Thwomp Collisionbox and squish size

This commit is contained in:
MegaMech
2024-11-24 13:03:50 -07:00
parent cae7cc7f6f
commit 17d3fb49f2
4 changed files with 68 additions and 30 deletions
+3 -2
View File
@@ -97,8 +97,9 @@ void World::AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointInd
BombKarts.push_back(std::make_unique<OBombKart>(pos, waypoint, waypointIndex, state, unk_3C));
}
void World::AddThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha) {
Thwomps.push_back(std::make_unique<OThwomp>(thwomps, x, z, direction, scale, behaviour, primAlpha));
void World::AddThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
Thwomps.push_back(
std::make_unique<OThwomp>(thwomps, x, z, direction, scale, behaviour, primAlpha, boundingBoxSize));
thwomps++;
gNumActiveThwomps = thwomps;
}
+1 -1
View File
@@ -143,7 +143,7 @@ public:
void AddBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
std::vector<std::unique_ptr<OThwomp>> Thwomps;
void AddThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha);
void AddThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize = 7);
TrainCrossing* AddCrossing(Vec3f position, u32 waypointMin, u32 waypointMax, f32 approachRadius, f32 exitRadius);
std::vector<std::shared_ptr<TrainCrossing>> Crossings;
+52 -23
View File
@@ -31,13 +31,14 @@ extern "C" {
extern s8 gPlayerCount;
}
OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha) {
OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
if (i >= 32) {
printf("MAX THWOMPS REACHED (32), skipping\n");
return;
}
_idx = i;
_faceDirection = direction;
_boundingBoxSize = boundingBoxSize;
State = (States)behaviour;
s32 objectId = indexObjectList1[i];
init_object(objectId, 0);
@@ -45,6 +46,7 @@ OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s
gObjectList[objectId].origin_pos[2] = z;
gObjectList[objectId].unk_0D5 = behaviour;
gObjectList[objectId].primAlpha = primAlpha;
gObjectList[objectId].boundingBoxSize = boundingBoxSize + 5;
if (scale == 0.0f) {
scale = 1.0f;
@@ -96,7 +98,7 @@ void OThwomp::Tick() { // func_80081210
objectIndex = indexObjectList1[_idx];
if (!(player->effects & BOO_EFFECT)) {
func_80080B28(objectIndex, var_s4);
OThwomp::func_80080B28(objectIndex, var_s4);
}
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
func_80080A14(objectIndex, player);
@@ -191,6 +193,53 @@ s32 OThwomp::func_8007F75C(s32 playerId) {
return var_s6;
}
void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
f32 temp_f0;
Player* temp_s0;
temp_s0 = &gPlayerOne[playerId];
if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) {
if (!(temp_s0->soundEffects & 0x100)) {
temp_f0 = func_80088F54(objectIndex, temp_s0);
if ((temp_f0 <= 9.0) && !(temp_s0->effects & 0x04000000) &&
(has_collided_horizontally_with_player(objectIndex, temp_s0) != 0)) {
if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) {
if (!(temp_s0->effects & 0x200)) {
func_80089474(objectIndex, playerId, 1.4f, 1.1f, SOUND_ARG_LOAD(0x19, 0x00, 0xA0, 0x4C));
} else if (func_80072354(objectIndex, 0x00000040) != 0) {
if (temp_s0->type & 0x1000) {
func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
} else {
func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
}
func_80080DE4(objectIndex);
func_80075304(gObjectList[objectIndex].pos, 3, 3, D_8018D3C4);
set_object_flag_status_false(objectIndex, 0x00000200);
func_800722A4(objectIndex, 0x00000040);
func_80086F60(objectIndex);
func_800726CC(objectIndex, 0x000000C8);
}
}
} else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) &&
(is_within_horizontal_distance_of_player(objectIndex, temp_s0, (temp_s0->unk_094 * 0.5) + _boundingBoxSize) !=
0)) {
if ((temp_s0->type & 0x8000) && !(temp_s0->type & 0x100)) {
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
}
func_800722A4(objectIndex, 2);
temp_s0->unk_040 = (s16) objectIndex;
temp_s0->unk_046 |= 2;
temp_s0->soundEffects |= 0x100;
func_80088FF0(temp_s0);
}
}
} else {
func_80088FF0(temp_s0);
}
}
}
void OThwomp::Draw(s32 cameraId) {
