkitpro
# DEVKITPPC: /opt/devkitpro/devkitPPC
# - name: Download soh.otr
# uses: actions/download-artifact@v3
# with:
# name: soh.otr
# - name: Upload build
# uses: actions/upload-artifact@v3
# with:
# name: soh-wiiu
# path: |
# soh.rpx
# soh.wuhb
# soh.otr
# readme.txt
build-windows:
runs-on: windows-latest
needs: generate-soh-otr
runs-on: ${{ (vars.WINDOWS_RUNNER && fromJSON(vars.WINDOWS_RUNNER)) || 'windows-latest' }}
steps:
- name: Install dependencies
if: ${{ !vars.WINDOWS_RUNNER }}
run: |
choco install ninja
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force
@@ -203,19 +288,29 @@ jobs:
with:
key: ${{ runner.os }}-ccache
- uses: ilammy/msvc-dev-cmd@v1
- name: Setup 7-Zip
run: |
"C:\Program Files\7-Zip" >> $env:GITHUB_PATH
- name: Build SoH
run: |
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
cmake --build build-windows --target OTRGui --config Release --parallel 10
cmake --build build-windows --config Release --parallel 10
cd build-windows
cpack -G ZIP
mkdir soh-windows
mv ./x64/Release/soh.exe ./soh-windows/soh.exe
mkdir soh-windows/debug
mkdir soh-windows/mods
New-Item soh-windows/mods/custom_otr_files_go_here.txt -type file
mv ./x64/Release/soh.pdb ./soh-windows/debug/soh.pdb
mv ./README.md ./soh-windows/readme.txt
mv ./build-windows/gamecontrollerdb.txt ./soh-windows/gamecontrollerdb.txt
mv ./build-windows/OTRGui/assets ./soh-windows
mv ./build-windows/ZAPD/ZAPD.exe ./soh-windows/assets/extractor/ZAPD.exe
- name: Download soh.otr
uses: actions/download-artifact@v3
with:
name: soh.otr
path: soh-windows
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-windows
path: _packages/*.zip
path: soh-windows
+6 -4
View File
@@ -7,7 +7,7 @@ __pycache__/
.vscode/
.vs/
.idea/
cmake-build-debug
cmake-build-**
venv/
.cache/
@@ -409,8 +409,7 @@ DebugObj/*
ReleaseObj/*
.tags
tags
oot.otr
oot-mq.otr
*.otr
*.sav
shipofharkinian.ini
shipofharkinian.json
@@ -445,6 +444,9 @@ install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
_packages
*/extract_assets_cmake*
/build*
build.c
soh/build.c
soh/properties.h
+18 -7
View File
@@ -3,10 +3,10 @@ cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 6.1.1 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "KHAN BRAVO" CACHE STRING "")
project(Ship VERSION 7.0.1 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "Spock Bravo" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
@@ -25,7 +25,7 @@ set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libpng SDL2 SDL2-net GLEW glfw3)
vcpkg_install_packages(zlib bzip2 libpng sdl2 sdl2-net glew glfw3)
endif()
################################################################################
@@ -100,20 +100,31 @@ set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
install(PROGRAMS "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.sh" DESTINATION . COMPONENT appimage)
install(FILES "${CMAKE_SOURCE_DIR}/soh.otr" DESTINATION . COMPONENT appimage)
endif()
find_package(Python3 COMPONENTS Interpreter)
# Target to generate OTRs
add_custom_target(
ExtractAssets
# CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f oot.otr oot-mq.otr
COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f oot.otr oot-mq.otr soh.otr
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive
COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
COMMENT "Running asset extraction..."
DEPENDS ZAPD
BYPRODUCTS oot.otr ${CMAKE_SOURCE_DIR}/oot.otr oot-mq.otr ${CMAKE_SOURCE_DIR}/oot-mq.otr
BYPRODUCTS oot.otr ${CMAKE_SOURCE_DIR}/oot.otr oot-mq.otr ${CMAKE_SOURCE_DIR}/oot-mq.otr ${CMAKE_SOURCE_DIR}/soh.otr
)
# Target to generate headers
add_custom_target(
ExtractAssetHeaders
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --gen-headers
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
COMMENT "Generating asset headers..."
DEPENDS ZAPD
)
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
@@ -5,20 +5,20 @@ void OTRExporter_Animation::Save(ZResource* res, const fs::path& outPath, Binary
{
ZAnimation* anim = (ZAnimation*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::SOH_Animation);
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_Animation);
ZNormalAnimation* normalAnim = dynamic_cast<ZNormalAnimation*>(anim);
ZCurveAnimation* curveAnim = dynamic_cast<ZCurveAnimation*>(anim);
ZLinkAnimation* linkAnim = dynamic_cast<ZLinkAnimation*>(anim);
if (linkAnim != nullptr)
{
writer->Write((uint32_t)Ship::AnimationType::Link);
writer->Write((uint32_t)LUS::AnimationType::Link);
writer->Write((uint16_t)linkAnim->frameCount);
writer->Write((uint32_t)linkAnim->segmentAddress);
}
else if (curveAnim != nullptr)
{
writer->Write((uint32_t)Ship::AnimationType::Curve);
writer->Write((uint32_t)LUS::AnimationType::Curve);
writer->Write((uint16_t)curveAnim->frameCount);
writer->Write((uint32_t)curveAnim->refIndexArr.size());
@@ -44,7 +44,7 @@ void OTRExporter_Animation::Save(ZResource* res, const fs::path& outPath, Binary
}
else if (normalAnim != nullptr)
{
writer->Write((uint32_t)Ship::AnimationType::Normal);
writer->Write((uint32_t)LUS::AnimationType::Normal);
writer->Write((uint16_t)normalAnim->frameCount);
writer->Write((uint32_t)normalAnim->rotationValues.size());
@@ -65,6 +65,6 @@ void OTRExporter_Animation::Save(ZResource* res, const fs::path& outPath, Binary
}
else
{
writer->Write((uint32_t)Ship::AnimationType::Legacy);
writer->Write((uint32_t)LUS::AnimationType::Legacy);
}
}
+1 -1
View File
@@ -5,7 +5,7 @@ void OTRExporter_Array::Save(ZResource* res, const fs::path& outPath, BinaryWrit
{
ZArray* arr = (ZArray*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Array);
WriteHeader(res, outPath, writer, LUS::ResourceType::Array);
writer->Write((uint32_t)arr->resList[0]->GetResourceType());
writer->Write((uint32_t)arr->arrayCnt);
+5 -5
View File
@@ -2,7 +2,7 @@
#include "Main.h"
#include <Utils/MemoryStream.h>
#include <Globals.h>
#include <Utils/File.h>
#include <Utils/DiskFile.h>
#include "DisplayListExporter.h"
void OTRExporter_Audio::WriteSampleEntryReference(ZAudio* audio, SampleEntry* entry, std::map<uint32_t, SampleEntry*> samples, BinaryWriter* writer)
@@ -29,7 +29,7 @@ void OTRExporter_Audio::WriteSampleEntryReference(ZAudio* audio, SampleEntry* en
void OTRExporter_Audio::WriteSampleEntry(SampleEntry* entry, BinaryWriter* writer)
{
WriteHeader(nullptr, "", writer, Ship::ResourceType::SOH_AudioSample, Ship::Version::Rachael);
WriteHeader(nullptr, "", writer, LUS::ResourceType::SOH_AudioSample, 2);
writer->Write(entry->codec);
writer->Write(entry->medium);
@@ -81,7 +81,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
{
ZAudio* audio = (ZAudio*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::SOH_Audio, Ship::Version::Rachael);
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_Audio, 2);
// Write Samples as individual files
for (auto pair : audio->samples)
@@ -114,7 +114,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
MemoryStream* fntStream = new MemoryStream();
BinaryWriter fntWriter = BinaryWriter(fntStream);
WriteHeader(nullptr, "", &fntWriter, Ship::ResourceType::SOH_AudioSoundFont, Ship::Version::Rachael);
WriteHeader(nullptr, "", &fntWriter, LUS::ResourceType::SOH_AudioSoundFont, 2);
fntWriter.Write((uint32_t)i);
fntWriter.Write(audio->soundFontTable[i].medium);
@@ -173,7 +173,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
MemoryStream* seqStream = new MemoryStream();
BinaryWriter seqWriter = BinaryWriter(seqStream);
WriteHeader(nullptr, "", &seqWriter, Ship::ResourceType::SOH_AudioSequence, Ship::Version::Rachael);
WriteHeader(nullptr, "", &seqWriter, LUS::ResourceType::SOH_AudioSequence, 2);
seqWriter.Write((uint32_t)seq.size());
seqWriter.Write(seq.data(), seq.size());
@@ -5,7 +5,7 @@ void OTRExporter_Background::Save(ZResource* res, const fs::path& outPath, Binar
{
ZBackground* bg = (ZBackground*)res;
WriteHeader(bg, outPath, writer, Ship::ResourceType::SOH_Background);
WriteHeader(bg, outPath, writer, LUS::ResourceType::SOH_Background);
writer->Write((uint32_t)bg->GetRawDataSize());
+1 -1
View File
@@ -5,7 +5,7 @@ void OTRExporter_Blob::Save(ZResource* res, const fs::path& outPath, BinaryWrite
{
ZBlob* blob = (ZBlob*)res;
WriteHeader(blob, outPath, writer, Ship::ResourceType::Blob);
WriteHeader(blob, outPath, writer, LUS::ResourceType::Blob);
auto start = std::chrono::steady_clock::now();
+10 -8
View File
@@ -5,7 +5,7 @@ void OTRExporter_Collision::Save(ZResource* res, const fs::path& outPath, Binary
{
ZCollisionHeader* col = (ZCollisionHeader*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::SOH_CollisionHeader);
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_CollisionHeader);
writer->Write(col->absMinX);
writer->Write(col->absMinY);
@@ -32,16 +32,18 @@ void OTRExporter_Collision::Save(ZResource* res, const fs::path& outPath, Binary
writer->Write(col->polygons[i].vtxA);
writer->Write(col->polygons[i].vtxB);
writer->Write(col->polygons[i].vtxC);
writer->Write(col->polygons[i].a);
writer->Write(col->polygons[i].b);
writer->Write(col->polygons[i].c);
writer->Write(col->polygons[i].d);
writer->Write(col->polygons[i].normX);
writer->Write(col->polygons[i].normY);
writer->Write(col->polygons[i].normZ);
writer->Write(col->polygons[i].dist);
}
writer->Write((uint32_t)col->polygonTypes.size());
writer->Write((uint32_t)col->PolygonTypes.size());
for (uint16_t i = 0; i < col->polygonTypes.size(); i++)
writer->Write(col->polygonTypes[i]);
for (uint16_t i = 0; i < col->PolygonTypes.size(); i++) {
writer->Write(col->PolygonTypes[i].data[1]);
writer->Write(col->PolygonTypes[i].data[0]);
}
writer->Write((uint32_t)col->camData->entries.size());
+127 -114
View File
@@ -5,12 +5,11 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
{
ZCutscene* cs = (ZCutscene*)res;
WriteHeader(cs, outPath, writer, Ship::ResourceType::SOH_Cutscene);
WriteHeader(cs, outPath, writer, LUS::ResourceType::SOH_Cutscene);
//writer->Write((uint32_t)cs->commands.size() + 2 + 2);
writer->Write((uint32_t)0);
int currentStream = writer->GetBaseAddress();
const auto currentStream = writer->GetBaseAddress();
writer->Write(CS_BEGIN_CUTSCENE(cs->numCommands, cs->endFrame));
@@ -26,12 +25,13 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
writer->Write(CMD_HH(0x0001, ((CutsceneCommandSetCameraPos*)cs->commands[i])->startFrame));
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
CutsceneCameraPoint* point = (CutsceneCameraPoint*)e;
writer->Write(CMD_BBH(point->continueFlag, point->cameraRoll, point->nextPointFrame));
writer->Write(point->viewAngle);
writer->Write(CMD_HH(point->posX, point->posY));
writer->Write(CMD_HH(point->posZ, point->unused));
}
}
break;
@@ -43,51 +43,54 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
writer->Write(CMD_HH(0x0001, cmdCamPos->startFrame));
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
CutsceneCameraPoint* point = (CutsceneCameraPoint*)e;
writer->Write(CMD_BBH(point->continueFlag, point->cameraRoll, point->nextPointFrame));
writer->Write(point->viewAngle);
writer->Write(CMD_HH(point->posX, point->posY));
writer->Write(CMD_HH(point->posZ, point->unused));
}
break;
}
case (uint32_t)CutsceneCommands::SpecialAction:
case (uint32_t)CutsceneCommands::Misc:
{
writer->Write(CS_CMD_MISC);
writer->Write((uint32_t)CMD_W(((CutsceneCommandSpecialAction*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandSpecialAction*)cs->commands[i])->entries) //All in OOT seem to only have 1 entry
writer->Write((uint32_t)CMD_W((cs->commands[i])->entries.size()));
for (const auto& e : cs->commands[i]->entries) //All in OOT seem to only have 1 entry
{
writer->Write(CMD_HH(e->base, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->unused0));
writer->Write(CMD_W(e->unused1));
writer->Write(CMD_W(e->unused2));
writer->Write(CMD_W(e->unused3));
writer->Write(CMD_W(e->unused4));
writer->Write(CMD_W(e->unused5));
writer->Write(CMD_W(e->unused6));
writer->Write(CMD_W(e->unused7));
writer->Write(CMD_W(e->unused8));
writer->Write(CMD_W(e->unused9));
writer->Write(CMD_W(e->unused10));
CutsceneSubCommandEntry_GenericCmd* cmd = (CutsceneSubCommandEntry_GenericCmd*)e;
writer->Write(CMD_HH(cmd->base, cmd->startFrame));
writer->Write(CMD_HH(cmd->endFrame, cmd->pad));
writer->Write(CMD_W(cmd->unused1));
writer->Write(CMD_W(cmd->unused2));
writer->Write(CMD_W(cmd->unused3));
writer->Write(CMD_W(cmd->unused4));
writer->Write(CMD_W(cmd->unused5));
writer->Write(CMD_W(cmd->unused6));
writer->Write(CMD_W(cmd->unused7));
writer->Write(CMD_W(cmd->unused8));
writer->Write(CMD_W(cmd->unused9));
writer->Write(CMD_W(cmd->unused10));
}
break;
}
case (uint32_t)CutsceneCommands::SetLighting:
{
writer->Write(CS_CMD_SET_LIGHTING);
writer->Write((uint32_t)CMD_W(((CutsceneCommandEnvLighting*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandEnvLighting*)cs->commands[i])->entries)
writer->Write((uint32_t)CMD_W((cs->commands[i])->entries.size()));
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_HH(e->setting, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->unused0));
writer->Write(CMD_W(e->unused1));
writer->Write(CMD_W(e->unused2));
writer->Write(CMD_W(e->unused3));
writer->Write(CMD_W(e->unused4));
writer->Write(CMD_W(e->unused5));
writer->Write(CMD_W(e->unused6));
writer->Write(CMD_W(e->unused7));
CutsceneSubCommandEntry_GenericCmd* cmd = (CutsceneSubCommandEntry_GenericCmd*)e;
writer->Write(CMD_HH(cmd->base, cmd->startFrame));
writer->Write(CMD_HH(cmd->endFrame, cmd->pad));
writer->Write(CMD_W(cmd->unused1));
writer->Write(CMD_W(cmd->unused2));
writer->Write(CMD_W(cmd->unused3));
writer->Write(CMD_W(cmd->unused4));
writer->Write(CMD_W(cmd->unused5));
writer->Write(CMD_W(cmd->unused6));
writer->Write(CMD_W(cmd->unused7));
writer->Write((uint32_t)0x0);
writer->Write((uint32_t)0x0);
writer->Write((uint32_t)0x0);
@@ -102,12 +105,13 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
writer->Write(CMD_HH(0x0001, ((CutsceneCommandSetCameraPos*)cs->commands[i])->startFrame));
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
CutsceneCameraPoint* point = (CutsceneCameraPoint*)e;
writer->Write(CMD_BBH(point->continueFlag, point->cameraRoll, point->nextPointFrame));
writer->Write(point->viewAngle);
writer->Write(CMD_HH(point->posX, point->posY));
writer->Write(CMD_HH(point->posZ, point->unused));
}
break;
}
@@ -119,12 +123,13 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
writer->Write(CMD_HH(0x0001, ((CutsceneCommandSetCameraPos*)cs->commands[i])->startFrame));
writer->Write(CMD_HH(cmdCamPos->endFrame, 0x0000));
for (auto& e : ((CutsceneCommandSetCameraPos*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_BBH(e->continueFlag, e->cameraRoll, e->nextPointFrame));
writer->Write(e->viewAngle);
writer->Write(CMD_HH(e->posX, e->posY));
writer->Write(CMD_HH(e->posZ, e->unused));
CutsceneCameraPoint* point = (CutsceneCameraPoint*)e;
writer->Write(CMD_BBH(point->continueFlag, point->cameraRoll, point->nextPointFrame));
writer->Write(point->viewAngle);
writer->Write(CMD_HH(point->posX, point->posY));
writer->Write(CMD_HH(point->posZ, point->unused));
}
break;
}
@@ -137,24 +142,26 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
case (uint32_t)CutsceneCommands::Cmd09:
{
writer->Write(CS_CMD_09);
writer->Write((uint32_t)CMD_W(((CutsceneCommandUnknown9*)cs->commands[i])->entries.size()));
writer->Write((uint32_t)CMD_W(((CutsceneCommand_Rumble*)cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandUnknown9*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_HH(e->base, e->startFrame));
writer->Write(CMD_HBB(e->endFrame, e->unk2, e->unk3));
writer->Write(CMD_BBH(e->unk4, e->unused0, e->unused1));
CutsceneSubCommandEntry_Rumble* r = (CutsceneSubCommandEntry_Rumble*)e;
writer->Write(CMD_HH(r->base, r->startFrame));
writer->Write(CMD_HBB(e->endFrame, r->unk_06, r->unk_07));
writer->Write(CMD_BBH(r->unk_08, r->unk_09, r->unk_0A));
}
break;
}
case 0x15:
case (uint32_t)CutsceneCommands::Unknown:
case 0x15://Both unused in OoT
case 0x1A://(uint32_t)CutsceneCommands::Unknown:
{
#if 0
CutsceneCommandUnknown* cmdUnk = (CutsceneCommandUnknown*)cs->commands[i];
writer->Write((uint32_t)cs->commands[i]->commandID);
writer->Write((uint32_t)cmdUnk->entries.size());
for (auto e : cmdUnk->entries)
for (const auto e : cmdUnk->entries)
{
writer->Write(CMD_W(e->unused0));
writer->Write(CMD_W(e->unused1));
@@ -169,31 +176,33 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
writer->Write(CMD_W(e->unused10));
writer->Write(CMD_W(e->unused11));
}
#endif
}
break;
case (uint32_t)CutsceneCommands::Textbox:
{
writer->Write(CS_CMD_TEXTBOX);
writer->Write((uint32_t)CMD_W(((CutsceneCommandTextbox*)cs->commands[i])->entries.size()));
writer->Write((uint32_t)CMD_W((cs->commands[i])->entries.size()));
for (auto& e : ((CutsceneCommandTextbox*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
if (e->base == 0xFFFF) // CS_TEXT_NONE
CutsceneSubCommandEntry_TextBox* textBox = (CutsceneSubCommandEntry_TextBox*)e;
if (textBox->base == 0xFFFF) // CS_TEXT_NONE
{
writer->Write(CMD_HH(0xFFFF, e->startFrame));
writer->Write(CMD_HH(e->endFrame, 0xFFFF));
writer->Write(CMD_HH(0xFFFF, textBox->startFrame));
writer->Write(CMD_HH(textBox->endFrame, 0xFFFF));
writer->Write(CMD_HH(0xFFFF, 0xFFFF));
}
else // CS_TEXT_DISPLAY_TEXTBOX
{
writer->Write(CMD_HH(e->base, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->type));
writer->Write(CMD_HH(e->textID1, e->textID2));
writer->Write(CMD_HH(textBox->base, textBox->startFrame));
writer->Write(CMD_HH(textBox->endFrame, textBox->type));
writer->Write(CMD_HH(textBox->textId1, textBox->textId2));
}
}
break;
}
case (uint32_t)CutsceneCommands::SetActorAction0:
case 10: //ActorAction0
case (uint32_t)CutsceneCommands::SetActorAction1:
case 17:
case 18:
@@ -292,11 +301,12 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
case (uint32_t)CutsceneCommands::SetActorAction10:
{
writer->Write((uint32_t)(CutsceneCommands)cs->commands[i]->commandID);
writer->Write((uint32_t)CMD_W(((CutsceneCommandActorAction*)cs->commands[i])->entries.size()));
writer->Write((uint32_t)CMD_W(cs->commands[i]->entries.size()));
for (auto& actorAct : ((CutsceneCommandActorAction*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_HH(actorAct->action, actorAct->startFrame));
CutsceneSubCommandEntry_ActorAction* actorAct = (CutsceneSubCommandEntry_ActorAction*)e;
writer->Write(CMD_HH(actorAct->base, actorAct->startFrame));
writer->Write(CMD_HH(actorAct->endFrame, actorAct->rotX));
writer->Write(CMD_HH(actorAct->rotY, actorAct->rotZ));
writer->Write(CMD_W(actorAct->startPosX));
@@ -322,24 +332,23 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
writer->Write(CMD_HH((((CutsceneCommandSceneTransFX*)cs->commands[i])->endFrame), ((CutsceneCommandSceneTransFX*)cs->commands[i])->endFrame));
break;
}
case (uint32_t)CutsceneCommands::Nop: //Not used in OOT
break;
case (uint32_t)CutsceneCommands::PlayBGM:
{
writer->Write(CS_CMD_PLAYBGM);
writer->Write((uint32_t)CMD_W(((CutsceneCommandPlayBGM*)cs->commands[i])->entries.size()));
writer->Write((uint32_t)CMD_W(cs->commands[i]->entries.size()));
for (auto& e : ((CutsceneCommandPlayBGM*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_HH(e->sequence, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->unknown0));
writer->Write(CMD_W(e->unknown1));
writer->Write(CMD_W(e->unknown2));
writer->Write(CMD_W(e->unknown3));
writer->Write(CMD_W(e->unknown4));
writer->Write(CMD_W(e->unknown5));
writer->Write(CMD_W(e->unknown6));
writer->Write(CMD_W(e->unknown7));
