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This commit is contained in:
MegaMech
2024-12-16 16:42:17 -07:00
parent 7f22f75db7
commit 60014ec466
21 changed files with 725 additions and 558 deletions
+7 -7
View File
@@ -561,10 +561,10 @@ void render_object_p1(void) {
CourseManager_DrawBombKarts(PLAYER_ONE);
//render_bomb_karts_wrap(PLAYER_ONE);
if (gGamestate == ENDING) {
func_80055F48(PLAYER_ONE);
func_80056160(PLAYER_ONE);
func_8005217C(PLAYER_ONE);
func_80054BE8(PLAYER_ONE);
//func_80055F48(PLAYER_ONE);
//func_80056160(PLAYER_ONE);
//func_8005217C(PLAYER_ONE);
//func_80054BE8(PLAYER_ONE);
return;
}
if (!gDemoMode) {
@@ -1424,9 +1424,9 @@ void func_8005A070(void) {
if (gIsGamePaused == false) {
func_8005C728();
if (gGamestate == ENDING) {
func_80086604();
func_80086D80();
update_cheep_cheep(1);
//func_80086604();
//func_80086D80();
//update_cheep_cheep(1);
func_80077640();
} else if (gGamestate == CREDITS_SEQUENCE) {
func_80059820(PLAYER_ONE);
+47
View File
@@ -22,6 +22,53 @@ extern "C" {
#include "engine/Engine.h"
};
struct FVector {
float x, y, z;
FVector& operator=(const FVector& other) {
x = other.x;
y = other.y;
z = other.z;
return *this;
}
};
/**
* For selecting a section of a course path
* Usage: IPathSpan(point1, point2) --> IPathSpan(40, 65)
*/
struct IPathSpan {
int Start, End;
// Default Constructor
IPathSpan() : Start(0), End(0) {}
// Parameterized Constructor
IPathSpan(int InStart, int InEnd)
: Start(InStart), End(InEnd) {}
// Copy Assignment Operator
IPathSpan& operator=(const IPathSpan& Other) {
if (this != &Other) { // Avoid self-assignment
Start = Other.Start;
End = Other.End;
}
return *this;
}
// Equality Operator
bool operator==(const IPathSpan& Other) const {
return Start == Other.Start && End == Other.End;
}
// Inequality Operator
bool operator!=(const IPathSpan& Other) const {
return !(*this == Other);
}
};
class OObject;
class Cup; // <-- Forward declaration
class Course;
+6 -2
View File
@@ -7,6 +7,7 @@
#include "World.h"
#include "engine/actors/AFinishline.h"
#include "engine/objects/BombKart.h"
#include "engine/objects/CheepCheep.h"
#include "assets/banshee_boardwalk_data.h"
#include "assets/boo_frames.h"
@@ -150,6 +151,9 @@ void BansheeBoardwalk::SpawnActors() {
gWorldInstance.AddActor(new AFinishline());
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_item_box_spawns));
gWorldInstance.AddObject(new OCheepCheep(FVector(xOrientation * -1650.0, -200.0f, -1650.0f), OCheepCheep::CheepType::RACE, IPathSpan(160, 170)));
}
void BansheeBoardwalk::SpawnVehicles() {
@@ -199,7 +203,7 @@ void BansheeBoardwalk::UpdateCourseObjects() {
update_bat();
}
wrapper_update_boos();
update_cheep_cheep(0);
//update_cheep_cheep(0);
}
}
@@ -207,7 +211,7 @@ void BansheeBoardwalk::RenderCourseObjects(s32 cameraId) {
if (gGamestate != CREDITS_SEQUENCE) {
render_object_trash_bin(cameraId);
render_object_bat(cameraId);
func_8005217C(cameraId);
//func_8005217C(cameraId); // render cheep cheep
render_object_boos(cameraId);
}
}
+41
View File
@@ -8,6 +8,9 @@
#include "engine/objects/BombKart.h"
#include "assets/royal_raceway_data.h"
#include "assets/ceremony_data.h"
#include "engine/objects/Trophy.h"
#include "engine/objects/Podium.h"
#include "engine/objects/CheepCheep.h"
extern "C" {
#include "main.h"
@@ -30,6 +33,7 @@ extern "C" {
#include "collision.h"
#include "memory.h"
#include "courses/staff_ghost_data.h"
#include "podium_ceremony_actors.h"
extern const char *royal_raceway_dls[];
}
@@ -160,6 +164,43 @@ void PodiumCeremony::SpawnActors() {
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
gWorldInstance.AddObject(new OCheepCheep(FVector((f32)0xf37e, (f32)0x0013, (f32)0xfe22), OCheepCheep::CheepType::PODIUM_CEREMONY, IPathSpan(0, 0)));
gWorldInstance.AddObject(new OPodium(FVector((f32)0xf37e, (f32)0x0013, (f32)0xfe22)));
FVector pos = {0,0,0};
pos.y = 90.0f;
OTrophy::TrophyType type = OTrophy::TrophyType::BRONZE;
switch(D_802874D8.unk1D) {
case 0: // Bronze
if (gCCSelection == CC_150) {
OTrophy::TrophyType::BRONZE_150;
} else {
OTrophy::TrophyType::BRONZE;
}
break;
case 1: // Silver
pos.x -= 3.0;
pos.z += 15.0;
if (gCCSelection == CC_150) {
OTrophy::TrophyType::SILVER_150;
} else {
OTrophy::TrophyType::SILVER;
}
break;
case 2: // Gold
pos.x -= 2.0;
pos.z -= 15.0;
if (gCCSelection == CC_150) {
OTrophy::TrophyType::GOLD_150;
} else {
OTrophy::TrophyType::GOLD;
}
break;
}
gWorldInstance.AddObject(new OTrophy(pos, type, OTrophy::Behaviour::PODIUM_CEREMONY));
}
void PodiumCeremony::SpawnVehicles() {
