mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-05-25 07:32:48 -04:00
Compare commits
29 Commits
9.1.1
...
develop-copper
| Author | SHA1 | Date | |
|---|---|---|---|
| 97d4cc2881 | |||
| 2d74552d05 | |||
| 0dc6989438 | |||
| 7850fa82df | |||
| 0821c2e315 | |||
| 3e0225272f | |||
| 8584ced40b | |||
| d62e8108fd | |||
| 5d63146267 | |||
| 50c023b86b | |||
| ace2f7869b | |||
| 999f980d7c | |||
| 352a4e9260 | |||
| 05d865337c | |||
| 9d8addca04 | |||
| 0073736467 | |||
| 2ee4e70b9a | |||
| c68c8f1284 | |||
| daeb3a84c7 | |||
| 6ccdfc6051 | |||
| 14fb9e60d8 | |||
| dadc2e5218 | |||
| 5629d033c2 | |||
| 3eade8133e | |||
| 6b83070343 | |||
| 7ff93a3960 | |||
| 3d525d7eb1 | |||
| 0e162cbb7c | |||
| 3793e821c8 |
Vendored
+33
-9
@@ -9,14 +9,24 @@
|
||||
"-S",
|
||||
".",
|
||||
"-B",
|
||||
"build/x64",
|
||||
"build-cmake",
|
||||
"-G",
|
||||
"Visual Studio 17 2022",
|
||||
"-T",
|
||||
"v143",
|
||||
"-A",
|
||||
"x64"
|
||||
"Ninja"
|
||||
],
|
||||
"windows": {
|
||||
"args": [
|
||||
"-S",
|
||||
".",
|
||||
"-B",
|
||||
"build/x64",
|
||||
"-G",
|
||||
"Visual Studio 17 2022",
|
||||
"-T",
|
||||
"v143",
|
||||
"-A",
|
||||
"x64"
|
||||
]
|
||||
},
|
||||
"group": "build",
|
||||
"problemMatcher": []
|
||||
},
|
||||
@@ -26,10 +36,18 @@
|
||||
"command": "cmake",
|
||||
"args": [
|
||||
"--build",
|
||||
"./build/x64",
|
||||
"build-cmake",
|
||||
"--target",
|
||||
"GenerateSohOtr"
|
||||
],
|
||||
"windows": {
|
||||
"args": [
|
||||
"--build",
|
||||
"./build/x64",
|
||||
"--target",
|
||||
"GenerateSohOtr"
|
||||
]
|
||||
},
|
||||
"group": "build",
|
||||
"problemMatcher": []
|
||||
},
|
||||
@@ -39,8 +57,14 @@
|
||||
"command": "cmake",
|
||||
"args": [
|
||||
"--build",
|
||||
"./build/x64"
|
||||
"build-cmake"
|
||||
],
|
||||
"windows": {
|
||||
"args": [
|
||||
"--build",
|
||||
"./build/x64"
|
||||
]
|
||||
},
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
@@ -58,4 +82,4 @@
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
set(SPDLOG_LEVEL_TRACE 0)
|
||||
set(SPDLOG_LEVEL_DEBUG 1)
|
||||
set(SPDLOG_LEVEL_INFO 2)
|
||||
set(SPDLOG_LEVEL_WARN 3)
|
||||
set(SPDLOG_LEVEL_ERROR 4)
|
||||
set(SPDLOG_LEVEL_CRITICAL 5)
|
||||
set(SPDLOG_LEVEL_OFF 6)
|
||||
set(LOG_LEVELS "SPDLOG_LEVEL_TRACE;SPDLOG_LEVEL_DEBUG;SPDLOG_LEVEL_INFO;SPDLOG_LEVEL_WARN;SPDLOG_LEVEL_ERROR;SPDLOG_LEVEL_CRITICAL;SPDLOG_LEVEL_OFF")
|
||||
set(LOG_LEVEL SPDLOG_LEVEL_TRACE CACHE STRING "The spdlog level that prints will be logged out. Overridden to SPDLOG_LEVEL_ERROR on Release builds.")
|
||||
set_property(CACHE LOG_LEVEL PROPERTY STRINGS ${LOG_LEVELS})
|
||||
if(NOT LOG_LEVEL IN_LIST LOG_LEVELS)
|
||||
message(FATAL_ERROR "LOG_LEVEL must be one of ${LOG_LEVELS}")
|
||||
endif()
|
||||
set(SPDLOG_ACTIVE_LEVEL ${${LOG_LEVEL}})
|
||||
set(LOG_LEVEL_GAME_PRINTS ${SPDLOG_LEVEL_OFF})
|
||||
|
||||
add_compile_definitions(
|
||||
LOG_LEVEL_GAME_PRINTS=${LOG_LEVEL_GAME_PRINTS}
|
||||
SPDLOG_ACTIVE_LEVEL=${SPDLOG_ACTIVE_LEVEL}
|
||||
)
|
||||
+4
-2
@@ -6,10 +6,12 @@ set(CMAKE_C_STANDARD 23 CACHE STRING "The C standard to use")
|
||||
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
|
||||
|
||||
project(Ship VERSION 9.1.1 LANGUAGES C CXX)
|
||||
project(Ship VERSION 9.1.2 LANGUAGES C CXX)
|
||||
include(CMake/soh-cvars.cmake)
|
||||
include(CMake/lus-cvars.cmake)
|
||||
include(CMake/logging.cmake)
|
||||
set(SPDLOG_LEVEL_TRACE 0)
|
||||
set(SPDLOG_LEVEL_OFF 6)
|
||||
set(SPDLOG_MIN_CUTOFF SPDLOG_LEVEL_TRACE CACHE STRING "cutoff at trace")
|
||||
|
||||
option(SUPPRESS_WARNINGS "Suppress warnings in LUS and src (decomp)" ON)
|
||||
if(SUPPRESS_WARNINGS)
|
||||
|
||||
+2
-2
@@ -239,7 +239,7 @@ cmake --build build-cmake --target ExtractAssetHeaders
|
||||
```
|
||||
|
||||
## macOS
|
||||
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, tinyxml2, nlohmann-json, libzip` (can be installed via [homebrew](https://brew.sh/), macports, etc)
|
||||
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, tinyxml2, nlohmann-json, libzip, opusfile, libvorbis` (can be installed via [homebrew](https://brew.sh/), macports, etc)
|
||||
|
||||
**Important: For maximum performance make sure you have ninja build tools installed!**
|
||||
|
||||
@@ -254,7 +254,7 @@ cd ShipWright
|
||||
git submodule update --init
|
||||
|
||||
# Install development dependencies (assuming homebrew)
|
||||
brew install sdl2 libpng glew ninja cmake tinyxml2 nlohmann-json libzip
|
||||
brew install sdl2 libpng glew ninja cmake tinyxml2 nlohmann-json libzip opusfile libvorbis
|
||||
|
||||
# Generate Ninja project
|
||||
# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging
|
||||
|
||||
+1
-1
Submodule libultraship updated: 17a0b7939b...a8bdcab363
+19
-13
@@ -337,13 +337,15 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
"ENABLE_DX11;"
|
||||
">"
|
||||
"$<$<CONFIG:Release>:"
|
||||
"NDEBUG"
|
||||
"NDEBUG;"
|
||||
">"
|
||||
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
|
||||
"INCLUDE_GAME_PRINTF;"
|
||||
"F3DEX_GBI_2"
|
||||
"UNICODE;"
|
||||
"_UNICODE"
|
||||
SPDLOG_ACTIVE_LEVEL=${SPDLOG_MIN_CUTOFF}
|
||||
LOG_LEVEL_GAME_PRINTS=${SPDLOG_LEVEL_OFF}
|
||||
STORMLIB_NO_AUTO_LINK
|
||||
"_CRT_SECURE_NO_WARNINGS;"
|
||||
NOMINMAX
|
||||
@@ -354,7 +356,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
"NOINCLUDE_GAME_PRINTF;"
|
||||
"_DEBUG;"
|
||||
"_CRT_SECURE_NO_WARNINGS;"
|
||||
"ENABLE_OPENGL"
|
||||
"ENABLE_OPENGL;"
|
||||
">"
|
||||
"$<$<CONFIG:Release>:"
|
||||
"NDEBUG;"
|
||||
@@ -363,7 +365,9 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
"F3DEX_GBI_2"
|
||||
"WIN32;"
|
||||
"UNICODE;"
|
||||
"_UNICODE"
|
||||
"_UNICODE;"
|
||||
SPDLOG_ACTIVE_LEVEL=${SPDLOG_MIN_CUTOFF}
|
||||
LOG_LEVEL_GAME_PRINTS=${SPDLOG_LEVEL_OFF}
|
||||
STORMLIB_NO_AUTO_LINK
|
||||
NOMINMAX
|
||||
)
|
||||
@@ -371,33 +375,35 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
"$<$<CONFIG:Debug>:"
|
||||
"_DEBUG"
|
||||
"_DEBUG;"
|
||||
">"
|
||||
"$<$<CONFIG:Release>:"
|
||||
"NDEBUG"
|
||||
"NDEBUG;"
|
||||
">"
|
||||
"F3DEX_GBI_2"
|
||||
"SPDLOG_ACTIVE_LEVEL=3;"
|
||||
"F3DEX_GBI_2;"
|
||||
"SPDLOG_NO_THREAD_ID;"
|
||||
"SPDLOG_NO_TLS;"
|
||||
"STBI_NO_THREAD_LOCALS;"
|
||||
SPDLOG_ACTIVE_LEVEL=${SPDLOG_MIN_CUTOFF}
|
||||
LOG_LEVEL_GAME_PRINTS=${SPDLOG_LEVEL_OFF}
|
||||
)
|
||||
elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
|
||||
target_compile_definitions(${PROJECT_NAME} PRIVATE
|
||||
"$<$<CONFIG:Debug>:"
|
||||
"_DEBUG"
|
||||
"_DEBUG;"
|
||||
">"
|
||||
"$<$<CONFIG:Release>:"
|
||||
"NDEBUG"
|
||||
"NDEBUG;"
|
||||
">"
|
||||
"F3DEX_GBI_2"
|
||||
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
|
||||
"SPDLOG_ACTIVE_LEVEL=0;"
|
||||
"F3DEX_GBI_2;"
|
||||
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>;"
|
||||
"_CONSOLE;"
|
||||
"_CRT_SECURE_NO_WARNINGS;"
|
||||
"ENABLE_OPENGL;"
|
||||
"UNICODE;"
|
||||
"_UNICODE"
|
||||
"_UNICODE;"
|
||||
SPDLOG_ACTIVE_LEVEL=${SPDLOG_MIN_CUTOFF}
|
||||
LOG_LEVEL_GAME_PRINTS=${SPDLOG_LEVEL_OFF}
|
||||
)
|
||||
endif()
|
||||
################################################################################
|
||||
|
||||
@@ -146,6 +146,9 @@ typedef enum {
|
||||
/* 0x1B */ SLOT_BOOTS_KOKIRI,
|
||||
/* 0x1C */ SLOT_BOOTS_IRON,
|
||||
/* 0x1D */ SLOT_BOOTS_HOVER,
|
||||
/* 0x1E */ SLOT_SHIELD_DEKU,
|
||||
/* 0x1F */ SLOT_SHIELD_HYLIAN,
|
||||
/* 0x20 */ SLOT_SHIELD_MIRROR,
|
||||
/* 0xFF */ SLOT_NONE = 0xFF
|
||||
} InventorySlot;
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ extern PlayState* gPlayState;
|
||||
|
||||
static u16 sItemButtons[] = { BTN_B, BTN_CLEFT, BTN_CDOWN, BTN_CRIGHT, BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT };
|
||||
|
||||
void UseTunicBoots(Player* player, PlayState* play, Input* input) {
|
||||
static void UseTunicBoots(Player* player, PlayState* play, Input* input) {
|
||||
// Boots and tunics equip despite state
|
||||
if (player->stateFlags1 & (PLAYER_STATE1_INPUT_DISABLED | PLAYER_STATE1_IN_ITEM_CS | PLAYER_STATE1_IN_CUTSCENE |
|
||||
PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD) ||
|
||||
@@ -30,7 +30,7 @@ void UseTunicBoots(Player* player, PlayState* play, Input* input) {
|
||||
}
|
||||
}
|
||||
|
||||
if (item >= ITEM_TUNIC_KOKIRI && item <= ITEM_BOOTS_HOVER) {
|
||||
if (item >= ITEM_SHIELD_DEKU && item <= ITEM_BOOTS_HOVER) {
|
||||
if (item >= ITEM_BOOTS_KOKIRI) {
|
||||
u16 bootsValue = item - ITEM_BOOTS_KOKIRI + 1;
|
||||
if (CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS) == bootsValue) {
|
||||
@@ -41,7 +41,7 @@ void UseTunicBoots(Player* player, PlayState* play, Input* input) {
|
||||
Player_SetEquipmentData(play, player);
|
||||
func_808328EC(player, CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS) == EQUIP_VALUE_BOOTS_IRON ? NA_SE_PL_WALK_HEAVYBOOTS
|
||||
: NA_SE_PL_CHANGE_ARMS);
|
||||
} else {
|
||||
} else if (item >= ITEM_TUNIC_KOKIRI) {
|
||||
u16 tunicValue = item - ITEM_TUNIC_KOKIRI + 1;
|
||||
if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == tunicValue) {
|
||||
Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_KOKIRI);
|
||||
@@ -50,45 +50,93 @@ void UseTunicBoots(Player* player, PlayState* play, Input* input) {
|
||||
}
|
||||
Player_SetEquipmentData(play, player);
|
||||
func_808328EC(player, NA_SE_PL_CHANGE_ARMS);
|
||||
} else {
|
||||
u16 shieldValue = item - ITEM_SHIELD_DEKU + 1;
|
||||
if (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != shieldValue) {
|
||||
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, shieldValue);
|
||||
Player_SetEquipmentData(play, player);
|
||||
func_808328EC(player, NA_SE_PL_CHANGE_ARMS);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClearAssignedTunicsBoots(int32_t unused = 0) {
|
||||
static void ClearAssignedTunicsBoots(int32_t unused = 0) {
|
||||
for (int32_t buttonIndex = 0; buttonIndex < 8; buttonIndex++) {
|
||||
int32_t item = gSaveContext.equips.buttonItems[buttonIndex];
|
||||
|
||||
if (item >= ITEM_TUNIC_KOKIRI && item <= ITEM_BOOTS_HOVER) {
|
||||
if (item >= ITEM_SHIELD_DEKU && item <= ITEM_BOOTS_HOVER) {
|
||||
gSaveContext.equips.buttonItems[buttonIndex] = ITEM_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ClearDeletedAssignedEquipment(int16_t equipmentType, uint16_t equipValue) {
|
||||
ItemID itemToRemove = ITEM_NONE;
|
||||
|
||||
if (equipmentType == EQUIP_TYPE_TUNIC) {
|
||||
switch (equipValue) {
|
||||
case EQUIP_VALUE_TUNIC_KOKIRI:
|
||||
break;
|
||||
case EQUIP_VALUE_TUNIC_GORON:
|
||||
itemToRemove = ITEM_TUNIC_GORON;
|
||||
break;
|
||||
case EQUIP_VALUE_TUNIC_ZORA:
|
||||
itemToRemove = ITEM_TUNIC_ZORA;
|
||||
break;
|
||||
}
|
||||
} else if (equipmentType == EQUIP_TYPE_SHIELD) {
|
||||
switch (equipValue) {
|
||||
case EQUIP_VALUE_SHIELD_DEKU:
|
||||
itemToRemove = ITEM_SHIELD_DEKU;
|
||||
break;
|
||||
case EQUIP_VALUE_SHIELD_HYLIAN:
|
||||
itemToRemove = ITEM_SHIELD_HYLIAN;
|
||||
break;
|
||||
case EQUIP_VALUE_SHIELD_MIRROR:
|
||||
itemToRemove = ITEM_SHIELD_MIRROR;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (itemToRemove == ITEM_NONE) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == itemToRemove) {
|
||||
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#define CVAR_TUNICBOOTS_NAME CVAR_ENHANCEMENT("AssignableTunicsAndBoots")
|
||||
#define CVAR_TUNICBOOTS_DEFAULT 0
|
||||
#define CVAR_TUNICBOOTS_VALUE CVarGetInteger(CVAR_TUNICBOOTS_NAME, CVAR_TUNICBOOTS_DEFAULT)
|
||||
#define CVAR_TUNICBOOTS_SET (CVAR_TUNICBOOTS_VALUE != CVAR_TUNICBOOTS_DEFAULT)
|
||||
|
||||
void RegisterAssignableTunicsBoots() {
|
||||
// make sure we don't change our held/equipped item when changing tunics/boots
|
||||
COND_VB_SHOULD(VB_CHANGE_HELD_ITEM_AND_USE_ITEM, CVAR_TUNICBOOTS_VALUE != CVAR_TUNICBOOTS_DEFAULT, {
|
||||
static void RegisterAssignableTunicsBoots() {
|
||||
// make sure we don't change our held/equipped item when changing shield/tunic/boots
|
||||
COND_VB_SHOULD(VB_CHANGE_HELD_ITEM_AND_USE_ITEM, CVAR_TUNICBOOTS_SET, {
|
||||
int32_t item = va_arg(args, int32_t);
|
||||
|
||||
if (item >= ITEM_TUNIC_KOKIRI && item <= ITEM_BOOTS_HOVER) {
|
||||
if (item >= ITEM_SHIELD_DEKU && item <= ITEM_BOOTS_HOVER) {
|
||||
*should = false;
|
||||
}
|
||||
});
|
||||
|
||||
// make sure we don't crash because tunics/boots don't have assoicated item actions
|
||||
COND_VB_SHOULD(VB_ITEM_ACTION_BE_NONE, CVAR_TUNICBOOTS_VALUE != CVAR_TUNICBOOTS_DEFAULT, {
|
||||
COND_VB_SHOULD(VB_ITEM_ACTION_BE_NONE, CVAR_TUNICBOOTS_SET, {
|
||||
int32_t item = va_arg(args, int32_t);
|
||||
|
||||
if (item >= ITEM_TUNIC_KOKIRI && item <= ITEM_BOOTS_HOVER) {
|
||||
if (item >= ITEM_SHIELD_DEKU && item <= ITEM_BOOTS_HOVER) {
|
||||
*should = true;
|
||||
}
|
||||
});
|
||||
|
||||
// don't throw items when the pressed button is a tunic or boots
|
||||
COND_VB_SHOULD(VB_THROW_OR_PUT_DOWN_HELD_ITEM, CVAR_TUNICBOOTS_VALUE != CVAR_TUNICBOOTS_DEFAULT, {
|
||||
// don't throw items when the pressed button is a shield, tunic or boots
|
||||
COND_VB_SHOULD(VB_THROW_OR_PUT_DOWN_HELD_ITEM, CVAR_TUNICBOOTS_SET, {
|
||||
// if the vanilla condition doesn't want us to throw/put down the item, early return
|
||||
if (!*should) {
|
||||
return;
|
||||