CutsceneSubCommandEntry_GenericCmd* cmd = (CutsceneSubCommandEntry_GenericCmd*)e;
writer->Write(CMD_HH(cmd->base, cmd->startFrame));
writer->Write(CMD_HH(cmd->endFrame, cmd->pad));
writer->Write(CMD_W(cmd->unused1));
writer->Write(CMD_W(cmd->unused2));
writer->Write(CMD_W(cmd->unused3));
writer->Write(CMD_W(cmd->unused4));
writer->Write(CMD_W(cmd->unused5));
writer->Write(CMD_W(cmd->unused6));
writer->Write(CMD_W(cmd->unused7));
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
@@ -349,19 +358,20 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
case (uint32_t)CutsceneCommands::StopBGM:
{
writer->Write(CS_CMD_STOPBGM);
writer->Write((uint32_t)CMD_W(((CutsceneCommandStopBGM*)cs->commands[i])->entries.size()));
writer->Write((uint32_t)CMD_W(cs->commands[i]->entries.size()));
for (auto& e : ((CutsceneCommandStopBGM*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_HH(e->sequence, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->unknown0));
writer->Write(CMD_W(e->unknown1));
writer->Write(CMD_W(e->unknown2));
writer->Write(CMD_W(e->unknown3));
writer->Write(CMD_W(e->unknown4));
writer->Write(CMD_W(e->unknown5));
writer->Write(CMD_W(e->unknown6));
writer->Write(CMD_W(e->unknown7));
CutsceneSubCommandEntry_GenericCmd* cmd = (CutsceneSubCommandEntry_GenericCmd*)e;
writer->Write(CMD_HH(cmd->base, cmd->startFrame));
writer->Write(CMD_HH(cmd->endFrame, cmd->pad));
writer->Write(CMD_W(cmd->unused1));
writer->Write(CMD_W(cmd->unused2));
writer->Write(CMD_W(cmd->unused3));
writer->Write(CMD_W(cmd->unused4));
writer->Write(CMD_W(cmd->unused5));
writer->Write(CMD_W(cmd->unused6));
writer->Write(CMD_W(cmd->unused7));
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
@@ -371,19 +381,20 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
case (uint32_t)CutsceneCommands::FadeBGM:
{
writer->Write(CS_CMD_FADEBGM);
writer->Write((uint32_t)CMD_W(((CutsceneCommandFadeBGM*)cs->commands[i])->entries.size()));
writer->Write((uint32_t)CMD_W(cs->commands[i]->entries.size()));
for (auto& e : ((CutsceneCommandFadeBGM*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_HH(e->base, e->startFrame));
writer->Write(CMD_HH(e->endFrame, e->unknown0));
writer->Write(CMD_W(e->unknown1));
writer->Write(CMD_W(e->unknown2));
writer->Write(CMD_W(e->unknown3));
writer->Write(CMD_W(e->unknown4));
writer->Write(CMD_W(e->unknown5));
writer->Write(CMD_W(e->unknown6));
writer->Write(CMD_W(e->unknown7));
CutsceneSubCommandEntry_GenericCmd* cmd = (CutsceneSubCommandEntry_GenericCmd*)e;
writer->Write(CMD_HH(cmd->base, cmd->startFrame));
writer->Write(CMD_HH(cmd->endFrame, cmd->pad));
writer->Write(CMD_W(cmd->unused1));
writer->Write(CMD_W(cmd->unused2));
writer->Write(CMD_W(cmd->unused3));
writer->Write(CMD_W(cmd->unused4));
writer->Write(CMD_W(cmd->unused5));
writer->Write(CMD_W(cmd->unused6));
writer->Write(CMD_W(cmd->unused7));
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
writer->Write((uint32_t)0);
@@ -393,22 +404,24 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
case (uint32_t)CutsceneCommands::SetTime:
{
writer->Write(CS_CMD_SETTIME);
writer->Write((uint32_t)CMD_W(((CutsceneCommandDayTime*)cs->commands[i])->entries.size()));
writer->Write((uint32_t)CMD_W(cs->commands[i]->entries.size()));
for (auto& e : ((CutsceneCommandDayTime*)cs->commands[i])->entries)
for (const auto& e : cs->commands[i]->entries)
{
writer->Write(CMD_HH(e->base, e->startFrame));
writer->Write(CMD_HBB(e->endFrame, e->hour, e->minute));
writer->Write((uint32_t)CMD_W(e->unused));
CutsceneSubCommandEntry_SetTime* t = (CutsceneSubCommandEntry_SetTime*)e;
writer->Write(CMD_HH(t->base, t->startFrame));
writer->Write(CMD_HBB(t->endFrame, t->hour, t->minute));
writer->Write((uint32_t)CMD_W(t->unk_08));
}
break;
}
case (uint32_t)CutsceneCommands::Terminator:
{
CutsceneCommand_Terminator* t = (CutsceneCommand_Terminator*)cs->commands[i];
writer->Write(CS_CMD_TERMINATOR);
writer->Write((uint32_t)1);
writer->Write(CMD_HH(((CutsceneCommandTerminator*)cs->commands[i])->base, ((CutsceneCommandTerminator*)cs->commands[i])->startFrame));
writer->Write(CMD_HH(((CutsceneCommandTerminator*)cs->commands[i])->endFrame, ((CutsceneCommandTerminator*)cs->commands[i])->endFrame));
writer->Write(CMD_HH(t->base, t->startFrame));
writer->Write(CMD_HH(t->endFrame, t->endFrame));
break;
}
default:
@@ -424,8 +437,8 @@ void OTRExporter_Cutscene::Save(ZResource* res, const fs::path& outPath, BinaryW
writer->Write(0xFFFFFFFF);
writer->Write((uint32_t)0);
int endStream = writer->GetBaseAddress();
writer->Seek(currentStream - 4, SeekOffsetType::Start);
const auto endStream = writer->GetBaseAddress();
writer->Seek((uint32_t)currentStream - 4, SeekOffsetType::Start);
writer->Write((uint32_t)((endStream - currentStream) / 4));
writer->Seek(endStream, SeekOffsetType::Start);
writer->Seek((uint32_t)endStream, SeekOffsetType::Start);
}
+13 -13
View File
@@ -10,12 +10,12 @@
#include <iostream>
#include <string>
#include "MtxExporter.h"
#include <Utils/File.h>
#include <Utils/DiskFile.h>
#include "VersionInfo.h"
#define GFX_SIZE 8
#define gsDPSetCombineLERP2(a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \
#define gsDPSetCombineLERP_NoMacros(a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \
a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \
{ \
_SHIFTL(G_SETCOMBINE, 24, 8) | \
@@ -50,7 +50,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
//printf("Exporting DList %s\n", dList->GetName().c_str());
WriteHeader(res, outPath, writer, Ship::ResourceType::DisplayList);
WriteHeader(res, outPath, writer, LUS::ResourceType::DisplayList);
while (writer->GetBaseAddress() % 8 != 0)
writer->Write((uint8_t)0xFF);
@@ -76,7 +76,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
F3DZEXOpcode opF3D = (F3DZEXOpcode)opcode;
if ((int)opF3D == G_DL)// || (int)opF3D == G_BRANCH_Z)
opcode = (uint8_t)G_DL_OTR;
opcode = (uint8_t)G_DL_OTR_HASH;
if ((int)opF3D == G_MTX)
opcode = (uint8_t)G_MTX_OTR;
@@ -85,10 +85,10 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
opcode = (uint8_t)G_BRANCH_Z_OTR;
if ((int)opF3D == G_VTX)
opcode = (uint8_t)G_VTX_OTR;
opcode = (uint8_t)G_VTX_OTR_HASH;
if ((int)opF3D == G_SETTIMG)
opcode = (uint8_t)G_SETTIMG_OTR;
opcode = (uint8_t)G_SETTIMG_OTR_HASH;
word0 += (opcode << 24);
@@ -356,7 +356,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
if (files.find(fName) == files.end() && !DiskFile::Exists("Extract/" + fName))
{
MemoryStream* dlStream = new MemoryStream();
BinaryWriter dlWriter = BinaryWriter(dlStream);
@@ -442,7 +442,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
//std::string fName = StringHelper::Sprintf("%s\\%s", GetParentFolderName(res).c_str(), dListDecl2->varName.c_str());
std::string fName = OTRExporter_DisplayList::GetPathToRes(res, dListDecl2->varName.c_str());
if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
if (files.find(fName) == files.end() && !DiskFile::Exists("Extract/" + fName))
{
MemoryStream* dlStream = new MemoryStream();
BinaryWriter dlWriter = BinaryWriter(dlStream);
@@ -607,7 +607,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
int32_t ab1 = (data & 0b00000000000000000000000000000000000000000000000000000000111000) >> 3;
int32_t ad1 = (data & 0b00000000000000000000000000000000000000000000000000000000000111) >> 0;
Gfx value = {gsDPSetCombineLERP2(a0, b0, c0, d0, aa0, ab0, ac0, ad0, a1, b1, c1, d1, aa1, ab1, ac1, ad1)};
Gfx value = { gsDPSetCombineLERP_NoMacros(a0, b0, c0, d0, aa0, ab0, ac0, ad0, a1, b1, c1, d1, aa1, ab1, ac1, ad1)};
word0 = value.words.w0;
word1 = value.words.w1;
}
@@ -686,7 +686,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
Gfx value = {gsDPSetTextureImage(fmt, siz, www + 1, __)};
word0 = value.words.w0 & 0x00FFFFFF;
word0 += (G_SETTIMG_OTR << 24);
word0 += (G_SETTIMG_OTR_HASH << 24);
//word1 = value.words.w1;
word1 = 0;
@@ -754,7 +754,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
word0 = value.words.w0;
word0 &= 0x00FFFFFF;
word0 += (G_VTX_OTR << 24);
word0 += (G_VTX_OTR_HASH << 24);
word1 = value.words.w1;
writer->Write(word0);
@@ -767,7 +767,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
word0 = hash >> 32;
word1 = hash & 0xFFFFFFFF;
if (files.find(fName) == files.end() && !File::Exists("Extract/" + fName))
if (files.find(fName) == files.end() && !DiskFile::Exists("Extract/" + fName))
{
// Write vertices to file
MemoryStream* vtxStream = new MemoryStream();
@@ -786,7 +786,7 @@ void OTRExporter_DisplayList::Save(ZResource* res, const fs::path& outPath, Bina
}
// OTRTODO: Once we aren't relying on text representations, we should call ArrayExporter...
OTRExporter::WriteHeader(nullptr, "", &vtxWriter, Ship::ResourceType::Array);
OTRExporter::WriteHeader(nullptr, "", &vtxWriter, LUS::ResourceType::Array);
vtxWriter.Write((uint32_t)ZResourceType::Vertex);
vtxWriter.Write((uint32_t)arrCnt);
+1 -1
View File
@@ -1,7 +1,7 @@
#include "Exporter.h"
#include "VersionInfo.h"
void OTRExporter::WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, Ship::ResourceType resType, Ship::Version resVersion)
void OTRExporter::WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, LUS::ResourceType resType, int32_t resVersion)
{
writer->Write((uint8_t)Endianness::Little); // 0x00
writer->Write((uint8_t)0); // 0x01
+2 -1
View File
@@ -1,6 +1,7 @@
#pragma once
#include "ZResource.h"
#include "ZArray.h"
#include "stdint.h"
//#include "OTRExporter.h"
#include <Utils/BinaryWriter.h>
#include <libultraship/bridge.h>
@@ -9,5 +10,5 @@
class OTRExporter : public ZResourceExporter
{
protected:
static void WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, Ship::ResourceType resType, Ship::Version resVersion = MAJOR_VERSION);
static void WriteHeader(ZResource* res, const fs::path& outPath, BinaryWriter* writer, LUS::ResourceType resType, int32_t resVersion = 0);
};
+99 -66
View File
@@ -1,4 +1,5 @@
#include "Main.h"
#include "Exporter.h"
#include "BackgroundExporter.h"
#include "TextureExporter.h"
#include "RoomExporter.h"
@@ -17,7 +18,7 @@
#include "MtxExporter.h"
#include "AudioExporter.h"
#include <Globals.h>
#include <Utils/File.h>
#include <Utils/DiskFile.h>
#include <Utils/Directory.h>
#include <Utils/MemoryStream.h>
#include <Utils/BinaryWriter.h>
@@ -25,7 +26,7 @@
#include <mutex>
std::string otrFileName = "oot.otr";
std::shared_ptr<Ship::Archive> otrArchive;
std::shared_ptr<LUS::Archive> otrArchive;
BinaryWriter* fileWriter;
std::chrono::steady_clock::time_point fileStart, resStart;
std::map<std::string, std::vector<char>> files;
@@ -46,16 +47,16 @@ static void ExporterParseFileMode(const std::string& buildMode, ZFileMode& fileM
printf("BOTR: Generating OTR Archive...\n");
if (File::Exists(otrFileName))
otrArchive = std::shared_ptr<Ship::Archive>(new Ship::Archive(otrFileName, true));
if (DiskFile::Exists(otrFileName))
otrArchive = std::shared_ptr<LUS::Archive>(new LUS::Archive(otrFileName, true));
else
otrArchive = Ship::Archive::CreateArchive(otrFileName, 40000);
otrArchive = LUS::Archive::CreateArchive(otrFileName, 40000);
auto lst = Directory::ListFiles("Extract");
for (auto item : lst)
{
auto fileData = File::ReadAllBytes(item);
auto fileData = DiskFile::ReadAllBytes(item);
otrArchive->AddFile(StringHelper::Split(item, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
}
}
@@ -63,35 +64,34 @@ static void ExporterParseFileMode(const std::string& buildMode, ZFileMode& fileM
static void ExporterProgramEnd()
{
uint32_t crc = 0xFFFFFFFF;
const uint8_t endianness = (uint8_t)Endianness::Big;
if (Globals::Instance->fileMode == ZFileMode::ExtractDirectory)
{
std::string romPath = Globals::Instance->baseRomPath.string();
const std::vector<uint8_t>& romData = DiskFile::ReadAllBytes(romPath);
crc = BitConverter::ToUInt32BE(romData, 0x10);
printf("Creating version file...\n");
// Get crc from rom
std::string romPath = Globals::Instance->baseRomPath.string();
std::vector<uint8_t> romData = File::ReadAllBytes(romPath);
uint32_t crc = BitConverter::ToUInt32BE(romData, 0x10);
uint8_t endianness = (uint8_t)Endianness::Big;
// Write crc to version file
fs::path versionPath("Extract/version");
MemoryStream* versionStream = new MemoryStream();
BinaryWriter writer(versionStream);
writer.SetEndianness(Endianness::Big);
writer.Write(endianness);
writer.Write(crc);
std::ofstream versionFile(versionPath.c_str(), std::ios::out | std::ios::binary);
versionFile.write(versionStream->ToVector().data(), versionStream->GetLength());
versionFile.flush();
versionFile.close();
writer.Close();
MemoryStream *versionStream = new MemoryStream();
BinaryWriter writer(versionStream);
writer.SetEndianness(Endianness::Big);
writer.Write(endianness);
writer.Write(crc);
writer.Close();
printf("Created version file.\n");
printf("Generating OTR Archive...\n");
otrArchive = Ship::Archive::CreateArchive(otrFileName, 40000);
otrArchive = LUS::Archive::CreateArchive(otrFileName, 40000);
for (auto item : files) {
otrArchive->AddFile("version", (uintptr_t)versionStream->ToVector().data(), versionStream->GetLength());
for (const auto& item : files)
{
std::string fName = item.first;
if (fName.find("gTitleZeldaShieldLogoMQTex") != std::string::npos && !ZRom(romPath).IsMQ())
{
@@ -101,46 +101,76 @@ static void ExporterProgramEnd()
fName.replace(pos, 27, "gTitleZeldaShieldLogoTex");
}
}
auto fileData = item.second;
const auto& fileData = item.second;
otrArchive->AddFile(fName, (uintptr_t)fileData.data(),
fileData.size());
fileData.size());
}
// Add any additional files that need to be manually copied...
auto lst = Directory::ListFiles("Extract");
for (auto item : lst)
{
std::vector<std::string> splitPath = StringHelper::Split(item, ".");
if (splitPath.size() >= 3) {
std::string extension = splitPath.at(splitPath.size() - 1);
std::string format = splitPath.at(splitPath.size() - 2);
splitPath.pop_back();
splitPath.pop_back();
std::string afterPath = std::accumulate(splitPath.begin(), splitPath.end(), std::string(""));
if (extension == "png" && (format == "rgba32" || format == "rgb5a1" || format == "i4" || format == "i8" || format == "ia4" || format == "ia8" || format == "ia16" || format == "ci4" || format == "ci8")) {
Globals::Instance->buildRawTexture = true;
Globals::Instance->BuildAssetTexture(item, ZTexture::GetTextureTypeFromString(format), afterPath);
Globals::Instance->buildRawTexture = false;
auto fileData = File::ReadAllBytes(afterPath);
printf("otrArchive->AddFile(%s)\n", StringHelper::Split(afterPath, "Extract/")[1].c_str());
otrArchive->AddFile(StringHelper::Split(afterPath, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
}
}
auto fileData = File::ReadAllBytes(item);
printf("otrArchive->AddFile(%s)\n", StringHelper::Split(item, "Extract/")[1].c_str());
otrArchive->AddFile(StringHelper::Split(item, "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
}
//otrArchive->AddFile("Audiobank", (uintptr_t)Globals::Instance->GetBaseromFile("Audiobank").data(), Globals::Instance->GetBaseromFile("Audiobank").size());
//otrArchive->AddFile("Audioseq", (uintptr_t)Globals::Instance->GetBaseromFile("Audioseq").data(), Globals::Instance->GetBaseromFile("Audioseq").size());
//otrArchive->AddFile("Audiotable", (uintptr_t)Globals::Instance->GetBaseromFile("Audiotable").data(), Globals::Instance->GetBaseromFile("Audiotable").size());
}
}
otrArchive = nullptr;
delete fileWriter;
files.clear();
// Add any additional files that need to be manually copied...
if (DiskFile::Exists("soh.otr")) {
return;
}
const auto& lst = Directory::ListFiles("Extract");
std::shared_ptr<LUS::Archive> sohOtr = LUS::Archive::CreateArchive("soh.otr", 4096);
//sohOtr->AddFile("version", (uintptr_t)versionStream->ToVector().data(), versionStream->GetLength());
for (const auto& item : lst)
{
std::vector<std::string> splitPath = StringHelper::Split(item, ".");
if (splitPath.size() >= 3)
{
const std::string extension = splitPath.at(splitPath.size() - 1);
const std::string format = splitPath.at(splitPath.size() - 2);
splitPath.pop_back();
splitPath.pop_back();
std::string afterPath = std::accumulate(splitPath.begin(), splitPath.end(), std::string(""));
if (extension == "png" && (format == "rgba32" || format == "rgb5a1" || format == "i4" || format == "i8" || format == "ia4" || format == "ia8" || format == "ia16" || format == "ci4" || format == "ci8"))
{
ZTexture tex(nullptr);
Globals::Instance->buildRawTexture = true;
tex.FromPNG(item, ZTexture::GetTextureTypeFromString(format));
printf("sohOtr->AddFile(%s)\n", StringHelper::Split(afterPath, "Extract/")[1].c_str());
OTRExporter_Texture exporter;
MemoryStream* stream = new MemoryStream();
BinaryWriter writer(stream);
exporter.Save(&tex, "", &writer);
std::string src = tex.GetBodySourceCode();
writer.Write((char *)src.c_str(), src.size());
std::vector<char> fileData = stream->ToVector();
sohOtr->AddFile(StringHelper::Split(afterPath, "Extract/assets/")[1], (uintptr_t)fileData.data(), fileData.size());
continue;
}
}
if (item.find("accessibility") != std::string::npos)
{
std::string extension = splitPath.at(splitPath.size() - 1);
splitPath.pop_back();
if (extension == "json")
{
const auto &fileData = DiskFile::ReadAllBytes(item);
printf("Adding accessibility texts %s\n", StringHelper::Split(item, "texts/")[1].c_str());
sohOtr->AddFile(StringHelper::Split(item, "Extract/assets/")[1], (uintptr_t)fileData.data(), fileData.size());
}
continue;
}
const auto& fileData = DiskFile::ReadAllBytes(item);
printf("sohOtr->AddFile(%s)\n", StringHelper::Split(item, "Extract/")[1].c_str());
sohOtr->AddFile(StringHelper::Split(item, item.find("Extract/assets/") != std::string::npos ? "Extract/assets/" : "Extract/")[1], (uintptr_t)fileData.data(), fileData.size());
}
sohOtr = nullptr;
}
static void ExporterParseArgs(int argc, char* argv[], int& i)
{
@@ -219,7 +249,7 @@ static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
files[fName] = strem->ToVector();
}
else
File::WriteAllBytes("Extract/" + fName, strem->ToVector());
DiskFile::WriteAllBytes("Extract/" + fName, strem->ToVector());
}
auto end = std::chrono::steady_clock::now();
@@ -229,6 +259,11 @@ static void ExporterResourceEnd(ZResource* res, BinaryWriter& writer)
//printf("Exported Resource End %s in %zums\n", res->GetName().c_str(), diff);
}
static void ExporterProcessCompilable(tinyxml2::XMLElement* reader)
{
std::string nodeName = reader->Name();
}
static void ExporterXMLBegin()
{
}
@@ -240,7 +275,7 @@ static void ExporterXMLEnd()
void AddFile(std::string fName, std::vector<char> data)
{
if (Globals::Instance->fileMode != ZFileMode::ExtractDirectory)
File::WriteAllBytes("Extract/" + fName, data);
DiskFile::WriteAllBytes("Extract/" + fName, data);
else
{
std::unique_lock Lock(fileMutex);
@@ -248,13 +283,14 @@ void AddFile(std::string fName, std::vector<char> data)
}
}
static void ImportExporters()
void ImportExporters()
{
// In this example we set up a new exporter called "EXAMPLE".
// By running ZAPD with the argument -se EXAMPLE, we tell it that we want to use this exporter for our resources.
ExporterSet* exporterSet = new ExporterSet();
exporterSet->processFileModeFunc = ExporterProcessFileMode;
exporterSet->parseFileModeFunc = ExporterParseFileMode;
exporterSet->processCompilableFunc = ExporterProcessCompilable;
exporterSet->parseArgsFunc = ExporterParseArgs;
exporterSet->beginFileFunc = ExporterFileBegin;
exporterSet->endFileFunc = ExporterFileEnd;
@@ -287,6 +323,3 @@ static void ImportExporters()
InitVersionInfo();
}
// When ZAPD starts up, it will automatically call the below function, which in turn sets up our exporters.
