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96 Commits

Author SHA1 Message Date
Archez 0bc6ca08e0 Bump MacReady Golf (#4279) 2024-08-12 23:26:30 -04:00
Archez 16aaf2f939 Tweak: Implement better extended culling options (#4285)
* implement better culling

* change draw distance to a slider

* remove testing code

* tweak
2024-08-12 19:39:44 -04:00
Spodi 3971e3696e Use manifest for windows DPI awareness (#3270) (#4256)
* Use manifest for windows DPI awareness (#3270)

* Update libultraship

* Update libultraship
2024-08-05 19:31:20 -04:00
Nicholas Estelami f11f97e84e Custom Skeleton Fixes for various bosses and enemies (#3436)
* Skeleton Fixes for various bosses and enemies

* cleanup

* revert breakpart changes

---------

Co-authored-by: Adam Bird <archez39@me.com>
2024-08-05 15:20:40 -04:00
Archez 7a00658be9 Fix disable lod breaking certain effects (#4245) 2024-07-21 15:30:18 -04:00
Malkierian 7bc2259c82 LUS bump and implement alt assets performance changes. (#4240)
* LUS bump and implement alt assets performance changes.

* LUS ref update.
2024-07-21 15:29:45 -04:00
Malkierian 3d73faa9a0 Port Graphics Menu lag fix from 2ship. (#4238)
* Port Graphics Menu lag fix from 2ship.

* tweak

---------

Co-authored-by: Adam Bird <archez39@me.com>
2024-07-17 15:57:11 -04:00
Kenix3 134aba4aa0 Fixes crashes on asan related to audio. (#4049)
Found in MM
2024-07-17 14:35:13 -04:00
inspectredc 79a29a62ef Use correct default value (#4194) 2024-06-15 23:43:09 -04:00
Archez 3f67fed073 Fix some memory leaks with WrappedText and LoadArrayByNameAsVec3s (#4144)
* avoid memory leaks with WrappedText

* avoid memory leak with LoadArrayByNameAsVec3s
2024-05-09 20:39:13 -05:00
Archez cbeec006ec Fix syotes scene path to use shared (#4136) 2024-05-09 00:32:29 -04:00
Archez fd9cd9c5eb Fix: add workaround for boost versions >=1.84.0 (#4098) 2024-05-01 16:41:17 -04:00
inspectredc 4a576f45ee Fix and Clean Up Swap Age Logic (#4061)
* Split and clean up swap age logic

* reorganise conditions into one statement
2024-04-20 10:43:35 -04:00
briaguya 32bf8cc53c fix wii u ci (#4056) 2024-04-19 09:42:41 -04:00
Malkierian 02f7310c16 Add keyring to check for placing Gerudo Fortess Keys in Any Dungeon or Overworld. (#4055) 2024-04-19 09:42:26 -04:00
inspectredc bfe13906e9 Make equip swap work on pause any cursor (#4052) 2024-04-19 09:42:12 -04:00
Amaro Martínez 32288be744 Save in-game language setting (#4026) 2024-04-19 09:41:55 -04:00
Malkierian 19be6e9b99 Trackers MQ Cleanup (#4009)
* Clean up grayed out items in file select.
Tie personal notes saving to `OnExitGame()` to account for save scum resets.
Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select.

* Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning).

* Fix key label text placement.

* Persist `areasSpoiled`, change trigger to `OnSceneTransition`.
Add `IsAreaSpoiled` for tie-in to Item Tracker.
Add `SetAreaSpoiled` to unify bitmagic.

* Add proper spoiling evaluation based on specific entrance IDs, or first check collection.
Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ.

* Initialize `areasSpoiled` to 0, so 0 gets saved on file create.

* All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that.

* Change some c-style casts to `static_cast`.

* Few more cleanups, plus clarifying comment.
2024-04-19 09:41:46 -04:00
Archez 0b8cc71d0d fix actor init flow with object loading (#3987) 2024-04-19 09:41:04 -04:00
inspectredc ced34ab68a [Fix] Disable Lod Applies To Everything (Macready) (#4034)
* make lod cvar affect everything

* add to more functions

* re-add to player

* only add to necessary funcs
2024-04-15 12:00:04 -04:00
inspectredc e163d5bc3d Fix switch puzzle locking issues (#4027) 2024-04-07 17:28:20 -04:00
Garrett Cox 612da023f0 Bump version to MacReady Foxtrot 8.0.5 (#3982) 2024-02-28 22:46:55 -05:00
Malkierian 368a9015ac Add Unix timestamp to renamed corrupted file to prevent trying to copy over existing file. (#3984) 2024-02-28 22:46:32 -05:00
Malkierian ed9cb1dfd2 Fix CVar evaluation for scummed checks being hidden. (#3985) 2024-02-28 22:45:16 -05:00
Archez fb6ea42560 prevent remember save location in dungeons/boss rooms (#3983) 2024-02-28 22:33:51 -05:00
Malkierian b26f2b21da [UX Improvement] Catch save loading errors and notify user (#3979)
* Add `SohModalWindow` and `SohModal`. Runs as window, always "visible", but not drawing if no popups are registered.

Adds error catching for save file corruption (malformed json) that renames the file in question to prevent future loading issues and uses `SohModalWindow` to inform the user of the error.

* Apply suggestions from code review

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-02-28 21:12:23 -06:00
Archez 358dd47da7 remove zapd extraction from mac launch script (#3981) 2024-02-28 21:03:08 -06:00
Malkierian ea1ffdd041 Adds messageboxes to no_ui handling so they don't show if you have it on. (#3977) 2024-02-28 20:04:44 -06:00
Archez ef9fc0a9ec fix endianess issue with camera setting data (#3950) 2024-02-20 08:38:10 -06:00
Archez 19af4481c0 fix object unload using wrong index (#3949) 2024-02-20 08:31:24 -06:00
Malkierian 30a063b75d [Tweak] Move Personal Notes to Save File (#3909)
* Moves personal notes to the save file under a new itemTracker save section.

* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 20:44:40 -06:00
Pepper0ni cf6101f4da Logic bug: child cannot climb forest temple to the straight hallway either (#3934) 2024-02-15 20:03:58 -06:00
Archez 3d3b8bfc5b Allow IsSaveLoaded to consider debug saves (#3929) 2024-02-15 19:54:35 -06:00
Malkierian 0cb4cd158a Adds reset function to z_en_si (GS Token) to set getItemId to vanilla after resetting SoH. (#3925) 2024-02-15 19:53:18 -06:00
briaguya 43fed2d77e ci: pin switch docker image to known working version (#3917) 2024-02-15 19:51:31 -06:00
Malkierian 11a0a00633 Add CVarClear to appropriate sections of randomizer Locations and Tricks tabs to get around issue with saving blank CVar strings. (#3916) 2024-02-15 19:50:31 -06:00
inspectredc 107a365b71 Add safety measure to Scene_CommandObjectList to prevent crash (#3904)
* dont let k overflow

* Update soh/soh/z_scene_otr.cpp

Co-authored-by: Archez <Archez@users.noreply.github.com>

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-02-15 19:38:54 -06:00
Rozelette bb1078e99c Account for removed object dependency in Deku Scrub Leader (#3878)
* Account for removed object dependency in Deku Scrub Leader

* Update soh/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:22 -06:00
inspectredc 2529dc59bd Increase Door Cull range (#3888)
* cullzone

* better cvar name

* Update soh/src/code/z_actor.c

* Update soh/src/code/z_actor.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:08 -06:00
Malkierian 61cf2bd323 No Magic Numbers for Preset Location Exclusions (#3801)
* Adds `FormatLocations` and `PRESET_ENTRY_TYPE_CPP_STRING` to allow for feeding `RandomizerCheck` values directly in presets instead of a string with magic numbers.

* Switch to concatenation with `std::to_string`.

* Forgot to remove <format> include XD
2024-02-01 19:29:24 -06:00
Malkierian 16ee20c2a8 Renames Freecam to Free Look. (#3771)
Adds helper info for invert, distance, and transition speed options.
2024-02-01 19:26:36 -06:00
Archez 7ef6a434f9 fix timestamp truncation (#3874) 2024-02-01 19:25:57 -06:00
Malkierian e3825ec263 Unify defaults for reward count sliders with Greg As Reward so they need to register changes. (#3875) 2024-02-01 19:23:06 -06:00
Pepper0ni cb82e77e40 fix bombchu logic bugs (#3720) 2024-02-01 19:15:13 -06:00
Archez 63cf3610e5 Fix: Move Ruto earring fix to graphic patch and fix Ganon fight rubble DL reference (#3810)
* move ruto earing fix to real patch

* use stringpath for ganon rubble
2024-01-15 10:31:33 -06:00
inspectredc dd5d8088f6 Revert actor uncullZone related checks back to match decomp (#3828) 2024-01-15 10:31:06 -06:00
Archez 1da1b1a2bb Tweak: Improve pause menu dungeon map performance (#3773)
* add map palettes per pulse to leverage shader caching

* use unregister blended with kaleido maps

* use Gfx_TextureCacheDelete for KD lava

* bump lus

* add miss tex clears for KD
2024-01-15 09:39:54 -06:00
inspectredc db02870a05 Restore Original Scene Command Object List Behaviour (MacReady) (#3827)
* Restore Original Scene_CommandObjectList Behaviour

* remove some vrom stuff

* add some comments
2024-01-15 09:30:20 -06:00
Malkierian 861bd09848 Adds a log statement to show the SoH version at startup, in case crashes don't produce a stack trace from which to glean that information. (#3786) 2024-01-15 09:26:19 -06:00
Archez 8426cc93e5 Fix: Tektite texture not loading for death animation (#3808)
* fix tektite death texture loading

* add string header
2024-01-15 09:25:57 -06:00
Amaro Martínez 21796367a0 Use temporary mirror for Boost download URL (#3822) 2024-01-08 12:39:49 -06:00
inspectredc 321c258d69 Fix Fire Temple Boss Door Logic (#3774)
* Fix Fire Temple Boss Door Logic

* Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2024-01-05 20:55:09 -05:00
Malkierian 02938cfba2 Fix Starting Triforce Piece Count (#3797)
* Move zeroing of triforcePiecesCollected to the beginning of `Randomizer_InitSaveFile()` to fix starting TFP count issues.
2024-01-05 20:53:18 -05:00
Garrett Cox 37b2fc0745 Make noclip only effect player (#3788) 2024-01-05 20:51:48 -05:00
Amaro Martínez 6cb3a830bd Restore previous Boost download URL (#3809)
This reverts commit 96abadd904.
2024-01-05 18:41:09 -05:00
Amaro Martínez 96abadd904 Update Boost download URL (#3776) 2023-12-31 16:06:47 -05:00
Malkierian fa8a0e2a76 [Rando] Fix Check Tracker Area Totals (#3758)
* Fix the calculation of `areaChecksGotten` to account for flags functionality setting invisible checks.
Change `areaChecksTotal` to dynamic calculation based on tracker visibility, now that all checks are being added to `checksByArea`.
Both are updated in realtime when either "Show all GS locations" or "Hide right side shop items" are toggled.
Reformat all remaining unencapsulated if statements.

* Changed helper variable change and call to `RecalculateAreaTotals()` to when the options are toggled instead of checking every frame.
Removed redundant if...else.
Clarified areaChecksGotten increment/decrement functionality based on current status and incoming status change.

* Removed unused code.
2023-12-31 13:58:31 -05:00
Garrett Cox 60faf3f750 Bump version to MacReady Echo 8.0.4 (#3537) 2023-12-17 22:47:39 -06:00
Garrett Cox ef910a02f7 Remove use of static variable in en_box (#3536) 2023-12-17 21:47:02 -06:00
inspectredc f607afc754 Add player state dead check to Player_UseTunicBoots (#3530)
* Add player state dead check to Player_UseTunicBoots

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-12-17 21:46:35 -06:00
inspectredc 865bcc57a7 Fix Logical Error With Darunias Door Entrance (#3529) 2023-12-17 21:20:09 -06:00
Garrett Cox b5caf33a9b Initialize GameInteractor before SaveManager so it can correctly set up a hook (#3535) 2023-12-17 21:19:30 -06:00
Adam Bird f655ab592d Re-implement Pause menu Dungeon map texture effects (#3496)
* first pass implement dungeon maps

* wrap up map dungeon implementation

* add comments and enums, rename vars

* bump lus
2023-12-17 15:42:34 -05:00
briaguya e6fc34e4c2 bump lus to latest 1.x (#3528) 2023-12-17 13:36:38 -05:00
Adam Bird d370ca93fd [Tweak] Improve KD lava effect performance and stability (#3501)
* improve kd lava performance and stability

* enum typo

* account for rock tex size
2023-12-17 13:23:07 -05:00
Garrett Cox fcf2141266 Fix JSON parsing every frame on file select (#3513)
* Fix JSON parsing every frame on file select

* string (#73)

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-12-16 21:40:09 -05:00
Adam Bird e2f1cebfb5 fix condition causing enemies to always be small (#3512) 2023-12-16 20:56:36 -05:00
Adam Bird 907b770676 more swordless fixes when time traveling (#3510) 2023-12-16 20:56:14 -05:00
Adam Bird ea49196bae retain gameplay stats window size (#3508) 2023-12-16 20:52:36 -05:00
Adam Bird f65b711376 fix led crash when set to health (#3507) 2023-12-16 20:52:07 -05:00
Adam Bird 269e9faa46 change adult shooting gallery reward and add message (#3506) 2023-12-16 20:51:44 -05:00
Malkierian 35301556d9 Added "Always show gold skulltula" to check tracker options. Toggleable without restart. (#3505)
Made "Hide right-side shop checks" toggleable without restart.
2023-12-16 20:51:25 -05:00
Adam Bird fb0f7169d7 fix jabu mq minimap mark points (#3494) 2023-12-16 20:50:32 -05:00
Adam Bird fbc397a131 Tweak skeleton limbs to use OTR path strings for loading DList and improve Alt toggling (#3479)
* set otr string paths for DList on skeleton limbs

* delay toggling alt assets cvar to end of frame
2023-12-04 07:33:14 -06:00
briaguya 818addfdda delta bump (#3465) 2023-11-29 01:32:15 -05:00
Malkierian f14c390364 [Vanilla Fix] Slow Down Darunia's Dance (#3438)
* Fix Darunia's dancing animation speed (static for now; needs toggle later).

* Moved previous code to toggleable fix in enhancements. Tweaked speed factors, partially successful.
2023-11-29 00:38:48 -05:00
Adam Bird dd5e72a023 limit entrance discovered saving to end of operation (#3459) 2023-11-29 00:29:25 -05:00
rozlette d523b104d8 Change declaration of Morpha tentacle verts to combine them all and avoid overlaps that result in dropped verts 2023-11-28 21:09:34 -08:00
Garrett Cox fdcd9a7508 Race Integrity QoL (#3445)
* Add gDisableChangingSettings

* Add support for dropping a config file to overwrite CVars
2023-11-28 23:42:37 -05:00
Malkierian c4f34624ba Flag tracker (#3447)
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found).
Remove areaChecks and looping functionality as redundant.

* Additional vanilla handling.

* Fix tracker not showing MQ checks in MQ non-rando.
Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ.

* Set all areas to spoiled if not rando.

* Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment.

* Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12).
Fix Anju As Adult check.

* Remove Anchor-specific code :baguette:

* Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there.

* Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added.

* Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12.
Fix vanilla checks being marked collected in MQ dungeons.

* Fix 100 GS check.

* ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame.

* Fix gravedigging tour tracking.

* Fix membership card check tracking.
Change scene and flag values to any existing enums.
Clarifying formatting for the checking loop vOrMQ conditions.

* Fix Gravedigging Tour tracking.
Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications.
Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant.

* Fix Kak Potion Shop being "seen" when entering as child.
2023-11-28 21:25:48 -05:00
Adam Bird 33fe8776bb Fix bugs dont despawn cheat to work with soil patches (#3457) 2023-11-29 02:02:45 +01:00
briaguya 02256fac66 bump LUS to 1.4.0 (#3461) 2023-11-29 01:37:54 +01:00
briaguya 621afc99f0 sort patch otrs (#3430) 2023-11-29 01:34:00 +01:00
inspectredc 9d215b6dce Separate Arrows Equip Dupe Fix (#3450)
* add gseparatearrow check for equip dupe fix

* update gseparatearrows tooltip
2023-11-28 22:13:00 +01:00
aMannus 420bdab328 Random Enemy Sizes fixes (#3452) 2023-11-28 14:30:36 -05:00
Adam Bird 717074ff86 Fix: Missing TextIDs for MQ PAL and change lava size (#3449)
* Fix text offset for MQ pal and add text ID asserts

* correct lava texture size
2023-11-28 20:11:03 +01:00
Malkierian 3ab16b70c2 Changed all checks for !gPlayState to !GameInteractor::IsSaveLoaded() in mods.cpp for all the cheats, and added the same full check to others that really didn't need to be running outside of a game (like infinite rupees, magic, health, etc), and clear any triggering CVars. (#3441)
Changed `RegisterSwitchAge()` to clear the CVar instead of setting it to 0.
2023-11-27 23:00:25 +01:00
Malkierian 3cf9d655a7 Disable Fix Vine Fall when Climb Everything is enabled (#3439)
* Disable Fix Vine Fall when Climb Everything is enabled.

* Remove option disabling.
2023-11-26 11:34:54 -05:00
inspectredc 95f27ace2e Fix kokiri sword unequipping when using switch age cheat/enhancements (#3415)
* test fix for ks unequip

* remove unnecessary brackets
2023-11-24 09:40:42 -05:00
Salt d50ad4779d Fix #3417 Symlinks to Directories in Mods Dir Aren't Traversed (#3418) 2023-11-24 09:40:30 -05:00
Adam Bird f2df029efa fix: skybox crash for mask shop (#3427) 2023-11-24 09:38:45 -05:00
Garrett Cox bdb201201e Fix audio cutoff issues (#3428) 2023-11-24 09:38:13 -05:00
Adam Bird f4e4545180 Re-implement King Dodongo's Lava texture effects (#3434)
* fix alt backgrounds not always loading