@@ -104,13 +152,13 @@ void RegisterAssignableTunicsBoots() {
|
||||
}
|
||||
}
|
||||
|
||||
if (item >= ITEM_TUNIC_KOKIRI && item <= ITEM_BOOTS_HOVER) {
|
||||
if (item >= ITEM_SHIELD_DEKU && item <= ITEM_BOOTS_HOVER) {
|
||||
*should = false;
|
||||
}
|
||||
});
|
||||
|
||||
// do something when the player presses a button to use the tunics/boots
|
||||
COND_VB_SHOULD(VB_EXECUTE_PLAYER_ACTION_FUNC, CVAR_TUNICBOOTS_VALUE != CVAR_TUNICBOOTS_DEFAULT, {
|
||||
COND_VB_SHOULD(VB_EXECUTE_PLAYER_ACTION_FUNC, CVAR_TUNICBOOTS_SET, {
|
||||
// if the vanilla condition doesn't want us to run the actionFunc, don't do any of this
|
||||
if (!*should) {
|
||||
return;
|
||||
@@ -133,13 +181,16 @@ void RegisterAssignableTunicsBoots() {
|
||||
UseTunicBoots(player, gPlayState, input);
|
||||
});
|
||||
|
||||
// remove assigned equipment when it gets deleted
|
||||
COND_HOOK(OnEquipmentDelete, CVAR_TUNICBOOTS_SET, ClearDeletedAssignedEquipment);
|
||||
|
||||
// clear out assigned tunics/boots when the enhancement is toggled off
|
||||
if (GameInteractor::IsSaveLoaded(true) && CVAR_TUNICBOOTS_VALUE == CVAR_TUNICBOOTS_DEFAULT) {
|
||||
if (GameInteractor::IsSaveLoaded(true) && !CVAR_TUNICBOOTS_SET) {
|
||||
ClearAssignedTunicsBoots();
|
||||
}
|
||||
|
||||
// clear out assigned tunics/boots when loading a save with enhancement turned off
|
||||
COND_HOOK(OnLoadGame, CVAR_TUNICBOOTS_VALUE == CVAR_TUNICBOOTS_DEFAULT, ClearAssignedTunicsBoots);
|
||||
COND_HOOK(OnLoadGame, !CVAR_TUNICBOOTS_SET, ClearAssignedTunicsBoots);
|
||||
}
|
||||
|
||||
static RegisterShipInitFunc initFunc(RegisterAssignableTunicsBoots, { CVAR_TUNICBOOTS_NAME });
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
#include "soh/ObjectExtension/ActorMaximumHealth.h"
|
||||
#include "soh/ShipInit.hpp"
|
||||
|
||||
extern "C" {
|
||||
#include "functions.h"
|
||||
#include "src/overlays/actors/ovl_En_Fz/z_en_fz.h"
|
||||
}
|
||||
|
||||
static constexpr int32_t CVAR_RANDO_ENEMY_SIZE_DEFAULT = 0;
|
||||
#define CVAR_RANDO_ENEMY_SIZE_NAME CVAR_ENHANCEMENT("RandomizedEnemySizes")
|
||||
#define CVAR_RANDO_ENEMY_SIZE_VALUE CVarGetInteger(CVAR_RANDO_ENEMY_SIZE_NAME, CVAR_RANDO_ENEMY_SIZE_DEFAULT)
|
||||
|
||||
static constexpr int32_t CVAR_ENEMY_SCALE_HEALTH_DEFAULT = 0;
|
||||
#define CVAR_ENEMY_SCALE_HEALTH_NAME CVAR_ENHANCEMENT("EnemySizeScalesHealth")
|
||||
#define CVAR_ENEMY_SCALE_HEALTH_VALUE CVarGetInteger(CVAR_ENEMY_SCALE_HEALTH_NAME, CVAR_ENEMY_SCALE_HEALTH_DEFAULT)
|
||||
|
||||
static void RandomizedEnemySizes(void* refActor) {
|
||||
// Randomized Enemy Sizes
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
|
||||
// Exclude wobbly platforms in Jabu because they need to act like platforms.
|
||||
// Exclude demo effect for Zora sapphire being re-categorized as a "boss".
|
||||
// Exclude Dead Hand hands and Bongo Bongo main body because they make the fights (near) impossible.
|
||||
bool excludedEnemy = actor->id == ACTOR_EN_BROB || actor->id == ACTOR_EN_DHA || actor->id == ACTOR_DEMO_EFFECT ||
|
||||
(actor->id == ACTOR_BOSS_SST && actor->params == -1);
|
||||
|
||||
// Only apply to enemies and bosses.
|
||||
if ((actor->category != ACTORCAT_ENEMY && actor->category != ACTORCAT_BOSS) || excludedEnemy) {
|
||||
return;
|
||||
}
|
||||
|
||||
float randomNumber;
|
||||
float randomScale;
|
||||
|
||||
// Dodongo, Volvagia and Dead Hand are always smaller because they're impossible when bigger.
|
||||
bool smallOnlyEnemy = actor->id == ACTOR_BOSS_DODONGO || actor->id == ACTOR_BOSS_FD ||
|
||||
actor->id == ACTOR_BOSS_FD2 || actor->id == ACTOR_EN_DH;
|
||||
|
||||
bool bigActor = !smallOnlyEnemy && (rand() % 2);
|
||||
|
||||
// Big actor
|
||||
if (bigActor) {
|
||||
randomNumber = rand() % 200;
|
||||
// Between 100% and 300% size.
|
||||
randomScale = 1.0f + (randomNumber / 100);
|
||||
} else {
|
||||
// Small actor
|
||||
randomNumber = rand() % 90;
|
||||
// Between 10% and 100% size.
|
||||
randomScale = 0.1f + (randomNumber / 100);
|
||||
}
|
||||
|
||||
Actor_SetScale(actor, actor->scale.z * randomScale);
|
||||
|
||||
if (CVAR_ENEMY_SCALE_HEALTH_VALUE && (actor->category == ACTORCAT_ENEMY)) {
|
||||
// Scale the health based on a smaller factor than randomScale
|
||||
float healthScalingFactor = 0.8f; // Adjust this factor as needed
|
||||
float scaledHealth = actor->colChkInfo.health * (randomScale * healthScalingFactor);
|
||||
|
||||
// Ensure the scaled health doesn't go below zero
|
||||
actor->colChkInfo.health = fmax(scaledHealth, 1.0f);
|
||||
|
||||
// Ensure maximum health gets set
|
||||
SetActorMaximumHealth(actor, actor->colChkInfo.health);
|
||||
}
|
||||
}
|
||||
|
||||
static void RegisterRandomizedEnemySizes() {
|
||||
COND_HOOK(OnActorInit, CVAR_RANDO_ENEMY_SIZE_VALUE, RandomizedEnemySizes);
|
||||
}
|
||||
|
||||
static void RegisterFreezardHealthScale() {
|
||||
COND_VB_SHOULD(VB_FREEZARD_SCALE_HEALTH_WITH_SIZE, CVAR_RANDO_ENEMY_SIZE_VALUE && CVAR_ENEMY_SCALE_HEALTH_VALUE, {
|
||||
// With enemy health scaling, the Freezard's health could cause an index out of bounds for the displayLists, so
|
||||
// we need to recompute the index based on the scaled health (using the maximum health value) and clamp the
|
||||
// final result for safety.
|
||||
Actor* actor = va_arg(args, Actor*);
|
||||
s32* index = va_arg(args, s32*);
|
||||
|
||||
u8 scaledHealth = (u8)(((f32)actor->colChkInfo.health / GetActorMaximumHealth(actor)) * 6);
|
||||
*index = CLAMP((6 - scaledHealth) >> 1, 0, 2);
|
||||
});
|
||||
}
|
||||
|
||||
static RegisterShipInitFunc initFunc_EnemySizes(RegisterRandomizedEnemySizes, { CVAR_RANDO_ENEMY_SIZE_NAME });
|
||||
static RegisterShipInitFunc initFunc_Freezard(RegisterFreezardHealthScale,
|
||||
{ CVAR_RANDO_ENEMY_SIZE_NAME, CVAR_ENEMY_SCALE_HEALTH_NAME });
|
||||
@@ -0,0 +1,59 @@
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
#include "soh/ShipInit.hpp"
|
||||
|
||||
extern "C" {
|
||||
#include "macros.h"
|
||||
#include "functions.h"
|
||||
}
|
||||
|
||||
#define FIDGET_SWORD_SWING 9
|
||||
#define FIDGET_ADJUST_SHIELD 12
|
||||
|
||||
static constexpr int32_t CVAR_FIX_TWO_HANDED_IDLE_DEFAULT = 0;
|
||||
#define CVAR_FIX_TWO_HANDED_IDLE_NAME CVAR_ENHANCEMENT("TwoHandedIdle")
|
||||
#define CVAR_FIX_TWO_HANDED_IDLE_VALUE CVarGetInteger(CVAR_FIX_TWO_HANDED_IDLE_NAME, CVAR_FIX_TWO_HANDED_IDLE_DEFAULT)
|
||||
|
||||
// clang-format off
|
||||
static RegisterShipInitFunc initFunc([]() {
|
||||
COND_VB_SHOULD(VB_SET_IDLE_ANIM, CVAR_FIX_TWO_HANDED_IDLE_VALUE, {
|
||||
Player* player = va_arg(args, Player*);
|
||||
s32 commonType = va_arg(args, s32);
|
||||
|
||||
// Fixes a bug here where the condition for reaching two-handed idle animation was impossible. Original condition:
|
||||
/*
|
||||
(
|
||||
(
|
||||
(commonType + FIDGET_SWORD_SWING != FIDGET_SWORD_SWING) &&
|
||||
(commonType + FIDGET_SWORD_SWING != FIDGET_ADJUST_SHIELD)
|
||||
) ||
|
||||
(
|
||||
(player->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
|
||||
(
|
||||
(commonType + FIDGET_SWORD_SWING == FIDGET_ADJUST_SHIELD) ||
|
||||
// This should not have been grouped here, because two handed melee weapons do not have shield.
|
||||
(Player_GetMeleeWeaponHeld2(player) != 0)
|
||||
)
|
||||
)
|
||||
)
|
||||
*/
|
||||
|
||||
*should = (
|
||||
// Animation is not FIDGET_SWORD_SWING and FIDGET_ADJUST_SHIELD (So it's either FIDGET_ADJUST_TUNIC or FIDGET_TAP_FEET)
|
||||
(
|
||||
(commonType + FIDGET_SWORD_SWING != FIDGET_SWORD_SWING) &&
|
||||
(commonType + FIDGET_SWORD_SWING != FIDGET_ADJUST_SHIELD)
|
||||
) ||
|
||||
// Animation is FIDGET_ADJUST_SHIELD and player is holding a shield in right hand
|
||||
(
|
||||
(player->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
|
||||
(commonType + FIDGET_SWORD_SWING == FIDGET_ADJUST_SHIELD)
|
||||
) ||
|
||||
// Animation is FIDGET_SWORD_SWING and player is holding a melee weapon
|
||||
(
|
||||
(commonType + FIDGET_SWORD_SWING == FIDGET_SWORD_SWING) &&
|
||||
(Player_GetMeleeWeaponHeld(player) != 0)
|
||||
)
|
||||
);
|
||||
});
|
||||
}, { CVAR_FIX_TWO_HANDED_IDLE_NAME });
|
||||
// clang-format on
|
||||
@@ -0,0 +1,223 @@
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
#include "soh/ShipInit.hpp"
|
||||
|
||||
extern "C" {
|
||||
#include "src/overlays/actors/ovl_En_Bb/z_en_bb.h"
|
||||
#include "src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h"
|
||||
#include "src/overlays/actors/ovl_En_Mb/z_en_mb.h"
|
||||
#include "src/overlays/actors/ovl_En_Tite/z_en_tite.h"
|
||||
#include "src/overlays/actors/ovl_En_Zf/z_en_zf.h"
|
||||
#include "src/overlays/actors/ovl_En_Wf/z_en_wf.h"
|
||||
#include "src/overlays/actors/ovl_En_Reeba/z_en_reeba.h"
|
||||
#include "src/overlays/actors/ovl_En_Peehat/z_en_peehat.h"
|
||||
#include "src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h"
|
||||
#include "src/overlays/actors/ovl_En_Poh/z_en_poh.h"
|
||||
#include "src/overlays/actors/ovl_En_Tp/z_en_tp.h"
|
||||
#include "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h"
|
||||
|
||||
extern SaveContext gSaveContext;
|
||||
}
|
||||
|
||||
static void IncrementEnemyDefeatCount(GameplayStatCount countType) {
|
||||
gSaveContext.ship.stats.count[countType]++;
|
||||
}
|
||||
|
||||
#define ENEMY_DEFEAT_COUNT(actorID, func) \
|
||||
COND_ID_HOOK(OnEnemyDefeat, actorID, true, [](void* refActor) { func(static_cast<Actor*>(refActor)); });
|
||||
|
||||
#define ENEMY_DEFEAT_COUNT_UNIQUE(actorID, countType) \
|
||||
COND_ID_HOOK(OnEnemyDefeat, actorID, true, [](void*) { IncrementEnemyDefeatCount(countType); });
|
||||
|
||||
static void EnemyDefeatCounts_EnBb(Actor* actor) {
|
||||
GameplayStatCount countType;
|
||||
switch (actor->params) {
|
||||
case ENBB_GREEN:
|
||||
case ENBB_GREEN_BIG:
|
||||
countType = COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN;
|
||||
break;
|
||||
case ENBB_BLUE:
|
||||
countType = COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE;
|
||||
break;
|
||||
case ENBB_WHITE:
|
||||
countType = COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE;
|
||||
break;
|
||||
case ENBB_RED:
|
||||
countType = COUNT_ENEMIES_DEFEATED_BUBBLE_RED;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnDekubaba(Actor* actor) {
|
||||
GameplayStatCount countType =
|
||||
(actor->params == DEKUBABA_BIG) ? COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG : COUNT_ENEMIES_DEFEATED_DEKU_BABA;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnZf(Actor* actor) {
|
||||
GameplayStatCount countType =
|
||||
(actor->params == ENZF_TYPE_DINOLFOS) ? COUNT_ENEMIES_DEFEATED_DINOLFOS : COUNT_ENEMIES_DEFEATED_LIZALFOS;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnRd(Actor* actor) {
|
||||
GameplayStatCount countType = (actor->params >= -1) ? COUNT_ENEMIES_DEFEATED_REDEAD : COUNT_ENEMIES_DEFEATED_GIBDO;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnIk(Actor* actor) {
|
||||
GameplayStatCount countType =
|
||||
(actor->params == 0) ? COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU : COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnFirefly(Actor* actor) {
|
||||
GameplayStatCount countType;
|
||||
switch (actor->params) {
|
||||
case KEESE_NORMAL_FLY:
|
||||
case KEESE_NORMAL_PERCH:
|
||||
countType = COUNT_ENEMIES_DEFEATED_KEESE;
|
||||
break;
|
||||
case KEESE_FIRE_FLY:
|
||||
case KEESE_FIRE_PERCH:
|
||||
countType = COUNT_ENEMIES_DEFEATED_KEESE_FIRE;
|
||||
break;
|
||||
case KEESE_ICE_FLY:
|
||||
countType = COUNT_ENEMIES_DEFEATED_KEESE_ICE;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnTp(Actor* actor) {
|
||||
// Only count the head, otherwise each body segment will increment
|
||||
if (actor->params == TAILPASARAN_HEAD) {
|
||||
IncrementEnemyDefeatCount(COUNT_ENEMIES_DEFEATED_TAILPASARAN);
|
||||
}
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnReeba(Actor* actor) {
|
||||
EnReeba* reeba = (EnReeba*)actor;
|
||||
GameplayStatCount countType = reeba->isBig ? COUNT_ENEMIES_DEFEATED_LEEVER_BIG : COUNT_ENEMIES_DEFEATED_LEEVER;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnMb(Actor* actor) {
|
||||
GameplayStatCount countType =
|
||||
(actor->params == 0) ? COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB : COUNT_ENEMIES_DEFEATED_MOBLIN;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnPeehat(Actor* actor) {
|
||||
GameplayStatCount countType =
|
||||
(actor->params == PEAHAT_TYPE_LARVA) ? COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA : COUNT_ENEMIES_DEFEATED_PEAHAT;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnPoh(Actor* actor) {
|
||||
GameplayStatCount countType = (actor->params == EN_POH_FLAT || actor->params == EN_POH_SHARP)
|
||||
? COUNT_ENEMIES_DEFEATED_POE_COMPOSER
|
||||
: COUNT_ENEMIES_DEFEATED_POE;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnPoField(Actor* actor) {
|
||||
GameplayStatCount countType =
|
||||
(actor->params == EN_PO_FIELD_BIG) ? COUNT_ENEMIES_DEFEATED_POE_BIG : COUNT_ENEMIES_DEFEATED_POE;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnSt(Actor* actor) {
|
||||
GameplayStatCount countType =
|
||||
(actor->params == 1) ? COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG : COUNT_ENEMIES_DEFEATED_SKULLTULA;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnSw(Actor* actor) {