REGISTER_EXPORTER(ImportExporters);
+1 -1
View File
@@ -2,7 +2,7 @@
#include <libultraship/bridge.h>
extern std::shared_ptr<Ship::Archive> otrArchive;
extern std::shared_ptr<LUS::Archive> otrArchive;
extern std::map<std::string, std::vector<char>> files;
void AddFile(std::string fName, std::vector<char> data);
+1 -1
View File
@@ -4,7 +4,7 @@ void OTRExporter_MtxExporter::Save(ZResource* res, const fs::path& outPath, Bina
{
ZMtx* mtx = (ZMtx*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Matrix);
WriteHeader(res, outPath, writer, LUS::ResourceType::Matrix);
for (size_t i = 0; i < 4; i++)
for (size_t j = 0; j < 4; j++)
+1 -1
View File
@@ -5,7 +5,7 @@ void OTRExporter_Path::Save(ZResource* res, const fs::path& outPath, BinaryWrite
{
ZPath* path = (ZPath*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::SOH_Path);
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_Path);
writer->Write((uint32_t)path->pathways.size());
@@ -5,7 +5,7 @@ void OTRExporter_PlayerAnimationExporter::Save(ZResource* res, const fs::path& o
{
ZPlayerAnimationData* anim = (ZPlayerAnimationData*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::SOH_PlayerAnimation);
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_PlayerAnimation);
auto start = std::chrono::steady_clock::now();
+8 -10
View File
@@ -1,7 +1,7 @@
#include "RoomExporter.h"
#include "Utils/BinaryWriter.h"
#include "Utils/MemoryStream.h"
#include "Utils/File.h"
#include <Utils/DiskFile.h>
#include <ZRoom/Commands/SetMesh.h>
#include <ZRoom/Commands/SetWind.h>
#include <ZRoom/Commands/SetTimeSettings.h>
@@ -39,7 +39,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
{
ZRoom* room = (ZRoom*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::SOH_Room);
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_Room);
writer->Write((uint32_t)room->commands.size());
@@ -80,10 +80,8 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
// This can cause issues if we export actors with garbage data, so let's trust the command size
writer->Write((uint32_t)cmdSetActorList->numActors);
for (int i = 0; i < cmdSetActorList->numActors; i++)
for (const auto& entry : cmdSetActorList->actorList->actors)
{
const ActorSpawnEntry& entry = cmdSetActorList->actors[i];
writer->Write(entry.actorNum);
writer->Write(entry.posX);
writer->Write(entry.posY);
@@ -91,7 +89,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
writer->Write(entry.rotX);
writer->Write(entry.rotY);
writer->Write(entry.rotZ);
writer->Write(entry.initVar);
writer->Write(entry.params);
}
}
break;
@@ -393,7 +391,7 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
writer->Write(entry.rotX);
writer->Write(entry.rotY);
writer->Write(entry.rotZ);
writer->Write(entry.initVar);
writer->Write(entry.params);
}
}
break;
@@ -441,18 +439,18 @@ void OTRExporter_Room::Save(ZResource* res, const fs::path& outPath, BinaryWrite
case RoomCommand::SetCutscenes:
{
SetCutscenes* cmdSetCutscenes = (SetCutscenes*)cmd;
std::string listName;
Globals::Instance->GetSegmentedPtrName(cmdSetCutscenes->cmdArg2, room->parent, "CutsceneData", listName, res->parent->workerID);
std::string fName = OTRExporter_DisplayList::GetPathToRes(room, listName);
//std::string fName = StringHelper::Sprintf("%s\\%s", OTRExporter_DisplayList::GetParentFolderName(room).c_str(), listName.c_str());
writer->Write(fName);
MemoryStream* csStream = new MemoryStream();
BinaryWriter csWriter = BinaryWriter(csStream);
OTRExporter_Cutscene cs;
cs.Save(cmdSetCutscenes->cutscenes[0], "", &csWriter);
AddFile(fName, csStream->ToVector());
}
break;
+6 -6
View File
@@ -7,7 +7,7 @@ void OTRExporter_Skeleton::Save(ZResource* res, const fs::path& outPath, BinaryW
{
ZSkeleton* skel = (ZSkeleton*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::SOH_Skeleton);
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_Skeleton);
writer->Write((uint8_t)skel->type);
writer->Write((uint8_t)skel->limbType);
@@ -15,15 +15,15 @@ void OTRExporter_Skeleton::Save(ZResource* res, const fs::path& outPath, BinaryW
writer->Write((uint32_t)skel->limbCount);
writer->Write((uint32_t)skel->dListCount);
writer->Write((uint8_t)skel->limbsTable.limbType);
writer->Write((uint32_t)skel->limbsTable.count);
writer->Write((uint8_t)skel->limbsTable->limbType);
writer->Write((uint32_t)skel->limbsTable->count);
for (size_t i = 0; i < skel->limbsTable.count; i++)
for (size_t i = 0; i < skel->limbsTable->count; i++)
{
Declaration* skelDecl = skel->parent->GetDeclarationRanged(GETSEGOFFSET(skel->limbsTable.limbsAddresses[i]));
Declaration* skelDecl = skel->parent->GetDeclarationRanged(GETSEGOFFSET(skel->limbsTable->limbsAddresses[i]));
std::string name;
bool foundDecl = Globals::Instance->GetSegmentedPtrName(skel->limbsTable.limbsAddresses[i], skel->parent, "", name, res->parent->workerID);
bool foundDecl = Globals::Instance->GetSegmentedPtrName(skel->limbsTable->limbsAddresses[i], skel->parent, "", name, res->parent->workerID);
if (foundDecl)
{
if (name.at(0) == '&')
@@ -7,7 +7,7 @@ void OTRExporter_SkeletonLimb::Save(ZResource* res, const fs::path& outPath, Bin
{
ZLimb* limb = (ZLimb*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::SOH_SkeletonLimb);
WriteHeader(res, outPath, writer, LUS::ResourceType::SOH_SkeletonLimb);
writer->Write((uint8_t)limb->type);
writer->Write((uint8_t)limb->skinSegmentType);
+1 -1
View File
@@ -5,7 +5,7 @@ void OTRExporter_Text::Save(ZResource* res, const fs::path& outPath, BinaryWrite
{
ZText* txt = (ZText*)res;
WriteHeader(txt, outPath, writer, Ship::ResourceType::SOH_Text);
WriteHeader(txt, outPath, writer, LUS::ResourceType::SOH_Text);
writer->Write((uint32_t)txt->messages.size());
+5 -4
View File
@@ -5,7 +5,7 @@ void OTRExporter_Texture::Save(ZResource* res, const fs::path& outPath, BinaryWr
{
ZTexture* tex = (ZTexture*)res;
WriteHeader(tex, outPath, writer, Ship::ResourceType::Texture);
WriteHeader(tex, outPath, writer, LUS::ResourceType::Texture);
auto start = std::chrono::steady_clock::now();
@@ -17,9 +17,10 @@ void OTRExporter_Texture::Save(ZResource* res, const fs::path& outPath, BinaryWr
writer->Write((uint32_t)tex->GetRawDataSize());
auto data = tex->parent->GetRawData();
writer->Write((char*)data.data() + tex->GetRawDataIndex(), tex->GetRawDataSize());
if (tex->parent != nullptr) {
auto data = tex->parent->GetRawData();
writer->Write((char*)data.data() + tex->GetRawDataIndex(), tex->GetRawDataSize());
}
auto end = std::chrono::steady_clock::now();
size_t diff = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
+17 -17
View File
@@ -1,25 +1,25 @@
#include "VersionInfo.h"
#include <libultraship/bridge.h>
std::map<Ship::ResourceType, uint32_t> resourceVersions;
std::map<LUS::ResourceType, uint32_t> resourceVersions;
void InitVersionInfo()
{
resourceVersions = std::map<Ship::ResourceType, uint32_t> {
{ Ship::ResourceType::SOH_Animation, 0 },
{ Ship::ResourceType::Texture, 0 },
{ Ship::ResourceType::SOH_PlayerAnimation, 0 },
{ Ship::ResourceType::DisplayList, 0 },
{ Ship::ResourceType::SOH_Room, 0 },
{ Ship::ResourceType::SOH_CollisionHeader, 0 },
{ Ship::ResourceType::SOH_Skeleton, 0 },
{ Ship::ResourceType::SOH_SkeletonLimb, 0 },
{ Ship::ResourceType::Matrix, 0 },
{ Ship::ResourceType::SOH_Path, 0 },
{ Ship::ResourceType::Vertex, 0 },
{ Ship::ResourceType::SOH_Cutscene, 0 },
{ Ship::ResourceType::Array, 0 },
{ Ship::ResourceType::SOH_Text, 0 },
{ Ship::ResourceType::Blob, 0 },
resourceVersions = std::map<LUS::ResourceType, uint32_t> {
{ LUS::ResourceType::SOH_Animation, 0 },
{ LUS::ResourceType::Texture, 0 },
{ LUS::ResourceType::SOH_PlayerAnimation, 0 },
{ LUS::ResourceType::DisplayList, 0 },
{ LUS::ResourceType::SOH_Room, 0 },
{ LUS::ResourceType::SOH_CollisionHeader, 0 },
{ LUS::ResourceType::SOH_Skeleton, 0 },
{ LUS::ResourceType::SOH_SkeletonLimb, 0 },
{ LUS::ResourceType::Matrix, 0 },
{ LUS::ResourceType::SOH_Path, 0 },
{ LUS::ResourceType::Vertex, 0 },
{ LUS::ResourceType::SOH_Cutscene, 0 },
{ LUS::ResourceType::Array, 0 },
{ LUS::ResourceType::SOH_Text, 0 },
{ LUS::ResourceType::Blob, 0 },
};
}
+1 -3
View File
@@ -4,6 +4,4 @@
#include <vector>
#include "src/resource/Resource.h"
#define MAJOR_VERSION Ship::Version::Deckard
extern std::map<Ship::ResourceType, uint32_t> resourceVersions;
extern std::map<LUS::ResourceType, uint32_t> resourceVersions;
+2 -2
View File
@@ -5,7 +5,7 @@
void OTRExporter_Vtx::SaveArr(ZResource* res, const fs::path& outPath, const std::vector<ZResource*>& vec, BinaryWriter* writer)
{
WriteHeader(res, outPath, writer, Ship::ResourceType::Vertex);
WriteHeader(res, outPath, writer, LUS::ResourceType::Vertex);
for (auto& res: vec) {
ZVtx* vtx = (ZVtx*)res;
@@ -27,7 +27,7 @@ void OTRExporter_Vtx::Save(ZResource* res, const fs::path& outPath, BinaryWriter
{
ZVtx* vtx = (ZVtx*)res;
WriteHeader(res, outPath, writer, Ship::ResourceType::Vertex);
WriteHeader(res, outPath, writer, LUS::ResourceType::Vertex);
writer->Write((uint32_t)1); //Yes I'm hard coding it to one, it *should* be fine.
@@ -0,0 +1,16 @@
{
"file1": "File 1",
"file2": "File 2",
"file3": "File 3",
"options": "Options",
"copy": "Copy",
"erase": "Erase",
"quit": "Quit",
"confirm": "Yes",
"audio_stereo": "Sound - Stereo",
"audio_mono": "Sound - Mono",
"audio_headset": "Sound - Headset",
"audio_surround": "Sound - Surround",
"target_switch": "Targetting Mode - Switch",
"target_hold": "Targetting Mode - Hold"
}
@@ -0,0 +1,16 @@
{
"file1": "Fichier 1",
"file2": "Fichier 2",
"file3": "Fichier 3",
"options": "Options",
"copy": "Copier",
"erase": "Effacer",
"quit": "Retour",
"confirm": "Oui",
"audio_stereo": "Son - Stéréo",
"audio_mono": "Son - Mono",
"audio_headset": "Son - Casque",
"audio_surround": "Son - Surround",
"target_switch": "Visée - Fixe",
"target_hold": "Visée - Maintenue"
}
@@ -0,0 +1,16 @@
{
"file1": "Datei 1",
"file2": "Datei 2",
"file3": "Datei 3",
"options": "Optionen",
"copy": "Kopieren",
"erase": "Löschen",
"quit": "Zurück",
"confirm": "Ja",
"audio_stereo": "Sound - Stereo",
"audio_mono": "Sound - Mono",
"audio_headset": "Sound - Kopfhörer",
"audio_surround": "Sound - Surround",
"target_switch": "Zielerfassung - Einmal drücken",
"target_hold": "Zielerfassung - Trigger halten"
}
@@ -0,0 +1,220 @@
{
"health": "health $0",
"magic": "magic $0",
"rupees": "rupees $0",
"0": "Deku Stick $0",
"1": "Deku Nut $0",
"2": "Bomb $0",
"3": "Fairy Bow $0",
"4": "Fire Arrow",
"5": "Din's Fire",
"6": "Fairy Slingshot $0",
"7": "Fairy Ocarina",
"8": "Ocarina of Time",
"9": "Bombchu $0",
"10": "Hookshot",
"11": "Longshot",
"12": "Ice Arrow",
"13": "Farore's Wind",
"14": "Boomerang",
"15": "Lens of Truth",
"16": "Magic Beans $0",
"17": "Megaton Hammer",
"18": "Light Arrow",
"19": "Nayru's Love",
"20": "Empty Bottle",
"21": "Red Potion",
"22": "Green Potion",
"23": "Blue Potion",
"24": "Fairy",
"25": "Fish",
"26": "Milk Bottle",
"27": "Ruto's Letter",
"28": "Blue Fire",
"29": "Bugs",
"30": "Big Poe",
"31": "Milk Bottle (Half)",
"32": "Poe",
"33": "Weird Egg",
"34": "Chicken",
"35": "Zelda's Letter",
"36": "Keaton Mask",
"37": "Skull Mask",
"38": "Spooky Mask",
"39": "Bunny Mask",
"40": "Goron Mask",
"41": "Zora Mask",
"42": "Gerudo Mask",
"43": "Mask of Truth",
"44": "Sold Out",
"45": "Pocket Egg",
"46": "Pocket Cucco",
"47": "Cojiro",
"48": "Odd Mushroom",
"49": "Odd Potion",
"50": "Saw",
"51": "Broken Sword",
"52": "Prescription",
"53": "Eyeball Frog",
"54": "Eyedrops",
"55": "Claim Check",
"56": "Bow Fire Arrow",
"57": "Bow Ice Arrow",
"58": "Bow Light Arrow",
"59": "Kokiri Sword",
"60": "Master Sword",
"61": "Giant's Knife",
"62": "Deku Shield",
"63": "Hylian Shield",
"64": "Mirror Shield",
"65": "Kokiri Tunic",
"66": "Goron Tunic",
"67": "Zora Tunic",
"68": "Kokiri Boots",
"69": "Iron Boots",
"70": "Hover Boots",
"71": "Bullet Bag (Holds 30)",
"72": "Bullet Bag (Holds 40)",
"73": "Bullet Bag (Holds 50)",
"74": "Quiver (Holds 30)",
"75": "Quiver (Holds 40)",
"76": "Quiver (Holds 50)",
"77": "Bomb Bag (Holds 20)",
"78": "Bomb Bag (Holds 30)",
"79": "Bomb Bag (Holds 40)",
"80": "Goron's Bracelet",
"81": "Silver Gauntlets",
"82": "Golden Gauntlets",
"83": "Silver Scale",
"84": "Golden Scale",
"85": "Giant's Knife (Broken)",
"86": "WALLET ADULT",
"87": "Giant's Wallet",
"88": "Deku Seeds",
"89": "Fishing Pole",
"90": "Minuet of Forest",
"91": "Bolero of Fire",
"92": "Serenade of Water",
"93": "Requiem of Spirit",
"94": "Nocturne of Shadow",
"95": "Prelude of Light",
"96": "Zelda's Lullaby",
"97": "Epona's Song",
"98": "Saria's Song",
"99": "Sun's Song",
"100": "Song of Time",
"101": "Song of Storms",
"102": "Forest Medallion",
"103": "Fire Medallion",
"104": "Water Medallion",
"105": "Spirit Medallion",
"106": "Shadow Medallion",
"107": "Light Medallion",
"108": "Kokiri's Emerald",
"109": "Goron's Ruby",
"110": "Zora Sapphire",
"111": "Stone of Agony",
"112": "Gerudo's Card",
"113": "Skulltula Token $0",
"114": "Heart Container $0",
"115": "Piece of Heart",
"116": "Boss Key",
"117": "Compass",
"118": "Dungeon Map",
"119": "Small Key",
"120": "MAGIC SMALL",
"121": "MAGIC LARGE",
"122": "PIECE OF HEART 2",
"123": "INVALID 1",
"124": "INVALID 2",
"125": "INVALID 3",
"126": "INVALID 4",
"127": "INVALID 5",
"128": "INVALID 6",
"129": "INVALID 7",
"130": "Milk",
"131": "Recovery Heart",
"132": "Green Rupee",
"133": "Blue Rupee",
"134": "Red Rupee",
"135": "Purple Rupee",
"136": "Gold Rupee",
"137": "INVALID 8",
"138": "STICKS 5",
"139": "STICKS 10",
"140": "NUTS 5",
"141": "NUTS 10",
"142": "BOMBS 5",
"143": "BOMBS 10",
"144": "BOMBS 20",
"145": "BOMBS 30",
"146": "ARROWS SMALL",
"147": "ARROWS MEDIUM",
"148": "ARROWS LARGE",
"149": "SEEDS 30",
"150": "BOMBCHUS 5",
"151": "BOMBCHUS 20",
"152": "STICK UPGRADE 20",
"153": "STICK UPGRADE 30",
"154": "NUT UPGRADE 30",
"155": "NUT UPGRADE 40",
"255": "",
"256": "Haunted Wasteland",
"257": "Gerudos Fortress",
"258": "Gerudo Valley",
"259": "Hylia Lakeside",
"260": "Lon Lon Ranch",
"261": "Market",
"262": "Hyrule Field",
"263": "Death Mountain",
"264": "Kakariko Village",
"265": "Lost Woods",
"266": "Kokiri Forest",
"267": "Zoras Domain",
"268": "",
"269": "",
"270": "",
"271": "",
"272": "",
"273": "",
"274": "",
"275": "",
"276": "",
"277": "",
"278": "",
"279": "",
"280": "",
"281": "",
"282": "",
"283": "",
"284": "",
"285": "",
"286": "",
"287": "",
"288": "",
"289": "",
"290": "",
"291": "",
"292": "Hyrule Field",
"293": "Kakariko Village",
"294": "Graveyard",
"295": "Zoras River",
"296": "Kokiri Forest",
"297": "Sacred Forest Meadow",
"298": "Lake Hylia",
"299": "Zoras Domain",
"300": "Zoras Fountain",
"301": "Gerudo Valley",
"302": "Lost Woods",
"303": "Desert Colossus",
"304": "Gerudo's Fortress",
"305": "Haunted Wasteland",
"306": "Market",
"307": "Hyrule Castle",
"308": "Death Mountain Trail",
"309": "Death Mountain Crater",
"310": "Goron City",
"311": "Lon Lon Ranch",
"312": "Question Mark",
"313": "Ganon's Castle"
}
@@ -0,0 +1,220 @@
{
"health": "vie $0",
"magic": "magie $0",
"rupees": "rubis $0",
"0": "Bâton Mojo $0",
"1": "Noix Mojo $0",
"2": "Bombes $0",
"3": "Arc des Fées $0",
"4": "Flèche de Feu",
"5": "Feu de Din",
"6": "Lance-Pierre des Fées $0",
"7": "Ocarina des Fées",
"8": "Ocarina of Temps",
"9": "Missiles Teigneux $0",
"10": "Grappin",
"11": "Super Grappin",
"12": "Flèche de Glace",
"13": "Vent de Farore",
"14": "Boomerang",
"15": "Monocle de Vérité",
"16": "Haricot Magique $0",
"17": "Masse des Titans",
"18": "Flèche de Lumière",
"19": "Amour de Nayru",
"20": "Bouteille Vide",
"21": "Potion Rouge",
"22": "Potion Verte",
"23": "Potion Bleue",
"24": "Fée",
"25": "Poisson",
"26": "Lait de Lon Lon",
"27": "Lettre de Ruto",
"28": "Flammme Bleue",
"29": "Insectes",
"30": "Âme",
"31": "Lait de Lon Lon (moitié)",
"32": "Esprit",
"33": "Oeuf Curieux",
"34": "Poulet",
"35": "Lettre de Zelda",
"36": "Masque du Renard",
"37": "Masque de Mort",
"38": "Masque d'Effroi",
"39": "Masque du Lapin",
"40": "Masque de Goron",
"41": "Masque de Zora",
"42": "Masque de Gerudo",
"43": "Masque de Vérité",
"44": "VENDU",
"45": "Oeuf de Poche",
"46": "Cocotte de poche",
"47": "P'tit Poulet",
"48": "Champignon suspect",
"49": "Mixture suspecte",
"50": "Scie du chasseur",
"51": "Épée de Goron (brisée)",
"52": "Ordonnance",
"53": "Crapaud-qui-louche",
"54": "Gouttes",
"55": "Certificat",
"56": "Arc et Flèche de Feu",
"57": "Arc et Flèche de Glace",
"58": "Arc et Flèche de Lumière",
"59": "Épée Kokiri",
"60": "Épée de Légende",
"61": "Lame des Géants",
"62": "Bouclier Mojo",
"63": "Bouclier Hylien",
"64": "Bouclier Miroir",
"65": "Tunique Kokiri",
"66": "Tunique Goron",
"67": "Tunique Zora",
"68": "Bottes Kokiri",
"69": "Bottes de plomb",
"70": "Bottes des airs",
"71": "Sac de graines (Contient 30)",
"72": "Sac de graines (Contient 40)",
"73": "Sac de graines (Contient 50)",
"74": "Carquois (Contient 30)",
"75": "Carquois (Contient 40)",
"76": "Carquois (Contient 50)",
"77": "Sac de bombes (Contient 20)",
"78": "Sac de bombes (Contient 30)",
"79": "Sac de bombes (Contient 40)",
"80": "Bracelet Goron",
"81": "Gantelets d'argent",
"82": "Gentelets d'or",
"83": "Écaille d'argent",
"84": "Écaille d'or",
"85": "Lame des Géants (Brisée)",
"86": "GRANDE BOURSE",
"87": "Bourse de Géant",
"88": "Deku Seeds",
"89": "Canne à pèche",
"90": "Menuet des Bois",
"91": "Boléro du Feu",
"92": "Sérénade de l'Eau",
"93": "Requiem des Esprits",
"94": "Nocturne de l'Ombre",
"95": "Prélude de la Lumière",
"96": "Berceuse de Zelda",
"97": "Chant d'Epona",
"98": "Chant de Saria",
"99": "Chant du Soleil",
"100": "Chant du Temps",
"101": "Chant des Tempêtes",
"102": "Médaillon de la Forêt",
"103": "Médaillon du Feu",
"104": "Médaillon de l'Eau",
"105": "Médaillon de l'Esprit",
"106": "Médaillon de l'Ombre",
"107": "Médaillon de la Lumière",
"108": "Émeraude Kokiri",
"109": "Rubis Goron",
"110": "Saphir Zora",
"111": "Pierre de Souffrance",
"112": "Carte Gerudo",
"113": "Skulltula d'or $0",
"114": "Coeur d'Énergie $0",
"115": "Quart de Coeur",
"116": "Clé d'or",
"117": "Boussole",
"118": "Carte du Donjon",
"119": "Petite Clé",
"120": "PETITE BOUTEILLE DE MAGIE",
"121": "GRANDE BOUTEILLE DE MAGIE",
"122": "QUART DE COEUR 2",
"123": "INVALIDE 1",
"124": "INVALIDE 2",
"125": "INVALIDE 3",
"126": "INVALIDE 4",
"127": "INVALIDE 5",
"128": "INVALIDE 6",
"129": "INVALIDE 7",
"130": "Lait de Lon Lon",
"131": "Coeur de Vie",
"132": "Rubis Vert",
"133": "Rubis Bleu",
"134": "Rubis Rouge",
"135": "Rubis Pourpre",
"136": "Énorme Rubis",
"137": "INVALIDE 8",
"138": "BÂTON MOJO 5",
"139": "BÂTON MOJO 10",
"140": "NOIX MOJO 5",
"141": "NOIX MOJO 10",
"142": "BOMBES 5",
"143": "BOMBES 10",
"144": "BOMBES 20",
"145": "BOMBES 30",
"146": "ARROWS SMALL",
"147": "ARROWS MEDIUM",
"148": "ARROWS LARGE",
"149": "GRAINES MOJO 30",
"150": "MISSILES TEIGNEUX 5",
"151": "MISSILES TEIGNEUX 20",
"152": "AMÉLIORATION BÂTON MOJO 20",
"153": "AMÉLIORATION BÂTON MOJO 30",
"154": "AMÉLIORATION NOIX MOJO 30",
"155": "AMÉLIORATION NOIX MOJO 40",
"255": "",
"256": "Désert Hanté",
"257": "Forteresse Gerudo",
"258": "Vallée Gerudo",
"259": "Laboratoire du Lac",
"260": "Ranch Lon Lon",
"261": "Place du Marché",
"262": "Plaine d'Hyrule",
"263": "Montagne du Péril",
"264": "Village Cocorico",
"265": "Bois Perdus",
"266": "Forêt Kokiri",
"267": "Domaine Zora",
"268": "",
"269": "",
"270": "",
"271": "",
"272": "",
"273": "",
"274": "",
"275": "",
"276": "",
"277": "",
"278": "",
"279": "",
"280": "",
"281": "",
"282": "",
"283": "",
"284": "",
"285": "",
"286": "",
"287": "",
"288": "",
"289": "",
"290": "",
"291": "",
"292": "Plaine d'Hyrule",
"293": "Village Cocorico",
"294": "Cimetière",
"295": "Rivière Zora",
"296": "Forêt Kokiri",
"297": "Bosquet Sacré",
"298": "Lac Hylia",
"299": "Domaine Zora",
"300": "Fountaine Zora",
"301": "Vallée Gerudo",
"302": "Bois Perdus",
"303": "Colosse du Désert",
"304": "Forteresse Gerudo",
"305": "Désert Hanté",
"306": "Place du Marché",
"307": "Château d'Hyrule",
"308": "Chemin du Péril",
"309": "Cratère du Péril",
"310": "Village Goron",
"311": "Ranch Lon Lon",
"312": "Point d'interrogation",
"313": "Château de Ganon"
}
@@ -0,0 +1,220 @@
{
"health": "Energie $0",
"magic": "Magie $0",
"rupees": "Rubine $0",
"0": "Deku-Stab $0",
"1": "Deku-Nuß $0",
"2": "Bombe $0",
"3": "Feen-Bogen $0",
"4": "Feuer-Pfeil",
"5": "Dins Feuerinferno",
"6": "Feen-Schleuder $0",
"7": "Feen-Okarina",
"8": "Okarina der Zeit",
"9": "Krabbelmine $0",
"10": "Fanghaken",
"11": "Enterhaken",
"12": "Eis-Pfeil",
"13": "Farores Donnersturm",
"14": "Bumerang",
"15": "Auge der Wahrheit",
"16": "Wundererbsen $0",
"17": "Stahlhammer",
"18": "Licht-Pfeil",
"19": "Nayrus Umarmung",
"20": "Flasche",
"21": "Rotes Elixier",
"22": "Grünes Elixier",
"23": "Blaues Elixier",
"24": "Fee",
"25": "Fisch",
"26": "Milch",
"27": "Brief",
"28": "Blaues Feuer",
"29": "Käfer",
"30": "Nachtschwärmer",
"31": "Milch (1/2)",
"32": "Irrlicht",
"33": "Seltsames Ei",
"34": "Huhn",
"35": "Zeldas Brief",
"36": "Fuchs-Maske",
"37": "Schädel-Maske",
"38": "Geister-Maske",
"39": "Hasenohren",
"40": "Goronen-Maske",
"41": "Zora-Maske",
"42": "Gerudo-Maske",
"43": "Maske des Wissens",
"44": "Verkauft",
