Slightly better falling rocks(still needs work)

This commit is contained in:
sitton76
2025-05-17 01:49:49 -05:00
parent 6c5249c5b1
commit 168390f3d7
+5 -4
View File
@@ -17,6 +17,9 @@ void render_actor_falling_rock(Camera* camera, struct FallingRock* rock) {
f32 height;
UNUSED s32 pad[4];
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("rock", TAG_ITEM_ADDR(rock)); //Not working properly just yet
if (rock->respawnTimer != 0) {
return;
}
@@ -49,17 +52,15 @@ void render_actor_falling_rock(Camera* camera, struct FallingRock* rock) {
return;
}
gSPDisplayList(gDisplayListHead++, d_course_choco_mountain_dl_6F88);
FrameInterpolation_RecordMatrixPop(mtx);
FrameInterpolation_RecordMatrixPop(mtx);
}
}
FrameInterpolation_RecordMatrixPush(mtx);
mtxf_pos_rotation_xyz(mtx, rock->pos, rock->rot);
if (render_set_position(mtx, 0) == 0) {
return;
}
gSPDisplayList(gDisplayListHead++, d_course_choco_mountain_dl_falling_rock);
FrameInterpolation_RecordMatrixPop(mtx);
FrameInterpolation_RecordCloseChild();
}