|
||||
GameplayStatCount countType;
|
||||
if (((actor->params & 0xE000) >> 0xD) != 0) {
|
||||
countType = COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD;
|
||||
} else {
|
||||
countType = COUNT_ENEMIES_DEFEATED_SKULLWALLTULA;
|
||||
}
|
||||
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnTite(Actor* actor) {
|
||||
GameplayStatCount countType =
|
||||
(actor->params == TEKTITE_BLUE) ? COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE : COUNT_ENEMIES_DEFEATED_TEKTITE_RED;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void EnemyDefeatCounts_EnWf(Actor* actor) {
|
||||
GameplayStatCount countType =
|
||||
(actor->params == WOLFOS_WHITE) ? COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE : COUNT_ENEMIES_DEFEATED_WOLFOS;
|
||||
IncrementEnemyDefeatCount(countType);
|
||||
}
|
||||
|
||||
static void RegisterEnemyDefeatCounts() {
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_ANUBICE, COUNT_ENEMIES_DEFEATED_ANUBIS);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_AM, COUNT_ENEMIES_DEFEATED_ARMOS);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_CLEAR_TAG, COUNT_ENEMIES_DEFEATED_ARWING);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_VALI, COUNT_ENEMIES_DEFEATED_BARI);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_VM, COUNT_ENEMIES_DEFEATED_BEAMOS);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BIGOKUTA, COUNT_ENEMIES_DEFEATED_BIG_OCTO);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BILI, COUNT_ENEMIES_DEFEATED_BIRI);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DNS, COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_TORCH2, COUNT_ENEMIES_DEFEATED_DARK_LINK);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DH, COUNT_ENEMIES_DEFEATED_DEAD_HAND);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_HINTNUTS, COUNT_ENEMIES_DEFEATED_DEKU_SCRUB);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DODONGO, COUNT_ENEMIES_DEFEATED_DODONGO);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DODOJR, COUNT_ENEMIES_DEFEATED_DODONGO_BABY);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_DOOR_KILLER, COUNT_ENEMIES_DEFEATED_DOOR_TRAP);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_FD, COUNT_ENEMIES_DEFEATED_FLARE_DANCER);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_FLOORMAS, COUNT_ENEMIES_DEFEATED_FLOORMASTER);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_TUBO_TRAP, COUNT_ENEMIES_DEFEATED_FLYING_POT);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_YUKABYUN, COUNT_ENEMIES_DEFEATED_FLOOR_TILE);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_FZ, COUNT_ENEMIES_DEFEATED_FREEZARD);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_GELDB, COUNT_ENEMIES_DEFEATED_GERUDO_THIEF);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_GOMA, COUNT_ENEMIES_DEFEATED_GOHMA_LARVA);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_CROW, COUNT_ENEMIES_DEFEATED_GUAY);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_RR, COUNT_ENEMIES_DEFEATED_LIKE_LIKE);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DEKUNUTS, COUNT_ENEMIES_DEFEATED_MAD_SCRUB);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_OKUTA, COUNT_ENEMIES_DEFEATED_OCTOROK);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BA, COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_PO_SISTERS, COUNT_ENEMIES_DEFEATED_POE_SISTERS);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BUBBLE, COUNT_ENEMIES_DEFEATED_SHABOM);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_SB, COUNT_ENEMIES_DEFEATED_SHELLBLADE);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_SKJ, COUNT_ENEMIES_DEFEATED_SKULL_KID);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_NY, COUNT_ENEMIES_DEFEATED_SPIKE);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_SKB, COUNT_ENEMIES_DEFEATED_STALCHILD);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_TEST, COUNT_ENEMIES_DEFEATED_STALFOS);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_EIYER, COUNT_ENEMIES_DEFEATED_STINGER);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_WEIYER, COUNT_ENEMIES_DEFEATED_STINGER);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BW, COUNT_ENEMIES_DEFEATED_TORCH_SLUG);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_WALLMAS, COUNT_ENEMIES_DEFEATED_WALLMASTER);
|
||||
ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_KAREBABA, COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA);
|
||||
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_BB, EnemyDefeatCounts_EnBb);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_DEKUBABA, EnemyDefeatCounts_EnDekubaba);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_ZF, EnemyDefeatCounts_EnZf);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_RD, EnemyDefeatCounts_EnRd);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_IK, EnemyDefeatCounts_EnIk);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_FIREFLY, EnemyDefeatCounts_EnFirefly);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_TP, EnemyDefeatCounts_EnTp);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_REEBA, EnemyDefeatCounts_EnReeba);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_MB, EnemyDefeatCounts_EnMb);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_PEEHAT, EnemyDefeatCounts_EnPeehat);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_POH, EnemyDefeatCounts_EnPoh);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_PO_FIELD, EnemyDefeatCounts_EnPoField);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_ST, EnemyDefeatCounts_EnSt);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_SW, EnemyDefeatCounts_EnSw);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_TITE, EnemyDefeatCounts_EnTite);
|
||||
ENEMY_DEFEAT_COUNT(ACTOR_EN_WF, EnemyDefeatCounts_EnWf);
|
||||
}
|
||||
|
||||
static RegisterShipInitFunc initFunc(RegisterEnemyDefeatCounts);
|
||||
@@ -13,7 +13,7 @@ extern PlayState* gPlayState;
|
||||
#define CVAR_NAME CVAR_ENHANCEMENT("3DSceneRender")
|
||||
#define CVAR_VALUE CVarGetInteger(CVAR_NAME, 0)
|
||||
|
||||
std::vector<SceneID> fogControlList = {
|
||||
std::set<SceneID> fogControlList = {
|
||||
SCENE_MARKET_ENTRANCE_DAY,
|
||||
SCENE_MARKET_ENTRANCE_NIGHT,
|
||||
SCENE_MARKET_ENTRANCE_RUINS,
|
||||
@@ -46,7 +46,7 @@ std::vector<SceneID> fogControlList = {
|
||||
SCENE_GRAVEKEEPERS_HUT,
|
||||
};
|
||||
|
||||
std::vector<SceneID> skyboxSceneControlList = {
|
||||
std::set<SceneID> skyboxSceneControlList = {
|
||||
SCENE_MARKET_ENTRANCE_DAY,
|
||||
SCENE_MARKET_ENTRANCE_NIGHT,
|
||||
SCENE_MARKET_ENTRANCE_RUINS,
|
||||
@@ -62,7 +62,7 @@ std::vector<SceneID> skyboxSceneControlList = {
|
||||
SCENE_FOREST_TEMPLE,
|
||||
};
|
||||
|
||||
std::vector<SkyboxId> skyboxIdControlList = {
|
||||
std::set<SkyboxId> skyboxIdControlList = {
|
||||
SKYBOX_BAZAAR,
|
||||
SKYBOX_HOUSE_LINK,
|
||||
SKYBOX_MARKET_ADULT,
|
||||
@@ -88,74 +88,49 @@ std::vector<SkyboxId> skyboxIdControlList = {
|
||||
|
||||
void Register3DPreRenderedScenes() {
|
||||
COND_HOOK(AfterSceneCommands, CVAR_VALUE, [](int16_t sceneNum) {
|
||||
// Check if this scene is in the skyboxControlList
|
||||
bool shouldControlSkybox = false;
|
||||
for (const auto& scene : skyboxSceneControlList) {
|
||||
if (sceneNum == scene) {
|
||||
shouldControlSkybox = true;
|
||||
break;
|
||||
}
|
||||
if (!skyboxSceneControlList.contains(static_cast<SceneID>(sceneNum))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (shouldControlSkybox) {
|
||||
// Add a skybox on scenes from skyboxSceneControlList
|
||||
gPlayState->envCtx.skyboxDisabled = false;
|
||||
// Add a skybox on scenes from skyboxSceneControlList
|
||||
gPlayState->envCtx.skyboxDisabled = false;
|
||||
|
||||
// Replace skybox with normal sky
|
||||
gPlayState->skyboxId = SKYBOX_NORMAL_SKY;
|
||||
// Apply the always cloudy skybox as an adult for Temple of Time and the Market
|
||||
if (sceneNum == SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS || sceneNum == SCENE_MARKET_RUINS ||
|
||||
sceneNum == SCENE_MARKET_ENTRANCE_RUINS) {
|
||||
gWeatherMode = 3;
|
||||
}
|
||||
// Replace skybox with normal sky
|
||||
gPlayState->skyboxId = SKYBOX_NORMAL_SKY;
|
||||
// Apply the always cloudy skybox as an adult for Temple of Time and the Market
|
||||
if (sceneNum == SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS || sceneNum == SCENE_MARKET_RUINS ||
|
||||
sceneNum == SCENE_MARKET_ENTRANCE_RUINS) {
|
||||
gWeatherMode = 3;
|
||||
}
|
||||
});
|
||||
|
||||
COND_HOOK(OnPlayDrawBegin, CVAR_VALUE, []() {
|
||||
if (!CVarGetInteger(CVAR_ENHANCEMENT("3DSceneRender"), 0)) {
|
||||
if (!fogControlList.contains(static_cast<SceneID>(gPlayState->sceneNum))) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& scene : fogControlList) {
|
||||
if (scene == gPlayState->sceneNum) {
|
||||
if ((HREG(80) != 10) || (HREG(82) != 0)) {
|
||||
// Furthest possible fog and zFar
|
||||
gPlayState->view.zFar = 12800;
|
||||
gPlayState->lightCtx.fogNear = 996; // Set to 1000 to complete disable fog entirely
|
||||
gPlayState->lightCtx.fogFar = 12800;
|
||||
// General gray fog color
|
||||
gPlayState->lightCtx.fogColor[0] = 100;
|
||||
gPlayState->lightCtx.fogColor[1] = 100;
|
||||
gPlayState->lightCtx.fogColor[2] = 100;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
REGISTER_VB_SHOULD(VB_DRAW_2D_BACKGROUND, {
|
||||
if (CVAR_VALUE) {
|
||||
*should = false;
|
||||
return;
|
||||
if ((HREG(80) != 10) || (HREG(82) != 0)) {
|
||||
// Furthest possible fog and zFar
|
||||
gPlayState->view.zFar = 12800;
|
||||
gPlayState->lightCtx.fogNear = 996; // Set to 1000 to complete disable fog entirely
|
||||
gPlayState->lightCtx.fogFar = 12800;
|
||||
// General gray fog color
|
||||
gPlayState->lightCtx.fogColor[0] = 100;
|
||||
gPlayState->lightCtx.fogColor[1] = 100;
|
||||
gPlayState->lightCtx.fogColor[2] = 100;
|
||||
}
|
||||
});
|
||||
|
||||
REGISTER_VB_SHOULD(VB_LOAD_SKYBOX, {
|
||||
if (!gPlayState) {
|
||||
COND_VB_SHOULD(VB_DRAW_2D_BACKGROUND, CVAR_VALUE, { *should = false; });
|
||||
|
||||
COND_VB_SHOULD(VB_LOAD_SKYBOX, CVAR_VALUE, {
|
||||
if (!gPlayState || !skyboxIdControlList.contains(static_cast<SkyboxId>(gPlayState->skyboxCtx.skyboxId))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CVAR_VALUE) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& skybox : skyboxIdControlList) {
|
||||
if (gPlayState->skyboxCtx.skyboxId == skybox) {
|
||||
gPlayState->skyboxCtx.unk_140 = 0;
|
||||
*should = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
gPlayState->skyboxCtx.unk_140 = 0;
|
||||
*should = false;
|
||||
});
|
||||
}
|
||||
|
||||
static RegisterShipInitFunc initFunc(Register3DPreRenderedScenes, { CVAR_NAME });
|
||||
static RegisterShipInitFunc initFunc(Register3DPreRenderedScenes, { CVAR_NAME });
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
extern "C" {
|
||||
extern PlayState* gPlayState;
|
||||
#include "functions.h"
|
||||
#include "macros.h"
|
||||
#include "variables.h"
|
||||
}
|
||||
|
||||
@@ -15,27 +16,31 @@ static uint64_t lastSaveTimestamp = GetUnixTimestamp();
|
||||
#define CVAR_AUTOSAVE_NAME CVAR_ENHANCEMENT("Autosave")
|
||||
#define CVAR_AUTOSAVE_DEFAULT AUTOSAVE_OFF
|
||||
#define CVAR_AUTOSAVE_VALUE CVarGetInteger(CVAR_AUTOSAVE_NAME, CVAR_AUTOSAVE_DEFAULT)
|
||||
#define THREE_MINUTES_IN_UNIX 3 * 60000
|
||||
static constexpr uint64_t THREE_MINUTES_IN_UNIX = 3 * 60000;
|
||||
|
||||
typedef enum {
|
||||
AUTOSAVE_OFF,
|
||||
AUTOSAVE_ON,
|
||||
} AutosaveOptions;
|
||||
|
||||
bool Autosave_CanSave() {
|
||||
static bool Autosave_CanSave() {
|
||||
|
||||
// Don't save when in title screen or debug file
|
||||
// Don't save a file that doesn't exist (e.g. it was deleted on death by user option)
|
||||
// Don't save the first 60 frames to not save the magic meter when it's still in the animation of filling it.
|
||||
// Don't save in Chamber of Sages and the Cutscene map because of remember save location and cutscene item gives.
|
||||
if (!GameInteractor::IsSaveLoaded(false) || gPlayState->gameplayFrames < 60 ||
|
||||
gPlayState->sceneNum == SCENE_CHAMBER_OF_THE_SAGES || gPlayState->sceneNum == SCENE_CUTSCENE_MAP) {
|
||||
// Don't save between obtaining Ocarina of Time and Song of Time because the latter would become unobtainable.
|
||||
if (!SaveManager::Instance->SaveFile_Exist(gSaveContext.fileNum) || !GameInteractor::IsSaveLoaded(false) ||
|
||||
gPlayState->gameplayFrames < 60 || gPlayState->sceneNum == SCENE_CHAMBER_OF_THE_SAGES ||
|
||||
gPlayState->sceneNum == SCENE_CUTSCENE_MAP ||
|
||||
(!CHECK_QUEST_ITEM(QUEST_SONG_TIME) && (INV_CONTENT(ITEM_OCARINA_TIME) == ITEM_OCARINA_TIME))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Autosave_PerformSave() {
|
||||
static void Autosave_PerformSave() {
|
||||
Play_PerformSave(gPlayState);
|
||||
|
||||
// Send notification
|
||||
@@ -44,7 +49,7 @@ void Autosave_PerformSave() {
|
||||
});
|
||||
}
|
||||
|
||||
void Autosave_IntervalSave() {
|
||||
static void Autosave_IntervalSave() {
|
||||
// Check if the interval has passed in minutes.