"45": "Ei",
"46": "Kiki",
"47": "Henni",
"48": "Schimmelpilz",
"49": "Modertrank",
"50": "Säge",
"51": "Goronen-Schwert (zerbrochen)",
"52": "Rezept",
"53": "Glotzfrosch",
"54": "Augentropfen",
"55": "Zertifikat",
"56": "Bogen Feuer-Pfeil",
"57": "Bogen Eis-Pfeil",
"58": "Bogen Licht-Pfeil",
"59": "Kokiri-Schwert",
"60": "Master-Schwert",
"61": "Langschwert",
"62": "Deku-schild",
"63": "Hylia-Schild",
"64": "Spiegel-Schild",
"65": "Kokiri-Rüstung",
"66": "Goronen-Rüstung",
"67": "Zora-Rüstung",
"68": "Lederstiefel",
"69": "Eisenstiefel",
"70": "Gleitstiefel",
"71": "Munitionstasche (30)",
"72": "Munitionstasche (40)",
"73": "Munitionstasche (50)",
"74": "Köcher (30)",
"75": "Köcher (40)",
"76": "Köcher (50)",
"77": "Bombentasche (20)",
"78": "Bombentasche (30)",
"79": "Bombentasche (40)",
"80": "Goronen-Armband",
"81": "Krafthandschuh",
"82": "Titanhandschuh",
"83": "Silberschuppe",
"84": "Goldschuppe",
"85": "Langschwert (gebrochen)",
"86": "Große Börse",
"87": "Riesenbörse",
"88": "Deku-Kerne",
"89": "Angel",
"90": "Menuett des Waldes",
"91": "Bolero des Feuers",
"92": "Serenade des Wassers",
"93": "Requiem der Geister",
"94": "Nocturne des Schattens",
"95": "Kantate des Lichts",
"96": "Zeldas Wiegenlied",
"97": "Eponas Lied",
"98": "Salias Lied",
"99": "Hymne der Sonne",
"100": "Hymne der Zeit",
"101": "Song of Storms",
"102": "Amulett des Waldes",
"103": "Amulett des Feuers",
"104": "Amulett des Wassers",
"105": "Amulett der Geister",
"106": "Amulett des Schattens",
"107": "Amulett des Lichts",
"108": "Kokiri-Smaragd",
"109": "Goronen-Opal",
"110": "Zora-Saphir",
"111": "Stein des Wissens",
"112": "Gerudo-Paß",
"113": "Skulltula-Symbol $0",
"114": "Herzcontainer $0",
"115": "Herzteil",
"116": "Master-Schlüssel",
"117": "Kompaß",
"118": "Labyrinth-Karte",
"119": "Kleiner Schlüssel",
"120": "MAGIE KLEIN",
"121": "MAGIE GROß",
"122": "HERZTEIL 2",
"123": "UNGÜLTIG 1",
"124": "UNGÜLTIG 2",
"125": "UNGÜLTIG 3",
"126": "UNGÜLTIG 4",
"127": "UNGÜLTIG 5",
"128": "UNGÜLTIG 6",
"129": "UNGÜLTIG 7",
"130": "Milch",
"131": "Herz",
"132": "ein Rubin",
"133": "5 Rubine",
"134": "20 Rubine",
"135": "50 Rubine",
"136": "200 Rubine",
"137": "UNGÜLTIG 8",
"138": "STÄBE 5",
"139": "STÄBE 10",
"140": "NÜSSE 5",
"141": "NÜSSE 10",
"142": "BOMBEN 5",
"143": "BOMBEN 10",
"144": "BOMBEN 20",
"145": "BOMBEN 30",
"146": "PFEILE KLEIN",
"147": "PFEILE MITTEL",
"148": "PFEILE GROß",
"149": "KERNE 30",
"150": "KRABBELMINEN 5",
"151": "KRABBELMINEN 20",
"152": "STAB UPGRADE 20",
"153": "STAB UPGRADE 30",
"154": "NUß UPGRADE 30",
"155": "NUß UPGRADE 40",
"255": "",
"256": "Gespensterwüste",
"257": "Gerudo-Festung",
"258": "Gerudotal",
"259": "Hylia-See",
"260": "Lon Lon-Farm",
"261": "Marktplatz",
"262": "Hylianische Steppe",
"263": "Todesberg",
"264": "Kakariko",
"265": "Verlorene Wälder",
"266": "Kokiri-Wald",
"267": "Zoras Reich",
"268": "",
"269": "",
"270": "",
"271": "",
"272": "",
"273": "",
"274": "",
"275": "",
"276": "",
"277": "",
"278": "",
"279": "",
"280": "",
"281": "",
"282": "",
"283": "",
"284": "",
"285": "",
"286": "",
"287": "",
"288": "",
"289": "",
"290": "",
"291": "",
"292": "Hylianische Steppe",
"293": "Kakariko",
"294": "Friedhof",
"295": "Zora-Fluss",
"296": "Kokiri-Wald",
"297": "Heilige Lichtung",
"298": "Hylia-See",
"299": "Zoras Reich",
"300": "Zoras Quelle",
"301": "Gerudotal",
"302": "Verlorene Wälder",
"303": "Wüstenkoloss",
"304": "Gerudo-Festung",
"305": "Gespensterwüste",
"306": "Marktplatz",
"307": "Schloß Hyrule",
"308": "Pfad zum Todesberg",
"309": "Todeskrater",
"310": "Goronia",
"311": "Lon Lon-Farm",
"312": "Fragezeichen",
"313": "Teufelsturm"
}
@@ -0,0 +1,18 @@
{
"minutes_plural" : "$0 minutes",
"minutes_singular" : "$0 minute",
"seconds_plural" : "$0 seconds",
"seconds_singular" : "$0 second",
"input_button_a": "the A button",
"input_button_b": "the B button",
"input_button_c": "the C button",
"input_button_l": "the L button",
"input_button_r": "the R button",
"input_button_z": "the Z button",
"input_button_c_up": "C Up",
"input_button_c_down": "C Down",
"input_button_c_left": "C Left",
"input_button_c_right": "C Right",
"input_analog_stick": "the Analog Stick",
"input_d_pad": "the D-Pad"
}
@@ -0,0 +1,18 @@
{
"minutes_plural" : "$0 minutes",
"minutes_singular" : "$0 minute",
"seconds_plural" : "$0 secondes",
"seconds_singular" : "$0 seconde",
"input_button_a": "le bouton A",
"input_button_b": "le bouton B",
"input_button_c": "le bouton C",
"input_button_l": "le bouton L",
"input_button_r": "le bouton R",
"input_button_z": "le bouton Z",
"input_button_c_up": "C Haut",
"input_button_c_down": "C Bas",
"input_button_c_left": "C Gauche",
"input_button_c_right": "C Droit",
"input_analog_stick": "le Stick Analogique",
"input_d_pad": "D-Pad"
}
@@ -0,0 +1,18 @@
{
"minutes_plural" : "$0 Minuten",
"minutes_singular" : "eine Minute",
"seconds_plural" : "$0 Sekunden",
"seconds_singular" : "eine Sekunde",
"input_button_a": "den A-Knopf",
"input_button_b": "den B-Knopf",
"input_button_c": "den C-Knopf",
"input_button_l": "den L-Knopf",
"input_button_r": "den R-Knopf",
"input_button_z": "den Z-Knopf",
"input_button_c_up": "C Oben",
"input_button_c_down": "C Unten",
"input_button_c_left": "C Links",
"input_button_c_right": "C Rechts",
"input_analog_stick": "den Analog-Stick",
"input_d_pad": "das Steuerkreuz"
}
@@ -0,0 +1,112 @@
{
"0": "Inside the Deku Tree",
"1": "Dodongo's Cavern",
"2": "Inside Jabu-Jabu's Belly",
"3": "Forest Temple",
"4": "Fire Temple",
"5": "Water Temple",
"6": "Spirit Temple",
"7": "Shadow Temple",
"8": "Bottom of The Well",
"9": "Ice Cavern",
"10": "", // Stairs to Ganondorf's Lair (No title card)
"11": "Gerudo Training Ground",
"12": "Thieves' Hideout",
"13": "Ganon's Castle",
"14": "", // Escape from Ganon's Castle (No title card)
"15": "", // Escape from Ganon's Castle 5 (No title card)x
"16": "Treasure Box Shop",
"17": "Parasitic Armored Arachnid - Gohma",
"18": "Infernal Dinosaur - King Dodongo",
"19": "Bio-electric Anemone - Barinade",
"20": "Evil Spirit from Beyond - Phantom Ganon",
"21": "Subterranean Lava Dragon - Volvagia",
"22": "Giant Aquatic Amoeba - Morpha",
"23": "Sorceress Sisters - Twinrova",
"24": "Phantom Shadow Beast - Bongo Bongo",
"25": "Great King of Evil - Ganondorf",
"26": "",
"27": "", // Entrance to Market (No title card)
"28": "",
"29": "",
"30": "Back Alley",
"31": "Back Alley",
"32": "Market",
"33": "Market",
"34": "Market",
"35": "", // Temple of Time Exterior (No title card)
"36": "SCENE_SHRINE_N",
"37": "SCENE_SHRINE_R",
"38": "", // House of the Know-it-All Brothers (No title card)
"39": "", // House of Twins (No title card)
"40": "", // House of the Great Mido (No title card)
"41": "", // Saria's House (No title card)
"42": "", // Kakariko House 1 (No title card)
"43": "", // Back Alley House 1 (No title card)
"44": "Bazaar",
"45": "Kokiri Shop",
"46": "Goron Shop",
"47": "Zora Shop",
"48": "", // Closed Shop (No title card)
"49": "Potion Shop",
"50": "", // Bombchu Shop (No title card)
"51": "Happy Mask Shop",
"52": "", // Link's House (No title card)
"53": "", // Dog Lady's House (No title card)
"54": "Stable",
"55": "", // Impa's House (No title card)
"56": "Lakeside Laboratory",
"57": "", // Running Man's Tent (No title card)
"58": "Gravekeepers Hut",
"59": "Great Fairy's Fountain",
"60": "Fairy's Fountain",
"61": "Great Fairy's Fountain",
"62": "", // Grottos (No title card)
"63": "", // Tomb 1 (No title card)
"64": "", // Tomb 2 (No title card)
"65": "Royal Family's Tomb",
"66": "Shooting Gallery",
"67": "Temple of Time",
"68": "Chamber of The Sages",
"69": "Castle Courtyard",
"70": "Castle Courtyard",
"71": "", // Goddesses Cutscene (No title card)
"72": "Unknown Place",
"73": "Fishing Pond",
"74": "Castle Courtyard",
"75": "Bombchu Bowling Alley",
"76": "", // Lon Lon Ranch House/Silo (No title card)
"77": "", // Guard House (No title card)
"78": "", // Potion Shop (No title card)
"79": "Ganon",
"80": "House of Skulltula",
"81": "Hyrule Field",
"82": "Kakariko Village",
"83": "Graveyard",
"84": "Zora's River",
"85": "Kokiri Forest",
"86": "Sacred Forest Meadow",
"87": "Lake Hylia",
"88": "Zoras Domain",
"89": "Zoras Fountain",
"90": "Gerudo Valley",
"91": "Lost Woods",
"92": "Desert Colossus",
"93": "Gerudo's Fortress",
"94": "Haunted Wasteland",
"95": "Hyrule Castle",
"96": "Death Mountain Trail",
"97": "Death Mountain Crater",
"98": "Goron City",
"99": "Lon Lon Ranch",
"100": "",
"101": "", // Debug: Test Map (No title card)
"102": "", // Debug: Test Room (No title card)
"103": "", // Debug: Depth Test (No title card)
"104": "", // Debug: Stalfos Miniboss Room (No title card)
"105": "", // Debug: Stalfos Boss Room (No title card)
"106": "", // Debug: Dark Link Room (No title card)
"107": "",
"108": "", // Debug: SRD Room (No title card)
"109": "" // Debug: Treasure Chest Warp (No title card)
}
@@ -0,0 +1,112 @@
{
"0": "Abre Mojo",
"1": "Caverne Dodongo",
"2": "Ventre de Jabu-Jabu",
"3": "Temple de la Forêt",
"4": "Temple du Feu",
"5": "Temple de l'Eau",
"6": "Temple de l'Esprit",
"7": "Temple de l'Ombre",
"8": "Puits",
"9": "Caverne Polaire",
"10": "", // Escaliers vers le Repaire de Ganondorf (No title card)
"11": "Gymnase Gerudo",
"12": "Repaire des Voleurs",
"13": "Tour de Ganon",
"14": "", // Fuite du Château de Ganon (No title card)
"15": "", // Fuite du Château de Ganon 5 (No title card)
"16": "Chasse aux Trésors",
"17": "Monstre Insectoide Géant - Gohma",
"18": "Dinosaure Infernal - King Dodongo",
"19": "Anémone Bio-Electrique - Barinade",
"20": "Esprit Maléfique de l'Au-Delà - Ganon Spectral",
"21": "Dragon des Profondeurs - Volcania",
"22": "Amibe Aquatique Géante - Morpha",
"23": "Sorcières Jumelles - Duo Maléfique",
"24": "Monstre de l'Ombre - Bongo Bongo",
"25": "Seigneur du Malin - Ganondorf",
"26": "",
"27": "", // Entrée vers le Marché (No title card)
"28": "",
"29": "",
"30": "Ruelle",
"31": "Ruelle",
"32": "Place du Marché",
"33": "Place du Marché",
"34": "Place du Marché",
"35": "", // Extérieur du Temple du Temps (No title card)
"36": "SCENE_SHRINE_N",
"37": "SCENE_SHRINE_R",
"38": "", // Cabane des Frères Je-Sais-Tout (No title card)
"39": "", // Cabane des Jumelles (No title card)
"40": "", // Cabane du Grand Mido (No title card)
"41": "", // Cabane de Saria (No title card)
"42": "", // Maison du Village Cocorico 1 (No title card)
"43": "", // Maison de la Ruelle 1 (No title card)
"44": "Bazar",
"45": "Boutique Kokiri",
"46": "Boutique Goron",
"47": "Boutique Zora",
"48": "", // Magasin Fermé (No title card)
"49": "Apothicaire",
"50": "", // Magasin de Missiles (No title card)
"51": "Foire aux Masques",
"52": "", // Cabane de Link (No title card)
"53": "", // Dog Lady's House (No title card)
"54": "Étable",
"55": "", // Maison d'Impa (No title card)
"56": "Laboratoire du Lac",
"57": "", // Tente du Marathonien (No title card)
"58": "Cabane du fossoyeur",
"59": "Fountaine Royale des Fées",
"60": "Fountaine des Fées",
"61": "Fountaine Royale des Fées",
"62": "", // Grottes (No title card)
"63": "", // Tombe 1 (No title card)
"64": "", // Tombe 2 (No title card)
"65": "Tombe Royale",
"66": "Jeu d'adresse",
"67": "Temple du Temps",
"68": "Sanctuaire des Sages",
"69": "Cour du Château",
"70": "Cour du Château",
"71": "", // Goddesses Cutscene (No title card)
"72": "Endroit Inconnu",
"73": "Étang",
"74": "Cour du Château",
"75": "Bowling Teigneux",
"76": "", // Lon Lon Ranch House/Silo (No title card)
"77": "", // Guard House (No title card)
"78": "", // Potion Shop (No title card)
"79": "Ganon",
"80": "Maison des Araignées",
"81": "Plaine d'Hyrule",
"82": "Village Cocorico",
"83": "Cimetière",
"84": "Fleuve Zora",
"85": "Forêt Kokiri",
"86": "Bosquet Sacré",
"87": "Lac Hylia",
"88": "Domaine Zora",
"89": "Fontaine Zora",
"90": "Vallée Gerudo",
"91": "Bois Perdu",
"92": "Colosse du Désert",
"93": "Forteresse Gerudo",
"94": "Désert Hanté",
"95": "Château d'Hyrule",
"96": "Chemin du Péril",
"97": "Cratère du Péril",
"98": "Village Goron",
"99": "Ranch Lon Lon",
"100": "",
"101": "", // Debug: Test Map (No title card)
"102": "", // Debug: Test Room (No title card)
"103": "", // Debug: Depth Test (No title card)
"104": "", // Debug: Stalfos Miniboss Room (No title card)
"105": "", // Debug: Stalfos Boss Room (No title card)
"106": "", // Debug: Dark Link Room (No title card)
"107": "",
"108": "", // Debug: SRD Room (No title card)
"109": "" // Debug: Treasure Chest Warp (No title card)
}
@@ -0,0 +1,112 @@
{
"0": "Im Deku-Baum",
"1": "Dodongos Höhle",
"2": "Jabu-Jabus Bauch",
"3": "Waldtempel",
"4": "Feuertempel",
"5": "Wassertempel",
"6": "Geistertempel",
"7": "Schattentempel",
"8": "Grund des Brunnens",
"9": "Eishöhle",
"10": "", // Treppe zu Ganondorfs Verließ (Keine Title-Card)
"11": "Gerudo-Arena",
"12": "Diebesversteck",
"13": "Ganons Schloß",
"14": "", // Flucht aus Ganons Schloß (Keine Title-Card)
"15": "", // Flucht aus Ganons Schloß 5 (Keine Title-Card)
"16": "Truhenlotterie",
"17": "Gepanzerter Spinnenparasit - Gohma",
"18": "Infernosaurus - King Dodongo",
"19": "Elektroterristrisches Biotentakel - Barinade",
"20": "Reitendes Unheil - Phantom-Ganon",
"21": "Subterraner Lavadrachoid - Volvagia",
"22": "Aquamöbes Wassertentakel - Morpha",
"23": "Höllische Hexenarmada - Killa Ohmaz",
"24": "Bestialische Schattenmonstrosität - Bongo Bongo",
"25": "Großmeister des Bösen - Ganondorf",
"26": "",
"27": "", // Eingang zum Marktplatz (Keine Title-Card)
"28": "",
"29": "",
"30": "Seitenstraße",
"31": "Seitenstraße",
"32": "Marktplatz",
"33": "Marktplatz",
"34": "Marktplatz",
"35": "", // Vor der Zitadelle der Zeit (Keine Title-Card)
"36": "SCENE_SHRINE_N",
"37": "SCENE_SHRINE_R",
"38": "", // Haus der Allwissenden Brüder (Keine Title-Card)
"39": "", // Haus der Zwillinge (Keine Title-Card)
"40": "", // Midos Haus (Keine Title-Card)
"41": "", // Salias Haus (Keine Title-Card)
"42": "", // Kakariko Haus 1 (Keine Title-Card)
"43": "", // Steinstraßen Haus 1 (Keine Title-Card)
"44": "Basar",
"45": "Kokiri-Laden",
"46": "Goronen-Laden",
"47": "Zora-Laden",
"48": "", // Geschlossener Laden (Keine Title-Card)
"49": "Magie-Laden",
"50": "", // Krabbelminen-Laden (Keine Title-Card)
"51": "Maskenhändler",
"52": "", // Links Haus (Keine Title-Card)
"53": "", // Haus der Hunde-Dame (Keine Title-Card)
"54": "Stall",
"55": "", // Impas Haus (Keine Title-Card)
"56": "Hylia-See Laboratorium",
"57": "", // Zelt des Rennläufers (Keine Title-Card)
"58": "Hütte des Totengräbers",
"59": "Feen-Quelle",
"60": "Feen-Brunnen",
"61": "Feen-Quelle",
"62": "", // Grotten (Keine Title-Card)
"63": "", // Grab 1 (Keine Title-Card)
"64": "", // Grab 2 (Keine Title-Card)
"65": "Königsgrab",
"66": "Schießbude",
"67": "Zitadelle der Zeit",
"68": "Halle der Weisen",
"69": "Burghof",
"70": "Burghof",
"71": "", // Göttinnen Cutscene (Keine Title-Card)
"72": "Unbekannter Ort",
"73": "Fischweiher",
"74": "Burghof",
"75": "Minenbowlingbahn",
"76": "", // Lon Lon-Farm Haus/Silo (Keine Title-Card)
"77": "", // Wachposten (Keine Title-Card)
"78": "", // Magie-Laden (Keine Title-Card)
"79": "Ganon",
"80": "Skulltulas Haus",
"81": "Hylianische Steppe",
"82": "Kakariko",
"83": "Friedhof",
"84": "Zora-Fluß",
"85": "Kokiri-Wald",
"86": "Waldlichtung",
"87": "Hylia-See",
"88": "Zoras Reich",
"89": "Zoras Quelle",
"90": "Gerudotal",
"91": "Verlorene Wälder",
"92": "Wüstenkoloss",
"93": "Gerudo-Festung",
"94": "Geisterwüste",
"95": "Schloß Hyrule",
"96": "Pfad zum Todesberg",
"97": "Todeskrater",
"98": "Goronia",
"99": "Lon Lon-Farm",
"100": "",
"101": "", // Debug: Test Karte (Keine Title-Card)
"102": "", // Debug: Test Raum (Keine Title-Card)
"103": "", // Debug: Tiefen Test (Keine Title-Card)
"104": "", // Debug: Stalfos-Ritter Miniboss Raum (Keine Title-Card)
"105": "", // Debug: Stalfos-Ritter Boss Raum (Keine Title-Card)
"106": "", // Debug: Schwarzer Link Raum (Keine Title-Card)
"107": "",
"108": "", // Debug: SRD Raum (Keine Title-Card)
"109": "" // Debug: Schatzkisten Teleport (Keine Title-Card)
}

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<PipelineMode G_PM_NPRIMITIVE="1"/>
<SetRenderMode Mode1="G_RM_FOG_SHADE_A" Mode2="G_RM_AA_ZB_OPA_SURF2" />
<Texture S="1984" T="1984" Level="0" Tile="0" On="1"/>
<TileSync/>
<SetTextureImage Path="textures/nintendo_rogo_static/SoHShiny" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="158" G="66" B="3" A="255"/>
<EndDisplayList/>
</DisplayList>
@@ -0,0 +1,20 @@
<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_1" B0="G_CCMUX_TEXEL0" C0="G_CCMUX_PRIMITIVE" D0="G_CCMUX_TEXEL0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_SHADE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_FOG="1" G_TEXTURE_GEN="1" />
<SetCycleType G_CYC_2CYCLE="1"/>
<PipelineMode G_PM_NPRIMITIVE="1"/>
<SetRenderMode Mode1="G_RM_FOG_SHADE_A" Mode2="G_RM_AA_ZB_OPA_SURF2" />
<Texture S="1984" T="1984" Level="0" Tile="0" On="1"/>
<TileSync/>
<SetTextureImage Path="textures/nintendo_rogo_static/SoHShiny" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="124" G="127" B="126" A="255"/>
<EndDisplayList/>
</DisplayList>
@@ -0,0 +1,20 @@
<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_1" B0="G_CCMUX_TEXEL0" C0="G_CCMUX_PRIMITIVE" D0="G_CCMUX_TEXEL0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_SHADE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_FOG="1" G_TEXTURE_GEN="1" />
<SetCycleType G_CYC_2CYCLE="1"/>
<PipelineMode G_PM_NPRIMITIVE="1"/>
<SetRenderMode Mode1="G_RM_FOG_SHADE_A" Mode2="G_RM_AA_ZB_OPA_SURF2" />
<Texture S="1984" T="1984" Level="0" Tile="0" On="1"/>
<TileSync/>
<SetTextureImage Path="textures/nintendo_rogo_static/SoHShiny" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="255" G="7" B="0" A="255"/>
<EndDisplayList/>
</DisplayList>
@@ -0,0 +1,20 @@
<DisplayList Version="0">
<PipeSync/>
<SetCombineLERP A0="G_CCMUX_TEXEL0" B0="G_CCMUX_0" C0="G_CCMUX_SHADE" D0="G_CCMUX_0" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_1" A1="G_CCMUX_COMBINED" B1="G_CCMUX_0" C1="G_CCMUX_PRIMITIVE" D1="G_CCMUX_0" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_COMBINED"/>
<SetGeometryMode G_FOG="1" G_TEXTURE_GEN="1" />
<SetCycleType G_CYC_2CYCLE="1"/>
<PipelineMode G_PM_NPRIMITIVE="1"/>
<SetRenderMode Mode1="G_RM_FOG_SHADE_A" Mode2="G_RM_AA_ZB_OPA_SURF2" />
<Texture S="1984" T="1984" Level="0" Tile="0" On="1"/>
<TileSync/>
<SetTextureImage Path="textures/nintendo_rogo_static/SoHShiny" Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Width="1"/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b_LOAD_BLOCK" Line="0" TMem="0" Tile="7" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<LoadSync/>
<LoadBlock Tile="7" Uls="0" Ult="0" Lrs="511" Dxt="512"/>
<PipeSync/>
<SetTile Format="G_IM_FMT_I" Size="G_IM_SIZ_8b" Line="4" TMem="0" Tile="0" Palette="0" Cms0="G_TX_WRAP" Cms1="G_TX_NOMIRROR" Cmt0="G_TX_WRAP" Cmt1="G_TX_NOMIRROR" MaskS="5" ShiftS="0" MaskT="5" ShiftT="0"/>
<SetTileSize T="0" Uls="0" Ult="0" Lrs="124" Lrt="124"/>
<SetPrimColor M="0" L="0" R="88" G="46" B="16" A="255"/>
<EndDisplayList/>
</DisplayList>
@@ -0,0 +1,8 @@
<DisplayList Version="0">
<PipeSync/>
<ClearGeometryMode G_FOG="1" G_TEXTURE_GEN="1" />
<SetCycleType G_CYC_1CYCLE="1"/>
<PipelineMode G_PM_1PRIMITIVE="1"/>
<EndDisplayList/>
</DisplayList>
@@ -0,0 +1,8 @@
<DisplayList Version="0">
<PipeSync/>
<ClearGeometryMode G_FOG="1" G_TEXTURE_GEN="1" />
<SetCycleType G_CYC_1CYCLE="1"/>
<PipelineMode G_PM_1PRIMITIVE="1"/>
<EndDisplayList/>
</DisplayList>
@@ -0,0 +1,8 @@
<DisplayList Version="0">
<PipeSync/>
<ClearGeometryMode G_FOG="1" G_TEXTURE_GEN="1" />
<SetCycleType G_CYC_1CYCLE="1"/>
<PipelineMode G_PM_1PRIMITIVE="1"/>
<EndDisplayList/>
</DisplayList>
@@ -0,0 +1,8 @@
<DisplayList Version="0">
<PipeSync/>
<ClearGeometryMode G_FOG="1" G_TEXTURE_GEN="1" />
<SetCycleType G_CYC_1CYCLE="1"/>
<PipelineMode G_PM_1PRIMITIVE="1"/>
<EndDisplayList/>
</DisplayList>
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After

Width:  |  Height:  |  Size: 194 B

+12 -5
View File
@@ -8,16 +8,22 @@ import struct
import subprocess
import argparse
def BuildOTR(xmlPath, rom, zapd_exe=None):
def BuildOTR(xmlPath, rom, zapd_exe=None, genHeaders=None):
shutil.copytree("assets", "Extract/assets")
if not zapd_exe:
zapd_exe = "x64\\Release\\ZAPD.exe" if sys.platform == "win32" else "../ZAPDTR/ZAPD.out"
exec_cmd = [zapd_exe, "ed", "-i", xmlPath, "-b", rom, "-fl", "CFG/filelists",
"-o", "placeholder", "-osf", "placeholder", "-gsf", "1",
"-rconf", "CFG/Config.xml", "-se", "OTR", "--otrfile",
"oot-mq.otr" if Z64Rom.isMqRom(rom) else "oot.otr"]
"-o", "placeholder", "-osf", "placeholder", "-rconf", "CFG/Config.xml"]
# generate headers, but not otrs by excluding the otr exporter
if genHeaders:
exec_cmd.extend(["-gsf", "1"])
else:
# generate otrs, but not headers
exec_cmd.extend(["-gsf", "0", "-se", "OTR", "--otrfile",
"oot-mq.otr" if Z64Rom.isMqRom(rom) else "oot.otr"])
print(exec_cmd)
exitValue = subprocess.call(exec_cmd)
@@ -33,6 +39,7 @@ def main():
parser.add_argument("rom", help="Path to the rom", type=str, nargs="?")