* include gfx lookup with the original unload

* Add hook for alt toggle

* handle cpu modified texture for kd lava

* malloc array instead of illegal initialize
2023-11-23 09:07:30 -05:00
briaguya 0ddb0711ad Version bump to MacReady Charlie (#3406) 2023-11-15 23:22:09 -05:00
briaguya 3234256b03 bump lus (#3405) 2023-11-15 22:45:09 -05:00
inspectredc d8a7a6c764 Use Correct Player Boot Enums in CC (#3403) 2023-11-15 20:38:21 -05:00
131 changed files with 2322 additions and 1185 deletions
+1 -2
View File
@@ -191,7 +191,7 @@ jobs:
needs: generate-soh-otr
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: devkitpro/devkita64:latest
image: devkitpro/devkita64:20240120
steps:
- name: Install dependencies
run: |
@@ -235,7 +235,6 @@ jobs:
- name: Install dependencies
if: ${{ !vars.LINUX_RUNNER }}
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
- uses: actions/checkout@v3
with:
+3 -3
View File
@@ -5,9 +5,9 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 8.0.1 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "MacReady Bravo" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
project(Ship VERSION 8.0.6 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "MacReady Golf" CACHE STRING "" FORCE)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
+1 -1
View File
@@ -328,7 +328,7 @@ endif()
include(FetchContent)
FetchContent_Declare(
Boost
URL https://boostorg.jfrog.io/artifactory/main/release/1.81.0/source/boost_1_81_0.tar.gz
URL https://archives.boost.io/release/1.81.0/source/boost_1_81_0.tar.gz
URL_HASH SHA256=205666dea9f6a7cfed87c7a6dfbeb52a2c1b9de55712c9c1a87735d7181452b6
SOURCE_SUBDIR "null" # Set to a nonexistent directory so boost is not built (we don't need to build it)
DOWNLOAD_EXTRACT_TIMESTAMP false # supress timestamp warning, not needed since the url wont change
+6
View File
@@ -28,4 +28,10 @@
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware> <!-- legacy -->
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness> <!-- falls back to pm if pmv2 is not available -->
</asmv3:windowsSettings>
</asmv3:application>
</assembly>
+1 -1
View File
@@ -79,7 +79,7 @@
<Vtx/>
</Array>
<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
<Vtx/>
</Array>
@@ -1,6 +1,6 @@
<Root>
<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x6238" RangeEnd="0x9238">
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x6238"/>
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x6238"/>
<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x8238"/>
</File>
</Root>
@@ -8,7 +8,7 @@
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
<!-- DLists for Morpha's Core -->
<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
@@ -69,17 +69,17 @@
<!-- Unused content -->
<!-- This is the dlist for EnVbBall for some reason. -->
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
<Vtx/>
</Array>
<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
<Vtx/>
</Array>
@@ -1,6 +1,6 @@
<Root>
<File Name="ovl_Boss_Dodongo" BaseAddress="0x808B7370" RangeStart="0x61E8" RangeEnd="0x9238">
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x61E8"/>
<File Name="ovl_Boss_Dodongo" BaseAddress="0x808B7370" RangeStart="0x61E8" RangeEnd="0x91E8">
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x61E8"/>
<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x81E8"/>
</File>
</Root>
@@ -1,14 +1,14 @@
<Root>
<File Name="nes_message_data_static">
<Text Name="nes_message_data_static" CodeOffset="0xF6910"/>
<Text Name="nes_message_data_static" CodeOffset="0xF68F0"/>
</File>
<File Name="ger_message_data_static">
<Text Name="ger_message_data_static" CodeOffset="0xF6910" LangOffset="0xFAB38"/>
<Text Name="ger_message_data_static" CodeOffset="0xF68F0" LangOffset="0xFAB18"/>
</File>
<File Name="fra_message_data_static">
<Text Name="fra_message_data_static" CodeOffset="0xF6910" LangOffset="0xFCC48"/>
<Text Name="fra_message_data_static" CodeOffset="0xF68F0" LangOffset="0xFCC28"/>
</File>
<File Name="staff_message_data_static">
<Text Name="staff_message_data_static" CodeOffset="0xFED58"/>
<Text Name="staff_message_data_static" CodeOffset="0xFED38"/>
</File>
</Root>
@@ -8,7 +8,7 @@
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
<!-- DLists for Morpha's Core -->
<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
@@ -69,17 +69,17 @@
<!-- Unused content -->
<!-- This is the dlist for EnVbBall for some reason. -->
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
<Vtx/>
</Array>
<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
<Vtx/>
</Array>
@@ -1,6 +1,6 @@
<Root>
<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1210" RangeStart="0x6238" RangeEnd="0x9238">
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x6238"/>
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x6238"/>
<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x8238"/>
</File>
</Root>
@@ -8,7 +8,7 @@
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
<!-- DLists for Morpha's Core -->
<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
@@ -69,17 +69,17 @@
<!-- Unused content -->
<!-- This is the dlist for EnVbBall for some reason. -->
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
<Vtx/>
</Array>
<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
<Vtx/>
</Array>
@@ -1,6 +1,6 @@
<Root>
<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x6238" RangeEnd="0x9238">
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x6238"/>
<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x8238"/>
<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x61E8" RangeEnd="0x91E8">
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x61E8"/>
<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x81E8"/>
</File>
</Root>
@@ -8,7 +8,7 @@
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
<!-- DLists for Morpha's Core -->
<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
@@ -69,17 +69,17 @@
<!-- Unused content -->
<!-- This is the dlist for EnVbBall for some reason. -->
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
<Vtx/>
</Array>
<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
<Vtx/>
</Array>
@@ -1,6 +1,6 @@
<Root>
<File Name="ovl_Boss_Dodongo" BaseAddress="0x8089E470" RangeStart="0x61C8" RangeEnd="0x91C8">
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x61C8"/>
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x61C8"/>
<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x81C8"/>
</File>
</Root>
@@ -8,7 +8,7 @@
<!-- Morpha's Title Card -->
<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
<!-- DLists for Morpha's Core -->
<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
@@ -69,17 +69,17 @@
<!-- Unused content -->
<!-- This is the dlist for EnVbBall for some reason. -->
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000550" Offset="0x550"/>
<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
<Vtx/>
</Array>
<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
<Vtx/>
</Array>
@@ -1,6 +1,6 @@
<Root>
<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x61C8" RangeEnd="0x91C8">
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="64" Height="64" Offset="0x61C8"/>
<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgba16" Width="32" Height="64" Offset="0x61C8"/>
<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgba16" Width="32" Height="64" Offset="0x81C8"/>
</File>
</Root>
@@ -46,10 +46,18 @@ template<> struct is_char_type<std::byte>: public boost::true_type {};
#endif // #if !BOOST_VERSION_HAS_HASH_RANGE
#if BOOST_USE_STD_TYPES
#define BOOST_ENABLE_IF std::enable_if
#define BOOST_IS_SAME std::is_same
#else
#define BOOST_ENABLE_IF boost::enable_if_
#define BOOST_IS_SAME is_same
#endif
template<class It>
inline typename boost::enable_if_<
inline typename BOOST_ENABLE_IF<
is_char_type<typename std::iterator_traits<It>::value_type>::value &&
is_same<typename std::iterator_traits<It>::iterator_category, std::random_access_iterator_tag>::value,
BOOST_IS_SAME<typename std::iterator_traits<It>::iterator_category, std::random_access_iterator_tag>::value,
std::size_t>::type
hash_range_32( uint32_t seed, It first, It last )
{
@@ -114,4 +122,7 @@ std::size_t>::type
} // namespace hash_detail
} // namespace boost
#undef BOOST_ENABLE_IF
#undef BOOST_IS_SAME
#endif // #ifndef BOOST_HASH_DETAIL_HASH_RANGE_32_HPP
@@ -23,6 +23,18 @@
#endif // #if !BOOST_VERSION_HAS_HASH_RANGE
#if BOOST_USE_STD_TYPES
#define BOOST_ENABLE_IF std::enable_if
#define BOOST_IS_INTEGRAL hash_detail::is_integral
#define BOOST_IS_UNSIGNED is_unsigned
#define BOOST_MAKE_UNSIGNED make_unsigned
#else
#define BOOST_ENABLE_IF boost::enable_if_
#define BOOST_IS_INTEGRAL boost::is_integral
#define BOOST_IS_UNSIGNED boost::is_unsigned
#define BOOST_MAKE_UNSIGNED boost::make_unsigned
#endif
namespace boost
{
@@ -36,7 +48,7 @@ namespace boost
{
template<class T,
bool bigger_than_size_t = (sizeof(T) > sizeof(uint32_t)),
bool is_unsigned = boost::is_unsigned<T>::value,
bool is_unsigned = BOOST_IS_UNSIGNED<T>::value,
std::size_t size_t_bits = sizeof(uint32_t) * CHAR_BIT,
std::size_t type_bits = sizeof(T) * CHAR_BIT>
struct hash_integral_impl_32;
@@ -53,7 +65,7 @@ namespace boost
{
static uint32_t fn( T v )
{
typedef typename boost::make_unsigned<T>::type U;
typedef typename BOOST_MAKE_UNSIGNED<T>::type U;
if( v >= 0 )
{
@@ -97,7 +109,7 @@ namespace boost
} // namespace hash_detail
template <typename T>
typename boost::enable_if_<boost::is_integral<T>::value, uint32_t>::type
typename BOOST_ENABLE_IF<BOOST_IS_INTEGRAL<T>::value, uint32_t>::type
hash_value_32( T v )
{
return hash_detail::hash_integral_impl_32<T>::fn( v );
@@ -106,7 +118,7 @@ namespace boost
// contiguous ranges (string, vector, array)
#if BOOST_VERSION_HAS_HASH_RANGE
template <typename T>
typename boost::enable_if_<container_hash::is_contiguous_range<T>::value, uint32_t>::type
typename BOOST_ENABLE_IF<container_hash::is_contiguous_range<T>::value, uint32_t>::type
hash_value_32( T const& v )
{
return boost::hash_range_32( v.data(), v.data() + v.size() );
@@ -168,5 +180,9 @@ namespace boost
} // namespace boost
#undef BOOST_HASH_CHAR_TRAITS
#undef BOOST_ENABLE_IF
#undef BOOST_IS_INTEGRAL
#undef BOOST_IS_UNSIGNED
#undef BOOST_MAKE_UNSIGNED
#endif // #ifndef BOOST_FUNCTIONAL_HASH_HASH_32_HPP
@@ -6,4 +6,6 @@
#define BOOST_VERSION_HAS_HASH_RANGE ((BOOST_VERSION / 100 % 1000) >= 81)
#define BOOST_USE_STD_TYPES ((BOOST_VERSION / 100 % 1000) >= 84)
#endif // #ifndef BOOST_CONTAINER_HASH_VERSION_HPP
+4
View File
@@ -1259,6 +1259,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
s32 dListIndex);
void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg);
Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx);
void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg);
void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount,
@@ -2458,6 +2460,8 @@ void Message_DrawText(PlayState* play, Gfx** gfxP);
void Interface_CreateQuadVertexGroup(Vtx* vtxList, s32 xStart, s32 yStart, s32 width, s32 height, u8 flippedH);
void Interface_RandoRestoreSwordless(void);
s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
bool* shouldUpdate);
// #endregion
+6 -1
View File
@@ -744,7 +744,6 @@ typedef struct {
/* 0x0134 */ char** doActionSegment;
/* 0x0138 */ u8* iconItemSegment;
/* 0x013C */ char** mapSegment;
char** mapSegmentName;
/* 0x0140 */ u8 mapPalette[32];
/* 0x0160 */ DmaRequest dmaRequest_160;
/* 0x0180 */ DmaRequest dmaRequest_180;
@@ -815,6 +814,10 @@ typedef struct {
/* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love
/* 0x026D */ u8 all; // "another"; enables all item restrictions
} restrictions;
// #region SOH [General]
/* */ char* mapSegmentName[2]; // Tracks the map segment texture by OTR sig name
/* */ u8 mapPalettesPulse[40][32]; // Used to have unique pointers per map pulse color for the shader backend. 40 for map pulse timer x2
// #endregion
} InterfaceContext; // size = 0x270
typedef struct {
@@ -1402,6 +1405,8 @@ typedef struct PlayState {
/* 0x1242B */ u8 unk_1242B;
/* 0x1242C */ SceneTableEntry* loadedScene;
/* 0x12430 */ char unk_12430[0xE8];
// SOH [Custom Models] MTX tracker for flex based skeletons
Mtx** flexLimbOverrideMTX;
} PlayState; // size = 0x12518
typedef struct {
-234
View File
@@ -7,68 +7,6 @@ export RESPATH="${SNAME%/MacOS*}/Resources"
export LIBPATH="${SNAME%/MacOS*}/Frameworks"
export DYLD_FALLBACK_LIBRARY_PATH="$LIBPATH"
remap_hashes ()
{
# Remap v64 and n64 hashes to their z64 hash equivalent
# ZAPD will handle converting the data into z64 format
case "$ROMHASH" in
a9059b56e761c9034fbe02fe4c24985aaa835dac) # v64
ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
;;
24708102dc504d3f375a37f4ae4e149c167dc515) # n64
ROMHASH=cee6bc3c2a634b41728f2af8da54d9bf8cc14099
;;
580dd0bd1b6d2c51cc20a764eece84dba558964c) # v64
ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
;;
d6342c59007e57c1194661ec6880b2f078403f4e) # n64
ROMHASH=0227d7c0074f2d0ac935631990da8ec5914597b4
;;
d0bdc2eb320668b4ba6893b9aefe4040a73123ff) # v64
ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
;;
4946ab250f6ac9b32d76b21f309ebb8ebc8103d2) # n64
ROMHASH=328a1f1beba30ce5e178f031662019eb32c5f3b5
;;
663c34f1b2c05a09e5beffe4d0dcd440f7d49dc7) # v64
ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
;;
24c73d378b0620a380ce5ef9f2b186c6c157a68b) # n64
ROMHASH=cfbb98d392e4a9d39da8285d10cbef3974c2f012
;;
8ebf2e29313f44f2d49e5b4191971d09919e8e48) # v64
ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
;;
4264bf7b875737b8fae77d52322a5099d051fc11) # n64
ROMHASH=f46239439f59a2a594ef83cf68ef65043b1bffe2
;;
973bc6fe56010a8d646166a1182a81b4f13b8cf9) # v64
ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
;;
d327752c46edc70ff3668b9514083dbbee08927c) # v64
ROMHASH=50bebedad9e0f10746a52b07239e47fa6c284d03
;;
ecdeb1747560834e079c22243febea7f6f26ba3b) # v64
ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
;;
f19f8662ec7abee29484a272a6fda53e39efe0f1) # n64
ROMHASH=079b855b943d6ad8bd1eb026c0ed169ecbdac7da
;;
ab519ce04a33818ce2c39b3c514a751d807a494a) # v64
ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
;;
c19a34f7646305e1755249fca2071e178bd7cd00) # n64
ROMHASH=cfecfdc58d650e71a200c81f033de4e6d617a9f6
;;
25e8ae79ea0839ca5c984473f7460d8040c36f9c) # v64
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
;;
166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
;;
esac
}
if [ ! -e "$SHIP_HOME" ]; then mkdir "$SHIP_HOME"; fi
if [ ! -e "$SHIP_HOME"/mods ]; then
@@ -76,178 +14,6 @@ if [ ! -e "$SHIP_HOME"/mods ]; then
touch "$SHIP_HOME"/mods/custom_otr_files_go_here.txt
fi
# If either OTR doesn't exist kick off the OTR gen process
if [ ! -e "$SHIP_HOME"/oot.otr ] || [ ! -e "$SHIP_HOME"/oot-mq.otr ]; then
# If no ROMs exist kick off the file selection prompts
while [ ! -e "$SHIP_HOME"/*.*64 ] && [ ! -e "$SHIP_HOME"/oot*.otr ]; do
SHOULD_PROMPT_FOR_ROM=1
while [ $SHOULD_PROMPT_FOR_ROM -eq 1 ]; do
SHOULD_PROMPT_FOR_ROM=0
# Use osascript to prompt the user to chose a file
DROPROM=`osascript <<-EOF
set romFile to choose file of type {"b64","n64","v64","z64"} with prompt "Please select your ROM:"
return POSIX path of romFile
EOF`
# If no rom was selected, the user cancelled, so exit
if [[ -z $DROPROM ]] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
echo "No ROM selected. Exiting..."
exit 1
elif [[ -z $DROPROM ]]; then
break;
fi
# If an invalid rom was selected, let the user know and ask to try again
ROMHASH="$(shasum "$DROPROM" | awk '{ print $1 }')"
remap_hashes
case "$ROMHASH" in
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
ROM_TYPE=0;;
0227d7c0074f2d0ac935631990da8ec5914597b4)
ROM_TYPE=0;;
328a1f1beba30ce5e178f031662019eb32c5f3b5)
ROM_TYPE=0;;
cfbb98d392e4a9d39da8285d10cbef3974c2f012)
ROM_TYPE=0;;
f46239439f59a2a594ef83cf68ef65043b1bffe2)
ROM_TYPE=1;;
50bebedad9e0f10746a52b07239e47fa6c284d03)
ROM_TYPE=1;;
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
ROM_TYPE=1;;
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
ROM_TYPE=1;;
517bd9714c73cb96c21e7c2ef640d7b55186102f)
ROM_TYPE=1;;
*)
TRY_AGAIN_RESULT=`osascript <<-EOF
set alertText to "Incompatible ROM hash"
set alertMessage to "Incompatible ROM provided, would you like to try again?"
return display alert alertText \
message alertMessage \
as critical \
buttons {"Cancel", "Try Again"}
EOF`
if [[ "$TRY_AGAIN_RESULT" == "button returned:Try Again" ]]; then
SHOULD_PROMPT_FOR_ROM=1
continue;
else
echo "No ROM selected. Exiting..."
exit 1
fi
esac
cp "$DROPROM" "$SHIP_HOME"
# Ask user if they would also like to select the other variant (MQ/Vanilla)
if [ $ROM_TYPE -eq 0 ] && [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
UPLOAD_ANOTHER_RESULT=`osascript <<-EOF
set alertText to "Success"
set alertMessage to "Would you also like to provide a Master Quest ROM?"
return display alert alertText \
message alertMessage \
buttons {"No", "Yes"}
EOF`
elif [[ -z "$UPLOAD_ANOTHER_RESULT" ]]; then
UPLOAD_ANOTHER_RESULT=`osascript <<-EOF
set alertText to "Success"
set alertMessage to "Would you also like to provide a Vanilla (Non Master Quest) ROM?"
return display alert alertText \
message alertMessage \
buttons {"No", "Yes"}
EOF`
fi
if [[ "$UPLOAD_ANOTHER_RESULT" == "button returned:Yes" ]]; then
UPLOAD_ANOTHER_RESULT="button returned:No"
SHOULD_PROMPT_FOR_ROM=1
continue;
fi
break
done
done
# At this point we should now have 1 or more valid roms in $SHIP_HOME directory
# Prepare tmp dir
for ROMPATH in "$SHIP_HOME"/*.*64
do
ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
export ASSETDIR
cp -r "$RESPATH/assets" "$ASSETDIR"
mkdir -p "$ASSETDIR"/tmp
cp "$ROMPATH" "$ASSETDIR"/tmp/rom.z64
cd "$ASSETDIR" || return
# If an invalid rom was detected, let the user know
ROMHASH="$(shasum "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')"
remap_hashes
case "$ROMHASH" in
cee6bc3c2a634b41728f2af8da54d9bf8cc14099)
ROM=GC_NMQ_D
OTRNAME="oot.otr";;
0227d7c0074f2d0ac935631990da8ec5914597b4)
ROM=GC_NMQ_PAL_F
OTRNAME="oot.otr";;
328a1f1beba30ce5e178f031662019eb32c5f3b5)
ROM=N64_PAL_10
OTRNAME="oot.otr";;
cfbb98d392e4a9d39da8285d10cbef3974c2f012)
ROM=N64_PAL_11
OTRNAME="oot.otr";;
f46239439f59a2a594ef83cf68ef65043b1bffe2)
ROM=GC_MQ_PAL_F
OTRNAME="oot-mq.otr";;
50bebedad9e0f10746a52b07239e47fa6c284d03)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
079b855b943d6ad8bd1eb026c0ed169ecbdac7da)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
cfecfdc58d650e71a200c81f033de4e6d617a9f6)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
517bd9714c73cb96c21e7c2ef640d7b55186102f)
ROM=GC_MQ_D
OTRNAME="oot-mq.otr";;
*)
osascript -e 'display notification "One or more invalid ROM provided" with title "Ship Of Harkinian"'
rm -r "$ASSETDIR"
cd "$SNAME"
continue;
esac
# Only generate OTR if we don't have on of this type yet
if [ -e "$SHIP_HOME"/"$OTRNAME" ]; then
rm -r "$ASSETDIR"
cd "$SNAME"
continue;
fi
osascript -e 'display notification "Generating OTR..." with title "Ship Of Harkinian"'
assets/extractor/ZAPD.out ed -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR --portVer "@CMAKE_PROJECT_VERSION@"
if [ -e "$ASSETDIR"/oot.otr ]; then
osascript -e 'display notification "OTR successfully generated" with title "Ship Of Harkinian"'
cp "$ASSETDIR"/oot.otr "$SHIP_HOME"/"$OTRNAME"
rm -r "$ASSETDIR"
cd "$SNAME"
fi
done
if [ ! -e "$SHIP_HOME"/oot*.otr ]; then
osascript -e 'display notification "OTR failed to generate" with title "Ship Of Harkinian"'
exit 1;
fi
fi
cd "$SNAME"
arch_name="$(uname -m)"
launch_arch="arm64"
if [ "${arch_name}" = "x86_64" ] && [ "$(sysctl -in sysctl.proc_translated)" != "1" ]; then
@@ -258,24 +258,28 @@ namespace GameControlEditor {
window->EndGroupPanelPublic(0);
UIWidgets::Spacer(0);
window->BeginGroupPanelPublic("Third-Person Camera", ImGui::GetContentRegionAvail());
window->BeginGroupPanelPublic("Free Look/Third-person Camera", ImGui::GetContentRegionAvail());
UIWidgets::PaddedEnhancementCheckbox("Free Camera", "gFreeCamera");
DrawHelpIcon("Enables free camera control\nNote: You must remap C buttons off of the right stick in the "
UIWidgets::PaddedEnhancementCheckbox("Enable Free Look", "gFreeCamera");
DrawHelpIcon("Enables free look camera control\nNote: You must remap C buttons off of the right stick in the "
"controller config menu, and map the camera stick to the right stick.");
UIWidgets::PaddedEnhancementCheckbox("Invert Camera X Axis", "gInvertXAxis");
DrawHelpIcon("Inverts the Camera X Axis in:\n-Free camera");
UIWidgets::PaddedEnhancementCheckbox("Invert Camera Y Axis", "gInvertYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true);
DrawHelpIcon("Inverts the Camera Y Axis in:\n-Free camera");
UIWidgets::PaddedEnhancementCheckbox("Invert X Axis", "gInvertXAxis");
DrawHelpIcon("Inverts the Camera X Axis in:\n-Free Look");
UIWidgets::PaddedEnhancementCheckbox("Invert Y Axis", "gInvertYAxis", true, true, false, "", UIWidgets::CheckboxGraphics::Cross, true);
DrawHelpIcon("Inverts the Camera Y Axis in:\n-Free Look");
UIWidgets::Spacer(0);
UIWidgets::PaddedEnhancementSliderFloat("Third-Person Horizontal Sensitivity: %d %%", "##ThirdPersonSensitivity Horizontal",
UIWidgets::PaddedEnhancementSliderFloat("Horizontal Sensitivity: %d %%", "##ThirdPersonSensitivity Horizontal",
"gThirdPersonCameraSensitivityX", 0.01f, 5.0f, "", 1.0f, true, true, false, true);
UIWidgets::PaddedEnhancementSliderFloat("Third-Person Vertical Sensitivity: %d %%", "##ThirdPersonSensitivity Vertical",
DrawHelpIcon("Changes the sensitivity of the X axis control for Free Look");
UIWidgets::PaddedEnhancementSliderFloat("Vertical Sensitivity: %d %%", "##ThirdPersonSensitivity Vertical",
"gThirdPersonCameraSensitivityY", 0.01f, 5.0f, "", 1.0f, true, true, false, true);
DrawHelpIcon("Changes the sensitivity of the Y axis control for Free Look");
UIWidgets::PaddedEnhancementSliderInt("Camera Distance: %d", "##CamDist",
"gFreeCameraDistMax", 100, 900, "", 185, true, false, true);
UIWidgets::PaddedEnhancementSliderInt("Camera Transition Speed: %d", "##CamTranSpeed",
DrawHelpIcon("How far the camera sits from Link while in Free Look mode");
UIWidgets::PaddedEnhancementSliderInt("Transition Speed: %d", "##CamTranSpeed",
"gFreeCameraTransitionSpeed", 0, 900, "", 25, true, false, true);
DrawHelpIcon("How quickly the camera changes to the distance specified above");
window->EndGroupPanelPublic(0);
}
@@ -312,6 +316,7 @@ namespace GameControlEditor {
DrawHelpIcon("Allows the cursor on the pause menu to be over any slot. Sometimes required in rando to select "
"certain items.");
UIWidgets::Spacer(0);
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
UIWidgets::PaddedEnhancementCheckbox("Enable walk speed modifiers", "gEnableWalkModify", true, false);
DrawHelpIcon("Hold the assigned button to change the maximum walking speed\nTo change the assigned button, go into the Ports tabs above");
if (CVarGetInteger("gEnableWalkModify", 0)) {
@@ -323,6 +328,7 @@ namespace GameControlEditor {
UIWidgets::PaddedEnhancementSliderFloat("Modifier 2: %d %%", "##WalkMod2", "gWalkModifierTwo", 0.0f, 5.0f, "", 1.0f, true, true, false, true);
window->EndGroupPanelPublic(0);
}
ImGui::EndDisabled();
UIWidgets::Spacer(0);
UIWidgets::PaddedEnhancementCheckbox("Answer Navi Prompt with L Button", "gNaviOnL");
DrawHelpIcon("Speak to Navi with L but enter first-person camera with C-Up");
@@ -1485,6 +1485,7 @@ void Draw_Placements(){
}
void DrawSillyTab() {
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
if (CVarGetInteger("gLetItSnow", 0)) {
if (UIWidgets::EnhancementCheckbox("Let It Snow", "gLetItSnow")) {
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
@@ -1569,6 +1570,7 @@ void DrawSillyTab() {
CVarClear("gCosmetics.Kak_Windmill_Speed.Changed");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::EndDisabled();
}
// Copies the RGB values from one cosmetic option to another, multiplied by the passed in amount, this
@@ -8,6 +8,7 @@ extern "C" {
#include "objects/object_gi_soldout/object_gi_soldout.h"
#include "objects/object_ik/object_ik.h"
#include "objects/object_link_child/object_link_child.h"
#include "objects/object_ru2/object_ru2.h"
uint32_t ResourceMgr_GameHasMasterQuest();
uint32_t ResourceMgr_GameHasOriginal();
@@ -187,10 +188,25 @@ void PatchIronKnuckleTextureOverflow() {
}
}
void PatchPrincessRutoEaring() {
// FAST3D: This is a hack for the issue of both TEXEL0 and TEXEL1 using the same texture with different settings.
// Ruto's earring uses both TEXEL0 and TEXEL1 to render. The issue is that it never loads anything into TEXEL1, so
// it reuses whatever happens to be there, which is the water temple brick texture. It just so happens that the
// earring texture loads into the same place in TMEM as the brick texture, so when it comes to rendering, TEXEL1
// uses the earring texture with different clamp settings, and it displays without noticeable error. However, both
// texel samplers are not intended to be used for the same texture with different settings, so this misuse confuses
// our texture cache, and we load the wrong settings for the earrings texture. This patch is a hack that replaces
// TEXEL1 with TEXEL0, which is most likely the original intention, and all is well.
ResourceMgr_PatchGfxByName(gAdultRutoHeadDL, "RutoEaringTileFix", 162,
gsDPSetCombineLERP(TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED,
TEXEL0, 0, PRIM_LOD_FRAC, COMBINED));
}
void ApplyAuthenticGfxPatches() {
PatchDekuStickTextureOverflow();
PatchFreezardTextureOverflow();
PatchIronKnuckleTextureOverflow();
PatchPrincessRutoEaring();
}
// Patches the Sold Out GI DL to render the texture in the mirror boundary
@@ -380,13 +380,13 @@ CrowdControl::Effect* CrowdControl::ParseMessage(char payload[512]) {
effect->category = kEffectCatBoots;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
effect->giEffect->parameters[0] = PLAYER_BOOTS_IRON;
effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_IRON;
break;
case kEffectForceHoverBoots:
effect->category = kEffectCatBoots;
effect->timeRemaining = 30000;
effect->giEffect = new GameInteractionEffect::ForceEquipBoots();
effect->giEffect->parameters[0] = PLAYER_BOOTS_HOVER;
effect->giEffect->parameters[0] = EQUIP_VALUE_BOOTS_HOVER;
break;
case kEffectSlipperyFloor:
effect->category = kEffectCatSlipperyFloor;
@@ -51,6 +51,7 @@ typedef enum {
TEXT_WARP_NOCTURNE_OF_SHADOW = 0x891,
TEXT_WARP_PRELUDE_OF_LIGHT = 0x892,
TEXT_WARP_RANDOM_REPLACED_TEXT = 0x9200,
TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW = 0x9210,
TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN = 0x346, // 0x3yy for cuttable sign range
TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI = 0x1B3, // 0x1yy for Navi msg range
} TextIDs;
@@ -782,7 +782,7 @@ void DrawFlagTableArray16(const FlagTable& flagTable, uint16_t row, uint16_t& fl
ImGui::PopStyleColor();
if (ImGui::IsItemHovered() && hasDescription) {
ImGui::BeginTooltip();
ImGui::Text("%s", UIWidgets::WrappedText(flagTable.flagDescriptions.at(row * 16 + flagIndex), 60));
ImGui::Text("%s", UIWidgets::WrappedText(flagTable.flagDescriptions.at(row * 16 + flagIndex), 60).c_str());
ImGui::EndTooltip();
}
ImGui::PopID();
+5
View File
@@ -1,3 +1,6 @@
#ifndef _ENHANCEMENT_TYPES_H_
#define _ENHANCEMENT_TYPES_H_
typedef enum {
WARP_MODE_OVERRIDE_OFF,
WARP_MODE_OVERRIDE_MQ_AS_VANILLA,
@@ -74,3 +77,5 @@ typedef enum {
DEKU_STICK_UNBREAKABLE,
DEKU_STICK_UNBREAKABLE_AND_ALWAYS_ON_FIRE,
} DekuStickType;
#endif
@@ -37,12 +37,19 @@ GameInteractionEffectQueryResult GameInteractor::RemoveEffect(GameInteractionEff
// MARK: - Helpers
bool GameInteractor::IsSaveLoaded() {
bool GameInteractor::IsSaveLoaded(bool allowDbgSave) {
Player* player;
if (gPlayState != NULL) {
player = GET_PLAYER(gPlayState);
}
return (gPlayState == NULL || player == NULL || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2) ? false : true;
// Checking for normal game mode prevents debug saves from reporting true on title screen
if (gPlayState == NULL || player == NULL || gSaveContext.gameMode != GAMEMODE_NORMAL) {
return false;
}
// Valid save file or debug save
return (gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2) || (allowDbgSave && gSaveContext.fileNum == 0xFF);
}
bool GameInteractor::IsGameplayPaused() {
@@ -94,6 +94,7 @@ void GameInteractor_SetTriforceHuntCreditsWarpActive(uint8_t state);
#include <vector>
#include <functional>
#include <string>
#define DEFINE_HOOK(name, type) \
struct name { \
@@ -193,8 +194,11 @@ public:
DEFINE_HOOK(OnSetGameLanguage, void());
DEFINE_HOOK(OnFileDropped, void(std::string filePath));
DEFINE_HOOK(OnAssetAltChange, void());
// Helpers
static bool IsSaveLoaded();
static bool IsSaveLoaded(bool allowDbgSave = false);
static bool IsGameplayPaused();
static bool CanSpawnActor();
static bool CanAddOrTakeAmmo(int16_t amount, int16_t item);
@@ -181,3 +181,9 @@ void GameInteractor_ExecuteOnUpdateFileNameSelection(int16_t charCode) {
void GameInteractor_ExecuteOnSetGameLanguage() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSetGameLanguage>();
}
// MARK: - System
void GameInteractor_RegisterOnAssetAltChange(void (*fn)(void)) {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnAssetAltChange>(fn);
}
@@ -56,6 +56,10 @@ void GameInteractor_ExecuteOnUpdateFileNameSelection(int16_t charCode);
// MARK: - Game
void GameInteractor_ExecuteOnSetGameLanguage();
// MARK: - System
void GameInteractor_RegisterOnAssetAltChange(void (*fn)(void));
#ifdef __cplusplus
}
#endif
+1 -1
View File
@@ -618,7 +618,7 @@ void DrawGameplayStatsOptionsTab() {
}
void GameplayStatsWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(480, 550), ImGuiCond_Appearing);
ImGui::SetNextWindowSize(ImVec2(480, 550), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Gameplay Stats", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
ImGui::End();
return;
+31 -13
View File
@@ -47,6 +47,7 @@ void ReloadSceneTogglingLinkAge() {
void RegisterInfiniteMoney() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteMoney", 0) != 0) {
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
@@ -57,6 +58,7 @@ void RegisterInfiniteMoney() {
void RegisterInfiniteHealth() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteHealth", 0) != 0) {
if (gSaveContext.health < gSaveContext.healthCapacity) {
gSaveContext.health = gSaveContext.healthCapacity;
@@ -67,6 +69,7 @@ void RegisterInfiniteHealth() {
void RegisterInfiniteAmmo() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteAmmo", 0) != 0) {
// Deku Sticks
if (AMMO(ITEM_STICK) < CUR_CAPACITY(UPG_STICKS)) {
@@ -103,6 +106,7 @@ void RegisterInfiniteAmmo() {
void RegisterInfiniteMagic() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteMagic", 0) != 0) {
if (gSaveContext.isMagicAcquired && gSaveContext.magic != (gSaveContext.isDoubleMagicAcquired + 1) * 0x30) {
gSaveContext.magic = (gSaveContext.isDoubleMagicAcquired + 1) * 0x30;
@@ -113,6 +117,7 @@ void RegisterInfiniteMagic() {
void RegisterInfiniteNayrusLove() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gInfiniteNayru", 0) != 0) {
gSaveContext.nayrusLoveTimer = 0x44B;
}
@@ -121,7 +126,7 @@ void RegisterInfiniteNayrusLove() {
void RegisterMoonJumpOnL() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!gPlayState) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gMoonJumpOnL", 0) != 0) {
Player* player = GET_PLAYER(gPlayState);
@@ -136,7 +141,7 @@ void RegisterMoonJumpOnL() {