|
||||
uint64_t currentTimestamp = GetUnixTimestamp();
|
||||
if ((currentTimestamp - lastSaveTimestamp) < THREE_MINUTES_IN_UNIX) {
|
||||
@@ -64,13 +69,13 @@ void Autosave_IntervalSave() {
|
||||
}
|
||||
}
|
||||
|
||||
void Autosave_SoftResetSave() {
|
||||
static void Autosave_SoftResetSave() {
|
||||
if (Autosave_CanSave()) {
|
||||
Autosave_PerformSave();
|
||||
}
|
||||
}
|
||||
|
||||
void RegisterAutosave() {
|
||||
static void RegisterAutosave() {
|
||||
COND_HOOK(GameInteractor::OnGameFrameUpdate, CVAR_AUTOSAVE_VALUE, Autosave_IntervalSave);
|
||||
COND_HOOK(GameInteractor::OnExitGame, CVAR_AUTOSAVE_VALUE, [](int32_t fileNum) { Autosave_SoftResetSave(); });
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
#include "soh/OTRGlobals.h"
|
||||
#include "soh/ShipInit.hpp"
|
||||
|
||||
extern "C" {
|
||||
#include "src/overlays/actors/ovl_En_Door/z_en_door.h"
|
||||
extern SaveContext gSaveContext;
|
||||
extern PlayState* gPlayState;
|
||||
}
|
||||
|
||||
static constexpr int32_t CVAR_DAMPE_ALL_NIGHT_DEFAULT = 0;
|
||||
#define CVAR_DAMPE_ALL_NIGHT_NAME CVAR_ENHANCEMENT("DampeAllNight")
|
||||
#define CVAR_DAMPE_ALL_NIGHT_VALUE CVarGetInteger(CVAR_DAMPE_ALL_NIGHT_NAME, CVAR_DAMPE_ALL_NIGHT_DEFAULT)
|
||||
|
||||
static constexpr s16 DAMPE_HUT_DOOR_OPEN = 447;
|
||||
static constexpr s16 DAMPE_HUT_DOOR_CLOSED = 774;
|
||||
|
||||
static bool DampeIsResting() {
|
||||
return LINK_IS_ADULT || gPlayState->sceneNum != SCENE_GRAVEYARD;
|
||||
}
|
||||
|
||||
static void OpenDampeHutDoor(void* refActor) {
|
||||
EnDoor* enDoor = static_cast<EnDoor*>(refActor);
|
||||
s16* params = &enDoor->actor.params;
|
||||
|
||||
if (*params == DAMPE_HUT_DOOR_CLOSED && !DampeIsResting()) {
|
||||
*params = DAMPE_HUT_DOOR_OPEN;
|
||||
EnDoor_SetupType(enDoor, gPlayState);
|
||||
}
|
||||
}
|
||||
|
||||
static void RegisterDampeAllNight() {
|
||||
COND_VB_SHOULD(VB_DAMPE_IN_GRAVEYARD_DESPAWN, CVAR_DAMPE_ALL_NIGHT_VALUE, { *should = DampeIsResting(); });
|
||||
COND_ID_HOOK(OnActorInit, ACTOR_EN_DOOR, CVAR_DAMPE_ALL_NIGHT_VALUE, OpenDampeHutDoor);
|
||||
}
|
||||
|
||||
static RegisterShipInitFunc initFunc(RegisterDampeAllNight, { CVAR_DAMPE_ALL_NIGHT_NAME });
|
||||
@@ -1377,12 +1377,11 @@ void SohInputEditorWindow::DrawCameraControlPanel() {
|
||||
CheckboxOptions()
|
||||
.Color(THEME_COLOR)
|
||||
.Tooltip("Allows for aiming with the right stick in:\n-First-Person/C-Up view\n-Weapon Aiming"));
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
|
||||
CVarCheckbox("Allow moving while in first-person mode", CVAR_SETTING("MoveInFirstPerson"),
|
||||
CheckboxOptions()
|
||||
.Color(THEME_COLOR)
|
||||
.Tooltip("Changes the left stick to move the player while in first-person mode"));
|
||||
}
|
||||
CVarCheckbox("Allow moving while in first-person mode", CVAR_SETTING("MoveInFirstPerson"),
|
||||
CheckboxOptions({ { .disabled = !CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0),
|
||||
.disabledTooltip = "Forced off because Right Stick Aiming is disabled." } })
|
||||
.Color(THEME_COLOR)
|
||||
.Tooltip("Changes the left stick to move the player while in first-person mode"));
|
||||
CVarCheckbox("Invert Aiming X Axis", CVAR_SETTING("Controls.InvertAimingXAxis"),
|
||||
CheckboxOptions()
|
||||
.Color(THEME_COLOR)
|
||||
|
||||
@@ -12,6 +12,7 @@ DEFINE_HOOK(OnExitGame, (int32_t fileNum));
|
||||
DEFINE_HOOK(OnGameStateMainStart, ());
|
||||
DEFINE_HOOK(OnGameFrameUpdate, ());
|
||||
DEFINE_HOOK(OnItemReceive, (GetItemEntry itemEntry));
|
||||
DEFINE_HOOK(OnEquipmentDelete, (int16_t equipmentType, uint16_t equipValue));
|
||||
DEFINE_HOOK(OnSaleEnd, (GetItemEntry itemEntry));
|
||||
DEFINE_HOOK(OnTransitionEnd, (int16_t sceneNum));
|
||||
DEFINE_HOOK(OnSceneInit, (int16_t sceneNum));
|
||||
|
||||
@@ -34,6 +34,11 @@ void GameInteractor_ExecuteOnItemReceiveHooks(GetItemEntry itemEntry) {
|
||||
GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnItemReceive>(itemEntry);
|
||||
}
|
||||
|
||||
void GameInteractor_ExecuteOnEquipmentDelete(int16_t equipmentType, uint16_t equipValue) {
|
||||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnEquipmentDelete>(equipmentType, equipValue);
|
||||
GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnEquipmentDelete>(equipmentType, equipValue);
|
||||
}
|
||||
|
||||
void GameInteractor_ExecuteOnSaleEndHooks(GetItemEntry itemEntry) {
|
||||
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSaleEnd>(itemEntry);
|
||||
GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnSaleEnd>(itemEntry);
|
||||
|
||||
@@ -15,6 +15,7 @@ void GameInteractor_ExecuteOnExitGame(int32_t fileNum);
|
||||
void GameInteractor_ExecuteOnGameStateMainStart();
|
||||
void GameInteractor_ExecuteOnGameFrameUpdate();
|
||||
void GameInteractor_ExecuteOnItemReceiveHooks(GetItemEntry itemEntry);
|
||||
void GameInteractor_ExecuteOnEquipmentDelete(int16_t equipmentType, uint16_t equipValue);
|
||||
void GameInteractor_ExecuteOnSaleEndHooks(GetItemEntry itemEntry);
|
||||
void GameInteractor_ExecuteOnTransitionEndHooks(int16_t sceneNum);
|
||||
void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum);
|
||||
|
||||
@@ -535,6 +535,15 @@ typedef enum {
|
||||
// - None
|
||||
VB_FIX_SAW_SOFTLOCK,
|
||||
|
||||
// #### `result`
|
||||
// ```c
|
||||
// false
|
||||
// ```
|
||||
// #### `args`
|
||||
// - `*EnFz`
|
||||
// - `*s32`
|
||||
VB_FREEZARD_SCALE_HEALTH_WITH_SIZE,
|
||||
|
||||
// #### `result`
|
||||
// ```c
|
||||
// true
|
||||
@@ -2318,6 +2327,27 @@ typedef enum {
|
||||
// - `*Player`
|
||||
VB_SET_STATIC_FLOOR_TYPE,
|
||||
|
||||
// #### `result`
|
||||
// ```c
|
||||
// (
|
||||
// (
|
||||
// (commonType + FIDGET_SWORD_SWING != FIDGET_SWORD_SWING) &&
|
||||
// (commonType + FIDGET_SWORD_SWING != FIDGET_ADJUST_SHIELD)
|
||||
// ) ||
|
||||
// (
|
||||
// (player->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
|
||||
// (
|
||||
// (commonType + FIDGET_SWORD_SWING == FIDGET_ADJUST_SHIELD) ||
|
||||
// (Player_GetMeleeWeaponHeld2(player) != 0)
|
||||
// )
|
||||
// )
|
||||
// )
|
||||
// ```
|
||||
// #### `args`
|
||||
// - `Player*`
|
||||
// - `s32` commonType
|
||||
VB_SET_IDLE_ANIM,
|
||||
|
||||
} GIVanillaBehavior;
|
||||
|
||||
#endif
|
||||
|
||||
@@ -137,97 +137,97 @@ const char* const sceneMappings[] = {
|
||||
};
|
||||
|
||||
const char* const countMappings[] = {
|
||||
"Anubis:",
|
||||
"Armos:",
|
||||
"Arwing:",
|
||||
"Bari:",
|
||||
"Biri:",
|
||||
"Beamos:",
|
||||
"Big Octo:",
|
||||
"Bubble (Blue):",
|
||||
"Bubble (Green):",
|
||||
"Bubble (Red):",
|
||||
"Bubble (White):",
|
||||
"Business Scrub:",
|
||||
"Dark Link:",
|
||||
"Dead Hand:",
|
||||
"Deku Baba:",
|
||||
"Deku Baba (Big):",
|
||||
"Deku Scrub:",
|
||||
"Dinolfos:",
|
||||
"Dodongo:",
|
||||
"Dodongo (Baby):",
|
||||
"Door Mimic:",
|
||||
"Flare Dancer:",
|
||||
"Floormaster:",
|
||||
"Flying Floor Tile:",
|
||||
"Flying Pot:",
|
||||
"Freezard:",
|
||||
"Gerudo Thief:",
|
||||
"Gibdo:",
|
||||
"Gohma Larva:",
|
||||
"Guay:",
|
||||
"Iron Knuckle:",
|
||||
"Iron Knuckle (Nab):",
|
||||
"Keese:",
|
||||
"Keese (Fire):",
|
||||
"Keese (Ice):",
|
||||
"Leever:",
|
||||
"Leever (Big):",
|
||||
"Like-Like:",
|
||||
"Lizalfos:",
|
||||
"Mad Scrub:",
|
||||
"Moblin:",
|
||||
"Moblin (Club):",
|
||||
"Octorok:",
|
||||
"Parasitic Tentacle:",
|
||||
"Peahat:",
|
||||
"Peahat Larva:",
|
||||
"Poe:",
|
||||
"Poe (Big):",
|
||||
"Poe (Composer):",
|
||||
"Poe Sisters:",
|
||||
"Redead:",
|
||||
"Shabom:",
|
||||
"Shell Blade:",
|
||||
"Skull Kid:",
|
||||
"Skulltula:",
|
||||
"Skulltula (Big):",
|
||||
"Skulltula (Gold):",
|
||||
"Skullwalltula:",
|
||||
"Spike:",
|
||||
"Stalchild:",
|
||||
"Stalfos:",
|
||||
"Stinger:",
|
||||
"Tailpasaran:",
|
||||
"Tektite (Blue):",
|
||||
"Tektite (Red):",
|
||||
"Torch Slug:",
|
||||
"Wallmaster:",
|
||||
"Withered Deku Baba:",
|
||||
"Wolfos:",
|
||||
"Wolfos (White):",
|
||||
"Deku Sticks:",
|
||||
"Deku Nuts:",
|
||||
"Bombs:",
|
||||
"Arrows:",
|
||||
"Deku Seeds:",
|
||||
"Bombchus:",
|
||||
"Beans:",
|
||||
"A:",
|
||||
"B:",
|
||||
"L:",
|
||||
"R:",
|
||||
"Z:",
|
||||
"C-Up:",
|
||||
"C-Right:",
|
||||
"C-Down:",
|
||||
"C-Left:",
|
||||
"D-Up:",
|
||||
"D-Right:",
|
||||
"D-Down:",
|
||||
"D-Left:",
|
||||
"Start:",
|
||||
"Anubis:", // COUNT_ENEMIES_DEFEATED_ANUBIS
|
||||
"Armos:", // COUNT_ENEMIES_DEFEATED_ARMOS
|
||||
"Arwing:", // COUNT_ENEMIES_DEFEATED_ARWING
|
||||
"Bari:", // COUNT_ENEMIES_DEFEATED_BARI
|
||||
"Beamos:", // COUNT_ENEMIES_DEFEATED_BEAMOS
|
||||
"Big Octo:", // COUNT_ENEMIES_DEFEATED_BIG_OCTO
|
||||
"Biri:", // COUNT_ENEMIES_DEFEATED_BIRI
|
||||
"Bubble (Green):", // COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN
|
||||
"Bubble (Blue):", // COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE
|
||||
"Bubble (White):", // COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE
|
||||
"Bubble (Red):", // COUNT_ENEMIES_DEFEATED_BUBBLE_RED
|
||||
"Business Scrub:", // COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB
|
||||
"Dark Link:", // COUNT_ENEMIES_DEFEATED_DARK_LINK
|
||||
"Dead Hand:", // COUNT_ENEMIES_DEFEATED_DEAD_HAND
|
||||
"Deku Baba:", // COUNT_ENEMIES_DEFEATED_DEKU_BABA
|
||||
"Deku Baba (Big):", // COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG
|
||||
"Deku Scrub:", // COUNT_ENEMIES_DEFEATED_DEKU_SCRUB
|
||||
"Dinolfos:", // COUNT_ENEMIES_DEFEATED_DINOLFOS
|
||||
"Dodongo:", // COUNT_ENEMIES_DEFEATED_DODONGO
|
||||
"Dodongo (Baby):", // COUNT_ENEMIES_DEFEATED_DODONGO_BABY
|
||||
"Door Mimic:", // COUNT_ENEMIES_DEFEATED_DOOR_TRAP
|
||||
"Flare Dancer:", // COUNT_ENEMIES_DEFEATED_FLARE_DANCER
|
||||
"Floormaster:", // COUNT_ENEMIES_DEFEATED_FLOORMASTER
|
||||
"Flying Pot:", // COUNT_ENEMIES_DEFEATED_FLYING_POT
|
||||
"Flying Floor Tile:", // COUNT_ENEMIES_DEFEATED_FLOOR_TILE
|
||||
"Freezard:", // COUNT_ENEMIES_DEFEATED_FREEZARD
|
||||
"Gerudo Thief:", // COUNT_ENEMIES_DEFEATED_GERUDO_THIEF
|
||||
"Gibdo:", // COUNT_ENEMIES_DEFEATED_GIBDO
|
||||
"Gohma Larva:", // COUNT_ENEMIES_DEFEATED_GOHMA_LARVA
|
||||
"Guay:", // COUNT_ENEMIES_DEFEATED_GUAY
|
||||
"Iron Knuckle:", // COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE
|
||||
"Iron Knuckle (Nab):", // COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU
|
||||
"Keese:", // COUNT_ENEMIES_DEFEATED_KEESE
|
||||
"Keese (Fire):", // COUNT_ENEMIES_DEFEATED_KEESE_FIRE
|
||||
"Keese (Ice):", // COUNT_ENEMIES_DEFEATED_KEESE_ICE
|
||||
"Leever:", // COUNT_ENEMIES_DEFEATED_LEEVER
|
||||
"Leever (Big):", // COUNT_ENEMIES_DEFEATED_LEEVER_BIG
|
||||
"Like-Like:", // COUNT_ENEMIES_DEFEATED_LIKE_LIKE
|
||||
"Lizalfos:", // COUNT_ENEMIES_DEFEATED_LIZALFOS
|
||||
"Mad Scrub:", // COUNT_ENEMIES_DEFEATED_MAD_SCRUB
|
||||
"Moblin:", // COUNT_ENEMIES_DEFEATED_MOBLIN
|
||||
"Moblin (Club):", // COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB
|
||||
"Octorok:", // COUNT_ENEMIES_DEFEATED_OCTOROK
|
||||
"Parasitic Tentacle:", // COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE
|
||||
"Peahat:", // COUNT_ENEMIES_DEFEATED_PEAHAT
|
||||
"Peahat Larva:", // COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA
|
||||
"Poe:", // COUNT_ENEMIES_DEFEATED_POE
|
||||
"Poe (Big):", // COUNT_ENEMIES_DEFEATED_POE_BIG
|
||||
"Poe (Composer):", // COUNT_ENEMIES_DEFEATED_POE_COMPOSER
|
||||
"Poe Sisters:", // COUNT_ENEMIES_DEFEATED_POE_SISTERS
|
||||
"Redead:", // COUNT_ENEMIES_DEFEATED_REDEAD
|
||||
"Shabom:", // COUNT_ENEMIES_DEFEATED_SHABOM
|
||||
"Shell Blade:", // COUNT_ENEMIES_DEFEATED_SHELLBLADE
|
||||
"Skulltula:", // COUNT_ENEMIES_DEFEATED_SKULLTULA
|
||||
"Skulltula (Big):", // COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG
|
||||
"Skulltula (Gold):", // COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD
|
||||
"Skullwalltula:", // COUNT_ENEMIES_DEFEATED_SKULLWALLTULA
|
||||
"Skull Kid:", // COUNT_ENEMIES_DEFEATED_SKULL_KID
|
||||
"Spike:", // COUNT_ENEMIES_DEFEATED_SPIKE
|
||||
"Stalchild:", // COUNT_ENEMIES_DEFEATED_STALCHILD
|
||||
"Stalfos:", // COUNT_ENEMIES_DEFEATED_STALFOS
|
||||
"Stinger:", // COUNT_ENEMIES_DEFEATED_STINGER
|
||||
"Tailpasaran:", // COUNT_ENEMIES_DEFEATED_TAILPASARAN
|
||||