parser.add_argument("--non-interactive", help="Runs the script non-interactively for use in build scripts.", dest="non_interactive", action="store_true")
parser.add_argument("-v", "--verbose", help="Display rom's header checksums and their corresponding xml folder", dest="verbose", action="store_true")
parser.add_argument("--gen-headers", help="Generate source headers to be checked in", dest="gen_headers", action="store_true")
args = parser.parse_args()
@@ -41,7 +48,7 @@ def main():
if (os.path.exists("Extract")):
shutil.rmtree("Extract")
BuildOTR("../soh/assets/xml/" + rom.version.xml_ver + "/", rom.file_path, zapd_exe=args.zapd_exe)
BuildOTR("../soh/assets/xml/" + rom.version.xml_ver + "/", rom.file_path, zapd_exe=args.zapd_exe, genHeaders=args.gen_headers)
if __name__ == "__main__":
main()
+7 -10
View File
@@ -18,17 +18,14 @@ def chooseROM(verbose=False, non_interactive=False):
return roms
if non_interactive:
romsToExtract = []
foundMq = False
foundOot = False
mq_rom = None
non_mq_rom = None
for rom in roms:
if rom.isMq and not foundMq:
romsToExtract.append(rom)
foundMq = True
elif not rom.isMq and not foundOot:
romsToExtract.append(rom)
foundOot = True
return romsToExtract
if rom.isMq and mq_rom is None:
mq_rom = rom
elif not rom.isMq and non_mq_rom is None:
non_mq_rom = rom
return [rom for rom in [non_mq_rom, mq_rom] if rom is not None]
print(f"{len(roms)} roms found, please select one by pressing 1-{len(roms)}")
print()
@@ -56,19 +56,19 @@ RomVersion GetVersion(FILE* rom) {
version.crc = __bswap_32(version.crc);
switch (version.crc) {
case OOT_NTSC_10:
case OOT_NTSC_US_10:
version.version = "N64 NTSC 1.0";
version.listPath = "ntsc_oot.txt";
version.offset = OOT_OFF_NTSC_10;
version.isMQ = false;
break;
case OOT_NTSC_11:
case OOT_NTSC_US_11:
version.version = "N64 NTSC 1.1";
version.listPath = "ntsc_oot.txt";
version.offset = OOT_OFF_NTSC_11;
version.isMQ = false;
break;
case OOT_NTSC_12:
case OOT_NTSC_US_12:
version.version = "N64 NTSC 1.2";
version.listPath = "ntsc_oot.txt";
version.offset = OOT_OFF_NTSC_12;
+74 -155
View File
@@ -1,191 +1,110 @@
# Welcome to the Ship of Harkinian!
![Ship of Harkinian](docs/shiptitle.darkmode.png#gh-dark-mode-only)
![Ship of Harkinian](docs/shiptitle.lightmode.png#gh-light-mode-only)
A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!
## Website
The Ship does not include assets and as such requires a prior copy of the game to play.
Official Website: https://www.shipofharkinian.com/
## Discord
Official Discord: https://discord.com/invite/BtBmd55HVH
Official Discord: https://discord.com/invite/shipofharkinian
## Quick Start (Windows)
If you're having any trouble after reading through this `README`, feel free ask for help in the Support text channels. Please keep in mind that we do not condone piracy.
1) Download The Ship of Harkinian from [Discord](https://discord.com/invite/BtBmd55HVH).
2) Requires a supported copy of the game (See supported games below).
3) Use the OTRGui to generate an `oot.otr` archive file.
4) Launch `soh.exe`
# Quick Start
### Supported Games
#### Ocarina of Time Debug PAL GC (not Master Quest)
> Currently the recommended option
The Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.
### 1. Check your `sha1`
You can verify you have a supported copy of the game by checking the `sha1` hash. There are many ways to do this, one of the simplest is using the [`hasher-js`](https://github.com/snarfblam/hasher-js) webapp hosted at https://www.romhacking.net/hash/.
| Supported Version | `sha1` |
| - | - |
| PAL GC | `0227d7c0074f2d0ac935631990da8ec5914597b4` |
| PAL GC (Debug) | `cee6bc3c2a634b41728f2af8da54d9bf8cc14099` |
| PAL MQ (Debug) | `079b855b943d6ad8bd1eb026c0ed169ecbdac7da` |
| PAL MQ (Debug) | `50bebedad9e0f10746a52b07239e47fa6c284d03` |
### 2. Download The Ship of Harkinian from [Discord](https://discord.com/invite/shipofharkinian)
The latest release is available in the most recent post in the `#downloads` channel.
### 3. Launch the Game!
#### Windows
* Extract the zip
* Launch `soh.exe`
#### Linux
* Place your supported copy of the game in the same folder as the appimage.
* Execute `soh.appimage`. You may have to `chmod +x` the appimage via terminal.
#### macOS
* Run `soh.app`. When prompted, select your supported copy of the game.
* You should see a notification saying `Processing OTR`, then, once the process is complete, you should get a notification saying `OTR Successfully Generated`, then the game should start.
#### Nintendo Switch
* Run one of the PC releases to generate an `oot.otr` and/or `oot-mq.otr` file. After launching the game on PC, you will be able to find these files in the same directory as `soh.exe` or `soh.appimage`. On macOS, these files can be found in `/Users/<username>/Library/Application Support/com.shipofharkinian.soh/`
* Copy the files to your sd card
```
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
```
#### Ocarina of Time PAL GameCube
> May lead to crashes and instability
```
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
```
#### Ocarina of Time Debug PAL GC MQ (Dungeons will be Master Quest)
```
Build team: `zelda@srd022j`
Build date: `03-02-21 00:16:31` (year-month-day)
sha1: 079b855b943d6ad8bd1eb026c0ed169ecbdac7da (Produced by decomp)
sha1: 50bebedad9e0f10746a52b07239e47fa6c284d03 (Alternate)
sdcard
└── switch
└── soh
├── oot-mq.otr
├── oot.otr
├── soh.nro
└── soh.otr
```
* Launch via Atmosphere's `Game+R` launcher method.
### 4. Play!
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
## Additional Setup Information
# Configuration
The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the addition of many new features and bug fixes. The code word represents a minor release version which increments with small updates mainly comprised of bug fixes. For example, `DECKARD ALFA`.
### Windows Rom Extraction
* Open OTRGui.exe, and select one of the supported roms listed above, to generate the `oot.otr` archive file.
* If a second button already exits then `oot.otr` already exists. To prevent overwriting the old `oot.otr` use this button to choose a new game directory. The new directory must not already contain an `oot.otr` to prevent an error.
* When the process completes, place `oot.otr` beside `soh.exe` if it is not already.
This packaging process can take up to **5 minutes**.
Close the OTRGui when the `Done!` message appears.
If you get another message, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.
### Linux Rom Extraction
* Place one of the supported roms in the same folder as the appimage.
* When you run the soh appimage, it should begin generating the `oot.otr` archive file.
* When the process completes, place `oot.otr` in the same folder as the appimage, if it is not already, then run the appimage.
The packaging process can take up to **5 minutes**.
If you get any errors, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.
### MacOS Rom Extraction
* Run `soh.app`, and when prompted, select one of the supported roms listed above.
* You should see a notification saying `Processing OTR`, then, once the process is complete, you should get a notification saying `OTR Successfully Generated`, then the game should start.
The packing process can take up to **5 minutes**.
If you get an error saying `Incompatible ROM hash`, you have selected the wrong rom, make sure the checksum matches one of the ones listed above.
### Nintendo Switch Rom Extraction
* Download the latest PC release of the Ship of Harkinian, and follow the instructions above for generating the `oot.otr` archive on that platform.
* Place the `.nro` and the `oot.otr` archive into a folder called `soh` in your Switch folder on your Switch
### Nintendo Wii U Rom Extraction
* Download the latest PC release of the Ship of Harkinian, and follow the instructions above for generating the `oot.otr` archive on that platform.
* Copy the `.rpx` and the `oot.otr` archive to `wiiu/apps/soh`
---
If you still cannot get the tool to work, join our [Discord Server](https://discord.com/invite/BtBmd55HVH) and ask for help in the `#support` text channel. Keep-in-mind that we do not condone piracy in any way.
### Running The Ship of Harkinian
Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.
Default keyboard configuration:
### Default keyboard configuration
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
| - | - | - | - | - | - | - | - |
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts:
### Other shortcuts
| Keys | Action |
| - | - |
| F1 | Toggle menubar |
| F5 | Save state |
| F6 | Change state |
| F7 | Load state |
| F9 | Toggle Text-to-Speech (Windows and Mac only) |
| F10 | Fullscreen (OpenGL) |
| Tab | Toggle Alternate assets |
| Alt+Enter | Fullscreen (DirectX) |
| Ctrl+R | Reset |
Currently, DirectX 11 and OpenGL are supported. Change the renderer by opening the `shipofharkinian.json` configuration file in notepad and add `sdl` to the quotes in `"GfxBackend": ""` for OpenGL or leave blank for DirectX.
### Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows.
### Custom Music
# Custom Assets
We support importing custom [Seq64](https://github.com/sauraen/seq64) files to replace the in game music and fanfares (Not sound effects yet currently).
Custom assets are packed in `.otr` files. To use custom assets, place them in the `mods` folder.
First you will need to prepare a folder with the desired sequences, in which every sequence will have two files with the same name and different extensions, a `.seq` Seq64 file and a `.meta` plaintext file. These files can be categorically nested in folders if desired, they will still be consumed as if they were all at the top level.
If you're interested in creating and/or packing your own custom asset `.otr` files, check out [**retro**](https://github.com/HarbourMasters64/retro)!
The meta file will have two lines, the first line is the name that will be displayed in the SFX editor, and the second line will be the instrument set number, in base 16. For example, if there is a sequence file `Foo.seq` then you need a meta file `Foo.meta` that could contain:
```
Awesome Name
C
```
# Development
### Building
Once you have prepared your sequences folder:
1. Download and open [Retro](https://github.com/HarbourMasters/retro/releases).
1. Choose the "Create OTR" option
1. Choose the "Custom Sequences" option
1. Using the file select, choose the sequences folder you prepared in the previous instructions.
1. Click the "Stage Files" button (Reminder: SoH can handle 1024 custom sequence in total, this number include the count of the original music with it so be sure to take this into account)
1. Click the "Finalize OTR" text in the green footer.
1. Finally click "Generate OTR" and for the source destination it needs to go in the `mods` folder of your SoH installation.
- This `mods` folder should be a sibling of your `oot.otr` file.
If you want to manually compile SoH, please consult the [building instructions](docs/BUILDING.md).
Assuming you have done everything correctly, boot up SoH and open up the SFX Editor (In the Enhancements dropdown). You should now be able to swap out any of the in game sequences/fanfares for the sequences added in your newly generated OTR file. If you have any trouble with this process please reach out in the support section of the Discord
### Playtesting
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
## Building The Ship of Harkinian
* [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip)
* [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip)
* [Linux (performance)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-performance.zip) _(requires `glibc 2.35` or newer, but will be more performant than the compatibility build.)_
* [Linux (compatibility)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-compatiblity.zip) _(compatible with most Linux distributions, but may not be as performant as the performance build.)_
* [Switch](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-switch.zip)
Refer to the [building instructions](BUILDING.md) to compile SoH.
## Nightly Builds
Nightly builds of Ship of Harkinian are available here: [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip), [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip), [Linux (compatibility*)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-compatiblity.zip), [Linux (performance*)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-performance.zip), [Switch](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-switch.zip), [Wii U](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip)
_*compatibility: compatible with most Linux distributions, but may not be as performant as the perf build._\
_*performance: requires glibc 2.35 or newer, but will be more performant than the compat build._
## Take The Survey
Want to use cartridge readers in tandem with the OTRGui?
Take [this survey](https://retroarchopenhardware.com/survey.php) to increase chances of this becoming reality.
## The Harbour Masters Are...
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
Louist103 | Developer - Save System Programmer and General Programmer
Emil | Developer - Fast3D Programmer
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
MelonSpeedruns | Developer - General Programmer
Rozlette | Developer - General Programmer
JoshDuMan | Developer - General Programmer
KiritoDev/Lywx | Developer - General Programmer
Theo3 | Developer - General Programmer
Random06457 | Developer - Linux Build
## Special Thanks
Decomp & ZAPD | Made this project even possible in the first place!
