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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-18 05:58:21 -04:00
Impl snowmen and trashbin
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@@ -3488,20 +3488,6 @@ void render_object_bat(s32 cameraId) {
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gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
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}
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void render_object_trash_bin(s32 cameraId) {
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s32 objectIndex;
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Object* object;
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objectIndex = indexObjectList1[1];
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func_8008A364(objectIndex, cameraId, 0x5555U, 0x00000320);
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if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
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object = &gObjectList[objectIndex];
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if (object->state >= 2) {
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func_80043220(object->pos, object->orientation, object->sizeScaling, object->model);
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}
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}
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}
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void func_8005285C(s32 arg0) {
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Player* temp_v0;
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@@ -3613,70 +3599,6 @@ void func_80052E30(UNUSED s32 arg0) {
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}
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}
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void render_object_snowmans_list_2(s32 cameraId) {
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UNUSED s32 stackPadding[2];
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Camera* sp44;
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s32 someIndex;
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s32 objectIndex;
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Object* object;
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sp44 = &camera1[cameraId];
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load_texture_and_tlut(d_course_frappe_snowland_snow_tlut, d_course_frappe_snowland_snow, 0x00000020, 0x00000020);
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for (someIndex = 0; someIndex < gObjectParticle2_SIZE; someIndex++) {
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objectIndex = gObjectParticle2[someIndex];
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if (objectIndex != NULL_OBJECT_ID) {
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object = &gObjectList[objectIndex];
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if (object->state > 0) {
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func_8008A364(objectIndex, cameraId, 0x2AABU, 0x000001F4);
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if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
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object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], sp44->pos);
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rsp_set_matrix_gObjectList(objectIndex);
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gSPDisplayList(gDisplayListHead++, D_0D0069E0);
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}
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}
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}
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}
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gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
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}
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void render_object_snowmans_list_1(s32 cameraId) {
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s32 var_s4;
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s32 objectIndex;
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Camera* camera;
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camera = &camera1[cameraId];
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for (var_s4 = 0; var_s4 < NUM_SNOWMEN; var_s4++) {
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objectIndex = indexObjectList1[var_s4];
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if (gObjectList[objectIndex].state >= 2) {
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func_8008A364(objectIndex, cameraId, 0x2AABU, 0x00000258);
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if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
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D_80183E80[0] = (s16) gObjectList[objectIndex].orientation[0];
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D_80183E80[1] =
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func_800418AC(gObjectList[objectIndex].pos[0], gObjectList[objectIndex].pos[2], camera->pos);
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D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
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if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
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draw_2d_texture_at(gObjectList[objectIndex].pos, (u16*) D_80183E80,
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gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
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gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex,
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0x00000040, 0x00000040, 0x00000040, 0x00000020);
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}
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objectIndex = indexObjectList2[var_s4];
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D_80183E80[0] = (s16) gObjectList[objectIndex].orientation[0];
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D_80183E80[2] = (u16) gObjectList[objectIndex].orientation[2];
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draw_2d_texture_at(gObjectList[objectIndex].pos, (u16*) D_80183E80,
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gObjectList[objectIndex].sizeScaling, (u8*) gObjectList[objectIndex].activeTLUT,
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gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].vertex, 0x00000040,
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0x00000040, 0x00000040, 0x00000020);
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}
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}
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}
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}
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void render_object_snowmans(s32 arg0) {
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render_object_snowmans_list_1(arg0);
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render_object_snowmans_list_2(arg0);
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}
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void render_lakitu(s32 cameraId) {
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UNUSED s32 stackPadding;
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Camera* camera;
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