+4 -3
View File
@@ -14,6 +14,7 @@
#include "engine/actors/ACloud.h"
#include "engine/vehicles/Train.h"
#include "engine/objects/Trophy.h"
#include "engine/objects/CheepCheep.h"
extern "C" {
#include "main.h"
@@ -189,14 +190,14 @@ void TestCourse::SpawnActors() {
rrxing->crossingTrigger = crossing1;
Vec3f pos = {0, 80, 0};
//gWorldInstance.AddActor(new ACloud(pos));
// gWorldInstance.AddActor(new ACloud(pos));
// gWorldInstance.AddActor(new OSeagull(0, pos));
// gWorldInstance.AddActor(new OSeagull(1, pos));
// gWorldInstance.AddActor(new OSeagull(2, pos));
// gWorldInstance.AddActor(new OSeagull(3, pos));
gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
gWorldInstance.AddObject(new OCheepCheep(FVector(0, 40, 0), OCheepCheep::CheepType::RACE, IPathSpan(0, 10)));
//gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
}
// Likely sets minimap boundaries
+244
View File
@@ -0,0 +1,244 @@
#include "CheepCheep.h"
#include "assets/banshee_boardwalk_data.h"
#include "assets/common_data.h"
extern "C" {
#include "math_util.h"
#include "math_util_2.h"
#include "render_objects.h"
#include "update_objects.h"
#include "code_800029B0.h"
#include "code_80086E70.h"
#include "waypoints.h"
#include "code_80057C60.h"
#include "some_data.h"
extern Vec3s D_800E634C[];
extern Lights1 D_800E45C0[];
}
OCheepCheep::OCheepCheep(const FVector& pos, CheepType type, IPathSpan span) {
_type = type;
_spawnPos = pos;
_span = span;
}
void OCheepCheep::Tick() { // update_cheep_cheep
s32 objectIndex;
switch (_type) {
case CheepType::RACE:
UNUSED s32 pad;
OCheepCheep::func_8007BD04(0);
objectIndex = indexObjectList2[0];
OCheepCheep::func_8007BBBC(objectIndex);
object_calculate_new_pos_offset(objectIndex);
break;
case CheepType::PODIUM_CEREMONY:
objectIndex = indexObjectList2[0];
if (D_801658BC == 1) {
D_801658BC = 0;
init_object(objectIndex, 0);
}
if (gObjectList[objectIndex].state != 0) {
OCheepCheep::func_8007BEC8(objectIndex);
OCheepCheep::func_8007BFB0(objectIndex);
}
break;
}
}
void OCheepCheep::Draw(s32 cameraId) { // func_8005217C
Lights1* D_800E45C0l = (Lights1*) (D_800E45C0);
Object* object;
s32 temp_a3;
temp_a3 = indexObjectList2[0];
object = &gObjectList[temp_a3];
if (object->state >= 2) {
if (is_obj_flag_status_active(temp_a3, 0x10) != 0) {
rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
func_800520C0(temp_a3);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007828);
gSPLight(gDisplayListHead++, &D_800E45C0l[0].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[0].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7B38);
gSPLight(gDisplayListHead++, &D_800E45C0l[1].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[1].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7978);
gSPLight(gDisplayListHead++, &D_800E45C0l[2].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[2].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_78C0);
gSPLight(gDisplayListHead++, &D_800E45C0l[3].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[3].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, (Gfx*)d_course_banshee_boardwalk_dl_7650);
}
}
}
void OCheepCheep::func_8007BBBC(s32 objectIndex) {
f32 var_f14;
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) {
case 1:
func_800735BC(objectIndex, (Gfx*)d_course_banshee_boardwalk_dl_cheep_cheep, 2.0f);
set_object_flag(objectIndex, 0x00000010);
object->unk_0D5 = 0;
break;
case 2:
if (gIsMirrorMode != 0) {
func_80087E08(objectIndex, 18.0f, 0.7f, 25.0f, (s16) -0x00005800, 0x0000012C);
} else {
func_80087E08(objectIndex, 18.0f, 0.7f, 25.0f, (s16) 0x00005800, 0x0000012C);
}
if (object->velocity[2] < 0.0f) {
var_f14 = -object->velocity[2];
} else {
var_f14 = object->velocity[2];
}
object->direction_angle[0] = func_80041658(object->velocity[1], var_f14);
set_and_run_timer_object(objectIndex, 0x00000046);
break;
case 3:
func_80072428(objectIndex);
break;
case 0:
break;
}
}
void OCheepCheep::func_8007BD04(s32 playerId) {
s32 objectIndex;
objectIndex = indexObjectList2[0];
if (gObjectList[objectIndex].state == 0) {
if (((s32) gNearestWaypointByPlayerId[playerId] >= _span.Start) &&
((s32) gNearestWaypointByPlayerId[playerId] <= _span.End)) {
set_obj_origin_pos(objectIndex, xOrientation * _spawnPos.x, _spawnPos.y, _spawnPos.z);
init_object(objectIndex, 1);
}
}
}
void OCheepCheep::init_var_cheep_cheep(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->unk_0D5 = 1;
object->status = 0;
object->model = (Gfx*)d_course_banshee_boardwalk_dl_cheep_cheep;