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
Rrrrry123 | Speedbunner, encouragement, and community moderation
Fierce deity | Encouragement and community moderation
mzxrules | For his contributions to decomp
zel. | For his contributions to decomp
Aloxado | Developer - General Programmer
MegaMech | Developer - General Programmer
Revo | Tester - GCC support and General Testing
zfg | Tester - General Testing
Horseless Headman | Tester - General Testing
Steven Pritchett | Tester - General Testing
Trenton May | Tester - General Testing
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
Koby Howell | Tester - General Testing
Logg | Tester - General Testing
Taylor Daley | Graphic Design
Can't Sleep | Graphic Design
## Video Credits
Kenix | Producer / Writer
briaguya | Writer
rainbow_fash | Executive Producer
ReveriePass | Editor
MicTheMicrophone | Gwonam / The King
Amphibibro | Link
AceHeart | Zelda
<a href="https://github.com/Kenix3/libultraship/">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png">
<img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png">
</picture>
</a>
+3 -3
View File
@@ -4,9 +4,9 @@
; git-subrepo command. See https://github.com/git-commands/git-subrepo#readme
;
[subrepo]
remote = https://github.com/HarbourMasters/ZAPDTR.git
remote = https://github.com/harbourmasters/ZAPDTR
branch = master
commit = e23b125d89bd973998d2eb00896bcbaf1b53a329
parent = 17b1a8e7fd5517f9232e531da0fed6ef80a87f04
commit = d4c35b90aed66eeed61066b4b76e488bfab52b4d
parent = 9d17e19a1dcf2b5c6cef0d3c93816f98a280eb58
method = rebase
cmdver = 0.4.3
+9 -7
View File
@@ -50,17 +50,19 @@ void ExporterExample_Collision::Save(ZResource* res, [[maybe_unused]] const fs::
writer->Write(col->polygons[i].vtxA);
writer->Write(col->polygons[i].vtxB);
writer->Write(col->polygons[i].vtxC);
writer->Write(col->polygons[i].a);
writer->Write(col->polygons[i].b);
writer->Write(col->polygons[i].c);
writer->Write(col->polygons[i].d);
writer->Write(col->polygons[i].normX);
writer->Write(col->polygons[i].normY);
writer->Write(col->polygons[i].normZ);
writer->Write(col->polygons[i].dist);
}
writer->Seek(col->polyTypeDefSegmentOffset, SeekOffsetType::Start);
for (uint16_t i = 0; i < col->polygonTypes.size(); i++)
writer->Write(col->polygonTypes[i]);
for (const auto& poly : col->polygonTypes)
{
writer->Write(poly.data[0]);
writer->Write(poly.data[1]);
}
writer->Seek(col->camDataSegmentOffset, SeekOffsetType::Start);
for (auto entry : col->camData->entries)
+159 -159
View File
@@ -1,160 +1,160 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
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</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{65608eb0-1a47-45ad-ab66-192fb64c762c}</ProjectGuid>
<RootNamespace>ExporterTest</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>ExporterExample</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<LinkIncremental>false</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<LanguageStandard_C>stdc11</LanguageStandard_C>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<ClInclude Include="CollisionExporter.h" />
<ClInclude Include="TextureExporter.h" />
<ClInclude Include="RoomExporter.h" />
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<ClCompile Include="CollisionExporter.cpp" />
<ClCompile Include="TextureExporter.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="RoomExporter.cpp" />
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<ImportGroup Label="ExtensionTargets">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{65608eb0-1a47-45ad-ab66-192fb64c762c}</ProjectGuid>
<RootNamespace>ExporterTest</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>ExporterExample</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<LanguageStandard_C>stdc11</LanguageStandard_C>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<ItemGroup>
<ClInclude Include="CollisionExporter.h" />
<ClInclude Include="TextureExporter.h" />
<ClInclude Include="RoomExporter.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="CollisionExporter.cpp" />
<ClCompile Include="TextureExporter.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="RoomExporter.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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+3 -3
View File
@@ -1,7 +1,7 @@
#include "RoomExporter.h"
#include "CollisionExporter.h"
#include "Utils/BinaryWriter.h"
#include "Utils/File.h"
#include <Utils/DiskFile.h>
#include "Utils/MemoryStream.h"
#include "ZRoom/Commands/SetCameraSettings.h"
#include "ZRoom/Commands/SetCollisionHeader.h"
@@ -334,7 +334,7 @@ void ExporterExample_Room::Save(ZResource* res, const fs::path& outPath, BinaryW
writer->Write(entry.rotX);
writer->Write(entry.rotY);
writer->Write(entry.rotZ);
writer->Write(entry.initVar);
writer->Write(entry.params);
}
writer->Seek(oldOffset, SeekOffsetType::Start);
@@ -367,6 +367,6 @@ void ExporterExample_Room::Save(ZResource* res, const fs::path& outPath, BinaryW
}
// writer->Close();
// File::WriteAllBytes(StringHelper::Sprintf("%s", res->GetName().c_str()),
// DiskFile::WriteAllBytes(StringHelper::Sprintf("%s", res->GetName().c_str()),
// memStream->ToVector());
}
-97
View File
@@ -1,97 +0,0 @@
pipeline {
agent {
label 'ZAPD'
}
stages {
// Non-parallel ZAPD stage
stage('Build ZAPD') {
steps {
sh 'make -j WERROR=1'
}
}
// CHECKOUT THE REPOS
stage('Checkout Repos') {
parallel {
stage('Checkout oot') {
steps {
dir('oot') {
git url: 'https://github.com/zeldaret/oot.git'
}
}
}
stage('Checkout mm') {
steps{
dir('mm') {
git url: 'https://github.com/zeldaret/mm.git'
}
}
}
}
}
// SETUP THE REPOS
stage('Set up repos') {
parallel {
stage('Setup OOT') {
steps {
dir('oot') {
sh 'cp /usr/local/etc/roms/baserom_oot.z64 baserom_original.z64'
// Identical to `make setup` except for copying our newer ZAPD.out into oot
sh 'git submodule update --init --recursive'
sh 'make -C tools'
sh 'cp ../ZAPD.out tools/ZAPD/'
sh 'python3 fixbaserom.py'
sh 'python3 extract_baserom.py'
sh 'python3 extract_assets.py'
}
}
}
stage('Setup MM') {
steps {
dir('mm') {
sh 'cp /usr/local/etc/roms/mm.us.rev1.z64 baserom.mm.us.rev1.z64'
// Identical to `make setup` except for copying our newer ZAPD.out into mm
sh 'make -C tools'
sh 'cp ../ZAPD.out tools/ZAPD/'
sh 'python3 tools/fixbaserom.py'
sh 'python3 tools/extract_baserom.py'
sh 'python3 extract_assets.py -t$(nproc)'
}
}
}
}
}
// BUILD THE REPOS
stage('Build repos') {
parallel {
stage('Build oot') {
steps {
dir('oot') {
sh 'make -j'
}
}
}
stage('Build mm') {
steps {
dir('mm') {
sh 'make -j disasm'
sh 'make -j all'
}
}
}
}
}
}
post {
always {
cleanWs()
}
}
}
+134
View File
@@ -0,0 +1,134 @@
# use variables in submakes
export
OPTIMIZATION_ON ?= 1
ASAN ?= 0
DEPRECATION_ON ?= 1
DEBUG ?= 0
COPYCHECK_ARGS ?=
LLD ?= 0
WERROR ?= 0
# Use clang++ if available, else use g++
ifeq ($(shell command -v clang++ >/dev/null 2>&1; echo $$?),0)
CXX := clang++
else
CXX := g++
endif
INC := -I ZAPD -I lib/libgfxd -I lib/tinyxml2 -I ZAPDUtils
CXXFLAGS := -fpic -std=c++17 -Wall -Wextra -fno-omit-frame-pointer
OPTFLAGS :=
ifneq ($(DEBUG),0)
OPTIMIZATION_ON = 0
CXXFLAGS += -g3 -DDEVELOPMENT -D_DEBUG
COPYCHECK_ARGS += --devel
DEPRECATION_ON = 0
endif
ifneq ($(WERROR),0)
CXXFLAGS += -Werror
endif
ifeq ($(OPTIMIZATION_ON),0)
OPTFLAGS := -O0
else
OPTFLAGS := -O2
endif
ifneq ($(ASAN),0)
CXXFLAGS += -fsanitize=address -fsanitize=pointer-compare -fsanitize=pointer-subtract -fsanitize=undefined
endif
ifneq ($(DEPRECATION_ON),0)
CXXFLAGS += -DDEPRECATION_ON
endif
# CXXFLAGS += -DTEXTURE_DEBUG
LDFLAGS := -lm -ldl -lpng
# Use LLD if available. Set LLD=0 to not use it
ifeq ($(shell command -v ld.lld >/dev/null 2>&1; echo $$?),0)
LLD := 1
endif
ifneq ($(LLD),0)
LDFLAGS += -fuse-ld=lld
endif
UNAME := $(shell uname)
UNAMEM := $(shell uname -m)
ifneq ($(UNAME), Darwin)
LDFLAGS += -Wl,-export-dynamic -lstdc++fs
EXPORTERS := -Wl,--whole-archive ExporterTest/ExporterTest.a -Wl,--no-whole-archive
else
EXPORTERS := -Wl,-force_load ExporterTest/ExporterTest.a
ifeq ($(UNAMEM),arm64)
ifeq ($(shell brew list libpng > /dev/null 2>&1; echo $$?),0)
LDFLAGS += -L $(shell brew --prefix)/lib
INC += -I $(shell brew --prefix)/include
else
$(error Please install libpng via Homebrew)
endif
endif
endif
ZAPD_SRC_DIRS := $(shell find ZAPD -type d)
SRC_DIRS = $(ZAPD_SRC_DIRS) lib/tinyxml2
ZAPD_CPP_FILES := $(foreach dir,$(ZAPD_SRC_DIRS),$(wildcard $(dir)/*.cpp))
ZAPD_H_FILES := $(foreach dir,$(ZAPD_SRC_DIRS),$(wildcard $(dir)/*.h))
CPP_FILES += $(ZAPD_CPP_FILES) lib/tinyxml2/tinyxml2.cpp
O_FILES := $(foreach f,$(CPP_FILES:.cpp=.o),build/$f)
O_FILES += build/ZAPD/BuildInfo.o
# create build directories
$(shell mkdir -p $(foreach dir,$(SRC_DIRS),build/$(dir)))
# Main targets
all: ZAPD.out copycheck
build/ZAPD/BuildInfo.o:
python3 ZAPD/genbuildinfo.py $(COPYCHECK_ARGS)
$(CXX) $(CXXFLAGS) $(OPTFLAGS) $(INC) -c $(OUTPUT_OPTION) build/ZAPD/BuildInfo.cpp
copycheck: ZAPD.out
python3 copycheck.py
clean:
rm -rf build ZAPD.out
$(MAKE) -C lib/libgfxd clean
$(MAKE) -C ZAPDUtils clean
$(MAKE) -C ExporterTest clean
rebuild: clean all
format:
clang-format-11 -i $(ZAPD_CPP_FILES) $(ZAPD_H_FILES)
$(MAKE) -C ZAPDUtils format
$(MAKE) -C ExporterTest format
.PHONY: all build/ZAPD/BuildInfo.o copycheck clean rebuild format
build/%.o: %.cpp
$(CXX) $(CXXFLAGS) $(OPTFLAGS) $(INC) -c $(OUTPUT_OPTION) $<
# Submakes
lib/libgfxd/libgfxd.a:
$(MAKE) -C lib/libgfxd
.PHONY: ExporterTest
ExporterTest:
$(MAKE) -C ExporterTest
.PHONY: ZAPDUtils
ZAPDUtils:
$(MAKE) -C ZAPDUtils
# Linking
ZAPD.out: $(O_FILES) lib/libgfxd/libgfxd.a ExporterTest ZAPDUtils
$(CXX) $(CXXFLAGS) $(O_FILES) lib/libgfxd/libgfxd.a ZAPDUtils/ZAPDUtils.a $(EXPORTERS) $(LDFLAGS) $(OUTPUT_OPTION)
-5
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@@ -71,9 +71,6 @@ ZAPD needs a _File parsing mode_ to be passed as first parameter. The options ar
- `blb`: "Build blob" mode.
- In this mode, ZAPD expects a BIN file as input and a filename as ouput.
- ZAPD will try to convert the given BIN into the contents of a `uint8_t` C array.
- `bovl`: "Build overlay" mode.
- In this mode, ZAPD expects an overlay C file as input, a filename as ouput and an overlay configuration path (`-cfg`).
- ZAPD will generate a reloc `.s` file.
ZAPD also accepts the following list of extra parameters:
@@ -102,8 +99,6 @@ ZAPD also accepts the following list of extra parameters:
- `ia16`
- `ci4`
- `ci8`
- `-cfg PATH`: Set cfg path (for overlays).
- Can be used only in `bovl` mode.
- `-rconf PATH` Read Config File.
- `-eh`: Enable error handler.
- Only available in non-Windows environments.
+31 -31
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@@ -1,4 +1,4 @@
set(PROJECT_NAME ZAPD)
set(PROJECT_NAME ZAPDLib)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use")
@@ -17,6 +17,7 @@ set(Header_Files
"ImageBackend.h"
"OutputFormatter.h"
"WarningHandler.h"
"CrashHandler.h"
)
source_group("Header Files" FILES ${Header_Files})
@@ -27,22 +28,6 @@ set(Header_Files__Libraries
)
source_group("Header Files\\Libraries" FILES ${Header_Files__Libraries})
set(Header_Files__Libraries__elfio
"../lib/elfio/elfio/elf_types.hpp"
"../lib/elfio/elfio/elfio.hpp"
"../lib/elfio/elfio/elfio_dump.hpp"
"../lib/elfio/elfio/elfio_dynamic.hpp"
"../lib/elfio/elfio/elfio_header.hpp"
"../lib/elfio/elfio/elfio_note.hpp"
"../lib/elfio/elfio/elfio_relocation.hpp"
"../lib/elfio/elfio/elfio_section.hpp"
"../lib/elfio/elfio/elfio_segment.hpp"
"../lib/elfio/elfio/elfio_strings.hpp"
"../lib/elfio/elfio/elfio_symbols.hpp"
"../lib/elfio/elfio/elfio_utils.hpp"
)
source_group("Header Files\\Libraries\\elfio" FILES ${Header_Files__Libraries__elfio})
set(Header_Files__Libraries__libgfxd
"../lib/libgfxd/gbi.h"
"../lib/libgfxd/gfxd.h"
@@ -58,15 +43,17 @@ source_group("Header Files\\Yaz0" FILES ${Header_Files__Yaz0})
set(Header_Files__Z64
"OtherStructs/SkinLimbStructs.h"
"Overlays/ZOverlay.h"
"OtherStructs/CutsceneMM_Commands.h"
"OtherStructs/Cutscene_Commands.h"
"ZAnimation.h"
"ZActorList.h"
"ZArray.h"
"ZAudio.h"
"ZBackground.h"
"ZBlob.h"
"ZCollision.h"
"ZCollisionPoly.h"
"ZCutscene.h"
"ZCutsceneMM.h"
"ZDisplayList.h"
"ZFile.h"
"ZLimb.h"
@@ -77,6 +64,7 @@ set(Header_Files__Z64
"ZRom.h"
"ZScalar.h"
"ZSkeleton.h"
"ZSurfaceType.h"
"ZString.h"
"ZSymbol.h"
"ZText.h"
@@ -136,6 +124,7 @@ set(Resource_Files
source_group("Resource Files" FILES ${Resource_Files})
set(Source_Files
"CrashHandler.cpp"
"Declaration.cpp"
"FileWorker.cpp"
"GameConfig.cpp"
@@ -165,16 +154,18 @@ source_group("Source Files\\Yaz0" FILES ${Source_Files__Yaz0})
set(Source_Files__Z64
"OtherStructs/SkinLimbStructs.cpp"
"Overlays/ZOverlay.cpp"
"OtherStructs/CutsceneMM_Commands.cpp"
"OtherStructs/Cutscene_Commands.cpp"
"ZAnimation.cpp"
"ZActorList.cpp"
"ZArray.cpp"
"ZAudio.cpp"
"ZAudioDecode.cpp"
"ZBackground.cpp"
"ZBlob.cpp"
"ZCollision.cpp"
"ZCollisionPoly.cpp"
"ZCutscene.cpp"
"ZCutsceneMM.cpp"
"ZDisplayList.cpp"
"ZFile.cpp"
"ZLimb.cpp"
@@ -185,6 +176,7 @@ set(Source_Files__Z64
"ZRom.cpp"
"ZScalar.cpp"
"ZSkeleton.cpp"
"ZSurfaceType.cpp"
"ZString.cpp"
"ZSymbol.cpp"
"ZText.cpp"
@@ -241,7 +233,6 @@ source_group("Source Files\\Z64\\ZRoom\\Commands" FILES ${Source_Files__Z64__ZRo
set(ALL_FILES
${Header_Files}
${Header_Files__Libraries}
${Header_Files__Libraries__elfio}
${Header_Files__Libraries__libgfxd}
${Header_Files__Yaz0}
${Header_Files__Z64}
@@ -260,10 +251,17 @@ set(ALL_FILES
################################################################################
# Target
################################################################################
add_executable(${PROJECT_NAME} ${ALL_FILES})
add_library(${PROJECT_NAME} STATIC ${ALL_FILES})
add_executable(ZAPD ExecutableMain.cpp)
target_link_libraries(ZAPD ${PROJECT_NAME})
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
use_props(${PROJECT_NAME} "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
use_props(ZAPD "${CMAKE_CONFIGURATION_TYPES}" "${DEFAULT_CXX_PROPS}")
endif()
################################################################################
# Includes for CMake from *.props
@@ -282,7 +280,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
)
endif()
elseif (CMAKE_SYSTEM_NAME MATCHES "Linux|Darwin")
set_target_properties(${PROJECT_NAME} PROPERTIES
set_target_properties(ZAPD PROPERTIES
OUTPUT_NAME "ZAPD.out"
)
endif()
@@ -290,7 +288,8 @@ endif()
# MSVC runtime library
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${PROJECT_NAME} PROPERTY MSVC_RUNTIME_LIBRARY)
foreach(ZTarget ${PROJECT_NAME} ZAPD)
get_property(MSVC_RUNTIME_LIBRARY_DEFAULT TARGET ${ZTarget} PROPERTY MSVC_RUNTIME_LIBRARY)
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
string(CONCAT "MSVC_RUNTIME_LIBRARY_STR"
$<$<CONFIG:Debug>:
@@ -302,7 +301,8 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
$<$<NOT:$<OR:$<CONFIG:Debug>,$<CONFIG:Release>>>:${MSVC_RUNTIME_LIBRARY_DEFAULT}>
)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
set_target_properties(${ZTarget} PROPERTIES MSVC_RUNTIME_LIBRARY ${MSVC_RUNTIME_LIBRARY_STR})
endforeach()
endif()
################################################################################
# Compile definitions
@@ -404,7 +404,7 @@ if(MSVC)
endif()
if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
target_compile_options(${PROJECT_NAME} PRIVATE
target_compile_options(${PROJECT_NAME} PUBLIC
-Wall -Wextra -Wno-error
-Wno-unused-parameter
-Wno-unused-function
@@ -417,11 +417,11 @@ if ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
)
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
target_link_options(${PROJECT_NAME} PRIVATE
target_link_options(${PROJECT_NAME} PUBLIC
-pthread
)
else()
target_link_options(${PROJECT_NAME} PRIVATE
target_link_options(${PROJECT_NAME} PUBLIC
-pthread
-Wl,-export-dynamic
)
@@ -491,7 +491,7 @@ endif()
if(CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
add_library(pathconf OBJECT pathconf.c)
target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}" $<TARGET_OBJECTS:pathconf> )
target_link_libraries(${PROJECT_NAME} PUBLIC "${ADDITIONAL_LIBRARY_DEPENDENCIES}" $<TARGET_OBJECTS:pathconf> )
else()
target_link_libraries(${PROJECT_NAME} PRIVATE "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
target_link_libraries(${PROJECT_NAME} PUBLIC "${ADDITIONAL_LIBRARY_DEPENDENCIES}")
endif()
+205
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@@ -0,0 +1,205 @@
#include "CrashHandler.h"
#include "Utils/StringHelper.h"
#if __has_include(<unistd.h>)
#define HAS_POSIX 1
#else
#define HAS_POSIX 0
#endif
#include <array>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#if HAS_POSIX == 1
#include <csignal>
#include <cxxabi.h> // for __cxa_demangle
#include <dlfcn.h> // for dladdr
#include <execinfo.h>
#include <unistd.h>
#elif defined(_MSC_VER)
#include <Windows.h>
#include <DbgHelp.h>
#include <inttypes.h>
#pragma comment(lib, "Dbghelp.lib")
#endif
// Feel free to add more crash messages.
static std::array<const char* const, 14> crashEasterEgg = {
"\tYou've met with a terrible fate, haven't you?",
"\tSEA BEARS FOAM. SLEEP BEARS DREAMS. \n\tBOTH END IN THE SAME WAY: CRASSSH!",
"\tZAPD has fallen and cannot get up.",
"\tIT'S A SECRET TO EVERYBODY. \n\tBut it shouldn't be, you'd better ask about it!",
"\tI AM ERROR.",
"\tGRUMBLE,GRUMBLE...",
"\tDODONGO DISLIKES SMOKE \n\tAnd ZAPD dislikes whatever you fed it.",
"\tMay the way of the Hero lead \n\tto the debugger.",
"\tTHE WIND FISH SLUMBERS LONG... \n\tTHE HERO'S LIFE GONE... ",
"\tSEA BEARS FOAM, SLEEP BEARS DREAMS. \n\tBOTH END IN THE SAME WAY CRASSSH!",
"\tYou've met with a terrible fate, haven't you?",
"\tMaster, I calculate a 100% probability that ZAPD has crashed. \n\tAdditionally, the "
"batteries in your Wii Remote are nearly depleted.",
"\t CONGRATURATIONS! \n"
"\tAll Pages are displayed.\n"
"\t THANK YOU! \n"
"\t You are great debugger!",
"\tRCP is HUNG UP!!\n"
"\tOh! MY GOD!!",
};
#if HAS_POSIX == 1
void ErrorHandler(int sig)
{
std::array<void*, 4096> arr;
constexpr size_t nMaxFrames = arr.size();
size_t size = backtrace(arr.data(), nMaxFrames);
char** symbols = backtrace_symbols(arr.data(), nMaxFrames);
fprintf(stderr, "\nZAPD crashed. (Signal: %i)\n", sig);
srand(time(nullptr));
auto easterIndex = rand() % crashEasterEgg.size();
fprintf(stderr, "\n%s\n\n", crashEasterEgg[easterIndex]);
fprintf(stderr, "Traceback:\n");
for (size_t i = 1; i < size; i++)
{
Dl_info info;
uint32_t gotAddress = dladdr(arr[i], &info);
std::string functionName(symbols[i]);
if (gotAddress != 0 && info.dli_sname != nullptr)
{
int32_t status;
char* demangled = abi::__cxa_demangle(info.dli_sname, nullptr, nullptr, &status);
const char* nameFound = info.dli_sname;
if (status == 0)
{
nameFound = demangled;
}
functionName = StringHelper::Sprintf("%s (+0x%X)", nameFound,
(char*)arr[i] - (char*)info.dli_saddr);
free(demangled);
}
fprintf(stderr, "%-3zd %s\n", i, functionName.c_str());
}
fprintf(stderr, "\n");
free(symbols);
exit(1);
}
#elif defined(_MSC_VER)
void printStack(CONTEXT* ctx)
{
BOOL result;
HANDLE process;
HANDLE thread;
HMODULE hModule;
ULONG frame;
DWORD64 displacement;
DWORD disp;
srand(time(nullptr));
auto easterIndex = rand() % crashEasterEgg.size();
fprintf(stderr, "\n%s\n\n", crashEasterEgg[easterIndex]);
#if defined(_M_AMD64)
STACKFRAME64 stack;
memset(&stack, 0, sizeof(STACKFRAME64));
#else
STACKFRAME stack;
memset(&stack, 0, sizeof(STACKFRAME));
#endif
char buffer[sizeof(SYMBOL_INFO) + MAX_SYM_NAME + sizeof(TCHAR)];
char module[512];
PSYMBOL_INFO symbol = (PSYMBOL_INFO)buffer;
CONTEXT ctx2;
memcpy(&ctx2, ctx, sizeof(CONTEXT));
process = GetCurrentProcess();
thread = GetCurrentThread();
SymInitialize(process, nullptr, TRUE);
constexpr DWORD machineType =
#if defined(_M_AMD64)
IMAGE_FILE_MACHINE_AMD64;
#else
IMAGE_FILE_MACHINE_I386;
#endif
displacement = 0;
for (frame = 0;; frame++)
{
result = StackWalk(machineType, process, thread, &stack, &ctx2, nullptr,
SymFunctionTableAccess, SymGetModuleBase, nullptr);
if (!result)
{
break;
}
symbol->SizeOfStruct = sizeof(SYMBOL_INFO);
symbol->MaxNameLen = MAX_SYM_NAME;
SymFromAddr(process, (ULONG64)stack.AddrPC.Offset, &displacement, symbol);
#if defined(_M_AMD64)
IMAGEHLP_LINE64 line;
line.SizeOfStruct = sizeof(IMAGEHLP_LINE64);
#else
IMAGEHLP_LINE line;
line.SizeOfStruct = sizeof(IMAGEHLP_LINE);
#endif
if (SymGetLineFromAddr(process, stack.AddrPC.Offset, &disp, &line))
{
fprintf(stderr, "%u\t %s in %s: line: %lu: \n", frame, symbol->Name, line.FileName,
line.LineNumber);
}
else
{
fprintf(stderr, "%u\tat % s\n", frame, symbol->Name);
hModule = nullptr;
GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS |
GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
(LPCTSTR)(stack.AddrPC.Offset), &hModule);
if (hModule != nullptr)
{
GetModuleFileNameA(hModule, module, 512 - 1);
}
fprintf(stderr, "%u\tIn %s\n", frame, module);
}
}
}
LONG seh_filter(_EXCEPTION_POINTERS* ex)
{
fprintf(stderr, "EXCEPTION 0x%x occured\n", ex->ExceptionRecord->ExceptionCode);
printStack(ex->ContextRecord);
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
void CrashHandler_Init()
{
#if HAS_POSIX == 1
signal(SIGSEGV, ErrorHandler);
signal(SIGABRT, ErrorHandler);
#elif defined(_MSC_VER)
SetUnhandledExceptionFilter(seh_filter);
#else
HANDLE_WARNING(WarningType::Always,
"tried to set error handler, but this ZAPD build lacks support for one", "");
#endif
}
+6
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@@ -0,0 +1,6 @@
#ifndef CRASH_HANDLER_H
#define CRASH_HANDLER_H
void CrashHandler_Init();
#endif
+1 -1
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@@ -178,7 +178,7 @@ std::string Declaration::GetExternalDeclarationStr() const
std::string Declaration::GetExternStr() const
{
if (IsStatic() || varType == "")
if (IsStatic() || varType == "" || isUnaccounted)
{
return "";
}
+1
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@@ -2,6 +2,7 @@
#include <string>
#include <vector>
#include <cstdint>
// TODO: should we drop the `_t` suffix because of UNIX compliance?
