Impl snowmen and trashbin

This commit is contained in:
MegaMech
2024-12-17 17:12:12 -07:00
parent 60014ec466
commit 135b51ea71
14 changed files with 619 additions and 362 deletions
+125
View File
@@ -0,0 +1,125 @@
#include "TrashBin.h"
#include "World.h"
extern "C" {
#include "code_800029B0.h"
#include "render_objects.h"
#include "update_objects.h"
#include "assets/banshee_boardwalk_data.h"
#include "assets/common_data.h"
#include "math_util.h"
#include "math_util_2.h"
#include "code_80086E70.h"
#include "code_80057C60.h"
#include "audio/external.h"
}
#define DEGREES_FLOAT_TO_SHORT(Degrees) ((s16)((Degrees) * (0x8000 / 180.0f)))
OTrashBin::OTrashBin(const FVector& pos, const FRotation& rotation, f32 scale) {
_pos = pos;
_rot = rotation;
_scale = scale;
// if (gIsMirrorMode != 0) {
// gObjectList[objectIndex].pos[0] = 1765.0f;
// gObjectList[objectIndex].pos[2] = 195.0f;
// gObjectList[objectIndex].orientation[1] = (s16) rotation.y;
// } else {
// gObjectList[objectIndex].pos[0] = -1765.0f;
// gObjectList[objectIndex].pos[2] = 70.0f;
// }
}
void OTrashBin::Tick() {
s32 objectIndex = indexObjectList1[1];
OTrashBin::func_8007E00C(objectIndex);
if (gModeSelection != TIME_TRIALS) {
func_8007DDC0(objectIndex);
}
}
void OTrashBin::Draw(s32 cameraId) {
s32 objectIndex;
Object* object;
objectIndex = indexObjectList1[1];
func_8008A364(objectIndex, cameraId, 0x5555U, 0x00000320);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
object = &gObjectList[objectIndex];
if (object->state >= 2) {
func_80043220(object->pos, object->orientation, object->sizeScaling, object->model);
}
}
}
void OTrashBin::init_bb_trash_bin(s32 objectIndex) {
gObjectList[objectIndex].sizeScaling = _scale;
gObjectList[objectIndex].model = (Gfx*)d_course_banshee_boardwalk_dl_trash_bin;
gObjectList[objectIndex].unk_04C = 0;
gObjectList[objectIndex].unk_084[7] = 0;
set_obj_orientation(objectIndex, 0U, 0U, 0U);
gObjectList[objectIndex].orientation[0] = DEGREES_FLOAT_TO_SHORT(_rot.pitch);
gObjectList[objectIndex].orientation[1] = DEGREES_FLOAT_TO_SHORT(_rot.yaw);
gObjectList[objectIndex].orientation[2] = DEGREES_FLOAT_TO_SHORT(_rot.roll);
gObjectList[objectIndex].pos[0] = _pos.x;
gObjectList[objectIndex].pos[1] = _pos.y;
gObjectList[objectIndex].pos[2] = _pos.z;
set_obj_velocity(objectIndex, 0.0f, 0.0f, 0.0f);
gObjectList[objectIndex].type = 0;
object_next_state(objectIndex);
}
#undef DEGREES_FLOAT_TO_SHORT
void OTrashBin::func_8007E00C(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
init_bb_trash_bin(objectIndex);
break;
case 3:
D_8018CFB0 = 1;
object_next_state(objectIndex);
break;
case 4:
set_and_run_timer_object(objectIndex, 0x000000D2);
if (D_80165594 == 0) {
if (gCCSelection < CC_150) {
func_8007D714(1);
func_8007D714(1);
} else {
func_8007D714(1);
func_8007D714(1);
func_8007D714(1);
func_8007D714(1);
}
}
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00002000, 0, 0x00000400, 0, -1);
gObjectList[objectIndex].orientation[2] = gObjectList[objectIndex].primAlpha;
if (gObjectList[objectIndex].unk_084[7] == 0) {
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x4E));
gObjectList[objectIndex].unk_084[7] = 0x0014;
} else {
gObjectList[objectIndex].unk_084[7]--;
}
break;
case 5:
gObjectList[objectIndex].orientation[2] = func_800417B4(gObjectList[objectIndex].orientation[2], 0U);
if (gObjectList[objectIndex].orientation[2] == 0) {
object_next_state(objectIndex);
}
break;
case 6:
gObjectList[objectIndex].orientation[2] = 0;
gObjectList[objectIndex].unk_084[7] = 0;
object_next_state(objectIndex);
D_8018CFB0 = 0;
break;
case 0:
case 2:
default:
break;
}
}