object->sizeScaling = 0.2f;
object_next_state(objectIndex);
set_obj_origin_pos(objectIndex, D_800E634C[0][0], D_800E634C[0][1] + 55.0, D_800E634C[0][2]);
set_obj_origin_offset(objectIndex, 0.0f, 30.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0x3800U, 0U);
}
void OCheepCheep::func_8007BEC8(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) {
case 1:
OCheepCheep::init_var_cheep_cheep(objectIndex);
break;
case 2:
if (set_and_run_timer_object(objectIndex, 0x0000003C) != 0) {
set_object_flag(objectIndex, 0x00000010);
func_80086E70(objectIndex);
}
break;
case 3:
if (object->unk_0AE == 0) {
object_next_state(objectIndex);
}
break;
case 4:
if (set_and_run_timer_object(objectIndex, 0x0000000A) != 0) {
func_8008701C(objectIndex, 2);
}
break;
case 5:
if (object->unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
case 0:
default:
break;
}
}
void OCheepCheep::func_8007BFB0(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->unk_0AE) {
case 0:
break;
case 1:
object->velocity[1] = -0.2f;
if ((f64) object->offset[1] <= 0.0) {
object->offset[1] = 0.0f;
object->velocity[1] = 0.0f;
func_80086F60(objectIndex);
}
break;
case 2:
if (func_800871AC(objectIndex, 0x00000014) != 0) {
object->unk_084[7] = 0x0040;
}
break;
case 3:
object->sizeScaling = (f32) ((f64) object->sizeScaling - 0.0015);
if ((s32) object->direction_angle[0] >= 0xA01) {
object->unk_084[7] -= 4;
}
if (u16_step_up_towards(object->direction_angle, 0x0C00U, (u16) object->unk_084[7]) != 0) {
func_80086FD4(objectIndex);
}
break;
case 4:
object->sizeScaling = (f32) ((f64) object->sizeScaling - 0.0015);
object->unk_034 = 0.001f;
func_80086FD4(objectIndex);
object->unk_084[7] = 0;
break;
case 5:
if (object->unk_034 <= 0.004) {
object->unk_034 += 0.0002;
}
object->sizeScaling += object->unk_034;
s16_step_up_towards(&object->unk_084[7], 0x0100, 0x0010);
object->direction_angle[0] -= object->unk_084[7];
if (func_80087060(objectIndex, 0x00000035) != 0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (func_80087060(objectIndex, 0x0000000F) != 0) {
func_80086FD4(objectIndex);
D_801658CE = 1;
}
break;
case 7:
object->sizeScaling = (f32) ((f64) object->sizeScaling - 0.05);
if ((f64) object->sizeScaling <= 0.01) {
clear_object_flag(objectIndex, 0x00000010);
object->sizeScaling = 0.000001f;
func_80086FD4(objectIndex);
}
break;
case 8:
func_80086F60(objectIndex);
break;
}
if (object->unk_0AE < 0xA) {
func_80074344(objectIndex, &object->sizeScaling, 0.2f, 0.21f, 0.001f, 0, -1);
}
object_add_velocity_offset_y(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
+48
View File
@@ -0,0 +1,48 @@
#pragma once
#include <libultraship.h>
#include <vector>
#include "Object.h"
#include "World.h"
extern "C" {
#include "macros.h"
#include "main.h"
#include "common_structs.h"
#include "objects.h"
#include "course_offsets.h"
#include "some_data.h"
}
class OCheepCheep : public OObject {
public:
enum CheepType {
RACE,
PODIUM_CEREMONY
};
enum Behaviour : uint16_t {
};
public:
explicit OCheepCheep(const FVector& pos, CheepType type, IPathSpan span);
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
void func_8007BBBC(s32 objectIndex);
void func_8007BD04(s32 playerId);
void init_var_cheep_cheep(s32 objectIndex);
void func_8007BEC8(s32 objectIndex);
void func_8007BFB0(s32 objectIndex);
private:
s32 _idx;
CheepType _type;
FVector _spawnPos;
IPathSpan _span;
};
+1 -1
View File
@@ -72,7 +72,7 @@ void OMole::Tick() {
}
}
void OMole::Draw(Camera* camera) {
void OMole::Draw(s32 cameraId) {
}
+3 -3
View File
@@ -2,7 +2,7 @@
#include <libultraship.h>
#include <vector>
#include "GameObject.h"
#include "Object.h"
extern "C" {
#include "macros.h"
@@ -16,7 +16,7 @@ extern "C" {
}
class OMole : public GameObject {
class OMole : public OObject {
public:
enum Behaviour : uint16_t {
};
@@ -25,7 +25,7 @@ public:
explicit OMole(Vec3f pos);
virtual void Tick() override;
virtual void Draw(Camera*) override;
virtual void Draw(s32 cameraId) override;
void func_80054E10(s32 objectIndex);
void func_80054EB8();
+140
View File
@@ -0,0 +1,140 @@
#include "Podium.h"
#include "assets/ceremony_data.h"
extern "C" {
#include "main.h"
#include "defines.h"
#include "update_objects.h"
#include "render_objects.h"
#include "code_80057C60.h"
#include "podium_ceremony_actors.h"
#include "math_util.h"
#include "math_util_2.h"
#include "assets/common_data.h"
#include "some_data.h"
#include "code_80091440.h"
#include "code_80086E70.h"
#include "code_80086E70.h"
extern Vec3s D_800E634C[];
}
// Might be Cheep Cheep related?