"Tektite (Blue):", // COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE
|
||||
"Tektite (Red):", // COUNT_ENEMIES_DEFEATED_TEKTITE_RED
|
||||
"Torch Slug:", // COUNT_ENEMIES_DEFEATED_TORCH_SLUG
|
||||
"Wallmaster:", // COUNT_ENEMIES_DEFEATED_WALLMASTER
|
||||
"Withered Deku Baba:", // COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA
|
||||
"Wolfos:", // COUNT_ENEMIES_DEFEATED_WOLFOS
|
||||
"Wolfos (White):", // COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE
|
||||
"Deku Sticks:", // COUNT_AMMO_USED_STICK
|
||||
"Deku Nuts:", // COUNT_AMMO_USED_NUT
|
||||
"Bombs:", // COUNT_AMMO_USED_BOMB
|
||||
"Arrows:", // COUNT_AMMO_USED_ARROW
|
||||
"Deku Seeds:", // COUNT_AMMO_USED_SEED
|
||||
"Bombchus:", // COUNT_AMMO_USED_BOMBCHU
|
||||
"Beans:", // COUNT_AMMO_USED_BEAN
|
||||
"A:", // COUNT_BUTTON_PRESSES_A
|
||||
"B:", // COUNT_BUTTON_PRESSES_B
|
||||
"L:", // COUNT_BUTTON_PRESSES_L
|
||||
"R:", // COUNT_BUTTON_PRESSES_R
|
||||
"Z:", // COUNT_BUTTON_PRESSES_Z
|
||||
"C-Up:", // COUNT_BUTTON_PRESSES_CUP
|
||||
"C-Right:", // COUNT_BUTTON_PRESSES_CRIGHT
|
||||
"C-Down:", // COUNT_BUTTON_PRESSES_CDOWN
|
||||
"C-Left:", // COUNT_BUTTON_PRESSES_CLEFT
|
||||
"D-Up:", // COUNT_BUTTON_PRESSES_DUP
|
||||
"D-Right:", // COUNT_BUTTON_PRESSES_DRIGHT
|
||||
"D-Down:", // COUNT_BUTTON_PRESSES_DDOWN
|
||||
"D-Left:", // COUNT_BUTTON_PRESSES_DLEFT
|
||||
"Start:", // COUNT_BUTTON_PRESSES_START
|
||||
};
|
||||
|
||||
#define COLOR_WHITE ImVec4(1.00f, 1.00f, 1.00f, 1.00f)
|
||||
|
||||
@@ -96,6 +96,8 @@ void ModsHandleDragAndDrop(std::vector<std::string>& objectList, int targetIndex
|
||||
|
||||
std::vector<std::string> GetEnabledModsFromCVar() {
|
||||
std::string enabledModsCVarValue = CVAR_ENABLED_MODS_VALUE;
|
||||
if (enabledModsCVarValue.empty())
|
||||
return {};
|
||||
return StringHelper::Split(enabledModsCVarValue, SEPARATOR);
|
||||
}
|
||||
|
||||
|
||||
@@ -14,24 +14,7 @@
|
||||
#include "soh/Enhancements/timesaver_hook_handlers.h"
|
||||
#include "soh/Enhancements/randomizer/hook_handlers.h"
|
||||
|
||||
#include "src/overlays/actors/ovl_En_Bb/z_en_bb.h"
|
||||
#include "src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h"
|
||||
#include "src/overlays/actors/ovl_En_Mb/z_en_mb.h"
|
||||
#include "src/overlays/actors/ovl_En_Tite/z_en_tite.h"
|
||||
#include "src/overlays/actors/ovl_En_Zf/z_en_zf.h"
|
||||
#include "src/overlays/actors/ovl_En_Wf/z_en_wf.h"
|
||||
#include "src/overlays/actors/ovl_En_Reeba/z_en_reeba.h"
|
||||
#include "src/overlays/actors/ovl_En_Peehat/z_en_peehat.h"
|
||||
#include "src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h"
|
||||
#include "src/overlays/actors/ovl_En_Poh/z_en_poh.h"
|
||||
#include "src/overlays/actors/ovl_En_Tp/z_en_tp.h"
|
||||
#include "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h"
|
||||
#include "src/overlays/actors/ovl_En_Xc/z_en_xc.h"
|
||||
#include "src/overlays/actors/ovl_Fishing/z_fishing.h"
|
||||
#include "src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h"
|
||||
#include "src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h"
|
||||
#include "src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h"
|
||||
#include "src/overlays/actors/ovl_En_Elf/z_en_elf.h"
|
||||
#include "objects/object_link_boy/object_link_boy.h"
|
||||
#include "objects/object_link_child/object_link_child.h"
|
||||
#include "soh_assets.h"
|
||||
@@ -426,196 +409,6 @@ void RegisterResetNaviTimer() {
|
||||
});
|
||||
}
|
||||
|
||||
// this map is used for enemies that can be uniquely identified by their id
|
||||
// and that are always counted
|
||||
// enemies that can't be uniquely identified by their id
|
||||
// or only sometimes count (like ACTOR_EN_TP)
|
||||
// have to be manually handled in RegisterEnemyDefeatCounts
|
||||
static std::unordered_map<u16, u16> uniqueEnemyIdToStatCount = {
|
||||
{ ACTOR_EN_ANUBICE, COUNT_ENEMIES_DEFEATED_ANUBIS },
|
||||
{ ACTOR_EN_AM, COUNT_ENEMIES_DEFEATED_ARMOS },
|
||||
{ ACTOR_EN_CLEAR_TAG, COUNT_ENEMIES_DEFEATED_ARWING },
|
||||
{ ACTOR_EN_VALI, COUNT_ENEMIES_DEFEATED_BARI },
|
||||
{ ACTOR_EN_VM, COUNT_ENEMIES_DEFEATED_BEAMOS },
|
||||
{ ACTOR_EN_BIGOKUTA, COUNT_ENEMIES_DEFEATED_BIG_OCTO },
|
||||
{ ACTOR_EN_BILI, COUNT_ENEMIES_DEFEATED_BIRI },
|
||||
{ ACTOR_EN_DNS, COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB },
|
||||
{ ACTOR_EN_TORCH, COUNT_ENEMIES_DEFEATED_DARK_LINK },
|
||||
{ ACTOR_EN_DH, COUNT_ENEMIES_DEFEATED_DEAD_HAND },
|
||||
{ ACTOR_EN_HINTNUTS, COUNT_ENEMIES_DEFEATED_DEKU_SCRUB },
|
||||
{ ACTOR_EN_DODONGO, COUNT_ENEMIES_DEFEATED_DODONGO },
|
||||
{ ACTOR_EN_DODOJR, COUNT_ENEMIES_DEFEATED_DODONGO_BABY },
|
||||
{ ACTOR_DOOR_KILLER, COUNT_ENEMIES_DEFEATED_DOOR_TRAP },
|
||||
{ ACTOR_EN_FD, COUNT_ENEMIES_DEFEATED_FLARE_DANCER },
|
||||
{ ACTOR_EN_FLOORMAS, COUNT_ENEMIES_DEFEATED_FLOORMASTER },
|
||||
{ ACTOR_EN_TUBO_TRAP, COUNT_ENEMIES_DEFEATED_FLYING_POT },
|
||||
{ ACTOR_EN_YUKABYUN, COUNT_ENEMIES_DEFEATED_FLOOR_TILE },
|
||||
{ ACTOR_EN_FZ, COUNT_ENEMIES_DEFEATED_FREEZARD },
|
||||
{ ACTOR_EN_GELDB, COUNT_ENEMIES_DEFEATED_GERUDO_THIEF },
|
||||
{ ACTOR_EN_GOMA, COUNT_ENEMIES_DEFEATED_GOHMA_LARVA },
|
||||
{ ACTOR_EN_CROW, COUNT_ENEMIES_DEFEATED_GUAY },
|
||||
{ ACTOR_EN_RR, COUNT_ENEMIES_DEFEATED_LIKE_LIKE },
|
||||
{ ACTOR_EN_DEKUNUTS, COUNT_ENEMIES_DEFEATED_MAD_SCRUB },
|
||||
{ ACTOR_EN_OKUTA, COUNT_ENEMIES_DEFEATED_OCTOROK },
|
||||
{ ACTOR_EN_BA, COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE },
|
||||
{ ACTOR_EN_PO_SISTERS, COUNT_ENEMIES_DEFEATED_POE_SISTERS },
|
||||
{ ACTOR_EN_BUBBLE, COUNT_ENEMIES_DEFEATED_SHABOM },
|
||||
{ ACTOR_EN_SB, COUNT_ENEMIES_DEFEATED_SHELLBLADE },
|
||||
{ ACTOR_EN_SKJ, COUNT_ENEMIES_DEFEATED_SKULL_KID },
|
||||
{ ACTOR_EN_NY, COUNT_ENEMIES_DEFEATED_SPIKE },
|
||||
{ ACTOR_EN_SKB, COUNT_ENEMIES_DEFEATED_STALCHILD },
|
||||
{ ACTOR_EN_TEST, COUNT_ENEMIES_DEFEATED_STALFOS },
|
||||
{ ACTOR_EN_WEIYER, COUNT_ENEMIES_DEFEATED_STINGER },
|
||||
{ ACTOR_EN_BW, COUNT_ENEMIES_DEFEATED_TORCH_SLUG },
|
||||
{ ACTOR_EN_WALLMAS, COUNT_ENEMIES_DEFEATED_WALLMASTER },
|
||||
{ ACTOR_EN_KAREBABA, COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA },
|
||||
};
|
||||
|
||||
void RegisterEnemyDefeatCounts() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnEnemyDefeat>([](void* refActor) {
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
if (uniqueEnemyIdToStatCount.contains(actor->id)) {
|
||||
gSaveContext.ship.stats.count[uniqueEnemyIdToStatCount[actor->id]]++;
|
||||
} else {
|
||||
switch (actor->id) {
|
||||
case ACTOR_EN_BB:
|
||||
if (actor->params == ENBB_GREEN || actor->params == ENBB_GREEN_BIG) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN]++;
|
||||
} else if (actor->params == ENBB_BLUE) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE]++;
|
||||
} else if (actor->params == ENBB_WHITE) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE]++;
|
||||
} else if (actor->params == ENBB_RED) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_RED]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_DEKUBABA:
|
||||
if (actor->params == DEKUBABA_BIG) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_ZF:
|
||||
if (actor->params == ENZF_TYPE_DINOLFOS) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_DINOLFOS]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_LIZALFOS]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_RD:
|
||||
if (actor->params >= -1) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_REDEAD]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_GIBDO]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_IK:
|
||||
if (actor->params == 0) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_FIREFLY:
|
||||
if (actor->params == KEESE_NORMAL_FLY || actor->params == KEESE_NORMAL_PERCH) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_KEESE]++;
|
||||
} else if (actor->params == KEESE_FIRE_FLY || actor->params == KEESE_FIRE_PERCH) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_KEESE_FIRE]++;
|
||||
} else if (actor->params == KEESE_ICE_FLY) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_KEESE_ICE]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_REEBA: {
|
||||
EnReeba* reeba = (EnReeba*)actor;
|
||||
if (reeba->isBig) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_LEEVER_BIG]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_LEEVER]++;
|
||||
}
|
||||
} break;
|
||||
|
||||
case ACTOR_EN_MB:
|
||||
if (actor->params == 0) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_MOBLIN]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_PEEHAT:
|
||||
if (actor->params == PEAHAT_TYPE_LARVA) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_PEAHAT]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_POH:
|
||||
if (actor->params == EN_POH_FLAT || actor->params == EN_POH_SHARP) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_POE_COMPOSER]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_POE]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_PO_FIELD:
|
||||
if (actor->params == EN_PO_FIELD_BIG) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_POE_BIG]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_POE]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_ST:
|
||||
if (actor->params == 1) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_SW:
|
||||
if (((actor->params & 0xE000) >> 0xD) != 0) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_SKULLWALLTULA]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_TP:
|
||||
// Only count the head, otherwise each body segment will increment
|
||||
if (actor->params == TAILPASARAN_HEAD) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_TAILPASARAN]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_TITE:
|
||||
if (actor->params == TEKTITE_BLUE) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_RED]++;
|
||||
}
|
||||
break;
|
||||
|
||||
case ACTOR_EN_WF:
|
||||
if (actor->params == WOLFOS_WHITE) {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE]++;
|
||||
} else {
|
||||
gSaveContext.ship.stats.count[COUNT_ENEMIES_DEFEATED_WOLFOS]++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void RegisterBossDefeatTimestamps() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnBossDefeat>([](void* refActor) {
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
@@ -677,60 +470,6 @@ void RegisterHurtContainerModeHandler() {
|
||||
[](int32_t fileNum) { UpdateHurtContainerModeState(CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)); });
|
||||
}
|
||||
|
||||
void RegisterRandomizedEnemySizes() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
|
||||
// Randomized Enemy Sizes
|
||||
Player* player = GET_PLAYER(gPlayState);
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
|
||||
// Exclude wobbly platforms in Jabu because they need to act like platforms.
|
||||
// Exclude demo effect for Zora sapphire being re-categorized as a "boss".
|
||||
// Exclude Dead Hand hands and Bongo Bongo main body because they make the fights (near) impossible.
|
||||
uint8_t excludedEnemy = actor->id == ACTOR_EN_BROB || actor->id == ACTOR_EN_DHA ||
|
||||
actor->id == ACTOR_DEMO_EFFECT || (actor->id == ACTOR_BOSS_SST && actor->params == -1);
|
||||
|
||||
// Dodongo, Volvagia and Dead Hand are always smaller because they're impossible when bigger.
|
||||
uint8_t smallOnlyEnemy = actor->id == ACTOR_BOSS_DODONGO || actor->id == ACTOR_BOSS_FD ||
|
||||
actor->id == ACTOR_BOSS_FD2 || actor->id == ACTOR_EN_DH;
|
||||
|
||||
// Only apply to enemies and bosses.
|
||||
if (!CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemySizes"), 0) ||
|
||||
(actor->category != ACTORCAT_ENEMY && actor->category != ACTORCAT_BOSS) || excludedEnemy) {
|
||||
return;
|
||||
}
|
||||
|
||||
float randomNumber;
|
||||
float randomScale;
|
||||
|
||||
uint8_t bigActor = rand() % 2;
|
||||
|
||||
// Big actor
|
||||
if (bigActor && !smallOnlyEnemy) {
|
||||
randomNumber = rand() % 200;
|
||||
// Between 100% and 300% size.
|
||||
randomScale = 1.0f + (randomNumber / 100);
|
||||
} else {
|
||||
// Small actor
|
||||
randomNumber = rand() % 90;
|
||||
// Between 10% and 100% size.