typedef uint32_t segptr_t;
+5
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@@ -0,0 +1,5 @@
extern "C" int zapd_main(int argc, char* argv[]);
int main(int argc, char* argv[]) {
return zapd_main(argc, argv);
}
+28 -5
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@@ -2,9 +2,10 @@
#include <functional>
#include <string_view>
#include <unordered_map>
#include "Utils/Directory.h"
#include "Utils/File.h"
#include <Utils/DiskFile.h>
#include "Utils/Path.h"
#include "ZFile.h"
#include "tinyxml2.h"
@@ -56,7 +57,7 @@ void GameConfig::ReadTexturePool(const fs::path& texturePoolXmlPath)
void GameConfig::GenSymbolMap(const fs::path& symbolMapPath)
{
auto symbolLines = File::ReadAllLines(symbolMapPath);
auto symbolLines = DiskFile::ReadAllLines(symbolMapPath);
for (std::string& symbolLine : symbolLines)
{
@@ -78,7 +79,7 @@ void GameConfig::ConfigFunc_ActorList(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
std::vector<std::string> lines =
File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
for (auto& line : lines)
actorList.emplace_back(std::move(line));
@@ -88,12 +89,32 @@ void GameConfig::ConfigFunc_ObjectList(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
std::vector<std::string> lines =
File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
for (auto& line : lines)
objectList.emplace_back(std::move(line));
}
void GameConfig::ConfigFunc_EntranceList(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
std::vector<std::string> lines =
DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
for (auto& line : lines)
entranceList.emplace_back(std::move(line));
}
void GameConfig::ConfigFunc_specialEntranceList(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
std::vector<std::string> lines =
DiskFile::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
for (auto& line : lines)
specialEntranceList.emplace_back(std::move(line));
}
void GameConfig::ConfigFunc_TexturePool(const tinyxml2::XMLElement& element)
{
std::string fileName = element.Attribute("File");
@@ -145,10 +166,12 @@ void GameConfig::ConfigFunc_ExternalFile(const tinyxml2::XMLElement& element)
void GameConfig::ReadConfigFile(const fs::path& argConfigFilePath)
{
static const std::map<std::string, ConfigFunc> ConfigFuncDictionary = {
static const std::unordered_map<std::string, ConfigFunc> ConfigFuncDictionary = {
{"SymbolMap", &GameConfig::ConfigFunc_SymbolMap},
{"ActorList", &GameConfig::ConfigFunc_ActorList},
{"ObjectList", &GameConfig::ConfigFunc_ObjectList},
{"EntranceList", &GameConfig::ConfigFunc_EntranceList},
{"SpecialEntranceList", &GameConfig::ConfigFunc_specialEntranceList},
{"TexturePool", &GameConfig::ConfigFunc_TexturePool},
{"BGConfig", &GameConfig::ConfigFunc_BGConfig},
{"ExternalXMLFolder", &GameConfig::ConfigFunc_ExternalXMLFolder},
+4
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@@ -31,6 +31,8 @@ public:
std::map<uint32_t, std::string> symbolMap;
std::vector<std::string> actorList;
std::vector<std::string> objectList;
std::vector<std::string> entranceList;
std::vector<std::string> specialEntranceList;
std::map<uint32_t, TexturePoolEntry> texturePool; // Key = CRC
// ZBackground
@@ -49,6 +51,8 @@ public:
void ConfigFunc_SymbolMap(const tinyxml2::XMLElement& element);
void ConfigFunc_ActorList(const tinyxml2::XMLElement& element);
void ConfigFunc_ObjectList(const tinyxml2::XMLElement& element);
void ConfigFunc_EntranceList(const tinyxml2::XMLElement& element);
void ConfigFunc_specialEntranceList(const tinyxml2::XMLElement& element);
void ConfigFunc_TexturePool(const tinyxml2::XMLElement& element);
void ConfigFunc_BGConfig(const tinyxml2::XMLElement& element);
void ConfigFunc_ExternalXMLFolder(const tinyxml2::XMLElement& element);
+12 -9
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@@ -3,7 +3,7 @@
#include <algorithm>
#include <string_view>
#include "Utils/File.h"
#include <Utils/DiskFile.h>
#include "Utils/Path.h"
#include "WarningHandler.h"
#include "tinyxml2.h"
@@ -27,11 +27,14 @@ Globals::Globals()
Globals::~Globals()
{
auto& exporters = GetExporterMap();
for (auto& it : exporters)
for (const auto& w : workerData)
{
delete it.second;
delete w.second;
}
if (rom != nullptr)
{
delete rom;
}
}
@@ -131,12 +134,12 @@ void Globals::BuildAssetTexture(const fs::path& pngFilePath, TextureType texType
tex.FromPNG(pngFilePath.string(), texType);
std::string cfgPath = StringHelper::Split(pngFilePath.string(), ".")[0] + ".cfg";
if (File::Exists(cfgPath))
name = File::ReadAllText(cfgPath);
if (DiskFile::Exists(cfgPath))
name = DiskFile::ReadAllText(cfgPath);
std::string src = tex.GetBodySourceCode();
File::WriteAllBytes(outPath.string(), src.c_str(), src.size());
DiskFile::WriteAllBytes(outPath.string(), src.c_str(), src.size());
}
std::map<std::string, ExporterSet*>& Globals::GetExporterMap()
@@ -183,7 +186,7 @@ std::vector<uint8_t> Globals::GetBaseromFile(std::string fileName)
}
else
return File::ReadAllBytes(fileName);
return DiskFile::ReadAllBytes(fileName);
}
bool Globals::GetSegmentedPtrName(segptr_t segAddress, ZFile* currentFile,
+6 -2
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@@ -22,6 +22,7 @@ typedef bool (*ExporterSetFuncBool)(ZFileMode fileMode);
typedef void (*ExporterSetFuncVoid)(int argc, char* argv[], int& i);
typedef void (*ExporterSetFuncVoid2)(const std::string& buildMode, ZFileMode& fileMode);
typedef void (*ExporterSetFuncVoid3)();
typedef void (*ExporterSetFuncVoid4)(tinyxml2::XMLElement* reader);
typedef void (*ExporterSetResSave)(ZResource* res, BinaryWriter& writer);
class ExporterSet
@@ -39,6 +40,8 @@ public:
ExporterSetFuncVoid3 endXMLFunc = nullptr;
ExporterSetResSave resSaveFunc = nullptr;
ExporterSetFuncVoid3 endProgramFunc = nullptr;
ExporterSetFuncVoid4 processCompilableFunc = nullptr;
};
class Globals
@@ -54,7 +57,7 @@ public:
bool useLegacyZDList;
bool singleThreaded;
VerbosityLevel verbosity; // ZAPD outputs additional information
ZFileMode fileMode;
ZFileMode fileMode = ZFileMode::Invalid;
fs::path baseRomPath, inputPath, outputPath, sourceOutputPath, cfgPath, fileListPath;
TextureType texType;
ZGame game;
@@ -65,8 +68,9 @@ public:
bool forceUnaccountedStatic = false;
bool otrMode = true;
bool buildRawTexture = false;
bool onlyGenSohOtr = false;
ZRom* rom;
ZRom* rom = nullptr;
std::vector<ZFile*> files;
std::vector<ZFile*> externalFiles;
std::vector<int32_t> segments;
+2 -2
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@@ -398,7 +398,7 @@ void ImageBackend::SetPaletteIndex(size_t index, uint8_t nR, uint8_t nG, uint8_t
alphaPalette[index] = nA;
}
void ImageBackend::SetPalette(const ImageBackend& pal)
void ImageBackend::SetPalette(const ImageBackend& pal, uint32_t offset)
{
assert(isColorIndexed);
size_t bytePerPixel = pal.GetBytesPerPixel();
@@ -422,7 +422,7 @@ void ImageBackend::SetPalette(const ImageBackend& pal)
uint8_t g = pal.pixelMatrix[y][x * bytePerPixel + 1];
uint8_t b = pal.pixelMatrix[y][x * bytePerPixel + 2];
uint8_t a = pal.pixelMatrix[y][x * bytePerPixel + 3];
SetPaletteIndex(index, r, g, b, a);
SetPaletteIndex(index + offset, r, g, b, a);
}
}
}
+2 -1
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@@ -42,8 +42,9 @@ public:
void SetGrayscalePixel(size_t y, size_t x, uint8_t grayscale, uint8_t alpha = 0);
void SetIndexedPixel(size_t y, size_t x, uint8_t index, uint8_t grayscale);
void SetIndexedPixel(size_t y, size_t x, uint8_t index, RGBAPixel pixel);
void SetPaletteIndex(size_t index, uint8_t nR, uint8_t nG, uint8_t nB, uint8_t nA);
void SetPalette(const ImageBackend& pal);
void SetPalette(const ImageBackend& pal, uint32_t offset = 0);
uint32_t GetWidth() const;
uint32_t GetHeight() const;
+88 -112
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@@ -1,24 +1,77 @@
#include "Globals.h"
#include "Overlays/ZOverlay.h"
#include "Utils/Directory.h"
#include "Utils/File.h"
#include <Utils/DiskFile.h>
#include "Utils/Path.h"
#include "WarningHandler.h"
#include "ZAnimation.h"
ZNormalAnimation nAnim(nullptr);
ZCurveAnimation cAnim(nullptr);
ZLinkAnimation lAnim(nullptr);
ZLegacyAnimation lAnim2(nullptr);
#include "ZArray.h"
ZArray arr(nullptr);
#include "ZAudio.h"
ZAudio audio(nullptr);
#include "ZBackground.h"
ZBackground back(nullptr);
#include "ZBlob.h"
ZBlob blob(nullptr);
#include "ZCollision.h"
ZCollisionHeader colHeader(nullptr);
#include "ZCutscene.h"
ZCutscene cs(nullptr);
#include "ZLimb.h"
ZLimb limb(nullptr);
#include "ZMtx.h"
ZMtx mtx(nullptr);
#include "ZPath.h"
ZPath path(nullptr);
#include "ZPlayerAnimationData.h"
ZPlayerAnimationData pAnimData(nullptr);
#include "ZScalar.h"
ZScalar scalar(nullptr);
#include "ZSkeleton.h"
ZLimbTable limbTbl(nullptr);
ZSkeleton skel(nullptr);
#include "ZString.h"
ZString str(nullptr);
#include "ZSymbol.h"
ZSymbol sym(nullptr);
#include "ZText.h"
ZText txt(nullptr);
#include "ZTexture.h"
ZTexture tex(nullptr);
#include "ZVector.h"
ZVector vec(nullptr);
#include "ZVtx.h"
ZVtx vtx(nullptr);
#include "ZRoom/ZRoom.h"
ZRoom room(nullptr);
#include "ZFile.h"
#include "ZTexture.h"
#ifdef __linux__
#include <csignal>
#include <cstdlib>
#include <ctime>
#include <cxxabi.h> // for __cxa_demangle
#include <dlfcn.h> // for dladdr
#include <execinfo.h>
#include <unistd.h>
#endif
#include "CrashHandler.h"
#include <string>
#include <string_view>
@@ -28,31 +81,6 @@
//extern const char gBuildHash[];
const char gBuildHash[] = "";
// LINUX_TODO: remove, those are because of soh <-> lus dependency problems
float divisor_num = 0.0f;
extern "C" void Audio_SetGameVolume(int player_id, float volume)
{
}
extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
{
return 0;
}
void DebugConsole_SaveCVars()
{
}
void DebugConsole_LoadCVars()
{
}
bool Parse(const fs::path& xmlFilePath, const fs::path& basePath, const fs::path& outPath,
ZFileMode fileMode, int workerID);
@@ -63,63 +91,9 @@ int ExtractFunc(int workerID, int fileListSize, std::string fileListItem, ZFileM
volatile int numWorkersLeft = 0;
#ifdef __linux__
#define ARRAY_COUNT(arr) (sizeof(arr) / sizeof(arr[0]))
void ErrorHandler(int sig)
{
void* array[4096];
const size_t nMaxFrames = sizeof(array) / sizeof(array[0]);
size_t size = backtrace(array, nMaxFrames);
char** symbols = backtrace_symbols(array, nMaxFrames);
extern void ImportExporters();
fprintf(stderr, "\nZAPD crashed. (Signal: %i)\n", sig);
// Feel free to add more crash messages.
const char* crashEasterEgg[] = {
"\tYou've met with a terrible fate, haven't you?",
"\tSEA BEARS FOAM. SLEEP BEARS DREAMS. \n\tBOTH END IN THE SAME WAY: CRASSSH!",
"\tZAPD has fallen and cannot get up.",
};
srand(time(nullptr));
auto easterIndex = rand() % ARRAY_COUNT(crashEasterEgg);
fprintf(stderr, "\n%s\n\n", crashEasterEgg[easterIndex]);
fprintf(stderr, "Traceback:\n");
for (size_t i = 1; i < size; i++)
{
Dl_info info;
uint32_t gotAddress = dladdr(array[i], &info);
std::string functionName(symbols[i]);
if (gotAddress != 0 && info.dli_sname != nullptr)
{
int32_t status;
char* demangled = abi::__cxa_demangle(info.dli_sname, nullptr, nullptr, &status);
const char* nameFound = info.dli_sname;
if (status == 0)
{
nameFound = demangled;
}
functionName = StringHelper::Sprintf("%s (+0x%X)", nameFound,
(char*)array[i] - (char*)info.dli_saddr);
free(demangled);
}
fprintf(stderr, "%-3zd %s\n", i, functionName.c_str());
}
fprintf(stderr, "\n");
free(symbols);
exit(1);
}
#endif
int main(int argc, char* argv[])
extern "C" int zapd_main(int argc, char* argv[])
{
// Syntax: ZAPD.out [mode (btex/bovl/e)] (Arbritrary Number of Arguments)
@@ -205,12 +179,6 @@ int main(int argc, char* argv[])
{
Globals::Instance->texType = ZTexture::GetTextureTypeFromString(argv[++i]);
}
else if (arg == "-cfg") // Set cfg path (for overlays)
// TODO: Change the name of this to something else so it doesn't
// get confused with XML config files.
{
Globals::Instance->cfgPath = argv[++i];
}
else if (arg == "-fl") // Set baserom filelist path
{
Globals::Instance->fileListPath = argv[++i];
@@ -221,16 +189,7 @@ int main(int argc, char* argv[])
}
else if (arg == "-eh") // Enable Error Handler
{
#ifdef __linux__
signal(SIGSEGV, ErrorHandler);
signal(SIGABRT, ErrorHandler);
#else
// HANDLE_WARNING(WarningType::Always,
// "tried to set error handler, but this ZAPD build lacks support for one",
// "");
#endif
CrashHandler_Init();
}
else if (arg == "-v") // Verbose
{
@@ -242,6 +201,7 @@ int main(int argc, char* argv[])
}
else if (arg == "-se" || arg == "--set-exporter") // Set Current Exporter
{
ImportExporters();
Globals::Instance->currentExporter = argv[++i];
}
else if (arg == "--gcc-compat") // GCC compatibility
@@ -260,10 +220,23 @@ int main(int argc, char* argv[])
{
Globals::Instance->buildRawTexture = true;
}
else if (arg == "--norom")
{
Globals::Instance->onlyGenSohOtr = true;
}
}
// Parse File Mode
ExporterSet* exporterSet = Globals::Instance->GetExporterSet();
if(Globals::Instance->onlyGenSohOtr) {
exporterSet->endProgramFunc();
delete g;
return 0;
}
std::string buildMode = argv[1];
ZFileMode fileMode = ZFileMode::Invalid;
@@ -271,8 +244,6 @@ int main(int argc, char* argv[])
fileMode = ZFileMode::BuildTexture;
else if (buildMode == "bren")
fileMode = ZFileMode::BuildBackground;
else if (buildMode == "bovl")
fileMode = ZFileMode::BuildOverlay;
else if (buildMode == "bsf")
fileMode = ZFileMode::BuildSourceFile;
else if (buildMode == "bblb")
@@ -420,6 +391,11 @@ int main(int argc, char* argv[])
if (exporterSet != nullptr && exporterSet->endProgramFunc != nullptr)
exporterSet->endProgramFunc();
end:
delete exporterSet;
//Globals::Instance->GetExporterSet() = nullptr; //TODO NULL this out. Compiler complains about lvalue assignment.
delete g;
return 0;
}
@@ -602,7 +578,7 @@ void BuildAssetBackground(const fs::path& imageFilePath, const fs::path& outPath
ZBackground background(nullptr);
background.ParseBinaryFile(imageFilePath.string(), false);
File::WriteAllText(outPath.string(), background.GetBodySourceCode());
DiskFile::WriteAllText(outPath.string(), background.GetBodySourceCode());
}
void BuildAssetBlob(const fs::path& blobFilePath, const fs::path& outPath)
@@ -612,7 +588,7 @@ void BuildAssetBlob(const fs::path& blobFilePath, const fs::path& outPath)
std::string src = blob->GetBodySourceCode();
File::WriteAllText(outPath.string(), src);
DiskFile::WriteAllText(outPath.string(), src);
delete blob;
}
@@ -0,0 +1,213 @@
#include "CutsceneMM_Commands.h"
#include <cassert>
#include <unordered_map>
#include "Utils/BitConverter.h"
#include "Utils/StringHelper.h"
// Specific for command lists where each entry has size 8 bytes
const std::unordered_map<CutsceneMMCommands, CsCommandListDescriptor> csCommandsDescMM = {
{CutsceneMMCommands::CS_CMD_MISC, {"CS_MISC", "(0x%02X, %i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_SET_LIGHTING, {"CS_LIGHTING", "(0x%02X, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_SCENE_TRANS_FX, {"CS_SCENE_TRANS_FX", "(%i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_MOTIONBLUR, {"CS_MOTIONBLUR", "(%i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_GIVETATL, {"CS_GIVETATL", "(%i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_PLAYSEQ, {"CS_PLAYSEQ", "(0x%04X, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_130, {"CS_SCENE_UNK_130", "(0x%04X, %i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_131, {"CS_SCENE_UNK_131", "(0x%04X, %i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_132, {"CS_SCENE_UNK_132", "(%i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_STOPSEQ, {"CS_STOPSEQ", "(0x%04X, %i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_PLAYAMBIENCE, {"CS_PLAYAMBIENCE", "(0x%04X, %i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_FADEAMBIENCE, {"CS_FADEAMBIENCE", "(0x%04X, %i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_TERMINATOR, {"CS_TERMINATOR", "(%i, %i, %i)"}},
{CutsceneMMCommands::CS_CMD_CHOOSE_CREDITS_SCENES,
{"CS_CHOOSE_CREDITS_SCENES", "(%i, %i, %i)"}},
};
CutsceneSubCommandEntry_GenericMMCmd::CutsceneSubCommandEntry_GenericMMCmd(
const std::vector<uint8_t>& rawData, offset_t rawDataIndex, CutsceneMMCommands cmdId)
: CutsceneSubCommandEntry(rawData, rawDataIndex), commandId(cmdId)
{
}
std::string CutsceneSubCommandEntry_GenericMMCmd::GetBodySourceCode() const
{
const auto& element = csCommandsDescMM.find(commandId);
std::string entryFmt = "CS_UNK_DATA(0x%02X, %i, %i, %i)";
if (element != csCommandsDescMM.end())
{
entryFmt = element->second.cmdMacro;
entryFmt += element->second.args;
}
return StringHelper::Sprintf(entryFmt.c_str(), base, startFrame, endFrame, pad);
}
CutsceneMMCommand_GenericCmd::CutsceneMMCommand_GenericCmd(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex,
CutsceneMMCommands cmdId)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
commandID = static_cast<uint32_t>(cmdId);
entries.reserve(numEntries);
for (size_t i = 0; i < numEntries; i++)
{
auto* entry = new CutsceneSubCommandEntry_GenericMMCmd(rawData, rawDataIndex, cmdId);
entries.push_back(entry);
rawDataIndex += entry->GetRawSize();
}
}
std::string CutsceneMMCommand_GenericCmd::GetCommandMacro() const
{
const auto& element = csCommandsDescMM.find(static_cast<CutsceneMMCommands>(commandID));
if (element != csCommandsDescMM.end())
{
return StringHelper::Sprintf("%s_LIST(%i)", element->second.cmdMacro, numEntries);
}
return StringHelper::Sprintf("CS_UNK_DATA_LIST(0x%X, %i)", commandID, numEntries);
}
CutsceneSubCommandEntry_Camera::CutsceneSubCommandEntry_Camera(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneSubCommandEntry(rawData, rawDataIndex)
{
}
std::string CutsceneSubCommandEntry_Camera::GetBodySourceCode() const
{
return StringHelper::Sprintf("CMD_HH(0x%04X, 0x%04X)", base, startFrame);
}
size_t CutsceneSubCommandEntry_Camera::GetRawSize() const
{
return 0x04;
}
CutsceneMMCommand_Camera::CutsceneMMCommand_Camera(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
entries.reserve(numEntries);
for (size_t i = 0; i < numEntries / 4; i++)
{
auto* entry = new CutsceneSubCommandEntry_Camera(rawData, rawDataIndex);
entries.push_back(entry);
rawDataIndex += entry->GetRawSize();
}
}
std::string CutsceneMMCommand_Camera::GetCommandMacro() const
{
return StringHelper::Sprintf("CS_CAMERA_LIST(%i)", numEntries);
}
CutsceneSubCommandEntry_FadeScreen::CutsceneSubCommandEntry_FadeScreen(
const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
: CutsceneSubCommandEntry(rawData, rawDataIndex)
{
unk_06 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x06);
unk_07 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x07);
unk_08 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x08);
unk_09 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x09);
unk_0A = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x0A);
unk_0B = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x0B);
}
std::string CutsceneSubCommandEntry_FadeScreen::GetBodySourceCode() const
{
return StringHelper::Sprintf("CS_FADESCREEN(0x%02X, %i, %i, %i, %i, %i)", base, startFrame,
endFrame, unk_06, unk_07, unk_08);
}
size_t CutsceneSubCommandEntry_FadeScreen::GetRawSize() const
{
return 0x0C;
}
CutsceneMMCommand_FadeScreen::CutsceneMMCommand_FadeScreen(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
entries.reserve(numEntries);
for (size_t i = 0; i < numEntries; i++)
{
auto* entry = new CutsceneSubCommandEntry_FadeScreen(rawData, rawDataIndex);
entries.push_back(entry);
rawDataIndex += entry->GetRawSize();
}
}
std::string CutsceneMMCommand_FadeScreen::GetCommandMacro() const
{
return StringHelper::Sprintf("CS_FADESCREEN_LIST(%i)", numEntries);
}
CutsceneSubCommandEntry_FadeSeq::CutsceneSubCommandEntry_FadeSeq(
const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
: CutsceneSubCommandEntry(rawData, rawDataIndex)
{
unk_08 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 8);
}
std::string CutsceneSubCommandEntry_FadeSeq::GetBodySourceCode() const
{
return StringHelper::Sprintf("CS_FADESEQ(%i, %i, %i)", base, startFrame, endFrame);
}
size_t CutsceneSubCommandEntry_FadeSeq::GetRawSize() const
{
return 0x0C;
}
CutsceneMMCommand_FadeSeq::CutsceneMMCommand_FadeSeq(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
entries.reserve(numEntries);
for (size_t i = 0; i < numEntries; i++)
{
auto* entry = new CutsceneSubCommandEntry_FadeSeq(rawData, rawDataIndex);
entries.push_back(entry);
rawDataIndex += entry->GetRawSize();
}
}
std::string CutsceneMMCommand_FadeSeq::GetCommandMacro() const
{
return StringHelper::Sprintf("CS_FADESEQ_LIST(%i)", numEntries);
}
CutsceneSubCommandEntry_NonImplemented::CutsceneSubCommandEntry_NonImplemented(
const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
: CutsceneSubCommandEntry(rawData, rawDataIndex)
{
}
CutsceneMMCommand_NonImplemented::CutsceneMMCommand_NonImplemented(
const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