// Vec3s D_800E634C[] = {
// { 0xf37e, 0x0013, 0xfe22 },
// { 0xf37b, 0x0013, 0xfe31 },
// { 0xf380, 0x0013, 0xfe14 },
// };
OPodium::OPodium(const FVector& pos) {
for (size_t i = 0; i < NUM_PODIUMS; i++) {
s32 objectIndex = indexObjectList1[i];
init_object(objectIndex, 0);
set_obj_origin_pos(objectIndex, pos.x - 1.5, pos.y, pos.z);
}
}
void OPodium::Tick() { // func_80086604
s32 objectIndex;
// if ((D_8016347C != 0) && (D_802874D8.unk1D < 3)) {
// if (D_801658C6 == 0) {
// for (size_t i = 0; i < 3; i++) {
// objectIndex = indexObjectList1[i];
// init_object(objectIndex, 0);
// }
// D_801658C6 = 1;
// }
// }
for (size_t i = 0; i != NUM_PODIUMS; i++) {
objectIndex = indexObjectList1[i];
if (gObjectList[objectIndex].state != 0) {
OPodium::func_80086528(objectIndex, i);
OPodium::func_80086424(objectIndex);
}
}
}
void OPodium::Draw(s32 cameraId) { // func_80055F48
for (size_t i = 0; i < NUM_PODIUMS; i++) {
Object* object;
object = &gObjectList[i];
if (object->state >= 2) {
func_80043220(object->pos, object->direction_angle, object->sizeScaling, object->model);
rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0077A0);
gSPDisplayList(gDisplayListHead++, object->model);
}
}
}
void OPodium::func_8008629C(s32 objectIndex, s32 arg1) {
switch (arg1) { /* irregular */
case 0:
gObjectList[objectIndex].model = (Gfx*)podium_dl3;
gObjectList[objectIndex].unk_04C = 0x00000038;
break;
case 1:
gObjectList[objectIndex].model = (Gfx*)podium2_dl3;
gObjectList[objectIndex].unk_04C = 0x0000002B;
break;
case 2:
gObjectList[objectIndex].model = (Gfx*)podium3_dl3;
gObjectList[objectIndex].unk_04C = 0x0000001E;
break;
default:
break;
}
gObjectList[objectIndex].sizeScaling = 1.0f;
//set_obj_origin_pos(objectIndex, D_800E634C[0][0] - 1.5, D_800E634C[0][1], D_800E634C[0][2]);
set_obj_origin_offset(objectIndex, 0.0f, -10.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0xF8E4U, 0U);
gObjectList[objectIndex].unk_048 = 0;
object_next_state(objectIndex);
}
void OPodium::func_80086424(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
gObjectList[objectIndex].velocity[1] = 0.75f;
func_80086FD4(objectIndex);
break;
case 2:
if (gObjectList[objectIndex].offset[1] >= -2.0) {
gObjectList[objectIndex].velocity[1] -= 0.1;
}
object_add_velocity_offset_y(objectIndex);
if (gObjectList[objectIndex].offset[1] >= 0.0) {
gObjectList[objectIndex].offset[1] = 0.0f;
gObjectList[objectIndex].velocity[1] = 0.0f;
func_80086F60(objectIndex);
}
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void OPodium::func_80086528(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 1:
func_8008629C(objectIndex, arg1);
break;
case 2:
if (set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_04C) != 0) {
func_80091440(arg1);
func_80086E70(objectIndex);
object_next_state(objectIndex);
}
break;
case 0:
break;
case 3:
if (gObjectList[objectIndex].unk_0AE == 0) {
gObjectList[objectIndex].unk_048 = 1;
object_next_state(objectIndex);
}
break;
}
}
+38
View File
@@ -0,0 +1,38 @@
#pragma once
#include <libultraship.h>
#include <vector>
#include "World.h"
extern "C" {
#include "macros.h"
#include "main.h"
#include "vehicles.h"
#include "waypoints.h"
#include "common_structs.h"
#include "objects.h"
#include "course_offsets.h"
#include "some_data.h"
}
class OPodium : public OObject {
public:
enum Behaviour : uint16_t {
};
public:
explicit OPodium(const FVector& pos);
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
void func_8008629C(s32 objectIndex, s32 arg1);
void func_80086424(s32 objectIndex);
void func_80086528(s32 objectIndex, s32 arg1);
private:
s32 _idx;
};
+2 -3
View File
@@ -2,7 +2,6 @@
#include <libultra/gbi.h>
#include "Seagull.h"
#include "engine/Actor.h"
#include "ObjectReimpl.h"
#include <vector>
#include "port/Game.h"
@@ -135,7 +134,7 @@ void OSeagull::func_8008275C(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) {
case 1:
func_8008B78C(objectIndex);
ObjectImpl::CalculateNewPosOffset(this);
object_calculate_new_pos_offset(objectIndex);
break;
case 2:
func_8008B78C(objectIndex);
@@ -145,7 +144,7 @@ void OSeagull::func_8008275C(s32 objectIndex) {
Offset[0] *= 2.0;
Offset[1] *= 2.5;
Offset[2] *= 2.0;
ObjectImpl::CalculateNewPosOffset(this);
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].direction_angle[1] =
get_angle_between_two_vectors(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
break;
-1
View File