|
||||
randomScale = 0.1f + (randomNumber / 100);
|
||||
}
|
||||
|
||||
Actor_SetScale(actor, actor->scale.z * randomScale);
|
||||
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("EnemySizeScalesHealth"), 0) && (actor->category == ACTORCAT_ENEMY)) {
|
||||
// Scale the health based on a smaller factor than randomScale
|
||||
float healthScalingFactor = 0.8f; // Adjust this factor as needed
|
||||
float scaledHealth = actor->colChkInfo.health * (randomScale * healthScalingFactor);
|
||||
|
||||
// Ensure the scaled health doesn't go below zero
|
||||
actor->colChkInfo.health = fmax(scaledHealth, 1.0f);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void RegisterFloorSwitchesHook() {
|
||||
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorInit>([](void* refActor) {
|
||||
Actor* actor = static_cast<Actor*>(refActor);
|
||||
@@ -782,9 +521,7 @@ void InitMods() {
|
||||
RegisterMenuPathFix();
|
||||
RegisterMirrorModeHandler();
|
||||
RegisterResetNaviTimer();
|
||||
RegisterEnemyDefeatCounts();
|
||||
RegisterBossDefeatTimestamps();
|
||||
RegisterRandomizedEnemySizes();
|
||||
RegisterFloorSwitchesHook();
|
||||
RegisterPatchHandHandler();
|
||||
RegisterHurtContainerModeHandler();
|
||||
|
||||
@@ -1018,7 +1018,7 @@ static void FillExcludedLocations() {
|
||||
FilterFromPool(ctx->allLocations, [ctx](const auto loc) { return ctx->GetItemLocation(loc)->IsExcluded(); });
|
||||
|
||||
for (RandomizerCheck loc : excludedLocations) {
|
||||
PlaceJunkInExcludedLocation(loc);
|
||||
ctx->PlaceItemInLocation(loc, GetJunkItem());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -350,19 +350,6 @@ static void ReplaceMaxItem(const RandomizerGet itemToReplace, int max) {
|
||||
}
|
||||
}
|
||||
|
||||
void PlaceJunkInExcludedLocation(const RandomizerCheck il) {
|
||||
// place a non-advancement item in this location
|
||||
auto ctx = Rando::Context::GetInstance();
|
||||
for (size_t i = 0; i < ItemPool.size(); i++) {
|
||||
if (Rando::StaticData::RetrieveItem(ItemPool[i]).GetCategory() == ITEM_CATEGORY_JUNK) {
|
||||
ctx->PlaceItemInLocation(il, ItemPool[i]);
|
||||
ItemPool.erase(ItemPool.begin() + i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
SPDLOG_ERROR("ERROR: No Junk to Place!!!");
|
||||
}
|
||||
|
||||
static void PlaceVanillaMapsAndCompasses() {
|
||||
auto ctx = Rando::Context::GetInstance();
|
||||
for (auto dungeon : ctx->GetDungeons()->GetDungeonList()) {
|
||||
|
||||
@@ -9,7 +9,6 @@ class ItemLocation;
|
||||
|
||||
void AddItemToPool(std::vector<RandomizerGet>& pool, const RandomizerGet item, size_t count = 1);
|
||||
RandomizerGet GetJunkItem();
|
||||
void PlaceJunkInExcludedLocation(const RandomizerCheck il);
|
||||
void GenerateItemPool();
|
||||
|
||||
extern std::vector<RandomizerGet> ItemPool;
|
||||
|
||||
@@ -670,8 +670,7 @@ std::vector<Entrance*> EntranceShuffler::AssumeEntrancePool(std::vector<Entrance
|
||||
(ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) ||
|
||||
ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL)))) {
|
||||
auto type = entrance->GetType();
|
||||
if (((type == EntranceType::Dungeon || type == EntranceType::ThievesHideout ||
|
||||
type == EntranceType::GrottoGrave) &&
|
||||
if (((type == EntranceType::Dungeon || type == EntranceType::GrottoGrave) &&
|
||||
entrance->GetReverse()->GetName() !=
|
||||
"Spirit Temple Entryway -> Desert Colossus From Spirit Entryway") ||
|
||||
(type == EntranceType::Interior &&
|
||||
@@ -796,10 +795,11 @@ static bool ValidateWorld(Entrance* entrancePlaced) {
|
||||
bool checkOtherEntranceAccess =
|
||||
(ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES) ||
|
||||
ctx->GetOption(RSK_SHUFFLE_INTERIOR_ENTRANCES).Is(RO_INTERIOR_ENTRANCE_SHUFFLE_ALL) ||
|
||||
ctx->GetOption(RSK_SHUFFLE_OVERWORLD_SPAWNS)) &&
|
||||
ctx->GetOption(RSK_SHUFFLE_THIEVES_HIDEOUT_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_OVERWORLD_SPAWNS)) &&
|
||||
(entrancePlaced == nullptr || ctx->GetOption(RSK_MIXED_ENTRANCE_POOLS) ||
|
||||
type == EntranceType::SpecialInterior || type == EntranceType::Overworld || type == EntranceType::Spawn ||
|
||||
type == EntranceType::WarpSong || type == EntranceType::OwlDrop);
|
||||
type == EntranceType::SpecialInterior || type == EntranceType::Overworld ||
|
||||
type == EntranceType::ThievesHideout || type == EntranceType::Spawn || type == EntranceType::WarpSong ||
|
||||
type == EntranceType::OwlDrop);
|
||||
|
||||
// Search the world to verify that all necessary conditions are still being held
|
||||
// Conditions will be checked during the search and any that fail will be figured out
|
||||
@@ -1333,6 +1333,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
||||
int totalMixedPools =
|
||||
(ctx->GetOption(RSK_MIX_DUNGEON_ENTRANCES) ? 1 : 0) + (ctx->GetOption(RSK_MIX_BOSS_ENTRANCES) ? 1 : 0) +
|
||||
(ctx->GetOption(RSK_MIX_OVERWORLD_ENTRANCES) ? 1 : 0) + (ctx->GetOption(RSK_MIX_INTERIOR_ENTRANCES) ? 1 : 0) +
|
||||
(ctx->GetOption(RSK_MIX_THIEVES_HIDEOUT_ENTRANCES) ? 1 : 0) +
|
||||
(ctx->GetOption(RSK_MIX_GROTTO_ENTRANCES) ? 1 : 0);
|
||||
if (totalMixedPools < 2) {
|
||||
ctx->GetOption(RSK_MIXED_ENTRANCE_POOLS).Set(RO_GENERIC_OFF);
|
||||
@@ -1340,6 +1341,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
|
||||
ctx->GetOption(RSK_MIX_BOSS_ENTRANCES).Set(RO_GENERIC_OFF);
|
||||
ctx->GetOption(RSK_MIX_OVERWORLD_ENTRANCES).Set(RO_GENERIC_OFF);
|
||||
ctx->GetOption(RSK_MIX_INTERIOR_ENTRANCES).Set(RO_GENERIC_OFF);
|
||||
ctx->GetOption(RSK_MIX_THIEVES_HIDEOUT_ENTRANCES).Set(RO_GENERIC_OFF);
|
||||
ctx->GetOption(RSK_MIX_GROTTO_ENTRANCES).Set(RO_GENERIC_OFF);
|
||||
}
|
||||
if (ctx->GetOption(RSK_MIXED_ENTRANCE_POOLS)) {
|
||||
|
||||
@@ -372,6 +372,7 @@ bool GetTimePassFromScene(SceneID scene) {
|
||||
case SCENE_POTION_SHOP_GRANNY:
|
||||
case SCENE_GANON_BOSS:
|
||||
case SCENE_HOUSE_OF_SKULLTULA:
|
||||
case SCENE_KAKARIKO_VILLAGE:
|
||||
case SCENE_KOKIRI_FOREST:
|
||||
case SCENE_SACRED_FOREST_MEADOW:
|
||||
case SCENE_LOST_WOODS:
|
||||
@@ -383,6 +384,7 @@ bool GetTimePassFromScene(SceneID scene) {
|
||||
case SCENE_GERUDOS_FORTRESS:
|
||||
case SCENE_HAUNTED_WASTELAND:
|
||||
case SCENE_DEATH_MOUNTAIN_CRATER:
|
||||
case SCENE_LON_LON_RANCH:
|
||||
case SCENE_ID_MAX:
|
||||
return false;
|
||||
|
||||
@@ -393,14 +395,12 @@ bool GetTimePassFromScene(SceneID scene) {
|
||||
return false;
|
||||
|
||||
case SCENE_HYRULE_FIELD:
|
||||
case SCENE_KAKARIKO_VILLAGE:
|
||||
case SCENE_ZORAS_RIVER:
|
||||
case SCENE_LAKE_HYLIA:
|
||||
case SCENE_GERUDO_VALLEY:
|
||||
case SCENE_DESERT_COLOSSUS:
|
||||
case SCENE_HYRULE_CASTLE:
|
||||
case SCENE_DEATH_MOUNTAIN_TRAIL:
|
||||
case SCENE_LON_LON_RANCH:
|
||||
return true;
|
||||
|
||||
case SCENE_TEST01:
|
||||
|
||||
@@ -463,7 +463,7 @@ void RegionTable_Init_ForestTemple() {
|
||||
}, {
|
||||
//Locations
|
||||
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_CHEST, logic->CanHitEyeTargets() || (logic->CanOpenUnderwaterChest() && logic->WaterTimer() >= 8)),
|
||||
LOCATION(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
|
||||
LOCATION(RC_FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
|
||||
//implies logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)
|
||||
LOCATION(RC_FOREST_TEMPLE_MQ_GS_WELL, logic->CanHitEyeTargets() || (logic->CanUse(RG_IRON_BOOTS) && logic->CanUse(RG_HOOKSHOT))),
|
||||
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_WEST_HEART, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8) || logic->CanHitEyeTargets()),
|
||||
|
||||
@@ -24,7 +24,7 @@ void RegionTable_Init_HauntedWasteland() {
|
||||
//Locations
|
||||
LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource()),
|
||||
LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS)),
|
||||
LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang() || (logic->IsAdult && logic->CanGroundJump() && logic->CanJumpslash())),
|
||||
LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang() || (logic->IsAdult && ctx->GetTrickOption(RT_GROUND_JUMP_HARD) && logic->CanGroundJump() && logic->CanJumpslash())), // need to jumpslash immediately with two handed weapons
|
||||
LOCATION(RC_WASTELAND_NEAR_GS_POT_1, logic->CanBreakPots()),
|
||||
LOCATION(RC_WASTELAND_NEAR_GS_POT_2, logic->CanBreakPots()),
|
||||
LOCATION(RC_WASTELAND_NEAR_GS_POT_3, logic->CanBreakPots()),
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
using namespace Rando;
|
||||
|
||||
// clang-format off
|
||||
// When Thieve's hideout entrances are shuffled, getting caught by guards should behave like void outs to avoid logic headaches.
|
||||
// When Thieves' Hideout entrances are shuffled, getting caught by guards should behave like void outs to avoid logic headaches.
|
||||
void RegionTable_Init_ThievesHideout() {
|
||||
areaTable[RR_TH_1_TORCH_CELL] = Region("Thieves Hideout 1 Torch Cell", SCENE_THIEVES_HIDEOUT, {
|
||||
//Events
|
||||
|
||||
@@ -223,7 +223,8 @@ bool Logic::HasItem(RandomizerGet itemName) {
|
||||
case RG_GOLDEN_SCALE:
|
||||
return CurrentUpgrade(UPG_SCALE) >= 2;
|
||||
case RG_POCKET_EGG:
|
||||
return CheckRandoInf(RAND_INF_ADULT_TRADES_HAS_POCKET_EGG);
|
||||
return CheckRandoInf(RAND_INF_ADULT_TRADES_HAS_POCKET_EGG) ||
|
||||
CheckRandoInf(RAND_INF_ADULT_TRADES_HAS_POCKET_CUCCO);
|
||||
case RG_COJIRO:
|
||||
case RG_ODD_MUSHROOM:
|
||||
case RG_ODD_POTION:
|
||||
@@ -2118,6 +2119,21 @@ void Logic::SetQuestItem(uint32_t item, bool state) {
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<uint8_t>& GetThievesHideoutSmallKeyDoors() {
|
||||
// Retrieved from scenes/shared/gerudoway_scene/gerudoway_room_%d
|
||||
// SOH::SceneCommandID::SetActorList, actor.id == ACTOR_DOOR_GERUDO, actor.params & 0x3F
|
||||
static const std::vector<uint8_t> normalSmallKeyDoors{ 1, 2, 3, 4 };
|
||||
static const std::vector<uint8_t> fastSmallKeyDoors{ 1 };
|
||||
static const std::vector<uint8_t> freeSmallKeyDoors{};
|
||||
|
||||
if (RAND_GET_OPTION(RSK_GERUDO_FORTRESS) == RO_GF_CARPENTERS_NORMAL) {
|
||||
return normalSmallKeyDoors;
|
||||
} else if (RAND_GET_OPTION(RSK_GERUDO_FORTRESS) == RO_GF_CARPENTERS_FAST) {
|
||||
return fastSmallKeyDoors;
|
||||
}
|
||||
return freeSmallKeyDoors;
|
||||
}
|
||||
|
||||
// Get the swch bit positions for the dungeon
|
||||
const std::vector<uint8_t>& GetDungeonSmallKeyDoors(SceneID sceneId) {
|
||||
static const std::vector<uint8_t> emptyVector;
|
||||
@@ -2183,7 +2199,8 @@ const std::vector<uint8_t>& GetDungeonSmallKeyDoors(SceneID sceneId) {
|
||||
}
|
||||
|
||||
int8_t Logic::GetUsedSmallKeyCount(SceneID sceneId) {
|
||||
const auto& smallKeyDoors = GetDungeonSmallKeyDoors(sceneId);
|
||||
const auto& smallKeyDoors =
|
||||
(sceneId == SCENE_THIEVES_HIDEOUT) ? GetThievesHideoutSmallKeyDoors() : GetDungeonSmallKeyDoors(sceneId);
|
||||
|
||||
// Get the swch value for the scene
|
||||
uint32_t swch;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "soh/cvar_prefixes.h"
|
||||
#include "soh/SohGui/SohGui.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <libultraship/libultraship.h>
|
||||
@@ -68,7 +67,7 @@ static std::string spoilerEntranceGroupNames[] = {
|
||||
};
|
||||
|
||||
static std::string groupTypeNames[] = {
|
||||
"One Way", "Overworld", "Interior", "Grotto", "Dungeon",
|
||||
"One Way", "Overworld", "Interior", "Fortress", "Grotto", "Dungeon",
|
||||
};
|
||||
|
||||
// Entrance data for the tracker taken from the 3ds rando entrance tracker, and supplemented with scene/spawn info and
|
||||
@@ -328,32 +327,32 @@ const EntranceData entranceData[] = {
|
||||
{ ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Outside Training Ground", "Gerudo Training Ground Entrance", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON, "gtg", 1},
|
||||
{ ENTRANCE_GROTTO_EXIT(GROTTO_GF_STORMS_OFFSET), ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET), {{ SCENE_FAIRYS_FOUNTAIN, 0x00 }}, "GF Fairy Grotto", "GF Storms Grotto Entry", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_GROTTO, ""},
|
||||
{ ENTR_GERUDOS_FORTRESS_OUTSIDE_GERUDO_TRAINING_GROUND, ENTR_GERUDO_TRAINING_GROUND_ENTRANCE, SINGLE_SCENE_INFO(SCENE_GERUDO_TRAINING_GROUND), "Gerudo Training Ground Entrance", "GF Outside Training Ground", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON, "gtg"},
|
||||
{ ENTR_GERUDOS_FORTRESS_1, ENTR_THIEVES_HIDEOUT_0, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Outskirts", "TH 1 Torch Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_2, ENTR_THIEVES_HIDEOUT_1, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Near Grotto", "TH 1 Torch Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_3, ENTR_THIEVES_HIDEOUT_2, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Near Grotto", "TH Kitchen Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_4, ENTR_THIEVES_HIDEOUT_3, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Above GTG", "TH Kitchen Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_5, ENTR_THIEVES_HIDEOUT_4, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Near Grotto", "TH Steep Slope Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_6, ENTR_THIEVES_HIDEOUT_5, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Bottom of Lower Vines", "TH Steep Slope Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_7, ENTR_THIEVES_HIDEOUT_6, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Above GTG", "TH Double Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_8, ENTR_THIEVES_HIDEOUT_7, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Top of Lower Vines", "TH Double Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_9, ENTR_THIEVES_HIDEOUT_8, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Top of Lower Vines", "TH Kitchen By Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_10, ENTR_THIEVES_HIDEOUT_9, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Near GS", "TH Kitchen Opposite Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_11, ENTR_THIEVES_HIDEOUT_10, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Below Chest", "TH Break Room", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_12, ENTR_THIEVES_HIDEOUT_11, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Above Jail", "TH Break Room Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_13, ENTR_THIEVES_HIDEOUT_12, SINGLE_SCENE_INFO(SCENE_THIEVES_HIDEOUT), "GF Below GS", "TH Dead End Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_0, ENTR_GERUDOS_FORTRESS_1, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH 1 Torch Cell", "GF Outskirts", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_1, ENTR_GERUDOS_FORTRESS_2, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH 1 Torch Cell", "GF Near Grotto", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_2, ENTR_GERUDOS_FORTRESS_3, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Kitchen Corridor", "GF Near Grotto", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_3, ENTR_GERUDOS_FORTRESS_4, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Kitchen Corridor", "GF Above GTG", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_4, ENTR_GERUDOS_FORTRESS_5, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Steep Slope Cell", "GF Near Grotto", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_5, ENTR_GERUDOS_FORTRESS_6, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Steep Slope Cell", "GF Bottom of Lower Vines", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_6, ENTR_GERUDOS_FORTRESS_7, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Double Cell", "GF Above GTG", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_7, ENTR_GERUDOS_FORTRESS_8, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Double Cell", "GF Top of Lower Vines", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_8, ENTR_GERUDOS_FORTRESS_9, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Kitchen By Corridor", "GF Top of Lower Vines", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_9, ENTR_GERUDOS_FORTRESS_10, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Kitchen Opposite Corridor", "GF Near GS", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_10, ENTR_GERUDOS_FORTRESS_11, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Break Room", "GF Below Chest", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_11, ENTR_GERUDOS_FORTRESS_12, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Break Room Corridor", "GF Above Jail", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_THIEVES_HIDEOUT_12, ENTR_GERUDOS_FORTRESS_13, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "TH Dead End Cell", "GF Below GS", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_DUNGEON},