s32 objectIndex = 0;
s32 i;
@@ -212,23 +261,9 @@ void OThwomp::Draw(s32 cameraId) {
minusone = gObjectList[objectIndex].unk_0DF - 1;
plusone = gObjectList[objectIndex].unk_0DF + 1;
//! @todo Fix this quick hack fix to allow thwomps to render in custom courses
if (gGamestate != CREDITS_SEQUENCE) {
OThwomp::DrawModel(objectIndex);
if ((D_8018CF68[cameraId] >= minusone) && (plusone >= D_8018CF68[cameraId]) &&
(is_object_visible_on_camera(objectIndex, camera, 0x8000) != 0)) {
}
// if (GetCourse() != GetBowsersCastle()) {
// OThwomp::DrawModel(objectIndex);
// } else {
// if (gGamestate != CREDITS_SEQUENCE) {
// if ((D_8018CF68[cameraId] >= minusone) && (plusone >= D_8018CF68[cameraId]) &&
// (is_object_visible_on_camera(objectIndex, camera, 0x8000) != 0)) {
// OThwomp::DrawModel(objectIndex);
// }
// } else { // CREDITS_SEQUENCE
// OThwomp::DrawModel(objectIndex);
// }
// }
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D0079C8);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
@@ -332,7 +367,6 @@ void OThwomp::func_8007EC30(s32 objectIndex) {
init_texture_object(objectIndex, (uint8_t*) d_course_bowsers_castle_thwomp_tlut, (const char**) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
object->boundingBoxSize = 0x000C;
object->unk_01C[1] = 30.0f;
set_object_flag_status_true(objectIndex, 0x05000220);
object->type = 0;
@@ -371,7 +405,6 @@ void OThwomp::func_8007EE5C(s32 objectIndex) {
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
object->boundingBoxSize = 0x000C;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 0;
object->unk_0DF = 6;
@@ -425,7 +458,6 @@ void OThwomp::func_8007FA08(s32 objectIndex) {
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
object->boundingBoxSize = 0x000C;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 0;
object->surfaceHeight = 0.0f;
@@ -480,7 +512,6 @@ void OThwomp::func_80080078(s32 objectIndex) { // func_80080078
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
object->boundingBoxSize = 0x000C;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 2;
object->unk_0DF = 8;
@@ -552,7 +583,6 @@ void OThwomp::func_800802C0(s32 objectIndex) {
0x10U, (u16) 0x00000040);
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
object->textureListIndex = 0;
object->boundingBoxSize = 0x000C;
//object->sizeScaling = 1.5f;
set_object_flag_status_true(objectIndex, 0x05000220);
object->type = 1;
@@ -609,7 +639,6 @@ void OThwomp::func_80080524(s32 objectIndex) {
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = (Gfx*)d_course_bowsers_castle_dl_thwomp;
object->boundingBoxSize = 0x000C;
object->textureListIndex = 0;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 0;
+12 -4
View File
@@ -13,10 +13,14 @@ extern "C" {
}
/**
* Used in VS mode
* Thwomp GameObject
*
* This differs from the other vehicle classes in that it does not get added to the standard actor list
* So this is sort of its own thing. Draw call in different place too.
* The game automatically places the actor on the ground so you do not need to provide a Y coordinate value.
*
* @arg direction the rotational direction the thwomp is facing.
* @arg behaviour the behaviour of the thwomp, uses values 1-6.
* @arg primAlpha unknown
* @arg boundingBoxSize optional. The size of the bounding box for the thwomp. Default value is 12
*/
class OThwomp {
private:
@@ -33,9 +37,10 @@ private:
public:
States State = States::DISABLED;
explicit OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha);
explicit OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize);
void Tick();
void func_80080B28(s32 objectIndex, s32 playerId);
void Draw(s32 playerId);
void DrawModel(s32);
s32 func_8007F75C(s32 playerId);
@@ -61,6 +66,9 @@ public:
private:
s32 _idx;
s16 _faceDirection;
//! @todo Write this better. This effects the squish size and the bounding box size.
// We should probably return to the programmer the pointer to the actor so they can do thwomp->squishSize = value.
u16 _boundingBoxSize;
};