@@ -226,7 +226,6 @@ void OTrophy::Draw(s32 cameraId) {
func_80057A50(40, 0, (char*) "Trophies Collected: ", (s16) numTrophies);
break;
}
}
}
+1 -12
View File
@@ -3,6 +3,7 @@
#include <libultraship.h>
#include <vector>
#include "Object.h"
#include "World.h"
extern "C" {
#include "macros.h"
@@ -15,18 +16,6 @@ extern "C" {
#include "some_data.h"
}
//! @todo move this like World.h or something
struct FVector {
float x, y, z;
FVector& operator=(const FVector& other) {
x = other.x;
y = other.y;
z = other.z;
return *this;
}
};
class OTrophy : public OObject {
public:
enum TrophyType {
+13
View File
@@ -0,0 +1,13 @@
#include <libultraship.h>
#include "ParticleEmitter.h"
ParticleEmitter::ParticleEmitter() {}
// Virtual functions to be overridden by derived classes
void ParticleEmitter::Tick() { }
void ParticleEmitter::Draw(s32 cameraId) { }
bool ParticleEmitter::IsMod() { return false; }
+23
View File
@@ -0,0 +1,23 @@
#pragma once
#include <libultraship.h>
extern "C" {
#include "macros.h"
#include "main.h"
#include "camera.h"
#include "common_structs.h"
class ParticleEmitter {
public:
virtual ~ParticleEmitter() = default; // Virtual destructor for proper cleanup in derived classes
explicit ParticleEmitter();
virtual void Tick();
virtual void Draw(s32 cameraId);
virtual bool IsMod();
};
}
+31
View File
@@ -0,0 +1,31 @@
#include "StarEmitter.h"
extern "C" {
#include "render_objects.h"
#include "common_data.h"
#include "code_80057C60.h"
}
void StarEmitter::Tick() {
}
void StarEmitter::Draw(s32 cameraId) { // func_80054BE8
s32 var_s0;
s32 temp_a0;
Camera* camera;
camera = &camera1[cameraId];
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D007AE0);
load_texture_block_ia8_nomirror(D_8018D488, 0x00000020, 0x00000020);
func_8004B35C(0x000000FF, 0x000000FF, 0, 0x000000FF);
D_80183E80[0] = 0;
for (var_s0 = 0; var_s0 < gObjectParticle3_SIZE; var_s0++) {
temp_a0 = gObjectParticle3[var_s0];
if ((temp_a0 != -1) && (gObjectList[temp_a0].state >= 2)) {
func_80054AFC(temp_a0, camera->pos);
}
}
}
+42
View File
@@ -0,0 +1,42 @@
#pragma once
#include <libultraship.h>
#include <vector>
#include "ParticleEmitter.h"
extern "C" {
#include "macros.h"
#include "main.h"
#include "vehicles.h"
#include "waypoints.h"
#include "common_structs.h"
#include "objects.h"
#include "course_offsets.h"
#include "some_data.h"
}
/**
* Used in the podium ceremony when the trophy appears
*/
class StarEmitter : public ParticleEmitter {
public:
enum Behaviour : uint16_t {
};
public:
f32 Diameter = 0.0f; // Waddle in a circle around the spawn point at this diameter.
uint16_t MirrorModeAngleOffset;
explicit StarEmitter(Vec3f pos);
virtual void Tick() override;
virtual void Draw(s32 cameraId) override;
void func_80086700(s32 objectIndex);
void func_80086940(s32 objectIndex);
void func_80086C14(s32 objectIndex);
void func_80086C6C(s32 objectIndex);
private:
s32 _idx;
};
-87
View File
@@ -3411,35 +3411,6 @@ void func_800520C0(s32 arg0) {
}
}
void func_8005217C(UNUSED s32 arg0) {
Lights1* D_800E45C0l = LOAD_ASSET(D_800E45C0);
Object* object;
s32 temp_a3;
temp_a3 = indexObjectList2[0];
object = &gObjectList[temp_a3];
if (object->state >= 2) {
if (is_obj_flag_status_active(temp_a3, 0x00000010) != 0) {
rsp_set_matrix_transformation(object->pos, object->direction_angle, object->sizeScaling);
func_800520C0(temp_a3);
gSPDisplayList(gDisplayListHead++, D_0D007828);
gSPLight(gDisplayListHead++, &D_800E45C0l[0].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[0].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7B38);
gSPLight(gDisplayListHead++, &D_800E45C0l[1].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[1].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7978);
gSPLight(gDisplayListHead++, &D_800E45C0l[2].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[2].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_78C0);
gSPLight(gDisplayListHead++, &D_800E45C0l[3].l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E45C0l[3].a, LIGHT_2);
gSPDisplayList(gDisplayListHead++, d_course_banshee_boardwalk_dl_7650);
}
}
}
void func_800523B8(s32 objectIndex, s32 arg1, u32 arg2) {
UNUSED s32 pad[2];
Object* object;
@@ -3997,25 +3968,6 @@ void func_80054AFC(s32 objectIndex, Vec3f arg1) {
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}
void func_80054BE8(s32 cameraId) {
s32 var_s0;
s32 temp_a0;
Camera* camera;
camera = &camera1[cameraId];