|
||||
{ ENTR_GERUDOS_FORTRESS_1, ENTR_THIEVES_HIDEOUT_0, {{ SCENE_THIEVES_HIDEOUT, 2 }}, "TH 1 Torch Cell Turn", "GF Outskirts", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_2, ENTR_THIEVES_HIDEOUT_1, {{ SCENE_THIEVES_HIDEOUT, 2 }}, "TH 1 Torch Cell", "GF Near Grotto East", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_3, ENTR_THIEVES_HIDEOUT_2, {{ SCENE_THIEVES_HIDEOUT, 3 }}, "TH Kitchen Corridor Lower", "GF Near Grotto North", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_4, ENTR_THIEVES_HIDEOUT_3, {{ SCENE_THIEVES_HIDEOUT, 3 }}, "TH Kitchen Corridor Upper", "GF Above GTG", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_5, ENTR_THIEVES_HIDEOUT_4, {{ SCENE_THIEVES_HIDEOUT, 4 }}, "TH Steep Slope Cell", "GF Near Grotto", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_6, ENTR_THIEVES_HIDEOUT_5, {{ SCENE_THIEVES_HIDEOUT, 4 }}, "TH Steep Slope Cell Two Ramps", "GF Bottom of Lower Vines", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_7, ENTR_THIEVES_HIDEOUT_6, {{ SCENE_THIEVES_HIDEOUT, 5 }}, "TH Double Cell Lower", "GF Above GTG Directly", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_8, ENTR_THIEVES_HIDEOUT_7, {{ SCENE_THIEVES_HIDEOUT, 5 }}, "TH Double Cell Upper", "GF Top of Lower Vines Across", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_9, ENTR_THIEVES_HIDEOUT_8, {{ SCENE_THIEVES_HIDEOUT, 3 }}, "TH Kitchen By Corridor", "GF Top of Lower Vines Near", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_10, ENTR_THIEVES_HIDEOUT_9, {{ SCENE_THIEVES_HIDEOUT, 3 }}, "TH Kitchen Opposite Corridor", "GF Near GS", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_11, ENTR_THIEVES_HIDEOUT_10, {{ SCENE_THIEVES_HIDEOUT, 0 }}, "TH Break Room", "GF Below Chest", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_12, ENTR_THIEVES_HIDEOUT_11, {{ SCENE_THIEVES_HIDEOUT, 0 }}, "TH Break Room Corridor", "GF Above Jail", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_GERUDOS_FORTRESS_13, ENTR_THIEVES_HIDEOUT_12, {{ SCENE_THIEVES_HIDEOUT, 1 }}, "TH Dead End Cell", "GF Below GS", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_0, ENTR_GERUDOS_FORTRESS_1, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Outskirts", "TH 1 Torch Cell Turn", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_1, ENTR_GERUDOS_FORTRESS_2, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Near Grotto East", "TH 1 Torch Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_2, ENTR_GERUDOS_FORTRESS_3, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Near Grotto North", "TH Kitchen Corridor Lower", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_3, ENTR_GERUDOS_FORTRESS_4, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Above GTG", "TH Kitchen Corridor Upper", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_4, ENTR_GERUDOS_FORTRESS_5, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Near Grotto", "TH Steep Slope Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_5, ENTR_GERUDOS_FORTRESS_6, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Bottom of Lower Vines", "TH Steep Slope Cell Two Ramps", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_6, ENTR_GERUDOS_FORTRESS_7, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Above GTG Directly", "TH Double Cell Lower", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_7, ENTR_GERUDOS_FORTRESS_8, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Top of Lower Vines Across", "TH Double Cell Upper", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_8, ENTR_GERUDOS_FORTRESS_9, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Top of Lower Vines Near", "TH Kitchen By Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_9, ENTR_GERUDOS_FORTRESS_10, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Near GS", "TH Kitchen Opposite Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_10, ENTR_GERUDOS_FORTRESS_11, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Below Chest", "TH Break Room", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_11, ENTR_GERUDOS_FORTRESS_12, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Above Jail", "TH Break Room Corridor", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
{ ENTR_THIEVES_HIDEOUT_12, ENTR_GERUDOS_FORTRESS_13, SINGLE_SCENE_INFO(SCENE_GERUDOS_FORTRESS), "GF Below GS", "TH Dead End Cell", ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_FORTRESS},
|
||||
|
||||
// The Wasteland
|
||||
{ ENTR_GERUDOS_FORTRESS_GATE_EXIT, ENTR_HAUNTED_WASTELAND_EAST_EXIT, SINGLE_SCENE_INFO(SCENE_HAUNTED_WASTELAND), "Haunted Wasteland East Exit", "Gerudo Fortress Gate Exit", ENTRANCE_GROUP_HAUNTED_WASTELAND, ENTRANCE_GROUP_GERUDO_FORTRESS, ENTRANCE_TYPE_OVERWORLD, "hw,gf"},
|
||||
@@ -433,11 +432,13 @@ int16_t LinkIsInArea(const EntranceData* entrance) {
|
||||
// Otherwise check all scenes/spawns
|
||||
// Not all areas require a spawn position to differeniate between another area
|
||||
for (auto info : entrance->scenes) {
|
||||
// When a spawn position is specified, check that combination
|
||||
if (info.spawn != -1) {
|
||||
result = Entrance_SceneAndSpawnAre(info.scene, info.spawn);
|
||||
} else { // Otherwise just check the current scene
|
||||
// only check current scene when spawn info missing
|
||||
if (info.spawn == -1) {
|
||||
result = gPlayState->sceneNum == info.scene;
|
||||
} else if (gPlayState->sceneNum == SCENE_THIEVES_HIDEOUT) { // group by rooms, not spawn
|
||||
result = info.scene == SCENE_THIEVES_HIDEOUT && gPlayState->roomCtx.curRoom.num == info.spawn;
|
||||
} else { // Otherwise just check scene & spawn
|
||||
result = Entrance_SceneAndSpawnAre(info.scene, info.spawn);
|
||||
}
|
||||
|
||||
// Return the scene for tracking
|
||||
@@ -514,7 +515,7 @@ void SortEntranceListByType(EntranceOverride* entranceList, u8 byDest) {
|
||||
break;
|
||||
}
|
||||
|
||||
size_t entranceIndex = byDest ? tempList[j].override : tempList[j].index;
|
||||
int16_t entranceIndex = byDest ? tempList[j].override : tempList[j].index;
|
||||
|
||||
if (entranceData[i].type == k && entranceIndex == entranceData[i].index) {
|
||||
entranceList[idx] = tempList[j];
|
||||
@@ -838,7 +839,7 @@ void EntranceTrackerWindow::DrawElement() {
|
||||
|
||||
// Combine destToggle and groupToggle to get a range of 0-3
|
||||
uint8_t groupType = destToggle + (groupToggle * 2);
|
||||
size_t groupCount = groupToggle ? ENTRANCE_TYPE_COUNT : SPOILER_ENTRANCE_GROUP_COUNT;
|
||||
size_t groupCount = groupToggle ? (size_t)ENTRANCE_TYPE_COUNT : (size_t)SPOILER_ENTRANCE_GROUP_COUNT;
|
||||
auto groupNames = groupToggle ? groupTypeNames : spoilerEntranceGroupNames;
|
||||
|
||||
EntranceOverride* entranceList;
|
||||
@@ -874,7 +875,7 @@ void EntranceTrackerWindow::DrawElement() {
|
||||
uint16_t startIndex = gEntranceTrackingData.GroupOffsets[groupType][i];
|
||||
|
||||
bool doAreaScroll = false;
|
||||
size_t undiscovered = 0;
|
||||
int undiscovered = 0;
|
||||
std::vector<EntranceOverride> displayEntrances = {};
|
||||
|
||||
// Loop over entrances first for filtering
|
||||
@@ -934,10 +935,8 @@ void EntranceTrackerWindow::DrawElement() {
|
||||
}
|
||||
|
||||
displayEntrances.push_back(entrance);
|
||||
} else {
|
||||
if (!isDiscovered) {
|
||||
undiscovered++;
|
||||
}
|
||||
} else if (!isDiscovered) {
|
||||
undiscovered++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -990,8 +989,7 @@ void EntranceTrackerWindow::DrawElement() {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, color);
|
||||
|
||||
// Use a non-breaking space to keep the arrow from wrapping to a newline by itself
|
||||
auto nbsp = u8"\u00A0";
|
||||
ImGui::TextWrapped("%s%s-> %s", origSrcName, nbsp, rplcDstName);
|
||||
ImGui::TextWrapped("%s\u00A0-> %s", origSrcName, rplcDstName);
|
||||
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
@@ -37,6 +37,7 @@ typedef enum {
|
||||
ENTRANCE_TYPE_ONE_WAY,
|
||||
ENTRANCE_TYPE_OVERWORLD,
|
||||
ENTRANCE_TYPE_INTERIOR,
|
||||
ENTRANCE_TYPE_FORTRESS,
|
||||
ENTRANCE_TYPE_GROTTO,
|
||||
ENTRANCE_TYPE_DUNGEON,
|
||||
ENTRANCE_TYPE_COUNT,
|
||||
|
||||
@@ -755,6 +755,14 @@ void DrawQuest(ItemTrackerItem item) {
|
||||
Tooltip(SohUtils::GetQuestItemName(item.id).c_str());
|
||||
};
|
||||
|
||||
bool HasBossSoul(RandomizerInf bossSoul) {
|
||||
uint8_t soulSetting = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_BOSS_SOULS);
|
||||
bool isSoulRandomized = IS_RANDO && (soulSetting == RO_BOSS_SOULS_ON_PLUS_GANON ||
|
||||
(soulSetting == RO_BOSS_SOULS_ON && bossSoul != RAND_INF_GANON_SOUL));
|
||||
|
||||
return isSoulRandomized ? Flags_GetRandomizerInf(bossSoul) : true;
|
||||
}
|
||||
|
||||
void DrawItem(ItemTrackerItem item) {
|
||||
|
||||
uint32_t actualItemId = GameInteractor::IsSaveLoaded() ? INV_CONTENT(item.id) : ITEM_NONE;
|
||||
@@ -811,50 +819,47 @@ void DrawItem(ItemTrackerItem item) {
|
||||
break;
|
||||
case RG_GOHMA_SOUL:
|
||||
actualItemId = item.id;
|
||||
hasItem = Flags_GetRandomizerInf(RAND_INF_GOHMA_SOUL);
|
||||
hasItem = HasBossSoul(RAND_INF_GOHMA_SOUL);
|
||||
itemName = "Gohma's Soul";
|
||||
break;
|
||||
case RG_KING_DODONGO_SOUL:
|
||||
actualItemId = item.id;
|
||||
hasItem = Flags_GetRandomizerInf(RAND_INF_KING_DODONGO_SOUL);
|
||||
hasItem = HasBossSoul(RAND_INF_KING_DODONGO_SOUL);
|
||||
itemName = "King Dodongo's Soul";
|
||||
break;
|
||||
case RG_BARINADE_SOUL:
|
||||
actualItemId = item.id;
|
||||
hasItem = Flags_GetRandomizerInf(RAND_INF_BARINADE_SOUL);
|
||||
hasItem = HasBossSoul(RAND_INF_BARINADE_SOUL);
|
||||
itemName = "Barinade's Soul";
|
||||
break;
|
||||
case RG_PHANTOM_GANON_SOUL:
|
||||
actualItemId = item.id;
|
||||
hasItem = Flags_GetRandomizerInf(RAND_INF_PHANTOM_GANON_SOUL);
|
||||
hasItem = HasBossSoul(RAND_INF_PHANTOM_GANON_SOUL);
|
||||
itemName = "Phantom Ganon's Soul";
|
||||
break;
|
||||
case RG_VOLVAGIA_SOUL:
|
||||
actualItemId = item.id;
|
||||
hasItem = Flags_GetRandomizerInf(RAND_INF_VOLVAGIA_SOUL);
|
||||
hasItem = HasBossSoul(RAND_INF_VOLVAGIA_SOUL);
|
||||
itemName = "Volvagia's Soul";
|
||||
break;
|
||||
case RG_MORPHA_SOUL:
|
||||
actualItemId = item.id;
|
||||
hasItem = Flags_GetRandomizerInf(RAND_INF_MORPHA_SOUL);
|
||||
hasItem = HasBossSoul(RAND_INF_MORPHA_SOUL);
|
||||
itemName = "Morpha's Soul";
|
||||
break;
|
||||
case RG_BONGO_BONGO_SOUL:
|
||||
actualItemId = item.id;
|
||||
hasItem = Flags_GetRandomizerInf(RAND_INF_BONGO_BONGO_SOUL);
|
||||
hasItem = HasBossSoul(RAND_INF_BONGO_BONGO_SOUL);
|
||||
itemName = "Bongo Bongo's Soul";
|
||||
break;
|
||||
case RG_TWINROVA_SOUL:
|
||||
actualItemId = item.id;
|
||||
hasItem = Flags_GetRandomizerInf(RAND_INF_TWINROVA_SOUL);
|
||||
hasItem = HasBossSoul(RAND_INF_TWINROVA_SOUL);
|
||||
itemName = "Twinrova's Soul";
|
||||
break;
|
||||
case RG_GANON_SOUL:
|
||||
actualItemId = item.id;
|
||||
hasItem = OTRGlobals::Instance->gRandomizer->GetRandoSettingValue(RSK_SHUFFLE_BOSS_SOULS) ==
|
||||
RO_BOSS_SOULS_ON_PLUS_GANON
|
||||
? Flags_GetRandomizerInf(RAND_INF_GANON_SOUL)
|
||||
: true;
|
||||
hasItem = HasBossSoul(RAND_INF_GANON_SOUL);
|
||||
itemName = "Ganon's Soul";
|
||||
break;
|
||||
|
||||
|
||||
@@ -709,11 +709,6 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
|
||||
*should = false;
|
||||
}
|
||||
break;
|
||||
case VB_DAMPE_IN_GRAVEYARD_DESPAWN:
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("DampeAllNight"), 0)) {
|
||||
*should = LINK_IS_ADULT || gPlayState->sceneNum != SCENE_GRAVEYARD;
|
||||
}
|
||||
break;
|
||||
case VB_BE_VALID_GRAVEDIGGING_SPOT:
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("DampeWin"), IS_RANDO)) {
|
||||
EnTk* enTk = va_arg(args, EnTk*);
|
||||
|
||||
+15
-13
@@ -292,10 +292,19 @@ void OTRGlobals::Initialize() {
|
||||
OOT_NTSC_JP_GC, OOT_NTSC_US_GC, OOT_PAL_GC, OOT_PAL_GC_DBG1, OOT_PAL_GC_DBG2,
|
||||
};
|
||||
|
||||
context->InitLogging();
|
||||
context->InitGfxDebugger();
|
||||
#if (_DEBUG)
|
||||
auto defaultLogLevel = spdlog::level::trace;
|
||||
#else
|
||||
auto defaultLogLevel = spdlog::level::info;
|
||||
#endif
|
||||
context->InitConfiguration();
|
||||
context->InitConsoleVariables();
|
||||
auto logLevel =
|
||||
static_cast<spdlog::level::level_enum>(CVarGetInteger(CVAR_DEVELOPER_TOOLS("LogLevel"), defaultLogLevel));
|
||||
context->InitLogging(logLevel, logLevel);
|
||||
Ship::Context::GetInstance()->GetLogger()->set_pattern("[%H:%M:%S.%e] [%s:%#] [%l] %v");
|
||||
|
||||
context->InitGfxDebugger();
|
||||
context->InitFileDropMgr();
|
||||
|
||||
// tell LUS to reserve 3 SoH specific threads (Game, Audio, Save)
|
||||
@@ -320,15 +329,6 @@ void OTRGlobals::Initialize() {
|
||||
context->InitCrashHandler();
|
||||
context->InitConsole();
|
||||
|
||||
#if (_DEBUG)
|
||||
int defaultLogLevel = 0;
|
||||
#else
|
||||
int defaultLogLevel = 2;
|
||||
#endif
|
||||
Ship::Context::GetInstance()->GetLogger()->set_level(
|
||||
(spdlog::level::level_enum)CVarGetInteger(CVAR_DEVELOPER_TOOLS("LogLevel"), defaultLogLevel));
|
||||
Ship::Context::GetInstance()->GetLogger()->set_pattern("[%H:%M:%S.%e] [%s:%#] [%l] %v");
|
||||
|
||||
auto sohInputEditorWindow =
|
||||
std::make_shared<SohInputEditorWindow>(CVAR_WINDOW("ControllerConfiguration"), "Configure Controller");
|
||||
auto sohFast3dWindow =
|
||||
@@ -1271,6 +1271,7 @@ extern "C" void InitOTR(int argc, char* argv[]) {
|
||||
conf->RegisterVersionUpdater(std::make_shared<SOH::ConfigVersion2Updater>());
|
||||
conf->RegisterVersionUpdater(std::make_shared<SOH::ConfigVersion3Updater>());
|
||||
conf->RegisterVersionUpdater(std::make_shared<SOH::ConfigVersion4Updater>());
|
||||
conf->RegisterVersionUpdater(std::make_shared<SOH::ConfigVersion5Updater>());
|
||||
conf->RunVersionUpdates();
|
||||
|
||||
SohGui::SetupGuiElements();
|
||||
@@ -2270,7 +2271,8 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
||||
s16 actorParams = 0;
|
||||
if (IS_RANDO) {
|
||||
auto ctx = Rando::Context::GetInstance();
|
||||
if (ctx->GetOption(RSK_SHUFFLE_ENTRANCES)) {
|
||||
if (ctx->GetOption(RSK_SHUFFLE_ENTRANCES) &&
|
||||
CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("EntrancesOnSigns"), 0)) {
|
||||
s16 entrance = -1;
|
||||
switch (textId) {
|
||||
case TEXT_WATERFALL:
|
||||
@@ -2311,7 +2313,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
|
||||
entrance = ENTR_GROTTOS_13;
|
||||
break;
|
||||
case TEXT_DMT_DC_SIGN:
|
||||
entrance = ENTR_DEATH_MOUNTAIN_TRAIL_OUTSIDE_DODONGOS_CAVERN;
|
||||
entrance = ENTR_DODONGOS_CAVERN_ENTRANCE;
|
||||
break;
|
||||
case TEXT_DMT_GC_SIGN:
|
||||
entrance = ENTR_GORON_CITY_UPPER_EXIT;
|
||||
|
||||
@@ -650,18 +650,15 @@ void Menu::DrawElement() {
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
float centerX = pos.x + windowWidth / 2 - (style.ItemSpacing.x * (menuEntries.size() + 1));
|
||||
std::vector<ImVec2> headerSizes;
|
||||
float headerWidth = style.ItemSpacing.x + 20;
|
||||
float headerWidth = 0.0f;
|
||||
bool headerSearch = !CVarGetInteger(CVAR_SETTING("Menu.SidebarSearch"), 0);
|
||||
if (headerSearch) {
|
||||
headerWidth += 200.0f + style.ItemSpacing.x + style.FramePadding.x;
|
||||
headerWidth += 200.0f;
|
||||
}
|
||||
for (auto& label : menuOrder) {
|
||||
ImVec2 size = ImGui::CalcTextSize(label.c_str());
|
||||
headerSizes.push_back(size);
|
||||
headerWidth += size.x + style.FramePadding.x * 2;
|
||||
if (label == headerIndex) {
|
||||
headerWidth += style.ItemSpacing.x;
|
||||
}
|
||||
headerWidth += size.x + style.FramePadding.x * 2 + style.ItemSpacing.x;
|
||||
}
|
||||
|
||||
// Full screen menu with widths below 1280, heights below 800.