void RegisterInfiniteISG() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!gPlayState) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gEzISG", 0) != 0) {
Player* player = GET_PLAYER(gPlayState);
@@ -148,7 +153,7 @@ void RegisterInfiniteISG() {
//Permanent quick put away (QPA) glitched damage value
void RegisterEzQPA() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!gPlayState) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gEzQPA", 0) != 0) {
Player* player = GET_PLAYER(gPlayState);
@@ -160,7 +165,7 @@ void RegisterEzQPA() {
void RegisterUnrestrictedItems() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
if (!gPlayState) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
if (CVarGetInteger("gNoRestrictItems", 0) != 0) {
u8 sunsBackup = gPlayState->interfaceCtx.restrictions.sunsSong;
@@ -189,13 +194,18 @@ void RegisterFreezeTime() {
void RegisterSwitchAge() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
static bool warped = false;
if (!GameInteractor::IsSaveLoaded(true)) {
CVarClear("gSwitchAge");
warped = false;
return;
}
static Vec3f playerPos;
static int16_t playerYaw;
static RoomContext* roomCtx;
static s32 roomNum;
if (!gPlayState) return;
if (CVarGetInteger("gSwitchAge", 0) && !warped) {
playerPos = GET_PLAYER(gPlayState)->actor.world.pos;
playerYaw = GET_PLAYER(gPlayState)->actor.shape.rot.y;
@@ -215,7 +225,7 @@ void RegisterSwitchAge() {
func_80097534(gPlayState, roomCtx); // load map for new room (unloading the previous room)
}
warped = false;
CVarSetInteger("gSwitchAge", 0);
CVarClear("gSwitchAge");
}
});
}
@@ -224,7 +234,8 @@ void RegisterSwitchAge() {
void RegisterOcarinaTimeTravel() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnOcarinaSongAction>([]() {
if (!gPlayState) {
if (!GameInteractor::IsSaveLoaded(true)) {
CVarClear("gTimeTravel");
return;
}
@@ -1025,8 +1036,16 @@ void RegisterRandomizedEnemySizes() {
Player* player = GET_PLAYER(gPlayState);
Actor* actor = static_cast<Actor*>(refActor);
// Only apply to enemies and bosses. Exclude the wobbly platforms in Jabu because they need to act like platforms.
if (!CVarGetInteger("gRandomizedEnemySizes", 0) || (actor->category != ACTORCAT_ENEMY && actor->category != ACTORCAT_BOSS) || actor->id == ACTOR_EN_BROB) {
// Exclude wobbly platforms in Jabu because they need to act like platforms.
// Exclude Dead Hand hands and Bongo Bongo main body because they make the fights (near) impossible.
uint8_t excludedEnemy = actor->id == ACTOR_EN_BROB || actor->id == ACTOR_EN_DHA || (actor->id == ACTOR_BOSS_SST && actor->params == -1);
// Dodongo, Volvagia and Dead Hand are always smaller because they're impossible when bigger.
uint8_t smallOnlyEnemy = actor->id == ACTOR_BOSS_DODONGO || actor->id == ACTOR_BOSS_FD ||
actor->id == ACTOR_BOSS_FD2 || actor->id == ACTOR_EN_DH;
// Only apply to enemies and bosses.
if (!CVarGetInteger("gRandomizedEnemySizes", 0) || (actor->category != ACTORCAT_ENEMY && actor->category != ACTORCAT_BOSS) || excludedEnemy) {
return;
}
@@ -1035,9 +1054,8 @@ void RegisterRandomizedEnemySizes() {
uint8_t bigActor = rand() % 2;
// Big actor. Dodongo and Volvagia are always smaller because they're impossible when bigger.
if (bigActor && actor->id != ACTOR_BOSS_DODONGO && actor->id != ACTOR_BOSS_FD &&
actor->id != ACTOR_BOSS_FD2) {
// Big actor
if (bigActor && !smallOnlyEnemy) {
randomNumber = rand() % 200;
// Between 100% and 300% size.
randomScale = 1.0f + (randomNumber / 100);
+11
View File
@@ -12,6 +12,14 @@ void clearCvars(std::vector<const char*> cvarsToClear) {
}
}
std::string FormatLocations(std::vector<RandomizerCheck> locs) {
std::string locString = "";
for (auto loc: locs) {
locString += std::to_string(loc) + ",";
}
return locString;
}
void applyPreset(std::vector<PresetEntry> entries) {
for(auto& [cvar, type, value] : entries) {
switch (type) {
@@ -24,6 +32,9 @@ void applyPreset(std::vector<PresetEntry> entries) {
case PRESET_ENTRY_TYPE_STRING:
CVarSetString(cvar, std::get<const char*>(value));
break;
case PRESET_ENTRY_TYPE_CPP_STRING:
CVarSetString(cvar, std::get<std::string>(value).c_str());
break;
}
}
}
+65 -5
View File
@@ -1,6 +1,7 @@
#pragma once
#include <map>
#include <string>
#include <vector>
#include <variant>
#include <cstdint>
@@ -11,6 +12,7 @@ enum PresetEntryType {
PRESET_ENTRY_TYPE_S32,
PRESET_ENTRY_TYPE_FLOAT,
PRESET_ENTRY_TYPE_STRING,
PRESET_ENTRY_TYPE_CPP_STRING,
};
enum PresetType {
@@ -36,15 +38,19 @@ enum RandomizerPreset {
typedef struct PresetEntry {
const char* cvar;
PresetEntryType type;
std::variant<int32_t, float, const char*> value;
std::variant<int32_t, float, const char*, std::string> value;
} PresetEntry;
std::string FormatLocations(std::vector<RandomizerCheck> locs);
#define PRESET_ENTRY_S32(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_S32, value }
#define PRESET_ENTRY_FLOAT(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_FLOAT, value }
#define PRESET_ENTRY_STRING(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_STRING, value }
#define PRESET_ENTRY_CPP_STRING(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_CPP_STRING, value }
void DrawPresetSelector(PresetType presetType);
void clearCvars(std::vector<const char*> cvarsToClear);
@@ -205,6 +211,8 @@ const std::vector<const char*> enhancementsCvars = {
"gDisableLOD",
"gDisableDrawDistance",
"gDisableKokiriDrawDistance",
"gEnhancements.WidescreenActorCulling",
"gEnhancements.ExtendedCullingExcludeGlitchActors",
"gLowResMode",
"gDrawLineupTick",
"gQuickBongoKill",
@@ -217,6 +225,31 @@ const std::vector<const char*> enhancementsCvars = {
"gFixTexturesOOB",
"gIvanCoopModeEnabled",
"gEnemySpawnsOverWaterboxes",
"gTreeStickDrops",
"gShadowTag",
"gRandomizedEnemySizes",
"gRandomizedEnemies",
"gMirroredWorldMode",
"gMirroredWorld",
"gHyperEnemies",
"gHookshotableReticle",
"gHideBunnyHood",
"gFixVineFall",
"gFileSelectMoreInfo",
"gEnemyHealthBar",
"gBushDropFix",
"gAllDogsRichard",
"gAddTraps.enabled",
"gAddTraps.Ammo",
"gAddTraps.Bomb",
"gAddTraps.Burn",
"gAddTraps.Ice",
"gAddTraps.Kill",
"gAddTraps.Knock",
"gAddTraps.Shock",
"gAddTraps.Speed",
"gAddTraps.Tele",
"gAddTraps.Void",
};
const std::vector<const char*> cheatCvars = {
@@ -269,7 +302,23 @@ const std::vector<const char*> cheatCvars = {
"gNoRedeadFreeze",
"gBombTimerMultiplier",
"gNoFishDespawn",
"gNoBugsDespawn"
"gNoBugsDespawn",
"gWalkModifierDoesntChangeJump",
"gStatsEnabled",
"gSaveStatesEnabled",
"gSaveStatePromise",
"gRegEditEnabled",
"gPreset0",
"gPreset1",
"gDekuStickCheat",
"gDebugWarpScreenTranslation",
"gDebugSaveFileMode",
"gCosmetics.Link_BodyScale.Changed",
"gCosmetics.Link_BodyScale.Value",
"gCosmetics.Link_HeadScale.Changed",
"gCosmetics.Link_HeadScale.Value",
"gCosmetics.Link_SwordScale.Changed",
"gCosmetics.Link_SwordScale.Value",
};
const std::vector<const char*> randomizerCvars = {
@@ -399,6 +448,15 @@ const std::vector<const char*> randomizerCvars = {
"gRandomizeGregHint",
"gRandoManualSeedEntry",
"gRandomizerSettingsEnabled",
"gRandomizeTriforceHuntTotalPieces",
"gRandomizeTriforceHuntRequiredPieces",
"gRandomizeTriforceHunt",
"gRandomizeShuffleMasterSword",
"gRandomizeSariaHint",
"gRandomizeRupeeNames",
"gRandomizeFrogsHint",
"gRandoRelevantNavi",
"gRandoQuestItemFanfares",
};
const std::vector<PresetEntry> vanillaPlusPresetEntries = {
@@ -816,7 +874,8 @@ const std::vector<PresetEntry> spockRacePresetEntries = {
PRESET_ENTRY_S32("gRandomizeDampeHint", 1),
PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1),
PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "78,143,144,229,"),
PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations(
{ RC_MARKET_10_BIG_POES, RC_KAK_40_GOLD_SKULLTULA_REWARD, RC_KAK_50_GOLD_SKULLTULA_REWARD, RC_ZR_FROGS_OCARINA_GAME })),
PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN),
PRESET_ENTRY_S32("gRandomizeFullWallets", 1),
PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
@@ -908,7 +967,8 @@ const std::vector<PresetEntry> spockRaceNoLogicPresetEntries = {
PRESET_ENTRY_S32("gRandomizeDampeHint", 1),
PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1),
PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "78,143,144,229,"),
PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations(
{ RC_MARKET_10_BIG_POES, RC_KAK_40_GOLD_SKULLTULA_REWARD, RC_KAK_50_GOLD_SKULLTULA_REWARD, RC_ZR_FROGS_OCARINA_GAME })),
PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN),
PRESET_ENTRY_S32("gRandomizeFullWallets", 1),
PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
@@ -961,7 +1021,7 @@ const std::vector<PresetEntry> s6PresetEntries = {
PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1),
PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 4),
PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "48,"),
PRESET_ENTRY_CPP_STRING("gRandomizeExcludedLocations", FormatLocations({ RC_DEKU_THEATER_MASK_OF_TRUTH })),
PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_CLOSED_DEKU),
PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
PRESET_ENTRY_S32("gRandomizeGerudoFortress", RO_GF_FAST),
@@ -846,10 +846,10 @@ static void RandomizeDungeonItems() {
}
if (GerudoKeys.Is(GERUDOKEYS_ANY_DUNGEON)) {
auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY; });
auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY || i == GERUDO_FORTRESS_KEY_RING; });
AddElementsToPool(anyDungeonItems, gerudoKeys);
} else if (GerudoKeys.Is(GERUDOKEYS_OVERWORLD)) {
auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY; });
auto gerudoKeys = FilterAndEraseFromPool(ItemPool, [](const auto i) { return i == GERUDO_FORTRESS_SMALL_KEY || i == GERUDO_FORTRESS_KEY_RING; });
AddElementsToPool(overworldItems, gerudoKeys);
}
@@ -24,11 +24,11 @@ void LocationTable_Init() {
//Lost Woods
locationTable[LW_NEAR_SHORTCUTS_GROTTO_CHEST] = ItemLocation::Chest (RC_LW_NEAR_SHORTCUTS_GROTTO_CHEST, 0x3E, 0x14, "LW Near Shortcuts Grotto Chest", LW_NEAR_SHORTCUTS_GROTTO_CHEST, BLUE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_SKULL_KID] = ItemLocation::Base (RC_LW_SKULL_KID, 0x5B, "LW Skull Kid", LW_SKULL_KID, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(30), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_SKULL_KID] = ItemLocation::Base (RC_LW_SKULL_KID, 0x5B, "LW Skull Kid", LW_SKULL_KID, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(22), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_COJIRO] = ItemLocation::Base (RC_LW_TRADE_COJIRO, 0x5B, "LW Trade Cojiro", LW_TRADE_COJIRO, ODD_MUSHROOM, {Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (RC_LW_TRADE_ODD_POTION, 0x5B, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, ODD_POTION, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(57), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_OCARINA_MEMORY_GAME] = ItemLocation::Base (RC_LW_OCARINA_MEMORY_GAME, 0x5B, "LW Ocarina Memory Game", LW_OCARINA_MEMORY_GAME, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(31), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TARGET_IN_WOODS] = ItemLocation::Base (RC_LW_TARGET_IN_WOODS, 0x5B, "LW Target in Woods", LW_TARGET_IN_WOODS, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TRADE_ODD_POTION] = ItemLocation::Base (RC_LW_TRADE_ODD_POTION, 0x5B, "LW Trade Odd Potion", LW_TRADE_ODD_POTION, ODD_POTION, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(49), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_OCARINA_MEMORY_GAME] = ItemLocation::Base (RC_LW_OCARINA_MEMORY_GAME, 0x5B, "LW Ocarina Memory Game", LW_OCARINA_MEMORY_GAME, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(23), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_TARGET_IN_WOODS] = ItemLocation::Base (RC_LW_TARGET_IN_WOODS, 0x5B, "LW Target in Woods", LW_TARGET_IN_WOODS, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, 0x5B, "LW Deku Scrub Near Deku Theater Right",LW_DEKU_SCRUB_NEAR_DEKU_THEATER_RIGHT, BUY_DEKU_NUT_5, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, 0x5B, "LW Deku Scrub Near Deku Theater Left", LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, BUY_DEKU_STICK_1, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
locationTable[LW_DEKU_SCRUB_NEAR_BRIDGE] = ItemLocation::Base (RC_LW_DEKU_SCRUB_NEAR_BRIDGE, 0x5B, "LW Deku Scrub Near Bridge", LW_DEKU_SCRUB_NEAR_BRIDGE, PROGRESSIVE_STICK_UPGRADE, {Category::cDekuScrub, Category::cDekuScrubUpgrades}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LOST_WOODS);
@@ -53,7 +53,7 @@ void LocationTable_Init() {
//Lake Hylia
locationTable[LH_CHILD_FISHING] = ItemLocation::Base (RC_LH_CHILD_FISHING, 0x49, "LH Child Fishing", LH_CHILD_FISHING, PIECE_OF_HEART, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_ADULT_FISHING] = ItemLocation::Base (RC_LH_ADULT_FISHING, 0x49, "LH Adult Fishing", LH_ADULT_FISHING, PROGRESSIVE_SCALE, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_LAB_DIVE] = ItemLocation::Base (RC_LH_LAB_DIVE, 0x38, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(24), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_LAB_DIVE] = ItemLocation::Base (RC_LH_LAB_DIVE, 0x38, "LH Lab Dive", LH_LAB_DIVE, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(16), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_TRADE_FROG] = ItemLocation::Base (RC_LH_TRADE_FROG, 0x38, "LH Lab Trade Eyeball Frog", LH_TRADE_FROG, EYEDROPS, {Category::cAdultTrade}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_UNDERWATER_ITEM] = ItemLocation::Base (RC_LH_UNDERWATER_ITEM, 0x57, "LH Underwater Item", LH_UNDERWATER_ITEM, RUTOS_LETTER, {}, SpoilerCollectionCheck::EventChkInf(0x31), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
locationTable[LH_SUN] = ItemLocation::Base (RC_LH_SUN, 0x57, "LH Sun", LH_SUN, FIRE_ARROWS, {}, SpoilerCollectionCheck::Chest(0x57, 0x1F), SpoilerCollectionCheckGroup::GROUP_LAKE_HYLIA);
@@ -73,7 +73,7 @@ void LocationTable_Init() {
//Gerudo Fortress
locationTable[GF_CHEST] = ItemLocation::Chest (RC_GF_CHEST, 0x5D, 0x00, "GF Chest", GF_CHEST, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_HBA_1000_POINTS] = ItemLocation::Base (RC_GF_HBA_1000_POINTS, 0x5D, "GF HBA 1000 Points", GF_HBA_1000_POINTS, PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(0x19, 0x08), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_HBA_1500_POINTS] = ItemLocation::Base (RC_GF_HBA_1500_POINTS, 0x5D, "GF HBA 1500 Points", GF_HBA_1500_POINTS, PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::ItemGetInf(7), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_HBA_1500_POINTS] = ItemLocation::Base (RC_GF_HBA_1500_POINTS, 0x5D, "GF HBA 1500 Points", GF_HBA_1500_POINTS, PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::ItemGetInf(15), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_GERUDO_MEMBERSHIP_CARD] = ItemLocation::Base (RC_GF_GERUDO_MEMBERSHIP_CARD, 0x0C, "GF Gerudo Membership Card", GF_GERUDO_MEMBERSHIP_CARD, GERUDO_MEMBERSHIP_CARD, {}, SpoilerCollectionCheck::GerudoToken(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_NORTH_F1_CARPENTER] = ItemLocation::Collectable(RC_GF_NORTH_F1_CARPENTER, 0x0C, 0x0C, "GF North F1 Carpenter", GF_NORTH_F1_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
locationTable[GF_NORTH_F2_CARPENTER] = ItemLocation::Collectable(RC_GF_NORTH_F2_CARPENTER, 0x0C, 0x0A, "GF North F2 Carpenter", GF_NORTH_F2_CARPENTER, GERUDO_FORTRESS_SMALL_KEY, {Category::cVanillaGFSmallKey}, SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
@@ -90,12 +90,12 @@ void LocationTable_Init() {
locationTable[COLOSSUS_DEKU_SCRUB_GROTTO_FRONT] = ItemLocation::GrottoScrub(RC_COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, 0xFD, "Colossus Deku Scrub Grotto Front", COLOSSUS_DEKU_SCRUB_GROTTO_FRONT, BUY_GREEN_POTION, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_GERUDO_VALLEY);
//Market
locationTable[MARKET_TREASURE_CHEST_GAME_REWARD] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_REWARD, 0x10, "MK Treasure Chest Game Reward", MARKET_TREASURE_CHEST_GAME_REWARD, TREASURE_GAME_HEART, {}, SpoilerCollectionCheck::ItemGetInf(19), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, 0x4B, "MK Bombchu Bowling First Prize", MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::ItemGetInf(25), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, 0x4B, "MK Bombchu Bowling Second Prize", MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(26), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_REWARD] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_REWARD, 0x10, "MK Treasure Chest Game Reward", MARKET_TREASURE_CHEST_GAME_REWARD, TREASURE_GAME_HEART, {}, SpoilerCollectionCheck::ItemGetInf(27), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_FIRST_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, 0x4B, "MK Bombchu Bowling First Prize", MARKET_BOMBCHU_BOWLING_FIRST_PRIZE, PROGRESSIVE_BOMB_BAG, {}, SpoilerCollectionCheck::ItemGetInf(17), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_SECOND_PRIZE] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, 0x4B, "MK Bombchu Bowling Second Prize", MARKET_BOMBCHU_BOWLING_SECOND_PRIZE, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(18), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_BOMBCHU_BOWLING_BOMBCHUS] = ItemLocation::Base (RC_MARKET_BOMBCHU_BOWLING_BOMBCHUS, 0x4B, "MK Bombchu Bowling Bombchus", NONE, BOMBCHU_DROP, {}, SpoilerCollectionCheck::None(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_LOST_DOG] = ItemLocation::Base (RC_MARKET_LOST_DOG, 0x35, "MK Lost Dog", MARKET_LOST_DOG, PIECE_OF_HEART, {}, SpoilerCollectionCheck::InfTable(0x19, 0x09), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_MARKET_SHOOTING_GALLERY_REWARD, 0x42, "MK Shooting Gallery", MARKET_SHOOTING_GALLERY_REWARD, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(5), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_MARKET_SHOOTING_GALLERY_REWARD, 0x42, "MK Shooting Gallery", MARKET_SHOOTING_GALLERY_REWARD, PROGRESSIVE_SLINGSHOT, {}, SpoilerCollectionCheck::ItemGetInf(13), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_10_BIG_POES] = ItemLocation::Base (RC_MARKET_10_BIG_POES, 0x4D, "MK 10 Big Poes", MARKET_10_BIG_POES, EMPTY_BOTTLE, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_1] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_1, 0x10, 0x01, "MK Chest Game First Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_1, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
locationTable[MARKET_TREASURE_CHEST_GAME_ITEM_2] = ItemLocation::Chest (RC_MARKET_TREASURE_CHEST_GAME_ITEM_2, 0x10, 0x03, "MK Chest Game Second Room Chest", MARKET_TREASURE_CHEST_GAME_ITEM_2, TREASURE_GAME_SMALL_KEY, {Category::cChestMinigame}, SpoilerCollectionCheckGroup::GROUP_HYRULE_CASTLE);
@@ -115,14 +115,14 @@ void LocationTable_Init() {
locationTable[KAK_30_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_30_GOLD_SKULLTULA_REWARD, 0x50, "Kak 30 Gold Skulltula Reward", KAK_30_GOLD_SKULLTULA_REWARD, PROGRESSIVE_WALLET, {}, SpoilerCollectionCheck::EventChkInf(0xDC), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_40_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_40_GOLD_SKULLTULA_REWARD, 0x50, "Kak 40 Gold Skulltula Reward", KAK_40_GOLD_SKULLTULA_REWARD, BOMBCHU_10, {}, SpoilerCollectionCheck::EventChkInf(0xDD), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_50_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_50_GOLD_SKULLTULA_REWARD, 0x50, "Kak 50 Gold Skulltula Reward", KAK_50_GOLD_SKULLTULA_REWARD, PIECE_OF_HEART, {}, SpoilerCollectionCheck::EventChkInf(0xDE), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_100_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_100_GOLD_SKULLTULA_REWARD, 0x50, "Kak 100 Gold Skulltula Reward", KAK_100_GOLD_SKULLTULA_REWARD, HUGE_RUPEE, {}, SpoilerCollectionCheck::EventChkInf(0xDF), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_MAN_ON_ROOF] = ItemLocation::Base (RC_KAK_MAN_ON_ROOF, 0x52, "Kak Man on Roof", KAK_MAN_ON_ROOF, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(29), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_100_GOLD_SKULLTULA_REWARD] = ItemLocation::Base (RC_KAK_100_GOLD_SKULLTULA_REWARD, 0x50, "Kak 100 Gold Skulltula Reward", KAK_100_GOLD_SKULLTULA_REWARD, HUGE_RUPEE, {}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_MAN_ON_ROOF] = ItemLocation::Base (RC_KAK_MAN_ON_ROOF, 0x52, "Kak Man on Roof", KAK_MAN_ON_ROOF, PIECE_OF_HEART, {}, SpoilerCollectionCheck::ItemGetInf(21), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_SHOOTING_GALLERY_REWARD] = ItemLocation::Base (RC_KAK_SHOOTING_GALLERY_REWARD, 0x42, "Kak Shooting Gallery Reward", KAK_SHOOTING_GALLERY_REWARD, PROGRESSIVE_BOW, {}, SpoilerCollectionCheck::Chest(0x42, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_ODD_MUSHROOM] = ItemLocation::Base (RC_KAK_TRADE_ODD_MUSHROOM, 0x4E, "Kak Trade Odd Mushroom", KAK_TRADE_ODD_MUSHROOM, ODD_POTION, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(56), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_ODD_MUSHROOM] = ItemLocation::Base (RC_KAK_TRADE_ODD_MUSHROOM, 0x4E, "Kak Trade Odd Mushroom", KAK_TRADE_ODD_MUSHROOM, ODD_POTION, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(48), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_GRANNYS_SHOP] = ItemLocation::Base (RC_KAK_GRANNYS_SHOP, 0x4E, "Kak Granny's Shop", KAK_GRANNYS_SHOP, BLUE_POTION_REFILL, {Category::cMerchant}, SpoilerCollectionCheck::RandomizerInf(), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (RC_KAK_ANJU_AS_ADULT, 0x52, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, CLAIM_CHECK, {}, SpoilerCollectionCheck::ItemGetInf(36), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_CHILD] = ItemLocation::Base (RC_KAK_ANJU_AS_CHILD, 0x52, "Kak Anju as Child", KAK_ANJU_AS_CHILD, EMPTY_BOTTLE, {}, SpoilerCollectionCheck::ItemGetInf(4), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_POCKET_CUCCO] = ItemLocation::Base (RC_KAK_TRADE_POCKET_CUCCO, 0x52, "Kak Trade Pocket Cucco", KAK_TRADE_POCKET_CUCCO, COJIRO, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(38), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_ADULT] = ItemLocation::Base (RC_KAK_ANJU_AS_ADULT, 0x52, "Kak Anju as Adult", KAK_ANJU_AS_ADULT, CLAIM_CHECK, {}, SpoilerCollectionCheck::ItemGetInf(44), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_ANJU_AS_CHILD] = ItemLocation::Base (RC_KAK_ANJU_AS_CHILD, 0x52, "Kak Anju as Child", KAK_ANJU_AS_CHILD, EMPTY_BOTTLE, {}, SpoilerCollectionCheck::ItemGetInf(12), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_TRADE_POCKET_CUCCO] = ItemLocation::Base (RC_KAK_TRADE_POCKET_CUCCO, 0x52, "Kak Trade Pocket Cucco", KAK_TRADE_POCKET_CUCCO, COJIRO, {Category::cAdultTrade}, SpoilerCollectionCheck::ItemGetInf(46), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_IMPAS_HOUSE_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_IMPAS_HOUSE_FREESTANDING_POH, 0x37, 0x01, "Kak Impas House Freestanding PoH", KAK_IMPAS_HOUSE_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[KAK_WINDMILL_FREESTANDING_POH] = ItemLocation::Collectable(RC_KAK_WINDMILL_FREESTANDING_POH, 0x48, 0x01, "Kak Windmill Freestanding PoH", KAK_WINDMILL_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
@@ -133,7 +133,7 @@ void LocationTable_Init() {
locationTable[GRAVEYARD_HOOKSHOT_CHEST] = ItemLocation::Chest (RC_GRAVEYARD_HOOKSHOT_CHEST, 0x48, 0x00, "GY Hookshot Chest", GRAVEYARD_HOOKSHOT_CHEST, PROGRESSIVE_HOOKSHOT, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_DAMPE_RACE_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, 0x48, 0x07, "GY Dampe Race Freestanding PoH", GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_FREESTANDING_POH] = ItemLocation::Collectable(RC_GRAVEYARD_FREESTANDING_POH, 0x53, 0x04, "GY Freestanding PoH", GRAVEYARD_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, 0x53, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {}, SpoilerCollectionCheck::Gravedigger(0x53, 0x1F), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
locationTable[GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR] = ItemLocation::Collectable(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, 0x53, "GY Dampe Gravedigging Tour", GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, PIECE_OF_HEART, {}, SpoilerCollectionCheck::Gravedigger(0x53, 0x19), SpoilerCollectionCheckGroup::GROUP_KAKARIKO);
//Death Mountain
locationTable[DMT_CHEST] = ItemLocation::Chest (RC_DMT_CHEST, 0x60, 0x01, "DMT Chest", DMT_CHEST, PURPLE_RUPEE, {}, SpoilerCollectionCheckGroup::GROUP_DEATH_MOUNTAIN);
@@ -191,7 +191,7 @@ void LocationTable_Init() {
locationTable[ZF_BOTTOM_FREESTANDING_POH] = ItemLocation::Collectable(RC_ZF_BOTTOM_FREESTANDING_POH, 0x59, 0x14, "ZF Bottom Freestanding PoH", ZF_BOTTOM_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_ZORAS_DOMAIN);
//Lon Lon Ranch
locationTable[LLR_TALONS_CHICKENS] = ItemLocation::Base (RC_LLR_TALONS_CHICKENS, 0x4C, "LLR Talons Chickens", LLR_TALONS_CHICKENS, BOTTLE_WITH_MILK, {}, SpoilerCollectionCheck::ItemGetInf(10), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_TALONS_CHICKENS] = ItemLocation::Base (RC_LLR_TALONS_CHICKENS, 0x4C, "LLR Talons Chickens", LLR_TALONS_CHICKENS, BOTTLE_WITH_MILK, {}, SpoilerCollectionCheck::ItemGetInf(2), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_FREESTANDING_POH] = ItemLocation::Collectable(RC_LLR_FREESTANDING_POH, 0x4C, 0x01, "LLR Freestanding PoH", LLR_FREESTANDING_POH, PIECE_OF_HEART, {}, SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_DEKU_SCRUB_GROTTO_LEFT] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_LEFT, 0xFC, "LLR Deku Scrub Grotto Left", LLR_DEKU_SCRUB_GROTTO_LEFT, BUY_DEKU_NUT_5, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
locationTable[LLR_DEKU_SCRUB_GROTTO_RIGHT] = ItemLocation::GrottoScrub(RC_LLR_DEKU_SCRUB_GROTTO_RIGHT, 0xFC, "LLR Deku Scrub Grotto Right", LLR_DEKU_SCRUB_GROTTO_RIGHT, BUY_BOMBS_535, {Category::cDekuScrub}, SpoilerCollectionCheck::Scrub(), SpoilerCollectionCheckGroup::GROUP_LON_LON_RANCH);
@@ -104,7 +104,7 @@ void AreaTable_Init_DeathMountain() {
Entrance(DEATH_MOUNTAIN_TRAIL, {[]{return true;}}),
Entrance(GC_WOODS_WARP, {[]{return GCWoodsWarpOpen;}}),
Entrance(GC_SHOP, {[]{return (IsAdult && StopGCRollingGoronAsAdult) || (IsChild && (CanBlastOrSmash || GoronBracelet || GoronCityChildFire || CanUse(BOW)));}}),
Entrance(GC_DARUNIAS_CHAMBER, {[]{return (IsAdult && StopGCRollingGoronAsAdult) || GCDaruniasDoorOpenChild;}}),
Entrance(GC_DARUNIAS_CHAMBER, {[]{return (IsAdult && StopGCRollingGoronAsAdult) || (IsChild && GCDaruniasDoorOpenChild);}}),
Entrance(GC_GROTTO_PLATFORM, {[]{return IsAdult && ((CanPlay(SongOfTime) && ((EffectiveHealth > 2) || CanUse(GORON_TUNIC) || CanUse(LONGSHOT) || CanUse(NAYRUS_LOVE))) || (EffectiveHealth > 1 && CanUse(GORON_TUNIC) && CanUse(HOOKSHOT)) || (CanUse(NAYRUS_LOVE) && CanUse(HOOKSHOT)) || (EffectiveHealth > 2 && CanUse(HOOKSHOT) && LogicGoronCityGrotto));}}),
});
@@ -40,7 +40,7 @@ void AreaTable_Init_FireTemple() {
}, {
//Exits
Entrance(FIRE_TEMPLE_FIRST_ROOM, {[]{return true;}}),
Entrance(FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return BossKeyFireTemple && ((IsAdult && LogicFireBossDoorJump) || CanUse(HOVER_BOOTS) || Here(FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return CanUse(MEGATON_HAMMER);}));}}),
Entrance(FIRE_TEMPLE_BOSS_ENTRYWAY, {[]{return BossKeyFireTemple && ((IsAdult && (LogicFireBossDoorJump || Here(FIRE_TEMPLE_FIRE_MAZE_UPPER, []{return CanUse(MEGATON_HAMMER);}))) || CanUse(HOVER_BOOTS));}}),
});
areaTable[FIRE_TEMPLE_LOOP_ENEMIES] = Area("Fire Temple Loop Enemies", "Fire Temple", FIRE_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
@@ -172,7 +172,7 @@ void AreaTable_Init_ForestTemple() {
Entrance(FOREST_TEMPLE_WEST_CORRIDOR, {[]{return true;}}),
Entrance(FOREST_TEMPLE_NW_OUTDOORS_UPPER, {[]{return CanUse(HOVER_BOOTS) || (LogicForestOutsideBackdoor && CanJumpslash && GoronBracelet);}}),
Entrance(FOREST_TEMPLE_NW_CORRIDOR_TWISTED, {[]{return IsAdult && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
Entrance(FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return (CanUse(BOW) || CanUse(SLINGSHOT)) && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
Entrance(FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, {[]{return IsAdult && (CanUse(BOW) || CanUse(SLINGSHOT)) && GoronBracelet && SmallKeys(FOREST_TEMPLE, 2);}}),
});
areaTable[FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Area("Forest Temple NW Corridor Twisted", "Forest Temple", FOREST_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
@@ -536,7 +536,7 @@ namespace Logic {
Fish = HasBottle && FishAccess;
Fairy = HasBottle && FairyAccess;
FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20);
FoundBombchus = (BombchuDrop || Bombchus || Bombchus5 || Bombchus10 || Bombchus20) && (BombBag || BombchusInLogic);
CanPlayBowling = (BombchusInLogic && FoundBombchus) || (!BombchusInLogic && BombBag);
HasBombchus = (BuyBombchus10 || BuyBombchus20 || (AmmoDrops.Is(AMMODROPS_BOMBCHU) && FoundBombchus));
@@ -1,5 +1,6 @@
#include "playthrough.hpp"
#include <libultraship/libultraship.h>
#include <boost_custom/container_hash/hash_32.hpp>
#include "custom_messages.hpp"
#include "fill.hpp"
@@ -8,6 +9,7 @@
#include "random.hpp"
#include "spoiler_log.hpp"
#include "soh/Enhancements/randomizer/randomizerTypes.h"
#include "variables.h"
namespace Playthrough {
@@ -39,6 +41,10 @@ int Playthrough_Init(uint32_t seed, std::unordered_map<RandomizerSettingKey, uin
}
}
if (CVarGetInteger("gRandomizerDontGenerateSpoiler", 0)) {
settingsStr += (char*)gBuildVersion;
}
uint32_t finalHash = boost::hash_32<std::string>{}(std::to_string(Settings::seed) + settingsStr);
Random_Init(finalHash);
Settings::hash = std::to_string(finalHash);
+43 -34
View File
@@ -360,29 +360,12 @@ std::unordered_map<std::string, RandomizerSettingKey> SpoilerfileSettingNameToEn
{ "Shuffle Dungeon Quest:Ganon's Castle", RSK_MQ_GANONS_CASTLE },
};
std::string sanitize(std::string stringValue) {
// Add backslashes.
for (auto i = stringValue.begin();;) {
auto const pos = std::find_if(i, stringValue.end(), [](char const c) { return '\\' == c || '\'' == c || '"' == c; });
if (pos == stringValue.end()) {
break;
}
i = std::next(stringValue.insert(pos, '\\'), 2);
}
// Removes others.
stringValue.erase(std::remove_if(stringValue.begin(), stringValue.end(), [](char const c) {
return '\n' == c || '\r' == c || '\0' == c || '\x1A' == c; }), stringValue.end());
return stringValue;
}
#pragma optimize("", off)
#pragma GCC push_options
#pragma GCC optimize ("O0")
bool Randomizer::SpoilerFileExists(const char* spoilerFileName) {
if (strcmp(spoilerFileName, "") != 0) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
if (!spoilerFileStream) {
return false;
} else {
@@ -496,6 +479,13 @@ void Randomizer::LoadHintLocations(const char* spoilerFileName) {
"Zu {{location}}?\x1B&%gOK&No%w\x02",
"Se téléporter vers&{{location}}?\x1B&%gOK!&Non%w\x02"));
// Bow Shooting Gallery reminder
CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW,
CustomMessage("Come back when you have your own&bow and you'll get a %rdifferent prize%w!",
"Komm wieder sobald du deinen eigenen&Bogen hast, um einen %rspeziellen Preis%w zu&erhalten!",
"J'aurai %rune autre récompense%w pour toi&lorsque tu auras ton propre arc."));
// Lake Hylia water level system