gSPDisplayList(gDisplayListHead++, D_0D007AE0);
load_texture_block_ia8_nomirror(D_8018D488, 0x00000020, 0x00000020);
func_8004B35C(0x000000FF, 0x000000FF, 0, 0x000000FF);
D_80183E80[0] = 0;
for (var_s0 = 0; var_s0 < gObjectParticle3_SIZE; var_s0++) {
temp_a0 = gObjectParticle3[var_s0];
if ((temp_a0 != -1) && (gObjectList[temp_a0].state >= 2)) {
func_80054AFC(temp_a0, camera->pos);
}
}
}
void func_80055164(s32 objectIndex) {
if (gObjectList[objectIndex].state >= 2) {
gSPDisplayList(gDisplayListHead++, D_0D0077A0);
@@ -4271,45 +4223,6 @@ void func_80055EF4(s32 objectIndex, UNUSED s32 arg1) {
}
}
void func_80055F48(s32 arg0) {
s32 someIndex;
for (someIndex = 0; someIndex < 3; someIndex++) {
func_80055EF4(indexObjectList1[someIndex], arg0);
}
}
void func_80055FA0(s32 objectIndex, UNUSED s32 arg1) {
Mat4 someMatrix1;
Mat4 someMatrix2;
Object* object;
object = &gObjectList[objectIndex];
if (object->state >= 2) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
mtxf_set_matrix_transformation(someMatrix1, object->pos, object->direction_angle, object->sizeScaling);
//convert_to_fixed_point_matrix(&gGfxPool->mtxHud[gMatrixHudCount], someMatrix1);
//gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxHud[gMatrixHudCount++]),
// G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
AddHudMatrix(someMatrix1, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(gDisplayListHead++, D_0D0077A0);
gSPDisplayList(gDisplayListHead++, object->model);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[0]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(someMatrix2);
render_set_position(someMatrix2, 0);
}
}
void func_80056160(s32 arg0) {
func_80055FA0(indexObjectList1[3], arg0);
}
void render_object_neon(s32 cameraId) {
Camera* camera;
s32 var_s2;
+1 -2
View File
@@ -330,7 +330,6 @@ void func_80051F9C(void);
void func_80052044(void);
void func_80052080(void);
void func_800520C0(s32);
void func_8005217C(s32);
void func_800523B8(s32, s32, u32);
void render_object_boos(s32);
void render_object_bat(s32);
@@ -361,7 +360,6 @@ void render_object_bowser_flame(s32);
void func_8005477C(s32, u8, Vec3f);
void render_object_smoke_particles(s32);
void func_80054AFC(s32, Vec3f);
void func_80054BE8(s32);
void func_80054D00(s32, s32);
void func_80054E10(s32);
void func_80054EB8(s32);
@@ -430,6 +428,7 @@ void func_80057B14(s32, s32, char*, u32);
void func_80057B80(s32, s32, char*, u32);
void func_80057BEC(s32, s32, char*, u32);
extern Lights1 D_800E45C0[];
extern Lights1 D_800E4668;
extern f32 D_801637C4;
+33 -437
View File
@@ -2289,6 +2289,18 @@ void func_80077428(s32 arg0) {
func_80086E70(arg0);
}
void func_80077450(s32 objectIndex) {
UNUSED s16 stackPadding0;
s16 sp3C;
@@ -2357,6 +2369,20 @@ void func_80077640(void) {
}
}
void init_object_leaf_particle(s32 objectIndex, Vec3f arg1, s32 num) {
UNUSED s32 stackPadding1;
UNUSED u16 stackPadding0;
@@ -4496,206 +4522,27 @@ void func_8007BB9C(s32 arg0) {
func_8007B34C(arg0);
}
void func_8007BBBC(s32 objectIndex) {
f32 var_f14;
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) { /* irregular */
case 1:
func_800735BC(objectIndex, d_course_banshee_boardwalk_dl_cheep_cheep, 2.0f);
set_object_flag(objectIndex, 0x00000010);
object->unk_0D5 = 0;
break;
case 2:
if (gIsMirrorMode != 0) {
func_80087E08(objectIndex, 18.0f, 0.7f, 25.0f, (s16) -0x00005800, 0x0000012C);
} else {
func_80087E08(objectIndex, 18.0f, 0.7f, 25.0f, (s16) 0x00005800, 0x0000012C);
}
if (object->velocity[2] < 0.0f) {
var_f14 = -object->velocity[2];
} else {
var_f14 = object->velocity[2];
}
object->direction_angle[0] = func_80041658(object->velocity[1], var_f14);
set_and_run_timer_object(objectIndex, 0x00000046);
break;
case 3:
func_80072428(objectIndex);
break;
case 0:
break;
}
}
void func_8007BD04(s32 playerId) {
s32 objectIndex;
objectIndex = indexObjectList2[0];
if (gObjectList[objectIndex].state == 0) {
if (((s32) gNearestWaypointByPlayerId[playerId] >= 0xA0) &&
((s32) gNearestWaypointByPlayerId[playerId] < 0xAB)) {
set_obj_origin_pos(objectIndex, xOrientation * -1650.0, -200.0f, -1650.0f);
init_object(objectIndex, 1);
}
}
}
void update_cheep_cheep_race(void) {
UNUSED s32 pad;
s32 objectIndex;
func_8007BD04(0);
objectIndex = indexObjectList2[0];
func_8007BBBC(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void init_var_cheep_cheep(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->unk_0D5 = 1;
