Tag finishline

This commit is contained in:
MegaMech
2025-05-23 06:41:07 -06:00
parent 598e7ba62e
commit 180e2a20e9
2 changed files with 8 additions and 0 deletions
+7
View File
@@ -7,6 +7,7 @@
#include "World.h"
#include "assets/common_data.h"
#include "src/port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
extern "C" {
#include "macros.h"
@@ -18,6 +19,8 @@ extern f32 gKartHopInitialVelocityTable[];
extern f32 gKartGravityTable[];
}
size_t AFinishline::_count = 0;
AFinishline::AFinishline(std::optional<FVector> pos) {
Name = "Finishline";
@@ -58,6 +61,8 @@ void AFinishline::Draw(Camera *camera) {
return;
}
FrameInterpolation_RecordOpenChild("Finishline", _count);
mtxf_pos_rotation_xyz(mtx, Pos, Rot);
maxObjectsReached = render_set_position(mtx, 0) == 0;
@@ -79,6 +84,8 @@ void AFinishline::Draw(Camera *camera) {
} else {
gSPDisplayList(gDisplayListHead++, (Gfx*)D_0D001BD8);
}
FrameInterpolation_RecordCloseChild();
}
void AFinishline::Collision(Player* player, AActor* actor) {}
+1
View File
@@ -27,6 +27,7 @@ public:
virtual void Collision(Player* player, AActor* actor) override;
virtual bool IsMod() override;
static size_t _count;
bool PickedUp = false;
uint32_t Timer = 0;