CustomMessageManager::Instance->CreateMessage(Randomizer::hintMessageTableID, TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN,
CustomMessage("Water level control system.&Keep away!",
"Wasserstand Kontrollsystem&Finger weg!",
@@ -659,7 +649,7 @@ void Randomizer::LoadMasterQuestDungeons(const char* spoilerFileName) {
}
void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
if (!spoilerFileStream)
return;
@@ -1293,7 +1283,7 @@ std::string FormatJsonHintText(std::string jsonHint) {
}
void Randomizer::ParseHintLocationsFile(const char* spoilerFileName) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
if (!spoilerFileStream)
return;
@@ -1394,7 +1384,7 @@ void Randomizer::ParseHintLocationsFile(const char* spoilerFileName) {
}
void Randomizer::ParseRequiredTrialsFile(const char* spoilerFileName) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
if (!spoilerFileStream) {
return;
}
@@ -1415,7 +1405,7 @@ void Randomizer::ParseRequiredTrialsFile(const char* spoilerFileName) {
}
void Randomizer::ParseMasterQuestDungeonsFile(const char* spoilerFileName) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
if (!spoilerFileStream) {
return;
}
@@ -1495,7 +1485,7 @@ int16_t Randomizer::GetVanillaMerchantPrice(RandomizerCheck check) {
}
void Randomizer::ParseItemLocationsFile(const char* spoilerFileName, bool silent) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
if (!spoilerFileStream)
return;
@@ -1558,7 +1548,7 @@ void Randomizer::ParseItemLocationsFile(const char* spoilerFileName, bool silent
}
void Randomizer::ParseEntranceDataFile(const char* spoilerFileName, bool silent) {
std::ifstream spoilerFileStream(sanitize(spoilerFileName));
std::ifstream spoilerFileStream(SohUtils::Sanitize(spoilerFileName));
if (!spoilerFileStream) {
return;
}
@@ -2547,6 +2537,7 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
{ RC_LH_CHILD_FISHING, RAND_INF_CHILD_FISHING },
{ RC_LH_ADULT_FISHING, RAND_INF_ADULT_FISHING },
{ RC_MARKET_10_BIG_POES, RAND_INF_10_BIG_POES },
{ RC_KAK_100_GOLD_SKULLTULA_REWARD, RAND_INF_KAK_100_GOLD_SKULLTULA_REWARD },
};
RandomizerCheckObject Randomizer::GetCheckObjectFromActor(s16 actorId, s16 sceneNum, s32 actorParams = 0x00) {
@@ -3143,7 +3134,9 @@ void RandomizerSettingsWindow::DrawElement() {
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
}
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
DrawPresetSelector(PRESET_TYPE_RANDOMIZER);
ImGui::EndDisabled();
UIWidgets::Spacer(0);
UIWidgets::EnhancementCheckbox("Manual seed entry", "gRandoManualSeedEntry", false, "");
@@ -3166,13 +3159,17 @@ void RandomizerSettingsWindow::DrawElement() {
}
UIWidgets::Spacer(0);
ImGui::BeginDisabled(CVarGetInteger("gRandomizerDontGenerateSpoiler", 0) && gSaveContext.gameMode != GAMEMODE_FILE_SELECT);
if (ImGui::Button("Generate Randomizer")) {
GenerateRandomizer(CVarGetInteger("gRandoManualSeedEntry", 0) ? seedString : "");
}
ImGui::EndDisabled();
UIWidgets::Spacer(0);
std::string spoilerfilepath = CVarGetString("gSpoilerLog", "");
ImGui::Text("Spoiler File: %s", spoilerfilepath.c_str());
if (!CVarGetInteger("gRandomizerDontGenerateSpoiler", 0)) {
std::string spoilerfilepath = CVarGetString("gSpoilerLog", "");
ImGui::Text("Spoiler File: %s", spoilerfilepath.c_str());
}
// RANDOTODO settings presets
// std::string presetfilepath = CVarGetString("gLoadedPreset", "");
@@ -3180,6 +3177,8 @@ void RandomizerSettingsWindow::DrawElement() {
UIWidgets::PaddedSeparator();
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
ImGuiWindow* window = ImGui::GetCurrentWindow();
static ImVec2 cellPadding(8.0f, 8.0f);
@@ -4208,7 +4207,7 @@ void RandomizerSettingsWindow::DrawElement() {
break;
case RO_LACS_GREG_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount",
"gRandomizeLacsStoneCount", 1, 4, "", 4, true, true, false);
"gRandomizeLacsStoneCount", 1, 4, "", 3, true, true, false);
break;
case RO_LACS_WILDCARD_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Stone Count: %d", "##RandoLacsStoneCount",
@@ -4237,7 +4236,7 @@ void RandomizerSettingsWindow::DrawElement() {
break;
case RO_LACS_GREG_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount",
"gRandomizeLacsMedallionCount", 1, 7, "", 7, true, true, false);
"gRandomizeLacsMedallionCount", 1, 7, "", 6, true, true, false);
break;
case RO_LACS_WILDCARD_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Medallion Count: %d", "##RandoLacsMedallionCount",
@@ -4266,7 +4265,7 @@ void RandomizerSettingsWindow::DrawElement() {
break;
case RO_LACS_GREG_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount",
"gRandomizeLacsRewardCount", 1, 10, "", 10, true, true, false);
"gRandomizeLacsRewardCount", 1, 10, "", 9, true, true, false);
break;
case RO_LACS_WILDCARD_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Reward Count: %d", "##RandoLacsRewardCount",
@@ -4295,7 +4294,7 @@ void RandomizerSettingsWindow::DrawElement() {
break;
case RO_LACS_GREG_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount",
"gRandomizeLacsDungeonCount", 1, 9, "", 9, true, true, false);
"gRandomizeLacsDungeonCount", 1, 9, "", 8, true, true, false);
break;
case RO_LACS_WILDCARD_REWARD:
UIWidgets::PaddedEnhancementSliderInt("Dungeon Count: %d", "##RandoLacsDungeonCount",
@@ -4690,7 +4689,11 @@ void RandomizerSettingsWindow::DrawElement() {
excludedLocationString += std::to_string(excludedLocationIt);
excludedLocationString += ",";
}
CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
if (excludedLocationString == "") {
CVarClear("gRandomizeExcludedLocations");
} else {
CVarSetString("gRandomizeExcludedLocations", excludedLocationString.c_str());
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
@@ -4867,7 +4870,7 @@ void RandomizerSettingsWindow::DrawElement() {
enabledTrickString += std::to_string(enabledTrickIt);
enabledTrickString += ",";
}
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
CVarClear("gRandomizeEnabledTricks");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
ImGui::SameLine();
@@ -5071,7 +5074,7 @@ void RandomizerSettingsWindow::DrawElement() {
enabledTrickString += std::to_string(enabledTrickIt);
enabledTrickString += ",";
}
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
CVarClear("gRandomizeEnabledTricks");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
@@ -5109,7 +5112,11 @@ void RandomizerSettingsWindow::DrawElement() {
enabledTrickString += std::to_string(enabledTrickIt);
enabledTrickString += ",";
}
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
if (enabledTrickString == "") {
CVarClear("gRandomizeEnabledTricks");
} else {
CVarSetString("gRandomizeEnabledTricks", enabledTrickString.c_str());
}
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
DrawTagChips(*rtObject.rtTags);
@@ -5224,6 +5231,8 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::EndTabBar();
}
ImGui::EndDisabled();
if (disableEditingRandoSettings) {
UIWidgets::ReEnableComponent("");
@@ -39,7 +39,7 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_DEKU_THEATER_LEFT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x01, GI_STICKS_1, "Deku Scrub Near Deku Theater Left", "LW Deku Scrub Near Deku Theater Left", false),
RC_OBJECT(RC_LW_DEKU_SCRUB_NEAR_BRIDGE, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_LOST_WOODS, 0x09, GI_STICK_UPGRADE_20, "Deku Scrub Near Bridge", "LW Deku Scrub Near Bridge", true),
RC_OBJECT(RC_LW_DEKU_SCRUB_GROTTO_REAR, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x03,0xF5), GI_SEEDS_30, "Deku Scrub Grotto Rear", "LW Deku Scrub Grotto Rear", false),
RC_OBJECT(RC_LW_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x0A,0xF5), GI_NUT_UPGRADE_30, "Deku Scrub Grotto Front", "LW Deku Scrub Grotto Front", false),
RC_OBJECT(RC_LW_DEKU_SCRUB_GROTTO_FRONT, RCVORMQ_BOTH, RCTYPE_SCRUB, RCAREA_LOST_WOODS, ACTOR_EN_DNS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(0x0A,0xF5), GI_NUT_UPGRADE_30, "Deku Scrub Grotto Front", "LW Deku Scrub Grotto Front", true),
RC_OBJECT(RC_DEKU_THEATER_SKULL_MASK, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_GROTTOS, 0x00, GI_NONE, "Deku Theater Skull Mask", "Deku Theater Skull Mask", true),
RC_OBJECT(RC_DEKU_THEATER_MASK_OF_TRUTH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_LOST_WOODS, ACTOR_ID_MAX, SCENE_GROTTOS, 0x00, GI_NONE, "Deku Theater Mask of Truth", "Deku Theater Mask of Truth", true),
RC_OBJECT(RC_LW_GS_BEAN_PATCH_NEAR_BRIDGE, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_LOST_WOODS, ACTOR_EN_SI, SCENE_LOST_WOODS, 27905, GI_SKULL_TOKEN, "GS Bean Patch Near Bridge", "LW GS Bean Patch Near Bridge", true),
@@ -238,7 +238,7 @@ std::map<RandomizerCheck, RandomizerCheckObject> rcObjects = {
RC_OBJECT(RC_GRAVEYARD_HOOKSHOT_CHEST, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_BOX, SCENE_WINDMILL_AND_DAMPES_GRAVE, 4352, GI_HOOKSHOT, "Hookshot Chest", "GY Hookshot Chest", true),
RC_OBJECT(RC_GRAVEYARD_DAMPE_RACE_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_WINDMILL_AND_DAMPES_GRAVE, 1798, GI_HEART_PIECE, "Dampe Race Freestanding PoH", "GY Dampe Race Freestanding PoH", true),
RC_OBJECT(RC_GRAVEYARD_FREESTANDING_POH, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 1030, GI_HEART_PIECE, "Freestanding PoH", "GY Freestanding PoH", true),
RC_OBJECT(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 7942, GI_HEART_PIECE, "Dampe Gravedigging Tour", "GY Dampe Gravedigging Tour", true),
RC_OBJECT(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR, RCVORMQ_BOTH, RCTYPE_STANDARD, RCAREA_GRAVEYARD, ACTOR_EN_ITEM00, SCENE_GRAVEYARD, 6406, GI_HEART_PIECE, "Dampe Gravedigging Tour", "GY Dampe Gravedigging Tour", true),
RC_OBJECT(RC_GRAVEYARD_GS_WALL, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_GRAVEYARD, 20608, GI_SKULL_TOKEN, "GS Wall", "Graveyard GS Wall", true),
RC_OBJECT(RC_GRAVEYARD_GS_BEAN_PATCH, RCVORMQ_BOTH, RCTYPE_SKULL_TOKEN, RCAREA_GRAVEYARD, ACTOR_EN_SI, SCENE_GRAVEYARD, 28673, GI_SKULL_TOKEN, "GS Bean Patch", "Graveyard GS Bean Patch", true),
RC_OBJECT(RC_SONG_FROM_ROYAL_FAMILYS_TOMB, RCVORMQ_BOTH, RCTYPE_SONG_LOCATION, RCAREA_GRAVEYARD, ACTOR_ID_MAX, SCENE_ID_MAX, 0x00, GI_NONE, "Song from Composers Grave", "Song from Composers Grave", true),
@@ -73,20 +73,12 @@ bool showLinksPocket;
bool fortressFast;
bool fortressNormal;
bool bypassRandoCheck = true;
// persistent during gameplay
bool initialized;
bool doAreaScroll;
bool previousShowHidden = false;
bool hideShopRightChecks = true;
bool checkCollected = false;
int checkLoops = 0;
int checkCounter = 0;
u16 savedFrames = 0;
bool messageCloseCheck = false;
bool pendingSaleCheck = false;
bool transitionCheck = false;
bool alwaysShowGS = false;
std::map<uint32_t, RandomizerCheck> startingShopItem = { { SCENE_KOKIRI_SHOP, RC_KF_SHOP_ITEM_1 },
{ SCENE_BAZAAR, RC_MARKET_BAZAAR_ITEM_1 },
@@ -111,19 +103,34 @@ std::map<SceneID, RandomizerCheckArea> DungeonRCAreasBySceneID = {
{SCENE_INSIDE_GANONS_CASTLE, RCAREA_GANONS_CASTLE},
};
// Dungeon entrances with obvious visual differences between MQ and vanilla qualifying as spoiling on sight
std::vector<uint32_t> spoilingEntrances = {
0x0000, // ENTR_DEKU_TREE_0
0x0467, // ENTR_DODONGOS_CAVERN_1
0x0028, // ENTR_JABU_JABU_0
0x0407, // ENTR_JABU_JABU_1
0x0169, // ENTR_FOREST_TEMPLE_0
0x0165, // ENTR_FIRE_TEMPLE_0
0x0175, // ENTR_FIRE_TEMPLE_1
0x0423, // ENTR_WATER_TEMPLE_1
0x0082, // ENTR_SPIRIT_TEMPLE_0
0x02B2, // ENTR_SHADOW_TEMPLE_1
0x0088, // ENTR_ICE_CAVERN_0
0x0008, // ENTR_GERUDO_TRAINING_GROUNDS_0
0x0467 // ENTR_INSIDE_GANONS_CASTLE_0
};
std::map<RandomizerCheckArea, std::vector<RandomizerCheckObject>> checksByArea;
bool areasFullyChecked[RCAREA_INVALID];
u32 areasSpoiled = 0;
bool showVOrMQ;
s8 areaChecksGotten[32]; //| "Kokiri Forest (4/9)"
bool optCollapseAll; // A bool that will collapse all checks once
s8 areaChecksGotten[RCAREA_INVALID]; //| "Kokiri Forest (4/9)"
s8 areaCheckTotals[RCAREA_INVALID];
bool optCollapseAll; // A bool that will collapse all checks once
bool optExpandAll; // A bool that will expand all checks once
RandomizerCheck lastItemGetCheck = RC_UNKNOWN_CHECK;
RandomizerCheck lastLocationChecked = RC_UNKNOWN_CHECK;
RandomizerCheckArea previousArea = RCAREA_INVALID;
RandomizerCheckArea currentArea = RCAREA_INVALID;
std::vector<RandomizerCheckArea> checkAreas;
std::vector<GetItemEntry> itemsReceived;
OSContPad* trackerButtonsPressed;
void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flags = 0);
@@ -194,10 +201,6 @@ Color_RGBA8 Color_Saved_Extra = { 0, 185, 0, 255 }; // Green
std::vector<uint32_t> buttons = { BTN_A, BTN_B, BTN_CUP, BTN_CDOWN, BTN_CLEFT, BTN_CRIGHT, BTN_L,
BTN_Z, BTN_R, BTN_START, BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT };
void SetLastItemGetRC(RandomizerCheck rc) {
lastItemGetCheck = rc;
}
void DefaultCheckData(RandomizerCheck rc) {
gSaveContext.checkTrackerData[rc].status = RCSHOW_UNCHECKED;
gSaveContext.checkTrackerData[rc].skipped = 0;
@@ -240,6 +243,26 @@ void TrySetAreas() {
}
}
void RecalculateAreaTotals() {
for (auto [rcArea, rcObjects] : checksByArea) {
if (rcArea == RCAREA_INVALID) {
return;
}
areaChecksGotten[rcArea] = 0;
areaCheckTotals[rcArea] = 0;
for (auto rcObj : rcObjects) {
if (!IsVisibleInCheckTracker(rcObj)) {
continue;
}
areaCheckTotals[rcArea]++;
if (gSaveContext.checkTrackerData[rcObj.rc].skipped || gSaveContext.checkTrackerData[rcObj.rc].status == RCSHOW_COLLECTED
|| gSaveContext.checkTrackerData[rcObj.rc].status == RCSHOW_SAVED) {
areaChecksGotten[rcArea]++;
}
}
}
}
void SetCheckCollected(RandomizerCheck rc) {
gSaveContext.checkTrackerData[rc].status = RCSHOW_COLLECTED;
RandomizerCheckObject rcObj;
@@ -248,16 +271,19 @@ void SetCheckCollected(RandomizerCheck rc) {
} else {
rcObj = RandomizerCheckObjects::GetAllRCObjects().find(rc)->second;
}
if (!gSaveContext.checkTrackerData[rc].skipped) {
areaChecksGotten[rcObj.rcArea]++;
} else {
gSaveContext.checkTrackerData[rc].skipped = false;
}
if (!checkAreas.empty()) {
checkAreas.erase(checkAreas.begin());
if (IsVisibleInCheckTracker(rcObj)) {
if (!gSaveContext.checkTrackerData[rc].skipped) {
areaChecksGotten[rcObj.rcArea]++;
} else {
gSaveContext.checkTrackerData[rc].skipped = false;
}
}
SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true);
if (!IsAreaSpoiled(rcObj.rcArea)) {
SetAreaSpoiled(rcObj.rcArea);
}
doAreaScroll = true;
UpdateOrdering(rcObj.rcArea);
UpdateInventoryChecks();
@@ -360,32 +386,19 @@ bool vector_contains_scene(std::vector<SceneID> vec, const int16_t scene) {
std::vector<SceneID> skipScenes = {SCENE_GANON_BOSS, SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, SCENE_GANON_BOSS, SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, SCENE_GANONS_TOWER_COLLAPSE_INTERIOR};
bool EvaluateCheck(RandomizerCheckObject rco) {
if (HasItemBeenCollected(rco.rc) && gSaveContext.checkTrackerData[rco.rc].status != RCSHOW_COLLECTED &&
gSaveContext.checkTrackerData[rco.rc].status != RCSHOW_SAVED) {
SetCheckCollected(rco.rc);
return true;
}
return false;
}
bool CheckByArea(RandomizerCheckArea area = RCAREA_INVALID) {
if (area == RCAREA_INVALID) {
area = checkAreas.front();
}
if (area != RCAREA_INVALID) {
auto areaChecks = checksByArea.find(area)->second;
if (checkCounter >= areaChecks.size()) {
checkCounter = 0;
checkLoops++;
}
auto rco = areaChecks.at(checkCounter);
return EvaluateCheck(rco);
void ClearAreaChecksAndTotals() {
for (auto& [rcArea, vec] : checksByArea) {
vec.clear();
areaChecksGotten[rcArea] = 0;
areaCheckTotals[rcArea] = 0;
}
}
void SetShopSeen(uint32_t sceneNum, bool prices) {
RandomizerCheck start = startingShopItem.find(sceneNum)->second;
if (sceneNum == SCENE_POTION_SHOP_KAKARIKO && !LINK_IS_ADULT) {
return;
}
if (GetCheckArea() == RCAREA_KAKARIKO_VILLAGE && sceneNum == SCENE_BAZAAR) {
start = RC_KAK_BAZAAR_ITEM_1;
}
@@ -457,9 +470,9 @@ void CheckTrackerLoadGame(int32_t fileNum) {
TrySetAreas();
for (auto [rc, rcObj] : RandomizerCheckObjects::GetAllRCObjects()) {
RandomizerCheckTrackerData rcTrackerData = gSaveContext.checkTrackerData[rc];
if (rc == RC_UNKNOWN_CHECK || rc == RC_MAX || rc == RC_LINKS_POCKET ||
!RandomizerCheckObjects::GetAllRCObjects().contains(rc))
if (rc == RC_UNKNOWN_CHECK || rc == RC_MAX || rc == RC_LINKS_POCKET || !RandomizerCheckObjects::GetAllRCObjects().contains(rc)) {
continue;
}
RandomizerCheckObject realRcObj;
if (rc == RC_GIFT_FROM_SAGES && !IS_RANDO) {
@@ -467,15 +480,22 @@ void CheckTrackerLoadGame(int32_t fileNum) {
} else {
realRcObj = rcObj;
}
if (!IsVisibleInCheckTracker(realRcObj)) continue;
checksByArea.find(realRcObj.rcArea)->second.push_back(realRcObj);
if (rcTrackerData.status == RCSHOW_SAVED || rcTrackerData.skipped) {
areaChecksGotten[realRcObj.rcArea]++;
if (IsVisibleInCheckTracker(realRcObj)) {
areaCheckTotals[realRcObj.rcArea]++;
if (rcTrackerData.status == RCSHOW_COLLECTED || rcTrackerData.status == RCSHOW_SAVED || rcTrackerData.skipped) {
areaChecksGotten[realRcObj.rcArea]++;
}
}
if (areaChecksGotten[realRcObj.rcArea] != 0 || RandomizerCheckObjects::AreaIsOverworld(realRcObj.rcArea)) {
areasSpoiled |= (1 << realRcObj.rcArea);
}
for (int i = RCAREA_KOKIRI_FOREST; i < RCAREA_INVALID; i++) {
if (!IsAreaSpoiled(static_cast<RandomizerCheckArea>(i)) && (RandomizerCheckObjects::AreaIsOverworld(static_cast<RandomizerCheckArea>(i)) || !IS_RANDO ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_NONE ||
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SELECTION ||
(OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_SET_NUMBER &&
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_MQ_DUNGEON_COUNT) == 12))) {
SetAreaSpoiled(static_cast<RandomizerCheckArea>(i));
}
}
if (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_LINKS_POCKET) != RO_LINKS_POCKET_NOTHING && IS_RANDO) {
@@ -496,6 +516,7 @@ void CheckTrackerLoadGame(int32_t fileNum) {
checksByArea.find(startingArea)->second.push_back(linksPocket);
areaChecksGotten[startingArea]++;
areaCheckTotals[startingArea]++;
}
showVOrMQ = (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_RANDOM_MQ_DUNGEONS) == RO_MQ_DUNGEONS_RANDOM_NUMBER ||
@@ -509,12 +530,6 @@ void CheckTrackerLoadGame(int32_t fileNum) {
UpdateInventoryChecks();
}
void CheckTrackerDialogClosed() {
if (messageCloseCheck) {
messageCloseCheck = false;
}
}
void CheckTrackerShopSlotChange(uint8_t cursorSlot, int16_t basePrice) {
if (gPlayState->sceneNum == SCENE_HAPPY_MASK_SHOP) { // Happy Mask Shop is not used in rando, so is not tracked
return;
@@ -536,10 +551,6 @@ void CheckTrackerTransition(uint32_t sceneNum) {
if (!GameInteractor::IsSaveLoaded()) {
return;
}
gSaveContext;
if (transitionCheck) {
transitionCheck = false;
}
doAreaScroll = true;
previousArea = currentArea;
currentArea = GetCheckArea();
@@ -554,34 +565,21 @@ void CheckTrackerTransition(uint32_t sceneNum) {
SetShopSeen(sceneNum, false);
break;
}
if (!IsAreaSpoiled(currentArea) && (RandomizerCheckObjects::AreaIsOverworld(currentArea) || std::find(spoilingEntrances.begin(), spoilingEntrances.end(), gPlayState->nextEntranceIndex) != spoilingEntrances.end())) {
SetAreaSpoiled(currentArea);
}
}
void CheckTrackerFrame() {
if (!GameInteractor::IsSaveLoaded()) {
return;
}
if (!checkAreas.empty() && !transitionCheck && !messageCloseCheck && !pendingSaleCheck) {
for (int i = 0; i < 10; i++) {
if (CheckByArea()) {
checkCounter = 0;
break;
} else {
checkCounter++;
}
// TODO: Move to OnAmmoChange hook once it gets added.
if (gSaveContext.checkTrackerData[RC_ZR_MAGIC_BEAN_SALESMAN].status != RCSHOW_COLLECTED &&
gSaveContext.checkTrackerData[RC_ZR_MAGIC_BEAN_SALESMAN].status != RCSHOW_SAVED) {
if (BEANS_BOUGHT >= 10) {
SetCheckCollected(RC_ZR_MAGIC_BEAN_SALESMAN);
}
if (checkLoops > 15) {
checkAreas.erase(checkAreas.begin());
checkLoops = 0;
}
}
if (savedFrames > 0 && !pendingSaleCheck && !messageCloseCheck) {
savedFrames--;
}
}
void CheckTrackerSaleEnd(GetItemEntry giEntry) {
if (pendingSaleCheck) {
pendingSaleCheck = false;
}
}
@@ -593,7 +591,7 @@ void CheckTrackerItemReceive(GetItemEntry giEntry) {
// Vanilla special item checks
if (!IS_RANDO) {
if (giEntry.itemId == ITEM_SHIELD_DEKU) {
SetCheckCollected(RC_KF_SHOP_ITEM_3);
SetCheckCollected(RC_KF_SHOP_ITEM_1);
return;
}else if (giEntry.itemId == ITEM_KOKIRI_EMERALD) {
SetCheckCollected(RC_QUEEN_GOHMA);
@@ -622,16 +620,19 @@ void CheckTrackerItemReceive(GetItemEntry giEntry) {
} else if (giEntry.itemId == ITEM_MEDALLION_LIGHT) {
SetCheckCollected(RC_GIFT_FROM_SAGES);
return;
} else if (giEntry.itemId == ITEM_SONG_LULLABY) {
SetCheckCollected(RC_SONG_FROM_IMPA);
return;
} else if (giEntry.itemId == ITEM_SONG_EPONA) {
SetCheckCollected(RC_SONG_FROM_MALON);
return;
} else if (giEntry.itemId == ITEM_SONG_SARIA) {
SetCheckCollected(RC_SONG_FROM_SARIA);
return;
} else if (giEntry.itemId == ITEM_SONG_SUN) {
} else if (giEntry.itemId == ITEM_BEAN) {
SetCheckCollected(RC_ZR_MAGIC_BEAN_SALESMAN);
return;
} else if (giEntry.itemId == ITEM_BRACELET) {
SetCheckCollected(RC_GC_DARUNIAS_JOY);
return;
}/* else if (giEntry.itemId == ITEM_SONG_SUN) {
SetCheckCollected(RC_SONG_FROM_ROYAL_FAMILYS_TOMB);
return;
} else if (giEntry.itemId == ITEM_SONG_TIME) {
@@ -658,47 +659,133 @@ void CheckTrackerItemReceive(GetItemEntry giEntry) {
} else if (giEntry.itemId == ITEM_SONG_PRELUDE) {
SetCheckCollected(RC_SHEIK_AT_TEMPLE);
return;
} else if (giEntry.itemId == ITEM_BRACELET) {
SetCheckCollected(RC_GC_DARUNIAS_JOY);
return;
} else if (giEntry.itemId == ITEM_LETTER_ZELDA) {
SetCheckCollected(RC_HC_ZELDAS_LETTER);
return;
} else if (giEntry.itemId == ITEM_WEIRD_EGG) {
SetCheckCollected(RC_HC_MALON_EGG);
return;
} else if (giEntry.itemId == ITEM_BEAN) {
SetCheckCollected(RC_ZR_MAGIC_BEAN_SALESMAN);
}*/
}
}
void CheckTrackerSceneFlagSet(int16_t sceneNum, int16_t flagType, int32_t flag) {
if (flagType != FLAG_SCENE_TREASURE && flagType != FLAG_SCENE_COLLECTIBLE) {
return;
}
if (sceneNum == SCENE_GRAVEYARD && flag == 0x19 && flagType == FLAG_SCENE_COLLECTIBLE) { // Gravedigging tour special case
SetCheckCollected(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR);
return;
}
for (auto [rc, rcObj] : RandomizerCheckObjects::GetAllRCObjects()) {
if (!IsVisibleInCheckTracker(rcObj)) {
continue;
}
SpoilerCollectionCheckType checkMatchType = flagType == FLAG_SCENE_TREASURE ? SpoilerCollectionCheckType::SPOILER_CHK_CHEST : SpoilerCollectionCheckType::SPOILER_CHK_COLLECTABLE;
SpoilerCollectionCheck scCheck = Location(rc)->GetCollectionCheck();
if (scCheck.scene == sceneNum && scCheck.flag == flag && scCheck.type == checkMatchType) {
SetCheckCollected(rc);
return;
}
}
auto checkArea = GetCheckArea();
if (gSaveContext.pendingSale != ITEM_NONE) {
pendingSaleCheck = true;
checkAreas.push_back(checkArea);
}
void CheckTrackerFlagSet(int16_t flagType, int32_t flag) {
SpoilerCollectionCheckType checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_NONE;
switch (flagType) {
case FLAG_GS_TOKEN:
checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_GOLD_SKULLTULA;
break;
case FLAG_EVENT_CHECK_INF:
if ((flag == EVENTCHKINF_CARPENTERS_FREE(0) || flag == EVENTCHKINF_CARPENTERS_FREE(1) ||
flag == EVENTCHKINF_CARPENTERS_FREE(2) || flag == EVENTCHKINF_CARPENTERS_FREE(3))
&& GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) {
SetCheckCollected(RC_GF_GERUDO_MEMBERSHIP_CARD);
return;
}
checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_EVENT_CHK_INF;
break;
case FLAG_INF_TABLE:
if (flag == INFTABLE_190) {
SetCheckCollected(RC_GF_HBA_1000_POINTS);
return;
} else if (flag == INFTABLE_11E) {
SetCheckCollected(RC_GC_ROLLING_GORON_AS_CHILD);
return;
} else if (flag == INFTABLE_GORON_CITY_DOORS_UNLOCKED) {
SetCheckCollected(RC_GC_ROLLING_GORON_AS_ADULT);
return;
} else if (flag == INFTABLE_139) {
SetCheckCollected(RC_ZD_KING_ZORA_THAWED);
return;
} else if (flag == INFTABLE_191) {
SetCheckCollected(RC_MARKET_LOST_DOG);
return;
}
if (!IS_RANDO) {
if (flag == INFTABLE_192) {
SetCheckCollected(RC_LW_DEKU_SCRUB_NEAR_BRIDGE);
return;
} else if (flag == INFTABLE_193) {
SetCheckCollected(RC_LW_DEKU_SCRUB_GROTTO_FRONT);
return;
}
}
break;
case FLAG_ITEM_GET_INF:
if (!IS_RANDO) {
if (flag == ITEMGETINF_OBTAINED_STICK_UPGRADE_FROM_STAGE) {
SetCheckCollected(RC_DEKU_THEATER_SKULL_MASK);
return;
} else if (flag == ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE) {
SetCheckCollected(RC_DEKU_THEATER_MASK_OF_TRUTH);
return;
} else if (flag == ITEMGETINF_0B) {
SetCheckCollected(RC_HF_DEKU_SCRUB_GROTTO);
return;
}
}
checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_ITEM_GET_INF;
break;
case FLAG_RANDOMIZER_INF:
checkMatchType = SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF;
break;
}
if (checkMatchType == SpoilerCollectionCheckType::SPOILER_CHK_NONE) {
return;
}
if (scene == SCENE_DESERT_COLOSSUS && (gSaveContext.entranceIndex == 485 || gSaveContext.entranceIndex == 489)) {
checkAreas.push_back(RCAREA_SPIRIT_TEMPLE);
return;
}
if (GET_PLAYER(gPlayState) == nullptr) {
transitionCheck = true;
return;
}
if (gPlayState->msgCtx.msgMode != MSGMODE_NONE) {
checkAreas.push_back(checkArea);
messageCloseCheck = true;
return;
}
if (IS_RANDO || (!IS_RANDO && giEntry.getItemCategory != ITEM_CATEGORY_JUNK)) {
checkAreas.push_back(checkArea);
checkCollected = true;
for (auto [rc, rcObj] : RandomizerCheckObjects::GetAllRCObjects()) {
if ((!IS_RANDO && ((rcObj.vOrMQ == RCVORMQ_MQ && !IS_MASTER_QUEST) ||
(rcObj.vOrMQ == RCVORMQ_VANILLA && IS_MASTER_QUEST))) ||
(IS_RANDO && ((OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId) &&
rcObj.vOrMQ == RCVORMQ_VANILLA) ||
!OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId) &&
rcObj.vOrMQ == RCVORMQ_MQ))) {
continue;
}
SpoilerCollectionCheck scCheck = Location(rc)->GetCollectionCheck();
SpoilerCollectionCheckType scCheckType = scCheck.type;
if (checkMatchType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF &&
(scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_COW ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SCRUB ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_MASTER_SWORD ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF)) {
if (flag == OTRGlobals::Instance->gRandomizer->GetRandomizerInfFromCheck(rc)) {
SetCheckCollected(rc);
return;
}
continue;
}
int16_t checkFlag = scCheck.flag;
if (checkMatchType == SpoilerCollectionCheckType::SPOILER_CHK_GOLD_SKULLTULA) {
checkFlag = rcObj.actorParams;
}
if (checkFlag == flag && scCheck.type == checkMatchType) {
SetCheckCollected(rc);
return;
}
}
}
void InitTrackerData(bool isDebug) {
TrySetAreas();
areasSpoiled = 0;
for (auto& [rc, rco] : RandomizerCheckObjects::GetAllRCObjects()) {
if (rc != RC_UNKNOWN_CHECK && rc != RC_MAX) {
DefaultCheckData(rc);
@@ -711,7 +798,7 @@ void InitTrackerData(bool isDebug) {
void SaveTrackerData(SaveContext* saveContext, int sectionID, bool gameSave) {
SaveManager::Instance->SaveArray("checks", ARRAY_COUNT(saveContext->checkTrackerData), [&](size_t i) {
if (saveContext->checkTrackerData[i].status == RCSHOW_COLLECTED) {
if (gameSave || savedFrames > 0) {
if (gameSave) {
gSaveContext.checkTrackerData[i].status = saveContext->checkTrackerData[i].status = RCSHOW_SAVED;
UpdateAllOrdering();
UpdateInventoryChecks();
@@ -726,13 +813,11 @@ void SaveTrackerData(SaveContext* saveContext, int sectionID, bool gameSave) {
SaveManager::Instance->SaveData("hintItem", saveContext->checkTrackerData[i].hintItem);
});
});
SaveManager::Instance->SaveData("areasSpoiled", areasSpoiled);
}
void SaveFile(SaveContext* saveContext, int sectionID, bool fullSave) {
SaveTrackerData(saveContext, sectionID, fullSave);
if (fullSave) {
savedFrames = 40;
}
}
void LoadFile() {
@@ -744,27 +829,36 @@ void LoadFile() {
SaveManager::Instance->LoadData("hintItem", gSaveContext.checkTrackerData[i].hintItem);
});
});
SaveManager::Instance->LoadData("areasSpoiled", areasSpoiled);
}
void Teardown() {
initialized = false;
for (auto& [rcArea, vec] : checksByArea) {
vec.clear();
areaChecksGotten[rcArea] = 0;
}
ClearAreaChecksAndTotals();
checksByArea.clear();
areasSpoiled = 0;
checkCollected = false;
checkLoops = 0;
lastLocationChecked = RC_UNKNOWN_CHECK;
}
bool IsAreaSpoiled(RandomizerCheckArea rcArea) {
return areasSpoiled & (1 << rcArea);
}
void SetAreaSpoiled(RandomizerCheckArea rcArea) {
areasSpoiled |= (1 << rcArea);
SaveManager::Instance->SaveSection(gSaveContext.fileNum, sectionId, true);
}
void UpdateCheck(uint32_t check, RandomizerCheckTrackerData data) {
auto area = RandomizerCheckObjects::GetAllRCObjects().find(static_cast<RandomizerCheck>(check))->second.rcArea;
if (!gSaveContext.checkTrackerData[check].skipped && data.skipped) {
if ((!gSaveContext.checkTrackerData[check].skipped && data.skipped) ||
((gSaveContext.checkTrackerData[check].status != RCSHOW_COLLECTED && gSaveContext.checkTrackerData[check].status != RCSHOW_SAVED) &&
(data.status == RCSHOW_COLLECTED || data.status == RCSHOW_SAVED))) {
areaChecksGotten[area]++;
} else if (gSaveContext.checkTrackerData[check].skipped && !data.skipped) {
} else if ((gSaveContext.checkTrackerData[check].skipped && !data.skipped) ||
((gSaveContext.checkTrackerData[check].status == RCSHOW_COLLECTED || gSaveContext.checkTrackerData[check].status == RCSHOW_SAVED) &&
(data.status != RCSHOW_COLLECTED && data.status != RCSHOW_SAVED))) {
areaChecksGotten[area]--;
}
gSaveContext.checkTrackerData[check] = data;
@@ -774,10 +868,6 @@ void UpdateCheck(uint32_t check, RandomizerCheckTrackerData data) {
void CheckTrackerWindow::DrawElement() {
ImGui::SetNextWindowSize(ImVec2(400, 540), ImGuiCond_FirstUseEver);
if (!initialized && (gPlayState == nullptr || gSaveContext.fileNum < 0 || gSaveContext.fileNum > 2)) {
return;
}
if (CVarGetInteger("gCheckTrackerWindowType", TRACKER_WINDOW_WINDOW) == TRACKER_WINDOW_FLOATING) {
if (CVarGetInteger("gCheckTrackerShowOnlyPaused", 0) && (gPlayState == nullptr || gPlayState->pauseCtx.state == 0)) {
return;
@@ -798,7 +888,7 @@ void CheckTrackerWindow::DrawElement() {
BeginFloatWindows("Check Tracker", mIsVisible, ImGuiWindowFlags_NoScrollbar);
if (!GameInteractor::IsSaveLoaded()) {
if (!GameInteractor::IsSaveLoaded() || !initialized) {
ImGui::Text("Waiting for file load..."); //TODO Language
EndFloatWindows();
return;
@@ -809,8 +899,6 @@ void CheckTrackerWindow::DrawElement() {
sceneId = (SceneID)gPlayState->sceneNum;
}
areasSpoiled |= (1 << currentArea);
//Quick Options
#ifdef __WIIU__
float headerHeight = 40.0f;
@@ -872,13 +960,11 @@ void CheckTrackerWindow::DrawElement() {
Color_RGBA8 mainColor;
Color_RGBA8 extraColor;
std::string stemp;
s32 areaMask = 1;
for (auto& [rcArea, objs] : checksByArea) {
RandomizerCheckArea thisArea = currentArea;
const int areaChecksTotal = static_cast<int>(objs.size());
thisAreaFullyChecked = (areaChecksGotten[rcArea] == areaChecksTotal);
thisAreaFullyChecked = (areaChecksGotten[rcArea] == areaCheckTotals[rcArea]);
//Last Area needs to be cleaned up
if (lastArea != RCAREA_INVALID && doDraw) {
UIWidgets::PaddedSeparator();
@@ -915,26 +1001,29 @@ void CheckTrackerWindow::DrawElement() {
stemp = RandomizerCheckObjects::GetRCAreaName(rcArea) + "##TreeNode";
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(mainColor.r / 255.0f, mainColor.g / 255.0f,
mainColor.b / 255.0f, mainColor.a / 255.0f));
if (doingCollapseOrExpand)
if (doingCollapseOrExpand) {
ImGui::SetNextItemOpen(collapseLogic, ImGuiCond_Always);
else
} else {
ImGui::SetNextItemOpen(!thisAreaFullyChecked, ImGuiCond_Once);
}
doDraw = ImGui::TreeNode(stemp.c_str());
