test
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7473382f06
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@ -1,6 +1,7 @@
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#include <actors.h>
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#include <main.h>
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#include <macros.h>
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#include "port/interpolation/FrameInterpolation.h"
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/**
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* @brief Renders the item box actor.
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@ -28,6 +29,11 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
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temp_f0 = is_within_render_distance(camera->pos, item_box->pos, camera->rot[1], 0.0f, gCameraZoom[camera - camera1],
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4000000.0f);
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FrameInterpolation_RecordMatrixPush(someMatrix1);
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FrameInterpolation_RecordMatrixPush(someMatrix2);
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if (CVarGetInteger("gNoCulling", 0) == 1) {
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temp_f0 = CLAMP(temp_f0, 0.0f, 600000.0f);
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}
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@ -33,7 +33,7 @@ void render_actor_mario_sign(Camera* arg0, UNUSED Mat4 arg1, struct Actor* arg2)
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if (render_set_position(mtx, 0) != 0) {
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gSPDisplayList(gDisplayListHead++, d_course_mario_raceway_dl_sign);
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}
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FrameInterpolation_RecordMatrixPop(mtx);
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//FrameInterpolation_RecordMatrixPop(mtx);
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}
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}
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@ -62,7 +62,7 @@ void render_actor_yoshi_egg(Camera* arg0, Mat4 arg1, struct YoshiValleyEgg* egg,
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gSPSetGeometryMode(gDisplayListHead++, G_LIGHTING);
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gSPDisplayList(gDisplayListHead++, d_course_yoshi_valley_dl_16D70);
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FrameInterpolation_RecordMatrixPop(sp60);
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// FrameInterpolation_RecordMatrixPop(sp60);
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} else {
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arg1[3][0] = egg->pos[0];
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arg1[3][1] = egg->pos[1];
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@ -74,6 +74,6 @@ void render_actor_yoshi_egg(Camera* arg0, Mat4 arg1, struct YoshiValleyEgg* egg,
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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gSPDisplayList(gDisplayListHead++, d_course_yoshi_valley_dl_egg_lod0);
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}
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FrameInterpolation_RecordMatrixPop(arg1);
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//FrameInterpolation_RecordMatrixPop(arg1);
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}
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}
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@ -108,7 +108,7 @@ void render_limb_or_add_mtx(Armature* arg0, s16* arg1, AnimationLimbVector arg2,
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model = (virtualModel);
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gSPDisplayList(gDisplayListHead++, model);
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}
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FrameInterpolation_RecordMatrixPop(modelMatrix);
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//FrameInterpolation_RecordMatrixPop(modelMatrix);
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}
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void render_armature(Armature* animation, Animation* arg1, s16 timeCycle) {
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@ -11,10 +11,12 @@ extern "C" {
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void AddMatrix(std::vector<Mtx>& stack, Mat4 mtx, s32 flags) {
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// Push a new matrix to the stack
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//FrameInterpolation_RecordMatrixPush((Mat4*) &mtx);
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stack.emplace_back();
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// Convert to a fixed-point matrix
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FrameInterpolation_RecordMatrixMtxFToMtx((MtxF*)mtx, &stack.back());
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guMtxF2L(mtx, &stack.back());
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// Load the matrix
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@ -520,6 +520,10 @@ void FrameInterpolation_RecordActorPosRotMatrix(void) {
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}
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void FrameInterpolation_RecordMatrixPush(Mat4* matrix) {
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if (is_recording) {
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append(Op::MatrixPop).matrix_ptr = { (Mat4**)matrix };
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}
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if (!is_recording)
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return;
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@ -35,7 +35,7 @@ void FrameInterpolation_RecordActorPosRotMatrix(void);
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void FrameInterpolation_RecordMatrixPosRotXYZ(Mat4 out, Vec3f pos, Vec3s orientation);
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void FrameInterpolation_RecordMatrixPush(Mat4* mtx);
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void FrameInterpolation_RecordMatrixPush(Mat4* matrix);
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void FrameInterpolation_RecordMatrixPop(Mat4* mtx);
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@ -190,6 +190,8 @@ void mtxf_identity(Mat4 mtx) {
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// Add a translation vector to a matrix, mat is the matrix to add, dest is the destination matrix, pos is the
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// translation vector
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void add_translate_mat4_vec3f(Mat4 mat, Mat4 dest, Vec3f pos) {
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FrameInterpolation_RecordMatrixTranslate(dest, pos);
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dest[3][0] = mat[3][0] + pos[0];
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dest[3][1] = mat[3][1] + pos[1];
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dest[3][2] = mat[3][2] + pos[2];
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