object->status = 0;
object->model = d_course_banshee_boardwalk_dl_cheep_cheep;
object->sizeScaling = 0.2f;
object_next_state(objectIndex);
set_obj_origin_pos(objectIndex, D_800E634C[0][0], D_800E634C[0][1] + 55.0, D_800E634C[0][2]);
set_obj_origin_offset(objectIndex, 0.0f, 30.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0x3800U, 0U);
}
void func_8007BEC8(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) {
case 1:
init_var_cheep_cheep(objectIndex);
break;
case 2:
if (set_and_run_timer_object(objectIndex, 0x0000003C) != 0) {
set_object_flag(objectIndex, 0x00000010);
func_80086E70(objectIndex);
}
break;
case 3:
if (object->unk_0AE == 0) {
object_next_state(objectIndex);
}
break;
case 4:
if (set_and_run_timer_object(objectIndex, 0x0000000A) != 0) {
func_8008701C(objectIndex, 2);
}
break;
case 5:
if (object->unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
case 0:
default:
break;
}
}
void func_8007BFB0(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->unk_0AE) {
case 0:
break;
case 1:
object->velocity[1] = -0.2f;
if ((f64) object->offset[1] <= 0.0) {
object->offset[1] = 0.0f;
object->velocity[1] = 0.0f;
func_80086F60(objectIndex);
}
break;
case 2:
if (func_800871AC(objectIndex, 0x00000014) != 0) {
object->unk_084[7] = 0x0040;
}
break;
case 3:
object->sizeScaling = (f32) ((f64) object->sizeScaling - 0.0015);
if ((s32) object->direction_angle[0] >= 0xA01) {
object->unk_084[7] -= 4;
}
if (u16_step_up_towards(object->direction_angle, 0x0C00U, (u16) object->unk_084[7]) != 0) {
func_80086FD4(objectIndex);
}
break;
case 4:
object->sizeScaling = (f32) ((f64) object->sizeScaling - 0.0015);
object->unk_034 = 0.001f;
func_80086FD4(objectIndex);
object->unk_084[7] = 0;
break;
case 5:
if (object->unk_034 <= 0.004) {
object->unk_034 += 0.0002;
}
object->sizeScaling += object->unk_034;
s16_step_up_towards(&object->unk_084[7], 0x0100, 0x0010);
object->direction_angle[0] -= object->unk_084[7];
if (func_80087060(objectIndex, 0x00000035) != 0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (func_80087060(objectIndex, 0x0000000F) != 0) {
func_80086FD4(objectIndex);
D_801658CE = 1;
}
break;
case 7:
object->sizeScaling = (f32) ((f64) object->sizeScaling - 0.05);
if ((f64) object->sizeScaling <= 0.01) {
clear_object_flag(objectIndex, 0x00000010);
object->sizeScaling = 0.000001f;
func_80086FD4(objectIndex);
}
break;
case 8:
func_80086F60(objectIndex);
break;
}
if (object->unk_0AE < 0xA) {
func_80074344(objectIndex, &object->sizeScaling, 0.2f, 0.21f, 0.001f, 0, -1);
}
object_add_velocity_offset_y(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void update_cheep_cheep_ending(void) {
s32 objectIndex;
objectIndex = indexObjectList2[0];
if (D_801658BC == 1) {
D_801658BC = 0;
init_object(objectIndex, 0);
}
if (gObjectList[objectIndex].state != 0) {
func_8007BEC8(objectIndex);
func_8007BFB0(objectIndex);
}
}
void update_cheep_cheep(s32 arg0) {
switch (arg0) {
case 0:
update_cheep_cheep_race();
break;
case 1:
update_cheep_cheep_ending();
break;
}
}
void wrapper_update_boos(void) {
update_boos();
@@ -6366,254 +6213,3 @@ void update_neon(void) {
}
}
}
void func_8008629C(s32 objectIndex, s32 arg1) {
switch (arg1) { /* irregular */
case 0:
gObjectList[objectIndex].model = podium_dl3;
gObjectList[objectIndex].unk_04C = 0x00000038;
break;
case 1:
gObjectList[objectIndex].model = podium2_dl3;
gObjectList[objectIndex].unk_04C = 0x0000002B;
break;
case 2:
gObjectList[objectIndex].model = podium3_dl3;
gObjectList[objectIndex].unk_04C = 0x0000001E;
break;
default:
break;
}
gObjectList[objectIndex].sizeScaling = 1.0f;
set_obj_origin_pos(objectIndex, D_800E634C[0][0] - 1.5, D_800E634C[0][1], D_800E634C[0][2]);
set_obj_origin_offset(objectIndex, 0.0f, -10.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0xF8E4U, 0U);
gObjectList[objectIndex].unk_048 = 0;
object_next_state(objectIndex);
}
void func_80086424(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
gObjectList[objectIndex].velocity[1] = 0.75f;
func_80086FD4(objectIndex);
break;
case 2:
if (gObjectList[objectIndex].offset[1] >= -2.0) {
gObjectList[objectIndex].velocity[1] -= 0.1;
}
object_add_velocity_offset_y(objectIndex);
if (gObjectList[objectIndex].offset[1] >= 0.0) {
gObjectList[objectIndex].offset[1] = 0.0f;
gObjectList[objectIndex].velocity[1] = 0.0f;
func_80086F60(objectIndex);
}