ImGui::PopStyleColor();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(extraColor.r / 255.0f, extraColor.g / 255.0f,
extraColor.b / 255.0f, extraColor.a / 255.0f));
isThisAreaSpoiled = areasSpoiled & areaMask || CVarGetInteger("gCheckTrackerOptionMQSpoilers", 0);
isThisAreaSpoiled = IsAreaSpoiled(rcArea) || CVarGetInteger("gCheckTrackerOptionMQSpoilers", 0);
if (isThisAreaSpoiled) {
if (showVOrMQ && RandomizerCheckObjects::AreaIsDungeon(rcArea)) {
if (OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(DungeonSceneLookupByArea(rcArea)))
ImGui::Text("(%d/%d) - MQ", areaChecksGotten[rcArea], areaChecksTotal);
else
ImGui::Text("(%d/%d) - Vanilla", areaChecksGotten[rcArea], areaChecksTotal);
if (OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(
DungeonSceneLookupByArea(rcArea))) {
ImGui::Text("(%d/%d) - MQ", areaChecksGotten[rcArea], areaCheckTotals[rcArea]);
} else {
ImGui::Text("(%d/%d) - Vanilla", areaChecksGotten[rcArea], areaCheckTotals[rcArea]);
}
} else {
ImGui::Text("(%d/%d)", areaChecksGotten[rcArea], areaChecksTotal);
ImGui::Text("(%d/%d)", areaChecksGotten[rcArea], areaCheckTotals[rcArea]);
}
} else {
ImGui::Text("???");
@@ -948,13 +1037,14 @@ void CheckTrackerWindow::DrawElement() {
doAreaScroll = false;
}
for (auto rco : objs) {
if (doDraw && isThisAreaSpoiled && IsVisibleInCheckTracker(rco))
if (IsVisibleInCheckTracker(rco) && doDraw && isThisAreaSpoiled) {
DrawLocation(rco);
}
}
if (doDraw)
if (doDraw) {
ImGui::TreePop();
}
}
areaMask <<= 1;
}
ImGui::EndTable(); //Checks Lead-out
@@ -1059,7 +1149,6 @@ void LoadSettings() {
showLinksPocket = IS_RANDO ? // don't show Link's Pocket if not randomizer, or if rando and pocket is disabled
OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_LINKS_POCKET) != RO_LINKS_POCKET_NOTHING
:false;
hideShopRightChecks = IS_RANDO ? CVarGetInteger("gCheckTrackerOptionHideRightShopChecks", 1) : false;
if (IS_RANDO) {
switch (OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_TOKENS)) {
@@ -1123,7 +1212,7 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
) &&
(rcObj.rcType != RCTYPE_MERCHANT || showMerchants) &&
(rcObj.rcType != RCTYPE_OCARINA || showOcarinas) &&
(rcObj.rcType != RCTYPE_SKULL_TOKEN ||
(rcObj.rcType != RCTYPE_SKULL_TOKEN || alwaysShowGS ||
(showOverworldTokens && RandomizerCheckObjects::AreaIsOverworld(rcObj.rcArea)) ||
(showDungeonTokens && RandomizerCheckObjects::AreaIsDungeon(rcObj.rcArea))
) &&
@@ -1151,18 +1240,18 @@ bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj) {
}
else if (rcObj.vanillaCompletion) {
return (rcObj.vOrMQ == RCVORMQ_BOTH ||
rcObj.vOrMQ == RCVORMQ_MQ && OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId) ||
rcObj.vOrMQ == RCVORMQ_VANILLA && !OTRGlobals::Instance->gRandomizer->masterQuestDungeons.contains(rcObj.sceneId) ||
(rcObj.vOrMQ == RCVORMQ_MQ && IS_MASTER_QUEST) ||
(rcObj.vOrMQ == RCVORMQ_VANILLA && !IS_MASTER_QUEST) ||
rcObj.rc == RC_GIFT_FROM_SAGES) && rcObj.rc != RC_LINKS_POCKET;
}
return false;
}
void UpdateInventoryChecks() {
//For all the areas with compasses, if you have one, spoil the area
//For all the areas with maps, if you have one, spoil the area
for (auto [scene, area] : DungeonRCAreasBySceneID) {
if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, scene)) {
areasSpoiled |= (1 << area);
SetAreaSpoiled(area);
}
}
}
@@ -1172,8 +1261,6 @@ void UpdateAreaFullyChecked(RandomizerCheckArea area) {
void UpdateAreas(RandomizerCheckArea area) {
areasFullyChecked[area] = areaChecksGotten[area] == checksByArea.find(area)->second.size();
if (areaChecksGotten[area] != 0 || RandomizerCheckObjects::AreaIsOverworld(area))
areasSpoiled |= (1 << area);
}
void UpdateAllOrdering() {
@@ -1201,30 +1288,36 @@ bool CompareChecks(RandomizerCheckObject i, RandomizerCheckObject j) {
bool iSaved = iShow.status == RCSHOW_SAVED;
bool jCollected = jShow.status == RCSHOW_COLLECTED || jShow.status == RCSHOW_SAVED;
bool jSaved = jShow.status == RCSHOW_SAVED;
if (!iCollected && jCollected)
return true;
else if (iCollected && !jCollected)
return false;
if (!iSaved && jSaved)
if (!iCollected && jCollected) {
return true;
else if (iSaved && !jSaved)
} else if (iCollected && !jCollected) {
return false;
}
if (!iShow.skipped && jShow.skipped)
if (!iSaved && jSaved) {
return true;
else if (iShow.skipped && !jShow.skipped)
} else if (iSaved && !jSaved) {
return false;
}
if (!IsEoDCheck(i.rcType) && IsEoDCheck(j.rcType))
if (!iShow.skipped && jShow.skipped) {
return true;
else if (IsEoDCheck(i.rcType) && !IsEoDCheck(j.rcType))
} else if (iShow.skipped && !jShow.skipped) {
return false;
}
if (i.rc < j.rc)
if (!IsEoDCheck(i.rcType) && IsEoDCheck(j.rcType)) {
return true;
else if (i.rc > j.rc)
} else if (IsEoDCheck(i.rcType) && !IsEoDCheck(j.rcType)) {
return false;
}
if (i.rc < j.rc) {
return true;
} else if (i.rc > j.rc) {
return false;
}
return false;
}
@@ -1242,47 +1335,54 @@ void DrawLocation(RandomizerCheckObject rcObj) {
RandomizerCheckStatus status = checkData.status;
bool skipped = checkData.skipped;
if (status == RCSHOW_COLLECTED) {
if (!showHidden && CVarGetInteger("gCheckTrackerCollectedHide", 0))
if (!showHidden && CVarGetInteger("gCheckTrackerCollectedHide", 0)) {
return;
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerCollectedExtraColor", Color_Collected_Extra_Default) :
CVarGetColor("gCheckTrackerCollectedMainColor", Color_Main_Default);
CVarGetColor("gCheckTrackerCollectedMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerCollectedExtraColor", Color_Collected_Extra_Default);
} else if (status == RCSHOW_SAVED) {
if (!showHidden && CVarGetInteger("gCheckTrackerSavedHide", 0))
if (!showHidden && CVarGetInteger("gCheckTrackerSavedHide", 0)) {
return;
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSavedExtraColor", Color_Saved_Extra_Default) :
CVarGetColor("gCheckTrackerSavedMainColor", Color_Main_Default);
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSavedExtraColor", Color_Saved_Extra_Default) :
CVarGetColor("gCheckTrackerSavedMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerSavedExtraColor", Color_Saved_Extra_Default);
} else if (skipped) {
if (!showHidden && CVarGetInteger("gCheckTrackerSkippedHide", 0))
if (!showHidden && CVarGetInteger("gCheckTrackerSkippedHide", 0)) {
return;
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSkippedExtraColor", Color_Skipped_Extra_Default) :
CVarGetColor("gCheckTrackerSkippedMainColor", Color_Main_Default);
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSkippedExtraColor", Color_Skipped_Extra_Default) :
CVarGetColor("gCheckTrackerSkippedMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerSkippedExtraColor", Color_Skipped_Extra_Default);
} else if (status == RCSHOW_SEEN || status == RCSHOW_IDENTIFIED) {
if (!showHidden && CVarGetInteger("gCheckTrackerSeenHide", 0))
if (!showHidden && CVarGetInteger("gCheckTrackerSeenHide", 0)) {
return;
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default) :
CVarGetColor("gCheckTrackerSeenMainColor", Color_Main_Default);
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default) :
CVarGetColor("gCheckTrackerSeenMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerSeenExtraColor", Color_Seen_Extra_Default);
} else if (status == RCSHOW_SCUMMED) {
if (!showHidden && CVarGetInteger("gCheckTrackerKnownHide", 0))
if (!showHidden && CVarGetInteger("gCheckTrackerScummedHide", 0)) {
return;
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerScummedExtraColor", Color_Scummed_Extra_Default) :
CVarGetColor("gCheckTrackerScummedMainColor", Color_Main_Default);
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerScummedExtraColor", Color_Scummed_Extra_Default) :
CVarGetColor("gCheckTrackerScummedMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerScummedExtraColor", Color_Scummed_Extra_Default);
} else if (status == RCSHOW_UNCHECKED) {
if (!showHidden && CVarGetInteger("gCheckTrackerUncheckedHide", 0))
if (!showHidden && CVarGetInteger("gCheckTrackerUncheckedHide", 0)) {
return;
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerUncheckedExtraColor", Color_Unchecked_Extra_Default) :
CVarGetColor("gCheckTrackerUncheckedMainColor", Color_Main_Default);
}
mainColor = !IsHeartPiece(rcObj.ogItemId) && !IS_RANDO ? CVarGetColor("gCheckTrackerUncheckedExtraColor", Color_Unchecked_Extra_Default) :
CVarGetColor("gCheckTrackerUncheckedMainColor", Color_Main_Default);
extraColor = CVarGetColor("gCheckTrackerUncheckedExtraColor", Color_Unchecked_Extra_Default);
}
//Main Text
txt = rcObj.rcShortName;
if (lastLocationChecked == rcObj.rc)
if (lastLocationChecked == rcObj.rc) {
txt = "* " + txt;
}
// Draw button - for Skipped/Seen/Scummed/Unchecked only
if (status == RCSHOW_UNCHECKED || status == RCSHOW_SEEN || status == RCSHOW_IDENTIFIED || status == RCSHOW_SCUMMED || skipped) {
@@ -1357,8 +1457,9 @@ void DrawLocation(RandomizerCheckObject rcObj) {
break;
}
}
if (txt == "" && skipped)
txt = "Skipped"; //TODO language
if (txt == "" && skipped) {
txt = "Skipped"; // TODO language
}
if (txt != "") {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(extraColor.r / 255.0f, extraColor.g / 255.0f, extraColor.b / 255.0f, extraColor.a / 255.0f));
@@ -1384,8 +1485,9 @@ int hue = 0;
void RainbowTick() {
float freqHue = hue * 2 * M_PI / (360 * CVarGetFloat("gCosmetics.RainbowSpeed", 0.6f));
for (auto& cvar : rainbowCVars) {
if (CVarGetInteger((cvar + "RBM").c_str(), 0) == 0)
if (CVarGetInteger((cvar + "RBM").c_str(), 0) == 0) {
continue;
}
Color_RGBA8 newColor;
newColor.r = sin(freqHue + 0) * 127 + 128;
@@ -1492,8 +1594,16 @@ void CheckTrackerSettingsWindow::DrawElement() {
}
UIWidgets::EnhancementCheckbox("Vanilla/MQ Dungeon Spoilers", "gCheckTrackerOptionMQSpoilers");
UIWidgets::Tooltip("If enabled, Vanilla/MQ dungeons will show on the tracker immediately. Otherwise, Vanilla/MQ dungeon locations must be unlocked.");
UIWidgets::EnhancementCheckbox("Hide right-side shop item checks", "gCheckTrackerOptionHideRightShopChecks", false, "", UIWidgets::CheckboxGraphics::Cross, true);
UIWidgets::Tooltip("If enabled, will prevent the tracker from displaying slots 1-4 in all shops. Requires save reload.");
if (UIWidgets::EnhancementCheckbox("Hide right-side shop item checks", "gCheckTrackerOptionHideRightShopChecks", false, "", UIWidgets::CheckboxGraphics::Cross, true)) {
hideShopRightChecks = !hideShopRightChecks;
RecalculateAreaTotals();
}
UIWidgets::Tooltip("If enabled, will prevent the tracker from displaying slots 1-4 in all shops.");
if (UIWidgets::EnhancementCheckbox("Always show gold skulltulas", "gCheckTrackerOptionAlwaysShowGSLocs", false, "")) {
alwaysShowGS = !alwaysShowGS;
RecalculateAreaTotals();
}
UIWidgets::Tooltip("If enabled, will show GS locations in the tracker regardless of tokensanity settings.");
ImGui::TableNextColumn();
@@ -1541,10 +1651,14 @@ void CheckTrackerWindow::InitElement() {
Teardown();
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>(CheckTrackerItemReceive);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSaleEnd>(CheckTrackerSaleEnd);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(CheckTrackerFrame);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnTransitionEnd>(CheckTrackerTransition);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnShopSlotChange>(CheckTrackerShopSlotChange);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>(CheckTrackerSceneFlagSet);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagSet>(CheckTrackerFlagSet);
hideShopRightChecks = CVarGetInteger("gCheckTrackerOptionHideRightShopChecks", 1);
alwaysShowGS = CVarGetInteger("gCheckTrackerOptionAlwaysShowGSLocs", 0);
LocationTable_Init();
}
@@ -48,11 +48,10 @@ void Teardown();
void UpdateAllOrdering();
bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj);
void InitTrackerData(bool isDebug);
void SetLastItemGetRC(RandomizerCheck rc);
RandomizerCheckArea GetCheckArea();
void CheckTrackerDialogClosed();
void ToggleShopRightChecks();
void UpdateCheck(uint32_t, RandomizerCheckTrackerData);
bool IsAreaSpoiled(RandomizerCheckArea rcArea);
void SetAreaSpoiled(RandomizerCheckArea rcArea);
} // namespace CheckTracker
@@ -76,7 +76,7 @@ static s16 newIceCavernEntrance = ICE_CAVERN_ENTRANCE;
static s8 hasCopiedEntranceTable = 0;
static s8 hasModifiedEntranceTable = 0;
void Entrance_SetEntranceDiscovered(u16 entranceIndex);
void Entrance_SetEntranceDiscovered(u16 entranceIndex, u8 isReversedEntrance);
u8 Entrance_EntranceIsNull(EntranceOverride* entranceOverride) {
return entranceOverride->index == 0 && entranceOverride->destination == 0 && entranceOverride->blueWarp == 0
@@ -276,13 +276,13 @@ s16 Entrance_OverrideNextIndex(s16 nextEntranceIndex) {
return nextEntranceIndex;
}
Entrance_SetEntranceDiscovered(nextEntranceIndex);
Entrance_SetEntranceDiscovered(nextEntranceIndex, false);
EntranceTracker_SetLastEntranceOverride(nextEntranceIndex);
return Grotto_OverrideSpecialEntrance(Entrance_GetOverride(nextEntranceIndex));
}
s16 Entrance_OverrideDynamicExit(s16 dynamicExitIndex) {
Entrance_SetEntranceDiscovered(dynamicExitList[dynamicExitIndex]);
Entrance_SetEntranceDiscovered(dynamicExitList[dynamicExitIndex], false);
EntranceTracker_SetLastEntranceOverride(dynamicExitList[dynamicExitIndex]);
return Grotto_OverrideSpecialEntrance(Entrance_GetOverride(dynamicExitList[dynamicExitIndex]));
}
@@ -398,6 +398,11 @@ void Entrance_SetSavewarpEntrance(void) {
gSaveContext.entranceIndex = 0x0486; // Gerudo Fortress -> Thieve's Hideout spawn 0
} else if (scene == SCENE_LINKS_HOUSE) {
gSaveContext.entranceIndex = Entrance_OverrideNextIndex(LINK_HOUSE_SAVEWARP_ENTRANCE);
} else if (CVarGetInteger("gRememberSaveLocation", 0) && scene != SCENE_FAIRYS_FOUNTAIN && scene != SCENE_GROTTOS &&
// Use the saved entrance value with remember save location, except when in grottos/fairy fountains or if
// the entrance index is -1 (new save)
gSaveContext.entranceIndex != -1) {
return;
} else if (LINK_IS_CHILD) {
gSaveContext.entranceIndex = Entrance_OverrideNextIndex(LINK_HOUSE_SAVEWARP_ENTRANCE); // Child Overworld Spawn
} else {
@@ -784,7 +789,7 @@ u8 Entrance_GetIsEntranceDiscovered(u16 entranceIndex) {
return 0;
}
void Entrance_SetEntranceDiscovered(u16 entranceIndex) {
void Entrance_SetEntranceDiscovered(u16 entranceIndex, u8 isReversedEntrance) {
// Skip if already set to save time from setting the connected entrance or
// if this entrance is outside of the randomized entrance range (i.e. is a dynamic entrance)
if (entranceIndex > MAX_ENTRANCE_RANDO_USED_INDEX || Entrance_GetIsEntranceDiscovered(entranceIndex)) {
@@ -796,14 +801,20 @@ void Entrance_SetEntranceDiscovered(u16 entranceIndex) {
if (idx < SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT) {
u32 entranceBit = 1 << (entranceIndex - (idx * bitsPerIndex));
gSaveContext.sohStats.entrancesDiscovered[idx] |= entranceBit;
// Set connected
for (size_t i = 0; i < ENTRANCE_OVERRIDES_MAX_COUNT; i++) {
if (entranceIndex == gSaveContext.entranceOverrides[i].index) {
Entrance_SetEntranceDiscovered(gSaveContext.entranceOverrides[i].overrideDestination);
break;
// Set reverse entrance when not decoupled
if (!Randomizer_GetSettingValue(RSK_DECOUPLED_ENTRANCES) && !isReversedEntrance) {
for (size_t i = 0; i < ENTRANCE_OVERRIDES_MAX_COUNT; i++) {
if (entranceIndex == gSaveContext.entranceOverrides[i].index) {
Entrance_SetEntranceDiscovered(gSaveContext.entranceOverrides[i].overrideDestination, true);
break;
}
}
}
}
// Save entrancesDiscovered
Save_SaveSection(SECTION_ID_ENTRANCES);
// Save entrancesDiscovered when it is not the reversed entrance
if (!isReversedEntrance) {
Save_SaveSection(SECTION_ID_ENTRANCES);
}
}
@@ -63,7 +63,7 @@ void Entrance_OverrideSpawnScene(int32_t sceneNum, int32_t spawn);
int32_t Entrance_OverrideSpawnSceneRoom(int32_t sceneNum, int32_t spawn, int32_t room);
void Entrance_EnableFW(void);
uint8_t Entrance_GetIsEntranceDiscovered(uint16_t entranceIndex);
void Entrance_SetEntranceDiscovered(uint16_t entranceIndex);
void Entrance_SetEntranceDiscovered(uint16_t entranceIndex, uint8_t isReversedEntrance);
#ifdef __cplusplus
}
#endif
@@ -140,7 +140,7 @@ s16 Grotto_OverrideSpecialEntrance(s16 nextEntranceIndex) {
// If Link hits a grotto exit, load the entrance index from the grotto exit list
// based on the current grotto ID
if (nextEntranceIndex == 0x7FFF) {
Entrance_SetEntranceDiscovered(ENTRANCE_RANDO_GROTTO_EXIT_START + grottoId);
Entrance_SetEntranceDiscovered(ENTRANCE_RANDO_GROTTO_EXIT_START + grottoId, false);
EntranceTracker_SetLastEntranceOverride(ENTRANCE_RANDO_GROTTO_EXIT_START + grottoId);
nextEntranceIndex = grottoExitList[grottoId];
}
@@ -211,7 +211,7 @@ void Grotto_OverrideActorEntrance(Actor* thisx) {
if (grottoContent == grottoLoadTable[index].content && gPlayState->sceneNum == grottoLoadTable[index].scene) {
// Find the override for the matching index from the grotto Load List
Entrance_SetEntranceDiscovered(ENTRANCE_RANDO_GROTTO_LOAD_START + index);
Entrance_SetEntranceDiscovered(ENTRANCE_RANDO_GROTTO_LOAD_START + index, false);
EntranceTracker_SetLastEntranceOverride(ENTRANCE_RANDO_GROTTO_LOAD_START + index);
index = grottoLoadList[index];
@@ -9,6 +9,7 @@
#include <vector>
#include <libultraship/libultraship.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "randomizer_check_tracker.h"
#include <algorithm>
extern "C" {
@@ -30,6 +31,8 @@ void DrawBottle(ItemTrackerItem item);
void DrawQuest(ItemTrackerItem item);
void DrawSong(ItemTrackerItem item);
int itemTrackerSectionId;
bool shouldUpdateVectors = true;
std::vector<ItemTrackerItem> mainWindowItems = {};
@@ -282,26 +285,21 @@ void ItemTrackerOnFrame() {
}
}
void SaveNotes(uint32_t fileNum) {
CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str());
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
}
bool IsValidSaveFile() {
bool validSave = gSaveContext.fileNum >= 0 && gSaveContext.fileNum <= 2;
return validSave;
}
bool HasSong(ItemTrackerItem item) {
return (1 << item.id) & gSaveContext.inventory.questItems;
return GameInteractor::IsSaveLoaded() ? ((1 << item.id) & gSaveContext.inventory.questItems) : false;
}
bool HasQuestItem(ItemTrackerItem item) {
return (item.data & gSaveContext.inventory.questItems) != 0;
return GameInteractor::IsSaveLoaded() ? (item.data & gSaveContext.inventory.questItems) : false;
}
bool HasEquipment(ItemTrackerItem item) {
return (item.data & gSaveContext.inventory.equipment) != 0;
return GameInteractor::IsSaveLoaded() ? (item.data & gSaveContext.inventory.equipment) : false;
}
ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
@@ -409,8 +407,12 @@ ItemTrackerNumbers GetItemCurrentAndMax(ItemTrackerItem item) {
#define IM_COL_GREEN IM_COL32(0, 255, 0, 255)
#define IM_COL_GRAY IM_COL32(155, 155, 155, 255)
#define IM_COL_PURPLE IM_COL32(180, 90, 200, 255)
#define IM_COL_LIGHT_YELLOW IM_COL32(255, 255, 130, 255)
void DrawItemCount(ItemTrackerItem item) {
void DrawItemCount(ItemTrackerItem item, bool hideMax) {
if (!GameInteractor::IsSaveLoaded()) {
return;
}
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
ItemTrackerNumbers currentAndMax = GetItemCurrentAndMax(item);
ImVec2 p = ImGui::GetCursorScreenPos();
@@ -419,7 +421,7 @@ void DrawItemCount(ItemTrackerItem item) {
if (item.id == ITEM_KEY_SMALL && IsValidSaveFile()) {
std::string currentString = "";
std::string maxString = std::to_string(currentAndMax.maxCapacity);
std::string maxString = hideMax ? "???" : std::to_string(currentAndMax.maxCapacity);
ImU32 currentColor = IM_COL_WHITE;
ImU32 maxColor = IM_COL_GREEN;
// "Collected / Max", "Current / Collected / Max", "Current / Max"
@@ -551,7 +553,7 @@ void DrawQuest(ItemTrackerItem item) {
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
if (item.id == QUEST_SKULL_TOKEN) {
DrawItemCount(item);
DrawItemCount(item, false);
}
ImGui::EndGroup();
@@ -561,7 +563,7 @@ void DrawQuest(ItemTrackerItem item) {
void DrawItem(ItemTrackerItem item) {
uint32_t actualItemId = INV_CONTENT(item.id);
uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? INV_CONTENT(item.id) : ITEM_NONE;
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
bool hasItem = actualItemId != ITEM_NONE;
std::string itemName = "";
@@ -620,7 +622,7 @@ void DrawItem(ItemTrackerItem item) {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasItem && IsValidSaveFile() ? item.name : item.nameFaded),
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
DrawItemCount(item);
DrawItemCount(item, false);
ImGui::EndGroup();
if (itemName == "") {
@@ -631,7 +633,7 @@ void DrawItem(ItemTrackerItem item) {
}
void DrawBottle(ItemTrackerItem item) {
uint32_t actualItemId = gSaveContext.inventory.items[SLOT(item.id) + item.data];
uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? (gSaveContext.inventory.items[SLOT(item.id) + item.data]) : false;
bool hasItem = actualItemId != ITEM_NONE;
if (GameInteractor::IsSaveLoaded() && (hasItem && item.id != actualItemId && actualItemTrackerItemMap.find(actualItemId) != actualItemTrackerItemMap.end())) {
@@ -650,8 +652,8 @@ void DrawDungeonItem(ItemTrackerItem item) {
ImU32 dungeonColor = IM_COL_WHITE;
uint32_t bitMask = 1 << (item.id - ITEM_KEY_BOSS); // Bitset starts at ITEM_KEY_BOSS == 0. the rest are sequential
int iconSize = CVarGetInteger("gItemTrackerIconSize", 36);
bool hasItem = (bitMask & gSaveContext.inventory.dungeonItems[item.data]) != 0;
bool hasSmallKey = (gSaveContext.inventory.dungeonKeys[item.data]) >= 0;
bool hasItem = GameInteractor::IsSaveLoaded() ? (bitMask & gSaveContext.inventory.dungeonItems[item.data]) : false;
bool hasSmallKey = GameInteractor::IsSaveLoaded() ? ((gSaveContext.inventory.dungeonKeys[item.data]) >= 0) : false;
ImGui::BeginGroup();
if (itemId == ITEM_KEY_SMALL) {
ImGui::Image(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(hasSmallKey && IsValidSaveFile() ? item.name : item.nameFaded),
@@ -662,16 +664,18 @@ void DrawDungeonItem(ItemTrackerItem item) {
ImVec2(iconSize, iconSize), ImVec2(0, 0), ImVec2(1, 1));
}
if (ResourceMgr_IsSceneMasterQuest(item.data) && (CHECK_DUNGEON_ITEM(DUNGEON_MAP, item.data) || item.data == SCENE_GERUDO_TRAINING_GROUND || item.data == SCENE_INSIDE_GANONS_CASTLE)) {
dungeonColor = IM_COL_PURPLE;
if (CheckTracker::IsAreaSpoiled(RandomizerCheckObjects::GetRCAreaBySceneID(static_cast<SceneID>(item.data))) && GameInteractor::IsSaveLoaded()) {
dungeonColor = (ResourceMgr_IsSceneMasterQuest(item.data) ? IM_COL_PURPLE : IM_COL_LIGHT_YELLOW);
}
if (itemId == ITEM_KEY_SMALL) {
DrawItemCount(item);
DrawItemCount(item, !CheckTracker::IsAreaSpoiled(RandomizerCheckObjects::GetRCAreaBySceneID(static_cast<SceneID>(item.data))));
ImVec2 p = ImGui::GetCursorScreenPos();
// offset puts the text at the correct level. for some reason, if the save is loaded, the margin is 3 pixels higher only for small keys, so we use 16 then. Otherwise, 13 is where everything else is
int offset = GameInteractor::IsSaveLoaded() ? 16 : 13;
std::string dungeonName = itemTrackerDungeonShortNames[item.data];
ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + 16)));
ImGui::SetCursorScreenPos(ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(dungeonName.c_str()).x / 2), p.y - (iconSize + offset)));
ImGui::PushStyleColor(ImGuiCol_Text, dungeonColor);
ImGui::Text("%s", dungeonName.c_str());
ImGui::PopStyleColor();
@@ -728,13 +732,15 @@ void DrawNotes(bool resizeable = false) {
}
};
ImVec2 size = resizeable ? ImVec2(-FLT_MIN, ImGui::GetContentRegionAvail().y) : ImVec2(((iconSize + iconSpacing) * 6) - 8, 200);
if (ItemTrackerNotes::TrackerNotesInputTextMultiline("##ItemTrackerNotes", &itemTrackerNotes, size, ImGuiInputTextFlags_AllowTabInput)) {
notesNeedSave = true;
notesIdleFrames = 0;
}
if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) {
notesNeedSave = false;
SaveNotes(gSaveContext.fileNum);
if (GameInteractor::IsSaveLoaded()) {
if (ItemTrackerNotes::TrackerNotesInputTextMultiline("##ItemTrackerNotes", &itemTrackerNotes, size, ImGuiInputTextFlags_AllowTabInput)) {
notesNeedSave = true;
notesIdleFrames = 0;
}
if ((ImGui::IsItemDeactivatedAfterEdit() || (notesNeedSave && notesIdleFrames > notesMaxIdleFrames)) && IsValidSaveFile()) {
notesNeedSave = false;
SaveManager::Instance->SaveSection(gSaveContext.fileNum, itemTrackerSectionId, true);
}
}
ImGui::EndGroup();
}
@@ -959,6 +965,26 @@ void UpdateVectors() {
shouldUpdateVectors = false;
}
void ItemTrackerInitFile(bool isDebug) {
itemTrackerNotes.clear();
itemTrackerNotes.push_back(0);
}
void ItemTrackerSaveFile(SaveContext* saveContext, int sectionID, bool fullSave) {
SaveManager::Instance->SaveData("personalNotes", std::string(std::begin(itemTrackerNotes), std::end(itemTrackerNotes)).c_str());
}
void ItemTrackerLoadFile() {
std::string initialTrackerNotes = "";
SaveManager::Instance->LoadData("personalNotes", initialTrackerNotes);
itemTrackerNotes.resize(initialTrackerNotes.length() + 1);
if (initialTrackerNotes != "") {
SohUtils::CopyStringToCharArray(itemTrackerNotes.Data, initialTrackerNotes.c_str(), itemTrackerNotes.size());
} else {
itemTrackerNotes.push_back(0);
}
}
void ItemTrackerWindow::DrawElement() {
UpdateVectors();
@@ -1223,14 +1249,9 @@ void ItemTrackerWindow::InitElement() {
itemTrackerNotes.push_back(0);
}
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadFile>([](uint32_t fileNum) {
const char* initialTrackerNotes = CVarGetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
itemTrackerNotes.resize(strlen(initialTrackerNotes) + 1);
strcpy(itemTrackerNotes.Data, initialTrackerNotes);
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnDeleteFile>([](uint32_t fileNum) {
CVarSetString(("gItemTrackerNotes" + std::to_string(fileNum)).c_str(), "");
LUS::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesOnNextTick();
});
SaveManager::Instance->AddInitFunction(ItemTrackerInitFile);
itemTrackerSectionId = SaveManager::Instance->AddSaveFunction("itemTrackerData", 1, ItemTrackerSaveFile, true, -1);
SaveManager::Instance->AddLoadFunction("itemTrackerData", 1, ItemTrackerLoadFile);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(ItemTrackerOnFrame);
}
+3 -3
View File
@@ -207,6 +207,9 @@ extern "C" void Randomizer_InitSaveFile() {
gSaveContext.randomizerInf[i] = 0;
}
// Reset triforce pieces collected
gSaveContext.triforcePiecesCollected = 0;
gSaveContext.cutsceneIndex = 0; // no intro cutscene
// Starts pending ice traps out at 0 before potentially incrementing them down the line.
gSaveContext.pendingIceTrapCount = 0;
@@ -442,8 +445,5 @@ extern "C" void Randomizer_InitSaveFile() {
gSaveContext.itemGetInf[3] |= 0x8000; // Obtained Mask of Truth
}
// Reset triforce pieces collected
gSaveContext.triforcePiecesCollected = 0;
SetStartingItems();
}
+1 -1
View File
@@ -168,7 +168,7 @@ void RegisterOnInterfaceUpdateHook() {
prevTimer = timer;
if (!GameInteractor::IsSaveLoaded()) return;
if (!GameInteractor::IsSaveLoaded(true)) return;
static int16_t lostHealth = 0;
static int16_t prevHealth = 0;
+184 -17
View File
@@ -49,6 +49,9 @@
#include "Fonts.h"
#include <Utils/StringHelper.h>
#include "Enhancements/custom-message/CustomMessageManager.h"
#include "Enhancements/presets.h"
#include "util.h"
#include <boost_custom/container_hash/hash_32.hpp>
#if not defined (__SWITCH__) && not defined(__WIIU__)
#include "Extractor/Extract.h"
@@ -115,6 +118,8 @@ CrowdControl* CrowdControl::Instance;
#include "soh/config/ConfigUpdaters.h"
void SoH_ProcessDroppedFiles(std::string filePath);
OTRGlobals* OTRGlobals::Instance;
SaveManager* SaveManager::Instance;
CustomMessageManager* CustomMessageManager::Instance;
@@ -132,6 +137,8 @@ Color_RGB8 zoraColor = { 0x00, 0xEC, 0x64 };
float previousImGuiScale;
bool prevAltAssets = false;
// Same as NaviColor type from OoT src (z_actor.c), but modified to be sans alpha channel for Controller LED.
typedef struct {
Color_RGB8 inner;
@@ -253,15 +260,26 @@ OTRGlobals::OTRGlobals() {
OTRFiles.push_back(sohOtrPath);
}
std::string patchesPath = LUS::Context::LocateFileAcrossAppDirs("mods", appShortName);
std::vector<std::string> patchOTRs = {};
if (patchesPath.length() > 0 && std::filesystem::exists(patchesPath)) {
if (std::filesystem::is_directory(patchesPath)) {
for (const auto& p : std::filesystem::recursive_directory_iterator(patchesPath)) {
for (const auto& p : std::filesystem::recursive_directory_iterator(patchesPath, std::filesystem::directory_options::follow_directory_symlink)) {
if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
OTRFiles.push_back(p.path().generic_string());
patchOTRs.push_back(p.path().generic_string());
}
}
}
}
std::sort(patchOTRs.begin(), patchOTRs.end(), [](const std::string& a, const std::string& b) {
return std::lexicographical_compare(
a.begin(), a.end(),
b.begin(), b.end(),
[](char c1, char c2) {
return std::tolower(c1) < std::tolower(c2);
}
);
});
OTRFiles.insert(OTRFiles.end(), patchOTRs.begin(), patchOTRs.end());
std::unordered_set<uint32_t> ValidHashes = {
OOT_PAL_MQ,
OOT_NTSC_JP_MQ,
@@ -281,6 +299,9 @@ OTRGlobals::OTRGlobals() {
};
// tell LUS to reserve 3 SoH specific threads (Game, Audio, Save)
context = LUS::Context::CreateInstance("Ship of Harkinian", appShortName, "shipofharkinian.json", OTRFiles, {}, 3);
prevAltAssets = CVarGetInteger("gAltAssets", 0);
context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets);
SPDLOG_INFO("Starting Ship of Harkinian version {}", (char*)gBuildVersion);
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_Animation, "Animation", std::make_shared<LUS::AnimationFactory>());
context->GetResourceManager()->GetResourceLoader()->RegisterResourceFactory(LUS::ResourceType::SOH_PlayerAnimation, "PlayerAnimation", std::make_shared<LUS::PlayerAnimationFactory>());
@@ -1021,9 +1042,9 @@ extern "C" void InitOTR() {
OTRGlobals::Instance = new OTRGlobals();
CustomMessageManager::Instance = new CustomMessageManager();
ItemTableManager::Instance = new ItemTableManager();
GameInteractor::Instance = new GameInteractor();
SaveManager::Instance = new SaveManager();
SohGui::SetupGuiElements();
GameInteractor::Instance = new GameInteractor();
AudioCollection::Instance = new AudioCollection();
ActorDB::Instance = new ActorDB();
#ifdef __APPLE__
@@ -1043,6 +1064,11 @@ extern "C" void InitOTR() {
InitMods();
ActorDB::AddBuiltInCustomActors();
// #region SOH [Randomizer] TODO: Remove these and refactor spoiler file handling for randomizer
CVarClear("gRandomizerNewFileDropped");
CVarClear("gRandomizerDroppedFile");
// #endregion
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFileDropped>(SoH_ProcessDroppedFiles);
time_t now = time(NULL);
tm *tm_now = localtime(&now);
@@ -1122,8 +1148,7 @@ extern "C" uint64_t GetUnixTimestamp() {
auto time = std::chrono::system_clock::now();
auto since_epoch = time.time_since_epoch();
auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(since_epoch);
long now = millis.count();
return now;
return (uint64_t)millis.count();
}
// C->C++ Bridge
@@ -1131,7 +1156,7 @@ extern "C" void Graph_ProcessFrame(void (*run_one_game_iter)(void)) {
OTRGlobals::Instance->context->GetWindow()->MainLoop(run_one_game_iter);
}
extern bool ShouldClearTextureCacheAtEndOfFrame;
extern bool ToggleAltAssetsAtEndOfFrame;
extern "C" void Graph_StartFrame() {
#ifndef __WIIU__
@@ -1214,13 +1239,21 @@ extern "C" void Graph_StartFrame() {
}
#endif
case KbScancode::LUS_KB_TAB: {
// Toggle HD Assets
CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0));
ShouldClearTextureCacheAtEndOfFrame = true;
break;
}
}
#endif
if (CVarGetInteger("gNewFileDropped", 0)) {
std::string filePath = SohUtils::Sanitize(CVarGetString("gDroppedFile", ""));
if (!filePath.empty()) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnFileDropped>(filePath);
}
CVarClear("gNewFileDropped");
CVarClear("gDroppedFile");
}
OTRGlobals::Instance->context->GetWindow()->StartFrame();
}
@@ -1286,10 +1319,13 @@ extern "C" void Graph_ProcessGfxCommands(Gfx* commands) {
}
}
if (ShouldClearTextureCacheAtEndOfFrame) {
bool curAltAssets = CVarGetInteger("gAltAssets", 0);
if (prevAltAssets != curAltAssets) {
prevAltAssets = curAltAssets;
LUS::Context::GetInstance()->GetResourceManager()->SetAltAssetsEnabled(curAltAssets);
gfx_texture_cache_clear();
LUS::SkeletonPatcher::UpdateSkeletons();
ShouldClearTextureCacheAtEndOfFrame = false;
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnAssetAltChange>();
}
// OTRTODO: FIGURE OUT END FRAME POINT
@@ -1415,6 +1451,14 @@ extern "C" void ResourceMgr_DirtyDirectory(const char* resName) {
LUS::Context::GetInstance()->GetResourceManager()->DirtyDirectory(resName);
}
extern "C" void ResourceMgr_UnloadResource(const char* resName) {
std::string path = resName;
if (path.substr(0, 7) == "__OTR__") {
path = path.substr(7);
}
auto res = LUS::Context::GetInstance()->GetResourceManager()->UnloadResource(path);
}
// OTRTODO: There is probably a more elegant way to go about this...
// Kenix: This is definitely leaking memory when it's called.
extern "C" char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize) {
@@ -1441,6 +1485,31 @@ extern "C" uint8_t ResourceMgr_FileExists(const char* filePath) {
return ExtensionCache.contains(path);
}
extern "C" uint8_t ResourceMgr_FileAltExists(const char* filePath) {
std::string path = filePath;
if (path.substr(0, 7) == "__OTR__") {
path = path.substr(7);
}
if (path.substr(0, 4) != "alt/") {
path = "alt/" + path;
}
return ExtensionCache.contains(path);
}
extern "C" bool ResourceMgr_IsAltAssetsEnabled() {
return LUS::Context::GetInstance()->GetResourceManager()->IsAltAssetsEnabled();
}
// Unloads a resource if an alternate version exists when alt assets are enabled
// The resource is only removed from the internal cache to prevent it from used in the next resource lookup
extern "C" void ResourceMgr_UnloadOriginalWhenAltExists(const char* resName) {
if (ResourceMgr_IsAltAssetsEnabled() && ResourceMgr_FileAltExists((char*) resName)) {
ResourceMgr_UnloadResource((char*) resName);
}
}
extern "C" void ResourceMgr_LoadFile(const char* resName) {
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(resName);
}
@@ -1480,6 +1549,11 @@ extern "C" char* ResourceMgr_LoadFileFromDisk(const char* filePath) {
return data;
}
extern "C" uint8_t ResourceMgr_TexIsRaw(const char* texPath) {
auto res = std::static_pointer_cast<LUS::Texture>(GetResourceByNameHandlingMQ(texPath));
return res->Flags & TEX_FLAG_LOAD_AS_RAW;
}
extern "C" uint8_t ResourceMgr_ResourceIsBackground(char* texPath) {
auto res = GetResourceByNameHandlingMQ(texPath);
return res->GetInitData()->Type == LUS::ResourceType::SOH_Background;
@@ -1565,6 +1639,11 @@ extern "C" void ResourceMgr_PushCurrentDirectory(char* path)
extern "C" Gfx* ResourceMgr_LoadGfxByName(const char* path)
{
// When an alt resource exists for the DL, we need to unload the original asset
// to clear the cache so the alt asset will be loaded instead
// OTRTODO: If Alt loading over original cache is fixed, this line can most likely be removed
ResourceMgr_UnloadOriginalWhenAltExists(path);
auto res = std::static_pointer_cast<LUS::DisplayList>(GetResourceByNameHandlingMQ(path));
return (Gfx*)&res->Instructions[0];
}
@@ -1663,6 +1742,7 @@ extern "C" char* ResourceMgr_LoadArrayByName(const char* path)
return (char*)res->Scalars.data();
}
// Return of LoadArrayByNameAsVec3s must be freed by the caller
extern "C" char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path) {
auto res = std::static_pointer_cast<LUS::Array>(GetResourceByNameHandlingMQ(path));
@@ -1795,7 +1875,7 @@ extern "C" SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, Skel
pathStr = pathStr.substr(sOtr.length());
}
bool isAlt = CVarGetInteger("gAltAssets", 0);
bool isAlt = ResourceMgr_IsAltAssetsEnabled();
if (isAlt) {
pathStr = LUS::IResource::gAltAssetPrefix + pathStr;
@@ -2045,10 +2125,10 @@ Color_RGB8 GetColorForControllerLED() {
if (source == LED_SOURCE_CUSTOM) {
color = CVarGetColor24("gLedPort1Color", { 255, 255, 255 });
}
if (criticalOverride || source == LED_SOURCE_HEALTH) {
if (gPlayState && (criticalOverride || source == LED_SOURCE_HEALTH)) {
if (HealthMeter_IsCritical()) {
color = { 0xFF, 0, 0 };
} else if (source == LED_SOURCE_HEALTH) {
} else if (gSaveContext.healthCapacity != 0 && source == LED_SOURCE_HEALTH) {
if (gSaveContext.health / gSaveContext.healthCapacity <= 0.4f) {
color = { 0xFF, 0xFF, 0 };
} else {
@@ -2414,8 +2494,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
randoInf = RAND_INF_MERCHANTS_CARPET_SALESMAN;
}
messageEntry = OTRGlobals::Instance->gRandomizer->GetMerchantMessage(randoInf, textId, Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_ON_HINT);
} else if (Randomizer_GetSettingValue(RSK_BOMBCHUS_IN_LOGIC) &&
(textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT)) {
} else if (textId == TEXT_BUY_BOMBCHU_10_DESC || textId == TEXT_BUY_BOMBCHU_10_PROMPT) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(customMessageTableID, textId);
} else if (textId == TEXT_CURSED_SKULLTULA_PEOPLE) {
actorParams = GET_PLAYER(play)->targetActor->params;
@@ -2434,6 +2513,8 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
messageEntry = OTRGlobals::Instance->gRandomizer->GetWarpSongMessage(textId, Randomizer_GetSettingValue(RSK_WARP_SONG_HINTS) == RO_GENERIC_OFF);
} else if (textId == TEXT_LAKE_HYLIA_WATER_SWITCH_NAVI || textId == TEXT_LAKE_HYLIA_WATER_SWITCH_SIGN) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, textId);
} else if (textId == TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_SHOOTING_GALLERY_MAN_COME_BACK_WITH_BOW);
} else if (textId == 0x3052 || (textId >= 0x3069 && textId <= 0x3070)) { //Fire Temple gorons
u16 choice = Random(0, NUM_GORON_MESSAGES);
messageEntry = OTRGlobals::Instance->gRandomizer->GetGoronMessage(choice);
@@ -2523,6 +2604,92 @@ extern "C" void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* repla
gfx_register_blended_texture(name, mask, replacement);
}
extern "C" void CheckTracker_OnMessageClose() {
CheckTracker::CheckTrackerDialogClosed();
extern "C" void Gfx_UnregisterBlendedTexture(const char* name) {
gfx_unregister_blended_texture(name);
}
extern "C" void Gfx_TextureCacheDelete(const uint8_t* texAddr) {
char* imgName = (char*)texAddr;
if (texAddr == nullptr) {
return;
}
if (ResourceMgr_OTRSigCheck(imgName)) {
texAddr = (const uint8_t*)GetResourceDataByNameHandlingMQ(imgName);
}
gfx_texture_cache_delete(texAddr);
}
void SoH_ProcessDroppedFiles(std::string filePath) {
try {
std::ifstream configStream(filePath);
if (!configStream) {
return;
}
nlohmann::json configJson;
configStream >> configJson;
// #region SOH [Randomizer] TODO: Refactor spoiler file handling for randomizer
if (configJson.contains("version") && configJson.contains("finalSeed")) {
CVarSetString("gRandomizerDroppedFile", filePath.c_str());
CVarSetInteger("gRandomizerNewFileDropped", 1);
return;
}
// #endregion
if (!configJson.contains("CVars")) {
return;
}
clearCvars(enhancementsCvars);
clearCvars(cheatCvars);
clearCvars(randomizerCvars);
// Flatten everything under CVars into a single array
auto cvars = configJson["CVars"].flatten();
for (auto& [key, value] : cvars.items()) {
// Replace slashes with dots in key, and remove leading dot
std::string path = key;
std::replace(path.begin(), path.end(), '/', '.');
if (path[0] == '.') {
path.erase(0, 1);
}
if (value.is_string()) {
CVarSetString(path.c_str(), value.get<std::string>().c_str());
} else if (value.is_number_integer()) {
CVarSetInteger(path.c_str(), value.get<int>());
} else if (value.is_number_float()) {
CVarSetFloat(path.c_str(), value.get<float>());
}
}
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGuiWindow("Console")->Hide();
gui->GetGuiWindow("Actor Viewer")->Hide();
gui->GetGuiWindow("Collision Viewer")->Hide();
gui->GetGuiWindow("Save Editor")->Hide();
gui->GetGuiWindow("Display List Viewer")->Hide();
gui->GetGuiWindow("Stats")->Hide();
std::dynamic_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->ClearBindings();
gui->SaveConsoleVariablesOnNextTick();
uint32_t finalHash = boost::hash_32<std::string>{}(configJson.dump());
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Configuration Loaded. Hash: %d", finalHash);
} catch (std::exception& e) {
SPDLOG_ERROR("Failed to load config file: {}", e.what());
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load config file");
return;
} catch (...) {
SPDLOG_ERROR("Failed to load config file");
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
gui->GetGameOverlay()->TextDrawNotification(30.0f, true, "Failed to load config file");
return;
}
}
// #endregion
+7
View File
@@ -86,11 +86,15 @@ uint32_t ResourceMgr_GetGameVersion(int index);
uint32_t ResourceMgr_GetGamePlatform(int index);
uint32_t ResourceMgr_GetGameRegion(int index);
void ResourceMgr_LoadDirectory(const char* resName);
void ResourceMgr_UnloadResource(const char* resName);
char** ResourceMgr_ListFiles(const char* searchMask, int* resultSize);
uint8_t ResourceMgr_FileExists(const char* resName);
uint8_t ResourceMgr_FileAltExists(const char* resName);
void ResourceMgr_UnloadOriginalWhenAltExists(const char* resName);
char* GetResourceDataByNameHandlingMQ(const char* path);
void ResourceMgr_LoadFile(const char* resName);
char* ResourceMgr_LoadFileFromDisk(const char* filePath);
uint8_t ResourceMgr_TexIsRaw(const char* texPath);
uint8_t ResourceMgr_ResourceIsBackground(char* texPath);
char* ResourceMgr_LoadJPEG(char* data, size_t dataSize);
uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
@@ -116,6 +120,7 @@ void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size);
void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size);
uint64_t GetPerfCounter();
bool ResourceMgr_IsAltAssetsEnabled();
struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path, SkelAnime* skelAnime);
void ResourceMgr_UnregisterSkeleton(SkelAnime* skelAnime);
void ResourceMgr_ClearSkeletons();
@@ -169,6 +174,8 @@ void Entrance_InitEntranceTrackingData(void);
void EntranceTracker_SetCurrentGrottoID(s16 entranceIndex);
void EntranceTracker_SetLastEntranceOverride(s16 entranceIndex);
void Gfx_RegisterBlendedTexture(const char* name, u8* mask, u8* replacement);
void Gfx_UnregisterBlendedTexture(const char* name);
void Gfx_TextureCacheDelete(const uint8_t* addr);
void SaveManager_ThreadPoolWait();
void CheckTracker_OnMessageClose();
+58 -41
View File
@@ -9,6 +9,7 @@
#include <variables.h>
#include "soh/Enhancements/boss-rush/BossRush.h"
#include <libultraship/libultraship.h>
#include "SohGui.hpp"
#define NOGDI // avoid various windows defines that conflict with things in z64.h
#include <spdlog/spdlog.h>
@@ -1025,51 +1026,67 @@ void SaveManager::SaveGlobal() {
void SaveManager::LoadFile(int fileNum) {
SPDLOG_INFO("Load File - fileNum: {}", fileNum);
assert(std::filesystem::exists(GetFileName(fileNum)));
std::filesystem::path fileName = GetFileName(fileNum);
assert(std::filesystem::exists(fileName));
InitFile(false);
std::ifstream input(GetFileName(fileNum));
saveBlock = nlohmann::json::object();
input >> saveBlock;
if (!saveBlock.contains("version")) {
SPDLOG_ERROR("Save at " + GetFileName(fileNum).string() + " contains no version");
assert(false);
}
switch (saveBlock["version"].get<int>()) {
case 1:
for (auto& block : saveBlock["sections"].items()) {
int sectionVersion = block.value()["version"];
std::string sectionName = block.key();
if (!sectionLoadHandlers.contains(sectionName)) {
// Unloadable sections aren't necessarily errors, they are probably mods that were unloaded
// TODO report in a more noticeable manner
SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " + sectionName);
continue;
}
SectionLoadHandler& handler = sectionLoadHandlers[sectionName];
if (!handler.contains(sectionVersion)) {
// A section that has a loader without a handler for the specific version means that the user has a mod
// at an earlier version than the save has. In this case, the user probably wants to load the save.
// Report the error so that the user can rectify the error.
// TODO report in a more noticeable manner
SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName +
" with an unloadable version " + std::to_string(sectionVersion));
assert(false);
continue;
}
currentJsonContext = &block.value()["data"];
handler[sectionVersion]();
}
break;
default:
SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get<int>()) + " in " +
GetFileName(fileNum).string());
std::ifstream input(fileName);
try {
saveBlock = nlohmann::json::object();
input >> saveBlock;
if (!saveBlock.contains("version")) {
SPDLOG_ERROR("Save at " + fileName.string() + " contains no version");
assert(false);
break;
}
switch (saveBlock["version"].get<int>()) {
case 1:
for (auto& block : saveBlock["sections"].items()) {
int sectionVersion = block.value()["version"];
std::string sectionName = block.key();
if (!sectionLoadHandlers.contains(sectionName)) {
// Unloadable sections aren't necessarily errors, they are probably mods that were unloaded
// TODO report in a more noticeable manner
SPDLOG_WARN("Save " + GetFileName(fileNum).string() + " contains unloadable section " +
sectionName);
continue;
}
SectionLoadHandler& handler = sectionLoadHandlers[sectionName];
if (!handler.contains(sectionVersion)) {
// A section that has a loader without a handler for the specific version means that the user
// has a mod at an earlier version than the save has. In this case, the user probably wants to
// load the save. Report the error so that the user can rectify the error.
// TODO report in a more noticeable manner
SPDLOG_ERROR("Save " + GetFileName(fileNum).string() + " contains section " + sectionName +
" with an unloadable version " + std::to_string(sectionVersion));
assert(false);
continue;
}
currentJsonContext = &block.value()["data"];
handler[sectionVersion]();
}
break;
default:
SPDLOG_ERROR("Unrecognized save version " + std::to_string(saveBlock["version"].get<int>()) + " in " +
GetFileName(fileNum).string());
assert(false);
break;
}
InitMeta(fileNum);
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
} catch (const std::exception& e) {
input.close();
std::filesystem::path newFile(LUS::Context::GetPathRelativeToAppDirectory("Save") + ("/file" + std::to_string(fileNum + 1) + "-" + std::to_string(GetUnixTimestamp()) + ".bak"));
#if defined(__SWITCH__) || defined(__WIIU__)
copy_file(fileName.c_str(), newFile.c_str());
#else
std::filesystem::copy_file(fileName, newFile);
#endif
std::filesystem::remove(fileName);
SohGui::RegisterPopup("Error loading save file", "A problem occurred loading the save in slot " + std::to_string(fileNum + 1) + ".\nSave file corruption is suspected.\n" +
"The file has been renamed to prevent further issues.");
}
InitMeta(fileNum);
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
}
void SaveManager::ThreadPoolWait() {
+9 -1
View File
@@ -38,7 +38,6 @@
#include "Enhancements/game-interactor/GameInteractor.h"
#include "Enhancements/cosmetics/authenticGfxPatches.h"
bool ShouldClearTextureCacheAtEndOfFrame = false;
bool isBetaQuestEnabled = false;
extern "C" {
@@ -125,6 +124,7 @@ namespace SohGui {
std::shared_ptr<ItemTrackerSettingsWindow> mItemTrackerSettingsWindow;
std::shared_ptr<ItemTrackerWindow> mItemTrackerWindow;
std::shared_ptr<RandomizerSettingsWindow> mRandomizerSettingsWindow;
std::shared_ptr<SohModalWindow> mModalWindow;
void SetupGuiElements() {
auto gui = LUS::Context::GetInstance()->GetWindow()->GetGui();
@@ -183,9 +183,13 @@ namespace SohGui {
gui->AddGuiWindow(mItemTrackerSettingsWindow);
mRandomizerSettingsWindow = std::make_shared<RandomizerSettingsWindow>("gRandomizerSettingsEnabled", "Randomizer Settings");
gui->AddGuiWindow(mRandomizerSettingsWindow);
mModalWindow = std::make_shared<SohModalWindow>("gOpenWindows.modalWindowEnabled", "Modal Window");
gui->AddGuiWindow(mModalWindow);
mModalWindow->Show();
}
void Destroy() {
mModalWindow = nullptr;
mRandomizerSettingsWindow = nullptr;
mItemTrackerWindow = nullptr;
mItemTrackerSettingsWindow = nullptr;
@@ -205,4 +209,8 @@ namespace SohGui {
mConsoleWindow = nullptr;
mSohMenuBar = nullptr;
}
void RegisterPopup(std::string title, std::string message, std::string button1, std::string button2, std::function<void()> button1callback, std::function<void()> button2callback) {
mModalWindow->RegisterPopup(title, message, button1, button2, button1callback, button2callback);
}
}
+2
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@@ -22,6 +22,7 @@
#include "Enhancements/randomizer/randomizer_entrance_tracker.h"
#include "Enhancements/randomizer/randomizer_item_tracker.h"
#include "Enhancements/randomizer/randomizer_settings_window.h"
#include "SohModals.h"
#ifdef __cplusplus
extern "C" {
@@ -37,6 +38,7 @@ namespace SohGui {
void SetupGuiElements();
void Draw();
void Destroy();
void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", std::function<void()> button1callback = nullptr, std::function<void()> button2callback = nullptr);
}
#endif /* SohGui_hpp */
+84 -36
View File
@@ -28,7 +28,6 @@
#include "Enhancements/randomizer/randomizer_item_tracker.h"
#include "Enhancements/randomizer/randomizer_settings_window.h"
extern bool ShouldClearTextureCacheAtEndOfFrame;
extern bool isBetaQuestEnabled;
extern "C" PlayState* gPlayState;
@@ -50,6 +49,13 @@ std::string GetWindowButtonText(const char* text, bool menuOpen) {
if (!menuOpen) { strcat(buttonText, " "); }
return buttonText;
}
static std::unordered_map<LUS::WindowBackend, const char*> windowBackendNames = {
{ LUS::WindowBackend::DX11, "DirectX" },
{ LUS::WindowBackend::SDL_OPENGL, "OpenGL"},
{ LUS::WindowBackend::SDL_METAL, "Metal" },
{ LUS::WindowBackend::GX2, "GX2"}
};
static const char* imguiScaleOptions[4] = { "Small", "Normal", "Large", "X-Large" };
@@ -102,6 +108,24 @@ extern "C" SaveContext gSaveContext;
namespace SohGui {
std::unordered_map<LUS::WindowBackend, const char*> availableWindowBackendsMap;
LUS::WindowBackend configWindowBackend;
void UpdateWindowBackendObjects() {
LUS::WindowBackend runningWindowBackend = LUS::Context::GetInstance()->GetWindow()->GetWindowBackend();
int32_t configWindowBackendId = LUS::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
if (configWindowBackendId != -1 && configWindowBackendId < static_cast<int>(LUS::WindowBackend::BACKEND_COUNT)) {
configWindowBackend = static_cast<LUS::WindowBackend>(configWindowBackendId);
} else {
configWindowBackend = runningWindowBackend;
}
auto availableWindowBackends = LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends();
for (auto& backend : *availableWindowBackends) {
availableWindowBackendsMap[backend] = windowBackendNames[backend];
}
}
void DrawMenuBarIcon() {
static bool gameIconLoaded = false;
if (!gameIconLoaded) {
@@ -391,40 +415,24 @@ void DrawSettingsMenu() {
UIWidgets::Tooltip("Changes the scaling of the ImGui menu elements.");
UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
static std::unordered_map<LUS::WindowBackend, const char*> windowBackendNames = {
{ LUS::WindowBackend::DX11, "DirectX" },
{ LUS::WindowBackend::SDL_OPENGL, "OpenGL"},
{ LUS::WindowBackend::SDL_METAL, "Metal" },
{ LUS::WindowBackend::GX2, "GX2"}
};
ImGui::Text("Renderer API (Needs reload)");
LUS::WindowBackend runningWindowBackend = LUS::Context::GetInstance()->GetWindow()->GetWindowBackend();
LUS::WindowBackend configWindowBackend;
int configWindowBackendId = LUS::Context::GetInstance()->GetConfig()->GetInt("Window.Backend.Id", -1);
if (configWindowBackendId != -1 && configWindowBackendId < static_cast<int>(LUS::WindowBackend::BACKEND_COUNT)) {
configWindowBackend = static_cast<LUS::WindowBackend>(configWindowBackendId);
} else {
configWindowBackend = runningWindowBackend;
}
if (LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) {
if (availableWindowBackendsMap.size() <= 1) {
UIWidgets::DisableComponent(ImGui::GetStyle().Alpha * 0.5f);
}
if (ImGui::BeginCombo("##RApi", windowBackendNames[configWindowBackend])) {
for (size_t i = 0; i < LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size(); i++) {
auto backend = LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->data()[i];
if (ImGui::Selectable(windowBackendNames[backend], backend == configWindowBackend)) {
LUS::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast<int>(backend));
LUS::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name",
windowBackendNames[backend]);
if (ImGui::BeginCombo("##RApi", availableWindowBackendsMap[configWindowBackend])) {
for (auto backend : availableWindowBackendsMap) {
if (ImGui::Selectable(backend.second, backend.first == configWindowBackend)) {
LUS::Context::GetInstance()->GetConfig()->SetInt("Window.Backend.Id", static_cast<int>(backend.first));
LUS::Context::GetInstance()->GetConfig()->SetString("Window.Backend.Name", backend.second);
LUS::Context::GetInstance()->GetConfig()->Save();
UpdateWindowBackendObjects();
}
}
ImGui::EndCombo();
}
if (LUS::Context::GetInstance()->GetWindow()->GetAvailableWindowBackends()->size() <= 1) {
if (availableWindowBackendsMap.size() <= 1) {
UIWidgets::ReEnableComponent("");
}
@@ -492,6 +500,8 @@ extern std::shared_ptr<GameplayStatsWindow> mGameplayStatsWindow;
void DrawEnhancementsMenu() {
if (ImGui::BeginMenu("Enhancements"))
{
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
DrawPresetSelector(PRESET_TYPE_ENHANCEMENTS);
UIWidgets::PaddedSeparator();
@@ -556,7 +566,7 @@ void DrawEnhancementsMenu() {
UIWidgets::Tooltip("Pierre appears when Ocarina is pulled out. Requires learning scarecrow song.");
UIWidgets::PaddedEnhancementCheckbox("Remember Save Location", "gRememberSaveLocation", true, false);
UIWidgets::Tooltip("When loading a save, places Link at the last entrance he went through.\n"
"This doesn't work if the save was made in a grotto.");
"This doesn't work if the save was made in grottos/fairy fountains or dungeons.");
UIWidgets::PaddedEnhancementCheckbox("Skip Magic Arrow Equip Animation", "gSkipArrowAnimation", true, false);
UIWidgets::PaddedEnhancementCheckbox("Skip save confirmation", "gSkipSaveConfirmation", true, false);
UIWidgets::Tooltip("Skip the \"Game saved.\" confirmation screen");
@@ -605,7 +615,7 @@ void DrawEnhancementsMenu() {
UIWidgets::PaddedEnhancementCheckbox("Nuts explode bombs", "gNutsExplodeBombs", true, false);
UIWidgets::Tooltip("Makes nuts explode bombs, similar to how they interact with bombchus. This does not affect bombflowers.");
UIWidgets::PaddedEnhancementCheckbox("Equip Multiple Arrows at Once", "gSeparateArrows", true, false);
UIWidgets::Tooltip("Allow the bow and magic arrows to be equipped at the same time on different slots");
UIWidgets::Tooltip("Allow the bow and magic arrows to be equipped at the same time on different slots. (Note this will disable the behaviour of the 'Equip Dupe' glitch)");
UIWidgets::PaddedEnhancementCheckbox("Bow as Child/Slingshot as Adult", "gBowSlingShotAmmoFix", true, false);
UIWidgets::Tooltip("Allows child to use bow with arrows.\nAllows adult to use slingshot with seeds.\n\nRequires glitches or 'Timeless Equipment' cheat to equip.");
UIWidgets::PaddedEnhancementCheckbox("Better Farore's Wind", "gBetterFW", true, false);
@@ -905,9 +915,7 @@ void DrawEnhancementsMenu() {
if (ImGui::BeginMenu("Graphics"))
{
if (ImGui::BeginMenu("Mods")) {
if (UIWidgets::PaddedEnhancementCheckbox("Use Alternate Assets", "gAltAssets", false, false)) {
ShouldClearTextureCacheAtEndOfFrame = true;
}
UIWidgets::PaddedEnhancementCheckbox("Use Alternate Assets", "gAltAssets", false, false);
UIWidgets::Tooltip("Toggle between standard assets and alternate assets. Usually mods will indicate if this setting has to be used or not.");
UIWidgets::PaddedEnhancementCheckbox("Disable Bomb Billboarding", "gDisableBombBillboarding", true, false);
UIWidgets::Tooltip("Disables bombs always rotating to face the camera. To be used in conjunction with mods that want to replace bombs with 3D objects.");
@@ -920,16 +928,39 @@ void DrawEnhancementsMenu() {
}
UIWidgets::PaddedEnhancementCheckbox("Disable LOD", "gDisableLOD", true, false);
UIWidgets::Tooltip("Turns off the Level of Detail setting, making models use their higher-poly variants at any distance");
if (UIWidgets::PaddedEnhancementCheckbox("Disable Draw Distance", "gDisableDrawDistance", true, false)) {
if (CVarGetInteger("gDisableDrawDistance", 0) == 0) {
if (UIWidgets::EnhancementSliderInt("Increase Actor Draw Distance: %dx", "##IncreaseActorDrawDistance",
"gDisableDrawDistance", 1, 5, "", 1, true, false)) {
if (CVarGetInteger("gDisableDrawDistance", 1) <= 1) {
CVarSetInteger("gDisableKokiriDrawDistance", 0);
}
}
UIWidgets::Tooltip("Turns off the objects draw distance, making objects being visible from a longer range");
if (CVarGetInteger("gDisableDrawDistance", 0) == 1) {
UIWidgets::Tooltip("Increases the range in which actors/objects are drawn");
if (CVarGetInteger("gDisableDrawDistance", 1) > 1) {
UIWidgets::PaddedEnhancementCheckbox("Kokiri Draw Distance", "gDisableKokiriDrawDistance", true, false);
UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this will remove their draw distance");
UIWidgets::Tooltip("The Kokiri are mystical beings that fade into view when approached\nEnabling this "
"will remove their draw distance");
}
UIWidgets::PaddedEnhancementCheckbox("Widescreen Actor Culling", "gEnhancements.WidescreenActorCulling",
true, false);
UIWidgets::Tooltip("Adjusts the horizontal culling plane to account for widescreen resolutions");
UIWidgets::PaddedEnhancementCheckbox(
"Cull Glitch Useful Actors", "gEnhancements.ExtendedCullingExcludeGlitchActors", true, false,
!CVarGetInteger("gEnhancements.WidescreenActorCulling", 0) &&
CVarGetInteger("gDisableDrawDistance", 1) <= 1,
"Requires Actor Draw Distance to be increased or Widescreen Actor Culling enabled");
UIWidgets::Tooltip(
"Exclude actors that are useful for glitches from the extended culling ranges.\n"
"Some actors may still draw in the extended ranges, but will not \"update\" so that certain "
"glitches that leverage the original culling requirements will still work.\n"
"\n"
"The following actors are excluded:\n"
"- White clothed Gerudos\n"
"- King Zora\n"
"- Gossip Stones\n"
"- Boulders\n"
"- Blue Warps\n"
"- Darunia\n"
"- Gold Skulltulas");
UIWidgets::PaddedEnhancementCheckbox("N64 Mode", "gLowResMode", true, false);
UIWidgets::Tooltip("Sets aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution");
UIWidgets::PaddedEnhancementCheckbox("Glitch line-up tick", "gDrawLineupTick", true, false);
@@ -1063,6 +1094,9 @@ void DrawEnhancementsMenu() {
UIWidgets::Tooltip("Prevents immediately falling off climbable surfaces if climbing on the edges.");
UIWidgets::PaddedEnhancementCheckbox("Fix Link's eyes open while sleeping", "gFixEyesOpenWhileSleeping", true, false);
UIWidgets::Tooltip("Fixes Link's eyes being open in the opening cutscene when he is supposed to be sleeping.");
UIWidgets::PaddedEnhancementCheckbox("Fix Darunia dancing too fast", "gEnhancements.FixDaruniaDanceSpeed",
true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true);
UIWidgets::Tooltip("Fixes Darunia's dancing speed so he dances to the beat of Saria's Song, like in vanilla.");
ImGui::EndMenu();
}
@@ -1198,6 +1232,8 @@ void DrawEnhancementsMenu() {
UIWidgets::PaddedSeparator(true, true, 2.0f, 2.0f);
ImGui::EndDisabled();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(12.0f, 6.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
@@ -1239,6 +1275,8 @@ void DrawEnhancementsMenu() {
void DrawCheatsMenu() {
if (ImGui::BeginMenu("Cheats"))
{
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
if (ImGui::BeginMenu("Infinite...")) {
UIWidgets::EnhancementCheckbox("Money", "gInfiniteMoney");
UIWidgets::PaddedEnhancementCheckbox("Health", "gInfiniteHealth", true, false);
@@ -1393,6 +1431,8 @@ void DrawCheatsMenu() {
}
UIWidgets::Tooltip("Clears the cutscene pointer to a value safe for wrong warps.");
ImGui::EndDisabled();
ImGui::EndMenu();
}
}
@@ -1406,6 +1446,8 @@ extern std::shared_ptr<DLViewerWindow> mDLViewerWindow;
void DrawDeveloperToolsMenu() {
if (ImGui::BeginMenu("Developer Tools")) {
ImGui::BeginDisabled(CVarGetInteger("gDisableChangingSettings", 0));
UIWidgets::EnhancementCheckbox("OoT Debug Mode", "gDebugEnabled");
UIWidgets::Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right, and open the debug menu with L on the pause screen");
if (CVarGetInteger("gDebugEnabled", 0)) {
@@ -1478,6 +1520,8 @@ void DrawDeveloperToolsMenu() {
ImGui::PopStyleVar(3);
ImGui::PopStyleColor(1);
ImGui::EndDisabled();
ImGui::EndMenu();
}
}
@@ -1592,6 +1636,10 @@ void DrawRandomizerMenu() {
}
}
void SohMenuBar::InitElement() {
UpdateWindowBackendObjects();
}
void SohMenuBar::DrawElement() {
if (ImGui::BeginMenuBar()) {
DrawMenuBarIcon();
@@ -1626,4 +1674,4 @@ void SohMenuBar::DrawElement() {
ImGui::EndMenuBar();
}
}
} // namespace SohGui
} // namespace SohGui
+1 -1
View File
@@ -10,7 +10,7 @@ class SohMenuBar : public LUS::GuiMenuBar {
using LUS::GuiMenuBar::GuiMenuBar;
protected:
void DrawElement() override;
void InitElement() override {};
void InitElement() override;
void UpdateElement() override {};
};
} // namespace SohGui
+54
View File
@@ -0,0 +1,54 @@
#include "SohModals.h"
#include "ImGui/imgui.h"
#include <vector>
#include <string>
#include <libultraship/bridge.h>
#include <libultraship/libultraship.h>
#include "UIWidgets.hpp"
#include "OTRGlobals.h"
#include "z64.h"
extern "C" PlayState* gPlayState;
struct SohModal {
std::string title_;
std::string message_;
std::string button1_;
std::string button2_;
std::function<void()> button1callback_;
std::function<void()> button2callback_;
};
std::vector<SohModal> modals;
void SohModalWindow::DrawElement() {
if (modals.size() > 0) {
SohModal curModal = modals.at(0);
if (!ImGui::IsPopupOpen(curModal.title_.c_str())) {
ImGui::OpenPopup(curModal.title_.c_str());
}
if (ImGui::BeginPopupModal(curModal.title_.c_str(), NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings)) {
ImGui::Text(curModal.message_.c_str());
if (ImGui::Button(curModal.button1_.c_str())) {
if (curModal.button1callback_ != nullptr) {
curModal.button1callback_();
}
ImGui::CloseCurrentPopup();
modals.erase(modals.begin());
}
ImGui::SameLine();
if (curModal.button2_ != "") {
if (ImGui::Button(curModal.button2_.c_str())) {
if (curModal.button2callback_ != nullptr) {
curModal.button2callback_();
}
ImGui::CloseCurrentPopup();
modals.erase(modals.begin());
}
}
}
ImGui::EndPopup();
}
}
void SohModalWindow::RegisterPopup(std::string title, std::string message, std::string button1, std::string button2, std::function<void()> button1callback, std::function<void()> button2callback) {
modals.push_back({ title, message, button1, button2, button1callback, button2callback });
}
+15
View File
@@ -0,0 +1,15 @@