|
||||
|
||||
@@ -11,6 +11,12 @@ static const std::unordered_map<int32_t, const char*> logLevels = {
|
||||
{ DEBUG_LOG_OFF, "Off" },
|
||||
};
|
||||
|
||||
#ifdef _DEBUG
|
||||
DebugLogOption defaultLogLevel = DEBUG_LOG_TRACE;
|
||||
#else
|
||||
DebugLogOption defaultLogLevel = DEBUG_LOG_INFO;
|
||||
#endif
|
||||
|
||||
static const std::unordered_map<int32_t, const char*> debugSaveFileModes = {
|
||||
{ 0, "Off" },
|
||||
{ 1, "Vanilla" },
|
||||
@@ -110,10 +116,11 @@ void SohMenu::AddMenuDevTools() {
|
||||
.Options(ComboboxOptions()
|
||||
.Tooltip("The log level determines which messages are printed to the console."
|
||||
" This does not affect the log file output")
|
||||
.ComboMap(logLevels))
|
||||
.ComboMap(logLevels)
|
||||
.DefaultIndex(defaultLogLevel))
|
||||
.Callback([](WidgetInfo& info) {
|
||||
Ship::Context::GetInstance()->GetLogger()->set_level(
|
||||
(spdlog::level::level_enum)CVarGetInteger(CVAR_DEVELOPER_TOOLS("LogLevel"), DEBUG_LOG_DEBUG));
|
||||
(spdlog::level::level_enum)CVarGetInteger(CVAR_DEVELOPER_TOOLS("LogLevel"), defaultLogLevel));
|
||||
})
|
||||
.PreFunc([](WidgetInfo& info) { info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_DEBUG_MODE_OFF).active; });
|
||||
|
||||
|
||||
@@ -732,9 +732,9 @@ void SohMenu::AddMenuEnhancements() {
|
||||
.Options(CheckboxOptions().Tooltip(
|
||||
"Equip items and equipment on the D-pad. If used with \"D-pad on Pause Screen\", you must "
|
||||
"hold C-Up to equip instead of navigate."));
|
||||
AddWidget(path, "Assignable Tunics and Boots", WIDGET_CVAR_CHECKBOX)
|
||||
AddWidget(path, "Assignable Shields, Tunics and Boots", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"))
|
||||
.Options(CheckboxOptions().Tooltip("Allows equipping the Tunics and Boots to C-Buttons/D-pad."));
|
||||
.Options(CheckboxOptions().Tooltip("Allows equipping Shields, Tunics and Boots to C-Buttons/D-pad."));
|
||||
// TODO: Revist strength toggle, it's currently separate but should probably be locked behind the
|
||||
// Equipment toggle settings or be absorbed by it completely.
|
||||
AddWidget(path, "Equipment Toggle", WIDGET_CVAR_CHECKBOX)
|
||||
|
||||
@@ -97,6 +97,9 @@ void SohMenu::AddMenuRandomizer() {
|
||||
})
|
||||
.Options(FloatSliderOptions().Min(5.0f).Max(15.0f).Format("%.2f").DefaultValue(10.0f).Tooltip(
|
||||
"The size of the item when it is picked up."));
|
||||
AddWidget(path, "Signs Hint Entrances", WIDGET_CVAR_CHECKBOX)
|
||||
.CVar(CVAR_RANDOMIZER_ENHANCEMENT("EntrancesOnSigns"))
|
||||
.Options(CheckboxOptions().Tooltip("If enabled, signs near loading zones will tell you where they lead to."));
|
||||
|
||||
// Plandomizer
|
||||
path.sidebarName = "Plandomizer";
|
||||
|
||||
@@ -11,6 +11,8 @@ ConfigVersion3Updater::ConfigVersion3Updater() : ConfigVersionUpdater(3) {
|
||||
}
|
||||
ConfigVersion4Updater::ConfigVersion4Updater() : ConfigVersionUpdater(4) {
|
||||
}
|
||||
ConfigVersion5Updater::ConfigVersion5Updater() : ConfigVersionUpdater(5) {
|
||||
}
|
||||
|
||||
void ConfigVersion1Updater::Update(Ship::Config* conf) {
|
||||
if (conf->GetInt("Window.Width", 640) == 640) {
|
||||
@@ -122,4 +124,11 @@ void ConfigVersion4Updater::Update(Ship::Config* conf) {
|
||||
CVarClear(migration.from.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigVersion5Updater::Update(Ship::Config* conf) {
|
||||
// After removal of Vanilla, make sure it doesn't crash because of an out of range on the combobox
|
||||
if (CVarGetInteger("gRandoSettings.LogicRules", 0) == 2) {
|
||||
CVarSetInteger("gRandoSettings.LogicRules", 0);
|
||||
}
|
||||
}
|
||||
} // namespace SOH
|
||||
|
||||
@@ -24,4 +24,10 @@ class ConfigVersion4Updater final : public Ship::ConfigVersionUpdater {
|
||||
ConfigVersion4Updater();
|
||||
void Update(Ship::Config* conf);
|
||||
};
|
||||
|
||||
class ConfigVersion5Updater final : public Ship::ConfigVersionUpdater {
|
||||
public:
|
||||
ConfigVersion5Updater();
|
||||
void Update(Ship::Config* conf);
|
||||
};
|
||||
} // namespace SOH
|
||||
|
||||
@@ -472,13 +472,12 @@ extern "C" s32 OTRfunc_800973FC(PlayState* play, RoomContext* roomCtx) {
|
||||
gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->unk_34);
|
||||
|
||||
OTRScene_ExecuteCommands(play, (SOH::Scene*)roomCtx->roomToLoad);
|
||||
if (!GameInteractor_Should(VB_DRAW_2D_BACKGROUND, true)) {
|
||||
play->envCtx.skyboxDisabled = false;
|
||||
}
|
||||
|
||||
Player_SetBootData(play, GET_PLAYER(play));
|
||||
Actor_SpawnTransitionActors(play, &play->actorCtx);
|
||||
|
||||
GameInteractor_ExecuteAfterSceneCommands(play->sceneNum);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "global.h"
|
||||
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
|
||||
#include "textures/icon_item_static/icon_item_static.h"
|
||||
#include "textures/icon_item_24_static/icon_item_24_static.h"
|
||||
#include "textures/parameter_static/parameter_static.h"
|
||||
@@ -204,20 +205,10 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
|
||||
|
||||
if (equipment == EQUIP_TYPE_TUNIC) {
|
||||
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
|
||||
// non-vanilla: remove goron and zora tunics from item buttons if assignable tunics is on
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) &&
|
||||
equipValue != EQUIP_VALUE_TUNIC_KOKIRI) {
|
||||
ItemID item = (equipValue == EQUIP_VALUE_TUNIC_GORON ? ITEM_TUNIC_GORON : ITEM_TUNIC_ZORA);
|
||||
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == item) {
|
||||
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
|
||||
gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
// end non-vanilla
|
||||
}
|
||||
|
||||
GameInteractor_ExecuteOnEquipmentDelete(equipment, equipValue);
|
||||
|
||||
if (equipment == EQUIP_TYPE_SWORD) {
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
|
||||
gSaveContext.infTable[29] = 1;
|
||||
|
||||
@@ -725,11 +725,7 @@ void EnFz_Draw(Actor* thisx, PlayState* play) {
|
||||
// SOH [Enhancement] - With enemy health scaling, the Freezards health could cause an index out of bounds for the
|
||||
// displayLists, so we need to recompute the index based on the scaled health (using the maximum health value) and
|
||||
// clamp the final result for safety.
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("EnemySizeScalesHealth"), 0)) {
|
||||
u8 scaledHealth = (u8)(((f32)this->actor.colChkInfo.health / GetActorMaximumHealth(this)) * 6);
|
||||
index = (6 - scaledHealth) >> 1;
|
||||
index = CLAMP(index, 0, 2);
|
||||
}
|
||||
GameInteractor_Should(VB_FREEZARD_SCALE_HEALTH_WITH_SIZE, false, this, &index);
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@ void EnPartner_Update(Actor* thisx, PlayState* play);
|
||||
void EnPartner_Draw(Actor* thisx, PlayState* play);
|
||||
void EnPartner_SpawnSparkles(EnPartner* this, PlayState* play, s32 sparkleLife);
|
||||
|
||||
void func_808328EC(Player* this, u16 sfxId);
|
||||
void Player_RequestQuake(PlayState* play, s32 speed, s32 y, s32 countdown);
|
||||
s32 spawn_boomerang_ivan(EnPartner* this, PlayState* play);
|
||||
|
||||
@@ -194,7 +193,7 @@ void UseBow(Actor* thisx, PlayState* play, u8 started, u8 arrowType) {
|
||||
EnPartner* this = (EnPartner*)thisx;
|
||||
|
||||
if (started == 1) {
|
||||
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
|
||||
Player_PlaySfx(this, NA_SE_PL_CHANGE_ARMS);
|
||||
this->canMove = 0;
|
||||
} else if (started == 0) {
|
||||
if (this->itemTimer <= 0) {
|
||||
@@ -235,7 +234,7 @@ void UseSlingshot(Actor* thisx, PlayState* play, u8 started) {
|
||||
EnPartner* this = (EnPartner*)thisx;
|
||||
|
||||
if (started == 1) {
|
||||
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
|
||||
Player_PlaySfx(this, NA_SE_PL_CHANGE_ARMS);
|
||||
this->canMove = 0;
|
||||
} else if (started == 0) {
|
||||
if (this->itemTimer <= 0) {
|
||||
@@ -324,7 +323,7 @@ void UseDekuStick(Actor* thisx, PlayState* play, u8 started) {
|
||||
if (this->itemTimer <= 0) {
|
||||
if (started == 1) {
|
||||
if (AMMO(ITEM_STICK) > 0) {
|
||||
func_808328EC(this, NA_SE_EV_FLAME_IGNITION);
|
||||
Player_PlaySfx(this, NA_SE_EV_FLAME_IGNITION);
|
||||
} else {
|
||||
Sfx_PlaySfxCentered(NA_SE_SY_ERROR);
|
||||
}
|
||||
@@ -373,7 +372,7 @@ void UseHookshot(Actor* thisx, PlayState* play, u8 started) {
|
||||
|
||||
if (this->itemTimer <= 0) {
|
||||
if (started == 1) {
|
||||
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
|
||||
Player_PlaySfx(this, NA_SE_PL_CHANGE_ARMS);
|
||||
this->canMove = 0;
|
||||
this->hookshotTarget =
|
||||
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_OBJ_HSBLOCK, this->actor.world.pos.x,
|
||||
@@ -385,7 +384,7 @@ void UseHookshot(Actor* thisx, PlayState* play, u8 started) {
|
||||
} else if (started == 0) {
|
||||
Actor_Kill(this->hookshotTarget);
|
||||
this->hookshotTarget = NULL;
|
||||
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
|
||||
Player_PlaySfx(this, NA_SE_PL_CHANGE_ARMS);
|
||||
this->canMove = 1;
|
||||
} else if (started == 2) {
|
||||
this->hookshotTarget->shape.rot.y = this->actor.world.rot.y;
|
||||
|
||||
@@ -8293,19 +8293,20 @@ void Player_ChooseNextIdleAnim(PlayState* play, Player* this) {
|
||||
//
|
||||
// Note that `FIDGET_SWORD_SWING` is the first common fidget type, which is why
|
||||
// all operations are done relative to this type.
|
||||
if (((commonType + FIDGET_SWORD_SWING != FIDGET_SWORD_SWING) &&
|
||||
(commonType + FIDGET_SWORD_SWING != FIDGET_ADJUST_SHIELD)) ||
|
||||
((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
|
||||
((commonType + FIDGET_SWORD_SWING == FIDGET_ADJUST_SHIELD) ||
|
||||
(Player_GetMeleeWeaponHeld2(this) != 0)))) {
|
||||
if (GameInteractor_Should(VB_SET_IDLE_ANIM,
|
||||
(((commonType + FIDGET_SWORD_SWING != FIDGET_SWORD_SWING) &&
|
||||
(commonType + FIDGET_SWORD_SWING != FIDGET_ADJUST_SHIELD)) ||
|
||||
((this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
|
||||
((commonType + FIDGET_SWORD_SWING == FIDGET_ADJUST_SHIELD) ||
|
||||
(Player_GetMeleeWeaponHeld2(this) != 0)))),
|
||||
this, commonType)) {
|
||||
//! @bug It is possible for `FIDGET_ADJUST_SHIELD` to be used even if
|
||||
//! a shield is not currently equipped. This is because of how being shieldless
|
||||
//! is implemented. There is no sword-only model type, only
|
||||
//! `PLAYER_MODELGROUP_SWORD_AND_SHIELD` exists. Therefore, the right hand type will be
|
||||
//! `PLAYER_MODELTYPE_RH_SHIELD` if sword is in hand, even if no shield is equipped.
|
||||
if ((commonType + FIDGET_SWORD_SWING == FIDGET_SWORD_SWING) &&
|
||||
Player_HoldsTwoHandedWeapon(this) &&
|
||||
CVarGetInteger(CVAR_ENHANCEMENT("TwoHandedIdle"), 0) == 1) {
|
||||
Player_HoldsTwoHandedWeapon(this)) {
|
||||
//! @bug This code is unreachable.
|
||||
//! The check above groups the `Player_GetMeleeWeaponHeld2` check and
|
||||
//! `PLAYER_MODELTYPE_RH_SHIELD` conditions together, meaning sword and shield must be
|
||||
@@ -12745,7 +12746,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
|
||||
|
||||
if (!func_8002DD78(this) && !func_808334B4(this) && (arg2 == 0)) { // First person without weapon
|
||||
// Y Axis
|
||||
if (!CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) {
|
||||
if (!(CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0) &&
|
||||
CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0))) {
|
||||
temp2 += sControlInput->rel.stick_y * 240.0f * invertYAxisMulti * yAxisMulti;
|
||||
}
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
|
||||
@@ -12763,7 +12765,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
|
||||
|
||||
// X Axis
|
||||
temp2 = 0;
|
||||
if (!CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) {
|
||||
if (!(CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0) &&
|
||||
CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0))) {
|
||||
temp2 += sControlInput->rel.stick_x * -16.0f * invertXAxisMulti * xAxisMulti;
|
||||
}
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
|
||||
@@ -12778,7 +12781,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
|
||||
// Y Axis
|
||||
temp1 = (this->stateFlags1 & PLAYER_STATE1_ON_HORSE) ? 3500 : 14000;
|
||||
|
||||
if (!CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) {
|
||||
if (!(CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0) &&
|
||||
CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0))) {
|
||||
temp3 += ((sControlInput->rel.stick_y >= 0) ? 1 : -1) *
|
||||
(s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) * 1500.0f) * invertYAxisMulti *
|
||||
yAxisMulti;
|
||||
@@ -12798,7 +12802,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
|
||||
temp1 = 19114;
|
||||
temp2 = this->actor.focus.rot.y - this->actor.shape.rot.y;
|
||||
temp3 = 0;
|
||||
if (!CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) {
|
||||
if (!(CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0) &&
|
||||
CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0))) {
|
||||
temp3 = ((sControlInput->rel.stick_x >= 0) ? 1 : -1) *
|
||||
(s32)((1.0f - Math_CosS(sControlInput->rel.stick_x * 200)) * -1500.0f) * invertXAxisMulti *
|
||||
xAxisMulti;
|
||||
@@ -12815,7 +12820,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
|
||||
this->actor.focus.rot.y = CLAMP(temp2, -temp1, temp1) + this->actor.shape.rot.y;
|
||||
}
|
||||
|
||||
if (CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) {
|
||||
if (CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0) &&
|
||||
CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
|
||||
f32 movementSpeed = LINK_IS_ADULT ? 9.0f : 8.25f;
|
||||
if (CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA &&
|
||||
this->currentMask == PLAYER_MASK_BUNNY) {
|
||||
|
||||
@@ -642,8 +642,8 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||
pauseCtx->unk_1E4 = 7;
|
||||
sEquipTimer = 10;
|
||||
} else if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) != 0) {
|
||||
// Only allow assigning tunic and boots to c-buttons
|
||||
if (pauseCtx->cursorY[PAUSE_EQUIP] > 1) {
|
||||
// Only allow assigning shield, tunic and boots to c-buttons
|
||||
if (pauseCtx->cursorY[PAUSE_EQUIP] > 0) {
|
||||
if (CHECK_OWNED_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP] - 1)) {
|
||||
u16 slot = 0;
|
||||
switch (cursorItem) {
|
||||
@@ -665,6 +665,15 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
||||
case ITEM_BOOTS_HOVER:
|
||||
slot = SLOT_BOOTS_HOVER;
|
||||
break;
|
||||
case ITEM_SHIELD_DEKU:
|
||||
slot = SLOT_SHIELD_DEKU;
|
||||
break;
|
||||
case ITEM_SHIELD_HYLIAN:
|
||||
slot = SLOT_SHIELD_HYLIAN;
|
||||
break;
|
||||
case ITEM_SHIELD_MIRROR:
|
||||
slot = SLOT_SHIELD_MIRROR;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user