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void func_80086528(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 1:
func_8008629C(objectIndex, arg1);
break;
case 2:
if (set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_04C) != 0) {
func_80091440(arg1);
func_80086E70(objectIndex);
object_next_state(objectIndex);
}
break;
case 0:
break;
case 3:
if (gObjectList[objectIndex].unk_0AE == 0) {
gObjectList[objectIndex].unk_048 = 1;
object_next_state(objectIndex);
}
break;
}
}
void func_80086604(void) {
s32 objectIndex;
s32 var_s1;
if ((D_8016347C != 0) && (D_802874D8.unk1D < 3)) {
if (D_801658C6 == 0) {
for (var_s1 = 0; var_s1 < 3; var_s1++) {
objectIndex = indexObjectList1[var_s1];
init_object(objectIndex, 0);
}
D_801658C6 = 1;
}
}
for (var_s1 = 0; var_s1 != 3; var_s1++) {
objectIndex = indexObjectList1[var_s1];
if (gObjectList[objectIndex].state != 0) {
func_80086528(objectIndex, var_s1);
func_80086424(objectIndex);
}
}
}
void func_80086700(s32 objectIndex) {
if (gCCSelection < CC_150) {
switch (D_802874D8.unk1D) { /* switch 1; irregular */
case 0: /* switch 1 */
gObjectList[objectIndex].model = gold_trophy_dl10;
break;
case 1: /* switch 1 */
gObjectList[objectIndex].model = gold_trophy_dl12;
break;
case 2: /* switch 1 */
gObjectList[objectIndex].model = gold_trophy_dl14;
break;
default: /* switch 1 */
break;
}
} else {
switch (D_802874D8.unk1D) { /* irregular */
case 0:
gObjectList[objectIndex].model = gold_trophy_dl11;
break;
case 1:
gObjectList[objectIndex].model = gold_trophy_dl13;
break;
case 2:
gObjectList[objectIndex].model = gold_trophy_dl15;
break;
default:
break;
}
}
gObjectList[objectIndex].sizeScaling = 0.005f;
set_obj_origin_pos(objectIndex, gObjectList[indexObjectList2[0]].pos[0],
gObjectList[indexObjectList2[0]].pos[1] + 16.0, gObjectList[indexObjectList2[0]].pos[2]);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
gObjectList[objectIndex].unk_084[1] = 0x0200;
object_next_state(objectIndex);
func_80086E70(objectIndex);
}
void func_80086940(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->unk_0AE) {
case 0:
break;
case 1:
func_80086FD4(objectIndex);
break;
case 2:
f32_step_towards(&object->sizeScaling, 0.025f, 0.001f);
func_80087C48(objectIndex, 6.0f, 0.1f, 0x000000C8);
if ((f64) object->velocity[1] <= 0.0) {
func_8008701C(objectIndex, 3);
}
break;
case 3:
func_800871AC(objectIndex, 0x00000064);
break;
case 4:
D_801658D6 = 1;
object->velocity[1] = -0.4f;
func_80086FD4(objectIndex);
object->origin_pos[1] = 90.0f;
object->offset[1] = 60.0f;
switch (D_802874D8.unk1D) { /* switch 1; irregular */
case 1: /* switch 1 */
object->origin_pos[0] -= 3.0;
object->origin_pos[2] += 15.0;
break;
case 2: /* switch 1 */
object->origin_pos[0] -= 2.0;
object->origin_pos[2] -= 15.0;
break;
}
break;
case 5:
if ((f64) object->offset[1] <= 8.0) {
f32_step_towards(&object->velocity[1], -0.1f, -0.01f);
}
object_add_velocity_offset_y(objectIndex);
if ((f64) object->offset[1] <= 0.0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (func_800871AC(objectIndex, 0x00000041) != 0) {
D_801658F4 = 1;
}
break;
case 7:
if (func_800871AC(objectIndex, 0x00000064) != 0) {
func_8009265C();
func_80086F60(objectIndex);
}
break;
}
if (D_801658D6 != 0) {
object->direction_angle[0] += 0x400;
object->direction_angle[1] = 0xE800;
object->direction_angle[2] = 0xDA00;
} else {
object->direction_angle[0] += 0x400;
object->direction_angle[1] -= 0x200;
}
object_calculate_new_pos_offset(objectIndex);
}
void func_80086C14(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 1:
func_80086700(objectIndex);
break;
case 0:
case 2:
break;
}
}
void func_80086C6C(s32 objectIndex) {
Vec3f sp24;
sp24[0] = (gObjectList[objectIndex].pos[0] - 5.0f) + random_int(0x000AU);
sp24[2] = (gObjectList[objectIndex].pos[2] - 5.0f) + random_int(0x000AU);
if (D_801658F4 != 0) {
sp24[1] = gObjectList[objectIndex].pos[1] + 14.0;
} else {
sp24[1] = gObjectList[objectIndex].pos[1] - 2.0;
}
func_800773D8(sp24, (s32) D_801658F4);
}
void func_80086D80(void) {
s32 temp_s2;
s32 var_s0;
if ((D_801658CE != 0) && (D_801658DC == 0)) {
temp_s2 = indexObjectList1[3];
init_object(temp_s2, 0);
D_801658DC = 1;
}
temp_s2 = indexObjectList1[3];
if (gObjectList[temp_s2].state != 0) {
func_80086C14(temp_s2);
func_80086940(temp_s2);
if (D_801658F4 != 0) {
if (D_8016559C == 0) {
func_80086C6C(temp_s2);
}
} else {
for (var_s0 = 0; var_s0 < 2; var_s0++) {
func_80086C6C(temp_s2);
}
}
}
}