entries.reserve(numEntries);
for (size_t i = 0; i < numEntries; i++)
{
auto* entry = new CutsceneSubCommandEntry_NonImplemented(rawData, rawDataIndex);
entries.push_back(entry);
rawDataIndex += entry->GetRawSize();
}
}
@@ -0,0 +1,140 @@
#pragma once
#include "Cutscene_Commands.h"
enum class CutsceneMMCommands
{
/* 0x00A */ CS_CMD_TEXTBOX = 0xA,
/* 0x05A */ CS_CMD_CAMERA = 0x5A,
/* 0x096 */ CS_CMD_MISC = 0x96,
/* 0x097 */ CS_CMD_SET_LIGHTING,
/* 0x098 */ CS_CMD_SCENE_TRANS_FX,
/* 0x099 */ CS_CMD_MOTIONBLUR,
/* 0x09A */ CS_CMD_GIVETATL,
/* 0x09B */ CS_CMD_FADESCREEN,
/* 0x09C */ CS_CMD_FADESEQ,
/* 0x09D */ CS_CMD_SETTIME,
/* 0x0C8 */ CS_CMD_SET_PLAYER_ACTION = 0xC8,
/* 0x0FA */ CS_CMD_UNK_FA = 0xFA,
/* 0x0FE */ CS_CMD_UNK_FE = 0xFE,
/* 0x0FF */ CS_CMD_UNK_FF,
/* 0x100 */ CS_CMD_UNK_100,
/* 0x101 */ CS_CMD_UNK_101,
/* 0x102 */ CS_CMD_UNK_102,
/* 0x103 */ CS_CMD_UNK_103,
/* 0x104 */ CS_CMD_UNK_104,
/* 0x105 */ CS_CMD_UNK_105,
/* 0x108 */ CS_CMD_UNK_108 = 0x108,
/* 0x109 */ CS_CMD_UNK_109,
/* 0x12C */ CS_CMD_PLAYSEQ = 0x12C,
/* 0x12D */ CS_CMD_UNK_12D,
/* 0x130 */ CS_CMD_130 = 0x130,
/* 0x131 */ CS_CMD_131 = 0x131,
/* 0x132 */ CS_CMD_132 = 0x132,
/* 0x133 */ CS_CMD_STOPSEQ,
/* 0x134 */ CS_CMD_PLAYAMBIENCE,
/* 0x135 */ CS_CMD_FADEAMBIENCE,
/* 0x15E */ CS_CMD_TERMINATOR = 0x15E,
/* 0x15F */ CS_CMD_CHOOSE_CREDITS_SCENES,
/* 0x190 */ CS_CMD_RUMBLE = 0x190,
};
class CutsceneSubCommandEntry_GenericMMCmd : public CutsceneSubCommandEntry
{
public:
CutsceneMMCommands commandId;
CutsceneSubCommandEntry_GenericMMCmd(const std::vector<uint8_t>& rawData, offset_t rawDataIndex,
CutsceneMMCommands cmdId);
std::string GetBodySourceCode() const override;
};
class CutsceneMMCommand_GenericCmd : public CutsceneCommand
{
public:
CutsceneMMCommand_GenericCmd(const std::vector<uint8_t>& rawData, offset_t rawDataIndex,
CutsceneMMCommands cmdId);
std::string GetCommandMacro() const override;
};
// TODO: MM cutscene camera command is implemented as a placeholder until we better understand how
// it works
class CutsceneSubCommandEntry_Camera : public CutsceneSubCommandEntry
{
public:
uint32_t unk_08;
CutsceneSubCommandEntry_Camera(const std::vector<uint8_t>& rawData, offset_t rawDataIndex);
std::string GetBodySourceCode() const override;
size_t GetRawSize() const override;
};
class CutsceneMMCommand_Camera : public CutsceneCommand
{
public:
CutsceneMMCommand_Camera(const std::vector<uint8_t>& rawData, offset_t rawDataIndex);
std::string GetCommandMacro() const override;
};
class CutsceneSubCommandEntry_FadeScreen : public CutsceneSubCommandEntry
{
public:
uint8_t unk_06;
uint8_t unk_07;
uint8_t unk_08;
uint8_t unk_09;
uint8_t unk_0A;
uint8_t unk_0B;
CutsceneSubCommandEntry_FadeScreen(const std::vector<uint8_t>& rawData, offset_t rawDataIndex);
std::string GetBodySourceCode() const override;
size_t GetRawSize() const override;
};
class CutsceneMMCommand_FadeScreen : public CutsceneCommand
{
public:
CutsceneMMCommand_FadeScreen(const std::vector<uint8_t>& rawData, offset_t rawDataIndex);
std::string GetCommandMacro() const override;
};
class CutsceneSubCommandEntry_FadeSeq : public CutsceneSubCommandEntry
{
public:
uint32_t unk_08;
CutsceneSubCommandEntry_FadeSeq(const std::vector<uint8_t>& rawData, offset_t rawDataIndex);
std::string GetBodySourceCode() const override;
size_t GetRawSize() const override;
};
class CutsceneMMCommand_FadeSeq : public CutsceneCommand
{
public:
CutsceneMMCommand_FadeSeq(const std::vector<uint8_t>& rawData, offset_t rawDataIndex);
std::string GetCommandMacro() const override;
};
class CutsceneSubCommandEntry_NonImplemented : public CutsceneSubCommandEntry
{
public:
CutsceneSubCommandEntry_NonImplemented(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex);
};
class CutsceneMMCommand_NonImplemented : public CutsceneCommand
{
public:
CutsceneMMCommand_NonImplemented(const std::vector<uint8_t>& rawData, offset_t rawDataIndex);
};
@@ -0,0 +1,596 @@
#include "Cutscene_Commands.h"
#include <cassert>
#include <unordered_map>
#include "CutsceneMM_Commands.h"
#include "Globals.h"
#include "Utils/BitConverter.h"
#include "Utils/StringHelper.h"
/* CutsceneSubCommandEntry */
CutsceneSubCommandEntry::CutsceneSubCommandEntry(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
{
base = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0);
startFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 2);
endFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 4);
pad = BitConverter::ToUInt16BE(rawData, rawDataIndex + 6);
}
std::string CutsceneSubCommandEntry::GetBodySourceCode() const
{
return StringHelper::Sprintf("CMD_HH(0x%04X, 0x%04X), CMD_HH(0x%04X, 0x%04X)", base, startFrame,
endFrame, pad);
}
size_t CutsceneSubCommandEntry::GetRawSize() const
{
return 0x08;
}
/* CutsceneCommand */
CutsceneCommand::CutsceneCommand(const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
{
numEntries = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0);
}
CutsceneCommand::~CutsceneCommand()
{
for (auto& entry : entries)
{
delete entry;
}
}
std::string CutsceneCommand::GetCommandMacro() const
{
return StringHelper::Sprintf("CMD_W(0x%08X), CMD_W(0x%08X)", commandID, numEntries);
}
std::string CutsceneCommand::GenerateSourceCode() const
{
std::string result;
result += GetCommandMacro();
result += ",\n";
for (auto& entry : entries)
{
result += " ";
result += entry->GetBodySourceCode();
result += ",\n";
}
return result;
}
size_t CutsceneCommand::GetCommandSize() const
{
size_t size = 0;
if (entries.size() > 0)
{
size = entries.at(0)->GetRawSize() * entries.size();
}
else
{
size = 0x08 * numEntries;
}
return 0x08 + size;
}
void CutsceneCommand::SetCommandID(uint32_t nCommandID)
{
commandID = nCommandID;
for (auto& entry : entries)
{
entry->commandID = commandID;
}
}
// Specific for command lists where each entry has size 0x30 bytes
const std::unordered_map<CutsceneCommands, CsCommandListDescriptor> csCommandsDesc = {
{CutsceneCommands::Misc,
{"CS_MISC", "(0x%04X, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
{CutsceneCommands::SetLighting,
{"CS_LIGHTING", "(0x%02X, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
{CutsceneCommands::PlayBGM, {"CS_PLAY_BGM", "(%i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
{CutsceneCommands::StopBGM, {"CS_STOP_BGM", "(%i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
{CutsceneCommands::FadeBGM, {"CS_FADE_BGM", "(%i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i)"}},
};
CutsceneSubCommandEntry_GenericCmd::CutsceneSubCommandEntry_GenericCmd(
const std::vector<uint8_t>& rawData, offset_t rawDataIndex, CutsceneCommands cmdId)
: CutsceneSubCommandEntry(rawData, rawDataIndex), commandId(cmdId)
{
word0 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x0);
word1 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x4);
unused1 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x8);
unused2 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0xC);
unused3 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x10);
unused4 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x14);
unused5 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x18);
unused6 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x1C);
unused7 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x20);
unused8 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x24);
unused9 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x28);
unused10 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0x2C);
}
std::string CutsceneSubCommandEntry_GenericCmd::GetBodySourceCode() const
{
const auto& element = csCommandsDesc.find(commandId);
if (element != csCommandsDesc.end())
{
std::string entryFmt = element->second.cmdMacro;
entryFmt += element->second.args;
return StringHelper::Sprintf(entryFmt.c_str(), base, startFrame, endFrame, pad, unused1,
unused2, unused3, unused4, unused5, unused6, unused7, unused8,
unused9, unused10);
}
return StringHelper::Sprintf("CS_UNK_DATA(0x%08X, 0x%08X, 0x%08X, 0x%08X, 0x%08X, 0x%08X, "
"0x%08X, 0x%08X, 0x%08X, 0x%08X, 0x%08X, 0x%08X)",
word0, word1, unused1, unused2, unused3, unused4, unused5, unused6,
unused7, unused8, unused9, unused10);
}
size_t CutsceneSubCommandEntry_GenericCmd::GetRawSize() const
{
return 0x30;
}
CutsceneCommand_GenericCmd::CutsceneCommand_GenericCmd(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex,
CutsceneCommands cmdId)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
commandID = static_cast<uint32_t>(cmdId);
entries.reserve(numEntries);
for (size_t i = 0; i < numEntries; i++)
{
auto* entry = new CutsceneSubCommandEntry_GenericCmd(rawData, rawDataIndex, cmdId);
entries.push_back(entry);
rawDataIndex += entry->GetRawSize();
}
}
std::string CutsceneCommand_GenericCmd::GetCommandMacro() const
{
const auto& element = csCommandsDesc.find(static_cast<CutsceneCommands>(commandID));
if (element != csCommandsDesc.end())
{
return StringHelper::Sprintf("%s_LIST(%i)", element->second.cmdMacro, numEntries);
}
return StringHelper::Sprintf("CS_UNK_DATA_LIST(0x%X, %i)", commandID, numEntries);
}
CutsceneCameraPoint::CutsceneCameraPoint(const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
: CutsceneSubCommandEntry(rawData, rawDataIndex)
{
continueFlag = BitConverter::ToInt8BE(rawData, rawDataIndex + 0);
cameraRoll = BitConverter::ToInt8BE(rawData, rawDataIndex + 1);
nextPointFrame = BitConverter::ToInt16BE(rawData, rawDataIndex + 2);
viewAngle = BitConverter::ToFloatBE(rawData, rawDataIndex + 4);
posX = BitConverter::ToInt16BE(rawData, rawDataIndex + 8);
posY = BitConverter::ToInt16BE(rawData, rawDataIndex + 10);
posZ = BitConverter::ToInt16BE(rawData, rawDataIndex + 12);
unused = BitConverter::ToInt16BE(rawData, rawDataIndex + 14);
}
std::string CutsceneCameraPoint::GetBodySourceCode() const
{
std::string result = "";
if (commandID == (int32_t)CutsceneCommands::SetCameraFocus)
{
result += "CS_CAM_FOCUS_POINT";
}
else if (commandID == (int32_t)CutsceneCommands::SetCameraFocusLink)
{
result += "CS_CAM_FOCUS_POINT_PLAYER";
}
else if (commandID == (int32_t)CutsceneCommands::SetCameraPosLink)
{
result += "CS_CAM_POS_PLAYER";
}
else
{
result += "CS_CAM_POS";
}
std::string continueMacro = "CS_CMD_CONTINUE";
if (continueFlag != 0)
continueMacro = "CS_CMD_STOP";
result +=
StringHelper::Sprintf("(%s, 0x%02X, %i, %ff, %i, %i, %i, 0x%04X)", continueMacro.c_str(),
cameraRoll, nextPointFrame, viewAngle, posX, posY, posZ, unused);
return result;
}
size_t CutsceneCameraPoint::GetRawSize() const
{
return 0x10;
}
CutsceneCommandSetCameraPos::CutsceneCommandSetCameraPos(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
base = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0);
startFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 2);
endFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 4);
unused = BitConverter::ToUInt16BE(rawData, rawDataIndex + 6);
bool shouldContinue = true;
uint32_t currentPtr = rawDataIndex + 8;
while (shouldContinue)
{
CutsceneCameraPoint* camPoint = new CutsceneCameraPoint(rawData, currentPtr);
entries.push_back(camPoint);
if (camPoint->continueFlag == -1)
shouldContinue = false;
currentPtr += camPoint->GetRawSize();
}
}
std::string CutsceneCommandSetCameraPos::GetCommandMacro() const
{
std::string result;
std::string listStr;
if (commandID == (int32_t)CutsceneCommands::SetCameraFocus)
{
listStr = "CS_CAM_FOCUS_POINT_LIST";
}
else if (commandID == (int32_t)CutsceneCommands::SetCameraFocusLink)
{
listStr = "CS_CAM_FOCUS_POINT_PLAYER_LIST";
}
else if (commandID == (int32_t)CutsceneCommands::SetCameraPosLink)
{
listStr = "CS_CAM_POS_PLAYER_LIST";
}
else
{
listStr = "CS_CAM_POS_LIST";
}
result += StringHelper::Sprintf("%s(%i, %i)", listStr.c_str(), startFrame, endFrame);
return result;
}
size_t CutsceneCommandSetCameraPos::GetCommandSize() const
{
return 0x0C + entries.at(0)->GetRawSize() * entries.size();
}
CutsceneSubCommandEntry_Rumble::CutsceneSubCommandEntry_Rumble(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneSubCommandEntry(rawData, rawDataIndex)
{
unk_06 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x06);
unk_07 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x07);
unk_08 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x08);
unk_09 = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x09);
unk_0A = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x0A);
unk_0B = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0x0B);
}
std::string CutsceneSubCommandEntry_Rumble::GetBodySourceCode() const
{
if (Globals::Instance->game == ZGame::MM_RETAIL)
{
return StringHelper::Sprintf("CS_RUMBLE(%i, %i, %i, 0x%02X, 0x%02X, 0x%02X)", base,
startFrame, endFrame, unk_06, unk_07, unk_08);
}
return StringHelper::Sprintf("CS_CMD_09(%i, %i, %i, 0x%02X, 0x%02X, 0x%02X, 0x%02X, 0x%02X)",
base, startFrame, endFrame, unk_06, unk_07, unk_08, unk_09, unk_0A,
unk_0B);
}
size_t CutsceneSubCommandEntry_Rumble::GetRawSize() const
{
return 0x0C;
}
CutsceneCommand_Rumble::CutsceneCommand_Rumble(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
entries.reserve(numEntries);
for (size_t i = 0; i < numEntries; i++)
{
auto* entry = new CutsceneSubCommandEntry_Rumble(rawData, rawDataIndex);
entries.push_back(entry);
rawDataIndex += entry->GetRawSize();
}
}
std::string CutsceneCommand_Rumble::GetCommandMacro() const
{
if (Globals::Instance->game == ZGame::MM_RETAIL)
{
return StringHelper::Sprintf("CS_RUMBLE_LIST(%i)", numEntries);
}
return StringHelper::Sprintf("CS_CMD_09_LIST(%i)", numEntries);
}
CutsceneSubCommandEntry_SetTime::CutsceneSubCommandEntry_SetTime(
const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
: CutsceneSubCommandEntry(rawData, rawDataIndex)
{
hour = BitConverter::ToUInt8BE(rawData, rawDataIndex + 6);
minute = BitConverter::ToUInt8BE(rawData, rawDataIndex + 7);
unk_08 = BitConverter::ToUInt32BE(rawData, rawDataIndex + 8);
}
std::string CutsceneSubCommandEntry_SetTime::GetBodySourceCode() const
{
return StringHelper::Sprintf("CS_TIME(%i, %i, %i, %i, %i, %i)", base, startFrame, endFrame,
hour, minute, unk_08);
}
size_t CutsceneSubCommandEntry_SetTime::GetRawSize() const
{
return 0x0C;
}
CutsceneCommand_SetTime::CutsceneCommand_SetTime(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
entries.reserve(numEntries);
for (size_t i = 0; i < numEntries; i++)
{
auto* entry = new CutsceneSubCommandEntry_SetTime(rawData, rawDataIndex);
entries.push_back(entry);
rawDataIndex += entry->GetRawSize();
}
}
std::string CutsceneCommand_SetTime::GetCommandMacro() const
{
return StringHelper::Sprintf("CS_TIME_LIST(%i)", numEntries);
}
CutsceneSubCommandEntry_TextBox::CutsceneSubCommandEntry_TextBox(
const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
: CutsceneSubCommandEntry(rawData, rawDataIndex)
{
type = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0x6);
textId1 = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0x8);
textId2 = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0xA);
}
std::string CutsceneSubCommandEntry_TextBox::GetBodySourceCode() const
{
if (type == 0xFFFF)
{
return StringHelper::Sprintf("CS_TEXT_NONE(%i, %i)", startFrame, endFrame);
}
if (type == 2)
{
return StringHelper::Sprintf("CS_TEXT_LEARN_SONG(%i, %i, %i, 0x%X)", base, startFrame,
endFrame, textId1);
}
if (Globals::Instance->game == ZGame::MM_RETAIL)
{
switch (type)
{
case 0:
return StringHelper::Sprintf("CS_TEXT_DEFAULT(0x%X, %i, %i, 0x%X, 0x%X)", base,
startFrame, endFrame, textId1, textId2);
case 1:
return StringHelper::Sprintf("CS_TEXT_TYPE_1(0x%X, %i, %i, 0x%X, 0x%X)", base,
startFrame, endFrame, textId1, textId2);
case 3:
return StringHelper::Sprintf("CS_TEXT_TYPE_3(0x%X, %i, %i, 0x%X, 0x%X)", base,
startFrame, endFrame, textId1, textId2);
case 4:
return StringHelper::Sprintf("CS_TEXT_BOSSES_REMAINS(0x%X, %i, %i, 0x%X)", base,
startFrame, endFrame, textId1);
case 5:
return StringHelper::Sprintf("CS_TEXT_ALL_NORMAL_MASKS(0x%X, %i, %i, 0x%X)", base,
startFrame, endFrame, textId1);
}
}
return StringHelper::Sprintf("CS_TEXT_DISPLAY_TEXTBOX(0x%X, %i, %i, %i, 0x%X, 0x%X)", base,
startFrame, endFrame, type, textId1, textId2);
}
size_t CutsceneSubCommandEntry_TextBox::GetRawSize() const
{
return 0x0C;
}
CutsceneCommand_TextBox::CutsceneCommand_TextBox(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
entries.reserve(numEntries);
for (size_t i = 0; i < numEntries; i++)
{
auto* entry = new CutsceneSubCommandEntry_TextBox(rawData, rawDataIndex);
entries.push_back(entry);
rawDataIndex += entry->GetRawSize();
}
}
std::string CutsceneCommand_TextBox::GetCommandMacro() const
{
return StringHelper::Sprintf("CS_TEXT_LIST(%i)", numEntries);
}
CutsceneSubCommandEntry_ActorAction::CutsceneSubCommandEntry_ActorAction(
const std::vector<uint8_t>& rawData, offset_t rawDataIndex)
: CutsceneSubCommandEntry(rawData, rawDataIndex)
{
rotX = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0x6);
rotY = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0x8);
rotZ = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0xA);
startPosX = BitConverter::ToInt32BE(rawData, rawDataIndex + 0xC);
startPosY = BitConverter::ToInt32BE(rawData, rawDataIndex + 0x10);
startPosZ = BitConverter::ToInt32BE(rawData, rawDataIndex + 0x14);
endPosX = BitConverter::ToInt32BE(rawData, rawDataIndex + 0x18);
endPosY = BitConverter::ToInt32BE(rawData, rawDataIndex + 0x1C);
endPosZ = BitConverter::ToInt32BE(rawData, rawDataIndex + 0x20);
normalX = BitConverter::ToFloatBE(rawData, rawDataIndex + 0x24);
normalY = BitConverter::ToFloatBE(rawData, rawDataIndex + 0x28);
normalZ = BitConverter::ToFloatBE(rawData, rawDataIndex + 0x2C);
}
std::string CutsceneSubCommandEntry_ActorAction::GetBodySourceCode() const
{
std::string result;
if (Globals::Instance->game == ZGame::MM_RETAIL)
{
if (static_cast<CutsceneMMCommands>(commandID) ==
CutsceneMMCommands::CS_CMD_SET_PLAYER_ACTION)
{
result = "CS_PLAYER_ACTION";
}
else
{
result = "CS_ACTOR_ACTION";
}
}
else
{
if (static_cast<CutsceneCommands>(commandID) == CutsceneCommands::SetPlayerAction)
{
result = "CS_PLAYER_ACTION";
}
else
{
result = "CS_NPC_ACTION";
}
}
result +=
StringHelper::Sprintf("(%i, %i, %i, 0x%04X, 0x%04X, 0x%04X, %i, %i, "
"%i, %i, %i, %i, %.11ef, %.11ef, %.11ef)",
base, startFrame, endFrame, rotX, rotY, rotZ, startPosX, startPosY,
startPosZ, endPosX, endPosY, endPosZ, normalX, normalY, normalZ);
return result;
}
size_t CutsceneSubCommandEntry_ActorAction::GetRawSize() const
{
return 0x30;
}
CutsceneCommand_ActorAction::CutsceneCommand_ActorAction(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
entries.reserve(numEntries);
for (size_t i = 0; i < numEntries; i++)
{
auto* entry = new CutsceneSubCommandEntry_ActorAction(rawData, rawDataIndex);
entries.push_back(entry);
rawDataIndex += entry->GetRawSize();
}
}
std::string CutsceneCommand_ActorAction::GetCommandMacro() const
{
if (Globals::Instance->game == ZGame::MM_RETAIL)
{
if (static_cast<CutsceneMMCommands>(commandID) ==
CutsceneMMCommands::CS_CMD_SET_PLAYER_ACTION)
{
return StringHelper::Sprintf("CS_PLAYER_ACTION_LIST(%i)", numEntries);
}
return StringHelper::Sprintf("CS_ACTOR_ACTION_LIST(0x%03X, %i)", commandID, numEntries);
}
if (static_cast<CutsceneCommands>(commandID) == CutsceneCommands::SetPlayerAction)
{
return StringHelper::Sprintf("CS_PLAYER_ACTION_LIST(%i)", entries.size());
}
return StringHelper::Sprintf("CS_NPC_ACTION_LIST(0x%03X, %i)", commandID, entries.size());
}
CutsceneCommand_Terminator::CutsceneCommand_Terminator(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
base = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0);
startFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 2);
endFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 4);
unknown = BitConverter::ToUInt16BE(rawData, rawDataIndex + 6); // endFrame duplicate
}
std::string CutsceneCommand_Terminator::GenerateSourceCode() const
{
std::string result;
result += StringHelper::Sprintf("CS_TERMINATOR(%i, %i, %i),\n", base, startFrame, endFrame);
return result;
}
size_t CutsceneCommand_Terminator::GetCommandSize() const
{
return 0x10;
}
CutsceneCommandSceneTransFX::CutsceneCommandSceneTransFX(const std::vector<uint8_t>& rawData,
offset_t rawDataIndex)
: CutsceneCommand(rawData, rawDataIndex)
{
rawDataIndex += 4;
base = BitConverter::ToUInt16BE(rawData, rawDataIndex + 0);
startFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 2);
endFrame = BitConverter::ToUInt16BE(rawData, rawDataIndex + 4);
}
std::string CutsceneCommandSceneTransFX::GenerateSourceCode() const
{
return StringHelper::Sprintf("CS_SCENE_TRANS_FX(%i, %i, %i),\n", base, startFrame, endFrame);
}
size_t CutsceneCommandSceneTransFX::GetCommandSize() const
{
return 0x10;
}

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