#pragma once
#include <libultraship/libultraship.h>
#include "window/gui/GuiMenuBar.h"
#include "window/gui/GuiElement.h"
class SohModalWindow : public LUS::GuiWindow {
public:
using LUS::GuiWindow::GuiWindow;
void InitElement() override {};
void DrawElement() override;
void UpdateElement() override {};
void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", std::function<void()> button1callback = nullptr, std::function<void()> button2callback = nullptr);
};
+8 -8
View File
@@ -21,7 +21,7 @@ namespace UIWidgets {
// Automatically adds newlines to break up text longer than a specified number of characters
// Manually included newlines will still be respected and reset the line length
// If line is midword when it hits the limit, text should break at the last encountered space
char* WrappedText(const char* text, unsigned int charactersPerLine) {
std::string WrappedText(const char* text, unsigned int charactersPerLine) {
std::string newText(text);
const size_t tipLength = newText.length();
int lastSpace = -1;
@@ -43,17 +43,17 @@ namespace UIWidgets {
currentLineLength++;
}
return strdup(newText.c_str());
return newText;
}
char* WrappedText(const std::string& text, unsigned int charactersPerLine) {
std::string WrappedText(const std::string& text, unsigned int charactersPerLine) {
return WrappedText(text.c_str(), charactersPerLine);
}
void SetLastItemHoverText(const std::string& text) {
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60));
ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip();
}
}
@@ -61,7 +61,7 @@ namespace UIWidgets {
void SetLastItemHoverText(const char* text) {
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60));
ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip();
}
}
@@ -72,7 +72,7 @@ namespace UIWidgets {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60));
ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip();
}
}
@@ -82,7 +82,7 @@ namespace UIWidgets {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "?");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("%s", WrappedText(text, 60));
ImGui::Text("%s", WrappedText(text, 60).c_str());
ImGui::EndTooltip();
}
}
@@ -92,7 +92,7 @@ namespace UIWidgets {
void Tooltip(const char* text) {
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("%s", WrappedText(text));
ImGui::SetTooltip("%s", WrappedText(text).c_str());
}
}
+2 -2
View File
@@ -50,8 +50,8 @@ namespace UIWidgets {
constexpr float sliderButtonWidth = 30.0f;
#endif
char* WrappedText(const char* text, unsigned int charactersPerLine = 60);
char* WrappedText(const std::string& text, unsigned int charactersPerLine);
std::string WrappedText(const char* text, unsigned int charactersPerLine = 60);
std::string WrappedText(const std::string& text, unsigned int charactersPerLine);
void SetLastItemHoverText(const std::string& text);
void SetLastItemHoverText(const char* text);
+7 -1
View File
@@ -99,8 +99,14 @@ void aClearBufferImpl(uint16_t addr, int nbytes) {
memset(BUF_U8(addr), 0, nbytes);
}
void aLoadBufferImpl(const void *source_addr, uint16_t dest_addr, uint16_t nbytes) {
void aLoadBufferImpl(const void* source_addr, uint16_t dest_addr, uint16_t nbytes) {
#if __SANITIZE_ADDRESS__
for (size_t i = 0; i < ROUND_DOWN_16(nbytes); i++) {
BUF_U8(dest_addr)[i] = ((const unsigned char*)source_addr)[i];
}
#else
memcpy(BUF_U8(dest_addr), source_addr, ROUND_DOWN_16(nbytes));
#endif
}
void aSaveBufferImpl(uint16_t source_addr, int16_t *dest_addr, uint16_t nbytes) {
@@ -132,15 +132,15 @@ void LUS::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> r
skeletonLimb->limbData.lodLimb.sibling = skeletonLimb->siblingIndex;
if (skeletonLimb->dListPtr != "") {
auto dList = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->dListPtr.c_str());
skeletonLimb->limbData.lodLimb.dLists[0] = (Gfx*)(dList ? dList->GetRawPointer() : nullptr);
skeletonLimb->dListPtr = "__OTR__" + skeletonLimb->dListPtr;
skeletonLimb->limbData.lodLimb.dLists[0] = (Gfx*)skeletonLimb->dListPtr.c_str();
} else {
skeletonLimb->limbData.lodLimb.dLists[0] = nullptr;
}
if (skeletonLimb->dList2Ptr != "") {
auto dList = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->dList2Ptr.c_str());
skeletonLimb->limbData.lodLimb.dLists[1] = (Gfx*)(dList ? dList->GetRawPointer() : nullptr);
skeletonLimb->dList2Ptr = "__OTR__" + skeletonLimb->dList2Ptr;
skeletonLimb->limbData.lodLimb.dLists[1] = (Gfx*)skeletonLimb->dList2Ptr.c_str();
} else {
skeletonLimb->limbData.lodLimb.dLists[1] = nullptr;
}
@@ -153,8 +153,8 @@ void LUS::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> r
skeletonLimb->limbData.standardLimb.dList = nullptr;
if (!skeletonLimb->dListPtr.empty()) {
const auto dList = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->dListPtr.c_str());
skeletonLimb->limbData.standardLimb.dList = (Gfx*)(dList ? dList->GetRawPointer() : nullptr);
skeletonLimb->dListPtr = "__OTR__" + skeletonLimb->dListPtr;
skeletonLimb->limbData.standardLimb.dList = (Gfx*)skeletonLimb->dListPtr.c_str();
}
} else if (skeletonLimb->limbType == LUS::LimbType::Curve) {
skeletonLimb->limbData.skelCurveLimb.firstChildIdx = skeletonLimb->childIndex;
@@ -163,13 +163,13 @@ void LUS::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> r
skeletonLimb->limbData.skelCurveLimb.dList[1] = nullptr;
if (!skeletonLimb->dListPtr.empty()) {
const auto dList = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->dListPtr.c_str());
skeletonLimb->limbData.skelCurveLimb.dList[0] = (Gfx*)(dList ? dList->GetRawPointer() : nullptr);
skeletonLimb->dListPtr = "__OTR__" + skeletonLimb->dListPtr;
skeletonLimb->limbData.skelCurveLimb.dList[0] = (Gfx*)skeletonLimb->dListPtr.c_str();
}
if (!skeletonLimb->dList2Ptr.empty()) {
const auto dList = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->dList2Ptr.c_str());
skeletonLimb->limbData.skelCurveLimb.dList[1] = (Gfx*)(dList ? dList->GetRawPointer() : nullptr);
skeletonLimb->dList2Ptr = "__OTR__" + skeletonLimb->dList2Ptr;
skeletonLimb->limbData.skelCurveLimb.dList[1] = (Gfx*)skeletonLimb->dList2Ptr.c_str();
}
} else if (skeletonLimb->limbType == LUS::LimbType::Skin) {
skeletonLimb->limbData.skinLimb.jointPos.x = skeletonLimb->transX;
@@ -189,14 +189,23 @@ void LUS::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> r
}
if (skeletonLimb->skinSegmentType == LUS::ZLimbSkinType::SkinType_DList) {
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->skinDList.c_str());
skeletonLimb->limbData.skinLimb.segment = res ? res->GetRawPointer() : nullptr;
if (skeletonLimb->skinDList != "") {
skeletonLimb->skinDList = "__OTR__" + skeletonLimb->skinDList;
skeletonLimb->limbData.skinLimb.segment = (Gfx*)skeletonLimb->skinDList.c_str();
} else {
skeletonLimb->limbData.skinLimb.segment = nullptr;
}
} else if (skeletonLimb->skinSegmentType == LUS::ZLimbSkinType::SkinType_4) {
skeletonLimb->skinAnimLimbData.totalVtxCount = skeletonLimb->skinVtxCnt;
skeletonLimb->skinAnimLimbData.limbModifCount = skeletonLimb->skinLimbModifCount;
skeletonLimb->skinAnimLimbData.limbModifications = skeletonLimb->skinLimbModifArray.data();
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(skeletonLimb->skinDList2.c_str());
skeletonLimb->skinAnimLimbData.dlist = (Gfx*)(res ? res->GetRawPointer() : nullptr);
if (skeletonLimb->skinDList2 != "") {
skeletonLimb->skinDList2 = "__OTR__" + skeletonLimb->skinDList2;
skeletonLimb->skinAnimLimbData.dlist = (Gfx*)skeletonLimb->skinDList2.c_str();
} else {
skeletonLimb->skinAnimLimbData.dlist = nullptr;
}
for (size_t i = 0; i < skeletonLimb->skinLimbModifArray.size(); i++) {
skeletonLimb->skinAnimLimbData.limbModifications[i].vtxCount = skeletonLimb->skinLimbModifVertexArrays[i].size();
@@ -254,8 +263,8 @@ void SkeletonLimbFactoryV0::ParseFileXML(tinyxml2::XMLElement* reader, std::shar
limbData.lodLimb.jointPos.z = skelLimb->transZ;
if (skelLimb->dListPtr != "") {
auto res = LUS::Context::GetInstance()->GetResourceManager()->LoadResourceProcess((const char*)skelLimb->dListPtr.c_str());
limbData.lodLimb.dLists[0] = (Gfx*)(res ? res->GetRawPointer() : nullptr);
skelLimb->dListPtr = "__OTR__" + skelLimb->dListPtr;
limbData.lodLimb.dLists[0] = (Gfx*)skelLimb->dListPtr.c_str();
} else {
limbData.lodLimb.dLists[0] = nullptr;
}
+3 -4
View File
@@ -65,12 +65,11 @@ void SkeletonPatcher::ClearSkeletons()
}
void SkeletonPatcher::UpdateSkeletons() {
bool isHD = CVarGetInteger("gAltAssets", 0);
auto resourceMgr = LUS::Context::GetInstance()->GetResourceManager();
bool isHD = resourceMgr->IsAltAssetsEnabled();
for (auto skel : skeletons) {
Skeleton* newSkel =
(Skeleton*)LUS::Context::GetInstance()->GetResourceManager()
->LoadResource((isHD ? LUS::IResource::gAltAssetPrefix : "") + skel.vanillaSkeletonPath, true)
.get();
(Skeleton*)resourceMgr->LoadResource((isHD ? LUS::IResource::gAltAssetPrefix : "") + skel.vanillaSkeletonPath, true).get();
if (newSkel != nullptr) {
skel.skelAnime->skeleton = newSkel->skeletonData.skeletonHeader.segment;
+1 -1
View File
@@ -260,7 +260,7 @@ void Audio_osWritebackDCache(void* mem, s32 size)
s32 osAiSetFrequency(u32 freq)
{
return 1;
}
s32 osEPiStartDma(OSPiHandle* handle, OSIoMesg* mb, s32 direction)
+18
View File
@@ -2,6 +2,7 @@
#include <string.h>
#include <vector>
#include <algorithm>
std::vector<std::string> sceneNames = {
"Inside the Deku Tree",
@@ -318,3 +319,20 @@ void SohUtils::CopyStringToCharArray(char* destination, std::string source, size
strncpy(destination, source.c_str(), size - 1);
destination[size - 1] = '\0';
}
std::string SohUtils::Sanitize(std::string stringValue) {
// Add backslashes.
for (auto i = stringValue.begin();;) {
auto const pos = std::find_if(i, stringValue.end(), [](char const c) { return '\\' == c || '\'' == c || '"' == c; });
if (pos == stringValue.end()) {
break;
}
i = std::next(stringValue.insert(pos, '\\'), 2);
}
// Removes others.
stringValue.erase(std::remove_if(stringValue.begin(), stringValue.end(), [](char const c) {
return '\n' == c || '\r' == c || '\0' == c || '\x1A' == c; }), stringValue.end());
return stringValue;
}
+2
View File
@@ -12,4 +12,6 @@ namespace SohUtils {
// Copies a string and ensures the destination is null terminated if the source string is larger than size
// Only up to size-1 characters are copied from the source string
void CopyStringToCharArray(char* destination, std::string source, size_t size);
std::string Sanitize(std::string stringValue);
} // namespace SohUtils
+6
View File
@@ -72,6 +72,9 @@ MessageTableEntry* OTRMessage_LoadTable(const char* filePath, bool isNES) {
_message_0xFFFC_nes = (char*)file->messages[i].msg.c_str();
}
// Assert that the first message starts at the first text ID
assert(table[0].textId == 0x0001);
return table;
}
@@ -104,6 +107,9 @@ extern "C" void OTRMessage_Init()
sStaffMessageEntryTablePtr[i].segment = file2->messages[i].msg.c_str();
sStaffMessageEntryTablePtr[i].msgSize = file2->messages[i].msg.size();
}
// Assert staff credits start at the first credits ID
assert(sStaffMessageEntryTablePtr[0].textId == 0x0500);
}
CustomMessageManager::Instance->AddCustomMessageTable(customMessageTableID);
+19 -31
View File
@@ -149,6 +149,13 @@ bool Scene_CommandMeshHeader(PlayState* play, LUS::ISceneCommand* cmd) {
extern "C" void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId);
bool OTRfunc_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) {
objectCtx->status[bankIndex].id = -objectId;
return false;
}
bool Scene_CommandObjectList(PlayState* play, LUS::ISceneCommand* cmd) {
// LUS::SetObjectList* cmdObj = static_pointer_cast<LUS::SetObjectList>(cmd);
LUS::SetObjectList* cmdObj = (LUS::SetObjectList*)cmd;
@@ -164,49 +171,30 @@ bool Scene_CommandObjectList(PlayState* play, LUS::ISceneCommand* cmd) {
void* nextPtr;
k = 0;
// i = play->objectCtx.unk_09;
i = 0;
i = play->objectCtx.unk_09;
firstStatus = &play->objectCtx.status[0];
status = &play->objectCtx.status[i];
for (int i = 0; i < cmdObj->objects.size(); i++) {
bool alreadyIncluded = false;
for (int j = 0; j < play->objectCtx.num; j++) {
if (play->objectCtx.status[j].id == cmdObj->objects[i]) {
alreadyIncluded = true;
break;
// Loop until a mismatch in the object lists
// Then clear all object ids past that in the context object list and kill actors for those objects
for (i = play->objectCtx.unk_09, k = 0; i < play->objectCtx.num; i++, k++) {
if (k >= cmdObj->objects.size() || play->objectCtx.status[i].id != cmdObj->objects[k]) {
for (j = i; j < play->objectCtx.num; j++) {
play->objectCtx.status[j].id = OBJECT_INVALID;
}
}
if (!alreadyIncluded) {
play->objectCtx.status[play->objectCtx.num++].id = cmdObj->objects[i];
func_80031A28(play, &play->actorCtx);
break;
}
}
/*
while (i < play->objectCtx.num) {
if (status->id != *objectEntry) {
status2 = &play->objectCtx.status[i];
for (j = i; j < play->objectCtx.num; j++) {
status2->id = OBJECT_INVALID;
status2++;
}
play->objectCtx.num = i;
func_80031A28(play, &play->actorCtx);
continue;
// Continuing from the last index, add the remaining object ids from the command object list
for (; k < cmdObj->objects.size(); k++, i++) {
if (i < OBJECT_EXCHANGE_BANK_MAX - 1) {
OTRfunc_800982FC(&play->objectCtx, i, cmdObj->objects[k]);
}
i++;
k++;
objectEntry++;
status++;
}
play->objectCtx.num = i;
*/
return false;
}
+1 -1
View File
@@ -467,7 +467,7 @@ void GameState_Destroy(GameState* gameState) {
// Performing clear skeletons before unload resources fixes an actor heap corruption crash due to the skeleton patching system.
ResourceMgr_ClearSkeletons();
if (CVarGetInteger("gAltAssets", 0)) {
if (ResourceMgr_IsAltAssetsEnabled()) {
ResourceUnloadDirectory("alt/*");
gfx_texture_cache_clear();
}
+1 -1
View File
@@ -141,7 +141,7 @@ static const ALIGN_ASSET(2) char rGfxPrintFontDataAlt[] = drGfxPrintFontDataAlt;
// https://github.com/HarbourMasters/Shipwright/issues/2762
typedef enum {hardcoded, otrDefault, otrAlt} font_texture_t;
font_texture_t GfxPrint_TextureToUse() {
if (CVarGetInteger("gAltAssets", 0) && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) {
if (ResourceMgr_IsAltAssetsEnabled() && ResourceMgr_FileExists(rGfxPrintFontDataAlt)) {
// If we have alt assets enabled, and we have alt prefixed font texture, use that
return otrAlt;
} else if (ResourceMgr_FileExists(rGfxPrintFontData)) {
+110 -25
View File
@@ -1208,20 +1208,11 @@ void Actor_Init(Actor* actor, PlayState* play) {
actor->uncullZoneForward = 1000.0f;
actor->uncullZoneScale = 350.0f;
actor->uncullZoneDownward = 700.0f;
if (CVarGetInteger("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
&& actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
&& actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
&& (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room
actor->uncullZoneForward = 32767.0f;
actor->uncullZoneScale = 32767.0f;
actor->uncullZoneDownward = 32767.0f;
}
CollisionCheck_InitInfo(&actor->colChkInfo);
actor->floorBgId = BGCHECK_SCENE;
ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f);
//if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex))
{
//Actor_SetObjectDependency(play, actor);
if (Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) {
Actor_SetObjectDependency(play, actor);
actor->init(actor, play);
actor->init = NULL;
@@ -2549,6 +2540,13 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
Actor_SetObjectDependency(play, actor);
actor->init(actor, play);
actor->init = NULL;
GameInteractor_ExecuteOnActorInit(actor);
// For enemy health bar we need to know the max health during init
if (actor->category == ACTORCAT_ENEMY) {
actor->maximumHealth = actor->colChkInfo.health;
}
}
actor = actor->next;
} else if (!Object_IsLoaded(&play->objectCtx, actor->objBankIndex)) {
@@ -2851,19 +2849,12 @@ s32 func_800314B0(PlayState* play, Actor* actor) {
s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) {
f32 var;
if (CVarGetInteger("gDisableDrawDistance", 0) != 0 && actor->id != ACTOR_EN_TORCH2 && actor->id != ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
&& actor->id != ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
&& actor->id != ACTOR_EN_HORSE_GANON && actor->id != ACTOR_EN_HORSE_ZELDA // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
&& (play->sceneNum != SCENE_DODONGOS_CAVERN && actor->id != ACTOR_EN_ZF)) { // Check for DC and Lizalfos for the case where the miniboss music would still play under certains conditions and changing room
return true;
}
if ((arg2->z > -actor->uncullZoneScale) && (arg2->z < (actor->uncullZoneForward + actor->uncullZoneScale))) {
var = (arg3 < 1.0f) ? 1.0f : 1.0f / arg3;
if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 2.0f) &&
(((arg2->y + actor->uncullZoneDownward) * var) > -2.0f) &&
(((arg2->y - actor->uncullZoneScale) * var) < 2.0f)) {
if ((((fabsf(arg2->x) - actor->uncullZoneScale) * var) < 1.0f) &&
(((arg2->y + actor->uncullZoneDownward) * var) > -1.0f) &&
(((arg2->y - actor->uncullZoneScale) * var) < 1.0f)) {
return true;
}
}
@@ -2871,6 +2862,80 @@ s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3) {
return false;
}
// #region SOH [Enhancements] Allows us to increase the draw and update distance independently,
// mostly a modified version of the function above and additional tweaks for some specfic actors
s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
bool* shouldUpdate) {
f32 clampedProjectedW;
// Check if the actor passes its original/vanilla culling requirements
if (func_800314D4(play, actor, projectedPos, projectedW)) {
*shouldUpdate = true;
*shouldDraw = true;
return true;
}
// Skip cutscne actors that depend on culling to hide from camera pans
if (actor->id == ACTOR_EN_VIEWER) {
return false;
}
s32 multiplier = CVarGetInteger("gDisableDrawDistance", 1);
multiplier = MAX(multiplier, 1);
// Some actors have a really short forward value, so we need to add to it before the multiplier to increase the
// final strength of the forward culling
f32 adder = (actor->uncullZoneForward < 500) ? 1000.0f : 0.0f;
if ((projectedPos->z > -actor->uncullZoneScale) &&
(projectedPos->z < (((actor->uncullZoneForward + adder) * multiplier) + actor->uncullZoneScale))) {
clampedProjectedW = (projectedW < 1.0f) ? 1.0f : 1.0f / projectedW;
f32 ratioAdjusted = 1.0f;
if (CVarGetInteger("gEnhancements.WidescreenActorCulling", 0)) {
f32 originalAspectRatio = 4.0f / 3.0f;
f32 currentAspectRatio = OTRGetAspectRatio();
ratioAdjusted = MAX(currentAspectRatio / originalAspectRatio, 1.0f);
}
if ((((fabsf(projectedPos->x) - actor->uncullZoneScale) * (clampedProjectedW / ratioAdjusted)) < 1.0f) &&
(((projectedPos->y + actor->uncullZoneDownward) * clampedProjectedW) > -1.0f) &&
(((projectedPos->y - actor->uncullZoneScale) * clampedProjectedW) < 1.0f)) {
if (CVarGetInteger("gEnhancements.ExtendedCullingExcludeGlitchActors", 0)) {
// These actors are safe to draw without impacting glitches
if ((actor->id == ACTOR_OBJ_BOMBIWA || actor->id == ACTOR_OBJ_HAMISHI ||
actor->id == ACTOR_EN_ISHI) || // Boulders (hookshot through collision)
actor->id == ACTOR_EN_GS || // Gossip stones (text delay)
actor->id == ACTOR_EN_GE1 || // White gerudos (gate clip/archery room transition)
actor->id == ACTOR_EN_KZ || // King Zora (unfreeze glitch)
actor->id == ACTOR_EN_DU || // Darunia (Fire temple BK skip)
actor->id == ACTOR_DOOR_WARP1 // Blue warps (wrong warps)
) {
*shouldDraw = true;
return true;
}
// Skip these actors entirely as their draw funcs impacts glitches
if ((actor->id == ACTOR_EN_SW &&
(((actor->params & 0xE000) >> 0xD) == 1 ||
((actor->params & 0xE000) >> 0xD) == 2)) // Gold Skulltulas (hitbox at 0,0)
) {
return false;
}
}
*shouldDraw = true;
*shouldUpdate = true;
return true;
}
}
return false;
}
// #endregion
void func_800315AC(PlayState* play, ActorContext* actorCtx) {
s32 invisibleActorCounter;
Actor* invisibleActors[INVISIBLE_ACTOR_MAX];
@@ -2906,18 +2971,35 @@ void func_800315AC(PlayState* play, ActorContext* actorCtx) {
}
}
// #region SOH [Enhancement] Extended culling updates
bool shipShouldDraw = false;
bool shipShouldUpdate = false;
if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(70) == 0)) {
if (func_800314B0(play, actor)) {
actor->flags |= ACTOR_FLAG_ACTIVE;
if (CVarGetInteger("gDisableDrawDistance", 1) > 1 ||
CVarGetInteger("gEnhancements.WidescreenActorCulling", 0)) {
Ship_CalcShouldDrawAndUpdate(play, actor, &actor->projectedPos, actor->projectedW, &shipShouldDraw,
&shipShouldUpdate);
if (shipShouldUpdate) {
actor->flags |= ACTOR_FLAG_ACTIVE;
} else {
actor->flags &= ~ACTOR_FLAG_ACTIVE;
}
} else {
actor->flags &= ~ACTOR_FLAG_ACTIVE;
if (func_800314B0(play, actor)) {
actor->flags |= ACTOR_FLAG_ACTIVE;
} else {
actor->flags &= ~ACTOR_FLAG_ACTIVE;
}
}
}
actor->isDrawn = false;
if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) {
if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & (ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_ACTIVE))) {
if ((actor->init == NULL) && (actor->draw != NULL) &&
((actor->flags & (ACTOR_FLAG_DRAW_WHILE_CULLED | ACTOR_FLAG_ACTIVE)) || shipShouldDraw)) {
// #endregion
if ((actor->flags & ACTOR_FLAG_LENS) &&
((play->roomCtx.curRoom.lensMode == LENS_MODE_HIDE_ACTORS) ||
play->actorCtx.lensActive || (actor->room != play->roomCtx.curRoom.num))) {
@@ -3129,6 +3211,9 @@ void Actor_FreeOverlay(ActorDBEntry* dbEntry) {
osSyncPrintf(VT_RST);
}
// SoH: Flag to check if actors are being spawned from the actor entry list
// This flag is checked against to allow actors which dont have an objectBankIndex in the objectCtx slot/status array to spawn
// An example of what this fixes, is that it allows hookshot to be used as child
int gMapLoading = 0;
Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ,
+2 -2
View File
@@ -398,7 +398,7 @@ s32 CollisionPoly_LineVsPoly(CollisionPoly* poly, Vec3s* vtxList, Vec3f* posA, V
(poly->normal.x * posB->x + poly->normal.y * posB->y + poly->normal.z * posB->z) * COLPOLY_NORMAL_FRAC +
plane.originDist;
#ifdef __WIIU__
#if defined(__SWITCH__) || defined(__WIIU__)
// on some platforms this ends up as very small numbers due to rounding issues
if (IS_ZERO(planeDistA)) {
planeDistA = 0.0f;
@@ -1902,7 +1902,7 @@ s32 BgCheck_CheckWallImpl(CollisionContext* colCtx, u16 xpFlags, Vec3f* posResul
s32 bgId2;
f32 nx, ny, nz; // unit normal of polygon
if (CVarGetInteger("gNoClip", 0) != 0) {
if (CVarGetInteger("gNoClip", 0) && actor != NULL && actor->id == ACTOR_PLAYER) {
return false;
}
+1 -1
View File
@@ -7887,7 +7887,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
}
}
// Clear free camera if an action is performed that would move the camera (targeting, first person, talking)
// Clear free look if an action is performed that would move the camera (targeting, first person, talking)
if (CVarGetInteger("gFreeCamera", 0) && SetCameraManual(camera) == 1 &&
((mode >= CAM_MODE_TARGET && mode <= CAM_MODE_BATTLE) ||
(mode >= CAM_MODE_FIRSTPERSON && mode <= CAM_MODE_CLIMBZ) || mode == CAM_MODE_HANGZ ||
+5 -3
View File
@@ -16,9 +16,11 @@ typedef struct {
union {
u32 unk_00;
struct {
u32 unk_bit0 : 1;
u32 unk_bit1 : 1;
u32 validModes : 30;
// SoH [Port] These bitfield values are unused and led to shifting in validModes for little endian systems
// Removing those so that validModes can be a complete 32 bit value
// u32 unk_bit0 : 1;
// u32 unk_bit1 : 1;
u32 validModes;
};
};
CameraMode* cameraModes;
-1
View File
@@ -524,7 +524,6 @@ void Map_Init(PlayState* play) {
interfaceCtx->unk_25A = -1;
interfaceCtx->mapSegment = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*));
interfaceCtx->mapSegmentName = GAMESTATE_ALLOC_MC(&play->state, 2 * sizeof(char*));
// "MAP texture initialization scene_data_ID=%d mapSegment=%x"
osSyncPrintf("\n\n\nMAP テクスチャ初期化 scene_data_ID=%d\nmapSegment=%x\n\n", play->sceneNum,
interfaceCtx->mapSegment, play);
+6 -3
View File
@@ -8,6 +8,7 @@
#include "textures/message_static/message_static.h"
#include "textures/message_texture_static/message_texture_static.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/OTRGlobals.h"
@@ -1114,7 +1115,7 @@ void Message_DrawText(PlayState* play, Gfx** gfxP) {
}
}
if (msgCtx->textDelayTimer == 0) {
msgCtx->textDrawPos = i + CVarGetInteger("gTextSpeed", 2);
msgCtx->textDrawPos = i + CVarGetInteger("gTextSpeed", 1);
msgCtx->textDelayTimer = msgCtx->textDelay;
} else {
msgCtx->textDelayTimer--;
@@ -3069,7 +3070,9 @@ void Message_Draw(PlayState* play) {
POLY_OPA_DISP = plusOne;
}
plusOne = Graph_GfxPlusOne(polyOpaP = POLY_OPA_DISP);
gSPDisplayList(OVERLAY_DISP++, plusOne);
if (!GameInteractor_NoUIActive()) {
gSPDisplayList(OVERLAY_DISP++, plusOne);
}
Message_DrawMain(play, &plusOne);
gSPEndDisplayList(plusOne++);
Graph_BranchDlist(polyOpaP, plusOne);
@@ -3384,7 +3387,7 @@ void Message_Update(PlayState* play) {
}
sLastPlayedSong = 0xFF;
osSyncPrintf("OCARINA_MODE=%d chk_ocarina_no=%d\n", play->msgCtx.ocarinaMode, msgCtx->unk_E3F2);
CheckTracker_OnMessageClose();
// TODO: OnMessageClose hook
break;
case MSGMODE_PAUSED:
break;
+196 -104
View File
@@ -1436,64 +1436,62 @@ Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 te
return displayListHead;
}
void Inventory_SwapAgeEquipment(void) {
void Rando_Inventory_SwapAgeEquipment(void) {
s16 i;
u16 shieldEquipValue;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (i != 0) {
gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
gSaveContext.childEquips.buttonItems[i] =
gSaveContext.equips.buttonItems[i];
} else {
gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
}
if (i != 0) {
gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
gSaveContext.childEquips.cButtonSlots[i - 1] =
gSaveContext.equips.cButtonSlots[i - 1];
}
}
// When becoming adult, remove swordless flag since we'll get master sword
// (Unless Master Sword is shuffled)
// Only in rando to keep swordless link bugs in vanilla
if (IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
}
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && !(IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && gSaveContext.adultEquips.equipment)) {
if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
} else {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
// When becoming adult, remove swordless flag since we'll get master sword
// This gets set back appropriately later in the case of master sword shuffle
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
// This section sets up the equipment on the first time going adult.
// On master sword shuffle the check for the B button is insufficient, and so checking the equipment is completely zero-ed is needed
// (Could just always use `gSaveContext.adultEquips.equipment == 0` for rando?)
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE && ((IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) || (gSaveContext.adultEquips.equipment == 0))) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
} else {
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE;
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] =
ITEM_NONE;
}
gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
(EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
// In Master Sword Shuffle we want to override the equip of the master sword from the vanilla code
// First check we have the Master sword in our inventory, and if not, then unequip
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
// Set the dpad to nothing
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
gSaveContext.equips.buttonItems[5] = ITEM_NONE;
@@ -1505,10 +1503,170 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.cButtonSlots[6] = SLOT_NONE;
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i];
gSaveContext.equips.buttonItems[i] =
gSaveContext.adultEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1];
gSaveContext.equips.cButtonSlots[i - 1] =
gSaveContext.adultEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
// In Master Sword Shuffle we want to set the swordless flag if no item is on the B button
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
}
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
if (i != 0) {
gSaveContext.adultEquips.cButtonSlots[i - 1] =
gSaveContext.equips.cButtonSlots[i - 1];
}
}
gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] =
gSaveContext.childEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] =
gSaveContext.childEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
}
// In Rando we need an extra case to handle starting as adult. We can use the fact that the childEquips will be uninitialised (i.e. 0) at this point
else if (gSaveContext.childEquips.equipment == 0) {
//zero out items
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
if (i != 0) {
gSaveContext.equips.cButtonSlots[i-1] = ITEM_NONE;
}
}
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_DEKU << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
}
// When becoming child in rando, set swordless flag and clear B button if player doesn't have kokiri sword
// Otherwise, equip sword and unset flag
if (!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI)) {
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Flags_SetInfTable(INFTABLE_SWORDLESS);
} else {
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
}
}
shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment;
if (shieldEquipValue) {
shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD];
}
}
}
void Inventory_SwapAgeEquipment(void) {
s16 i;
u16 shieldEquipValue;
// Mod Enhancments can utilise the rando flow path
if (IS_RANDO || CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) {
Rando_Inventory_SwapAgeEquipment();
CVarSetInteger("gSwitchTimeline", 0);
return;
}
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (i != 0) {
gSaveContext.childEquips.buttonItems[i] =
gSaveContext.equips.buttonItems[i];
} else {
gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
}
if (i != 0) {
gSaveContext.childEquips.cButtonSlots[i - 1] =
gSaveContext.equips.cButtonSlots[i - 1];
}
}
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
} else {
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] =
ITEM_NONE;
}
gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
// Set the dpad to nothing
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
gSaveContext.equips.buttonItems[5] = ITEM_NONE;
gSaveContext.equips.buttonItems[6] = ITEM_NONE;
gSaveContext.equips.buttonItems[7] = ITEM_NONE;
gSaveContext.equips.cButtonSlots[3] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[4] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[5] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[6] = SLOT_NONE;
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] =
gSaveContext.adultEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] =
gSaveContext.adultEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
@@ -1524,59 +1682,25 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
}
} else {
// When becoming child, set swordless flag if player doesn't have kokiri sword
// Only in rando to keep swordless link bugs in vanilla
if (IS_RANDO && (EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
// When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet.
// Then set the child equips button items to item none to ensure kokiri sword is not equipped
if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
gSaveContext.childEquips.buttonItems[0] = ITEM_NONE;
}
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
if (i != 0) {
gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
gSaveContext.adultEquips.cButtonSlots[i - 1] =
gSaveContext.equips.cButtonSlots[i - 1];
}
}
gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
// Switching age using enhancements separated out to make vanilla flow clear
if (CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) {
if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
gSaveContext.equips.buttonItems[i] =
gSaveContext.childEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
// Equips kokiri sword in the inventory screen only if kokiri sword exists in inventory and a sword has been equipped already
if (!((EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) {
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
}
} else if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1];
gSaveContext.equips.cButtonSlots[i - 1] =
gSaveContext.childEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
@@ -1592,43 +1716,11 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
} else if (IS_RANDO && Randomizer_GetSettingValue(RSK_STARTING_AGE) == RO_AGE_ADULT) {
/*If in rando and starting age is adult, childEquips is not initialized and buttonItems[0]
will be ITEM_NONE. When changing age from adult -> child, reset equips to "default"
(only kokiri tunic/boots equipped, no sword, no C-button items, no D-Pad items).
When becoming child, set swordless flag if player doesn't have kokiri sword
Only in rando to keep swordless link bugs in vanilla*/
if (EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment == 0) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
//zero out items
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
if (i != 0) {
gSaveContext.equips.cButtonSlots[i-1] = ITEM_NONE;
}
}
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_DEKU << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
}
if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
if (gSaveContext.childEquips.equipment == 0) {
// force equip kokiri tunic and boots in scenario gSaveContext.childEquips.equipment is uninitialized
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
}
}
}
CVarSetInteger("gSwitchTimeline", 0);
shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment;
if (shieldEquipValue != 0) {
if (shieldEquipValue) {
shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD];
+2
View File
@@ -2307,10 +2307,12 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
}
srcTable = ResourceMgr_LoadArrayByNameAsVec3s(srcTable);
Vec3s* ogSrcTable = srcTable;
destTable = skelAnime->jointTable;
for (i = 0; i < skelAnime->limbCount; i++) {
*destTable++ = *srcTable++;
}
free(ogSrcTable);
}
+5
View File
@@ -277,6 +277,11 @@ void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 h
bg->b.imagePal = 0;
bg->b.imageFlip = CVarGetInteger("gMirroredWorld", 0) ? G_BG_FLAG_FLIPS : 0;
// When an alt resource exists for the background, we need to unload the original asset
// to clear the cache so the alt asset will be loaded instead
// OTRTODO: If Alt loading over original cache is fixed, this line can most likely be removed
ResourceMgr_UnloadOriginalWhenAltExists((char*) source);
if (ResourceMgr_ResourceIsBackground((char*) source)) {
char* blob = (char*) ResourceGetDataByName((char *) source);
swapAndConvertJPEG(blob);
+5 -2
View File
@@ -83,9 +83,10 @@ void Object_UpdateBank(ObjectContext* objectCtx) {
RomFile* objectFile;
size_t size;
/*
for (i = 0; i < objectCtx->num; i++) {
if (status->id < 0) {
/*
if (status->dmaRequest.vromAddr == 0) {
osCreateMesgQueue(&status->loadQueue, &status->loadMsg, 1);
objectFile = &gObjectTable[-status->id];
@@ -96,10 +97,12 @@ void Object_UpdateBank(ObjectContext* objectCtx) {
} else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) {
status->id = -status->id;
}
*/
status->id = -status->id;
}
status++;
}
*/
}
s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) {
+28
View File
@@ -78,6 +78,10 @@ void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable,
Vec3f pos;
Vec3s rot;
if (CVarGetInteger("gDisableLOD", 0)) {
lod = 0;
}
if (skeleton == NULL) {
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("Si2_Lod_draw():skelがNULLです。\n"); // "skel is NULL."
@@ -144,6 +148,8 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
newDList = limbDList = limb->dLists[lod];
play->flexLimbOverrideMTX = mtx;
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
@@ -191,6 +197,10 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
Vec3s rot;
Mtx* mtx = Graph_Alloc(play->state.gfxCtx, dListCount * sizeof(Mtx));
if (CVarGetInteger("gDisableLOD", 0)) {
lod = 0;
}
if (skeleton == NULL) {
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("Si2_Lod_draw_SV():skelがNULLです。\n"); // "skel is NULL."
@@ -212,6 +222,8 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
newDList = limbDList = rootLimb->dLists[lod];
play->flexLimbOverrideMTX = &mtx;
if ((overrideLimbDraw == 0) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
@@ -298,6 +310,20 @@ void SkelAnime_DrawSkeletonOpa(PlayState* play, SkelAnime* skelAnime, OverrideLi
}
}
Gfx* SkelAnime_DrawSkeleton2(PlayState* play, SkelAnime* skelAnime, OverrideLimbDrawOpa overrideLimbDraw,
PostLimbDrawOpa postLimbDraw, void* arg, Gfx* gfx)
{
if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_NORMAL) {
return SkelAnime_Draw(play, skelAnime->skeleton, skelAnime->jointTable, overrideLimbDraw, postLimbDraw, arg, gfx);
} else if (skelAnime->skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
FlexSkeletonHeader* flexHeader = (FlexSkeletonHeader*)skelAnime->skeletonHeader;
return SkelAnime_DrawFlex(play, skelAnime->skeleton, skelAnime->jointTable, flexHeader->dListCount,
overrideLimbDraw, postLimbDraw, arg, gfx);
}
return gfx;
}
/**
* Draw all limbs of type `StandardLimb` in a given skeleton to the polyOpa buffer
*/
@@ -375,6 +401,8 @@ void SkelAnime_DrawFlexLimbOpa(PlayState* play, s32 limbIndex, void** skeleton,
newDList = limbDList = limb->dList;
play->flexLimbOverrideMTX = limbMatricies;
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &newDList, &pos, &rot, arg)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
+60 -57
View File
@@ -59,65 +59,68 @@ void Sram_OpenSave() {
Save_LoadFile();
if (!CVarGetInteger("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_FAIRYS_FOUNTAIN ||
gSaveContext.savedSceneNum == SCENE_GROTTOS) {
switch (gSaveContext.savedSceneNum) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_GANONS_TOWER:
case SCENE_GERUDO_TRAINING_GROUND:
case SCENE_THIEVES_HIDEOUT:
case SCENE_INSIDE_GANONS_CASTLE:
gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
break;
case SCENE_DEKU_TREE_BOSS:
gSaveContext.entranceIndex = 0;
break;
case SCENE_DODONGOS_CAVERN_BOSS:
gSaveContext.entranceIndex = 4;
break;
case SCENE_JABU_JABU_BOSS:
gSaveContext.entranceIndex = 0x28;
break;
case SCENE_FOREST_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x169;
break;
case SCENE_FIRE_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x165;
break;
case SCENE_WATER_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x10;
break;
case SCENE_SPIRIT_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x82;
break;
case SCENE_SHADOW_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x37;
break;
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
case SCENE_GANONDORF_BOSS:
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
case SCENE_GANON_BOSS:
gSaveContext.entranceIndex = 0x41B;
break;
switch (gSaveContext.savedSceneNum) {
case SCENE_DEKU_TREE:
case SCENE_DODONGOS_CAVERN:
case SCENE_JABU_JABU:
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_GANONS_TOWER:
case SCENE_GERUDO_TRAINING_GROUND:
case SCENE_THIEVES_HIDEOUT:
case SCENE_INSIDE_GANONS_CASTLE:
gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
break;
case SCENE_DEKU_TREE_BOSS:
gSaveContext.entranceIndex = 0;
break;
case SCENE_DODONGOS_CAVERN_BOSS:
gSaveContext.entranceIndex = 4;
break;
case SCENE_JABU_JABU_BOSS:
gSaveContext.entranceIndex = 0x28;
break;
case SCENE_FOREST_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x169;
break;
case SCENE_FIRE_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x165;
break;
case SCENE_WATER_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x10;
break;
case SCENE_SPIRIT_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x82;
break;
case SCENE_SHADOW_TEMPLE_BOSS:
gSaveContext.entranceIndex = 0x37;
break;
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
case SCENE_GANONDORF_BOSS:
case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR:
case SCENE_GANON_BOSS:
gSaveContext.entranceIndex = 0x41B;
break;
default:
if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
} else {
gSaveContext.entranceIndex = 0xBB;
}
default:
// Use the saved entrance value with remember save location, except when in grottos/fairy fountains
if (CVarGetInteger("gRememberSaveLocation", 0) && gSaveContext.savedSceneNum != SCENE_FAIRYS_FOUNTAIN &&
gSaveContext.savedSceneNum != SCENE_GROTTOS) {
break;
}
}
if (gSaveContext.savedSceneNum != SCENE_LINKS_HOUSE) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
} else {
gSaveContext.entranceIndex = 0xBB;
}
break;
}
osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
+6 -1
View File
@@ -417,7 +417,12 @@ void func_800AEFC8(SkyboxContext* skyboxCtx, s16 skyboxId) {
s32 j;
s32 phi_s3 = 0;
if (skyboxId == SKYBOX_BAZAAR || (skyboxId > SKYBOX_HOUSE_KAKARIKO && skyboxId <= SKYBOX_BOMBCHU_SHOP)) {
//! @bug All shops only provide 2 faces for their sky box. Mask shop is missing from the condition
// meaning that the Mask shop will calculate 4 faces
// This effect is not noticed as the faces are behind the camera, but will cause a crash in SoH.
// SOH General: We have added the Mask shop to this check so only the 2 expected faces are calculated.
if (skyboxId == SKYBOX_BAZAAR || skyboxId == SKYBOX_HAPPY_MASK_SHOP ||
(skyboxId >= SKYBOX_KOKIRI_SHOP && skyboxId <= SKYBOX_BOMBCHU_SHOP)) {
for (j = 0, i = 0; i < 2; i++, j += 2) {
phi_s3 = func_800ADBB0(skyboxCtx, skyboxCtx->roomVtx, phi_s3, D_8012AEBC[i].unk_0, D_8012AEBC[i].unk_4,
D_8012AEBC[i].unk_8, D_8012AEBC[i].unk_C, D_8012AEBC[i].unk_10, i, j);
+8 -2
View File
@@ -59,8 +59,14 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[2]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[3]);
if (skyboxId != SKYBOX_BAZAAR) {
if (skyboxId <= SKYBOX_HOUSE_KAKARIKO || skyboxId > SKYBOX_BOMBCHU_SHOP) {
//! @bug All shops only provide 2 faces for their sky box. Mask shop is missing from the condition
// meaning that the Mask shop will render the previously loaded sky box values, or uninitialized data.
// This effect is not noticed as the faces are behind the camera, but will cause a crash in SoH.
// SOH General: We have added the Mask shop to this check so only the 2 expected faces are rendered.
if (skyboxId != SKYBOX_BAZAAR && skyboxId != SKYBOX_HAPPY_MASK_SHOP) {
if (skyboxId < SKYBOX_KOKIRI_SHOP || skyboxId > SKYBOX_BOMBCHU_SHOP) {
// Skip remaining faces for most shop skyboxes
gDPPipeSync(POLY_OPA_DISP++);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[2]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[4]);
@@ -5,9 +5,17 @@
#include "scenes/dungeons/ddan_boss/ddan_boss_room_1.h"
#include "soh/frame_interpolation.h"
#include "soh/Enhancements/boss-rush/BossRush.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include <stdlib.h> // malloc
#include <string.h> // memcpy
#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_WHILE_CULLED | ACTOR_FLAG_DRAW_WHILE_CULLED)
#define LAVA_TEX_WIDTH 32
#define LAVA_TEX_HEIGHT 64
#define LAVA_TEX_SIZE 2048
void BossDodongo_Init(Actor* thisx, PlayState* play);
void BossDodongo_Destroy(Actor* thisx, PlayState* play);
void BossDodongo_Update(Actor* thisx, PlayState* play);
@@ -57,7 +65,14 @@ static u8 sMaskTex16x32[16 * 32] = { { 0 } };
static u8 sMaskTex32x16[32 * 16] = { { 0 } };
static u8 sMaskTex8x8[8 * 8] = { { 0 } };
static u8 sMaskTex8x32[8 * 32] = { { 0 } };
static u8 sMaskTexLava[32 * 64] = { { 0 } };
static u8 sMaskTexLava[LAVA_TEX_WIDTH * LAVA_TEX_HEIGHT] = { { 0 } };
static u32* sLavaFloorModifiedTexRaw = NULL;
static u32* sLavaWavyTexRaw = NULL;
static u16 sLavaFloorModifiedTex[LAVA_TEX_SIZE];
static u16 sLavaWavyTex[LAVA_TEX_SIZE];
static u8 hasRegisteredBlendedHook = 0;
static InitChainEntry sInitChain[] = {
ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE),
@@ -66,6 +81,93 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(targetArrowOffset, 8200.0f, ICHAIN_STOP),
};
void BossDodongo_RegisterBlendedLavaTextureUpdate() {
// Not in scene so there is nothing to do
if (gPlayState == NULL || gPlayState->sceneNum != SCENE_DODONGOS_CAVERN_BOSS) {
return;
}
// Free old textures
if (sLavaFloorModifiedTexRaw != NULL) {
free(sLavaFloorModifiedTexRaw);
sLavaFloorModifiedTexRaw = NULL;
}
if (sLavaWavyTexRaw != NULL) {
free(sLavaWavyTexRaw);
sLavaWavyTexRaw = NULL;
}
// Unload original textures to bypass cache result for lookups
ResourceMgr_UnloadOriginalWhenAltExists(sLavaFloorLavaTex);
ResourceMgr_UnloadOriginalWhenAltExists(sLavaFloorRockTex);
ResourceMgr_UnloadOriginalWhenAltExists(gDodongosCavernBossLavaFloorTex);
// When the texture is HD (raw) we need to work with u32 values for RGBA32
// Otherwise the original asset is u16 for RGBA16
if (ResourceMgr_TexIsRaw(gDodongosCavernBossLavaFloorTex)) {
u32* lavaTex = ResourceGetDataByName(sLavaFloorLavaTex);
size_t lavaSize = ResourceGetSizeByName(sLavaFloorLavaTex);
size_t floorSize = ResourceGetSizeByName(gDodongosCavernBossLavaFloorTex);
size_t rockSize = ResourceGetSizeByName(sLavaFloorRockTex);
// If the sizes don't match, then don't bother with the blended effect to avoid crashing
if (floorSize != lavaSize || floorSize != rockSize) {
uint8_t maskVal = !!Flags_GetClear(gPlayState, gPlayState->roomCtx.curRoom.num);
if (sMaskTexLava[0] != maskVal) {
for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
sMaskTexLava[i] = maskVal;
}
}
Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, NULL);
Gfx_TextureCacheDelete(sMaskTexLava);
return;
}
sLavaFloorModifiedTexRaw = malloc(lavaSize);
sLavaWavyTexRaw = malloc(floorSize);
memcpy(sLavaFloorModifiedTexRaw, lavaTex, lavaSize);
// When KD is dead, just immediately copy the rock texture
if (Flags_GetClear(gPlayState, gPlayState->roomCtx.curRoom.num)) {
u32* rockTex = ResourceGetDataByName(sLavaFloorRockTex);
memcpy(sLavaFloorModifiedTexRaw, rockTex, rockSize);
}
memcpy(sLavaWavyTexRaw, sLavaFloorModifiedTexRaw, floorSize);
// Register the blended effect for the raw texture
Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, sLavaWavyTexRaw);
} else {
// When KD is dead, just immediately copy the rock texture
if (Flags_GetClear(gPlayState, gPlayState->roomCtx.curRoom.num)) {
u16* rockTex = ResourceGetDataByName(sLavaFloorRockTex);
memcpy(sLavaFloorModifiedTex, rockTex, sizeof(sLavaFloorModifiedTex));
} else {
u16* lavaTex = ResourceGetDataByName(sLavaFloorLavaTex);
memcpy(sLavaFloorModifiedTex, lavaTex, sizeof(sLavaFloorModifiedTex));
}
// Register the blended effect for the non-raw texture
memcpy(sLavaWavyTex, sLavaFloorModifiedTex, sizeof(sLavaWavyTex));
Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, sLavaWavyTex);
}
// Set all true for the lava as it will always replace the scene texture
if (sMaskTexLava[0] == 0) {
for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
sMaskTexLava[i] = 1;
}
}
Gfx_TextureCacheDelete(sMaskTexLava);
Gfx_TextureCacheDelete(sLavaWavyTex);
Gfx_TextureCacheDelete(sLavaFloorModifiedTex);
}
void func_808C12C4(u8* arg1, s16 arg2) {
if (arg2[arg1] != 0) {
sMaskTex8x16[arg2 / 2] = 1;
@@ -86,12 +188,54 @@ void func_808C12C4(u8* arg1, s16 arg2) {
}
}
void func_808C1554(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
arg0 = GetResourceDataByNameHandlingMQ(arg0);
floorTex = ResourceGetDataByName(floorTex);
// Same as func_808C1554 but works with u32 values for RGBA32 raw textures
void func_808C1554_Raw(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
// Raw lava not registered, so abort the wave modification
if (sLavaWavyTexRaw == NULL || sLavaFloorModifiedTexRaw == NULL) {
return;
}
u16* temp_s3 = SEGMENTED_TO_VIRTUAL(arg0);
u16* temp_s1 = SEGMENTED_TO_VIRTUAL(floorTex);
u16 width = ResourceGetTexWidthByName(arg0);
s32 size = ResourceGetTexHeightByName(arg0) * width;
u32* temp_s3 = sLavaWavyTexRaw;
u32* temp_s1 = sLavaFloorModifiedTexRaw;
s32 i;
s32 i2;
u32* sp54 = malloc(size * sizeof(u32)); // Match the size for lava floor tex
s32 temp;
s32 temp2;
// Multiplier is used to try to scale the wavy effect to match the scale of the HD texture
// Applying sqrt(multiplier) to arg3 is to control how many pixels move left/right for the selected row
// Applying to arg2 and M_PI help to space out the wave effect
// It's not perfect but close enough
u16 multiplier = width / LAVA_TEX_WIDTH;
for (i = 0; i < size; i += width) {
temp = sinf((((i / width) + (s32)(((arg2 * multiplier) * 50.0f) / 100.0f)) & (width - 1)) * (M_PI / (16 * multiplier))) * (arg3 * sqrt(multiplier));
for (i2 = 0; i2 < width; i2++) {
sp54[i + ((temp + i2) & (width - 1))] = temp_s1[i + i2];
}
}
for (i = 0; i < width; i++) {
temp = sinf(((i + (s32)(((arg2 * multiplier) * 80.0f) / 100.0f)) & (width - 1)) * (M_PI / (16 * multiplier))) * (arg3 * sqrt(multiplier));
temp *= width;
for (i2 = 0; i2 < size; i2 += width) {
temp2 = (temp + i2) & (size - 1);
temp_s3[i + temp2] = sp54[i + i2];
}
}
free(sp54);
Gfx_TextureCacheDelete(sLavaWavyTexRaw);
}
// Modified to support CPU modified texture with the resource system
// Used for the original non-raw asset working with u16 values
void func_808C1554(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
u16* temp_s3 = sLavaWavyTex;
u16* temp_s1 = sLavaFloorModifiedTex;
s16 i;
s16 i2;
u16 sp54[2048];
@@ -112,6 +256,8 @@ void func_808C1554(void* arg0, void* floorTex, s32 arg2, f32 arg3) {
temp_s3[i + temp2] = sp54[i + i2];
}
}
Gfx_TextureCacheDelete(sLavaWavyTex);
}
void func_808C17C8(PlayState* play, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, s16 arg5) {
@@ -187,27 +333,21 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) {
Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->items);
if (Flags_GetClear(play, play->roomCtx.curRoom.num)) { // KD is dead
u16* LavaFloorTex = ResourceGetDataByName(gDodongosCavernBossLavaFloorTex);
u16* LavaFloorRockTex = ResourceGetDataByName(sLavaFloorRockTex);
temp_s1_3 = SEGMENTED_TO_VIRTUAL(LavaFloorTex);
temp_s2 = SEGMENTED_TO_VIRTUAL(LavaFloorRockTex);
// SOH [General]
// Applying the "cooled off" lava rock CPU modified texture for re-visiting the scene
// is now handled by BossDodongo_RegisterBlendedLavaTextureUpdate below
Actor_Kill(&this->actor);
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_WARP1, -890.0f, -1523.76f,
-3304.0f, 0, 0, 0, WARP_DUNGEON_CHILD);
Actor_Spawn(&play->actorCtx, play, ACTOR_BG_BREAKWALL, -890.0f, -1523.76f, -3304.0f, 0, 0, 0, 0x6000, true);
Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_B_HEART, -690.0f, -1523.76f, -3304.0f, 0, 0, 0, 0, true);
for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
sMaskTexLava[i] = 1;
}
} else {
for (int i = 0; i < ARRAY_COUNT(sMaskTexLava); i++) {
sMaskTexLava[i] = 0;
}
}
this->actor.flags &= ~ACTOR_FLAG_TARGETABLE;
// #region SOH [General]
// Init mask values for all KD blended textures
for (int i = 0; i < ARRAY_COUNT(sMaskTex8x16); i++) {
sMaskTex8x16[i] = 0;
}
@@ -223,6 +363,8 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) {
for (int i = 0; i < ARRAY_COUNT(sMaskTex32x16); i++) {
sMaskTex32x16[i] = 0;
}
// Register all blended textures
Gfx_RegisterBlendedTexture(object_kingdodongo_Tex_015890, sMaskTex8x16, NULL);
Gfx_RegisterBlendedTexture(object_kingdodongo_Tex_017210, sMaskTex8x32, NULL);
Gfx_RegisterBlendedTexture(object_kingdodongo_Tex_015D90, sMaskTex16x16, NULL);
@@ -234,10 +376,21 @@ void BossDodongo_Init(Actor* thisx, PlayState* play) {
Gfx_RegisterBlendedTexture(object_kingdodongo_Tex_016990, sMaskTex32x16, NULL);
Gfx_RegisterBlendedTexture(object_kingdodongo_Tex_016E10, sMaskTex32x16, NULL);
// OTRTODO: This is causing OOB memory reads with HD assets
// commenting this out means the lava will stay lava even after beating king d
//
// Gfx_RegisterBlendedTexture(gDodongosCavernBossLavaFloorTex, sMaskTexLava, sLavaFloorRockTex);
// Clear cache for masks
Gfx_TextureCacheDelete(sMaskTex8x16);
Gfx_TextureCacheDelete(sMaskTex8x32);
Gfx_TextureCacheDelete(sMaskTex16x16);
Gfx_TextureCacheDelete(sMaskTex16x32);
Gfx_TextureCacheDelete(sMaskTex32x16);
BossDodongo_RegisterBlendedLavaTextureUpdate();
// Register alt listener to update the blended lava for the replacement texture based on alt path
if (!hasRegisteredBlendedHook) {
GameInteractor_RegisterOnAssetAltChange(BossDodongo_RegisterBlendedLavaTextureUpdate);
hasRegisteredBlendedHook = 1;
}
// #endregion
}
void BossDodongo_Destroy(Actor* thisx, PlayState* play) {
@@ -1014,21 +1167,73 @@ void BossDodongo_Update(Actor* thisx, PlayState* play2) {
}
}
// TODO The lave floor bubbles with an effect that modifies the texture. This needs to be recreated shader-side.
//func_808C1554(gDodongosCavernBossLavaFloorTex, sLavaFloorLavaTex, this->unk_19E, this->unk_224);
// The lava bubbles with a wavy effect as a CPU modified texture
// This has been done by maintaining copied/modified texture values in the actor code
// The "cooling off" effect for the lava is pre-applied to the lava texture before applying
// the wavy effect. Since this is two effects and closely related to the actor, I've opted
// to handle them here rather than as a shader effect.
//
// Apply the corresponding wavy effect based on the texture being raw or not
if (ResourceMgr_TexIsRaw(gDodongosCavernBossLavaFloorTex)) {
func_808C1554_Raw(gDodongosCavernBossLavaFloorTex, sLavaFloorLavaTex, this->unk_19E, this->unk_224);
} else {
func_808C1554(gDodongosCavernBossLavaFloorTex, sLavaFloorLavaTex, this->unk_19E, this->unk_224);
}
}
// Apply the "cooling off" effect for the lava
if (this->unk_1C6 != 0) {
u16* ptr1 = ResourceGetDataByName(sLavaFloorLavaTex);
u16* ptr2 = ResourceGetDataByName(sLavaFloorRockTex);
s16 i2;
// Similar to above, the cooling off effect is a CPU modified texture effect
// Apply corresponding to the texture being raw or not
if (ResourceMgr_TexIsRaw(sLavaFloorRockTex)) {
u32* ptr1 = sLavaFloorModifiedTexRaw;
u32* ptr2 = ResourceGetDataByName(sLavaFloorRockTex);
u16 width = ResourceGetTexWidthByName(sLavaFloorRockTex);
u16 height = ResourceGetTexHeightByName(sLavaFloorRockTex);
s16 i2;
for (i2 = 0; i2 < 20; i2++) {
s16 new_var = this->unk_1C2 & 0x7FF;
// Get the scale based on the original texture size
u16 widthScale = width / LAVA_TEX_WIDTH;
u16 heightScale = height / LAVA_TEX_HEIGHT;
u32 size = width * height;
sMaskTexLava[new_var] = 1;
this->unk_1C2 += 37;
for (i2 = 0; i2 < 20; i2++) {
s16 new_var = this->unk_1C2 & (LAVA_TEX_SIZE - 1);
// Raw lava must be registered, otherwise skip the effect for incompatible texture pack
// and instead set the mask to simulate the lava disappearing by turning black
if (sLavaFloorModifiedTexRaw != NULL) {
// Compute the index to a scaled position (scaling pseudo x,y as a 1D value)
s32 indexStart =
((new_var % LAVA_TEX_WIDTH) * widthScale) + ((new_var / LAVA_TEX_WIDTH) * width * heightScale);
// From the starting index, apply extra pixels right/down based on the scale
for (size_t j = 0; j < heightScale; j++) {
for (size_t i3 = 0; i3 < widthScale; i3++) {
s32 scaledIndex = (indexStart + i3 + (j * width)) & (size - 1);
ptr1[scaledIndex] = ptr2[scaledIndex];
}
}
} else {
sMaskTexLava[new_var] = 1;
Gfx_TextureCacheDelete(sMaskTexLava);
}
this->unk_1C2 += 37;
}
} else {
u16* ptr1 = sLavaFloorModifiedTex;
u16* ptr2 = ResourceGetDataByName(sLavaFloorRockTex);
s16 i2;
for (i2 = 0; i2 < 20; i2++) {
s16 new_var = this->unk_1C2 & 0x7FF;
ptr1[new_var] = ptr2[new_var];
this->unk_1C2 += 37;
}
}
Math_SmoothStepToF(&this->unk_224, 0.0f, 1.0f, 0.01f, 0.0f);
}
@@ -1083,6 +1288,10 @@ block_1:
if (*dList != NULL) {
OPEN_DISPS(play->state.gfxCtx);
if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
MATRIX_TOMTX(*play->flexLimbOverrideMTX);
}
mtxScaleZ = 1.0f;
mtxScaleY = 1.0f;
@@ -1103,11 +1312,20 @@ block_1:
Matrix_RotateX(-(this->unk_25C[limbIndex] * 0.115f), MTXMODE_APPLY);
}
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
} else {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
gSPDisplayList(POLY_OPA_DISP++, *dList);
Matrix_Pop();
if (this->skelAnime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
(*play->flexLimbOverrideMTX)++;
}
CLOSE_DISPS(play->state.gfxCtx);
}
{ s32 pad; } // Required to match
@@ -1151,10 +1369,6 @@ void BossDodongo_Draw(Actor* thisx, PlayState* play) {
gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTex32x16);
}
if (this->unk_1C6 != 0) {
gSPInvalidateTexCache(POLY_OPA_DISP++, sMaskTexLava);
}
if ((this->unk_1C0 >= 2) && (this->unk_1C0 & 1)) {
POLY_OPA_DISP = Gfx_SetFog(POLY_OPA_DISP, 255, 255, 255, 0, 900, 1099);
} else {
@@ -2015,12 +2015,26 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
Matrix_TranslateRotateZYX(pos, rot);
if (*dList != NULL) {
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
MATRIX_TOMTX(*play->flexLimbOverrideMTX);
}
Matrix_Push();
Matrix_Scale(this->eyeIrisScaleX, this->eyeIrisScaleY, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
} else {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
gSPDisplayList(POLY_OPA_DISP++, *dList);
Matrix_Pop();
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
(*play->flexLimbOverrideMTX)++;
}
}
doNotDrawLimb = true;
@@ -2034,14 +2048,28 @@ s32 BossGoma_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
Matrix_TranslateRotateZYX(pos, rot);
if (*dList != NULL) {
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
MATRIX_TOMTX(*play->flexLimbOverrideMTX);
}
Matrix_Push();
Matrix_Scale(this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4],
this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4],
this->tailLimbsScale[limbIndex - BOSSGOMA_LIMB_TAIL4], MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
gSPMatrix(POLY_OPA_DISP++, *play->flexLimbOverrideMTX, G_MTX_LOAD);
} else {
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
gSPDisplayList(POLY_OPA_DISP++, *dList);
Matrix_Pop();
if (this->skelanime.skeletonHeader->skeletonType == SKELANIME_TYPE_FLEX) {
(*play->flexLimbOverrideMTX)++;
}
}
doNotDrawLimb = true;
@@ -192,11 +192,11 @@ void DemoGj_Explode(DemoGj* this, PlayState* play, Vec3f* initialPos, Vec3f* dir
phi_s0 = 0x21;
}
Gfx* gfx = ResourceMgr_LoadGfxByName(gGanonRubbleDL);
// SoH [Port] Changed from &gGanonsCastleRubbleAroundArenaDL[28] to gGanonRubbleDL as it seems this was an error in the original rom/decomp
// Other calls to EffectSsKakera_Spawn with OBJECT_GEFF use gGanonRubbleDL, so this change is to match that
EffectSsKakera_Spawn(play, &explosionPos, &velocity, initialPos, -200, phi_s0, 10, 10, 0,
Rand_ZeroOne() * 20.0f + 20.0f, 20, 300, (s32)(Rand_ZeroOne() * 30.0f) + 30, -1,
OBJECT_GEFF, gfx);
OBJECT_GEFF, gGanonRubbleDL);
theta += 0x2AAA;
}
@@ -1055,7 +1055,7 @@ void DoorWarp1_DrawBlueCrystal(DoorWarp1* this, PlayState* play) {
gDPSetPrimColor(POLY_XLU_DISP++, 0xFF, 0xFF, 200, 255, 255, (u8)this->crystalAlpha);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, (u8)this->crystalAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, NULL, NULL,
&this->actor, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);
@@ -1079,7 +1079,7 @@ void DoorWarp1_DrawPurpleCrystal(DoorWarp1* this, PlayState* play) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (u8)this->crystalAlpha);
gDPSetEnvColor(POLY_XLU_DISP++, 150, 0, 100, (u8)this->crystalAlpha);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime, NULL, NULL,
&this->actor, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);
@@ -768,7 +768,7 @@ void EnBili_Draw(Actor* thisx, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 0x09, D_809C1700);
}
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnBili_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -75,7 +75,6 @@ static InitChainEntry sInitChain[] = {
};
static UNK_TYPE sUnused;
GetItemEntry sItem;
Gfx gSkullTreasureChestChestSideAndLidDL[116] = {0};
Gfx gGoldTreasureChestChestSideAndLidDL[116] = {0};
@@ -472,7 +471,7 @@ void EnBox_WaitOpen(EnBox* this, PlayState* play) {
func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
Player_IsFacingActor(&this->dyna.actor, 0x3000, play)) {
sItem = Randomizer_GetItemFromActor(this->dyna.actor.id, play->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
GetItemEntry sItem = Randomizer_GetItemFromActor(this->dyna.actor.id, play->sceneNum, this->dyna.actor.params, this->dyna.actor.params >> 5 & 0x7F);
GetItemEntry blueRupee = ItemTable_RetrieveEntry(MOD_NONE, GI_RUPEE_BLUE);
// RANDOTODO treasure chest game rando
@@ -628,7 +627,7 @@ void EnBox_Update(Actor* thisx, PlayState* play) {
}
if (((!IS_RANDO && ((this->dyna.actor.params >> 5 & 0x7F) == 0x7C)) ||
(IS_RANDO && ABS(sItem.getItemId) == RG_ICE_TRAP)) &&
(IS_RANDO && this->getItemEntry.getItemId == RG_ICE_TRAP)) &&
this->actionFunc == EnBox_Open && this->skelanime.curFrame > 45 && this->iceSmokeTimer < 100) {
if (!CVarGetInteger("gAddTraps.enabled", 0)) {
EnBox_SpawnIceSmoke(this, play);
@@ -948,7 +947,7 @@ void EnBox_Draw(Actor* thisx, PlayState* play) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x08, EnBox_EmptyDList(play->state.gfxCtx));
Gfx_SetupDL_25Opa(play->state.gfxCtx);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL,
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, NULL,
EnBox_PostLimbDraw, this, POLY_OPA_DISP);
} else if (this->alpha != 0) {
gDPPipeSync(POLY_XLU_DISP++);
@@ -959,7 +958,7 @@ void EnBox_Draw(Actor* thisx, PlayState* play) {
} else {
gSPSegment(POLY_XLU_DISP++, 0x08, func_809CA4A0(play->state.gfxCtx));
}
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelanime, NULL,
EnBox_PostLimbDraw, this, POLY_XLU_DISP);
}
+2 -2
View File
@@ -856,7 +856,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a);
gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_OPA_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnBw_OverrideLimbDraw, NULL, this, POLY_OPA_DISP);
} else {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
@@ -864,7 +864,7 @@ void EnBw_Draw(Actor* thisx, PlayState* play2) {
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 0, 0, 0, this->color1.a);
gDPSetEnvColor(POLY_XLU_DISP++, this->color1.r, this->color1.g, this->color1.b, this->color1.a);
gSPSegment(POLY_XLU_DISP++, 0x08, &D_80116280[0]);
POLY_XLU_DISP = SkelAnime_Draw(play, this->skelAnime.skeleton, this->skelAnime.jointTable,
POLY_XLU_DISP = SkelAnime_DrawSkeleton2(play, &this->skelAnime,
EnBw_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
}
@@ -101,6 +101,9 @@ void EnDntJiji_Destroy(Actor* thisx, PlayState* play) {
}
void EnDntJiji_SetFlower(EnDntJiji* this, PlayState* play) {
// SOH: Due to removed object dependencies, parent was still NULL when Init was called. In order to properly set
// stage, redo it here now that we are a frame later.
this->stage = (EnDntDemo*)this->actor.parent;
if (this->actor.bgCheckFlags & 1) {
this->flowerPos = this->actor.world.pos;
this->actionFunc = EnDntJiji_SetupWait;

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